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PrayerType Enum
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package com.asteria.game.character.combat.prayer; | |
import com.asteria.game.object.ObjectType; | |
/** | |
* The enumerated type whose elements represent the states of CombatPrayers | |
* can take on. | |
* | |
* @author AshotN <http://github.com/AshotN> | |
*/ | |
public enum PrayerType { | |
THICK_SKIN(0), | |
BURST_OF_STRENGTH(1), | |
CLARITY_OF_THOUGHT(2), | |
ROCK_SKIN(3), | |
SUPERHUMAN_STRENGTH(4), | |
IMPROVED_REFLEXES(5), | |
RAPID_RESTORE(6), | |
RAPID_HEAL(7), | |
PROTECT_ITEM(8), | |
STEEL_SKIN(9), | |
ULTIMATE_STRENGTH(10), | |
INCREDIBLE_REFLEXES(11), | |
PROTECT_FROM_MAGIC(12), | |
PROTECT_FROM_MISSILES(13), | |
PROTECT_FROM_MELEE(14), | |
RETRIBUTION(15), | |
REDEMPTION(16), | |
SMITE(17); | |
/** | |
* The identification of this type. | |
*/ | |
private final int id; | |
/** | |
* Creates a new {@link ObjectType}. | |
* | |
* @param id | |
* the identification of this type | |
*/ | |
private PrayerType(int prayerID) { | |
this.id = prayerID; | |
} | |
/** | |
* Gets the identification of this type. | |
* | |
* @return the identification of this type. | |
*/ | |
private final int getID() { | |
return this.id; | |
} | |
} |
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