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@Ashwinning
Created February 8, 2016 21:53
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Raycast from center : re
	RaycastHit RaycastFromCenter()
	{
		// Determine if we hit anything
		Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5F, 0.5F, 0));
		RaycastHit hit;
		if (Physics.Raycast (ray, out hit)) 
		{	
			return hit;
		}
		else 
		{
			return null;
		}
	}
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