Created
January 21, 2015 01:36
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WebCamTexture+ScreenShotで擬似カメラ(GUITexture版)
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using UnityEngine; | |
using System.Collections; | |
public class WebCam_2DTex : MonoBehaviour { | |
public int camWidth_px = 1280; | |
public int camHeight_px = 720; | |
Vector2 pivotPoint; | |
int pivot_x; | |
int pivot_y; | |
WebCamTexture webcamTexture; | |
void Start () { | |
pivot_x = Screen.width / 2; | |
pivot_y = Screen.height / 2; | |
pivotPoint = new Vector2 (pivot_x, pivot_y); | |
var devices = WebCamTexture.devices; | |
if (devices.Length > 0){ | |
webcamTexture = new WebCamTexture(camWidth_px,camHeight_px); | |
webcamTexture.Play(); | |
}else{ | |
Debug.Log("Webカメラが検出できませんでした"); | |
return; | |
} | |
} | |
void OnGUI(){ | |
//iPhone,Androidの場合はGuiTextureの向きを縦にする | |
if(Application.platform == RuntimePlatform.IPhonePlayer||Application.platform == RuntimePlatform.Android){ | |
GUIUtility.RotateAroundPivot(90, pivotPoint); | |
} | |
GUI.DrawTexture(new Rect(pivot_x - (camWidth_px/2), pivot_y - (camHeight_px/2), camWidth_px,camHeight_px), webcamTexture); | |
} | |
//Sceneを変更する場合にカメラを止める | |
public void EndCam(){ | |
webcamTexture.Stop (); | |
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