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Dark Souls II Cheat Engine Guide Attachments

This gist contains a few of the attachments which are used in the Dark Souls II Cheat Engine Guide.

Hostility Status IDs

Name Id
Hollow -1
Host 0
Noclip / Ghost 18
Noclip / Ghost 19
White Phantom 513
White Shade 514
Gold Sunbro 515
Gold Shade Sunbro 516
Arbiter Spirit 1286
Arbiter Spirit 1287
Dark Spirit 1799
Dark Spirit 1800
Red Noclip 1810
Dark Spirit 1803
Gray Spirit 2315
Dragon Spirit 3085
Arena fighter 4113
Friendly NPC 4352
Friendly NPC 4608
Hostile NPC 5888

Class IDs

Class Id
Warrior 1
Knight 2
Swordsman 9
Bandit 4
Cleric 6
Sorcerer 7
Explorer 8
Deprived 10

Infusion IDs

Infusion Id
none 0
fire 1
magic 2
lightning 3
dark 4
poison 5
bleed 6
raw 7
enchanted 8
mundane 9

Phantom IDs

Phantom Id
Shade 1
White 3
Bell Keepers 7
Dark Spirit 8
Dark Spirit 9
Dark Spirit 10
Dark Spirit 11
Dark Spirit 12
Dragon Remnants 13

Bonfire IDs

DLC Area Bonfire Id
Things Betwixt Spawn Location 1000
Things Betwixt Things Betwixt 2650
Majula Far Fire 4650
Forest of Fallen Giants Crestfallen's Retreat 10670
Forest of Fallen Giants Cardinal Tower 10655
Forest of Fallen Giants Soldier's Rest 10660
Forest of Fallen Giants The Place Unbeknownst 10675
Heide's Tower of Flame Heide's Ruin 31655
Heide's Tower of Flame Tower of Flame 31650
Heide's Tower of Flame The Blue Cathedral 31660
No Man's Wharf Unseen Path to Heide's 18650
Huntsmans Copse Bridge Approach 23655
Huntsmans Copse Undead Refuge 23650
Huntsmans Copse Undead Lockaway 23660
Huntsmans Copse Undead Purgatory 23665
Harvest Valley Poison Pool 17665
Harvest Valley The Mines 17650
Earthen Peak Lower Earthen Peak 17655
Earthen Peak Central Earthen Peak 17670
Earthen Peak Upper Earthen Peak 17675
Iron Keep Threshold Bridge 19655
Iron Keep Ironhearth Hall 19650
Iron Keep Eygil's Idol 19660
Lost Bastille Straid's Cell 16650
Lost Bastille Exile Holding Cells 16655
Lost Bastille The Tower Apart 16660
Lost Bastille Servant's Quarters 16675
Lost Bastille McDuff's Workshop 16670
Belfry Luna Upper Ramparts 16665
Belfry Sol Belfry Sol Approach 19665
Sinner's Rise The Saltfort 16685
Grave of Saints Harvel's Resting Place 34655
Grave of Saints Grave Entrance 34650
The Gutter Central Gutter 25655
The Gutter Upper Gutter 25665
Black Gulch Hidden Chamber 25660
Black Gulch Black Gulch Mouth 25650
Shaded Woods Ruined Fork Road 32655
Shaded Woods Old Akelarre 29650
Shaded Woods Shaded Ruins 32660
Doors of Pharros Gyrm's Respite 33655
Doors of Pharros Ordeal's End 33660
Brightstone Cove Tseldora Royal Army Campsite 14655
Brightstone Cove Tseldora Chapel Threshold 14660
Brightstone Cove Tseldora Lower Brightstone Cove 14650
Drangleic Castle Forgotten Chamber 21660
Drangleic Castle Underneath Castle Drangleic 21665
Drangleic Castle King's Gate 21650
Drangleic Castle Central Castle Drangleic 21655
Shrine of Amana Tower of Prayer 11650
Shrine of Amana Crumbled Ruins 11655
Shrine of Amana Rhoy's Resting Place 11660
Shrine of Amana Rise of the Dead 11670
Undead Crypt Undead Crypt Entrance 24655
Undead Crypt Undead Ditch 24650
Aldia's Keep Foregarden 15650
Aldia's Keep Ritual Site 15655
Dragon Aerie Dragon Aerie 27650
Dragon Shrine Shrine Entrance 27655
Crown of Sunken King Shulva, Sanctum City Sanctum Walk 35650
Crown of Sunken King Shulva, Sanctum City Tower of Prayer 35685
Crown of Sunken King Shulva, Sanctum City Priestess's Chamber 35655
Crown of Sunken King Dragon's Sanctum Hidden Sanctum Chamber 35670
Crown of Sunken King Dragon's Sanctum Lair of the Imperfect 35675
Crown of Sunken King Dragon's Sanctum Sanctum Interior 35680
Crown of Sunken King Dragon's Rest Sanctum Nadir 35665
Crown of the Old Iron King Brume Tower Throne Floor 36550
Crown of the Old Iron King Brume Tower Foyer 36655
Crown of the Old Iron King Brume Tower Upper Floor 36660
Crown of the Old Iron King Brume Tower Lowermost Floor 36670
Crown of the Old Iron King Brume Tower The Smelter Throne 36675
Crown of the Old Iron King Iron Hallway Entrance Iron Passage 36665
Crown of the Ivory King Frozen Eleum Loyce Outer Wall 37650
Crown of the Ivory King Frozen Eleum Loyce Abandoned Dwelling 37660
Crown of the Ivory King Frozen Eleum Loyce Lower Garrison 37665
Crown of the Ivory King Frozen Eleum Loyce Expulsion Chamber 37675
Crown of the Ivory King Frozen Eleum Loyce Inner Wall 37685
Crown of the Ivory King Grand Cathedral Grand Cathedral 37670
Last Rest of the Giants 10665
Bonfire 11665
Lord's Private Chamber 14665
Sinners' Rise 16680
Eygil's Altar 19670
Sanctum of the Scorned 25670
Alva's Resting Place 30650
Bonfire 33650
Garrison Entrance 37655
00000000;
00000A5A;Fire Keepers' Dwelling
0000122A;The Far Fire
0000299F;Cardinal Tower
000029A4;Soldiers' Rest
000029A9;Last Rest of the Giants
000029AE;The Crestfallen's Retreat
000029B3;The Place Unbeknownst
00002D82;Tower of Prayer
00002D87;Crumbled Ruins
00002D8C;Rhoy's Resting Place
00002D91;Bonfire
00002D96;Rise of the Dead
0000393A;Lower Brightstone Cove
0000393F;Royal Army Campsite
00003944;Chapel Threshold
00003949;Lord's Private Chamber
00003D22;Foregarden
00003D27;Ritual Site
0000410A;Straid's Cell
0000410F;Exile Holding Cells
00004114;The Tower Apart
00004119;Upper Ramparts
0000411E;McDuff's Workshop
00004123;Servants' Quarters
00004128;Sinners' Rise
0000412D;The Saltfort
000044F2;The Mines
000044F7;Lower Earthen Peak
00004501;Poison Pool
00004506;Central Earthen Peak
0000450B;Upper Earthen Peak
000048DA;Unseen Path to Heide
00004CC2;Ironhearth Hall
00004CC7;Threshold Bridge
00004CCC;Eygil's Idol
00004CD1;Belfry Sol Approach
00004CD6;Eygil's Altar
00005492;King's Gate
00005497;Central Castle Drangleic
0000549C;Forgotten Chamber
000054A1;Under Castle Drangleic
00005C62;Undead Refuge
00005C67;Bridge Approach
00005C6C;Undead Lockaway
00005C71;Undead Purgatory
0000604A;Undead Ditch
0000604F;Undead Crypt Entrance
00006432;Black Gulch Mouth
00006437;Central Gutter
0000643C;Hidden Chamber
00006441;Upper Gutter
00006446;Sanctum of the Scorned
00006C02;Dragon Aerie
00006C07;Shrine Entrance
000073D2;Old Akelarre
000077BA;Alva's Resting Place
00007BA2;Tower of Flame
00007BA7;Heide's Ruin
00007BAC;The Blue Cathedral
00007F8F;Ruined Fork Road
00007F94;Shaded Ruins
00008372;Bonfire
00008377;Gyrm's Respite
0000837C;Ordeal's End
0000875A;Grave Entrance
0000875F;Harval's Resting Place
00008B42;Sanctum Walk
00008B47;Priestess' Chamber
00008B51;Sanctum Nadir
00008B56;Hidden Sanctum Chamber
00008B5B;Lair of the Imperfect
00008B60;Sanctum Interior
00008B65;Tower of Prayer
00008F2A;Throne Floor
00008F2F;Foyer
00008F34;Upper Floor
00008F39;Iron Hallway Entrance
00008F3E;Lowermost Floor
00008F43;The Smelter Throne
00009312;Outer Wall
00009317;Garrison Entrance
0000931C;Abandoned Dwelling
00009321;Lower Garrison
00009326;Grand Cathedral
0000932B;Expulsion Chamber
00009330;Garrison Underground
00009335;Inner Wall
Source: http://pastebin.com/n7nspytL
Don't trust the names 100%, I'm not absolutely confident in my assessments.
(?) means I don't know what kind of arrow or bolt it is.
? by itself means it had no visual effect. It may be a hitbox, particle effect or wind or something I didn't notice.
Bullets that are confirmed to be visible online are marked with a (+) sign and those confirmed to be invisible with a (-).
Bullets that are visible but have no effect are marked with a (x) sign.
Some bullets are only useable when placed as the first value of a Child Projectile pair with another ID as the second value of the same Child Projectile pair. These bullets are marked with a (1).
ADDRESS - 1095EA64 - PLAYER BULLETS?
* 01318B24 - SPIDER FANG R2?
* 01318B88 - SPIDER FANG R2?
* 01318BEC - SPIDER FANG R2?
* 01318C50 - SPIDER FANG R2?
* 0131A294 - THORNED GREATSWORD R2?
* -0131A295 - ?
* 0131A2F8 - THORNED GREATSWORD R2?
* -0131A2F9 - ?
* 0131A35C - THORNED GREATSWORD R2?
* -0131A35D - ?
* 0131A3C0 - THORNED GREATSWORD R2?
* -0131A3C1 - ?
* 0131A424 - MOONLIGHT GREATSWORD R2
* -0131A425 - ?
* 0131A438 - EXPLOSION HITBOX?
* 0131A488 - MOONLIGHT GREATSWORD 2H R2
* -0131A489 - ?
* 0131A49C - EXPLOSION HITBOX?
* 0131A4EC - MOONLIGHT GREATSWORD 2H R2
* -0131A4ED - ?
* 0131A500 - EXPLOSION HITBOX?
* 0131A550 - MOONLIGHT GREATSWORD R2
* -0131A551 - ?
* 0131A564 - EXPLOSION HITBOX?
* 0131B16C - SPITFIRE SPEAR R2?
* -0131B16D - EXPLOSION
* -0131B16E - ?
* 0131B1D0 - SPITFIRE SPEAR 2H R2?
* -0131B1D1 - EXPLOSION
* -0131B1D2 - ?
* 0131B202 - SPITFIRE SPEAR R2?
* -0131B203 - EXPLOSION
* -0131B204 - ?
* 0131C814 - FIRE ATTACK?
* -0131C815 - ?
* 0131C828 - ?
* 0131C878 - FIRE ATTACK?
* -0131C879 - ?
* 0131C88C - ?
* 0131C8DC - SACRED CHIME HAMMER R2
* -0131C8DD - SACRED CHIME HAMMER R2 CIRCLE
* 0131CC06 - ?
* 0131CC6A - ?
* 0131CCCE - ?
* 0131CD32 - ?
* 013241F4 - SMELTER SWORD R2?
* -013241F5 - ?
* 01324208 - ?
* 01324258 - SMELTER SWORD R2?
* -01324259 - ?
* 0132426C - ?
* 013242BC - SMELTER SWORD R2?
* -013242BD - ?
* 013242D0 - ?
* 01324320 - SMELTER SWORD R2?
* -01324321 - ?
* 01324334 - ?
* 01324384 - CURVED DRAGON GREATSWORD R2
* 0132438E - CURVED DRAGON GREATSWORD R2
* -0132438F - ?
* -01324390 - ?
* -01324391 - ?
* -01324392 - ?
* -01324393 - ?
* -01324394 - ?
* -01324395 - ?
* -01324396 - ?
* -01324397 - ?
* -01324399 - ?
* 0132444C - CURVED DRAGON GREATSWORD 2H R2
* 01324456 - CURVED DRAGON GREATSWORD R2
* -01324457 - ?
* -01324458 - ?
* -01324459 - ?
* -0132445A - ?
* -0132445B - ?
* -0132445C - ?
* -0132445D - ?
* -0132445E - ?
* -0132445F - ?
* -01324461 - ?
* 013245DC - BOW OF WANT L1?
* -013245DD - LIGHTNING VISUAL ON BODY
* 01324640 - BOW OF WANT L1?
* -01324641 - LIGHTNING VISUAL ON BODY
* 01326904 - DRAKEWING ULTRA GREATSWORD R2
* -01326905 - ?
* 01326918 - ?
* 01326968 - DRAKEWING ULTRA GREATSWORD R2
* -01326969 - ?
* 0132697C - ?
* 013269CC - DRAGONSLAYER SPEAR R2?
* -013269CD - ?
* 01326A30 - DRAGONSLAYER SPEAR R2?
* -01326A31 - ?
* 01326A94 - DRAGONSLAYER SPEAR R2?
* -01326A95 - ?
* 01326AF8 - DRAGONSLAYER SPEAR R2?
* -01326AF9 - ?
* 01327264 - SOUL PROJECTILE STATIONARY? (x)
* 01327265 - SOUL PROJECTILE STATIONARY? (x)
* 013272C8 - SOUL PROJECTILE STATIONARY? (x)
* 0132732C - SOUL PROJECTILE STATIONARY? (x)
* 01327390 - SOUL PROJECTILE STATIONARY? (x)
* 013273F4 - SOUL PROJECTILE STATIONARY? (x)
* 01327458 - SOUL PROJECTILE STATIONARY? (x)
* 013274BC - SOUL PROJECTILE STATIONARY? (x)
* 01327584 - SOUL PROJECTILE STATIONARY LASTS LONGER? (x)
* 013275E8 - SOUL PROJECTILE STATIONARY LASTS LONGER? (x)
* 013276B0 - SOUL PROJECTILE STATIONARY? (x)
* 01327714 - SOUL PROJECTILE STATIONARYD? (x)
* 01327778 - SOUL GREATSWORD STATIONARY? (x)
* 013277DC - SOUL GREATSWORD STATIONARY? (x)
* 01327840 - SOUL PROJECTILE STATIONARY?
* 013278A4 - SOUL PROJECTILE STATIONARY?
* 013279D0 - SOUL PROJECTILE STATIONARY?
* 01327A34 - SOUL PROJECTILE STATIONARY?
* 01327A98 - SOUL PROJECTILE STATIONARY?
* 01327B62 - ?
* 01327BC4 - SOUL SPEAR
* -01327BC5 - WATCHER GREATSWORD BUFF VISUAL?
* 01327C28 - SOUL SPEAR
* -01327C29 - WATCHER GREATSWORD BUFF VISUAL?
* 01327C8C - SOUL SPEAR
* -01327C8D - WATCHER GREATSWORD BUFF VISUAL?
* 01327CF0 - SOUL SPEAR
* -01327CF1 - WATCHER GREATSWORD BUFF VISUAL?
* 0132877C - SOUL DISK?
* 01328790 - HANDS GLOW?
* 0132879A - SOUL DISK?
* 013287EA - DUST SHOCKWAVE
* -013287EB - ?
* 0132884F - BLACK SMOKE AND RED LIGHT SIDEWAYS?
* 01328859 - BLACK SMOKE AND RED LIGHT FORWARDS?
* 013288A9 - SMALL STATIONARY LIGHTNING EFFECT?
* 013288B2 - ?
* 0132890D - SMALL STATIONARY LIGHTNING EFFECT?
* 01328916 - ?
* 01328C90 - SANCTUM REPEATING CROSSBOW 2H L2?
* -01328C91 - HEX VISUAL EFFECT?
* 01328CF4 - SANCTUM CROSSBOW 2H L2?
* -01328CF5 - HEX VISUAL EFFECT?
* 01330D78 - WRATHFUL AXE R2 CHARGEUP
* -01330D79 - WRATHFUL AXE R2 CHARGEUP
* -01330D7A - WRATHFUL AXE R2 CHARGEUP
* -01330D7D - WRATHFUL AXE R2 EXPLOSION
* 0140A213 - SOUL PROJECTILE STATIONARY LASTS LONGER? (x)
* 014FE453 - SOUL PROJECTILE STATIONARY LASTS LONGER? (x)
* 015F2693 - ?
* 01D92CD0 - SOUL ARROW
* 01D953E0 - GREAT SOUL ARROW
* 01D97AF0 - HEAVY SOUL ARROW
* 01D9A200 - GREAT HEAVY SOUL ARROW
* 01D9C910 - HOMING SOUL ARROW
* 01D9C91A - HOMING SOUL ARROW
* 01D9F020 - HEAVY HOMING SOUL ARROW
* 01D9F02A - HEAVY HOMING SOUL ARROW
* 01DA1730 - HOMING SOUL MASS
* 01DA173A - SINGLE HOMING SOUL MASS
* -01DA173B - ?
* -01DA173C - ?
* -01DA173D - ?
* -01DA173E - ?
* -01DA173F - ?
* -01DA1740 - ?
* -01DA1741 - ?
* -01DA1742 - ?
* -01DA1743 - ?
* -01DA1744 - ?
* -01DA1745 - ?
* -01DA1746 - ?
* -01DA1747 - ?
* 01DA176C - HOMING SOUL MASS SHOT
* 01DA3E40 - HOMING CRYSTAL SOUL MASS
* 01DA3E4A - SINGLE HOMING SOUL MASS
* -01DA3E4B - ?
* -01DA3E4C - ?
* -01DA3E4D - ?
* -01DA3E4E - ?
* -01DA3E4F - ?
* -01DA3E50 - ?
* -01DA3E51 - ?
* -01DA3E52 - ?
* -01DA3E53 - ?
* -01DA3E54 - ?
* -01DA3E55 - ?
* -01DA3E56 - ?
* -01DA3E57 - ?
* 01DA3E7C - HOMING CRYSTAL SOUL MASS SHOT
* 01DA6550 - SOUL SPEAR
* 01DA6550 - CRYSTAL SOUL SPEAR
* 01DAB370 - SHOCKWAVE
* 01DAB37A - HITBOX?
* 01DADA80 - SOUL SPEAR BARRAGE SHOTS
* 01DB0190 - SOUL SHOWER
* -01DB0191 - ?
* 01DB019A - SOUL SHOWER SHOTS
* 01DB28A0 - SOUL GREATSWORD BLADE
* 01DB28AA - SOUL GREATSWORD HITBOX
* 01DB28B4 - ?
* 01DB4FB0 - SOUL VORTEX
* 01DB4FBA - SOUL VORTEX SHOTS
* 01DB5398 - ?
* 01DB53A2 - ?
* 01DB76C0 - SOUL BOLT
* -01DB76C1 - SOUL BOLT LIGHTS
* -01DB76C2 - SOUL BOLT BEAM
* -01DB76CA - SOUL BOLT BEAM
* -01DB76CB - ?
* 01DB9DD0 - SOUL GEYSER
* -01DB9DD1 - SOUL GEYSER VERTICAL
* -01DB9DD2 - SOUL GEYSER HORIZONTAL
* 01DB9DDA - SOUL GEYSER TOP
* -01DB9DDB - SOUL GEYSER BOTTOM
* -01DB9DDC - SOUL GEYSER RIGHT
* -01DB9DDD - SOUL GEYSER LEFT
* 01DBC4E0 - MAGIC WEAPON ON OFFHAND
* -01DBC4E1 - MAGIC WEAPON ON OFFHAND
* 01DBC8C8 - MAGIC WEAPON ON MAINHAND
* -01DBC8C9 - MAGIC WEAPON ON MAINHAND
* 01DBEBF0 - GREAT MAGIC WEAPON ON OFFHAND
* -01DBEBF1 - GREAT MAGIC WEAPON ON OFFHAND
* 01DBEFD8 - GREAT MAGIC WEAPON ON MAINHAND
* -01DBEFD9 - GREAT MAGIC WEAPON ON MAINHAND
* 01DC1300 - CRYSTAL MAGIC WEAPON ON OFFHAND
* -01DC1301 - CRYSTAL MAGIC WEAPON ON OFFHAND
* 01DC16E8 - CRYSTAL MAGIC WEAPON ON MAINHAND
* -01DC16E9 - CRYSTAL MAGIC WEAPON ON MAINHAND
* 01DC3A10 - GREAT MAGIC SHIELD ON OFFHAND
* -01DC3A11 - GREAT MAGIC SHIELD ON OFFHAND
* 01DC3DF8 - GREAT MAGIC SHIELD ON MAINHAND
* -01DC3DF9 - GREAT MAGIC SHIELD ON MAINHAND
* 01DC6120 - YEARN
* -01DC6121 - YEARN BALL
* 01DC612A - YEARN BALL
* 01DC8830 - HUSH
* 01DCAF40 - FALL CONTROL
* 01DCD650 - HIDDEN WEAPON ON OFFHAND
* -01DCD651 - HIDDEN WEAPON ON OFFHAND
* -01DCD652 - HIDDEN WEAPON ON OFFHAND
* 01DCDA38 - HIDDEN WEAPON ON MAINHAND
* -01DCDA39 - HIDDEN WEAPON ON MAINHAND
* -01DCDA3A - HIDDEN WEAPON ON MAINHAND
* 01DCFD60 - REPAIR
* 01DD2470 - CAST LIGHT
* -01DD2471 - CAST LIGHT
* 01DD4880 - CHAMELEON
* -01DD4B8A - CHAMELEON
* 01DD7290 - UNLEASH MAGIC
* -01DD7291 - UNLEASH MAGIC
* 01DD99A0 - ORBITAL LASER
* -01DD99AA - ORBITAL LASER
* -01DD99B4 - ORBITAL LASER HITBOX
* 01DDC0B0 - FOCUS SOULS
* -01DDC0B1 - FOCUS SOULS RIGHT
* -01DDC0B2 - FOCUS SOULS LEFT
* -01DDC0B3 - FOCUS SOULS OUTER CIRCLE
* -01DDC0BA - FOCUS SOULS UPPER RIGHT
* -01DDC0BB - FOCUS SOULS INNER CIRCLE
* -01DDC0BC - FOCUS SOULS LASER
* -01DDC0BD - FOCUS SOULS LASER
* -01DDC0BE - HITBOX
* -01DDC0C4 - FOCUS SOULS LOWER RIGHT
* -01DDC0C5 - FOCUS SOULS INNER CIRCLE
* -01DDC0C6 - FOCUS SOULS LASER
* -01DDC0C7 - FOCUS SOULS LASER
* -01DDC0C8 - HITBOX
* -01DDC0CE - FOCUS SOULS UPPER LEFT
* -01DDC0CF - FOCUS SOULS INNER CIRCLE
* -01DDC0D0 - FOCUS SOULS LASER
* -01DDC0D1 - FOCUS SOULS LASER
* -01DDC0D2 - HITBOX
* -01DDC0D8 - FOCUS SOULS LOWER LEFT
* -01DDC0D9 - FOCUS SOULS INNER CIRCLE
* -01DDC0DA - FOCUS SOULS LASER
* -01DDC0DB - FOCUS SOULS LASER
* -01DDC0DC - HITBOX
* 01E86F10 - HEAL
* -01E86F1A - HEAL
* -01E86F1B - HEAL
* -01E86F1C - HEAL
* -01E86F1D - HEAL
* -01E86F1E - HEAL
* 01E89620 - MED HEAL
* -01E8962A - MED HEAL
* -01E8962B - MED HEAL
* -01E8962C - MED HEAL
* -01E8962D - MED HEAL
* -01E8962E - MED HEAL
* 01E8BD30 - GREAT HEAL EXCERPT
* -01E8BD31 - GREAT HEAL EXCERPT
* 01E8E440 - GREAT HEAL
* -01E8E44A - GREAT HEAL
* -01E8E44B - GREAT HEAL
* -01E8E44C - GREAT HEAL
* -01E8E44D - GREAT HEAL
* -01E8E44E - GREAT HEAL
* 01E90B50 - SOOTHING SUNLIGHT
* -01E90B5A - SOOTHING SUNLIGHT
* -01E90B5B - SOOTHING SUNLIGHT
* -01E90B5C - SOOTHING SUNLIGHT
* -01E90B5D - SOOTHING SUNLIGHT
* -01E90B5E - SOOTHING SUNLIGHT
* 01E93260 REPLENISHMENT
* -01E93261 - REPLENISHMENT
* 01E95970 - RESPLENDENT LIFE
* -01E95971 - RESPLENDENT LIFE
* 01E98080 - BOUNTIFUL SUNLIGHT
* -01E9808A - BOUNTIFUL SUNLIGHT
* -01E9808B - BOUNTIFUL SUNLIGHT
* -01E9808C - BOUNTIFUL SUNLIGHT
* -01E9808D - BOUNTIFUL SUNLIGHT
* -01E9808E - BOUNTIFUL SUNLIGHT
* 01E9A790 - CARESSING PRAYER
* -01E9A791 - CARESSING PRAYER
* 01E9CEA0 - FORCE
* -01E9CEA1 - FORCE ON STAFF
* 01E9F5B0 - WRATH OF THE GODS
* -01E9F5B1 - WRATH OF THE GODS WITHOUT CHIME SOUND
* 01EA1CC0 - EMIT FORCE
* -01EA1CC1 - EMIT FORCE HITBOX
* 01EA43D0 - HEAVENLY THUNDER
* -01EA43D1 - HEAVENLY THUNDER SINGLE BOLT
* -01EA43DA - HEAVENLY THUNDER SINGLE BOLT ON STAFF
* -01EA43E4 - ?
* -01EA43E5 - LIGHTNING SOUND EFFECT?
* -01EA43EE - HITBOX?
* -01EA43EF - LIGHTNING VISUAL?
* 01EA6AE0 - LIGHTNING SPEAR
* -01EA6AE0 - HITBOX?
* -01EA6AF4 - CONTACT AOE?
* -01EA6AF5 - WATER CONTACT AOE?
* -01EA6AFE - CONTACT AOE ON STAFF?
* -01EA6AFF - WATER CONTACT AOE ON STAFF?
* 01EA91F0 - GREAT LIGHTNING STAFF
* -01EA91FA - HITBOX?
* -01EA9204 - CONTACT AOE?
* -01EA9205 - WATER CONTACT AOE?
* -01EA920E - CONTACT AOE ON STAFF?
* -01EA920F - WATER CONTACT AOE ON STAFF?
* 01EAB900 - SUNLIGHT SPEAR
* -01EAB90A - HITBOX?
* -01EAB914 - CONTACT AOE?
* -01EAB915 - WATER CONTACT AOE?
* -01EAB91E - CONTACT AOE ON STAFF?
* -01EAB91F - WATER CONTACT AOE ON STAFF?
* 01EAE010 - SOUL APPEASE
* -01EAE01A - SOUL APPEASE NO CHIME SOUND
* -01EAE01B - HITBOX?
* 01EB0720 -BLINDING BOLT
* -01EB0721 - BLINDING BOLT ON STAFF
* -01EB072A - SINGLE LIGHTNING VOLLEY
* -01EB072B - CONTACT ON STAFF?
* -01EB0734 - HITBOX?
* -01EB0735 - CONTACT AOE?
* -01EB073E - CONTACT AOE ON STAFF?
* -01EB073F - WATER CONTACT AOE ON STAFF?
* 01EB2E30 - MAGIC BARIER
* -01EB2E3A - MAGIC BARRIER NO CHIME SOUND
* -01EB2E3B - MAGIC BARRIER NO CHIME SOUND
* -01EB2E3C - MAGIC BARRIER NO CHIME SOUND
* -01EB2E3D - MAGIC BARRIER NO CHIME SOUND
* -01EB2E3E - MAGIC BARRIER NO CHIME SOUND
* 01EB5540 - GREAT MAGIC BARRIER
* -01EB5541 - GREAT MAGIC BARRIER NO CHIME SOUND
* 01EB7C50 - HOMEWARD
* 01EBA360 - GUIDANCE
* -01EBA361 - GUIDANCE NO CHIME SOUND
* 01EBCA70 - SACRED OATH
* -01EBCA7A - SACRED OATH
* -01EBCA7B - SACRED OATH
* -01EBCA7C - SACRED OATH
* -01EBCA7D - SACRED OATH
* -01EBCA7E - SACRED OATH
* 01EBF180 - UNVEIL
* 01EC1890 - PERSEVERANCE
* -01EC1890 - PERSEVERANCE NO CHIME SOUND
* 01EC3FA0 - SUNLIGHT BLADE ON OFFHAND
* 01EC4388 - SUNLIGHT BLADE ON MAINHAND
* 01ECDBE0 - DENIAL
* -01ECDBE1 - DENIAL NO CHIME SOUND
* -01ECBDEA - DENIAL LIGHTING VISUALS? NO EFFECT
* 01ED02F0 - LIGHTNING GATE (DLC MIRACLE)
* -01ED02F1 - LIGHTNING GATE NO CHIME SOUND
* -01ED02F2 - LIGHTNING GATE LAUNCH HITBOX?
* -01ED02F3 - LIGHTNING GATE ON CASTING LOCATION
* -01ED02F4 - LIGHTNING SOUND?
* -01ED02F5 - LIGHTNING GATE ON CASTING LOCATION NO SOUND
* -01ED02F6 - GATEWAY VISUAL EFFECT
* -01ED02F7 - LIGHTNING ON CASTING LOCATION
* -01ED02FA - LIGHTNING ON CASTING LOCATION
* -01ED0304 - LIGHTNING SUMMONING HITBOX?
* -01ED0305 - ?
* -01ED0306 - ?
* -01ED030E - SINGLE LIGHTNING BOLT
* -01ED0318 - SINGLE LIGHTNING BOLT ON STAFF
* -01ED0319 - HITBOX?
* -01ED0322 - ?
* -01ED0323 - LIGHTNING SOUND?
* -01ED032C - CONTACT AOE?
* -01ED032D - WATER CONTACT AOE?
* 01F7B150 - FIREBALL
* -01F7B151 - HITBOX?
* -01F7B15A - ?
* 01F7D860 - FIRE ORB
* -01F7D861 - HITBOX?
* -01F7D86A - ?
* 01F7FF70 - GREAT FIREBALL
* -01F7FF71 - HITBOX?
* -01F7FF7A - ?
* 01F82680 - GREAT CHAOS FIREBALL
* -01F82681 - ?
* -01F82682 - HITBOX?
* -01F82694 - LAVA
* -01F82695 - LAVA ON STAFF
* 01F84D90 - FIRESTORM
* -01F84D91 - FIRE PILLARS
* -01F84D92 - FIRE PILLARS
* -01F84D93 - FIERY LIGHTING
* -01F84D94 - FIERY LIGHTING
* -01F84D9A - SINGLE FIRE PILLAR
* -01F84D9B - SINGLE FIRE PILLAR
* -01F84DA4 - SINGLE FIRE PILLAR ON STAFF
* -01F84DA5 - SINGLE FIRE PILLAR ON STAFF
* -01F84DAE - SINGLE FIRE PILLAR ON STAFF
* -01F84DAF - ?
* -01F84DB8 - ?
* 01F874A0 - FIRE TEMPEST
* -01F874A1 - FIRE PILLARS
* -01F874A2 - FIRE PILLARS
* -01F874A3 - FIERY LIGHTING
* -01F874A4 - FIERY LIGHTING
* -01F874AA - SINGLE FIRE PILLAR
* -01F874AB - SINGLE FIRE PILLAR
* -01F874B4 - SINGLE FIRE PILLAR ON STAFF
* -01F874B5 - SINGLE FIRE PILLAR ON STAFF
* -01F874BE - SINGLE FIRE PILLAR ON STAFF
* -01F874BF - ?
* -01F874B8 - ?
* 01F89BB0 - CHAOS STORM
* -01F89BB1 - FIRE PILLARS
* -01F89BB2 - FIRE PILLARS
* -01F89BB3 - FIERY LIGHTING
* -01F89BB4 - FIERY LIGHTING
* -01F89BBA - SINGLE FIRE PILLAR
* -01F89BBB - SINGLE FIRE PILLAR
* -01F89BC4 - SINGLE FIRE PILLAR ON STAFF
* -01F89BC5 - SINGLE FIRE PILLAR ON STAFF
* -01F89BCE - SINGLE FIRE PILLAR ON STAFF
* -01F89BCF - ?
* -01F89BD8 - ?
* -01F89BE2 - WIND?
* 01F8C2C0 - COMBUSTION
* -01F8C2CA - HITBOX
* 01F8E9D0 - GREAT COMBUSTION
* -01F8E9DA - HITBOX
* 01F910E0 - FIRE WHIP
* -01F910E1 - FIRE VISUAL
* -01F910EA - HITBOX
* 01F937F0 - POISON MIST
* -01F937FA - SMALL CLOUD VISUAL AND SOUND EFFECT
* -01F937FB - LARGE CLOUD AND HITBOX?
* 01F95F00 - TOXIC MIST
* -01F95F0A - SMALL CLOUD VISUAL AND SOUND EFFECT
* -01F95F0B - LARGE CLOUD AND HITBOX?
* 01F98610 - ACID SURGE
* -01F9861A - SMALL CLOUD VISUAL AND SOUND EFFECT
* -01F9861B - LARGE CLOUD AND HITBOX?
* 01F9AD20 - LINGERING FLAME
* -01F9AD21 - LINGERING FLAME ON STAFF
* -01F9AD2A - EXPLOSION CHARGEUP
* -01F9AD2B - EXPLOSION
* 01F9D430 - FLAME SWATHE
* -01F9D431 - FLAME SWATHE ON STAFF
* -01F9D43A - EXPLOSION
* -01F9D43B - HITBOX
* 01F9FB40 - FORBIDDEN SUN
* -01F9FB41 - EXPLOSION
* -01F9FB42 - HITBOX
* -01F9FB54 - LAVA SPAWNING HITBOX?
* -01F9FB55 - LAVA ON STAFF
* -01F9FB56 - ?
* -01F9FB57 - ?
* 01FA2250 - FLAME WEAPON ON OFFHAND
* 01FA2638 - FLAME WEAPON ON MAINHAND
* 01FA4960 - FLASH SWEAT
* 01FA7070 - IRON FLESH
* 01FA9780 - WARMTH
* 01FABE90 - IMMOLATION
* -01FABEA4 - DO A BUNCH OF DAMAGE TO ONLY YOURSELF
* -01FABEA5 - HITBOX
* -01FABEA6 - ?
* 01FC1E20 - FIRE WALL (DLC PYROMANCY)
* -01FC1E21 - HITBOX
* -01FC1E2A - FIRE PILLAR ON STAFF
* -01FC1E34 - 1ST FIRE PILLAR
* -01FC1E35 - HITBOX
* -01FC1E3E - 2ND FIRE PILLAR
* -01FC1E3F - HITBOX
* -01FC1E48 - 3RD FIRE PILLAR
* -01FC1E49 - HITBOX
* -01FC1E52 - 4TH FIRE PILLAR
* -01FC1E53 - HITBOX
* -01FC1E5C - 5TH FIRE PILLAR
* -01FC1E5D - HITBOX
* -01FC1E66 - 6TH FIRE PILLAR
* -01FC1E67 - HITBOX
* -01FC1E70 - LAST FIRE PILLAR
* -01FC1E71 - HITBOX
* -01FC1E7A - HITBOX
* 01FC4530 - FLAME SLASH (DLC PYROMANCY)
* -01FC453A - FLAME SLASH LEFT TO RIGHT
* -01FC4544 - FLAME SLASH FORWARD TO BACK
* -01FC454E - FLAME SLASH FORWARD
* -01FC454F - FLAME TRAIL
* 01FC4918 - FLAME SLASH ALTERNATE
* -01FC453A - FLAME SLASH RIGHT TO LEFT
* -01FC492C - FLAME SLASH FORWARD TO BACK
* -01FC4936 - FLAME SLASH FORWARD
* -01FCC937 - FLAME TRAIL
* 0206F390 - DARK ORB
* 02071AA0 - DARK HAIL
* -02071AA1 - DARK HAIL NO CASTING SOUND
* 020741B0 - DARK FOG
* -020741BA - SMALL CLOUD VISUAL AND SOUND EFFECT
* -020741BB - LARGE CLOUD AND HITBOX?
* 020768C0 - AFFINITY
* -020768CA - SINGLE ORB
* -02076BCB - ?
* -02076BCC - ?
* -02076BCD - ?
* -02076BCE - ?
* -02076BCF - ?
* -02076BD0 - ?
* -02076BD1 - ?
* -02076BD2 - ?
* -02076BD3 - ?
* -02076BD4 - ?
* -02076BD5 - ?
* -02076BD6 - ?
* -02076BD7 - ?
* -02076BD8 - ?
* -020768FC - AFFINITY SHOT
* 02078FD0 - DEAD AGAIN
* -02078FD1 - DEAD AGAIN NO CASTING SOUND
* -02078FDA - CORPSE LIGHT
* -02078FDB - EXPLOSION
* -02078FDC - HITBOX?
* 0207B6E0 - DARK WEAPON ON OFFHAND
* 0207BAC8 - DARK WEAPON ON MAINHAND
* 0207DDF0 - WHISPER OF DESPAIR
* -0207DDFA - WHISPER OF DESPAIR
* -0207DDFB - WHISPER OF DESPAIR
* -0207DDFC - WHISPER OF DESPAIR
* -0207DDFD - WHISPER OF DESPAIR
* -0207DDFE - WHISPER OF DESPAIR
* 02080500 - REPEL
* 02082C10 - TWISTED BARRICADE
* 02085320 - NUMBNESS
* 020B6060 - DARK GREATSWORD
* -020B606A - DARK GREATSWORD BLADE
* -020B6074 - HITBOX
* -020B6075 - HITBOX
* -020B6076 - DARK GREATSWORD BEAM
* -020B607E - DARK GREATSWORD BEAM
* -020B607F - HITBOX
* 020B8770 - SKULL TURRET (DLC HEX)
* -020B877A - SKULL TURRET
* -020B877B - SKULL
* 021635D0 - SCRAPS OF LIFE
* -021635D1 - CASTING CIRCLE
* -021635D2 - DARK PILLARS
* -021635DB - FEW DARK PILLARS
* -021635DC - FEW DARK PILLARS
* -021635E4 - SINGLE DARK PILLAR
* -021635E5 - SINGLE DARK PILLAR
* -021635EE - SINGLE DARK PILLAR ON CASTING LOCATION
* -021635EF - SINGLE DARK PILLAR ON CASTING LOCATION
* -021635F8 - SINGLE DARK PILLAR ON CASTING LOCATION
* -02163602 - HITBOX
* 02165CE0 - DARKSTORM
* -02165CEA - DARKSTORM NO CASTING SOUND
* -02165CEB - HITBOX
* -02165CEC - HITBOX
* 021683F0 - RESONANT SOUL FULL SOULS
* -021683F1 - RESONANT SOUL HIGH SOULS
* -021683F2 - RESONANT SOUL MID SOULS
* -021683F3 - RESONANT SOUL LOW SOULS
* -021683F4 - RESONANT SOUL NO SOULS
* 0216AB00 - GREAT RESONANT SOUL FULL SOULS
* -0216AB01 - GREAT RESONANT SOUL HIGH SOULS
* -0216AB02 - GREAT RESONANT SOUL MID SOULS
* -0216AB03 - GREAT RESONANT SOUL LOW SOULS
* -0216AB04 - GREAT RESONANT SOUL NO SOULS
* 0216D210 - CLIMAX FULL SOULS
* -0216D211 - CLIMAX HIGH SOULS
* -0216D212 - CLIMAX MID SOULS
* -0216D213 - CLIMAX LOW SOULS
* -0216D214 - CLIMAX NO SOULS
* 0216F920 - RESONANT FLESH FULL SOULS
* -0216F921 - RESONANT FLESH HIGH SOULS
* -0216F922 - RESONANT FLESH MED SOULS
* -0216F923 - RESONANT FLESH LOW SOULS
* -0216F924 - RESONANT FLESH NO SOULS
* 02172030 - RESONANT WEAPON ON OFFHAND FULL SOULS
* -02172031 - RESONANT WEAPON ON OFFHAND HIGH SOULS
* -02172032 - RESONANT WEAPON ON OFFHAND MED SOULS
* -02172033 - RESONANT WEAPON ON OFFHAND LOW SOULS
* -02172034 - RESONANT WEAPON ON OFFHAND NO SOULS
* 02172418 - RESONANT WEAPON ON MAINHAND FULL SOULS
* -02172419 - RESONANT WEAPON ON MAINHAND HIGH SOULS
* -0217241A - RESONANT WEAPON ON MAINHAND MED SOULS
* -0217241B - RESONANT WEAPON ON MAINHAND LOW SOULS
* -0217241C - RESONANT WEAPON ON MAINHAND NO SOULS
* -02172422 - OMINOUS BUFFING SOUND
* 02174740 - LIFEDRAIN PATCH FULL SOULS
* -02174741 - LIFEDRAIN PATCH FULL SOULS ON CASTING LOCATION
* -02174742 - CASTING ANIMATION?
* -0217474A - LIFEDRAIN PATCH HIGH SOULS
* -0217474B - LIFEDRAIN PATCH HIGH SOULS ON CASTING LOCATION
* -0217474C - CASTING ANIMATION?
* -02174754 - LIFREDRAIN PATCH MED SOULS
* -02174755 - LIFREDRAIN PATCH MED SOULS ON CASTING LOCATION
* -02174756 - CASTING ANIMATION
* -0217475E - LIFEDRAIN PATCH LOW SOULS
* -0217475F - LIFEDRAIN PATCH LOW SOULS ON CASTING LOCATION
* -02174760 - CASTING ANIMATION?
* -02174768 - LIFEDRAIN PATCH NO SOULS
* -02174769 - LIFEDRAIN PATCH NO SOULS ON CASTING LOCATION
* -0217476A - CASTING ANIMATION?
* 02176E50 - PROFOUND STILL
* -02176E5A - PROFOUND STILL NO CASTING SOUND
* -02176E5B - PROFOUND STILL NO CASTING SOUND
* -02176E5D - PROFOUND STILL NO CASTING SOUND
* -02176E5D - PROFOUND STILL NO CASTING SOUND
* -02176E5E - PROFOUND STILL NO CASTING SOUND
* 021AA2A0 - PROMISED WALK OF PEACE +50%
* -021AA2AA - PROMISED WALK OF PEACE +10%
* -021AA2AB - PROMISED WALK OF PEACE +20%
* -021AA2AC - PROMISED WALK OF PEACE +30%
* -021AA2AD - PROMISED WALK OF PEACE +40%
* -021AA2AE - PROMISED WALK OF PEACE +50%
* 021AC9B0 HEX MASS (DLC HEX) FULL SOULS
* -021AC9BA - HEX MASS FULL SOULS
* -021AC9BB - CASTING HITBOX
* -021AC9C4 - HEX MASS MID SOULS
* -021AC9C5 - CASTING HITBOX
* -021AC9CF - ?
* -021AC9D0 - ?
* -021AC9D1 - ?
* -021AC9D2 - ?
* -021AC9D3 - ?
* -021AC9D9 - ?
* -021AC9DA - ?
* -021AC9DB - ?
* -021AC9DC - ?
* -021AC9DD - ?
* -021ACA14 - HEX MASS HIGH SOULS
* -021ACA1E - CASTING HITBOX
* -021ACA28 - ?
* -021ACA29 - ?
* -021ACA78 - HEX MASS MED SOULS
* -021ACA82 - CASTING HITBOX
* -021ACA8C - ?
* -021ACA8D - ?
* -021ACADC - HEX MASS LOW SOULS
* -021ACAE6 - CASTING HITBOX
* -021ACAF0 - ?
* -021ACAF1 - ?
* -021ACB40 - HEX MASS NO SOULS
* -021ACB4A - CASTING HITBOX
* -021ACB54 - ?
* -021ACB55 - ?
* 0269AD00 - DELAYED EXPLOSIVE
* -0269AD0A - EXPLOSION
* 026A7050 - THREE BOLTS FROM BODY
* -026A705A - THREE BOLTS FROM CASTING LOCATION
* 02FAF08A - ?
* 030A32C0 - AMBER HERB?
* 030AF9D1 - AROMATIC OOZE MAINHAND
* 030AF9D2 - AROMATIC OOZE OFFHAND
* 030A80E0 - ?
* 0399B508 - DRAGON HEAD STONE EQUIP
* -0399B509 - DRAGON HEAD STONE EQUIP
* 0399B512 - DRAGON HEAD STONE FIRE
* -0399B513 - ?
* -0399B51C - DRAGON HEAD STONE FIRE
* -0399B526 - DRAGON HEAD STONE FIRE IMPACT
* 0399B8F0 - DRAGON TORSO STONE EQUIP
* -0399B8F1 - DRAGON TORSO STONE EQUIP
* 0399B8FA - DRAGON TORSO STONE ROAR
* -0399B8FB - DRAGON ROAR BUFF
* 039A16B0 - FLAME BUTTERFLY
* 039AB2F0 - HELLO!
* 039ADA00 - THANK YOU!
* 039B0110 - I'M SORRY!
* 039B2820 - VERY GOOD!
* 039B9D50 - ALLURING SKULL
* -039B9D5A - ALLURING SKULL IMPACT
* 039BA138 - LLOYD'S TALISMAN
* -039BA142 - HITBOX
* 039BC560 - THROWING KNIFE
* 039BEB70 - WITCHING URN
* -039BEB7A - HITBOX
* -039BEB7B - ?
* 039C1280 - LIGHTNING URN
* -039C128A - HITBOX
* -039C128B - ?
* 039C3990 - FIREBOMB
* -039C399A - HITBOX
* -039C399B - ?
* 039C4D18 - BLACK FIREBOMB
* -039C4D22 - HITBOX
* -039C4D23 - ?
* 039C60A0 - HEXING URN
* -039C60AA - HITBOX
* -039C60AB - ?
* 039C87B0 - POISON THROWING KNIFE
* 039C9B38 - DUNG PIE
* -039C9B42 - HITBOX
* 039CAEC0 - LACERATING KNIFE
* 039CD5D0 - CORROSIVE URN
* -039CD5DA - HITBOX
* -039CD5DB - ?
* 039CFCE0 - HOLY WATER URN
* -039CFCEA - HITBOX
* -039CFCEB - ?
* 039F1FD4 - WOOD ARROW
* 039F46E4 - IRON ARROW
* 039F6DF4 - MAGIC ARROW
* 039F9504 - LIGHTNING ARROW
* 039FBC14 - FIRE ARROW
* 039FE324 - DARK ARROW
* 03A00A34 - POISON ARROW
* 03A03144 - LACERTATING ARROW
* 03A07F64 - WOODEN GREATARROW?
* 03A0CD84 - LIGHTNING GREATARROW?
* 03A0F494 - FIRE GREATARROW?
* 03A142B4 - MAGIC GREATARROW?
* 03A169B0 - BOLT (?)
* 03A169C4 - BOLT (?)
* 03A169D8 - BOLT (?)
* 03A169EC - BOLT (?)
* 03A190C0 - BOLT (?)
* 03A190D4 - BOLT (?)
* 03A190E8 - BOLT (?)
* 03A190FC - BOLT (?)
* 03A1B7D0 - MAGIC BOLT
* 03A1B7E4 - MAGIC BOLT
* 03A1DEE0 - LIGHTNING BOLT
* 03A1DEF4 - LIGHTNING BOLT
* 03A1DF08 - LIGHTNING BOLT
* 03A1DF1C - LIGHTNING BOLT
* 03A205F0 - FIRE BOLT
* 03A20604 - FIRE BOLT
* 03A20618 - FIRE BOLT
* 03A2062C - FIRE BOLT
* 03A22D00 - DARK BOLT
* 03A22D14 - DARK BOLT
* 03A22D28 - DARK BOLT
* 03A22D3C - DARK BOLT
* 043B86D0 - HEAVY SOUL ARROW VISUAL ONLY FROM BODY? (1)
* 043BADE0 - GREAT SOUL ARROW VISUAL ONLY FROM BODY? (1)
* 043BD4F0 - ?
* 043BFC00 - GREAT HEAVY SOUL ARROW VISUAL ONLY FROM BODY? (1)
* 043C2310 - HOMING SOUL ARROW FROM BODY? (1)
* 043C231A - HOMING SOUL ARROW VISUAL ONLY FROM BODY? (1)
* 043C4A20 - HEAVY HOMING SOUL ARROW FROM BODY? (1)
* 043C4A2A - HEAVY HOMING SOUL ARROW VISUAL ONLY FROM BODY? (1)
* 043CBF50 - SOUL SPEAR VISUAL ONLY FROM BODY? (1)
* 043CE660 - ?
* 043F7E70 - LIGHT EFFECT FROM BODY? (1)
* -043F7E71 - LIGHT EFFECT ON HAND? (1)
* 044AC910 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044AF020 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044B1730 - HEAL?
* 044B3E40 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044B6550 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044B8C60 - ?
* 044B8C61 - ?
* 044BB370 - ?
* 044BB371 - ?
* 044C0190 - CARESSING PRAYER? (1)
* -044C0191 - CARESSING PRAYER FROM HAND? (1)
* 044C28A0 - FORCE FROM HAND? (1)
* -044C28A1 - FORCE FROM STAFF VISUAL ONLY? (1)
* 044C4FB0 - WRATH OF THE GODS? (1)
* -044C4FB1 - WRATH OF THE GODS FROM HAND VISUAL ONLY? (1)
* 044C76C0 - EMIT FORCE FROM STAFF? (1)
* -044C76CA - ?
* 044C9DD0 - HEAVENLY THUNDER? (1)
* -044C9DD1 - HEAVENLY THUNDER SINGLE BOLT? (1)
* -044C9DDA - HEAVENLY THUNDER SINGLE BOLT FROM STAFF? (1)
* -044C9DE4 - ?
* -044C9DE5 - ?
* -044C9DEE - ?
* -044C9DEF - ?
* 044CC4E0 - LIGHTNING SPEAR FROM BODY? (1)
* -044CC4EA - ?
* -044CC4F4 - ?
* -044CC4F5 - LIGHTNING SOUND EFFECT? (1)
* -044CC4FE - CONTACT AOE ON STAFF? (1)
* -044CC4FF - WATER CONTACT AOE ON STAFF? (1)
* 044CEBF0 - GREAT LIGHTNING SPEAR FROM BODY? (1)
* -044CEBFA - ?
* -044CEC04 - ?
* -044CEC05 - LIGHTNING SOUND EFFECT? (1)
* -044CEC0E - CONTACT AOE ON STAFF? (1)
* -044CEC0F - WATER CONTACT ON STAFF? (1)
* 044D1300 - GREAT LIGHTNIGN SPEAR FROM BODY? (1)
* -044D130A - ?
* -044D130B - ?
* -044D1314 - ?
* -044D1315 - LIGHTNING SOUND EFFECT? (1)
* -044D131E - CONTACT AOE ON STAFF? (1)
* -044D131F - WATER CONTACT ON STAFF? (1)
* 044D3A10 - LIGHTING EFFECT? (1)
* -044D3A1A - LIGHTNING EFFECT ON HAND? (1)
* 044D6120 - BLINDING BOLT? (1)
* -044D6121 -
* -044D612A -
* -044D6134 -
* -044D6135 -
* -044D613E -
* -044D613F -
* 044D8830 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044DAF40 - GREAT MAGIC BARRIER? (1)
* -044DAF40 - MIRACLE LIGHTING EFFECT DISPLACED? (1)
* 044DD650 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044DFD60 - GUIDANCE? (1)
* -044DFD61 - GUIDANCE ON HAND VISUAL ONLY? (1)
* 044E2470 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044E247A - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* -044E247B - SACRED OATH ON HAND VISUAL ONLY? (1)
* 044E4B80 - MIRACLE CASTING SOUND AND ANIMATION FROM HAND? (1)
* 044E6290 - PERSEVERANCE? (1)
* -044E7291 - PERSEVERANCE ON HAND VISUAL ONLY? (1)
* 044E99A0 - SUNLIGHT BLADE CASTING ANIMATION VISUAL ONLY? (1)
* 044E9D88 - SUNLIGHT BLADE CASTING ANIMATION VISUAL ONLY? (1)
* 044F5CF0 - LIGHTNING GATE? (1)
* -044F5CF1 -
* -044F5CF2 -
* -044F5CF3 -
* -044F5CF4 -
* -044F5CF5 -
* -044F5CF6 -
* -044F5CF7 -
* -044F5CFA -
* -044F5D04 -
* 045A3260 - FIREBALL? (1)
* -045A3261 - ?
* -045AE26A - ?
* 045A5970 - GREAT FIREBALL? (1)
* -045A5971 - ?
* -045A597A - ?
* 045A8080 - GREAT CHAOS FIREBALL? (1)
* -045A8081 - ?
* -045A8082 - LAVA? (1)
* -045A8094 - LAVA? (1)
* -045A8095 - LAVA ON STAFF? (1)
* 045AA790 - FIRESTORM? (1)
* -045AA791 -
* -045AA792 -
* -045AA79A -
* -045AA79B -
* -045AA7A4 -
* -045AA7A5 -
* -045AA7AE -
* -045AA7AF -
* -045AA7B8 -
* 045ACEA0 - FIRETEMPEST (1)
* -045ACEA1 -
* -045ACEA2 -
* -045ACEAB -
* -045ACEA4 -
* -045ACEA5 -
* -045ACEB4 -
* -045ACEB5 -
* -045ACEBE -
* -045ACEBF -
* -045ACEC8 -
* 045AF5B0 - CHAOS STORM (1)
* -045AF5B1 -
* -045AF5B2 -
* -045AF5BA -
* -045AF5BB -
* -045AF5C4 -
* -045AF5C5 -
* -045AF5CE -
* -045AF5CF -
* -045AF5D8 -
* -045AF5E2 -
* 045B43D0 - COMBUSTION (1)
* -045B43DA - ?
* 045C2E30 - FLAME SWATHE FROM BODY? (1)
* -045C2E31 - FLAME SWATHE ON STAFF? (1)
* -045C2E3A - EXPLOSION ON STAFF? (1)
* -045C2E3B - ?
* 045C5540 - FORBIDDEN SUN? (1)
* -045C5541 -
* -045C5542 -
* -045C5554 -
* -045C5555 -
* 04694D90 - DARK ORB? (1)
* 046974A0 - DARK HAIL? (1)
* -046974A1 - DARK HAIL FROM HAND VISUAL ONLY? (1)
* 047D23B0 - HEX MASS (DLC HEX)? (1)
* -047D23BA -
* -047D23BB -
* -047D23C4 -
* -047D23C5 -
* -047D23CF -
* -047D23D0 -
* -047D23D1 -
* -047D23D2 -
* -047D23D3 -
* -047D23D9 -
* -047D23DA -
* -047D23DB -
* -047D23DC -
* -047D23DD -
*
* ADDRESS - 10B82040 - NPC BULLETS?
*
* 05F5E10A - ?
* 05F5E16E - ?
* 05F5E1D2 - ?
* 05F5E236 - ?
* 05F5E29A - ?
* 05F5E2FE - ?
* 05F5E4E8 - ?
* 05F5E4F2 - ?
* 05F5E4FC - ?
* 05F5E8D0 - ?
* 05F5E8DA - ?
* 05F5E8E4 - ?
* 05F5ECB8 - ?
* 05F5ECC2 - ?
* 05F5ECCC - ?
* 05F60810 - YOU DIED
* 05F62F20 - ?
* 068E7F5A - A ROCK?
* 06918B6E - FIREBOMBS
* -06918B6F - FIREBOMBS EXPLOSION
* 0691946A - ARROW (?)
* 069194CE - ARROW (?)
* 0691B21A - ARROW (?)
* 0691B27E - ARROW (?)
* 0691B2E2 - FIREBOMB
* -0691B2E3 - FIREBOMB EXPLOSION
* 06931B0A - ARROW (?)
* 06931EF2 - FIRE ARROW
* 06933E32 - FIRE ARROW (LARGE FIRE?)
* 0696190E - HEAL MIRACLE CIRCLE
* 06961D5A - SOUL ARROW
* 06961DBE - THREE SOUL ARROWS (-)
* 06961DC8 - ?
* 06961DD2 - ?
* 0697A012 - MIRACLE BUFF? (+)
* 0697A0DA - HEAL MIRACLE CIRCLE
* 0697A13E - DRAGON PRIESTESS SHOCKWAVE BULLET
* -0697A148 - DRAGON PRIESTESS SHOCKWAVE (+)
* 0697A1A2 - LIGHTNING SPEAR
* 069927DE - BILE? (-)
* 069AB454 - ARROW (?)
* 06A25066 - OIL URN?
* -06A25067 - OIL URN EXPLOSION?
* 06A2557A - FIRE ARROW
* 06A255DE - FIRE ARROW
* 06A55BB2 - WOOD BEING STRUCK?
* 06A55F36 - WOOD BEING SHOT?
* 06A9EF92 - EXPLOSION (HURTS PLAYER)
* -06A9EF93 - YOU DIED
* 06A9F05A - SOUL ARROW
* 06A9F0BE - SPREAD MAGIC DISKS? (-)
* 06A9F122 - RANDOM-STORMLIKE SORCERY? (-)
* -06A9F123 - ?
* -06A9F124 - ?
* -06A9F125 - ?
* -06A9F126 - ?
* -06A9F127 - ?
* 06A9F186 - STRAIGHT MAGIC DISKS? (-)
* 06A9F1EA - 360 DEGREE PSUEDO-HEX? (-)
* 06A9F24E - WHITE MAGE HOMING SORCERY? (-)
* 06A9F2B2 - ?
* 06A9F2BC - ?
* 06A9F2C6 - ?
* 06A9F316 - UNLEASH MAGIC (+)
* 06AB7574 - BLACK FLAME (-)
* 06AB7632 - DARK BARRAGE? (-)
* 06AB7696 - GREEN CLOUD STATIONARY? (-)
* 06AB76FA - THE SUN? (-)
* 06AB775E - GREEN CLOUD BECOMES SOUL SPEAR? (-)
* 06AE8B4C - GREEN CLOUD LAUNCHES UP? (-)
* -06AE8B4D - GREEN POOL? (-)
* 06AE8F34 - FIREBALL LAUNCHES UP? (-)
* -06AE8F35 - GIANT EXPLOSION (-)
* 06AE8F98 - FIERY EXPLOSION (-)
* -06AE8F99 - BRIGHT EXPLOSION (-)
* 06B190B2 - POISON CLOUD (-)
* 06B190BC - ?
* 06B1936E - ?
* 06B19396 - BOLT (?)
* 06B193A0 - FIREBOMB
* 06B3187E - BOLT (?)
* 06B31C02 - BOLT (?)
* 06B31D2E - BOLT (?)
* 06B31D92 - BOLT (?)
* 06B3204E - BOLT (?)
* 06B3217A - BOLT (?)
* 06B321DE - BOLT (?)
* 06B32242 - BOLT (?)
* 06B49DF2 - EXPLODE AND DIE (-)
* -06B49DF3 - YOU DIED
* 06B4A176 - LARGE GREEN CLOUD (-)
* 06B4A55E - LARGE ORANGE CLOUD (-)
* 06B4A946 - LARGE WHITE CLOUD (-)
* 06B4AD2E - LARGE BLACK CLOUD (-)
* 06B7AB96 - FALLING BILE?
* 06BAB7AA - GREAT SOUL ARROW
* 06BAB80E - SOUL SHOWER BOLTS? (+) (x)
* 06BAB872 - SOUL SPEAR (+) (x)
* 06BAB8D6 - UNLEASH MAGIC BUT ALSO SELF INJURY? (+)
* 06BABB92 - GREAT LIGHTNING SPEAR (+) (x)
* 06BABBF6 - LIGHTNING SHOCKWAVE? (+) (x)
* 06BABC5A - EMIT FORCE (-)
* 06BABC64 - SOMETHING LIGHTNING? MAYBE THE AOE? (-)
* 06BABCBE - SACRED OATH BUT ALSO SELF INJURY? (+)
* 06BABD22 - HEALING MIRACLE
* 06BDC8D2 - HEAL (+)
* 06BDC936 - FORCE (+) (x)
* 06BDC99A - LIGHTS? VISUAL ONLY? (-)
* 06BDC9FE - LIGHTNING CUTTER? (+)
* 06BDCA08 - LIGHTNING CUTTER HITBOX (+)
* 06BDCCBA - HEAVY SOUL ARROW (+) (x)
* 06BDCD1E - GREAT HEAVY SOUL ARROW (+) (x)
* 06BDCD82 - HOMING SOUL ARROW (+) (x)
* 06BF5742 - BOLT (?)
* 06C3E226 - THROWING AXE (-)
* 06C3E73A - BOLT (?)
* 06C6F0F6 - LARGE DARK ORB? (-)
* 06C6F1BE - RESONANT SOUL? (-)
* 06C6F286 - DARK WRATH OF THE GODS? (-)
* 06CD0982 - LITERAL VOMIT (-)
* -06CD0983 - ? (-)
* 06CD09E6 - RED CLOUD? (-)
* 06D4A976 - BOLT (?)
* 06D93C98 - SHOCKWAVES.WEBM (-)
* -06D93C99 - SHOCKWAVES2THESHOCKENING.WEBM (-)
* 06D93D74 - SHOCKWAVES.WEBM (-)
* -06D93D75 - MORE SHOCKWAVES.WEBM (-)
* 06DDD3F2 - THREE BOLTS (-)
* 06DDD456 - THREE BOLTS (-)
* 06DDD5BA - THREE BOLTS VERTICAL SPREAD (-)
* 06E0DFA2 - THREE BOLTS (-)
* 06E0E006 - SLOW FIREBALL (-)
* 06E0E06A - SEQUENTIAL FIREBALLS (-)
* 06E0E0CE - ARCHING FIREBALL (-)
* 06E0E0D8 - EXPLOSION (-)
* 072BA442 - SOME KIND OF ACID? (-)
* 072D288A - POISON MOTH CLOUD (-)
* -072D288B - POISON MOTH CLOUD 2 (-)
* 072D2952 - POISON MOTH CLOUD 3 (-)
* -072D2953 - POISON MOTH CLOUD 4 (-)
* 072EAF8E - POISON SPRAY (-)
* 072EAFF2 - POISONBALL (-)
* -072EAFF3 - POISONBALL SPRAY (-)
* 072EB056 - POISON CLOUD
* 072EB060 - ?
* -072EB061 - ?
* 072ED69E - TOXIC CLOUD (-)
* 072ED702 - TOXICBALL (-)
* -072ED703 - TOXICBALL SPRAY (-)
* 072ED766 - CORROSIVE CLOUD (-)
* 072ED770 - ?
* -072ED771 - ?
* 0734CC66 - FAST FIREBALL (-)
* 0734CCCA - FAST POISONBALL (-)
* 07365176 - ?
* 07365180 - WHITE CLOUD SPRAY? (-)
* 0736518A - ?
* 073651DA - WHITE CLOUD SPRAY? (-)
* 073651E4 - SAND SPRAY CLOUD
* 073651EE - SAND SPRAY CLOUD
* 0736523E - SAND SPRAY UP
* 07365252 - SAND SPRAY UP
* 0736525C - SAND SPRAY OUT
* 073652A2 - SAND SPRAY DOWN
* 073652B6 - SAND SPRAY CLOUD
* 073652C0 - SAND SPRAY CLOUD (-)
* 07395E52 - DRAGON FIREBALL (-)
* 07395E5C - DRAGON BREATH DOWN (-)
* -07395E5D - ?
* -07395E5E - ?
* 07395E66 - ?
* 073961D6 - DRAGON BREATH FORWARD (-)
* 073961E0 - DRAGON BREATH EXPLOSION (-)
* -073961E1 - ?
* -073961E2 - ?
* 073961EA - DRAGON FIREBREATH (-)
* 0739623A - DRAGON STOMP (-)
* -0739623B - DRAGON STOMP 2
* -0739623C - DRAGON STOMP 3
* 0739629E - DRAGON STOMP 4
* -0739629F - DRAGON STOMP 5
* -073962A0 - DRAGON STOMP 6
* 07396302 - DRAGON STOMP 7
* -07396303 - DRAGON STOMP 8
* -07396304 - DRAGON STOMP 9
* 07396366 - ?
* 07396370 - DRAGON BREATH EXPLOSION (-)
* -07396371 - ?
* -07396372 - ?
* 0739637A - DRAGON FIREBREATH (-)
* 073963CA - FAST FIREBALL
* -073963CB - FIREBALL EXPLOSION
* 0739642E - ?
* 07396AC0 - EXPLOSION (HURTS SELF) (-)
* 074593B6 - YELLOW CLOUD SPRAY
* 0745941A - TOXICBALL LAUNCHES UP
* -0745941B - TOXICBALL SPRAY
* 0745947E - GIANT CORROSIVE CLOUD
* 07459488 - ?
* 0748A15A - ?
* 0748A164 - BASILISK BREATH (-)
* 0748A16E - GIANT PETRIFY CLOUD (-)
* 0748A1BE - GIANT PETRIFY CLOUD 2
* 0748A1C8 - GIANT PETRIFY CLOUD 3
* 0748A1D2 - GIANT PETRIFY CLOUD 4
* 0748A222 - GIANT PETRIFY CLOUD 5
* 0748A22C - GIANT PETRIFY CLOUD 6
* 0748A236 - GIANT PETRIFY CLOUD 7
* 074AE9B0 - GIANT BASILISK TAIL SLAM?
* 074AF05E - ?
* -074AF05F - ROYAL RAT AUTHORITY VOMIT? (-)
* -074AF060 - LITERAL VOMIT
* 07BFA61A - ?
* -07BFA61B - ?
* 07BFA67E - SPINNING POISONBALL
* 07C2B2F6 - FIREBALL
* 07C2B300 - FIREBALL EFFECT?
* 07C745A0 - IMMOLATION? (-) (x)
* -07C745A1 - ?
* 07C745C8 - FIRE WRATH OF THE GODS? (-)
* 07C746E0 - FIRE WRATH OF THE GODS?
* 07C749B0 - FIRE WRATH OF THE GODS?
* 07C749BB - FIRE TRAIL (-)
* 07C749BD - SCORTCH MARKS (-)
* -07C749BE - ?
* 07C749F7 - FIRE TRAIL
* 07C749F9 - SCORTCH MARKS
* -07C749FA - ?
* 07C74AC8 - FIRE WRATH OF THE GODS?
* 07C8CF06 - GREATARROW (?)
* 07CE7209 - GREATARROW IMPACT
* -07CE720A - GREATARROW IMPACT SELF
* 07CE7277 - GREATARROW IMPACT
* -07CE7278 - GREATARROW IMPACT SELF
* 07CE732B - GREATARROW IMPACT GROUND
* 07CE738F - GREATARROW IMPACT GROUND
* 07CE73FC - GIANT LORD SWORD SHOCKWAVE (-)
* -07CE73FD - GIANT LORD SWORD SHOCKWAVE 2 (-)
* -07CE73FE - GIANT LORD SWORD SHOCKWAVE 3 (-)
* 07D06DD8 - BANEDIGGER HEX? (-)
* 07D3827A - ARROW (?)
* 07D382DE - ARROW (?)
* 07D80FC0 - COMBUSTION
* -07D80FC1 - COMBUSTION HITBOX
* 07D8127C - FIVE ARCHING FIREBALLS
* 07D81286 - ?
* 07D812D6 - FLAME SWATHE (-)
* 07D812E0 - FLAME SWATHE EXPLOSION? (-)
* 07D99656 - MAGIC URN
* 07D99660 - ?
* 07DB1E90 - PURSUER BEAM (-)
* 07DB200C - PURSUER AFFINITY (-)
* -07DB200D - ?
* 07DCA526 - GREATARROW (?)
* 07DCA58A - GREATARROW (?)
* 07DFB13A - POISON SPIT?
* 07DFB144 - POISON POOL
* 07E44646 - ROLLING FLAMES (-)
* 07E446AA - FIREBREATH
* 07E4470E - TASER LIGHTING? ALONNE CAPTAINS? (-)
* 07E44718 - SQUIGGLY SORCERY LIGHTNING (-)
* -07E44719 - ?
* 07E44772 - FIREBREATH
* 07E5CDAE - RUIN SENTINEL SHIELD!!! (-)
* -07E5CDAF - RUIN SHIELD HITBOX
* 07E7F0C0 - STOMP?
* -07E7F0C1 - ?
* -07E7F0C2 - ?
* 07E75200 - STOMP?
* -07E75201 - ?
* -07E75202 - ?
* 07E7544E - THE ROTTEN VOMIT?
* 07E754B2 - ROTTEN'S DARK WRATH OF THE GODS (-)
* 07EEF37A - GREAT HEAVY SOUL ARROW
* 07F202AE - GIANT DARK BEAD (-)
* 07F3894E - SORCERY WRATH OF THE GODS? (-)
* 07F389BC - BLUE LIGHTNING (-)
* 08F0D253 - STOMP ?
* -08F0D254 - STOMP IMPACT?
* 08F0D63A - WHAT IS THIS I DONT EVEN SKELETONS WHAT (-)
* 08F25AE6 - SOUL SPEAR
* 08F25B4A - A BUNCH OF SOUL SPEARS (-)
* -08F25B4B - ?
* -08525B4C - ?
* -08525B4D - ?
* -08525B4E - ?
* -08525B4F - ?
* -08525B50 - ?
* -08525B51 - ?
* -08525B52 - ?
* -08525B53 - ?
* 08F25BAE - MYTHA (-)
* -08F25BAF - MYTHA HEAD EXPLOSION (-)
* -08F25BB0 - MYTHA EXPLOSION (-)
* -08F25BB1 - ?
* 08F5656A - SOUL SPEAR
* 08F565CE - A BUNCH OF CRYSTAL SOUL SPEARS
* 08F569B6 - A BUNCH OF CRYSTAL SOUL SPEARS
* 08F56A1A - HOMING SOUL SPEAR MASS
* -08F56A1B - HOMING SOUL SPEAR MASS 2
* -08F56A1C - HOMING SOUL SPEAR MASS 3
* -08F56A1D - HOMING SOUL SPEAR MASS 4
* -08F56A1E - HOMING SOUL SPEAR MASS 5
* 08F56A24 - SOUL SPEAR
* 08F6EF34 - ?
* 08F6EF48 - BIG BLUE LIGHTNING (-)
* -08F6EF49 - BIG BLUE LIGHTNING 2 (-)
* -08F6EF4A - ?
* -08F6EF4B - ?
* -08F6EF4C - ?
* -08F6EF4D - ?
* 08F6EF5C - LOOKING GLASS KNIGHT BOLTS (-)
* 08F6EF66 - ?
* -08F6EF67 - ?
* -08F6EF68 - WEIRD NOISES
* -08F6EF69 - MORE WEIRD NOISES AND FASTER
* 08F6EFA2 - LOUD WEIRD NOISE
* 08FA2051 - DARKLURKER DARK SIGN (-)
* -08FA2052 - ?
* -08FA2053 - DARKLURKER DARK ORB (-)
* 08FA2055 - DARKLURKER TELEPORT (-)
* 08FA2122 - DARKLURKER LASER BEAM (-)
* 08FA2186 - DARKLURKER DARK SPEAR (-)
* 08FA21EA - DARKLURKER DARK SIGN FIRE (-)
* -08FA21EB - DARKLURKER FIREBALLS (-)
* -08FA21EC - ?
* 08FA224E - DARKLURKER DARK ORB IMPACT (-)
* 08FA4760 - DARKLURKER DARK SIGN 2
* 08FA476A - DARKLURKER DARK ORB IMPACT 2
* 08FA47CE - DARKLURKER DARK ORB IMPACT 3
* 08FA4828 - ?
* 08FABF56 - GIANT DARK BEAD (-)
* 08FABF60 - GIANT DARK BEAD 2
* 08FABF6A - SOME KIND OF LIFEDRAIN PATCH (-)
* 08FABFBA - DARK LIGHTNING (-)
* 08FD068A - SOUL SORCERY? (-)
* 08FD06EE - SOUL SORCERY?
* 08FD0752 - SOUL SORCERY?
* 08FD07B6 - SOUL SORCERY?
* 08FD081A - SOUL SORCERY?
* 08FE8DF2 - DARK FOG? (+) (x)
* 08FE8DFC - DARK FOG? (+) (x)
* 08FE8E56 - LIGHTNING BOLT (+) (x)
* 08FE8EBA - PURSUERS (+)
* 08FE8F1E - FIRE TEMPEST (+) (x)
* -08FE8F1F - FIRE TEMPEST PILLARS (+) (x)
* -08FE8F20 - ?
* -08FE8F21 - FIRE TEMPEST LIGHTING (+) (x)
* 08FE8F28 - FIRE TEMPEST PILLAR (+) (x)
* 08FE8F32 - FIRE TEMPEST FIRE (+) (x)
* 08FE8F3C - FIRE TEMPEST FIRE EFFECT (+) (x)
* 08FE8F82 - NAVLAAN DARKSTORM? (-)
* 08FE8FE6 - SOUL SHOWER (-)
* 08FE8FF0 - SOUL SHOWER 2
* 09032236 - SOUL GEYSER
* -09032237 - SOUL GEYSER 2
* -09032238 - SOUL GEYSER 3
* -09032240 - SOUL GEYSER 4
* -09032241 - SOUL GEYSER 5
* -09032242 - SOUL GEYSER 6
* -09032243 - SOUL GEYSER 7
* 0903229A - FIRE EFFECT? VISUAL ONLY?
* 090322A4 - FIRE TEMPEST PILLAR?
* 090322AE - FIRE TEMPEST PILLAR?
* 090322B8 - FIRE TEMPEST PILLAR?
* 090322FE - GREAT CHAOS FIREBALL (+)
* 09032308 - FIREBALL EXPLOSION (+)
* 09032312 - FIRE? IS IT THE FIREBALL LAVA? (+)
* 0903231C - LAVA AT CASTING LOCATION (+)
* 09032362 - UNLEASH MAGIC VISUAL EFFECT?
* 09071B02 - RED DARK ORB? (-)
* 09896800 - BIG STOMP
* 09896A62 - STOMP
* -09896A63 - ?
* -09896A64 - ?
* -09896A65 - FIREBREATH
* 09896A6C - ?
* -09896A6D - ?
* -09896A6E - ?
* -09896A6F - ?
* 09896A76 - ?
* -09896A77 - ?
* -09896A78 - ?
* -09896A79 - ?
* 09896AC6 - STOMP
* -09896AC7 - FIREBREATH
* -09896AC8 - AOE FIRE
* 09896AD0 - STOMP
* -09896AD1 - FIREBREATH
* -09896AD2 - AOE FIRE
* 09896ADA - STOMP
* -09896ADB - FIREBREATH
* -09896ADC - AOE FIRE
* 09896AE4 - ?
* -09896AE5 - ?
* -09896AE6 - ?
* 09896AEE - ?
* -09896AEF - ?
* -09896AF0 - ?
* 09896B2A - ?
* -09896B2B - STOMP
* -09896B2C - ?
* -09896B2D - FIREBREATH AIMED LOW
* 098AF03A - SUPER FIREBREATH (-)
* -098AF03B - RUMBLY FIRE HITBOX?
* -098AF03C - FIREBREATH VISUAL EFFECT VERY PRETTY
* 098AF09E - BIG FIREBALL
* -098AF09F - FIREBALL EXPLOSION
* 098AF102 - BIG FIREBALL 2
* -098AF103 - FIREBALL EXPLOSION
* 098C7F40 - STOMP
* -098C7F42 - ?
* -098C7F43 - ?
* 098C754B - WATER SPLASH
* 098C7950 - BIG WATER SPLASH
* 098C7996 - WATERBALLS (-)
* 098DFFFA - ?
* -098DFFFB - ?
* -098DFFFC - ?
* -098DFFFD - ?
* 098E005E - ?
* -098E005F - ?
* -098E0060 - ?
* -098E0061 - ?
* 098E00C2 - ?
* -098E00C3 - ?
* -098E00C4 - ?
* -098E00C5 - ?
* 098E0126 - ?
* -098E0127 - ?
* -098E0128 - ?
* -098E0129 - ?
* 098E0162 - GIANT LASER BEAM AIMS DOWN FROM FACE(-)
* 098E01C6 - GIANT LASER BEAM AIMS DOWN FROM BODY
* 098E022A - ACID SPIT?
* 098E028E - ACID SPIT?
* 098E02F2 - ?
* -098E02F3 - ?
* 098E0356 - ?
* -098E0357 - ?
* 098E24EE - ACID SPIT?
* 098E2552 - ACID SPRAY
* -098E2553 - ACID SPRAY EFFECT
* 098E25B6 - ?
* 098E261A - ?
* 09941661 - FIREBALL SPRAY
* -09941662 - FIREBALL EFFECT
* 0994185E - RUMBLING FIREBREATH
* 099418C2 - RUMBLING FIREBREATH 2
* 09941926 - SMELTER DEMON AOE? (-)
* 0994198D - HEAT VISION (-)
* -0994198E - STOMP
* 099419F0 - STOMP
* -099419F1 - ?
* 09941A56 - STOMP
* -09941A57 - FIRE TEMPEST ON TARGET?
* -09941A58 - ?
* 09941AB6 - RUMBLING FIREBREATH
* 09959D0A - SMOKE?
* 099A340A - GREATARROW (?)
* 09A68F52 - BLACK MIASMA BREATH (-)
* 09A68F5C - BLACK MIASMA FROM BODY
* 09A6901A - BLACK MIASMA FROM BODY 2
* 09A6907E - BLACK MIASMA FROM BODY 3
* 09A6B018 - ?
* 09AF9138 - HEX PROJECTILE? (-)
* 09AF919C - THREE HEX PROJECTILES (-)
* 09AF9200 - HEX AOE (-)
* -09AF9201 - HEX AOE FROM STAFF (-)
* 09B11513 - GREATARROW IMPACT GROUND
* 09B29CDE - DARK WRATH OF THE GODS? (-)
* 09B29D42 - DARK WRATH OF THE GODS 2?
* 09B29DA6 - HEX LASER BEAM SIDEWAYS FROM BODY (-)
* 09B29E0A - HEX LASER BEAM SIDEWAYS FROM BODY
* 09B29E6E - HEX LASER BEAM SIDEWAYS FROM BODY
* 09B29ED2 - HEX LASER BEAM SIDEWAYS FROM BODY
* 09B29F36 - NASHANDRA CURSE ORBS (-)
* -09B29F37 - NASHANDRA CURSE ORB (-)
* -09B29F38 - ?
* 09D5B340 - FIRE SPRAY FROM HAND (-)
* -09D5B341 - FIRE SPRAY FROM STAFF
* -09D5B342 - FIRE SPRAY FROM STAFF
* -09D5B343 - FIRE SPRAY FROM STAFF
* -09D5BE44 - ?
* -09D5BE45 - ?
* -09D5BE46 - ?
* -09D5BE47 - ?
* 09D73B7A - ?
* 09D73BDE - ?
* 09D73C42 - ?
* 09D73C4C - ?
* 09DBCDC0 - EXPLODE AND DIE
* -09DBCDC1 - YOU DIED
* 09DEDE2A - ARROW (?)
* 09DEDE8E - ARROW (?)
* 09E061A0 - EXPLODE AND MINOR INJURY
* -09E061A1 - YOU DIED
* 09EC96A0 - SHOCKWAVE AND STUN BUT NO DAMAGE
* 09EC9A92 - ARROW (?)
* 09EC9AF6 - ARROW (?)
* 09EC9B5A - ARROW (?)
* 09EC9BBE - HEX CASTING ANIMATION? (-)
* 09EC9BC8 - DARK BEADS? (-)
* 09EC9C22 - ARROW (?)
* 09EC9C86 - ARROW (?)
* 09EE251A - ARROW (?)
* 09EE2524 - ARROW (?)
* 09EE2CE0 - ?
* 09F437CA - SHULVA PRIESTESS AFFINITY (-)
* 09F437D4 - SHULVA PRIESTESS AFFINITY 2 (-)
* 09F437DE - SHULVA PRIESTESS AFFINITY 3 (-)
* 09F437E8 - SHULVA PRIESTESS AFFINITY FIRED (-)
* 09F4382E - LIFEDRAIN PATCH LOOKING THING
* 09F43842 - SCRAPS OF LIFE CIRCLE (-)
* -09F43843 - SCRAPS OF LIFE CIRCLE 2
* -09F43844 - WIND?
* -09F43845 - ?
* -09F43846 - WIND?
* -09F4E847 - WIND?
* -09F4E848 - WIND?
* -09F43849 - ?
* -09F4384A - WIND?
* -09F4384B - ?
* -09F43892 - RESONANT SOUL?
* 09F43950 - BAT FOG?
* 09F4395A - ?
* 09F5BE60 - POISON STATUE SPIT (-)
* -09F5BE61 - POISON STATUE SPIT 2
* -09F5BE62 - POISON STATUE SPIT 3
* -09F5BE63 - POISON STATUE SPIT 4
* 09F5E570 - ?
* -09F5E571 - ?
* -09F5E572 - ?
* -09F5E573 - ?
* 09F74500 - ?
* -09F74501 - WISPY LIGHT AROUND BODY (-)
* 09FA524A - ?
* 09FA5254 - ?
* 0A0500A0 - SHOCKWAVE THAT ONLY DAMAGES OBJECTS (+)
* -0A0500A1 - SCREEN SHAKES SHOCKWAVE
* 0A0500AA - SCREEN SHAKES
* -0A0500AB - SCREEN SHAKES
* 0A0500B4 - ?
* 0A0501D6 - ?
* 0A0501E0 - ?
* -0A0501E1 - SCREEN SHAKES
* 0A050302 - ?
* 0A05030C - ?
* -0A05030D - SCREEN SHAKES
* 0A0503CA - ?
* 0A0503D4 - ?
* -0A0503D5 - SCREEN SHAKES
* 0A050438 - ?
* -0A050439 - ?
* 0A05043A - ?
* 0A0504F6 - ?
* 0A050500 - SCREEN SHAKES
* -0A050501 - SCREEN SHAKES
* 0A050502 - ?
* 0A05055A - DELAYED SCREEN SHAKE
* -0A05055B - SHOCKWAVE
* 0A050564 - SHOCKWAVE AND SCREEN SHAKE
* -0A050565 - SHOCKWAVE THAT ONLY DAMAGES NPCS
* 0A05056E - ?
* 0A050578 - ?
* 0A050686 - ?
* 0A050690 - SCREEN SHAKES
* -0A050691 - SCREEN SHAKES
* -0A050691 - SCREEN SHAKES
* 0A050744 - A LOT OF SCREEN SHAKING
* 0A050758 - SCREEN SHAKING AND RUMBLING
* 0A068B32 - HEX CASTING LIGHT?
* 0A068B96 - DELAYED SCREEN SHAKE
* -0A068B96 - DELAYED SCREEN SHAKE
* 0A068BA0 - ?
* -0A068BA1 - ?
* 0A068BFA - ?
* -0A068BFB - SCREEN SHAKING AND SHOCKWAVE
* -0A068BFC - ?
* -0A068BFD - SHOCKWAVE
* 0A068C5E - DELAYED HEX CASTING LIGHT?
* -0A068C5F - DELAYED HEX CASTING LIGHT?
* -0A068C60 - DELAYED HEX CASTING LIGHT?
* -0A068C61 - HEX CASTING LIGHT?
* -0A068C62 - ?
* -0A068C63 - ?
* 0A068D1C - ?
* 0A068D80 - ?
* 0A068D8A - ?
* -0A068D8B - ?
* -0A068D8C - ?
* -0A068DEE - HEX CASTING LIGHT AND SHOCKWAVE?
* 0A068E52 - DELAYED SCREEN SHAKE
* -0A068E53 - DELAYED SCREEN SHAKE
* -0A068E53 - DELAYED SCREEN SHAKE
* 0A068E5C - ?
* -0A068E5D - SCREEN SHAKE
* 0A081182 - SHOCKWAVE
* 0A0815BA - ?
* 0A0815C4 - SHOCKWAVE
* 0A2077E0 - SOUL COLLECTING LIGHT (-)
* 0A28DF7A - ARROW IMPACT
* 0A48242A - MIRACLE AOE? (-)
* 0A48248E - LIGHTNING VOLLEY? (-)
* 0A4824F2 - EMIT FORCE? (-)
* 0A4824FC - LIGHTNING SHOCKWAVE? (-)
* 0A65284A - DUNG PIE?
* 0A652854 - ?
* 0A72DF3A - FIREBOMB
* -0A72DF3B - SCREEN SHAKE
* 0A72E1F6 - ARROW (?)
* 0A72E25A - ARROW (?)
* 0A809A76 - THROWING KNIFE
* 0A89C16E - SOUL BARRAGE BOLTS? (-)
* 0A89C1D2 - SOUL GREATSWORD BLADE (-)
* 0A89C236 - SOUL GEYSER (-)
* -0A88C237 - SOUL GEYSER VERTICAL
* -0A88C238 - SOUL GEYSER HORIZONTAL
* 0A89C240 - SOUL GEYSER TOP
* -0A89C241 - SOUL GEYSER BOTTOM
* -0A89C242 - SOUL GEYSER RIGHT
* -0A89C243 - SOUL GEYSER LEFT
* 0A89CS9A - HOMING SOUL ARROW
* 0A89C2FE - THREE SOUL ARROWS
* 0A89C362 - SOUL VORTEX
* 0A89C36C - SOUL VORTEX ARROWS
* 0A8B4B92 - HEALING MIRACLE
* 0A8B4BF6 - WRATH OF THE GODS?
* 0A8B4C5A - LIGHTNING SPEAR
* 0A8B4CBE - BLINDING BOLT (-)
* 0A8B4CC8 - BLINDING BOLT STATIONARY
* 0A8B4CD2 - BLINDING BOLT SINGLE VOLLEY
* 0A8CD232 - FIREBALL
* 0A8CD23C - FIREBALL EXPLOSION
* 0A8CD296 - FIRE SPRAY
* 0A8CD2FA - FIRE SPRAY
* 0A8CD304 - FIRE SPRAY
* 0A8CD30E - ?
* 0A8CD35E - FIRE TEMPEST
* 0A8CD368 - FIRE TEMPEST SINGLE PILLAR
* 0A8CD372 - FIRE TEMPEST
* -0A8CD373 - STUN SHOCKWAVE
* -0A8CD374 - FIRE TEMPEST LIGHTS
* 0A8CD37C - FIRE TEMPEST SINGLE PILLAR ON LOCATION
* 0A8CD386 - FIRE TEMPEST SINGLE PILLAR ON LOCATION
* 0A8CD390 - FIRE TEMPEST SINGLE PILLAR ON STAFF
* 0A8CD39A - FIRE TEMPEST SINGLE PILLAR ON STAFF
* 0A8CD3A4 - FIRE TEMPEST SINGLE PILLAR ON STAFF
* 0A8CD3C2 - FORBIDDEN SUN (-)
* 0A8CD3C2 - FORBIDDEN SUN EXPLOSION
* 0A8CD3D6 - FORBIDDEN SUN AFTERBURN
* 0A8E55B2 - DARK ORB
* 0A8E5616 - DARK HAIL
* 0A8E567A - PURSUERS (-)
* 0A8E56DE - DARKSTORM
* -0A8E56DF - DARKSTORM ON STAFF
* -0A8E56E0 - ?
* -0A8E56E1 - ?
* 0A8E5742 - SCRAPS OF LIFE
* 0A8E5742 - SCRAPS OF LIFE
* 0A8E5756 - SCRAPS OF LIFE PILLARS
* 0A8E5760 - ?
* 0A8E576A - SCRAPS OF LIFE SINGLE PILLAR
* 0AA0A596 - DARK ORB
* 0AA0A5FA - PURSUERS FROM FACE (-)
* 0AA0A65E - GIANT EXPLODING DARK ORB (-)
* 0AA0A668 - DARK ORB EXPLOSION
* 0AA0A6B8 - DARK FOG
* 0AA0A6C2 - DARK FOG CLOUD
* 0AA3B592 - HEALING MIRACLE (+)
* 0AA3B5F6 - MIRACLE BUFF?
* 0B54B22A - ARROW (?)
* 0B54B234 - ARROW (?)
* 0B54B23E - ARROW (?)
* 0B54B248 - ARROW (?)
* 0B54B252 - ARROW (?)
* 0B54B25C - ARROW (?)
* 0B54B266 - ARROW (?)
* 0B54B270 - GREATARROW (?)
* 0B54B27A - GREATARROW (?)
* 0B54B284 - GREATARROW (?)
* 0B54B28E - GREATARROW (?)
* 0B54B298 - GREATARROW (?)
* 0B54B2A2 - GREATARROW (?)
* 0B54B2AC - GREATARROW (?)
* 0B54B2B6 - GREATARROW (?)
* 0B54B2C0 - BOLT (?)
* 0B54B2CA - BOLT (?)
* 0B54B2D4 - BOLT (?)
* 0B54B2DE - BOLT (?)
* 0B54B2E8 - BOLT (?)
* 0B54B2F2 - BOLT (?)
* 0B6D2076 - ?
*
* ADDRESS 10F4896C - WORLD BULLETS?
*
* 0BEBC5F2 - YOU DIED
* -0BEBC5F3 - DAMAGE OVER TIME
* -0BEBC5F4 - ?
* 0BEBC5FC - YOU DIED
* -0BEBC5FD - DAMAGE OVER TIME
* -0BEBC5FE - ?
* 0BEBC606 - YOU DIED
* -0BEBC607 - DAMAGE OVER TIME
* -0BEBC608 - ?
* 0BEBC656 - ?
* -0BEBC657 - ?
* -0BEBC658 - ?
* 0BEBC660 - ?
* -0BEBC661 - ?
* -0BEBC662 - ?
* 0BEBC66A - ?
* -0BEBC6B - ?
* -0BEBC6C - ?
* 0BEBC6BA - TRAP CHEST ARROWS (YOU DIED)
* -0BEBC6BB - TRAP CHEST ARROWS FROM STAFF
* 0BEBC6C4 - TRAP CHEST ARROWS (YOU DIED)
* -0BEBC6C5 - TRAP CHEST ARROWS FROM STAFF
* 0BEBC6CE - TRAP CHEST ARROWS (YOU DIED) REDUCED DAMAGE?
* -0BEBC6CF - TRAP CHEST ARROWS FROM STAFF
* 0BEBC71E - STUNNING SHOCKWAVE
* -OBEBC71F - STUNNING SHOCKWAVE FROM STAFF
* 0BEBC728 - LAUNCHING SHOCKWAVE
* -0BEBC729 - LAUNCHING SHOCKWAVE FROM STAFF
* 0BEBC732 - LAUNCHING SHOCKWAVE
* -0BEBC733 - LAUNCHING SHOCKWAVE FROM STAFF
* 0BEBCDC2 - ARROW (HITS YOU)
* -0BEBCDC3 - ARROW FROM STAFF
* 0BEBCDCC - ARROW (HITS YOU)
* -0BEBCDCD - ARROW FROM STAFF
* 0BEBCDD6 - ARROW (HITS YOU)
* -0BEBCDD7 - ARROW FROM STAFF
* 0BEBCE26 - BOLT (HITS YOU)
* -OBEBCE27 - BOLT FROM STAFF
* 0BEBD1AA - NONDAMAGING STUN?
* -0BEBD1AB - NONDAMAGING STUN ON STAFF?
* 0BEBD592 - POISON POOL COATING
* -0BEBD593 - POISON POOL COATING FROM STAFF
* -0BEBD594 - ?
* 0BEBD59C - POISON POOL COATING AND DAMAGE
* -0BEBD59D - POISON POOL COATING AND DAMAGE FROM STAFF
* -0BEBDF9E - ?
* 0BEBD5A6 - POISON POOL COATING AND DAMAGE
* -0BEBD5A7 - POISON POOL COATING AND DAMAGE FROM STAFF
* -0BEBD5A8 - ?
* 0BEBD5F6 - WATER COATING
* -0BEBD5F7 - WATER COATING FROM STAFF
* -0BEBD5F8 - ?
* 0BEBD600 - WATER COATING
* -0BEBD601 - WATER COATING FROM STAFF
* -0BEBD602 - ?
* 0BEBD60A - WATER COATING
* -0BEBD60B - WATER COATING FROM STAFF
* -0BEBD60C - ?
* 0BEBD65A - CORROSIVE SPLASH
* -0BEBD65B - CORROSIVE SPLASH FROM STAFF
* -0BEBD65C - ?
* 0BEBD664 - CORROSIVE SPLASH (STRONGER)
* -0BEBD665 - CORROSIVE SPLASH FROM STAFF (STRONGER)
* -0BEBD666 - ?
* 0BEBD663 - CORROSIVE SPLASH (STRONGEST)
* -0BEBD66F - CORROSIVE SPLASH FROM STAFF (STRONGEST)
* -0BEBD670 - ?
* 0BEBD97A - OIL PIT FIRE ON STAFF?
* 0BEBE14A - STONE THROWING AXE
* 0BEBE1AE - STONE THROWING ANVIL HAMMER
* 0BEBE532 - EXPLOSION AND KNOCKBACK
* 0BEB3F3C - LARGER EXPLOSION AND KNOCKBACK
* 0BEBE546 - EVEN LARGER EXPLOSION AND KNOCKBACK
* 0BEBE910 - ?
* 0BEBE91A - DELAYED DAMAGE OVER TIME (YOU DIED)
* 0BEB3924 - DELAYED DAMAGE OVER TIME (YOU DIED)
* 0BEB392E - DELAYED DAMAGE OVER TIME (YOU DIED)
* 0BEBED02 - FIRE DAMAGE OVER TIME (YOU DIED)
* 0BEBED0C - FIRE DAMAGE OVER TIME (YOU DIED)
* 0BEBED16 - FIRE DAMAGE OVER TIME (YOU DIED)
* 0BEBF0EA - ?
* 0BEBF4D2 - FIRE FROM BULL STATUES? (HITS YOU)
* 0BEBF4DC - FIRE FROM BULL STATUES? (HITS YOU)
* 0BEBF4E6 - FIRE FROM BULL STATUES? (HITS YOU)
* 0BEBF8C4 - DAMAGE OVER TIME (YOU DIED) ODDLY TIMED? LAVA HITBOX?
* 0BEBFCA2 - DAMAGE OVER TIME (YOU DIED) ODDLY TIMED? LAVA HITBOX?
* 0BEC0472 - BALLISTA SHOT? (HITS YOU)
* -0BEC0473 - ?
* 0BEC04D6 - FIRE BALLISTA SHOT?
* -OBEC04D7 - ?
* 0BEC053A - MAGIC BALLISTA SHOT?
* -0BEC053B - ?
* 0BEC085A - BLACK SMOKE AND DAMAGE OVER TIME? (YOU DIED)
* 0BEC0864 - BLACK SMOKE AND DAMAGE OVER TIME? (YOU DIED) (STRONGER)
* 0BEC086E - BLACK SMOKE AND DAMAGE OVER TIME? (YOU DIED) (STRONGEST)
* 0C84CDBA - NONDAMAGING STUN ON STAFF?
* 0C85DF2A - FIRE DAMAGE OVER TIME (YOU DIED)
* -0C85DF2B - YOU DIED
* -0C85DF2C - ?
* -0C85DF2D - ?
* -0C85DF2E - FIRE DAMAGE OVER TIME (YOU DIED) (WEAK)
* -0C85DF2F - FIRE DAMAGE OVER TIME (YOU DIED) (WEAKEST)
* 0C85DF34 - FASTER FIRE DAMAGE OVER TIME (YOU DIED)
* -0C85DF35 - ?
* -0C85DF36 - ?
* -0C85DF37 - ?
* -0C85DF38 - FASTER FIRE DAMAGE OVER TIME (YOU DIED) (WEAK)
* -0C85DF39 - FASTER FIRE DAMAGE OVER TIME (YOU DIED) (WEAKEST)
* -0C85DF3A - ?
* 0C85DF84 - FIRE DAMAGE (YOU DIED)
* -0C85DF85 - ?
* -0C85DF86 - ?
* 0C85DF8E - VERY FAST FIRE DAMAGE OVER TIME (YOU DIED)
* 0C85DF98 - VERY FAST FIRE DAMAGE OVER TIME (YOU DIED) (STRONGER)
* 0C85DFA2 - VERY FAST FIRE DAMAGE OVER TIME (YOU DIED) (STRONGER)
* 0C85DFAC - VERY FAST FIRE DAMAGE OVER TIME (YOU DIED) (STRONGER)
* 0C85DFB6 - VERY FAST FIRE DAMAGE OVER TIME (YOU DIED) (STRONGEST)
* 0C867B6A - STRONG KNOCKBACK AND DAMAGE (LAUNCHES YOU FORWARDS)
* -0CB67B6B - STRONG KNOCKBACK AND DAMAGE (STATIONARY)
* -0CB67B6C - ?
* 0C86A2DE - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C86A2DF - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C86A2E0 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* 0C86F0FE - POISON POOL COATING AND DAMAGE?
* -0C86F0FF - POISON POOL COATING AND DAMAGE?
* -0C86F100 - ?
* 0C86F162 - YOU DIED (ODD ANIMATION)
* 0C86F1C6 - ARROW (HITS YOU)
* -0C86F1C7 - ARROW FROM STAFF
* 0C86F22A - KNOCKBACK AND DAMAGE
* -0C86F22B - KNOCKBACK AND DAMAGE
* -0C86F22C - KNOCKBACK AND DAMAGE
* 0C86F234 - KNOCKBACK AND DAMAGE
* 0C86F23E - KNOCKBACK AND DAMAGE
* 0C87F248 - KNOCKBACK AND DAMAGE
* 0C87F252 - KNOCKBACK AND DAMAGE
* 0C873EBA - KNOCKBACK AND DAMAGE
* -0C873EBB - FIRE DAMAGE OVER TIME (YOU DIED)
* 0C873F1E - KNOCKBACK AND DAMAGE
* 0C873F82 - FIRE DAMAGE OVER TIME (YOU DIED)
* 0C873FE6 - FIRE DAMAGE OVER TIME (YOU DIED)
* 0C87404A - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C87404B - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C87404C - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* 0C878CDA - STRONG CORROSIVE SPRAY (HITS YOU) (25 DAMAGE?)
* -0C878CDB - STRONG CORROSIVE SPRAY FROM STAFF
* 0C878D3E - RAPID DAMAGE OVER TIME (YOU DIED)
* -0C878D3F - ?
* 0C88291A - ARROW SHOOTS FROM GROUND AND FLOATS IN PLACE? (HITS YOU)
* 0C88297E - POISON STATUE SPIT FROM STAFF
* 0C8829E2 - RAPID FIRE DAMAGE OVER TIME (YOU DIED)
* 0C8961F4 - SPINNING BLADE TRAP (HITS YOU)
* -0C8961F5 - ?
* 0C896258 - VERTICAL SPINNING BLADE TRAP? (HITS YOU)
* -0C896259 - ?
* 0C8962C6 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C8962C7 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C8962C8 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* 0C8962D0 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C8962D1 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* -0C8962D2 - REPEATED HITSTUN AND DAMAGE? (YOU DIED)
* 0D1E75DC - LARGE EXPLOSION (HITS YOU)
* -0D1E75E6 - SHOCKWAVE, DAMAGE AND HITSTUN?
* 0D1E7730 - LARGE EXPLOSION (HITS YOU)
* -0D1E773A - SHOCKWAVE, DAMAGE AND HITSTUN?
* 0D1E77F8 - ?
* 0D1E78FC - HORIZONTAL EXPLOSION? GIANT MEMORY FIREBALL IMPACT?
* 11490C8A - BLOOD SPATTER
* -11490C8B - ?
* -11490C8C - ?
* -11490C8D - ?
* -11490C8E - ?
* 11490CF8 - SOULS FROM DYING
* -11490CF9 - SOULS FROM DYING FROM STAFF
* 11490D02 - SOULS FROM DYING
* -11490D03 - SOULS FROM DYING FROM STAFF
* 11490D07 - MULTIPLE SOULS FROM DYING
* -11490D08 - ?
* -11490D09 - ?
* 11490D0C - LOTS OF SOULS FROM BOSS DYING?
* -11490D0D - ?
* -11490D0E - ?
* -11490D0F - ?
* 11491072 - BLUE SENTINEL UNVEIL
* -11491073 - ?
* 1149107C - RED UNVEIL?
* -1149107D - ?
* 127A3980 - WHISPY RED LIGHT ON BODY?
* 127AD5C0 - A BUNCH OF ARROWS SHOOT FORWARD (HITS YOU)
* -127AD5C1 - A BUNCH OF ARROWS SHOOT FORWARD FROM STAFF
* 127AFCD0 - ?
* 127B23E0 - ?
* -127B23E1 - RAPID DAMAGE OVER TIME (YOU DIED)
* 127B4AF0 - ?
* -127B5AFA - ?
* 127B4B04 - ?
* 127B4B0E - WHISPY RED LIGHT ON BODY?
* 127B7200 - ?
* -127B7201 - ?
* -127B7202 - ?
* -127B7203 - ?
* -127B7204 - ?
* -127B7205 - ?
* -127B7206 - ?
* -127B7207 - ?
* 1312F710 - RAPID FIRE DAMAGE OVER TIME(YOU DIED)
* 0BEBC5F3 - YOU DIED PETRIFY?
* -0BEBC5F4 - ?
* 0BEBC5FD - YOU DIED PETRIFY?
* -0BEBC5FE - ?
* 0BEBC607 - DAMAGE OVER TIME PETRIFY DEATH ANIMATION?
* -0BEBC608 - ?
* 0BEBC657 - ?
* -0BEBC658 - ?
* 0BEBC661 - ?
* -0BEBC662 - ?
* 0BEBC66B - ?
* -0BEBC66C - ?
Source: http://pastebin.com/n79MLrDn
20030500 : MOONLIGHT BEAM horizontal
20030700 : moonlight vertical
112500210 : POMF explosion
120900710 : Large fireball
121200210 : Ancient Dragon's Firebreath
121200220 : Same I think
121201110 : Longer flamebreath
121201130 : Flamebreath stuck on the caster
121201520 : Long ass aoE flame
121400000 : Less damaging POMF
130500320 : Smegma Demon's AoE
131800720 : Pursuer's Sword Beam
131801100 : Pursuer's Affinity
132400920 : THUNDER THUNDER THUNDER
132401010 : Another flame breat
150100810 : Multiball activated
150100910 : Mytha giving head
150301220 : Another magic ball
150400840 : Spark Shot
150400860 : Mirror Knight's homing electric balls
150800310 : Some kind of slow magic
150900410 : S. Chime Hammer Affinity
151200420 : Single fire pillar
151460610 : Dark orb with shade of red
160100510 : Not Forbidden Sun
160301410 : Invisible AoE magic
160310611 : Looks like poison
160700510 : OIK Breath attack
160700710 : OIK AoE
162500920 : Electric abyss projectile
162501020 : Same, three of them
162501120 : Ornstein's buttslam
162700510 : Hex AoE in the air
162700710 : Hex AoE following you
162701110 : Nashandra Curse pool, don't panic
162500920 : Abyss electric bolt
162501020 : Ornystein's triple bolt
162501120 : Orn's buttslam
162701110 : Another value for Nashandra's fun pool
165400000 : Another pomf, self damage
166500000 : Make you flinch
168100010 : IT'S JUST THE SHOCKWAVE! (Long AoE)
177100310 : Dark bead shiy
Source: http://pastebin.com/96qb8Ftt
00002740 - 10048 - ?
000028A8 - 10408 - ?
00002A10 - 10768 - SMELTER DEMON (ON FIRE)
00002B78 - 11128 - LAST GIANT (WIELDING ARM)
00002CE0 - 11488 - PURSUER
00002E48 - 11848 - PURSUER
00002FB0 - 12208 - THE ROTTEN
00003118 - 12568 - THRONE DEFENDER
00003280 - 12928 - SCORPIONESS NAJKA (ONE TAIL)
000033E8 - 13288 - KOBOLD
00003550 - 13648 - HOLLOW SOLDIER (SPEAR)
000036B8 - 14008 - CYCLOPS
00003820 - 14368 - GIANT BASILISK
00003988 - 14728 - KOBOLD
00003AF0 - 15088 - HOLLOW SOLDIER (SPEAR)
00003C58 - 15448 - CYCLOPS
00003DC0 - 15808 - GIANT BASILISK
00003F28 - 16168 - KOBOLD
00004090 - 16528 - HOLLOW SOLDIER (SPEAR)
000041F8 - 16888 - CYCLOPS
00004360 - 17248 - GIANT BASILISK
000044C8 - 17608 - AAVA, THE KING'S PET (TRANSPARENT)
00004630 - 17968 - AAVA, THE KING'S PET (INVISIBLE)
00004798 - 18328 - WHITE PHANTOM (UGS)
00004900 - 18688 - BLUE PHANTOM (UGS)
00004A68 - 19048 - BLACK PHANTOM (UGS)
00004BD0 - 19408 - ?
00004D38 - 19768 - HOODED GIANT (UNARMED)
00004EA0 - 20128 - SANCTUM SOLDIER
00005008 - 20488 - ?
00005170 - 20848 - ?
000052D8 - 21208 - ?
00005440 - 21568 - ?
000055A8 - 21928 - ?
00005710 - 22288 - ?
00005878 - 22648 - GYRM WARRIOR (DUAL GREATAXE)
000059E0 - 23008 - ?
00005B48 - 23368 - IMPORTED HOLLOW (UNARMED)
00005CB0 - 23728 - HOLLOW SOLDIER (BOW)
00005E18 - 24088 - BLACK PHANTOM (PYRO)
00005F80 - 24448 - BLACK PHANTOM (PYRO)
000060E8 - 24808 - BLACK PHANTOM (PYRO RANK 1)
00006250 - 25168 - BLACK PHANTOM (PYRO RANK 2)
000063B8 - 25528 - BLACK PHANTOM (PYRO RANK 3)
00006520 - 25888 - BLUE PHANTOM (PYRO RANK 1)
00006688 - 26248 - BLUE PHANTOM (PYRO RANK 2)
00006958 - 26968 - BLUE PHANTOM (PYRO RANK 3)
00006AC0 - 27328 - WHITE SHADE (PYRO)
00006C28 - 27688 - WHITE PHANTOM (PYRO)
00006D90 - 28048 - GOLD SHADE (PYRO)
00006EF8 - 28408 - GOLD PHANTOM (PYRO)
00007060 - 28768 - DRAGON SPIRIT (PYRO)
000071C8 - 29128 - PURPLE SPIRIT (PYRO)
00007330 - 29488 - CLEAR SPIRIT (PYRO)
00007498 - 29848 - BONFIRE SPIRIT (PYRO)
00007600 - 30208 - GHOST (PYRO)
00007768 - 30568 - ABYSS SPIRIT (PYRO)
000078D0 - 30928 - DARK RED SHADE (PYRO)
00007A38 - 31288 - DARK BLACK PHANTOM (PYRO)
00007BA0 - 31648 - DARK BLACK PHANTOM (PYRO RANK 1)
00007D08 - 32008 - DARK BLACK PHANTOM (PYRO RANK 2)
00007E70 - 32368 - DARK BLACK PHANTOM (PYRO RANK 3)
00007FD8 - 32728 - DARK WHITE SHADE (PYRO)
00008140 - 33088 - DARK WHITE PHANTOM (PYRO)
000082A8 - 33448 - DARK GOLD SHADE (PYRO)
00008410 - 33808 - DARK GOLD PHANTOM (PYRO)
00008578 - 34168 - DARK CLEAR SPIRIT (PYRO)
000086E0 - 34528 - DARKER BLACK PHANTOM (PYRO)
00008848 - 34888 - DARKER BLACK PHANTOM (PYRO RANK 1)
000089B0 - 35248 - DARKER BLACK PHANTOM (PYRO RANK 2)
00008B18 - 35608 - DARKER BLACK PHANTOM (PYRO RANK 3)
00008C80 - 35968 - DARKER WHITE SHADE (PYRO)
00008DE8 - 36328 - DARKER WHITE PHANTOM (PYRO)
00008F50 - 36688 - DARKER GOLD SHADE (PYRO)
000090B8 - 37048 - DARKER GOLD PHANTOM (PYRO)
00009220 - 37408 - GOBLIN (UNARMED)
00009388 - 37768 - BLACK PHANTOM GOBLIN (UNARMED)
000094F0 - 38128 - BLACK PHANTOM GOBLIN (UNARMED)
00009658 - 38488 - GOBLIN (BONE CLUB)
000097C0 - 38848 - GOBLIN (UNARMED)
00009928 - 39208 - KOBOLD
00009A90 - 39568 - KOBOLD (SMOKEY)
00009BF8 - 39928 - HOLLOW SOLDIER (SPEAR)
00009D60 - 40288 - HOLLOW SOLDIER (GREATSWORD)
00009EC8 - 40648 - BLACK PHANTOM HOLLOW SOLDIER (GREATSWORD)
0000A030 - 41008 - HOLLOW SOLDIER (HALBERD)
0000A198 - 41368 - HOLLOW SOLDIER (SWORD AND SHIELD)
0000A300 - 41728 - HOLLOW SOLDIER (BOW)
0000A468 - 42088 - ROYAL SOLDIER (SPEAR)
0000A5D0 - 42448 - ROYAL SOLDIER (GREATSWORD)
0000A738 - 42808 - ROYAL SOLDIER (BOW)
0000ABA0 - 43168 - HOLLOW INFANTRY (UNARMED)
0000AA08 - 43528 - HOLLOW INFANTRY (DAGGER)
0000AB70 - 43888 - HOLLOW INFANTRY (SWORD AND SHIELD)
0000ACD8 - 44248 - HOLLOW INFANTRY (SWORD AND SHIELD)
0000AE40 - 44608 - HOLLOW INFANTRY (AXE)
0000AFA8 - 44968 - HOLLOW INFANTRY (AXE)
0000B110 - 45328 - HOLLOW INFANTRY (BOW)
0000B278 - 45688 - HOLLOW INFANTRY (BOW)
0000B3E0 - 46048 - ROYAL INFANTRY (SWORD AND SHIELD)
0000B548 - 46408 - ROYAL INFANTRY (AXE)
0000B6B0 - 46768 - ROYAL INFANTRY (BOW)
0000B818 - 47128 - AMANA HEALER
0000B980 - 47488 - AMANA CASTER
0000BAE8 - 47848 - WHITE PRIEST
0000BC50 - 48208 - BLACK PHANTOM WHITE PRIEST
0000BDB8 - 48568 - WHITE PRIEST
0000BF20 - 48928 - PRIESTESS
0000C088 - 49288 - SPIDER HOLLOW
0000C1F0 - 49648 - SPIDER HOLLOW
0000C358 - 50008 - ROGUE (DUAL SHORTSWORDS)
0000C4C0 - 50368 - ROGUE (CLUB)
0000C628 - 50728 - ROGUE (BOW)
0000C790 - 51088 - VARANGIAN (SWORD AND SHIELD)
0000C8F8 - 51448 - VARANGIAN (DUAL SWORDS)
0000CA60 - 51808 - VARANGIAN (BOW)
0000CBC8 - 52168 - IMPORTED HOLLOW (UNARMED)
0000CD30 - 52528 - IMPORTED HOLLOW (UNARMED)
0000CE98 - 52888 - IMPORTED HOLLOW (DAGGER)
0000D000 - 53248 - IMPORTED HOLLOW (DAGGER)
0000D168 - 53608 - STONE SOLDIER (SPEAR AND SHIELD)
0000D2D0 - 53968 - STONE SOLDIER (SPEAR)
0000D438 - 54328 - BLACK HOLLOW MAGE
0000D5A0 - 54688 - BLACK HOLLOW MAGE
0000D708 - 55048 - WHITE HOLLOW MAGE
0000D870 - 55408 - ?
0000D9D8 - 55768 - ?
0000DB40 - 56128 - HOODED GIANT (UNARMED)
0000DCA8 - 56488 - HOODED GIANT (UNARMED)
0000DE10 - 56848 - HOODED GIANT (CLUB)
0000DF78 - 57208 - HOODED GIANT (POISON)
0000E0E0 - 57568 - HOODED GIANT (MAGE)
0000E248 - 57928 - SUSPICIOUS SHADOW (SILVER)
0000E3B0 - 58288 - SUSPICIOUS SHADOW (GOLD WITH RAPIER)
0000E518 - 58648 - SUSPICIOUS SHADOW (SILVER)
0000E680 - 59008 - MANIKIN (CLAWS)
0000E7E8 - 59368 - MANIKIN (SWORD AND SHIELD)
0000E950 - 59728 - MANIKIN (KNIFE AND SHIELD)
0000EAB8 - 60088 - MANIKIN (BOW)
0000EC20 - 60448 - MANIKIN (CLAWS)
0000ED88 - 60808 - MANIKIN (SWORD AND SHIELD)
0000EEF0 - 61168 - MANIKIN (KNIFE AND SHIELD)
0000F058 - 61528 - MANIKIN (BOW)
0000F1C0 - 61888 - RUPTURING HOLLOW (FIRE)
0000F328 - 62248 - BLACK PHANTOM RUPTURING HOLLOW (FIRE)
0000F490 - 62608 - RUPTURING HOLLOW (FIRE)
0000F5F8 - 62968 - RUPTURING HOLLOW
0000F760 - 63328 - RUPTURING HOLLOW
0000F8C8 - 63688 - RUPTURING HOLLOW
0000FA30 - 64048 - RUPTURING HOLLOW (CORROSION)
0000FB98 - 64408 - RUPTURING HOLLOW (PETRIFY)
0000FD00 - 64768 - BLACK PHANTOM RUPTURING HOLLOW (CORROSION)
0000FE68 - 65128 - UNDEAD CRYPT HOLLOW
0000FFD0 - 65488 - UNDEAD CRYPT HOLLOW
00010138 - 65848 - UNDEAD CRYPT HOLLOW
000102A0 - 66208 - UNDEAD CRYPT HOLLOW
00010408 - 66568 - UNDEAD CRYPT HOLLOW
00010570 - 66928 - UNDEAD CRYPT HOLLOW
000106D8 - 67288 - UNDEAD CRYPT HOLLOW (TORCH)
00010840 - 67648 - UNDEAD CRYPT HOLLOW (TORCH)
000109A8 - 68008 - UNDEAD CRYPT HOLLOW (SWORD)
00010B10 - 68368 - UNDEAD CRYPT HOLLOW
00010C78 - 68728 - UNDEAD CRYPT HOLLOW
00010DE0 - 69088 - UNDEAD CRYPT HOLLOW
00010F48 - 69448 - UNDEAD CRYPT HOLLOW (TORCH)
000110B0 - 69808 - UNDEAD CRYPT HOLLOW (TORCH)
00011218 - 70168 - WITCHTREE (STAFF)
00011380 - 70528 - WITCHTREE (CHIME)
000114E8 - 70888 - WHITE WITCHTREE (STAFF)
00011650 - 71248 - ARCHDRAKE
000117B8 - 71608 - ARCHDRAKE (CHIME)
00011920 - 71968 - ARCHDRAKE (STAFF)
00011BF0 - 72688 - SKELETON (DUAL FALCHIONS)
00011D58 - 73048 - SKELETON (FALCHION AND SHIELD)
00011EC0 - 73408 - SKELETON (FALCHION AND SHIELD)
00012028 - 73768 - SKELETON (SWORD AND SHIELD)
00012190 - 74128 - SKELETON (SWORD AND SHIELD)
000122F8 - 74488 - SKELETON (SWORD AND SHIELD)
00012460 - 74848 - SKELETON (BOW)
000125C8 - 75208 - SKELETON (BOW)
00012730 - 75568 - SKELETON (UNARMED)
00012898 - 75928 - BONEWHEEL
00012A00 - 76288 - BONEWHEEL (FALCHION)
00012B68 - 76648 - BONEWHEEL (MURAKUMO)
00012CD0 - 77008 - GYRM CITIZEN (ANVIL FLAIL)
00012E38 - 77368 - GYRM WARRIOR (THROWING AXES)
00012FA0 - 77728 - GYRM WARRIOR (ANVIL HAMMER)
00013108 - 78088 - GYRM WARRIOR (CROSSBOW)
00013270 - 78448 - GYRM WARRIOR (THROWING AXES)
000133D8 - 78808 - GYRM WARRIOR (ANVIL HAMMER)
00013540 - 79168 - GYRM WARRIOR (CROSSBOW)
000136A8 - 79528 - PROWLING MAGUS
00013810 - 79888 - PROWLING MAGUS
00013978 - 80248 - PROWLING MAGUS
00013AE0 - 80608 - UNDEAD TORTURER (POLE)
00013C48 - 80968 - BLACK PHANTOM UNDEAD TORTURER (POLE)
00013DB0 - 81328 - UNDEAD TORTURER (WHIP)
00013F18 - 81688 - BLACK PHANTOM UNDEAD TORTURER (WHIP)
00014080 - 82048 - ARTIFICIAL UNDEAD (HELMET)
000141E8 - 82408 - ARTIFICIAL UNDEAD (HELMET)
00014350 - 82768 - BLACK PHANTOM ARTIFICIAL UNDEAD (HELMET)
000144B8 - 83128 - BLACK PHANTOM ARTIFICIAL UNDEAD (HELMET)
00014620 - 83488 - ARTIFICAL UNDEAD
00014788 - 83848 - UNDEAD ABERRATION
000148F0 - 84208 - UNDEAD ABERRATION
00014A58 - 84568 - TSELDORAN CITIZEN (DAGGER)
00014BC0 - 84928 - TSELDORAN CITIZEN (SWORD)
00014D28 - 85288 - CRAWLING UNDEAD
00014FF8 - 86008 - PEASANT (PICKAXE)
00015160 - 86368 - PEASANT (PICKAXE)
000152C8 - 86728 - PEASANT (SCYTHE)
00015598 - 87448 - PEASANT (TORCH)
00015700 - 87808 - PEASANT (TORCH)
00015868 - 88168 - UNDEAD SMITH
000159D0 - 88528 - STONE KNIGHT
00015B38 - 88888 - IRONCLAD
00015CA0 - 89248 - OLD IRONCLAD
00015E08 - 89608 - BLACK PHANTOM IRONCLAD
00015F70 - 89968 - BLACK PHANTOM OLD IRONCLAD
000160D8 - 90328 - CRASHES?
00016240 - 90688 - ROYAL SWORDSMAN
000163A8 - 91048 - ROYAL SWORDSMAN
00016510 - 91408 - ROYAL SWORDSMAN
00016678 - 91768 - ROYAL SWORDSMAN (CROSSBOW)
000167E0 - 92128 - ROYAL SWORDSMAN (CROSSBOW)
00016948 - 92488 - SYAN KNIGHT (HALBERD)
00016AB0 - 92848 - SYAN KNIGHT (HALBERD)
00016C18 - 93208 - SYAN KNIGHT (HALBERD)
00016D80 - 93568 - SYAN KNIGHT (SWORD)
00016EE8 - 93928 - SYAN KNIGHT (SWORD)
00017050 - 94288 - SYAN KNIGHT (SWORD)
000171B8 - 94648 - SKELETON LORD (HALBERD)
00017320 - 95008 - SKELETON LORD (SCYTHE)
00017488 - 95368 - SKELETON LORD (STAFF)
000175F0 - 95728 - AMANA ABERRATION
00017758 - 96088 - ?
000178C0 - 96448 - MASKED SKELETON (DUAL FALCHIONS)
00017A28 - 96808 - MASKED SKELETON (DUAL FALCHIONS)
00017B90 - 97168 - MASKED SKELETON (DUAL FALCHIONS)
00017CF8 - 97528 - ARMORED SKELETON (DUAL FALCHIONS)
00017E60 - 97888 - MASKED SKELETON (DUAL FALCHIONS)
00017FC8 - 98248 - MASKED SKELETON (DUAL FALCHIONS)
00018130 - 98608 - MASKED SKELETON (DUAL FALCHIONS)
00018298 - 98968 - HELMET SKELETON (FALCHION AND SHIELD)
00018400 - 99328 - HELMET SKELETON (FALCHION AND SHIELD)
00018568 - 99688 - HELMET SKELETON (FALCHION AND SHIELD)
000186D0 - 100048 - ARMORED SKELETON (FALCHION AND SHIELD)
00018838 - 100408 - HELMET SKELETON (FALCHION AND SHIELD)
000189A0 - 100768 - HELMET SKELETON (FALCHION AND SHIELD)
00018B08 - 101128 - HELMET SKELETON (SWORD AND SHIELD)
00018C70 - 101488 - HELMET SKELETON (SWORD AND SHIELD)
00018DD8 - 101848 - HELMET SKELETON (SWORD AND SHIELD)
00018F40 - 102208 - HELMET SKELETON (SWORD AND SHIELD)
000190A8 - 102568 - HELMET SKELETON (SWORD AND SHIELD)
00019210 - 102928 - HELMET SKELETON (BOW)
00019378 - 103288 - HELMET SKELETON (BOW)
000194E0 - 103648 - HELMET SKELETON (BOW)
00019648 - 104008 - HELMET SKELETON (BOW)
000197B0 - 104368 - PIG
00019918 - 104728 - UNDEAD BOAR
00019A80 - 105088 - SPIDER
00019BE8 - 105448 - SPIDER
00019D50 - 105808 - SPIDER
00019EB8 - 106168 - BLACK PHANTOM SPIDER
0001A020 - 106528 - POISON MOTH
0001A188 - 106888 - POISON HORN BEETLE
0001A2F0 - 107248 - POISON HORN BEETLE
0001A458 - 107608 - ACID HORN BEETLE
0001A5C0 - 107968 - ACID HORN BEETLE
0001A728 - 108328 - RAZORBACK NIGHTCRAWLER
0001A890 - 108688 - RAZORBACK NIGHTCRAWLER
0001A9F8 - 109048 - HUNTING DOG
0001AB60 - 109408 - HUNTING DOG
0001ACC8 - 109768 - BASILISK
0001AE30 - 110128 - BASILISK
0001AF98 - 110488 - BASILISK
0001B100 - 110848 - BASILISK
0001B268 - 111208 - BASILISK
0001B3D0 - 111568 - GUARDIAN DRAGON (BOSS)
0001B538 - 111928 - GUARDIAN DRAGON
0001B6A0 - 112288 - GUARDIAN DRAGON
0001B808 - 112648 - GUARDIAN DRAGON
0001B970 - 113008 - CRYSTAL LIZARD
0001BAD8 - 113368 - CRYSTAL LIZARD
0001BC40 - 113728 - CRYSTAL LIZARD
0001BDA8 - 114088 - CRYSTAL LIZARD
0001BF10 - 114448 - CRYSTAL LIZARD
0001C078 - 114808 - CRYSTAL LIZARD
0001C1E0 - 115168 - CRYSTAL LIZARD
0001C348 - 115528 - CRYSTAL LIZARD
0001C4B0 - 115888 - CRYSTAL LIZARD
0001C618 - 116248 - CRYSTAL LIZARD
0001C780 - 116608 - CRYSTAL LIZARD
0001C8E8 - 116968 - CRYSTAL LIZARD
0001CA50 - 117328 - CRYSTAL LIZARD
0001CBB8 - 117688 - CRYSTAL LIZARD
0001CD20 - 118048 - RED CRYSTAL LIZARD
0001CE88 - 118408 - RED CRYSTAL LIZARD
0001CFF0 - 118768 - GIANT UNDEAD BOAR
0001D158 - 119128 - WALL GHOST
0001DC20 - 119488 - DARKDWELLER
0001D428 - 119848 - GIANT ACID HORN BEETLE
0001D590 - 120208 - GIANT ACID HORN BEETLE
0001D6F8 - 120568 - GIANT ACID HORN BEETLE
0001D860 - 120928 - GIANT BASILISK
0001D9C8 - 121288 - GIANT BASILISK
0001DB30 - 121648 - MONGREL RAT
0001DC98 - 122008 - DARKSUCKER
0001DE00 - 122368 - CORPSE RAT
0001DF68 - 122728 - CORPSE RAT
0001E0D0 - 123088 - CORPSE RAT
0001E238 - 123448 - RAT KING
0001E3A0 - 123808 - RAT KING (GHOST)
0001E508 - 124168 - RAT KING
0001E670 - 124528 - UNDEAD DOG
0001E7D8 - 124888 - UNDEAD DOG
0001E940 - 125248 - BLACK PHANTOM UNDEAD DOG
0001EAA8 - 125608 - UNDEAD SNOW DOG
0001EC10 - 125968 - UNDEAD SNOW DOG
0001ED78 - 126328 - CYCLOPS
0001EEE0 - 126688 - CYCLOPS
0001F048 - 127048 - CYCLOPS
0001F1B0 - 127408 - HEIDE KNIGHT
0001F318 - 127768 - HEIDE KNIGHT
0001F480 - 128128 - MASK HEIDE KNIGHT (SPEAR)
0001F5E8 - 128488 - MASK HEIDE KNIGHT (SPEAR)
0001F750 - 128848 - MASK HEIDE KNIGHT (LANCE)
0001F8B8 - 129208 - MASK HEIDE KNIGHT (GRAND LANCE)
0001FA20 - 129568 - UNDEAD JAILER
0001FB88 - 129928 - BLACK PHANTOM UNDEAD JAILER
0001FCF0 - 130288 - FLEXILE SENTRY
0001FE58 - 130648 - FLEXILE SENTRY
00020128 - 131368 - MILFANITO (HOLLOW)
00020290 - 131728 - SMELTER DEMON
000203F8 - 132088 - SMELTER DEMON (BLUE)
00020560 - 132448 - ALONNE CAPTAIN
000206C8 - 132808 - BLACK PHANTOM ALONNE CAPTAIN
00020830 - 133168 - ALONNE CAPTAIN
00020998 - 133528 - BLACK PHANTOM ALONNE CAPTAIN
00020B00 - 133888 - BLACK PHANTOM ALONNE CAPTAIN
00020C68 - 134248 - ALONNE CAPTAIN (GREATBOW)
00020DD0 - 134608 - ALONNE CAPTAIN (GREATBOW)
00020F38 - 135968 - BLACK PHANTOM ALONNE CAPTAIN (GREATBOW)
000210A0 - 135328 - BODY OF VENGARL (SWORD AND SHIELD)
00021208 - 135688 - BODY OF VENGARL (DUAL SWORDS)
00021370 - 136048 - BODY OF VENGARL (GHOST S&S)
000214D8 - 136408 - BODY OF VENGARL (WHITE PHANTOM S&S)
00021640 - 136768 - BODY OF VENGARL (WHITE PHANTOM S&S)
000217A8 - 137128 - BODY OF VENGARL (WHITE PHANTOM S&S)
00021910 - 137488 - HEAD OF VENGARL
00021A78 - 137848 - LION WARRIOR
00021BE0 - 138208 - GOLD LION WARRIOR
00021D48 - 138568 - HELMET ELITE GIANT (DUAL CLUBS)
00021EB0 - 138928 - HELMET ELITE GIANT (DUAL CLUBS)
00022018 - 139288 - THE LAST GIANT
00022180 - 139648 - GIANT LORD
00022450 - 140368 - GRAVE WARDEN (SICKLE)
000225B8 - 140728 - GRAVE WARDEN (SICKLE)
00022720 - 141088 - GRAVE WARDEN (SPEAR)
00022888 - 141448 - GRAVE WARDEN (SPEAR)
000229F0 - 141808 - GRAVE WARDEN (SICKLE)
00022B58 - 142168 - GRAVE WARDEN (SPEAR)
00022CC0 - 142528 - GRAVE WARDEN (SPEAR)
00022F90 - 143248 - GRAVE WARDEN (SPEAR)
000230F8 - 143608 - FALCONER (SWORD AND SHIELD)
00023260 - 143968 - FALCONER (SWORD AND SHIELD)
000233C8 - 144328 - FALCONER
00023530 - 144688 - FALCONER (BOW)
00023800 - 145408 - RUSTED PRIMAL KNIGHT
00023968 - 145768 - DESERT SORCERESS
00023C38 - 146488 - THE PURSUER
00023DA0 - 146848 - THE PURSUER
00023F08 - 147208 - THE PURSUER
00024070 - 147568 - THE PURSUER
000241D8 - 147928 - ALONNE KNIGHT
00024340 - 148288 - ALONNE KNIGHT
000244A8 - 148648 - BLACK PHANTOM ALONNE KNIGHT
00024610 - 149008 - ALONNE KNIGHT (GREATBOW)
00024778 - 149368 - ALONNE KNIGHT (GREATBOW)
00024A48 - 150088 - MIMIC
00024BB0 - 150448 - MIMIC
00024D18 - 150808 - MIMIC
00024FE8 - 151528 - MIMIC
00025150 - 151888 - MIMIC
000252B8 - 152248 - MIMIC
00025420 - 152608 - MIMIC
00025588 - 152968 - MIMIC
000256F0 - 153328 - BELFRY GARGOYLE
00025858 - 153688 - RUIN SENTINEL
000259C0 - 154048 - RUIN SENTINEL
00025B28 - 154408 - THE ROTTEN
00025C90 - 154768 - DRAGON SKELETON
00025DF8 - 155128 - OLD KNIGHT (SWORD AND SHIELD)
00025F60 - 155488 - OLD KNIGHT (UGS)
000260C8 - 155848 - OLD KNIGHT (UGS)
00026230 - 156208 - OLD KNIGHT (GREATHAMMER)
00026398 - 156568 - OLD KNIGHT (GREATHAMMER)
00026500 - 156928 - DRAKEKEEPER (SWORD AND SHIELD)
00026668 - 157288 - DRAKEKEEPER (UGS)
000267D0 - 157648 - DRAKEKEEPER (UNARMED)
00026938 - 158008 - DRAKEKEEPER (MACE)
00026AA0 - 158368 - DRAKEKEEPER (GREATHAMMER)
00026C08 - 158728 - THRONE DEFENDER
00026D70 - 159088 - VELSTADT
00026ED8 - 159448 - THRONE WATCHER
00027040 - 159808 - HOLLOW
000271A8 - 160168 - HOLLOW
00027310 - 160528 - HOLLOW
00027478 - 160888 - HOLLOW (TORCH)
000275E0 - 161248 - HOLLOW (TORCH)
00027748 - 161608 - HOLLOW (SHORTSWORD)
00027A18 - 162328 - HOLLOW (SHORTSWORD)
00027B80 - 162688 - COVETOUS DEMON
00027CE8 - 163048 - COVETOUS DEMON (SNOW)
00027E50 - 163408 - MYTHA, BANEFUL QUEEN
00027FB8 - 163768 - MANSCORPION TARK
00028120 - 164128 - MANSCORPION TARK (GHOST)
00028288 - 164488 - MANSCORPION TARK (WHITE PHANTOM)
000283F0 - 164848 - SCORPIONESS NAJKA
00028558 - 165208 - MIRROR KNIGHT
000286C0 - 165568 - DARKLURKER
00028828 - 165928 - DARKLURKER
00028990 - 166288 - DARKLURKER PORTAL?
00028AF8 - 166648 - AGDAYNE
00028C60 - 167008 - AGDAYNE (GHOST)
00028DC8 - 167368 - AGDAYNE (WHITE PHANTOM)
00028F30 - 167728 - LEYDIA WITCH
00029098 - 168088 - BLACK PHANTOM LEYDIA WITCH
00029200 - 168448 - IMPERIOUS KNIGHT
00029368 - 168808 - LEYDIA PYROMANCER
000294D0 - 169168 - VENDRICK
00029638 - 169528 - ANCIENT DRAGON
000297A0 - 169888 - FIRE SALAMANDER
00029908 - 170248 - FIRE SALAMANDER
00029A70 - 170608 - DEMON OF SONG
00029BD8 - 170968 - THE DUKE'S DEAR FREJA
00029D40 - 171328 - THE DUKE'S DEAR FREJA (CLIFFSIDE?)
00029EA8 - 171688 - THE OLD IRON KING
0002A010 - 172048 - ANT QUEEN
0002A178 - 172408 - DRAGONRIDER (BOW)
0002A2E0 - 172768 - DRAGONRIDER (HALBERD)
0002A448 - 173128 - DRAGONRIDER (HALBERD)
0002A5B0 - 173488 - EXECUTIONER'S CHARIOT
0002A718 - 173848 - OLD DRAGONSLAYER
0002A880 - 174208 - THE LOST SINNER
0002A9E8 - 174568 - NASHANDRA
0002AB50 - 174928 - ROYAL RAY AUTHORITY
0002ACB8 - 175288 - IRON WARRIOR (MELTED)
0002AE20 - 175648 - IRON WARRIOR (MELTED)
0002AF88 - 176008 - IRON WARRIOR (MELTED)
0002B0F0 - 176368 - BLACK PHANTOM IRON WARRIOR (MELTED)
0002B258 - 176728 - IRON WARRIOR
0002B3C0 - 177088 - IRON WARRIOR
0002B528 - 177448 - IRON WARRIOR
0002B7F8 - 178168 - FUME SORCERER
0002B960 - 178528 - FUME SORCERER
0002BAC8 - 178888 - FUME SORCERER
0002BC30 - 179248 - BLACK PHANTOM FUME SORCERER
0002BD98 - 179608 - ASHEN WARRIOR (DUAL AXES)
0002BF00 - 179968 - ASHEN WARRIOR (DUAL AXES)
0002C068 - 180328 - ASHEN WARRIOR (DUAL AXES)
0002C1D0 - 180688 - ASHEN WARRIOR (DUAL AXES)
0002C338 - 181048 - ASHEN WARRIOR (DUAL AXES)
0002C4A0 - 181408 - ASHEN WARRIOR (DUAL AXES)
0002C608 - 181768 - BLACK PHANTOM ASHEN WARRIOR (DUAL AXES)
0002C770 - 182128 - ASHEN WARRIOR (SWORD)
0002C8D8 - 182488 - ASHEN WARRIOR (SWORD)
0002CA40 - 182848 - ASHEN WARRIOR (SWORD)
0002CBA8 - 183208 - ASHEN WARRIOR (AXE AND SHIELD)
0002CD10 - 183568 - ASHEN WARRIOR (AXE AND SHIELD)
0002CE78 - 183928 - ASHEN WARRIOR (AXE AND SHIELD)
0002CFE0 - 184288 - BLACK PHANTOM ASHEN WARRIOR (A&S)
0002D2B0 - 185008 - ASHEN WARRIOR (BOW)
0002D418 - 185368 - ASHEN WARRIOR (BOW)
0002D580 - 185728 - SCORCHER
0002D6E8 - 186088 - SCORCHER
0002D850 - 186448 - POSSESSED ARMOR
0002D9B8 - 186808 - POSSESSED ARMOR
0002DB20 - 187168 - POSSESSED ARMOR
0002DC88 - 187528 - POSSESSED ARMOR
0002DDF0 - 187888 - POSSESSED ARMOR
0002DF58 - 188248 - POSSESSED ARMOR
0002E0C0 - 188608 - BLACK PHANTOM POSSESSED ARMOR
0002E228 - 188968 - CASK RUNNER
0002E390 - 189328 - CASK RUNNER
0002E4F8 - 189688 - ALSANNA, SILENT ORACLE
0002E660 - 190048 - RAMPART GOLEM
0002E7C8 - 190408 - RAMPART GOLEM
0002E930 - 190768 - RAMPART GOLEM
0002EA98 - 191128 - BLACK PHANTOM RAMPART GOLEM
0002EC00 - 191488 - BLACK PHANTOM RAMPART GOLEM
0002ED68 - 191848 - BLACK PHANTOM RAMPART GOLEM
0002EED0 - 192208 - ICE GOLEM
0002F038 - 192568 - ICE GOLEM
0002F1A0 - 192928 - BLACK PHANTOM ICE GOLEM
0002F308 - 193288 - BLACK PHANTOM ICE GOLEM
0002F470 - 193648 - ICE STALLION
0002F5D8 - 194008 - BLACK PHANTOM ICE STALLION
0002F740 - 194368 - ICE RAT
0002F8A8 - 194728 - BLACK PHANTOM ICE RAT
0002FA10 - 195088 - ICED SPELLSWORD
0002FB78 - 195448 - ICED SPELLSWORD
0002FCE0 - 195808 - ICED SPELLSWORD
0002FE48 - 196168 - ICED SPELLSWORD
0002FFB0 - 196528 - BLACK PHANTOM ICED SPELLSWORD
00030118 - 196888 - BLACK PHANTOM ICED SPELLSWORD
00030280 - 197248 - SPELLSWORD
000303E8 - 197608 - SPELLSWORD
00030550 - 197968 - SPELLSWORD
000306B8 - 198328 - SPELLSWORD
00030820 - 198688 - SANCTUM GUARDIAN
00030988 - 199048 - SANCTUM GUARDIAN
00030AF0 - 199408 - SANCTUM GUARDIAN (CROSSBOWS)
00030C58 - 199768 - SAMCTUM GUARDIAN (CROSSBOWS)
00030DC0 - 200128 - SANCTUM SOLDIER (GREATHAMMER)
00030F28 - 200488 - SANCTUM SOLDIER (GREATHAMMER)
00031090 - 200848 - SANCTUM SOLDIER (GREATHAMMER)
000311F8 - 201208 - SANCTUM SOLDIER (LANCE)
00031360 - 201568 - SANCTUM SOLDIER (LANCE)
000314C8 - 201928 - SANCTUM SOLDIER (LANCE)
00031630 - 202288 - SANCTUM SOLDIER (BOW)
00031798 - 202648 - SANCTUM SOLDIER (BOW)
00031900 - 203008 - SANCTUM SOLDIER (BOW)
00031A68 - 203368 - SANCTUM SOLDIER (SWORD)
00031BD0 - 203728 - SANCTUM SOLDIER (POISON AURA HAMMER)
00031D38 - 204088 - SANCTUM SOLDIER (POISON AURA HAMMER)
00031EA0 - 204448 - SANCTUM SOLDIER (POISON AURA LANCE)
00032008 - 204808 - SANCTUM SOLDIER (POISON AURA LANCE)
00032170 - 205168 - SANCTUM SOLDIER (POISON AURA BOW)
000322D8 - 205528 - SANCTUM SOLDIER (POISON AURA BOW)
00032440 - 295888 - SANCTUM SOLDIER (TORCH)
000325A8 - 206248 - SANCTUM SOLDIER (POISON AURA TORCH)
00032710 - 206608 - SANCTUM PRIESTESS
00032878 - 206968 - POISON STATUE LIZARD
000329E0 - 207328 - PETRIFY STATUE LIZARD
00032B48 - 207688 - CORROSIVE INSECT
00032CB0 - 208048 - CORROSIVE INSECT
00032E18 - 208408 - PAGAN TREE
00032F80 - 208768 - FUME KNIGHT
000330E8 - 209128 - FUME KNIGHT (GLOWING UGS)
00033250 - 209488 - FUME KNIGHT
000333B8 - 209848 - FUME KNIGHT (GLOWING UGS)
00033520 - 210208 - RETAINER (DAGGER)
00033688 - 210568 - RETAINER (DAGGER)
000337F0 - 210928 - RETAINER (STAFF)
00033958 - 211288 - RETAINER (STAFF)
00033AC0 - 211648 - GOLEM
00033C28 - 212008 - GOLEM
00033D90 - 212368 - GOLEM
00033EF8 - 212728 - GOLEM
00034060 - 213088 - GOLEM
000341C8 - 213448 - LUD, THE KING'S PET
00034330 - 213808 - LUD, THE KING'S PET
00034498 - 214168 - ZALLEN, THE KING'S PET
00034700 - 214528 - AAVA, THE KING'S PET
00034768 - 214888 - AAVA, THE KING'S PET
000348D0 - 215248 - SIR ALONNE
00034A38 - 215608 - SINH, SLUMBERING DRAGON
00034BA0 - 215968 - ELANA, SQUALID QUEEN
00034D08 - 216328 - IMPERFECT
00034E70 - 216688 - KING VENDRICK
00034FD8 - 217048 - SKELETON (ELANA SUMMON)
00035140 - 217408 - PIG (ELANA SUMMON)
000352A8 - 217768 - VELSTADT (ELANA SUMMON)
00035410 - 218128 - LOYCE KNIGHT (SWORD)
00035578 - 218488 - LOYCE KNIGHT (HALBERD)
000356E0 - 218848 - LOYCE KNIGHT (GREATAXE)
00035848 - 219208 - LOYCE KNIGHT (SPELLSWORD)
000359B0 - 219568 - CHARRED LOYCE KNIGHT (SWORD)
00035B18 - 219928 - CHARRED LOYCE KNIGHT (GREATAXE)
00035C80 - 220288 - CHARRED LOYCE KNIGHT (GREATHAMMER)
00035DE8 - 220648 - CHARRED LOYCE KNIGHT (PYRO)
00035F50 - 221008 - IVORY KING
000360B8 - 221368 - IVORY KING
00036220 - 221728 - SHANALOTTE
00036388 - 222088 - SHANALOTTE (GHOST)
000364F0 - 222448 - SHANALOTTE
00036658 - 222808 - SHANALOTTE
000367C0 - 223168 - SHANALOTTE
00036928 - 223528 - CHILD SHANALOTTE (UNFINISHED)
00036A90 - 223888 - HUMAN NASHANDRA
00036BF8 - 224248 - LADDERSMITH GILLIGAN
00036D60 - 224608 - LADDERSMITH GILLIGAN (GHOST)
00036EC8 - 224968 - LADDERSMITH GILLIGAN
00037030 - 225328 - ? (IMMEDIATELY DIED?)
00037198 - 225688 - STROWEN (UNFINISHED)
00037300 - 226048 - STROWEN (UNFINISHED)
00037468 - 226408 - STROWEN
000375D0 - 226768 - STROWEN (GHOST)
00037738 - 227128 - FIREKEEPER 2 (UNFINISHED)
000378A0 - 227488 - FIREKEEPER 2 (UNFINISHED GHOST)
00037A08 - 227848 - FIREKEEPER 3 (UNFINISHED)
00037B70 - 228208 - FIREKEEPER 3 (UNFINISHED GHOST)
00037CD8 - 228568 - CHANCELLOR WELLAGER
00037E40 - 228928 - HOUSEKEEPER MILIBETH
00037FA8 - 229288 - HOUSEKEEPER MILIBETH (GHOST)
00038110 - 229648 - HOUSEKEEPER MILIBETH
00038278 - 230008 - CAPTAIN DRUMMOND
000383E0 - 230368 - CAPTAIN DRUMMOND (GHOST)
00038548 - 230728 - CAPTAIN DRUMMOND (WHITE PHANTOM)
000386B0 - 231088 - DARKDIVER GRANDAHL
00038818 - 231448 - DARKDIVER GRANDAHL (GHOST)
00038980 - 231808 - DARKDIVER GRANDAHL
00038AE8 - 232168 - DARKDIVER GRANDAHL
00038C50 - 232528 - LONESOME GAVLAN
00038DB8 - 232888 - LONESOME GAVLAN (GHOST)
00038F20 - 233248 - LONESOME GAVLAN
00039088 - 233608 - LONESOME GAVLAN
000391F0 - 233968 - LONESOME GAVLAN
00039358 - 234328 - LONESOME GAVLAN
000394C0 - 234688 - LONESOME GAVLAN
00039628 - 235048 - MIRROR SQUIRE UGS
00039790 - 235408 - MIRROR SQUIRE UGS
000398F8 - 235768 - MIRROR SQUIRE SYAN'S HALBERD
00039A60 - 236128 - MIRROR SQUIRE SYAN'S HALBERD
00039BC8 - 236488 - BLACK PHANTOM SINNER PYRO MALE
00039D30 - 236848 - BLACK PHANTOM SINNER PYRO FEMALE
00039E98 - 237208 - SAULDEN
0003A000 - 237568 - SAULDEN (GHOST)
0003A168 - 237928 - CREIGHTON
0003A2D0 - 238288 - CREIGHTON (GHOST)
0003A438 - 238648 - CREIGHTON
0003A5A0 - 239008 - CREIGHTON
0003A708 - 239368 - BENHART
0003A870 - 239728 - BENHART (GHOST)
0003A9D8 - 240088 - BENHART
0003AB40 - 240448 - BENHART
0003ACA8 - 240808 - BENHART
0003AE10 - 241168 - BENHART (WHITE PHANTOM)
0003AF78 - 241528 - BENHART (WHITE PHANTOM)
0003B0E0 - 241888 - BENHART (WHITE PHANTOM)
0003B248 - 242248 - BENHART (WHITE PHANTOM)
0003B3B0 - 242608 - BENHART (WHITE PHANTOM)
0003B518 - 242968 - PATE
0003B680 - 243328 - PATE (GHOST)
0003B7E8 - 243688 - PATE
0003B950 - 244048 - PATE
0003BAB8 - 244408 - PATE (WHITE PHANTOM)
0003BC20 - 244768 - CALE
0003BD88 - 245128 - CALE (GHOST)
0003BEF0 - 245488 - LUCATIEL
0003C058 - 245848 - LUCATIEL (GHOST)
0003C1C0 - 246208 - LUCATIEL
0003C328 - 246568 - LUCATIEL
0003C490 - 246928 - LUCATIEL
0003C5F8 - 247288 - LUCATIEL
0003C760 - 247648 - LUCATIEL (WHITE PHANTOM)
0003C8C8 - 248008 - LUCATIEL (WHITE PHANTOM)
0003CA30 - 248368 - LUCATIEL (WHITE PHANTOM)
0003CB98 - 248728 - LUCATIEL (WHITE PHANTOM)
0003CD00 - 249088 - LUCATIEL (WHITE PHANTOM)
0003CE68 - 249448 - BELLKEEPER
0003CFD0 - 249808 - BELLKEEPER (GHOST)
0003D138 - 250168 - BELLKEEPER (FLAME WEAPON)
0003D2A0 - 250528 - BELFRY SPIRIT BELLKEEPER (DARK WEAPON)
0003D408 - 250888 - BELFRY SPIRIT BELLKEEPER (FLAME WEAPON)
0003D570 - 251248 - BLACK PHANTOM BELLKEEPER (FLAME WEAPON)
0003D6D8 - 251608 - BLACK PHANTOM BELLKEEPER (DARK WEAPON)
0003D840 - 251968 - MELENTIA
0003D9A8 - 252328 - MILFANITO
0003DB10 - 252688 - MILFANITO
0003DC78 - 253048 - MILFANITO (GHOST)
0003DDE0 - 253408 - MILFANITO
0003DF48 - 253768 - MILFANITO (GHOST)
0003E0B0 - 254128 - MILFANITO (EYES OPEN)
0003E218 - 254488 - MILFANITO (EYES OPEN GHOST)
0003E380 - 254848 - MAUGHLIN
0003E4E8 - 255208 - MAUGHLIN (GHOST)
0003E650 - 255568 - CHLOANNE
0003E7B8 - 255928 - CHLOANNE (GHOST)
0003E920 - 256288 - CHLOANNE
0003EA88 - 256648 - ROSABETH
0003EBF0 - 257008 - ROSABETH (GHOST)
0003ED58 - 257368 - LENIGRAST
0003EEC0 - 257728 - LENIGRAST (GHOST)
0003F028 - 258088 - MCDUFF
0003F190 - 258448 - MCDUFF (GHOST)
0003F2F8 - 258808 - CARHILLION
0003F460 - 259168 - CARHILLION (GHOST)
0003F5C8 - 259528 - STRAID
0003F730 - 259888 - STRAID (GHOST)
0003F898 - 260248 - LICIA
0003FA00 - 260608 - LICIA (GHOST)
0003FB68 - 260968 - FELKIN
0003FCD0 - 261328 - FELKIN (GHOST)
0003FE38 - 261688 - NAVLAAN
0003FFA0 - 262048 - NAVLAAN (GHOST)
00040108 - 262408 - NAVLAAN
00040270 - 262768 - NAVLAAN
000403D8 - 263128 - NAVLAAN
00040540 - 263488 - NAVLAAN
000406A8 - 263848 - NAVLAAN
00040810 - 264208 - NAVLAAN
00040978 - 264568 - MAGEROLD
00040AE0 - 264928 - MAGEROLD (GHOST)
00040C48 - 265288 - ORNIFEX
00040DB0 - 265648 - ORNIFEX (GHOST)
00040F18 - 266008 - ORNIFEX
00041080 - 266368 - SHALQUOIR
000411E8 - 266728 - TITCHY GREN
00041350 - 267088 - TITCHY GREN (GHOST)
000414B8 - 267448 - CROMWELL
00041620 - 267808 - CROMWELL (GHOST)
00041788 - 268168 - TARGRAY
000418F0 - 268528 - TARGRAY (GHOST)
00041A58 - 268888 - ?
00041BC0 - 269248 - MAN IN IMPORTED SET?
00041D28 - 269608 - MASTERLESS GLENCOUR
00041E90 - 269968 - MASTERLESS GLENCOUR
00042160 - 270688 - MASTERLESS GLENCOUR
000422C8 - 271048 - MASTERLESS GLENCOUR (WHITE PHANTOM)
00042430 - 271408 - LONE HUNTER SCHMIDT
00042598 - 271768 - PILGRIM BELLCLAIRE
00042700 - 272128 - PILGRIM BELLCLAIRE
00042868 - 272488 - FELICIA THE BRAVE
000429D0 - 272848 - MELINDA THE BUTCHER
00042B38 - 273208 - MELINDA THE BUTCHER
00042CA0 - 273568 - MELINDA THE BUTCHER
00042E08 - 273928 - ASHEN KNIGHT BOYD
00042F70 - 274288 - MERCILESS ROENNA
000430D8 - 274648 - MERCILESS ROENNA
00043240 - 275008 - PECULIAR KINDULAR
000433A8 - 275368 - PECULIAR KINDULAR
00043510 - 275728 - PECULIAR KINDULAR
00043678 - 276088 - PECULIAR KINDULAR
000437E0 - 276448 - DRAGONFANG VILLARD
00043948 - 276808 - ASLATIEL
00043AB0 - 277168 - BLACK PHANTOM DINGY MAIDEN
00043C18 - 277528 - BLACK PHANTOM FARAAM KNIGHT
00043D80 - 277888 - ABYSS SPIRIT HUNTER
00043EE8 - 278248 - ABYSS SPIRIT IRONCLAD
00044050 - 278608 - ABYSS SPIRIT XANTHOUS
000441B8 - 278968 - ABYSS SPIRIT XANTHOUS
00044320 - 279328 - ABYSS SPIRIT IMPORTED
00044488 - 279688 - ABYSS SPIRIT RICARD
000445F0 - 280048 - ABYSS SPIRIT HAVEL
00044758 - 280408 - ABYSS SPIRIT DESERT SORCERESS
000448C0 - 280768 - BLACK PHANTOM BUTCHER
00044A28 - 281128 - BLACK DRAGON (GREATAXES)
00044B90 - 281488 - PAINTING GUARDIAN
00044CF8 - 281848 - BLACK DRAGON (WARPICK)
00044E60 - 282208 - BLACK DRAGON (SWORD)
00044FC8 - 282568 - MAD WARRIOR
00045130 - 282928 - BELFRY SPIRIT UGS
00045298 - 283288 - BELFRY SPIRIT AVELYNS
00045400 - 283648 - BELFRY SPIRIT SPITFIRE
00045568 - 284008 - BLACK PHANTOM IRONCLAD (NO PANTS?)
000456D0 - 284368 - BLACK PHANTOM IMPORTED (CROSSBOW)
00045838 - 284728 - IMPORTED HOLLOW (BROKEN SWORD)
000459A0 - 285088 - IMPORTED HOLLOW (BOW)
00045B08 - 285448 - SHADED SPIRIT
00045C70 - 285808 - SHADED SPIRIT
00045DD8 - 286168 - ?
00045F40 - 286528 - ?
000460A8 - 286888 - BLACK PHANTOM SYAN KNIGHT
00046210 - 287248 - BLACK PHANTOM HOLLOW KNIGHT
00046378 - 287608 - BLACK PHANTOM CATARINA KNIGHT
000464E0 - 287968 - BLACK PHANTOM FALCONER
00046648 - 288328 - BLACK PHANTOM PEASANT
000467B0 - 288688 - BLACK PHANTOM EXECUTIONER
00046918 - 289048 - BLACK PHANTOM BLUE SENTINEL
00046A80 - 289408 - BLACK PHANTOM LEYDIA SWORDSMAN
00046BE8 - 289768 - BLACK PHANTOM WITCH (VEIL)
00046D50 - 290128 - BLACK PHANTOM NAMELESS USURPER
00046EB8 - 290488 - BLACK PHANTOM NAMELESS USURPER
00047020 - 290848 - BLACK PHANTOM JESTER THOMAS
00047188 - 291208 - BLACK PHANTOM RHOY THE EXPLORER
000472F0 - 291568 - BLACK PHANTOM MONASTERY GUARDIAN
00047458 - 291928 - BLACK PHANTOM BRIGAND
000475C0 - 292288 - BLACK PHANTOM UGS RANK 3
00047728 - 292648 - BLACK PHANTOM BOWMAN GUTHRY
00047890 - 293008 - BLACK PHANTOM ROYAL SOLDIER
000479F8 - 293368 - BLACK PHANTOM DRAKEKEEPER
00047B60 - 293728 - BLACK PHANTOM ELITE KNIGHT
00047CC8 - 294088 - BLACK PHANTOM KING'S GATE ARCHER
00047E30 - 294448 - BLACK PHANTOM SYAN KNIGHT
00047F98 - 294808 - BLACK PHANTOM AUROUS
00048100 - 295168 - ?
00048268 - 295528 - BLACK PHANTOM ROCKSHIELD BALDYR
000483D0 - 295888 - BLACK PHANTOM JESTER THOMAS
00048538 - 296248 - CERAH THE OLD EXPLORER
000486A0 - 296608 - ANCIENT SOLDIER VARG
00048808 - 296968 - AFFLICTED GRAVEROBBER
00048970 - 297328 - ABBESS FEEVA (WHITE PHANTOM)
00048AD8 - 297688 - ABBESS FEEVA (WHITE PHANTOM)
00048C40 - 298048 - RUINED ALFIS (WHITE PHANTOM)
00048DA8 - 298408 - STEELHEART ELLIE (WHITE PHANTOM)
00048F10 - 298768 - STEELHEART ELLIE (WHITE PHANTOM)
00049078 - 299128 - STEELHEART ELLIE (WHITE PHANTOM)
000491E0 - 299488 - TRANSCENDENT EDDE (WHITE PHANTOM)
00049348 - 299848 - RAPACIOUS ANDREI
000494B0 - 300208 - BLACK PHANTOM QUICKSWORD RACHEL
00049618 - 300568 - BLACK PHANTOM MALDRON THE ASSASSIN
00049780 - 300928 - BLACK PHANTOM MALDRON (WHITE RING)
000498E8 - 301288 - EVANGELIST SCION WASLO
00049A50 - 301648 - BLACK PHANTOM WASLO
00049BB8 - 302008 - BLACK PHANTOM NOTCHED WHIP?
00049D20 - 302368 - CARHILLION (WHITE PHANTOM)
00049E88 - 302728 - STEEL-WILLED LORRIE (WHITE PHANTOM)
00049FF0 - 303088 - STEEL-WILLED LORRIE (WHITE PHANTOM)
0004A158 - 303448 - DRIFTER SWORDSMAN AIDEL (WHITE PHANTOM)
0004A2C0 - 303808 - DRIFTER SWORDSMAN AIDEL (WHITE PHANTOM)
0004A428 - 304168 - BLACK PHANTOM CASTAWAY WITCH DONNA
0004A590 - 304528 - BLACK PHANTOM HEXER NICHOLAI
0004A6F8 - 304888 - BLACK PHANTOM HOLY KNIGHT AURHEIM
0004A860 - 305248 - DRAKEBLOOD KNIGHT
0004A9C8 - 305608 - BLACK PHANTOM PROWLER (KATANA)
0004AB30 - 305968 - BLACK PHANTOM PROWLER (BOW)
0004AC98 - 306328 - ELEUM LOYCE HOLLOW KNIGHT
0004AE00 - 306688 - ELEUM LOYCE ELITE KNIGHT
0004AF68 - 307048 - ELEUM LOYCE ELITE KNIGHT
0004B0D0 - 307408 - BELLHELMET ARCHER (WHITE PHANTOM)
0004B238 - 307768 - OUTSKIRTS FARAAM KNIGHT
0004B3A0 - 308128 - BLACK PHANTOM OUTSKIRTS FARAAM KNIGHT
0004B508 - 308488 - OUTSKIRTS KING KNIGHT
0004B670 - 308848 - BLACK PHANTOM OUTSKIRTS KING KNIGHT
0004B7D8 - 309208 - PYRO FELICIA
Vftable Method count Class & structure info
------- ------------ ----------------------
0135F4F8 0001 type_info; [SI]
0139BD28 0003 struct hkpStorageMeshShape::SubpartStorage: hkReferencedObject, hkBaseObject; [SI]
0139BA84 0003 struct hkpStorageExtendedMeshShape::ShapeSubpartStorage: hkReferencedObject, hkBaseObject; [SI]
0139BB0C 0003 struct hkpStorageExtendedMeshShape::MeshSubpartStorage: hkReferencedObject, hkBaseObject; [SI]
0139F6D0 0002 struct hkpStaticCompoundShape_Internals::AabbCastQuery::AabbCastCollectorWrapper: struct hkpAabbCastCollector; [SI]
013A1798 0003 struct hkpSerializedAgentNnEntry: hkReferencedObject, hkBaseObject; [SI]
013A3CCC 0003 struct hkpDisplayBindingData::RigidBody: hkReferencedObject, hkBaseObject; [SI]
013A3CDC 0003 struct hkpDisplayBindingData::PhysicsSystem: hkReferencedObject, hkBaseObject; [SI]
013A3CEC 0003 struct hkpDisplayBindingData: hkReferencedObject, hkBaseObject; [SI]
013573B8 0003 struct hkpCharacterRigidBodyCinfo: hkpCharacterControllerCinfo, hkReferencedObject, hkBaseObject; [SI]
0139BF24 0002 struct hkpBvTreeAgent::LinearCastAabbCastCollector: struct hkpAabbCastCollector; [SI]
013A07C4 0003 struct hkpBvCompressedMeshShapeGc: struct hkcdStaticMeshTree<hkcdStaticMeshTreeCommonConfig<unsigned int,unsigned __int64,11,21>,hkpBvCompressedMeshShapeTreeDataRun>::CustomGeometryConverter; [SI]
01397178 0003 struct hkpBreakableMultiMaterial::InverseMapping: hkReferencedObject, hkBaseObject; [SI]
0139BF18 0002 struct hkpAabbCastCollector; [SI]
013DC18C 0004 struct hkgpMesh::TriangleShape: hkgpMesh::IConvexOverlap::IConvexShape; [SI]
013DC1A0 0004 struct hkgpMesh::ExternShape: hkgpMesh::IConvexOverlap::IConvexShape; [SI]
013DC180 0002 struct hkgpJobQueue::IJob; [SI]
013DC1D0 0002 struct hkgpJobQueue::Box<hkgpMeshInternals::ConcaveEdgeJob::Handle>: struct hkgpJobQueue::IJob; [SI]
013DC474 0005 struct hkgpIndexedMeshInternals::DefaultEdgeCollapseInterface: struct hkgpIndexedMesh::IEdgeCollapse, struct hkgpIndexedMesh::ITriangleRemoval, struct hkgpIndexedMesh::IVertexRemoval; [SI]
013DC468 0002 struct hkgpIndexedMesh::IVertexRemoval; [SI]
013A07B4 0003 struct hkcdStaticMeshTree<hkcdStaticMeshTreeCommonConfig<unsigned int,unsigned __int64,11,21>,hkpBvCompressedMeshShapeTreeDataRun>::CustomGeometryConverter; [SI]
013A0034 0003 struct hkcdStaticMeshTree<hkcdStaticMeshTreeCommonConfig<unsigned int,unsigned __int64,11,21>,hkpBvCompressedMeshShapeTreeDataRun>::BuildGeometryProvider<hkpBvCompressedMeshShape_Internals::GeometryProvider>: struct hkGeometryUtils::IVertices; [SI]
013BC3AC 0002 struct hkcdGsk_Vector4ShapeInterface: hkcdGskBase::ShapeInterface; [SI]
013BC3A0 0002 struct hkcdGskBase::RayCastShapeInterface<hkcdGsk_Vector4Shape>: hkcdGskBase::ShapeInterface, struct hkcdGsk::Cache; [MI]
01389360 0003 struct hkMonitorStreamColorTable: hkReferencedObject, hkBaseObject; [SI]
0138C7EC 0009 struct hkMemoryAllocator::ExtendedInterface; [SI]
0138C8A0 0009 struct hkLargeBlockAllocator; [MI]
0138C8F8 0011 struct hkLargeBlockAllocator::FixedMemoryBlockServer: hkMemoryAllocator; [SI]
0139FF14 0003 struct hkGeometryUtils::IVertices; [SI]
013DBCB8 0002 struct hkGeometryProcessing::IFunction<hkVector4,float>; [SI]
013DBCC4 0002 struct hkGeometryProcessing::ConstFunction<hkGeometryProcessing::IFunction<hkVector4,float>>: struct hkGeometryProcessing::IFunction<hkVector4,float>; [SI]
0138C844 0009 struct hkFreeListAllocator; [MI]
013B7164 0003 struct hclClothContainer: hkReferencedObject, hkBaseObject; [SI]
0139F6C4 0002 struct `anonymous namespace'::hkpStaticCompoundShape_RayHitCollectorWrapper: hkpRayHitCollector; [SI]
0139CEF8 0002 struct `anonymous namespace'::RotateNormalHitCollector: hkpRayHitCollector; [SI]
0139CEEC 0002 struct `anonymous namespace'::NearestHitCollector: hkpRayHitCollector; [SI]
01386EC8 0005 struct Movie::CTextureRenderer: struct IUnknown; [MI]
01386EE0 0009 struct Movie::CTextureRenderer: struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
01386F08 0005 struct Movie::CTextureRenderer: struct IUnknown, struct IQualProp, struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
01386F24 0015 struct Movie::CTextureRenderer: struct IMediaFilter, struct IPersist, struct IUnknown, struct IAMovieSetup, struct IUnknown, struct IQualProp, struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
01335474 0008 struct LOCALNAMESPACE::hkNativeResource: hkResource, hkReferencedObject, hkBaseObject; [SI]
013D92D4 0001 struct FSProtobufExtension::ToStringSettings; [SI]
013D92DC 0001 struct FSProtobufExtension::ToStringGlobalSettings: struct FSProtobufExtension::ToStringSettings; [SI]
012C4C88 0002 struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>: Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
01323A70 0001 struct DLNRD::TaskManager::TaskInfo; [SI]
0132751C 0001 struct DLNRD::SessionMemberLight::SessionMemberTaskInfo: struct DLNRD::TaskManager::TaskInfo; [SI]
01323AB0 0001 struct DLNRD::SessionLight::SessionTaskInfo: struct DLNRD::TaskManager::TaskInfo; [SI]
01387164 0009 struct CRendererInputPin: struct IUnknown; [MI]
013871A4 0018 struct CRendererInputPin: struct IUnknown, struct IQualityControl, struct IUnknown, struct IMemInputPin, struct IUnknown; [MI]
0138718C 0005 struct CRendererInputPin: struct IUnknown, struct IMemInputPin, struct IUnknown; [MI]
01387234 0005 struct CBaseVideoRenderer: struct IUnknown; [MI]
0138724C 0009 struct CBaseVideoRenderer: struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
01387274 0005 struct CBaseVideoRenderer: struct IUnknown, struct IQualProp, struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
0138728C 0015 struct CBaseVideoRenderer: struct IMediaFilter, struct IPersist, struct IUnknown, struct IAMovieSetup, struct IUnknown, struct IQualProp, struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
01387054 0005 struct CBaseRenderer: struct IUnknown; [MI]
0138706C 0015 struct CBaseRenderer: struct IMediaFilter, struct IPersist, struct IUnknown, struct IAMovieSetup, struct IUnknown; [MI]
012EBBC0 0002 std::system_error: std::runtime_error, std::exception; [SI]
012EBB14 0002 std::runtime_error: std::exception; [SI]
0135F288 0002 std::out_of_range: std::logic_error, std::exception; [SI]
012F0844 0006 std::numpunct<char>: std::locale::facet; [SI]
012F081C 0009 std::num_put<char,std::ostreambuf_iterator<char,std::char_traits<char>>>: std::locale::facet; [SI]
0135F270 0002 std::logic_error: std::exception; [SI]
012EBB20 0001 std::locale::facet; [SI]
0135F438 0001 std::locale::_Locimp: std::locale::facet; [SI]
0135F27C 0002 std::length_error: std::logic_error, std::exception; [SI]
012EBBCC 0002 std::ios_base::failure: std::system_error, std::runtime_error, std::exception; [SI]
0135F294 0001 std::ios_base: std::_Iosb<int>; [SI]
0135F520 0002 std::exception; [SI]
0135F444 0006 std::error_category; [SI]
012EBB88 0013 std::ctype<wchar_t>: struct std::ctype_base, std::locale::facet; [SI]
012EBB60 0009 std::ctype<char>: struct std::ctype_base, std::locale::facet; [SI]
0135F3EC 0008 std::codecvt<wchar_t,char,int>: std::codecvt_base, std::locale::facet; [SI]
0135F32C 0008 std::codecvt<char,char,int>: std::codecvt_base, std::locale::facet; [SI]
0135F36C 0007 std::basic_streambuf<wchar_t,std::char_traits<wchar_t>>; [SI]
0135F2AC 0007 std::basic_streambuf<char,std::char_traits<char>>; [SI]
0135F358 0001 std::basic_ostream<wchar_t,std::char_traits<wchar_t>>; [SI]
0135F29C 0001 std::basic_ostream<char,std::char_traits<char>>; [SI]
0135F428 0001 std::basic_istream<wchar_t,std::char_traits<wchar_t>>: std::ios_base, std::_Iosb<int>; [SI]
0135F418 0001 std::basic_istream<char,std::char_traits<char>>: std::ios_base, std::_Iosb<int>; [SI]
0135F360 0001 std::basic_ios<wchar_t,std::char_traits<wchar_t>>: std::ios_base, std::_Iosb<int>; [SI]
0135F2A4 0001 std::basic_ios<char,std::char_traits<char>>: std::ios_base, std::_Iosb<int>; [SI]
0135F3AC 0006 std::basic_filebuf<wchar_t,std::char_traits<wchar_t>>: std::basic_streambuf<wchar_t,std::char_traits<wchar_t>>; [SI]
0135F2EC 0006 std::basic_filebuf<char,std::char_traits<char>>: std::basic_streambuf<char,std::char_traits<char>>; [SI]
0135F54C 0002 std::bad_typeid: std::exception; [SI]
01362738 0002 std::bad_exception: std::exception; [SI]
0135F540 0002 std::bad_cast: std::exception; [SI]
012B2550 0002 std::bad_alloc: std::exception; [SI]
0135F558 0002 std::__non_rtti_object: std::bad_typeid, std::exception; [SI]
012F591C 0003 squish::SingleColourFit: squish::ColourFit; [SI]
012F290C 0003 squish::RangeFit: squish::ColourFit; [SI]
012ED408 0003 squish::ColourFit; [SI]
012F28F0 0003 squish::ClusterFit: squish::ColourFit; [SI]
0130CB78 0009 ns_MtlDataBin::CMTDValueU8Chunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130CD10 0009 ns_MtlDataBin::CMTDValueS32Chunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130CEA8 0009 ns_MtlDataBin::CMTDValueF32Chunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130D618 0009 ns_MtlDataBin::CMTDTexmapChunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130D0F8 0009 ns_MtlDataBin::CMTDRootChunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130D3D0 0009 ns_MtlDataBin::CMTDParamChunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130D68C 0009 ns_MtlDataBin::CMTDMaterialChunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130D8A0 0009 ns_MtlDataBin::CMTDHeaderChunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0130D51C 0009 ns_MtlDataBin::CMTDDataSetChunk: FSLibBin::CChunkExt, FSLibBin::CChunk; [SI]
0138F304 0003 hkxVertexVectorDataChannel: hkReferencedObject, hkBaseObject; [SI]
0138F378 0003 hkxVertexSelectionChannel: hkReferencedObject, hkBaseObject; [SI]
0138F3E8 0003 hkxVertexIntDataChannel: hkReferencedObject, hkBaseObject; [SI]
0138F494 0003 hkxVertexFloatDataChannel: hkReferencedObject, hkBaseObject; [SI]
01390424 0003 hkxVertexBuffer: hkReferencedObject, hkBaseObject; [SI]
0138E524 0003 hkxVertexAnimation: hkReferencedObject, hkBaseObject; [SI]
0138F508 0003 hkxTriangleSelectionChannel: hkReferencedObject, hkBaseObject; [SI]
0138F5D4 0003 hkxTextureInplace: hkReferencedObject, hkBaseObject; [SI]
0138F664 0003 hkxTextureFile: hkReferencedObject, hkBaseObject; [SI]
0138E694 0003 hkxSpline: hkReferencedObject, hkBaseObject; [SI]
0138F6D4 0003 hkxSparselyAnimatedString: hkReferencedObject, hkBaseObject; [SI]
0138F0F4 0003 hkxSparselyAnimatedInt: hkReferencedObject, hkBaseObject; [SI]
0138F104 0003 hkxSparselyAnimatedEnum: hkxSparselyAnimatedInt, hkReferencedObject, hkBaseObject; [SI]
0138F7BC 0003 hkxSparselyAnimatedBool: hkReferencedObject, hkBaseObject; [SI]
0138F88C 0003 hkxSkinBinding: hkReferencedObject, hkBaseObject; [SI]
0138DFD8 0003 hkxScene: hkReferencedObject, hkBaseObject; [SI]
0138F8FC 0003 hkxNodeSelectionSet: hkxAttributeHolder, hkReferencedObject, hkBaseObject; [SI]
0138E854 0003 hkxNode: hkxAttributeHolder, hkReferencedObject, hkBaseObject; [SI]
0138F9F4 0003 hkxMeshSection: hkReferencedObject, hkBaseObject; [SI]
0138DCF0 0003 hkxMesh::UserChannelInfo: hkxAttributeHolder, hkReferencedObject, hkBaseObject; [SI]
01390414 0003 hkxMesh: hkReferencedObject, hkBaseObject; [SI]
013906DC 0003 hkxMaterialShaderSet: hkReferencedObject, hkBaseObject; [SI]
0138FB6C 0003 hkxMaterialShader: hkReferencedObject, hkBaseObject; [SI]
0138FCA0 0003 hkxMaterialEffect: hkReferencedObject, hkBaseObject; [SI]
0138EF0C 0003 hkxMaterial: hkxAttributeHolder, hkReferencedObject, hkBaseObject; [SI]
0138FD3C 0003 hkxLight: hkReferencedObject, hkBaseObject; [SI]
0138FE6C 0003 hkxIndexBuffer: hkReferencedObject, hkBaseObject; [SI]
013906CC 0003 hkxEnvironment: hkReferencedObject, hkBaseObject; [SI]
0138F114 0003 hkxEnum: hkReferencedObject, hkBaseObject; [SI]
0138FEF0 0003 hkxEdgeSelectionChannel: hkReferencedObject, hkBaseObject; [SI]
0139000C 0003 hkxCamera: hkReferencedObject, hkBaseObject; [SI]
0139007C 0008 hkxBlobMeshShape: hkMeshShape, hkReferencedObject, hkBaseObject; [SI]
0139006C 0003 hkxBlob: hkReferencedObject, hkBaseObject; [SI]
0138DCE0 0003 hkxAttributeHolder: hkReferencedObject, hkBaseObject; [SI]
01390154 0003 hkxAnimatedVector: hkReferencedObject, hkBaseObject; [SI]
013901B0 0003 hkxAnimatedQuaternion: hkReferencedObject, hkBaseObject; [SI]
013901FC 0003 hkxAnimatedMatrix: hkReferencedObject, hkBaseObject; [SI]
0139023C 0003 hkxAnimatedFloat: hkReferencedObject, hkBaseObject; [SI]
013357D4 0003 hkpWorldPostSimulationListener; [SI]
01335EC4 0006 hkpWorldObject: hkReferencedObject, hkBaseObject; [SI]
01335874 0002 hkpWorldLinearCaster: hkpBroadPhaseCastCollector; [SI]
01336714 0005 hkpWorldExtension: hkReferencedObject, hkBaseObject; [SI]
013368C4 0003 hkpWorldDeletionListener; [SI]
01335880 0003 hkpWorldCinfo: hkReferencedObject, hkBaseObject; [SI]
013358C8 0003 hkpWorld: hkReferencedObject, hkBaseObject; [SI]
01337214 0023 hkpWheelConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01395D7C 0004 hkpVelocityConstraintMotor: hkpLimitedForceConstraintMotor, hkpConstraintMotor, hkReferencedObject, hkBaseObject; [SI]
013A2614 0008 hkpUnaryAction: hkpAction, hkReferencedObject, hkBaseObject; [SI]
013A6C74 0006 hkpTriggerVolume; [MI]
013A6CA0 0007 hkpTriggerVolume: hkpWorldPostSimulationListener, hkpEntityListener; [MI]
013A6C90 0003 hkpTriggerVolume: hkpEntityListener; [MI]
013A6CC0 0005 hkpTriggerVolume: hkReferencedObject, hkBaseObject, hkpContactListener, hkpWorldPostSimulationListener, hkpEntityListener; [MI]
0139BB6C 0005 hkpTriangleShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139D0D0 0007 hkpTriSampledHeightFieldCollection; [MI]
0139D0F4 0005 hkpTriSampledHeightFieldCollection: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139D244 0021 hkpTriSampledHeightFieldBvTreeShape: hkpBvTreeShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139F41C 0031 hkpTreeBroadPhase: hkpBroadPhase, hkReferencedObject, hkBaseObject; [SI]
0139D4EC 0004 hkpTransformShape: hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139CA84 0014 hkpTransformAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01335DE4 0027 hkpThinBoxMotion: hkpBoxMotion, hkpMotion, hkReferencedObject, hkBaseObject; [SI]
0139C844 0014 hkpSymmetricAgentLinearCast<hkpSphereTriangleAgent>: hkpSphereTriangleAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C8F0 0014 hkpSymmetricAgentLinearCast<hkpSphereCapsuleAgent>: hkpSphereCapsuleAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C7C0 0014 hkpSymmetricAgentLinearCast<hkpSphereBoxAgent>: hkpSphereBoxAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C510 0014 hkpSymmetricAgentLinearCast<hkpMultiSphereTriangleAgent>: hkpMultiSphereTriangleAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C5C0 0014 hkpSymmetricAgentLinearCast<hkpCapsuleTriangleAgent>: hkpCapsuleTriangleAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139B930 0003 hkpSymmetricAgentFlipCollector: hkpCdPointCollector; [SI]
0139B940 0003 hkpSymmetricAgentFlipCastCollector: hkpCdPointCollector; [SI]
0139B950 0003 hkpSymmetricAgentFlipBodyCollector: hkpCdBodyPairCollector; [SI]
0139CACC 0014 hkpSymmetricAgent<hkpTransformAgent>: hkpSymmetricAgentLinearCast<hkpTransformAgent>, hkpTransformAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C0BC 0014 hkpSymmetricAgent<hkpShapeCollectionAgent>: hkpSymmetricAgentLinearCast<hkpShapeCollectionAgent>, hkpShapeCollectionAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139CB94 0014 hkpSymmetricAgent<hkpMultiSphereAgent>: hkpSymmetricAgentLinearCast<hkpMultiSphereAgent>, hkpMultiSphereAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C13C 0014 hkpSymmetricAgent<hkpMoppAgent>: hkpSymmetricAgentLinearCast<hkpMoppAgent>, hkpMoppAgent, hkpBvTreeAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C498 0014 hkpSymmetricAgent<hkpListAgent>: hkpSymmetricAgentLinearCast<hkpListAgent>, hkpListAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139BA34 0014 hkpSymmetricAgent<hkpHeightFieldAgent>: hkpSymmetricAgentLinearCast<hkpHeightFieldAgent>, hkpHeightFieldAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C348 0014 hkpSymmetricAgent<hkpConvexListAgent>: hkpSymmetricAgentLinearCast<hkpConvexListAgent>, hkpConvexListAgent, hkpPredGskfAgent, hkpGskfAgent, hkpGskBaseAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C080 0014 hkpSymmetricAgent<hkpBvTreeStreamAgent>: hkpSymmetricAgentLinearCast<hkpBvTreeStreamAgent>, hkpBvTreeStreamAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C1C0 0014 hkpSymmetricAgent<hkpBvTreeAgent>: hkpSymmetricAgentLinearCast<hkpBvTreeAgent>, hkpBvTreeAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139BFE4 0014 hkpSymmetricAgent<hkpBvCompressedMeshAgent>: hkpSymmetricAgentLinearCast<hkpBvCompressedMeshAgent>, hkpBvCompressedMeshAgent, hkpBvTreeAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139CC2C 0014 hkpSymmetricAgent<hkpBvAgent>: hkpSymmetricAgentLinearCast<hkpBvAgent>, hkpBvAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139A78C 0022 hkpStorageSampledHeightFieldShape: hkpSampledHeightFieldShape, hkpHeightFieldShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139BD38 0007 hkpStorageMeshShape; [MI]
0139BD5C 0005 hkpStorageMeshShape: hkpMeshShape, hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139BA94 0007 hkpStorageExtendedMeshShape; [MI]
0139BAB4 0005 hkpStorageExtendedMeshShape: hkpExtendedMeshShape, hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
01337884 0023 hkpStiffSpringConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01397254 0024 hkpStiffSpringChainData: hkpConstraintChainData, hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01397368 0014 hkpStaticCompoundShapeBreakableMaterial: hkpBreakableMultiMaterial, hkpBreakableMaterial, hkReferencedObject, hkBaseObject; [SI]
0139F8E0 0005 hkpStaticCompoundShape; [MI]
0139F904 0005 hkpStaticCompoundShape: hkpBvTreeShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139BF6C 0014 hkpStaticCompoundAgent: hkpBvTreeAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01395E94 0004 hkpSpringDamperConstraintMotor: hkpLimitedForceConstraintMotor, hkpConstraintMotor, hkReferencedObject, hkBaseObject; [SI]
013A2138 0008 hkpSpringAction: hkpBinaryAction, hkpAction, hkReferencedObject, hkBaseObject; [SI]
0139C808 0014 hkpSphereTriangleAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C964 0004 hkpSphereSphereAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
013387A4 0005 hkpSphereShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0133870C 0017 hkpSphereRepShape: hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
01335D04 0027 hkpSphereMotion: hkpMotion, hkReferencedObject, hkBaseObject; [SI]
0139C8B4 0014 hkpSphereCapsuleAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139C784 0014 hkpSphereBoxAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01338E74 0007 hkpSingleShapeContainer: hkpShapeContainer; [SI]
01336620 0007 hkpSimulationIsland: hkpConstraintOwner, hkReferencedObject, hkBaseObject; [SI]
0133614C 0004 hkpSimulation: hkReferencedObject, hkBaseObject; [SI]
01335868 0002 hkpSimpleWorldRayCaster: hkpBroadPhaseCastCollector; [SI]
01390904 0019 hkpSimpleShapePhantom: hkpShapePhantom, hkpPhantom, hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
0139CCDC 0007 hkpSimpleMeshShape; [MI]
0139CCFC 0005 hkpSimpleMeshShape: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
013364CC 0025 hkpSimpleContactConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013364B0 0004 hkpSimpleConstraintContactMgr::Factory: hkpContactMgrFactory, hkReferencedObject, hkBaseObject; [SI]
01336534 0020 hkpSimpleConstraintContactMgr: hkpDynamicsContactMgr, hkpContactMgr, hkReferencedObject, hkBaseObject; [SI]
0139C2C0 0003 hkpSimpleClosestContactCollector: hkpCdPointCollector; [SI]
013973A4 0014 hkpSimpleBreakableMaterial: hkpBreakableMaterial, hkReferencedObject, hkBaseObject; [SI]
013370F4 0019 hkpShapePhantom: hkpPhantom, hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
0139AC94 0003 hkpShapeInfo: hkReferencedObject, hkBaseObject; [SI]
01338E54 0007 hkpShapeContainer; [SI]
01335748 0004 hkpShapeCollectionFilter; [SI]
0139CB1C 0014 hkpShapeCollectionAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139BC5C 0007 hkpShapeCollection; [MI]
0139BC7C 0004 hkpShapeCollection: hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
01338684 0014 hkpShapeBase: hkcdShape, hkReferencedObject, hkBaseObject; [SI]
013386C4 0017 hkpShape: hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
013A1A0C 0003 hkpSerializedDisplayRbTransforms: hkReferencedObject, hkBaseObject; [SI]
013A22DC 0003 hkpSerializedDisplayMarkerList: hkReferencedObject, hkBaseObject; [SI]
013A244C 0003 hkpSerializedDisplayMarker: hkReferencedObject, hkBaseObject; [SI]
013A8474 0002 hkpSaveContactPointsUtil::EntitySelector; [SI]
0139CF04 0022 hkpSampledHeightFieldShape: hkpHeightFieldShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
01391CE4 0023 hkpRotationalConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01336A54 0008 hkpRigidBody: hkpEntity, hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
0133649C 0004 hkpReportContactMgr::Factory: hkpContactMgrFactory, hkReferencedObject, hkBaseObject; [SI]
0133644C 0019 hkpReportContactMgr: hkpDynamicsContactMgr, hkpContactMgr, hkReferencedObject, hkBaseObject; [SI]
013A2638 0008 hkpReorientAction: hkpUnaryAction, hkpAction, hkReferencedObject, hkBaseObject; [SI]
0139AD74 0003 hkpRemoveTerminalsMoppModifier; [MI]
0139AD84 0003 hkpRemoveTerminalsMoppModifier: hkReferencedObject, hkBaseObject, hkpMoppModifier; [MI]
0139D574 0003 hkpRemoveTerminalsMoppModifier2; [MI]
0139D544 0003 hkpRemoveTerminalsMoppModifier2: hkpRemoveTerminalsMoppModifier, hkReferencedObject, hkBaseObject, hkpMoppModifier; [MI]
0133575C 0002 hkpRayShapeCollectionFilter; [SI]
01358D90 0002 hkpRayHitCollector; [SI]
0133573C 0002 hkpRayCollidableFilter; [SI]
013379E4 0023 hkpRagdollLimitsData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01337294 0023 hkpRagdollConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013921CC 0023 hkpRackAndPinionConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013378E4 0023 hkpPulleyConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013A74F0 0011 hkpProjectileGun: hkpFirstPersonGun, hkReferencedObject, hkBaseObject; [SI]
01337324 0023 hkpPrismaticConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
0139C274 0003 hkpPredGskfAgent: hkpGskfAgent, hkpGskBaseAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
013A1CF4 0003 hkpPoweredChainMapper: hkReferencedObject, hkBaseObject; [SI]
013971C4 0024 hkpPoweredChainData: hkpConstraintChainData, hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013961CC 0004 hkpPositionConstraintMotor: hkpLimitedForceConstraintMotor, hkpConstraintMotor, hkReferencedObject, hkBaseObject; [SI]
013373B4 0023 hkpPointToPlaneConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01337824 0023 hkpPointToPathConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01397B04 0019 hkpPlaneShape: hkpHeightFieldShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
013A2A2C 0005 hkpPhysicsSystemWithContacts: hkpPhysicsSystem, hkReferencedObject, hkBaseObject; [SI]
013365E8 0005 hkpPhysicsSystem: hkReferencedObject, hkBaseObject; [SI]
013A0A14 0003 hkpPhysicsData: hkReferencedObject, hkBaseObject; [SI]
013368B4 0003 hkpPhantomOverlapListener; [SI]
01335794 0003 hkpPhantomBroadPhaseListener; [MI]
013357A4 0003 hkpPhantomBroadPhaseListener: hkReferencedObject, hkBaseObject, hkpBroadPhaseListener; [MI]
0139CA48 0014 hkpPhantomAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01336674 0015 hkpPhantom: hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
013376B4 0002 hkpPairCollisionFilter; [MI]
013376E0 0002 hkpPairCollisionFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013376CC 0004 hkpPairCollisionFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013376C0 0002 hkpPairCollisionFilter: hkpRayCollidableFilter; [MI]
013376EC 0004 hkpPairCollisionFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01335808 0004 hkpNullContactMgrFactory: hkpContactMgrFactory, hkReferencedObject, hkBaseObject; [SI]
013356F4 0010 hkpNullContactMgr: hkpContactMgr, hkReferencedObject, hkBaseObject; [SI]
0133581C 0002 hkpNullCollisionFilter; [MI]
01335848 0002 hkpNullCollisionFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01335834 0004 hkpNullCollisionFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01335828 0002 hkpNullCollisionFilter: hkpRayCollidableFilter; [MI]
01335854 0004 hkpNullCollisionFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013381C4 0003 hkpNullBroadPhaseListener; [MI]
013381D4 0003 hkpNullBroadPhaseListener: hkReferencedObject, hkBaseObject, hkpBroadPhaseListener; [MI]
01338390 0014 hkpNullAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01396DCC 0003 hkpMultiThreadedSimulation::MtPhantomBroadPhaseListener: hkpBroadPhaseListener; [SI]
01396DBC 0003 hkpMultiThreadedSimulation::MtEntityEntityBroadPhaseListener: hkpBroadPhaseListener; [SI]
01396DDC 0003 hkpMultiThreadedSimulation::MtBroadPhaseBorderListener: hkpBroadPhaseListener; [SI]
01396F2C 0004 hkpMultiThreadedSimulation: hkpContinuousSimulation, hkpSimulation, hkReferencedObject, hkBaseObject; [SI]
0139C4D4 0014 hkpMultiSphereTriangleAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139D5D4 0017 hkpMultiSphereShape: hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139CB58 0014 hkpMultiSphereAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139D014 0017 hkpMultiRayShape: hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
013A2CC4 0008 hkpMouseSpringAction: hkpUnaryAction, hkpAction, hkReferencedObject, hkBaseObject; [SI]
013A7894 0009 hkpMountedBallGun: hkpBallGun, hkpFirstPersonGun, hkReferencedObject, hkBaseObject; [SI]
013A3034 0008 hkpMotorAction: hkpUnaryAction, hkpAction, hkReferencedObject, hkBaseObject; [SI]
01335C14 0027 hkpMotion: hkReferencedObject, hkBaseObject; [SI]
0139AD64 0003 hkpMoppModifier; [SI]
0139EE78 0003 hkpMoppCode: hkReferencedObject, hkBaseObject; [SI]
0139844C 0005 hkpMoppBvTreeShape: hkMoppBvTreeShapeBase, hkpBvTreeShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139C100 0014 hkpMoppAgent: hkpBvTreeAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139BDB0 0007 hkpMeshShape; [MI]
0139BDD4 0005 hkpMeshShape: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
01335B9C 0029 hkpMaxSizeMotion: hkpKeyframedRigidMotion, hkpMotion, hkReferencedObject, hkBaseObject; [SI]
0139C1FC 0010 hkpMapPointsToSubShapeContactMgr: hkpContactMgr, hkReferencedObject, hkBaseObject; [SI]
01337654 0023 hkpMalleableConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013973E0 0014 hkpListShapeBreakableMaterial: hkpBreakableMultiMaterial, hkpBreakableMaterial, hkReferencedObject, hkBaseObject; [SI]
0139BE50 0007 hkpListShape; [MI]
0139BE74 0015 hkpListShape: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139C45C 0014 hkpListAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139667C 0014 hkpLinearParametricCurve: hkpParametricCurve, hkReferencedObject, hkBaseObject; [SI]
01337434 0023 hkpLimitedHingeConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01395D68 0004 hkpLimitedForceConstraintMotor: hkpConstraintMotor, hkReferencedObject, hkBaseObject; [SI]
01335B24 0029 hkpKeyframedRigidMotion: hkpMotion, hkReferencedObject, hkBaseObject; [SI]
01337964 0023 hkpHingeLimitsData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013374B4 0023 hkpHingeConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
0139B9E8 0014 hkpHeightFieldAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
013A74B4 0007 hkpGunProjectile; [MI]
013A74D4 0006 hkpGunProjectile: hkReferencedObject, hkBaseObject, hkpContactListener; [MI]
0139DD50 0003 hkpGskfAgent: hkpGskBaseAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139DCF8 0003 hkpGskBaseAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139AEF4 0002 hkpGroupFilter; [MI]
0139AF20 0002 hkpGroupFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
0139AF0C 0004 hkpGroupFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
0139AF00 0002 hkpGroupFilter: hkpRayCollidableFilter; [MI]
0139AF2C 0005 hkpGroupFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013A31D4 0002 hkpGroupCollisionFilter; [MI]
013A3200 0002 hkpGroupCollisionFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013A31EC 0004 hkpGroupCollisionFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013A31E0 0002 hkpGroupCollisionFilter: hkpRayCollidableFilter; [MI]
013A320C 0004 hkpGroupCollisionFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013A7C90 0009 hkpGravityGun: hkpFirstPersonGun, hkReferencedObject, hkBaseObject; [SI]
013974A4 0023 hkpGenericConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
0139C2B0 0003 hkpFlagCdBodyPairCollector: hkpCdBodyPairCollector; [SI]
01335C84 0030 hkpFixedRigidMotion: hkpKeyframedRigidMotion, hkpMotion, hkReferencedObject, hkBaseObject; [SI]
01337594 0023 hkpFixedConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
0139DC64 0002 hkpFixedBufferRayHitCollector: hkpRayHitCollector; [SI]
0139DB2C 0003 hkpFixedBufferCdPointCollector: hkpCdPointCollector; [SI]
013A7DF4 0009 hkpFirstPersonGun: hkReferencedObject, hkBaseObject; [SI]
0139D05C 0007 hkpFastMeshShape; [MI]
0139D07C 0005 hkpFastMeshShape: hkpMeshShape, hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
01397504 0014 hkpExtendedMeshShapeBreakableMaterial: hkpBreakableMultiMaterial, hkpBreakableMaterial, hkReferencedObject, hkBaseObject; [SI]
0139BBE4 0007 hkpExtendedMeshShape; [MI]
0139BC04 0005 hkpExtendedMeshShape: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0133C414 0006 hkpEntityListener; [SI]
01336B84 0003 hkpEntityEntityBroadPhaseListener; [MI]
01336B94 0003 hkpEntityEntityBroadPhaseListener: hkReferencedObject, hkBaseObject, hkpBroadPhaseListener; [MI]
01335EE0 0007 hkpEntity: hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
013366E4 0003 hkpEndOfStepCallbackUtil; [MI]
013366F4 0003 hkpEndOfStepCallbackUtil: hkReferencedObject, hkBaseObject, hkpWorldPostSimulationListener; [MI]
013A3EEC 0006 hkpDisableEntityCollisionFilter; [MI]
013A3F34 0002 hkpDisableEntityCollisionFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpEntityListener; [MI]
013A3F20 0004 hkpDisableEntityCollisionFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpEntityListener; [MI]
013A3F14 0002 hkpDisableEntityCollisionFilter: hkpRayCollidableFilter, hkpEntityListener; [MI]
013A3F08 0002 hkpDisableEntityCollisionFilter: hkpEntityListener; [MI]
013A3F40 0004 hkpDisableEntityCollisionFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpEntityListener; [MI]
01337534 0023 hkpDeformableFixedConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01397590 0007 hkpDeferredConstraintOwner: hkpConstraintOwner, hkReferencedObject, hkBaseObject; [SI]
0139680C 0006 hkpDefaultWorldMemoryWatchDog: hkWorldMemoryAvailableWatchDog, hkReferencedObject, hkBaseObject; [SI]
0133676C 0006 hkpDefaultWorldMaintenanceMgr: hkpWorldMaintenanceMgr, hkReferencedObject, hkBaseObject; [SI]
0139F4DC 0008 hkpDefaultToiResourceMgr: hkpToiResourceMgr, hkReferencedObject, hkBaseObject; [SI]
01335768 0004 hkpDefaultConvexListFilter: hkpConvexListFilter, hkReferencedObject, hkBaseObject; [SI]
013A4104 0003 hkpDashpotAction: hkpBinaryAction, hkpAction, hkReferencedObject, hkBaseObject; [SI]
01397C9C 0005 hkpCylinderShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139D7AC 0005 hkpConvexVerticesShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139B354 0004 hkpConvexVerticesConnectivity: hkReferencedObject, hkBaseObject; [SI]
0139BB1C 0005 hkpConvexTranslateShape: hkpConvexTransformShapeBase, hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
01338EB4 0018 hkpConvexTransformShapeBase: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139D854 0005 hkpConvexTransformShape: hkpConvexTransformShapeBase, hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
01338754 0018 hkpConvexShape: hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139EF8C 0003 hkpConvexPieceStreamData: hkReferencedObject, hkBaseObject; [SI]
0139E118 0007 hkpConvexPieceShape; [MI]
0139E13C 0005 hkpConvexPieceShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139D308 0007 hkpConvexPieceMeshShape; [MI]
0139D32C 0005 hkpConvexPieceMeshShape: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139D8BC 0007 hkpConvexListShape; [MI]
0139D8DC 0005 hkpConvexListShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139C2D0 0014 hkpConvexListAgent: hkpPredGskfAgent, hkpGskfAgent, hkpGskBaseAgent, hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01397054 0004 hkpContinuousSimulation: hkpSimulation, hkReferencedObject, hkBaseObject; [SI]
012D447C 0007 hkpContactListener; [SI]
01336600 0007 hkpConstraintOwner: hkReferencedObject, hkBaseObject; [SI]
01395D54 0004 hkpConstraintMotor: hkReferencedObject, hkBaseObject; [SI]
013357E4 0007 hkpConstraintListener; [SI]
0133674C 0007 hkpConstraintInstance: hkReferencedObject, hkBaseObject; [SI]
01337030 0007 hkpConstraintCollisionFilter; [MI]
01337010 0002 hkpConstraintCollisionFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpConstraintListener; [MI]
01336FFC 0004 hkpConstraintCollisionFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpConstraintListener; [MI]
01336FF0 0002 hkpConstraintCollisionFilter: hkpRayCollidableFilter, hkpConstraintListener; [MI]
0133701C 0004 hkpConstraintCollisionFilter: hkpPairCollisionFilter, hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpConstraintListener; [MI]
01336FE4 0002 hkpConstraintCollisionFilter: hkpConstraintListener; [MI]
013968F8 0008 hkpConstraintChainInstanceAction: hkpAction, hkReferencedObject, hkBaseObject; [SI]
013969DC 0007 hkpConstraintChainInstance: hkpConstraintInstance, hkReferencedObject, hkBaseObject; [SI]
013A427C 0007 hkpConstrainedSystemFilter; [MI]
013A42C8 0002 hkpConstrainedSystemFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpConstraintListener; [MI]
013A42B4 0004 hkpConstrainedSystemFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpConstraintListener; [MI]
013A42A8 0002 hkpConstrainedSystemFilter: hkpRayCollidableFilter, hkpConstraintListener; [MI]
013A429C 0002 hkpConstrainedSystemFilter: hkpConstraintListener; [MI]
013A42D4 0004 hkpConstrainedSystemFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter, hkpConstraintListener; [MI]
0139A90C 0022 hkpCompressedSampledHeightFieldShape: hkpSampledHeightFieldShape, hkpHeightFieldShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139CF60 0007 hkpCompressedMeshShape; [MI]
0139CF84 0005 hkpCompressedMeshShape: hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
01397714 0002 hkpCollisionFilterList; [MI]
01397740 0002 hkpCollisionFilterList: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
0139772C 0004 hkpCollisionFilterList: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01397720 0002 hkpCollisionFilterList: hkpRayCollidableFilter; [MI]
0139774C 0004 hkpCollisionFilterList: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01338114 0002 hkpCollisionFilter; [MI]
01338140 0002 hkpCollisionFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
0133812C 0004 hkpCollisionFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01338120 0002 hkpCollisionFilter: hkpRayCollidableFilter; [MI]
0133814C 0004 hkpCollisionFilter: hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
013382CC 0003 hkpCollisionDispatcher: hkReferencedObject, hkBaseObject; [SI]
01335A54 0007 hkpCollisionCallbackUtil; [MI]
01335A74 0005 hkpCollisionCallbackUtil: hkpWorldExtension, hkReferencedObject, hkBaseObject, hkpConstraintListener; [MI]
01335720 0002 hkpCollidableCollidableFilter; [SI]
01393BEC 0023 hkpCogWheelConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
01358D9C 0002 hkpClosestRayHitCollector: hkpRayHitCollector; [SI]
01337154 0003 hkpClosestCdPointCollector: hkpCdPointCollector; [SI]
01357394 0008 hkpCharacterRigidBodyListener: hkReferencedObject, hkBaseObject; [SI]
0133C440 0003 hkpCharacterRigidBody; [MI]
0133C450 0006 hkpCharacterRigidBody: hkpWorldPostSimulationListener; [MI]
0133C46C 0004 hkpCharacterRigidBody: hkReferencedObject, hkBaseObject, hkpEntityListener, hkpWorldPostSimulationListener; [MI]
013A6370 0003 hkpCharacterProxyCinfo: hkpCharacterControllerCinfo, hkReferencedObject, hkBaseObject; [SI]
01335E54 0027 hkpCharacterMotion: hkpMotion, hkReferencedObject, hkBaseObject; [SI]
01357384 0003 hkpCharacterControllerCinfo: hkReferencedObject, hkBaseObject; [SI]
01337144 0003 hkpCdPointCollector; [SI]
0139B920 0003 hkpCdBodyPairCollector; [SI]
0139C584 0014 hkpCapsuleTriangleAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
013978A4 0005 hkpCapsuleShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139C61C 0004 hkpCapsuleCapsuleAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
01396B7C 0004 hkpCallbackConstraintMotor: hkpLimitedForceConstraintMotor, hkpConstraintMotor, hkReferencedObject, hkBaseObject; [SI]
01396C1C 0019 hkpCachingShapePhantom: hkpShapePhantom, hkpPhantom, hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
0139C044 0014 hkpBvTreeStreamAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139CC6C 0020 hkpBvTreeShape: hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
0139BF30 0014 hkpBvTreeAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139D92C 0017 hkpBvShape: hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
013A0044 0007 hkpBvCompressedMeshShape; [MI]
013A0064 0020 hkpBvCompressedMeshShape: hkpBvTreeShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0139BFA8 0014 hkpBvCompressedMeshAgent: hkpBvTreeAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0139CBD0 0014 hkpBvAgent: hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
0133572C 0003 hkpBroadPhaseListener; [SI]
0133577C 0002 hkpBroadPhaseCastCollector; [SI]
013357B4 0003 hkpBroadPhaseBorderListener; [MI]
013357C4 0003 hkpBroadPhaseBorderListener: hkReferencedObject, hkBaseObject, hkpBroadPhaseListener; [MI]
013368D4 0003 hkpBroadPhaseBorder; [MI]
013368E4 0003 hkpBroadPhaseBorder: hkpWorldPostSimulationListener; [MI]
013368F4 0003 hkpBroadPhaseBorder: hkpPhantomOverlapListener, hkpWorldPostSimulationListener; [MI]
01336904 0005 hkpBroadPhaseBorder: hkReferencedObject, hkBaseObject, hkpWorldDeletionListener, hkpPhantomOverlapListener, hkpWorldPostSimulationListener; [MI]
01338094 0031 hkpBroadPhase: hkReferencedObject, hkBaseObject; [SI]
01396CDC 0003 hkpBreakableShape: hkReferencedObject, hkBaseObject; [SI]
01397188 0014 hkpBreakableMultiMaterial: hkpBreakableMaterial, hkReferencedObject, hkBaseObject; [SI]
0139713C 0014 hkpBreakableMaterial: hkReferencedObject, hkBaseObject; [SI]
01337A74 0023 hkpBreakableConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
0139123C 0003 hkpBreakableBody::Controller: hkReferencedObject, hkBaseObject; [SI]
01397A94 0005 hkpBoxShape: hkpConvexShape, hkpSphereRepShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
01335D74 0027 hkpBoxMotion: hkpMotion, hkReferencedObject, hkBaseObject; [SI]
0139C9BC 0006 hkpBoxBoxAgent: hkpIterativeLinearCastAgent, hkpCollisionAgent, hkReferencedObject, hkBaseObject; [SI]
013A2114 0008 hkpBinaryAction: hkpAction, hkReferencedObject, hkBaseObject; [SI]
01397304 0024 hkpBallSocketChainData: hkpConstraintChainData, hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013A8244 0009 hkpBallGun: hkpFirstPersonGun, hkReferencedObject, hkBaseObject; [SI]
013375F4 0023 hkpBallAndSocketConstraintData: hkpConstraintData, hkReferencedObject, hkBaseObject; [SI]
013A69AC 0008 hkpAngularDashpotAction: hkpBinaryAction, hkpAction, hkReferencedObject, hkBaseObject; [SI]
01356E84 0003 hkpAllCdPointCollector: hkpCdPointCollector; [SI]
013968D4 0008 hkpAction: hkReferencedObject, hkBaseObject; [SI]
013370B4 0015 hkpAabbPhantom: hkpPhantom, hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
0139B884 0031 hkp3AxisSweep: hkpBroadPhase, hkReferencedObject, hkBaseObject; [SI]
013DC40C 0003 hkgpTriangulatorType<hkContainerHeapAllocator,hkgpTriangulatorBase::VertexBase,hkgpTriangulatorBase::TriangleBase,hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkgpTriangulatorBase::SparseEdgeDataPolicy<hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkContainerHeapAllocator>,-1,4,15,0>: hkgpTriangulatorBase, hkReferencedObject, hkBaseObject; [SI]
013DC170 0003 hkgpMesh::IConvexOverlap; [SI]
013DC0F4 0004 hkgpMesh::IConvexOverlap::IConvexShape; [SI]
013DC324 0004 hkgpMesh: hkgpAbstractMesh<hkgpMeshBase::Edge,hkgpMeshBase::Vertex,hkgpMeshBase::Triangle,hkContainerHeapAllocator>, hkReferencedObject, hkBaseObject; [SI]
013DC48C 0004 hkgpIndexedMesh: hkgpAbstractMesh<hkgpIndexedMeshDefinitions::Edge,hkgpIndexedMeshDefinitions::Vertex,hkgpIndexedMeshDefinitions::Triangle,hkContainerHeapAllocator>, hkReferencedObject, hkBaseObject; [SI]
013DBA4C 0003 hkgpConvexHull: hkReferencedObject, hkBaseObject; [SI]
013DC310 0004 hkgpAbstractMesh<hkgpTriangulatorType<hkContainerHeapAllocator,hkgpTriangulatorBase::VertexBase,hkgpTriangulatorBase::TriangleBase,hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkgpTriangulatorBase::SparseEdgeDataPolicy<hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkContainerHeapAllocator>,-1,4,15,0>::Edge,hkgpTriangulatorType<hkContainerHeapAllocator,hkgpTriangulatorBase::VertexBase,hkgpTriangulatorBase::TriangleBase,hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkgpTriangulatorBase::SparseEdgeDataPolicy<hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkContainerHeapAllocator>,-1,4,15,0>::Vertex,hkgpTriangulatorType<hkContainerHeapAllocator,hkgpTriangulatorBase::VertexBase,hkgpTriangulatorBase::TriangleBase,hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkgpTriangulatorBase::SparseEdgeDataPolicy<hkgpTriangulatorBase::DefaultEdgeData<hkContainerHeapAllocator>,hkContainerHeapAllocator>,-1,4,15,0>::Triangle,: hkRe
013DC1DC 0004 hkgpAbstractMesh<hkgpMeshBase::Edge,hkgpMeshBase::Vertex,hkgpMeshBase::Triangle,hkContainerHeapAllocator>: hkReferencedObject, hkBaseObject; [SI]
013DBCD0 0004 hkgpAbstractMesh<hkgpIndexedMeshDefinitions::Edge,hkgpIndexedMeshDefinitions::Vertex,hkgpIndexedMeshDefinitions::Triangle,hkContainerHeapAllocator>: hkReferencedObject, hkBaseObject; [SI]
013DB9FC 0004 hkgpAbstractMesh<hkgpConvexHullImpl::Edge,hkgpConvexHullImpl::Vertex,hkgpConvexHullImpl::Triangle,hkContainerHeapAllocator>: hkReferencedObject, hkBaseObject; [SI]
01338674 0003 hkcdShape: hkReferencedObject, hkBaseObject; [SI]
013BC394 0002 hkcdGskBase::ShapeInterface; [SI]
013A8FDC 0019 hkaSplineCompressedAnimation: hkaAnimation, hkReferencedObject, hkBaseObject; [SI]
0133CC54 0003 hkaSkeletonMapper: hkReferencedObject, hkBaseObject; [SI]
0133D4FC 0003 hkaSkeleton: hkReferencedObject, hkBaseObject; [SI]
013A9DBC 0019 hkaReferencePoseAnimation: hkaAnimation, hkReferencedObject, hkBaseObject; [SI]
01358D84 0002 hkaRagdollRaycastInterface; [SI]
013AB6B4 0004 hkaRagdollInstance: hkReferencedObject, hkBaseObject; [SI]
013A9664 0019 hkaQuantizedAnimation: hkaAnimation, hkReferencedObject, hkBaseObject; [SI]
013AAE2C 0019 hkaPredictiveCompressedAnimation: hkaAnimation, hkReferencedObject, hkBaseObject; [SI]
013AB1D4 0008 hkaParameterizedReferenceFrame: hkaDefaultAnimatedReferenceFrame, hkaAnimatedReferenceFrame, hkReferencedObject, hkBaseObject; [SI]
013A9F24 0006 hkaParameterizedAnimationReferenceFrame: hkaDefaultAnimatedReferenceFrame, hkaAnimatedReferenceFrame, hkReferencedObject, hkBaseObject; [SI]
0133D704 0003 hkaMirroredSkeleton: hkReferencedObject, hkBaseObject; [SI]
0133D730 0003 hkaMeshBinding: hkReferencedObject, hkBaseObject; [SI]
013A9FC4 0019 hkaInterleavedUncompressedAnimation: hkaAnimation, hkReferencedObject, hkBaseObject; [SI]
013AA254 0003 hkaFootstepAnalysisInfoContainer: hkReferencedObject, hkBaseObject; [SI]
013AB080 0003 hkaFootstepAnalysisInfo: hkReferencedObject, hkBaseObject; [SI]
013AB1F8 0008 hkaDirectionalReferenceFrame: hkaParameterizedReferenceFrame, hkaDefaultAnimatedReferenceFrame, hkaAnimatedReferenceFrame, hkReferencedObject, hkBaseObject; [SI]
013AB674 0003 hkaDetectRagdollPenetration: hkReferencedObject, hkBaseObject; [SI]
0133C71C 0003 hkaDefaultAnimationControlMapperData: hkReferencedObject, hkBaseObject; [SI]
0133C6D4 0017 hkaDefaultAnimationControl: hkaAnimationControl, hkReferencedObject, hkBaseObject; [SI]
013A9F08 0006 hkaDefaultAnimatedReferenceFrame: hkaAnimatedReferenceFrame, hkReferencedObject, hkBaseObject; [SI]
0133D06C 0003 hkaBoneAttachment: hkReferencedObject, hkBaseObject; [SI]
013AA434 0003 hkaAnimationPreviewColorContainer: hkReferencedObject, hkBaseObject; [SI]
0133C4A8 0002 hkaAnimationControlListener; [SI]
0133C9DC 0017 hkaAnimationControl: hkReferencedObject, hkBaseObject; [SI]
0133C99C 0003 hkaAnimationContainer: hkReferencedObject, hkBaseObject; [SI]
0133D16C 0003 hkaAnimationBinding: hkReferencedObject, hkBaseObject; [SI]
013A8F8C 0019 hkaAnimation: hkReferencedObject, hkBaseObject; [SI]
0133C500 0002 hkaAnimatedSkeleton; [MI]
0133C50C 0010 hkaAnimatedSkeleton: hkReferencedObject, hkBaseObject, hkaAnimationControlListener; [MI]
013AB248 0008 hkaAngularReferenceFrame: hkaParameterizedReferenceFrame, hkaDefaultAnimatedReferenceFrame, hkaAnimatedReferenceFrame, hkReferencedObject, hkBaseObject; [SI]
0133564C 0007 hkVtableClassRegistry: hkReferencedObject, hkBaseObject, hkSingleton<hkVtableClassRegistry>; [MI]
013355C8 0008 hkTypeInfoRegistry: hkReferencedObject, hkBaseObject, hkSingleton<hkTypeInfoRegistry>; [MI]
01388B9C 0003 hkTraceStream: hkReferencedObject, hkBaseObject, hkSingleton<hkTraceStream>; [MI]
0138C514 0012 hkThreadMemory: hkMemoryAllocator; [SI]
013350E0 0010 hkStdioStreamWriter: hkStreamWriter, hkReferencedObject, hkBaseObject; [SI]
01335148 0012 hkStdioStreamReader: hkSeekableStreamReader, hkStreamReader, hkReferencedObject, hkBaseObject; [SI]
0138D370 0011 hkStatsAllocator: hkMemoryAllocator; [SI]
01335684 0006 hkStaticClassNameRegistry: hkClassNameRegistry, hkReferencedObject, hkBaseObject; [SI]
0133496C 0003 hkStackTracer: hkReferencedObject, hkBaseObject, hkSingleton<hkStackTracer>; [MI]
0138D340 0011 hkSolverAllocator: hkMemoryAllocator; [SI]
0133507C 0009 hkSocket::WriterAdapter: hkStreamWriter, hkReferencedObject, hkBaseObject; [SI]
01335048 0012 hkSocket::ReaderAdapter: hkStreamReader, hkReferencedObject, hkBaseObject; [SI]
013350A4 0012 hkSocket: hkReferencedObject, hkBaseObject; [SI]
01388E24 0015 hkSimpleLocalFrame: hkLocalFrame, hkReferencedObject, hkBaseObject; [SI]
0138DAE4 0002 hkResourceMap; [SI]
013881A4 0003 hkRegisterCheckUtil: hkReferencedObject, hkBaseObject, hkSingleton<hkRegisterCheckUtil>; [MI]
01333D00 0003 hkReferencedObjectLock: hkReferencedObject, hkBaseObject, hkSingleton<hkReferencedObjectLock>; [MI]
01333CF0 0003 hkReferencedObject: hkBaseObject; [SI]
0138D330 0003 hkRefCountedProperties: hkReferencedObject, hkBaseObject; [SI]
01334D80 0003 hkOstream: hkReferencedObject, hkBaseObject; [SI]
01334724 0003 hkOArchive: hkReferencedObject, hkBaseObject; [SI]
01334BE8 0006 hkNativeFileSystem: hkFileSystem, hkReferencedObject, hkBaseObject, hkSingleton<hkFileSystem>; [MI]
013983F4 0019 hkMoppBvTreeShapeBase: hkpBvTreeShape, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject; [SI]
01334DA8 0010 hkMemoryTrackStreamWriter: hkStreamWriter, hkReferencedObject, hkBaseObject; [SI]
01334D30 0012 hkMemoryTrackStreamReader: hkStreamReader, hkReferencedObject, hkBaseObject; [SI]
01333C74 0027 hkMemorySystem; [SI]
0138DBDC 0014 hkMemoryResourceHandle: hkResourceHandle, hkResourceBase, hkReferencedObject, hkBaseObject; [SI]
0138DC1C 0016 hkMemoryResourceContainer: hkResourceContainer, hkResourceBase, hkReferencedObject, hkBaseObject; [SI]
01334004 0011 hkMemoryAllocator; [SI]
01388E14 0003 hkLocalFrameGroup: hkReferencedObject, hkBaseObject; [SI]
01334144 0011 hkLifoAllocator: hkMemoryAllocator; [SI]
0138C8C8 0011 hkLargeBlockAllocator: hkMemoryAllocator, struct hkMemoryAllocator::ExtendedInterface; [MI]
0139B914 0002 hkHeightFieldRayForwardingCollector: hkpRayHitCollector; [SI]
0138C734 0027 hkFreeListMemorySystem: hkMemorySystem; [SI]
0138C86C 0012 hkFreeListAllocator: hkMemoryAllocator, struct hkMemoryAllocator::ExtendedInterface; [MI]
0138C814 0011 hkFixedSizeAllocator: hkMemoryAllocator; [SI]
01334E0C 0003 hkErrStream: hkOstream, hkReferencedObject, hkBaseObject; [SI]
013355EC 0011 hkDynamicClassNameRegistry: hkClassNameRegistry, hkReferencedObject, hkBaseObject; [SI]
01334C24 0004 hkDummySingleton: hkReferencedObject, hkBaseObject, hkSingleton<hkDummySingleton>; [MI]
0133501C 0010 hkDefaultError: hkError, hkReferencedObject, hkBaseObject, hkSingleton<hkError>; [MI]
0133561C 0011 hkDefaultClassNameRegistry: hkDynamicClassNameRegistry, hkClassNameRegistry, hkReferencedObject, hkBaseObject, hkSingleton<hkDefaultClassNameRegistry>; [MI]
013355A4 0008 hkDefaultBuiltinTypeRegistry: hkBuiltinTypeRegistry, hkReferencedObject, hkBaseObject, hkSingleton<hkBuiltinTypeRegistry>; [MI]
01334104 0009 hkCrc32StreamWriter: hkCrcStreamWriter<unsigned int,3988292384>, hkStreamWriter, hkReferencedObject, hkBaseObject; [SI]
0138C928 0011 hkCpuThreadPool: hkThreadPool, hkReferencedObject, hkBaseObject; [SI]
013891B0 0012 hkCpuJobThreadPool: hkJobThreadPool, hkThreadPool, hkReferencedObject, hkBaseObject; [SI]
0138DBD0 0002 hkContainerResourceMap: hkResourceMap; [SI]
013AD1FC 0015 hkClothBroadPhasePhantom: hkpAabbPhantom, hkpPhantom, hkpWorldObject, hkReferencedObject, hkBaseObject; [SI]
01334CF0 0009 hkBufferedStreamWriter: hkStreamWriter, hkReferencedObject, hkBaseObject; [SI]
01335110 0013 hkBufferedStreamReader: hkStreamReader, hkReferencedObject, hkBaseObject; [SI]
013351CC 0012 hkBsdSocket: hkSocket, hkReferencedObject, hkBaseObject; [SI]
01333CE4 0002 hkBaseObject; [SI]
01334734 0010 hkArrayStreamWriter: hkStreamWriter, hkReferencedObject, hkBaseObject; [SI]
013906EC 0003 hkAlignSceneToNodeOptions: hkReferencedObject, hkBaseObject; [SI]
0133DE84 0006 hclWorldListener; [SI]
0133DF18 0003 hclWorld: hkReferencedObject, hkBaseObject; [SI]
013B9094 0003 hclVolumeConstraintMxInstanceData: hkReferencedObject, hkBaseObject; [SI]
013AF18C 0008 hclVolumeConstraintMx: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B91F4 0003 hclVolumeConstraintInstanceData: hkReferencedObject, hkBaseObject; [SI]
013AF424 0009 hclVolumeConstraint: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
0133E924 0012 hclUpdateSomeVertexFramesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133EB10 0012 hclUpdateAllVertexFramesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013AF9D4 0009 hclTransitionConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B7530 0003 hclTransitionConstraintInstanceData: hkReferencedObject, hkBaseObject; [SI]
013B4844 0004 hclTransformSetDefinition: hkReferencedObject, hkBaseObject; [SI]
013571C0 0005 hclTransformSet: hkReferencedObject, hkBaseObject; [SI]
013AE028 0006 hclTaperedCapsuleShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
013AFD1C 0009 hclStretchLinkConstraintSetMx: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013AFE94 0009 hclStretchLinkConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B4C9C 0005 hclStaticShadowBufferDefinition: hclBufferDefinition, hkReferencedObject, hkBaseObject; [SI]
013B7274 0009 hclStaticShadowBuffer: hclBuffer, hkReferencedObject, hkBaseObject; [SI]
013B0094 0009 hclStandardLinkConstraintSetMx: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B0214 0009 hclStandardLinkConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013AD9B4 0006 hclSphereShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
0133F340 0012 hclSkinOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013403A0 0005 hclSimulateOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013B5054 0006 hclSimpleWindAction: hclAction, hkReferencedObject, hkBaseObject; [SI]
0133FD68 0012 hclSimpleMeshBoneDeformOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013B50D8 0003 hclSimClothPose: hkReferencedObject, hkBaseObject; [SI]
0133DD74 0003 hclSimClothInstance: hkReferencedObject, hkBaseObject; [SI]
0133E094 0003 hclSimClothData: hkReferencedObject, hkBaseObject; [SI]
013B51CC 0005 hclShadowBufferDefinition: hclBufferDefinition, hkReferencedObject, hkBaseObject; [SI]
013B73A4 0009 hclShadowBuffer: hclBuffer, hkReferencedObject, hkBaseObject; [SI]
013B52A0 0005 hclScratchBufferDefinition: hclBufferDefinition, hkReferencedObject, hkBaseObject; [SI]
013B73CC 0009 hclScratchBuffer: hclBuffer, hkReferencedObject, hkBaseObject; [SI]
0133F850 0012 hclRecalculateSomeNormalsOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133FA14 0012 hclRecalculateAllNormalsOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133E1D4 0006 hclPointContactPlanesShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
013ADE44 0006 hclPlaneShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
013AD23C 0006 hclPhysicsClothWorld; [MI]
013AD31C 0003 hclPhysicsClothWorld::ClothCollidables: hkReferencedObject, hkBaseObject; [SI]
013AD258 0006 hclPhysicsClothWorld: hclWorldListener, hkpEntityListener; [MI]
0133EBB8 0012 hclOutputConvertOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133E8D4 0012 hclOperator: hkReferencedObject, hkBaseObject; [SI]
0133F084 0012 hclObjectSpaceSkinPOperator: hclObjectSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133EF78 0012 hclObjectSpaceSkinPNTOperator: hclObjectSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133EEF4 0012 hclObjectSpaceSkinPNTBOperator: hclObjectSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F004 0012 hclObjectSpaceSkinPNOperator: hclObjectSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133FBCC 0012 hclObjectSpaceSkinOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F5A0 0012 hclObjectSpaceMeshMeshDeformPOperator: hclObjectSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F464 0012 hclObjectSpaceMeshMeshDeformPNTOperator: hclObjectSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F3C4 0012 hclObjectSpaceMeshMeshDeformPNTBOperator: hclObjectSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F500 0012 hclObjectSpaceMeshMeshDeformPNOperator: hclObjectSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
01340570 0012 hclObjectSpaceMeshMeshDeformOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133EDE4 0012 hclMoveParticlesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
01340068 0012 hclMeshMeshDeformOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133FEF0 0012 hclMeshBoneDeformOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013B233C 0009 hclLocalRangeConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
0133EC54 0012 hclInputConvertOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013B2504 0009 hclHingeConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
0133FB98 0012 hclGatherSomeVerticesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133FB34 0012 hclGatherAllVerticesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133FAB0 0012 hclCopyVerticesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013AE194 0006 hclConvexHeightFieldShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
013ADC74 0006 hclConvexGeometryShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
013AE1B0 0009 hclConstraintSet: hkReferencedObject, hkBaseObject; [SI]
013B286C 0009 hclCompressibleLinkConstraintSetMx: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B2A1C 0009 hclCompressibleLinkConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B6F04 0003 hclCollisionTriangles: hkReferencedObject, hkBaseObject; [SI]
013B6DF4 0003 hclCollisionConvexes: hkReferencedObject, hkBaseObject; [SI]
0133DD54 0003 hclCollidable: hkReferencedObject, hkBaseObject; [SI]
013B2C4C 0003 hclClothState: hkReferencedObject, hkBaseObject; [SI]
0133DC1C 0003 hclClothInstance: hkReferencedObject, hkBaseObject; [SI]
013AE914 0003 hclClothData: hkReferencedObject, hkBaseObject; [SI]
013ADAF4 0006 hclCapsuleShape: hclShape, hkReferencedObject, hkBaseObject; [SI]
013B4C84 0005 hclBufferDefinition: hkReferencedObject, hkBaseObject; [SI]
0133E0A4 0009 hclBuffer: hkReferencedObject, hkBaseObject; [SI]
0133F250 0012 hclBoneSpaceSkinPOperator: hclBoneSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F178 0012 hclBoneSpaceSkinPNTOperator: hclBoneSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F108 0012 hclBoneSpaceSkinPNTBOperator: hclBoneSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F1E4 0012 hclBoneSpaceSkinPNOperator: hclBoneSpaceSkinOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133FC00 0012 hclBoneSpaceSkinOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F7B4 0012 hclBoneSpaceMeshMeshDeformPOperator: hclBoneSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F6AC 0012 hclBoneSpaceMeshMeshDeformPNTOperator: hclBoneSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F624 0012 hclBoneSpaceMeshMeshDeformPNTBOperator: hclBoneSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
0133F730 0012 hclBoneSpaceMeshMeshDeformPNOperator: hclBoneSpaceMeshMeshDeformOperator, hclOperator, hkReferencedObject, hkBaseObject; [SI]
013406F4 0012 hclBoneSpaceMeshMeshDeformOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013B364C 0009 hclBonePlanesConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
0133EE44 0012 hclBlendSomeVerticesOperator: hclOperator, hkReferencedObject, hkBaseObject; [SI]
013B3D4C 0009 hclBendStiffnessConstraintSetMx: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B3F7C 0009 hclBendStiffnessConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B4254 0009 hclBendLinkConstraintSetMx: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
013B43EC 0009 hclBendLinkConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
01341080 0009 hclAntiPinchConstraintSet: hclConstraintSet, hkReferencedObject, hkBaseObject; [SI]
01341070 0003 hclAntiPinchConstraintInstanceData: hkReferencedObject, hkBaseObject; [SI]
013AE35C 0006 hclAction: hkReferencedObject, hkBaseObject; [SI]
01349BC8 0004 google_custom_ns::protobuf::io::ZeroCopyOutputStream; [SI]
01349CFC 0004 google_custom_ns::protobuf::io::ArrayOutputStream: google_custom_ns::protobuf::io::ZeroCopyOutputStream; [SI]
0134922C 0002 google_custom_ns::protobuf::internal::FunctionClosure0: google_custom_ns::protobuf::Closure; [SI]
01349614 0012 google_custom_ns::protobuf::MessageLite; [SI]
01349274 0002 google_custom_ns::protobuf::FatalException: std::exception; [SI]
01349220 0002 google_custom_ns::protobuf::Closure; [SI]
012E3A14 0002 dantelion2::DLPanicException: std::exception; [SI]
013A848C 0002 `anonymous namespace'::hkEntitySelectorListed: hkpSaveContactPointsUtil::EntitySelector; [SI]
013A8480 0002 `anonymous namespace'::hkEntitySelectorAll: hkpSaveContactPointsUtil::EntitySelector; [SI]
012BDD20 0002 `anonymous namespace'::WorkerThreadHavokInitializer: MtTaskWorkerThreadCallback; [SI]
012BDD2C 0002 `anonymous namespace'::WorkerThreadHavokFinalizer: MtTaskWorkerThreadCallback; [SI]
012C6DF8 0013 `anonymous namespace'::WaitGuestWarpFinished: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6F0C 0013 `anonymous namespace'::WaitGuestDisconnect: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C55B0 0013 `anonymous namespace'::WaitFadeoutJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6E30 0013 `anonymous namespace'::WaitDuelEnd: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
0134CEDC 0002 `anonymous namespace'::TransformKeyProvider: MovieSequencer::IMQBTransformKey; [SI]
012E38FC 0026 `anonymous namespace'::TemporaryAllocator: DLKR::DLAllocator; [SI]
01350E10 0001 `anonymous namespace'::TaskStartMsg: DLKR::DLThreadMessage; [SI]
01350E18 0001 `anonymous namespace'::TaskCallbackMsg: DLKR::DLThreadMessage; [SI]
0134CEC4 0002 `anonymous namespace'::TargetTransformKeyProvider: MovieSequencer::IMQBTransformKey; [SI]
0134C6A8 0002 `anonymous namespace'::SingleFileLoadTask: MtTaskItem; [SI]
012BD04C 0004 `anonymous namespace'::ShowMessageJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012C6E68 0013 `anonymous namespace'::ReturnMyWorld: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5934 0009 `anonymous namespace'::NetJobSequenceAbortOnDead; [MI]
012C595C 0013 `anonymous namespace'::NetJobSequenceAbortOnDead: NetSvrJobSequence, INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
01356EFC 0003 `anonymous namespace'::MyCdPointCollector: hkpAllCdPointCollector, hkpCdPointCollector; [SI]
012C6F44 0013 `anonymous namespace'::LeaveSession: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6FB0 0013 `anonymous namespace'::GoDuelField: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012D797C 0003 `anonymous namespace'::GameEntityWorkerThreadEventHandler: MtTaskWorkerThreadEventHandler; [SI]
012DDCD4 0003 `anonymous namespace'::DrawTaskWorkerThreadEventHandler: MtTaskWorkerThreadEventHandler; [SI]
012B3A7C 0017 `_CreateInventoryCommandJob'::`5'::CustomResource: FrontendEx::FexCommandSelectDialog::CustomResourceProxy, FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B86A4 0017 `_CreateFuelCustomResourceProxy'::`2'::CustomResource: FrontendEx::FexCommandSelectDialog::CustomResourceProxy, FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B2354 0017 `_CreateCotextMenuResource'::`2'::CustomResource: FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012C6BD0 0013 `NetSvrVisitorInterface::RequestVisit'::`5'::NetSvrVisitJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6B78 0013 `NetSvrVisitorInterface::RejectVisit'::`5'::NetSvrRejectVisitJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6B40 0013 `NetSvrVisitorInterface::GetVisitorList'::`9'::NetSvrGetVisitorListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6740 0013 `NetSvrSummonSignInterface::UpdateSummonSign'::`9'::NetSvrUpdateSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C685C 0013 `NetSvrSummonSignInterface::SummonSummonSign'::`9'::NetSvrSummonSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6778 0013 `NetSvrSummonSignInterface::RemoveSummonSign'::`9'::NetSvrRemoveSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C67B0 0013 `NetSvrSummonSignInterface::RejectSummonSign'::`9'::NetSvrRejectSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6894 0013 `NetSvrSummonSignInterface::GetSummonSignList'::`9'::NetSvrGetSummonSignListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6824 0013 `NetSvrSummonSignInterface::CreateSummonSign'::`9'::NetSvrCreateSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6674 0013 `NetSvrPlayerInterface::UpdateLoginPlayerCharacter'::`9'::NetSvrUpdateLoginPlayerCharacterJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C663C 0013 `NetSvrPlayerInterface::GetRightMatchingArea'::`9'::NetSvrGetRightMatchingArea: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6604 0013 `NetSvrPlayerInterface::GetLoginPlayerCharacter'::`5'::NetSvrGetLoginPlayerCharacter: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C61CC 0013 `NetSvrMirrorKnightSignInterface::UpdateSummonSign'::`9'::NetSvrUpdateSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6204 0013 `NetSvrMirrorKnightSignInterface::RemoveSummonSign'::`9'::NetSvrRemoveSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C623C 0013 `NetSvrMirrorKnightSignInterface::RejectSummonSign'::`9'::NetSvrRejectSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C62E4 0013 `NetSvrMirrorKnightSignInterface::CreateSummonSign'::`5'::NetSvrCreateSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C631C 0013 `NetSvrMirrorKnightSignInterface::CreateSummonMirrorKnightSignJob'::`5'::NetSvrSummonSummonSignJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6274 0013 `NetSvrMirrorKnightSignInterface::CreateGetMirrorKnightSignListJob'::`6'::NetSvrGetSummonSignListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5C50 0011 `NetSvrGhostManager::_StartGetWanderingGhost'::`19'::NetSvrReloadGhostJob: NetSvrJobProxy, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5C18 0013 `NetSvrGhostInterface::GetGhostDataList'::`9'::NetSvrGetGhostDataListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5BE0 0013 `NetSvrGhostInterface::CreateGhostData'::`13'::NetSvrCreateGhostDataJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5A38 0013 `NetSvrDuelJoinJob::_WaitJoinAlllow'::`2'::WaitJoinAlllowJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C588C 0013 `NetSvrDuelJoinJob::_Search'::`2'::DuelSearchJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C58FC 0013 `NetSvrDuelJoinJob::_RequestJoin'::`2'::RequestJoinJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C58C4 0013 `NetSvrDuelJoinJob::_RequestJoin'::`2'::RequestJoinJob: NetJob::RetryOnFailJob, NetJob::DynamicCreateJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5A00 0013 `NetSvrDuelJoinJob::_JoinSession'::`2'::JoinSessionJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5AA8 0013 `NetSvrDuelJob::WaitJoinRequest'::`2'::WaitJoinRequestJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C59C8 0013 `NetSvrDuelJob::WaitEnemyJoin'::`2'::WaitEnemyJoinJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C581C 0013 `NetSvrDuelJob::UpdateRegisterWait'::`2'::UpdateDuelWaitJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C57E4 0013 `NetSvrDuelJob::UnRegisterWait'::`2'::UnRegisterDuelWaitJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5854 0013 `NetSvrDuelJob::RejectJoinRequest'::`2'::RejectJoinRequestJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C57AC 0013 `NetSvrDuelJob::RegisterWait'::`2'::RegisterDuelWaitJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5994 0012 `NetSvrDuelJob::CheckJoiningPlayer'::`2'::CheckJoiningPlayerJob: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5AE0 0013 `NetSvrDuelJob::AllowJoinRequest'::`2'::AllowJoinRequestJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C56A4 0012 `NetSvrDuelAcceptManager::_CreateJoinMonitor'::`2'::JoinMonitorJob: NetJob::DynamicCreateJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C63C8 0013 `NetSvrClientInterface::GetAnnounceMessageList'::`13'::NetSvrGetAnnounceMessageListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6428 0013 `NetSvrClientInterface::Connect'::`5'::NetSvrConnectJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4FE4 0013 `NetSvrBreakInInterface::RejectBreakIn'::`5'::NetSvrRejectBreakInJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4F74 0013 `NetSvrBreakInInterface::GetBreakInTargetList'::`9'::NetSvrGetBreakInTargetListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4FAC 0013 `NetSvrBreakInInterface::BreakIn'::`5'::NetSvrBreakInJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C506C 0013 `NetSvrBreakInInterface::AllowBreakIn'::`5'::NetSvrAllowBreakInJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4EA4 0011 `NetSvrBloodstainManager::_StartCreateStatueBloodstainJob'::`10'::NetSvrCreateStatueBloodstainJob: NetSvrJobProxy, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4E74 0011 `NetSvrBloodstainManager::_StartCreateBloodstainJob'::`10'::NetSvrCreateBloodstainJob: NetSvrJobProxy, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4DCC 0013 `NetSvrBloodstainInterface::GetDeadingGhost'::`9'::NetSvrGetDeadingGhostJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4E3C 0013 `NetSvrBloodstainInterface::GetBloodstainList'::`9'::NetSvrGetBloodstainListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4E04 0013 `NetSvrBloodstainInterface::CreateBloodstain'::`13'::NetSvrCreateBloodstainJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4D2C 0011 `NetSvrBloodMessageManager::_StartCreateBloodMessageJob'::`8'::NetSvrCreateBloodMessageJob: NetSvrJobProxy, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4BE0 0013 `NetSvrBloodMessageInterface::RemoveBloodMessage'::`9'::NetSvrRemoveBloodMessageJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4BA8 0013 `NetSvrBloodMessageInterface::ReentryBloodMessage'::`9'::NetSvrReentryBloodMessageJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4CEC 0013 `NetSvrBloodMessageInterface::GetBloodMessageList'::`9'::NetSvrGetBloodMessageListJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4C50 0013 `NetSvrBloodMessageInterface::GetBloodMessageEvaluation'::`9'::NetSvrGetBloodMessageEvaluationJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4C18 0013 `NetSvrBloodMessageInterface::EvaluateBloodMessage'::`9'::NetSvrEvaluateBloodMessageJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C4CB4 0013 `NetSvrBloodMessageInterface::CreateBloodMessage'::`9'::NetSvrCreateBloodMessageJob: NetSvrJob, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C72CC 0011 `NetSummonJobFactory::CreatePhantomSensingBullet'::`5'::CreatePhantomSensingBulletJob: NetSvrJobProxy, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C70C8 0013 `NetDuelJoinMultiplayCtrl::_CreateMultplayFlowJob'::`3'::WaitDuelEnd: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C7090 0013 `NetDuelJoinMultiplayCtrl::_CreateMultplayFlowJob'::`2'::WaitPhase: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6ED4 0013 `NetDuelAcceptMultiplayCtrl::_CreateMultplayFlowJob'::`3'::WaitPhase: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6EA0 0012 `NetDuelAcceptMultiplayCtrl::_CreateMultplayFlowJob'::`2'::SetPhase: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C06A4 0003 `MapObjFlverResourceFactory::CreateMaterial'::`2'::GiTextPathReplacer: TexPathReplacer; [SI]
012B7368 0004 `ItemSelectDialog::_GetItemList'::`2'::NullItemList: ItemSelectDialog::ItemList, DLUT::DLReferenceCountObject; [SI]
012B740C 0004 `ItemSelectDialog::SetItemList'::`2'::ItemListDefaultImpl: ItemSelectDialog::ItemList, DLUT::DLReferenceCountObject; [SI]
01355BA0 0093 `GXDeferredLightRenderer::_RenderLights<GXDrawSpotLight>'::`12'::DeviceSetter: GXLightDeviceSetter; [SI]
01355B84 0006 `GXDeferredLightRenderer::_RenderLights<GXDrawPointLight>'::`12'::DeviceSetter: GXLightDeviceSetter; [SI]
012B6554 0011 `FrontendEx::IngameTopLayoutAdapter::_VLayoutAdapter'::`2'::VLayoutAdapter: FrontendEx::IngameTopLayoutAdapter, FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B6584 0011 `FrontendEx::IngameTopLayoutAdapter::_HLayoutAdapter'::`2'::HLayoutAdapter: FrontendEx::IngameTopLayoutAdapter, FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B2284 0016 `FrontendEx::FexCommandSelectJob::_CreateDialog'::`2'::DefaultResourceProxy: FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B298C 0004 `FeServerJobFactory::_ValidateString'::`2'::ValidateStringJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2978 0004 `FeServerJobFactory::SendBoughtItemIdToServer'::`2'::SendBoughtItemIdToServerJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2A20 0007 `FeServerJobFactory::GetWorldRecord'::`2'::GetWorldRecordJob: FeServerJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2A00 0007 `FeServerJobFactory::GetPowerStoneRankingDetail'::`2'::GetRankDetailJob: FeServerJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B29E0 0007 `FeServerJobFactory::GetPowerStoneRanking'::`2'::GetRankingJob: FeServerJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B29C0 0007 `FeServerJobFactory::GetPowerStoneMyRanking'::`2'::GetMyRankJob: FeServerJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B29A0 0007 `FeServerJobFactory::GetPowerStoneBasicInfo'::`2'::GetRankBasicInfoJob: FeServerJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B266C 0003 `FeJobSequence::SwitchCondition::ConstantReference'::`2'::SwitchCondition_ConstantRef: FeJobSequence::SwitchCondition, DLUT::DLReferenceCountObject; [SI]
012B2750 0004 `FeInventoryJobFactory::WaitCanDrop'::`2'::WaitCanDropJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B69F4 0017 `FeGroupNpcMenuSpellDecrementState::_CreateCustomResourceProxy'::`2'::CustomResource: FrontendEx::FexCommandSelectDialog::CustomResourceProxy, FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B69AC 0017 `FeGroupNpcMenuChangeAttribute::_CreateCustomResourceProxy'::`5'::CustomResource: FrontendEx::FexCommandSelectDialog::CustomResourceProxy, FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B53F8 0002 `FeGroupItemEquip::CreateExecJob'::`2'::LoadAndExecJobSequence; [MI]
012B5404 0004 `FeGroupItemEquip::CreateExecJob'::`2'::LoadAndExecJobSequence: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject, FrontendEx::FeGroupFactory; [MI]
012B3AD8 0002 `FeGroupInGameMenuInventory2::CreateExecJob'::`2'::LoadAndExecJobSequence; [MI]
012B3AE4 0004 `FeGroupInGameMenuInventory2::CreateExecJob'::`2'::LoadAndExecJobSequence: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject, FrontendEx::FeGroupFactory; [MI]
012B880C 0017 `FeCharaMakingCmdList::_CreateDefaultCommandJob'::`8'::CustomResource: FrontendEx::FexCommandSelectDialog::CustomResourceProxy, FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B87C4 0017 `FeCharaMakingCmdList::_CreateDefaultCommandJob'::`5'::CustomResource: FrontendEx::FexCommandSelectDialog::CustomResourceProxy, FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B26B4 0004 `EventJobFactory::EndNpcEvent'::`2'::EndNpcEventJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012D79D8 0005 `EnemyGeneratorChrStatus::Update'::`32'::ApplyAbnormalityTarget: SpEffectTarget; [SI]
012C88D0 0001 _ThreadTask; [SI]
0135E0E4 0001 _SfxCtrl: FX4CG::FXCGSfxCtrl, FFX::FXSfxCtrl; [SI]
012C8EE4 0004 _SaveDataEnd: SaveDataBase; [SI]
0145C004 0071 [Unknown]
0145BEE0 0071 [Unknown]
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013E73F0 0026 [Unknown]
013E73C4 0010 [Unknown]
013E73A4 0008 [Unknown]
013E7374 0012 [Unknown]
013E7368 0003 [Unknown]
013E7344 0009 [Unknown]
013E7278 0025 [Unknown]
013E726C 0003 [Unknown]
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013E71E0 0003 [Unknown]
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01317BB4 0003 [Unknown]
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01317440 0004 [Unknown]
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013173F8 0004 [Unknown]
013173F0 0002 [Unknown]
0131727C 0004 [Unknown]
0131726C 0004 [Unknown]
01317228 0017 [Unknown]
0134D7F8 0010 XmlDoc: DLUT::DLSaxEventListener; [SI]
012C782C 0017 WordCheckerFileCap: FileResourceObject, ResourceObject; [SI]
01333BC8 0005 WordChecker::detail::WCToLowerRule: WordChecker::detail::WCRule; [SI]
0133362C 0005 WordChecker::detail::WCSkipReadingRule: WordChecker::detail::WCRule; [SI]
01333C68 0001 WordChecker::detail::WCRule; [SI]
013338F8 0005 WordChecker::detail::WCReverseRule: WordChecker::detail::WCRule; [SI]
01332AD0 0005 WordChecker::detail::WCPlainRule: WordChecker::detail::WCRule; [SI]
01332894 0005 WordChecker::detail::WCLexicon; [SI]
01332DD8 0005 WordChecker::detail::WCExchangeRule: WordChecker::detail::WCRule; [SI]
01333388 0005 WordChecker::detail::WCDeleteCharRule: WordChecker::detail::WCRule; [SI]
0133307C 0005 WordChecker::detail::WCAlternationRule: WordChecker::detail::WCRule; [SI]
01350DC8 0004 WindowsMouseDevice: MouseDevice; [SI]
0134FFF0 0001 Win32LogWindowManager; [SI]
0134F36C 0017 VsdSoundResourceObject: FileResourceObject, ResourceObject; [SI]
012DE4F4 0011 ValueAccessorSlotBase; [SI]
012DE674 0011 ValueAccessorSlot<unsigned short>: ValueAccessorSlotBase; [SI]
012DE6A4 0011 ValueAccessorSlot<unsigned int>: ValueAccessorSlotBase; [SI]
012DE644 0011 ValueAccessorSlot<unsigned char>: ValueAccessorSlotBase; [SI]
012DE6D4 0011 ValueAccessorSlot<unsigned __int64>: ValueAccessorSlotBase; [SI]
012DE584 0011 ValueAccessorSlot<signed char>: ValueAccessorSlotBase; [SI]
012DE5B4 0011 ValueAccessorSlot<short>: ValueAccessorSlotBase; [SI]
012DE5E4 0011 ValueAccessorSlot<int>: ValueAccessorSlotBase; [SI]
012DE704 0011 ValueAccessorSlot<float>: ValueAccessorSlotBase; [SI]
012DE734 0011 ValueAccessorSlot<double>: ValueAccessorSlotBase; [SI]
012DE524 0011 ValueAccessorSlot<bool>: ValueAccessorSlotBase; [SI]
012DE614 0011 ValueAccessorSlot<__int64>: ValueAccessorSlotBase; [SI]
012DE7C4 0011 ValueAccessorSlot<DLMT::DL_VECTOR4AL>: ValueAccessorSlotBase; [SI]
012DE794 0011 ValueAccessorSlot<DLMT::DL_VECTOR3AL>: ValueAccessorSlotBase; [SI]
012DE764 0011 ValueAccessorSlot<DLMT::DL_VECTOR2AL>: ValueAccessorSlotBase; [SI]
012DE554 0011 ValueAccessorSlot<DLMT::DL_COLOR_32>: ValueAccessorSlotBase; [SI]
0134D708 0004 TrophyManagerImp_win: DLKR::DLRunnable; [SI]
0134D478 0002 TrophyManager; [SI]
0134F64C 0098 TransitionCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012C085C 0020 TpfbhdMultiMountFileCap: BhdMultiMountFileCap, BhdFileCap, FileResourceObject, ResourceObject; [SI]
0134F4BC 0017 TpfFileCap: FileResourceObject, ResourceObject; [SI]
0134D6E8 0003 TimeActTrack; [SI]
0134E12C 0017 TimeActResourceObject: FileResourceObject, ResourceObject; [SI]
012E05CC 0011 TimeActPlayerBase; [SI]
0134EA04 0011 TimeActPlayer: TimeActPlayerBase; [SI]
012CECE0 0005 TimeActEventHandler; [SI]
0134E9FC 0001 TimeActData; [SI]
013D9E90 0003 TextureVolume: TextureBase; [SI]
0134F57C 0015 TextureResourceObject: ResourceObject; [SI]
0134BF5C 0017 TextureFileResourceObject: FileResourceObject, ResourceObject; [SI]
0134CE38 0003 TextureCube: TextureBase; [SI]
0134CBBC 0017 TextureContainerResourceObject: FileResourceObject, ResourceObject; [SI]
0134C6A0 0001 TextureContainer; [SI]
01350858 0003 TextureBase; [SI]
0134C4A8 0003 Texture2D: TextureBase; [SI]
012C0674 0003 TexPathReplacer; [SI]
012D7DA4 0032 TargetMapGeneralLocationCtrl: TargetCtrl, GameObject; [SI]
012D7D0C 0036 TargetMapCtrl: TargetCtrl, GameObject; [SI]
012D7D04 0001 TargetManager; [SI]
012D7C8C 0028 TargetGeneratorCtrl: TargetCtrl, GameObject; [SI]
012D7C1C 0027 TargetCtrl: GameObject; [SI]
012D7BA4 0028 TargetCharacterCtrl: TargetCtrl, GameObject; [SI]
012C3EF4 0028 TargetBulletCtrl: TargetCtrl, GameObject; [SI]
012CB264 0001 TTypeMemory<3>: Memory; [SI]
012B0984 0001 TTypeMemory<14>: Memory; [SI]
012C18E4 0007 TSignSet<SummonSignParam>: SignSet, DLUT::DLNonCopyable; [SI]
012C15C0 0007 TSignSet<BloodstainParam>: SignSet, DLUT::DLNonCopyable; [SI]
012C14E4 0007 TSignSet<BloodMessageParam>: SignSet, DLUT::DLNonCopyable; [SI]
012CF1A8 0002 TSGRenderItem<ChrAsmModel>: SGRenderItem, SGRenderObj, SGObject; [SI]
012CE7C4 0002 TSGRenderItem<CharacterModelCtrl>: SGRenderItem, SGRenderObj, SGObject; [SI]
012C9EEC 0002 TSGRenderItem<AppFlverModelCtrl>: SGRenderItem, SGRenderObj, SGObject; [SI]
012D1B90 0002 TPXFixedCollisionCollector<8>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
012BB020 0002 TPXFixedCollisionCollector<2>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
012DD1B4 0002 TPXFixedCollisionCollector<20>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
012B03F8 0002 TPXFixedCollisionCollector<1>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
012BC110 0002 TPXFixedCollisionCollector<16>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
012D1C00 0002 TPXFixedCollisionCollector<10>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
012D7F84 0002 TPXFixedCollisionCollector<100>: PXFixedCollisionCollector, PXCollisionCollector, PXCollisionCollectorBase; [SI]
0134D4A8 0002 TMtTaskLockedQueueOut<DLUT::DLLifecycleAdapter<DLKR::DLPlainSpinLock>>: MtTaskQueueOut; [SI]
0134D4B4 0002 TMtTaskLockedQueueOut<DLKR::DLDummySyncObject>: MtTaskQueueOut; [SI]
012D798C 0002 TMtTaskItem<GameEntityComponent>: MtTaskItem; [SI]
0135E664 0002 TMtTaskItem1<SfxFxMtUpdatePass,SfxFxMtUpdatePass::_SFX_ENTITY_TASK>: MtTaskItem; [SI]
012D2328 0002 TMtTaskItem1<PlayerLockTargetCtrl,PlayerLockTargetCtrl::UPDATE_TARGET_DATA_TASK_INFO>: MtTaskItem; [SI]
012DDD10 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::SHADOW_PASS_INFO>: MtTaskItem; [SI]
012DDD88 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::REFLECT_PASS_INFO>: MtTaskItem; [SI]
012DDD04 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::LIGHTPREPASS_SCENE_PASS_INFO>: MtTaskItem; [SI]
012DDCF8 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::FORWARD_SCENE_PASS_INFO>: MtTaskItem; [SI]
012DDD28 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::FILTER_PASS_INFO>: MtTaskItem; [SI]
012DDD7C 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::DYNAMIC_SHADOW_PASS_INFO>: MtTaskItem; [SI]
012DDD34 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::DRAW_EXEC_INFO *>: MtTaskItem; [SI]
012DDD1C 0002 TMtTaskItem1<KatanaDrawSystem,KatanaDrawSystem::ANOTHERWORLD_PASS_INFO>: MtTaskItem; [SI]
012CEA14 0002 TMtTaskItem1<ChrMorphemeCtrl,ChrMorphemeCtrl::INITIALISE_COMPONENT_TASK_INFO>: MtTaskItem; [SI]
012CF774 0002 TMtTaskItem1<CharacterManager,CharacterManager::POST_PHYSICS_TASK_INFO>: MtTaskItem; [SI]
012CF780 0002 TMtTaskItem1<CharacterManager,CharacterManager::MORPHEME_TASK_INFO>: MtTaskItem; [SI]
012BF688 0001 TModelDummyPolyFixedCollector<2>: ModelDummyPolyCollector; [SI]
012BAD74 0001 TModelDummyPolyFixedCollector<1>: ModelDummyPolyCollector; [SI]
012B9E88 0001 TMenuStateBaseList<FeTransitionBase,42>; [SI]
012B9E80 0001 TMenuStateBaseList<FeSubStateBase,88>; [SI]
0134B358 0011 TFileReadOperationCb<FileResourceObject,void *>: FileReadOperation, FileOperation, DLUT::DLReferenceCountObject; [SI]
0134D9F0 0011 TFileReadOperationCb<BinderResourceObject,void *>: FileReadOperation, FileOperation, DLUT::DLReferenceCountObject; [SI]
0134DCC0 0011 TFileReadOperationCb<BinderHeaderResourceObject,void *>: FileReadOperation, FileOperation, DLUT::DLReferenceCountObject; [SI]
012C1974 0009 SummonSignSetCtrl: SignSetCommonCtrl, DLUT::DLNonCopyable, ISummonSignSetCtrl, DLUT::DLNonCopyable; [MI]
012C1904 0027 SummonSignSetCtrl: DLUT::DLNonCopyable; [MI]
012DD2E4 0014 SubjectiveCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
013EB350 0005 StatusDelayedSendTask: Nauru::System::Task, DLUT::DLReferenceCountObject; [SI]
012C3D48 0001 StateActState: DLUT::DLNonCopyable; [SI]
012C3EE4 0001 StateActManager: DLUT::DLNonCopyable; [SI]
012BF19C 0019 StateActJudgePrefabActionHandler: PrefabActionHandler; [SI]
012C3D20 0001 StateActGraphManager: DLUT::DLNonCopyable; [SI]
012C3D3C 0002 StateActGraph: DLNonAtomicReferenceCountObject; [SI]
012C0B94 0008 StateActEventListener; [SI]
012C3D18 0001 StateActElapsedTimeManager: DLUT::DLNonCopyable; [SI]
012C3D10 0001 StateActCtrlManager: DLUT::DLNonCopyable; [SI]
012C3C8C 0032 StateActCtrl: IStateActCtrl; [SI]
012C3D34 0001 StateActActionMaker; [SI]
012C3BF8 0002 StateActActionContext; [SI]
012C3D2C 0001 StateActAction: DLUT::DLNonCopyable; [SI]
012B255C 0005 SpEffectOwner: SpEffectTarget; [SI]
012C36C0 0001 SpEffectNetCtrl: DLUT::DLNonCopyable; [SI]
012C37D8 0006 SpEffectGroup_Status: SpEffectGroup_Common<SpEffectEach_Status,10>; [SI]
012C36A4 0006 SpEffectGroup_Spell: SpEffectGroup_Common<SpEffectEach_Spell,1>; [SI]
012C366C 0006 SpEffectGroup_SpecialSub: SpEffectGroup_Common<SpEffectEach_SpecialSub,2>; [SI]
012C37A0 0006 SpEffectGroup_Special: SpEffectGroup_Common<SpEffectEach_Special,9>; [SI]
012C3634 0006 SpEffectGroup_Property: SpEffectGroup_Common<SpEffectEach_Property,2>; [SI]
012C35FC 0006 SpEffectGroup_Others: SpEffectGroup_Common<SpEffectEach_Others,5>; [SI]
012C35C4 0006 SpEffectGroup_MultiPlay: SpEffectGroup_Common<SpEffectEach_MultiPlay,7>; [SI]
012C3768 0006 SpEffectGroup_HealSub: SpEffectGroup_Common<SpEffectEach_HealSub,3>; [SI]
012C358C 0006 SpEffectGroup_Heal: SpEffectGroup_Common<SpEffectEach_Heal,4>; [SI]
012C3554 0006 SpEffectGroup_Death: SpEffectGroup_Common<SpEffectEach_Death,2>; [SI]
012C351C 0006 SpEffectGroup_Damage: SpEffectGroup_Common<SpEffectEach_Damage,2>; [SI]
012C37BC 0006 SpEffectGroup_Common<SpEffectEach_Status,10>; [SI]
012C3688 0006 SpEffectGroup_Common<SpEffectEach_Spell,1>; [SI]
012C3650 0006 SpEffectGroup_Common<SpEffectEach_SpecialSub,2>; [SI]
012C3784 0006 SpEffectGroup_Common<SpEffectEach_Special,9>; [SI]
012C3618 0006 SpEffectGroup_Common<SpEffectEach_Property,2>; [SI]
012C35E0 0006 SpEffectGroup_Common<SpEffectEach_Others,5>; [SI]
012C35A8 0006 SpEffectGroup_Common<SpEffectEach_MultiPlay,7>; [SI]
012C374C 0006 SpEffectGroup_Common<SpEffectEach_HealSub,3>; [SI]
012C3570 0006 SpEffectGroup_Common<SpEffectEach_Heal,4>; [SI]
012C3538 0006 SpEffectGroup_Common<SpEffectEach_Death,2>; [SI]
012C3500 0006 SpEffectGroup_Common<SpEffectEach_Damage,2>; [SI]
012C34C8 0006 SpEffectGroup_Common<SpEffectEach_Basic,9>; [SI]
012C3490 0006 SpEffectGroup_Common<SpEffectEach_AbnormalStateSub,3>; [SI]
012C34E4 0006 SpEffectGroup_Basic: SpEffectGroup_Common<SpEffectEach_Basic,9>; [SI]
012C34AC 0006 SpEffectGroup_AbnormalStateSub: SpEffectGroup_Common<SpEffectEach_AbnormalStateSub,3>; [SI]
012C3734 0001 SpEffectEach_Status; [MI]
012C373C 0003 SpEffectEach_Status: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Status>; [MI]
012C3478 0001 SpEffectEach_Spell; [MI]
012C3480 0003 SpEffectEach_Spell: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Spell>; [MI]
012C3458 0001 SpEffectEach_SpecialSub; [MI]
012C3460 0003 SpEffectEach_SpecialSub: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_SpecialSub>; [MI]
012C3714 0001 SpEffectEach_Special; [MI]
012C371C 0003 SpEffectEach_Special: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Special>; [MI]
012C3438 0001 SpEffectEach_Property; [MI]
012C3440 0003 SpEffectEach_Property: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Property>; [MI]
012C3418 0001 SpEffectEach_Others; [MI]
012C3420 0003 SpEffectEach_Others: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Others>; [MI]
012C33F8 0001 SpEffectEach_MultiPlay; [MI]
012C3400 0003 SpEffectEach_MultiPlay: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_MultiPlay>; [MI]
012C36F4 0001 SpEffectEach_HealSub; [MI]
012C36FC 0003 SpEffectEach_HealSub: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_HealSub>; [MI]
012C33D8 0001 SpEffectEach_Heal; [MI]
012C33E0 0003 SpEffectEach_Heal: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Heal>; [MI]
012C33B8 0001 SpEffectEach_Death; [MI]
012C33C0 0003 SpEffectEach_Death: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Death>; [MI]
012C3398 0001 SpEffectEach_Damage; [MI]
012C33A0 0003 SpEffectEach_Damage: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Damage>; [MI]
012C372C 0001 SpEffectEach_CommonSlot<SpEffectEach_Status>; [SI]
012C3470 0001 SpEffectEach_CommonSlot<SpEffectEach_Spell>; [SI]
012C3450 0001 SpEffectEach_CommonSlot<SpEffectEach_SpecialSub>; [SI]
012C370C 0001 SpEffectEach_CommonSlot<SpEffectEach_Special>; [SI]
012C3430 0001 SpEffectEach_CommonSlot<SpEffectEach_Property>; [SI]
012C3410 0001 SpEffectEach_CommonSlot<SpEffectEach_Others>; [SI]
012C33F0 0001 SpEffectEach_CommonSlot<SpEffectEach_MultiPlay>; [SI]
012C36EC 0001 SpEffectEach_CommonSlot<SpEffectEach_HealSub>; [SI]
012C33D0 0001 SpEffectEach_CommonSlot<SpEffectEach_Heal>; [SI]
012C33B0 0001 SpEffectEach_CommonSlot<SpEffectEach_Death>; [SI]
012C3390 0001 SpEffectEach_CommonSlot<SpEffectEach_Damage>; [SI]
012C3360 0001 SpEffectEach_CommonSlot<SpEffectEach_Basic>; [SI]
012C3330 0001 SpEffectEach_CommonSlot<SpEffectEach_AbnormalStateSub>; [SI]
012C3380 0003 SpEffectEach_Common; [SI]
012C3368 0001 SpEffectEach_Basic; [MI]
012C3370 0003 SpEffectEach_Basic: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_Basic>; [MI]
012C3338 0001 SpEffectEach_AbnormalStateSub; [MI]
012C3340 0003 SpEffectEach_AbnormalStateSub: SpEffectEach_Common, SpEffectEach_CommonSlot<SpEffectEach_AbnormalStateSub>; [MI]
012C2B04 0025 SpEffectActionImpl_TimeShorteningResident: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2B6C 0025 SpEffectActionImpl_TimeShorteningExec: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2C3C 0025 SpEffectActionImpl_TimeExtend: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1A3C 0025 SpEffectActionImpl_ThrowColorStone: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1BDC 0025 SpEffectActionImpl_StatusSelectBullet: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C27C4 0025 SpEffectActionImpl_Special_WeaponSfx: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2964 0025 SpEffectActionImpl_Special_SpellParry: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C29CC 0025 SpEffectActionImpl_Special_RandomSpellParry: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C19D4 0025 SpEffectActionImpl_RagdollBomb: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2BD4 0025 SpEffectActionImpl_PermissionTimeExtend: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2624 0025 SpEffectActionImpl_MultiplayTerminateRequest: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1B74 0025 SpEffectActionImpl_IntervalBullet: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1B0C 0025 SpEffectActionImpl_HomingSoulmassEmitter: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1AA4 0025 SpEffectActionImpl_HomingSoulmass: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C25BC 0025 SpEffectActionImpl_GenderEffect: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2894 0025 SpEffectActionImpl_FullBodySfx: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2554 0025 SpEffectActionImpl_EventFlagEffect: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C21AC 0025 SpEffectActionImpl_EstusFlask: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C28FC 0025 SpEffectActionImpl_DrawDisableFullBodySfx: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2144 0025 SpEffectActionImpl_DisplayIcon: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1F9C 0025 SpEffectActionImpl_DisallowHpDamageDeath: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C206C 0025 SpEffectActionImpl_DestroyOwnerEquipment: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1E4C 0025 SpEffectActionImpl_Damage: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C268C 0025 SpEffectActionImpl_CoolTimeReset: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C22E4 0025 SpEffectActionImpl_ChrStatus_Value: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C234C 0025 SpEffectActionImpl_ChrStatus_Value32: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2A34 0025 SpEffectActionImpl_ChrStatus_StrongFist: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C275C 0025 SpEffectActionImpl_ChrStatus_SearchSound: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C26F4 0025 SpEffectActionImpl_ChrStatus_Rate: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1DE4 0025 SpEffectActionImpl_ChrStatus_NpcChameleon: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2E04 0025 SpEffectActionImpl_ChrStatus_MovementRate<SpEffectStatus_SwingSpeedChange>: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2D9C 0025 SpEffectActionImpl_ChrStatus_MovementRate<SpEffectStatus_MovingSpeedChange>: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C227C 0025 SpEffectActionImpl_ChrStatus_LockOnPriority: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C24EC 0025 SpEffectActionImpl_ChrStatus_LevelStatus: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2214 0025 SpEffectActionImpl_ChrStatus_JumpParam: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C20DC 0025 SpEffectActionImpl_ChrStatus_Flag: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2004 0025 SpEffectActionImpl_ChrStatus_DurabilityBullet: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1EBC 0025 SpEffectActionImpl_ChrStatus_DamageReflection: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1F24 0025 SpEffectActionImpl_ChrStatus_DamageBomb: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1D14 0025 SpEffectActionImpl_ChrStatus_ChooseNpcChameleon: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1CAC 0025 SpEffectActionImpl_ChrStatus_ChooseChameleon: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2A9C 0025 SpEffectActionImpl_ChrStatus_ChangeWeaponParam: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1D7C 0025 SpEffectActionImpl_ChrStatus_Chameleon: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C1C44 0025 SpEffectActionImpl_ChrStatus_BulletParam: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2E6C 0025 SpEffectActionImpl_ChrStatus_AtkRate<SpEffectChrStatus_AtkRateBySoul>: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2ED4 0025 SpEffectActionImpl_ChrStatus_AtkRate<SpEffectChrStatus_AtkRateByHollowCount>: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2484 0025 SpEffectActionImpl_ChrStatus_AdjustDamageByWeight: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C241C 0025 SpEffectActionImpl_ChrStatus_AdjustDamageByRound: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C23B4 0025 SpEffectActionImpl_ChangeAtkDef: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C282C 0025 SpEffectActionImpl_Basic_Sfx: SpEffectActionCommon, SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
012C2D34 0025 SpEffectActionCommon: SpEffectActionInterface, DLUT::DLReferenceCountObject; [SI]
0134CC84 0017 SoundResourceObject: FileResourceObject, ResourceObject; [SI]
0134BB84 0001 Sound::SoundObject; [SI]
0134C25C 0012 Sound::SoundManager; [SI]
012D42A0 0001 Sound::SoundID; [SI]
0134C254 0001 Sound::BankInfo: Sound::BankBaseInfo; [SI]
0134C188 0001 Sound::BankBaseInfo; [SI]
0138770C 0005 SoftwareKeyboard::detail::SoftwareKeyboardManagerImpl: SoftwareKeyboard::detail::SoftwareKeyboardManagerBase; [SI]
01387724 0005 SoftwareKeyboard::detail::SoftwareKeyboardManagerBase; [SI]
0134C4B8 0003 SoftKeyManager: AppSystemMessageListener; [SI]
013524E8 0002 SimpleTextEditorUtil: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01350BFC 0002 SimpleEditBox: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
012C16E0 0001 SignSetCtrlManager: DLUT::DLNonCopyable; [SI]
012C16BC 0008 SignSetCommonCtrl: DLUT::DLNonCopyable; [SI]
012C169C 0007 SignSet: DLUT::DLNonCopyable; [SI]
012C1694 0001 SignPreviewCtrl: DLUT::DLNonCopyable; [SI]
012C182C 0001 SignManager: DLUT::DLNonCopyable; [SI]
012C172C 0009 SignKeyGuideEntity: GameEntity, GameObject; [SI]
012C16E8 0001 SignKeyGuideCtrl: DLUT::DLNonCopyable; [SI]
012C8F3C 0004 SignInOutNotifyListener: DLUP::DLUserPreferenceNotifyListener; [SI]
012C6460 0006 SignEventListener; [SI]
012C1664 0001 SignEventAreaManager: DLUT::DLNonCopyable; [SI]
012C165C 0001 SignBlockAllocStrategy; [SI]
012B7DBC 0002 ShowWorldInfoJob; [MI]
012B7DC8 0004 ShowWorldInfoJob: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject, FeServerJobFactory; [MI]
0135985C 0004 SfxWindControl; [SI]
0135EC4C 0015 SfxTextureResourceObject: SfxResourceObject, ResourceObject; [SI]
013597BC 0029 SfxSystem; [SI]
012DECF8 0010 SfxSlotCtrl; [SI]
0135ED0C 0015 SfxShaderResourceObject: SfxResourceObject, ResourceObject; [SI]
0135F1FC 0015 SfxResourceObject: ResourceObject; [SI]
0135E144 0001 SfxResourceManager: LiveResourceManager; [SI]
0135EAC4 0015 SfxModelResourceObject: SfxResourceObject, ResourceObject; [SI]
0135F194 0002 SfxMdlTextureFactory: MdlTextureFactory; [SI]
0135E61C 0017 SfxFxUpdateDrawPass: FX4CG::FXCGDrawPass; [SI]
0135DD54 0004 SfxFxShaderManager; [SI]
0135DD68 0001 SfxFxResourceManager; [SI]
0135EA3C 0001 SfxFxResHashTable; [SI]
0135E6F4 0006 SfxFxParticleAppearanceModel: FFX::FXParticleAppearance_Model, FFX::FXParticleAppearance; [SI]
0135E7CC 0001 SfxFxObjectRoot: FX4CG::FXCGObjectRoot, FFX::FXObjectRoot; [SI]
0135E674 0017 SfxFxMtUpdatePass: FX4CG::FXCGDrawPass; [SI]
0135E454 0020 SfxFxManagerBase<FX4CG::FXCGManager,SfxFxAdapterBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>>: FX4CG::FXCGManager, FX4CG::FXCGManagerBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>; [SI]
0135E7D4 0026 SfxFxGraphicsResourceManager: FX4CG::FXCGGraphicsResourceManager, FFX::FXGraphicsResourceManager; [SI]
0135DF1C 0017 SfxFxDrawPass: FX4CG::FXCGDrawPass; [SI]
012DFFBC 0009 SfxFxDrawEntityTracer: FX4CG::FXCGDrawEntity, FX4CG::FXCGEntity; [SI]
012DFF94 0009 SfxFxDrawEntitySwordTracer: FX4CG::FXCGDrawEntity, FX4CG::FXCGEntity; [SI]
012DFDBC 0009 SfxFxDrawEntityRadialBlur: FX4CG::FXCGDrawEntity, FX4CG::FXCGEntity; [SI]
012DFD90 0010 SfxFxDrawEntityHostTracer: FX4CG::FXCGDrawEntityHost; [SI]
012DFD64 0010 SfxFxDrawEntityHostSwordTracer: FX4CG::FXCGDrawEntityHost; [SI]
0135E764 0010 SfxFxDrawEntityHostSpotLight: FX4CG::FXCGDrawEntityHost; [SI]
012DFD38 0010 SfxFxDrawEntityHostRadialBlur: FX4CG::FXCGDrawEntityHost; [SI]
012DFD0C 0010 SfxFxDrawEntityHostPointWind: FX4CG::FXCGDrawEntityHost; [SI]
0135E790 0010 SfxFxDrawEntityHostPointLight: FX4CG::FXCGDrawEntityHost; [SI]
0135E724 0010 SfxFxDrawEntityHostFrpgPointLight: FX4CG::FXCGDrawEntityHost; [SI]
012DFCE0 0010 SfxFxDrawEntityHostFlicker: FX4CG::FXCGDrawEntityHost; [SI]
012C8FD0 0010 SfxFxDrawEntityHostDirectionalLight: FX4CG::FXCGDrawEntityHost; [SI]
012DFCB4 0010 SfxFxDrawEntityHostBlink: FX4CG::FXCGDrawEntityHost; [SI]
012DFC8C 0009 SfxFxDrawEntityFlicker: FX4CG::FXCGDrawEntity, FX4CG::FXCGEntity; [SI]
012DFC64 0009 SfxFxDrawEntityBlink: FX4CG::FXCGDrawEntity, FX4CG::FXCGEntity; [SI]
0135EF7C 0021 SfxFxDefaultShaderContext: FX4CG::FXCGShaderContextEntity; [SI]
0135E170 0006 SfxFxClusterAppearance_PointSprite: FFX::FXClusterAppearance; [SI]
0135E208 0003 SfxFxClusterAppearance_MultiTextureBillboard: FFX::FXClusterAppearance; [SI]
0135E2C4 0003 SfxFxClusterAppearance_Billboard: FFX::FXClusterAppearance; [SI]
0135E6BC 0007 SfxFxClusterAppearanceModel: FFX::FXClusterAppearance_Model, FFX::FXClusterAppearance; [SI]
0135989C 0033 SfxFxAdapterBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>: FX4CG::FXCGAdapterBase<FFX::FXAdapter>, FFX::FXAdapter; [SI]
01359794 0006 SfxFxActionHandlerPreprocessor: FFX::FXBasicActionHandlerPreprocessor, FFX::FXActionHandlerPreprocessor; [SI]
01359890 0002 SfxFxActionHandler<SfxFxAdapterBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>>: FFX::FXActionHandler; [SI]
01359834 0009 SfxFlverModelRenderer; [SI]
0135E35C 0005 SfxFXParticleAppearance_Tracer: FFX::FXParticleAppearance; [SI]
0135EB84 0015 SfxEffectResourceObject: SfxResourceObject, ResourceObject; [SI]
0135F1A0 0002 SfxEffectData: DLUT::DLReferenceCountObject; [SI]
0135E608 0001 SfxCommandRunner; [SI]
0135E610 0001 SfxCommandBuffer; [SI]
0135E524 0017 SfxBinderResourceObject: FileResourceObject, ResourceObject; [SI]
012B42BC 0002 SettingCategoryListCtrl::Listener; [SI]
012B43BC 0011 SettingCategoryListCtrl::CategoryLayoutProxy: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B44EC 0041 SettingCategoryListCtrl: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B44C4 0008 SettingCategoryListCtrl: FrontendEx::FeGroupStack; [MI]
012D8130 0002 SearchEzStateCtrl; [SI]
0134E320 0003 SceneManager; [SI]
0134EA34 0011 Scene; [SI]
012C8F0C 0001 SaveLoadSystem; [SI]
01331D48 0002 SaveLoad2::detail::SLSessionResultInfo: DLUT::DLReferenceCountObject; [SI]
01331A38 0004 SaveLoad2::SLSystemImpl: DLUP::DLUserPreferenceNotifyListener; [SI]
01331D38 0002 SaveLoad2::SLSessionRunnable: DLKR::DLRunnable; [SI]
01331A58 0001 SaveLoad2::SLSessionManager; [SI]
01331A70 0004 SaveLoad2::SLSession; [SI]
01331FF0 0002 SaveLoad2::SLSavedNotifyOperation: SaveLoad2::SLNotifyOperation; [SI]
01331CD8 0004 SaveLoad2::SLSaveSession: SaveLoad2::SLSession; [SI]
01331FFC 0002 SaveLoad2::SLSaveErrorOperation: SaveLoad2::SLErrorOperation; [SI]
01331A2C 0001 SaveLoad2::SLSaveContent; [SI]
01331DAC 0002 SaveLoad2::SLSaveConfirmOperation: SaveLoad2::SLConfirmOperation; [SI]
01331DB8 0002 SaveLoad2::SLOverwriteConfirmOperation: SaveLoad2::SLConfirmOperation; [SI]
01332024 0002 SaveLoad2::SLNotifyOperation; [SI]
013320A0 0002 SaveLoad2::SLNoStorageConfirmOperation: SaveLoad2::SLConfirmOperation; [SI]
01331DA0 0002 SaveLoad2::SLNoSpaceConfirmOperation: SaveLoad2::SLConfirmOperation; [SI]
01332088 0002 SaveLoad2::SLNoFileErrorOperation: SaveLoad2::SLErrorOperation; [SI]
01332064 0002 SaveLoad2::SLLoadedNotifyOperation: SaveLoad2::SLNotifyOperation; [SI]
01331CFC 0004 SaveLoad2::SLLoadSession: SaveLoad2::SLSession; [SI]
01332070 0002 SaveLoad2::SLLoadErrorOperation: SaveLoad2::SLErrorOperation; [SI]
01331A10 0001 SaveLoad2::SLLoadContent; [SI]
0133203C 0002 SaveLoad2::SLLoadConfirmOperation: SaveLoad2::SLConfirmOperation; [SI]
01332094 0002 SaveLoad2::SLInvalidStorageConfirmOperation: SaveLoad2::SLConfirmOperation; [SI]
01331D94 0002 SaveLoad2::SLErrorOperation; [SI]
01331A24 0001 SaveLoad2::SLContentFormat; [SI]
01332030 0002 SaveLoad2::SLConfirmOperation; [SI]
0133207C 0002 SaveLoad2::SLBrokenFileErrorOperation: SaveLoad2::SLErrorOperation; [SI]
012C8E30 0004 SaveDataShopLineup: SaveDataBase; [SI]
012C8DCC 0004 SaveDataPlayer: SaveDataBase; [SI]
012C8DF4 0004 SaveDataOption: SaveDataBase; [SI]
012C8E58 0004 SaveDataObj: SaveDataBase; [SI]
012C8E44 0004 SaveDataNetwork: SaveDataBase; [SI]
012C8E08 0004 SaveDataLoadInfo: SaveDataBase; [SI]
012C8E1C 0004 SaveDataLoadInfo2: SaveDataLoadInfo, SaveDataBase; [SI]
012C8EBC 0004 SaveDataItemPack: SaveDataBase; [SI]
012C8EA8 0004 SaveDataItemInventory2: SaveDataBase; [SI]
012C8ED0 0004 SaveDataGetObjItem: SaveDataBase; [SI]
012C8E80 0004 SaveDataGenerator: SaveDataBase; [SI]
012C8DE0 0004 SaveDataGame: SaveDataBase; [SI]
012C8E94 0004 SaveDataEvent: SaveDataBase; [SI]
012C8E6C 0004 SaveDataEnemy: SaveDataBase; [SI]
012C8DB8 0004 SaveDataBase; [SI]
01359320 0006 SGWorldRenderer: SGViewportExplorer, SGWorldExplorer; [SI]
01359590 0007 SGWorldExplorer; [SI]
013592BC 0001 SGWorld: SGObject; [SI]
01359148 0001 SGVisbTester: GXDrawItem; [SI]
013592B0 0002 SGVisbTestSystem: GXDrawItem; [SI]
01359588 0001 SGVisbTestQueryHandle: GXDrawItem; [SI]
01359138 0003 SGVisbTestNode; [SI]
01359568 0006 SGViewportExplorer: SGWorldExplorer; [SI]
0135955C 0002 SGRenderObj: SGObject; [SI]
01359314 0002 SGRenderItem: SGRenderObj, SGObject; [SI]
013594F4 0001 SGQuadTreeNode; [SI]
01358FA0 0002 SGQuadTree; [SI]
0135952C 0001 SGObject; [SI]
013592C4 0009 SGLayerFlat: SGLayer, SGObject; [SI]
013592EC 0009 SGLayerDynamicTree: SGLayer, SGObject; [SI]
01359534 0009 SGLayer: SGObject; [SI]
012D9890 0001 RumblePadData; [SI]
012D9814 0001 RumbleManager; [SI]
012D97F4 0001 RumbleCameraData; [SI]
0134BBF4 0015 ResourceObject; [SI]
012C83E8 0003 ResourceMemoryWatchDog; [SI]
012C8B14 0017 RegulationResourceObject: FileResourceObject, ResourceObject; [SI]
01350B6C 0001 PrivateClassForBankStorage::RegisteredBank: Sound::BankBaseInfo; [SI]
01350B74 0001 PrivateClassForBankStorage::LoadedBank: Sound::BankBaseInfo; [SI]
0134D470 0001 PresenceManager; [SI]
0134FB10 0002 PrefabSystem; [SI]
012BF14C 0019 PrefabStateActActionMaker: PrefabActionHandler; [SI]
012D5C54 0001 PrefabPartsEntityFactory; [SI]
012D87F8 0007 PrefabPartsComponent: MapEntityComponent, GameEntityComponent; [SI]
012D8760 0007 PrefabOwnerComponent: MapEntityComponent, GameEntityComponent; [SI]
013411F4 0003 PrefabLib::PfEvaluationFlowImpl: PrefabLib::PfEvaluationFlow, DLUT::DLNonCopyable; [SI]
0134F314 0002 PrefabBinaryData: DLUT::DLReferenceCountObject; [SI]
012BEFAC 0019 PrefabActionHandler; [SI]
012D24A4 0005 PlayerTurnCtrl: ChrTurnCtrl; [SI]
012C1328 0004 PlayerStartUpMotionCtrl: ChrMotionSubComponent; [SI]
012C1448 0013 PlayerRemoteOperator: CharacterOperator; [SI]
012C0D84 0004 PlayerQuickStopCtrl; [SI]
012C1410 0013 PlayerOperator: CharacterOperator; [SI]
012C127C 0042 PlayerNetworkManipulator: ChrNetworkManipulator, ChrManipulator; [SI]
012D23FC 0020 PlayerMovementCtrl: CharacterMovementCtrl; [SI]
012C0D54 0009 PlayerMoveIkCtrl: ChrMoveIkCtrl; [SI]
012D2544 0007 PlayerMorphemeNodeCtrl: ChrMorphemeNodeCtrl; [SI]
012D238C 0006 PlayerMorphemeCtrl: ChrMorphemeCtrl; [SI]
012D30A0 0007 PlayerLookAtCtrl: ChrLookAtCtrl; [SI]
012D2304 0008 PlayerLockTargetCtrl: CharacterLockTargetCtrl; [SI]
012B7F20 0002 PlayerLevelUpLayoutScene: FrontendEx::FexDynamicLayoutScene, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012D24F4 0010 PlayerJumpCtrl: ChrJumpCtrl; [SI]
012BDF84 0004 PlayerHeapContainer: ChrHeapInterface; [SI]
012C0F8C 0042 PlayerGhostManipulator: PlayerNetworkManipulator, ChrNetworkManipulator, ChrManipulator; [SI]
012D21C4 0079 PlayerGameParamCalculator: ChrGameParamCalculator; [SI]
012BA610 0002 PlayerEzStateCtrl; [MI]
012BA61C 0013 PlayerEzStateCtrl: ChrEzStateCtrl, CommonEzStateCtrl, EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012D1D5C 0013 PlayerEquipHeapContainer::_PlayerEquipHeap: DynamicHeapMemoryTemplate<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLRegularHeap,DLKR::DLMultiThreadingPolicy>>>, HeapMemory; [SI]
012BDC9C 0011 PlayerEquipHeapContainer: ChrEquipHeapInterface; [SI]
012C0D1C 0013 PlayerEquipBrokenActionCtrl: ChrEquipBrokenActionCtrl; [SI]
012D24BC 0008 PlayerDodgeCtrl: ChrDodgeCtrl; [SI]
012C0C5C 0047 PlayerDamageActionCtrl: ChrDamageActionCtrl; [SI]
012D2054 0037 PlayerCtrl: CharacterCtrl, CharacterCtrlBase, GameEntity, GameObject; [SI]
012DCF7C 0011 PlayerCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012C13D8 0013 PlayerAiOperator: CharacterOperator; [SI]
012C0EDC 0042 PlayerAiManipulator: ChrManipulator; [SI]
012BA654 0057 PlayerAi: ChrAi, ChrAiBase; [SI]
012D1F04 0005 PlayerActionCtrl: CharacterActionCtrl; [SI]
0134A3CC 0011 PerspectiveCameraOperator: CameraOperator; [SI]
0134E5FC 0002 ParamWeaverPhysicsData: DLUT::DLReferenceCountObject; [SI]
0134E608 0002 ParamWeaverModelData: DLUT::DLReferenceCountObject; [SI]
012C8B5C 0017 ParamFileResourceObject_ForRegulation: ParamFileResourceObject, FileResourceObject, ResourceObject; [SI]
0134D8DC 0017 ParamFileResourceObject: FileResourceObject, ResourceObject; [SI]
012D3160 0001 PadOwnershipManager; [SI]
01356E48 0002 PXWorldQueryInterface; [SI]
013572A0 0001 PXWorldPreSimulationListener; [SI]
01357414 0001 PXWorldPostSimulationListener; [SI]
01356E54 0003 PXWorld: PXWorldQueryInterface; [SI]
012D4430 0003 PXUserDataMapEntity: PXUserDataGameEntity, PXUserData; [SI]
012D4308 0003 PXUserDataGameEntity: PXUserData; [SI]
012CEC9C 0003 PXUserDataCharacterCtrl: PXUserDataGameEntity, PXUserData; [SI]
012BA90C 0003 PXUserDataBulletObject: PXUserDataGameEntity, PXUserData; [SI]
012D42B8 0002 PXUserData; [SI]
012D449C 0007 PXThroughContactListener: hkpContactListener; [SI]
01358BBC 0001 PXSystemGroupManager; [SI]
01356F84 0001 PXSystem; [SI]
01357084 0001 PXSkeletonMapperCache; [SI]
0135708C 0001 PXSkeletonMapper; [SI]
01356F2C 0002 PXSimpleShapePhantom; [MI]
01356F1C 0003 PXSimpleShapePhantom::InternalPhantomOverlapListener: hkpPhantomOverlapListener; [SI]
01356F38 0009 PXSimpleShapePhantom: PXPhantom, PXEntity, PXWorldQueryInterface; [MI]
013571D8 0009 PXRigidBody: PXEntity; [SI]
01357504 0008 PXRagdoll: PXEntity; [SI]
012BD00C 0003 PXPhantomOverlapListener; [SI]
01358CA4 0009 PXPhantom: PXEntity; [SI]
01356FF4 0009 PXModelRigidBodyContactListener: hkpContactListener; [SI]
0135727C 0008 PXModelRigidBody: PXEntity; [SI]
013572D4 0001 PXKeyframedRigidBody; [MI]
013572DC 0009 PXKeyframedRigidBody: PXRigidBody, PXEntity, PXWorldPreSimulationListener; [MI]
013572A8 0001 PXKeyframedModelRigidBody; [MI]
013572B0 0008 PXKeyframedModelRigidBody: PXModelRigidBody, PXEntity, PXWorldPreSimulationListener; [MI]
01358BC4 0002 PXGroupFilter; [MI]
01358BF0 0002 PXGroupFilter: hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01358BDC 0004 PXGroupFilter: hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01358BD0 0002 PXGroupFilter: hkpRayCollidableFilter; [MI]
01358BFC 0004 PXGroupFilter: hkpCollisionFilter, hkReferencedObject, hkBaseObject, hkpCollidableCollidableFilter, hkpShapeCollectionFilter, hkpRayShapeCollectionFilter, hkpRayCollidableFilter; [MI]
01357494 0009 PXFixedRigidBody: PXRigidBody, PXEntity; [SI]
01356F60 0008 PXEntity; [SI]
01356DF4 0005 PXCollisionCollectorBase; [SI]
01356E30 0005 PXCollidingEntityCollector: PXCollisionCollectorBase; [SI]
01356FB4 0001 PXClothWorld; [SI]
01358E1C 0096 PXClothStaticBuffer: hclBuffer, hkReferencedObject, hkBaseObject; [SI]
0135701C 0002 PXClothModelMappingData: DLUT::DLReferenceCountObject; [SI]
01358E14 0001 PXClothMesh; [SI]
01356FD8 0006 PXClothLocalPointWindAction: hclAction, hkReferencedObject, hkBaseObject; [SI]
01356FBC 0006 PXClothLocalDirectionWindAction: hclAction, hkReferencedObject, hkBaseObject; [SI]
01358D14 0012 PXClothInstantiationUtil: hclInstantiationUtil, hkReferencedObject, hkBaseObject; [SI]
01357194 0001 PXClothInstantiationOutput: struct hclInstantiationOutput; [SI]
01357144 0001 PXClothInstantiationInput: struct hclInstantiationInput; [SI]
01358DD0 0006 PXClothGlobalDirectionWindAction: hclSimpleWindAction, hclAction, hkReferencedObject, hkBaseObject; [SI]
01358CFC 0001 PXClothForceManager; [SI]
01357324 0001 PXClothCollidableSet; [SI]
01358DEC 0009 PXClothBuffer: hclBuffer, hkReferencedObject, hkBaseObject; [SI]
0135719C 0008 PXCloth: PXEntity; [SI]
01358D54 0007 PXCharacterRigidBodyContactListener: hkpContactListener; [SI]
013573C8 0001 PXCharacterRigidBody; [MI]
013573D0 0001 PXCharacterRigidBody: PXWorldPostSimulationListener; [MI]
013573D8 0014 PXCharacterRigidBody: PXCharacterControlBase, PXEntity, PXWorldPreSimulationListener, PXWorldPostSimulationListener; [MI]
0135741C 0001 PXCharacterControlBase; [MI]
01357424 0001 PXCharacterControlBase: PXWorldPostSimulationListener; [MI]
0135742C 0014 PXCharacterControlBase: PXEntity, PXWorldPreSimulationListener, PXWorldPostSimulationListener; [MI]
01357528 0007 PXBulletRigidBody; [MI]
0135754C 0017 PXBulletRigidBody: PXBulletBase, PXEntity, hkpContactListener; [MI]
01356EB4 0017 PXBulletPhantom: PXBulletBase, PXEntity; [SI]
01358C5C 0017 PXBulletBase: PXEntity; [SI]
01357674 0017 PXBreakobjResourceObject: FileResourceObject, ResourceObject; [SI]
01358DC4 0002 PXBreakobjData: DLUT::DLReferenceCountObject; [SI]
0135776C 0002 PXAabbPhantom; [MI]
01357778 0009 PXAabbPhantom: PXPhantom, PXEntity, PXWorldQueryInterface; [MI]
0134F624 0009 OrthoCameraOperator: CameraOperator; [SI]
01356D20 0003 NvTaskManager: MtTaskWorkerThreadEventHandler; [SI]
01356DA8 0005 NvTask: MtTaskItem; [SI]
01356C10 0003 NvRoutePlanner: NvEntity, DLUT::DLReferenceCountObject; [SI]
01356C00 0003 NvRouteNavigator: NvEntity, DLUT::DLReferenceCountObject; [SI]
01356BC8 0001 NvNavigationSystem; [SI]
01356D60 0005 NvNaviPolyNearestSearchTask: NvTask, MtTaskItem; [SI]
01356CFC 0002 NvNaviPolyNearestSearchContext: NvTaskContext, DLNonAtomicReferenceCountObject; [SI]
01356D78 0005 NvNaviPartsCollectTask: NvTask, MtTaskItem; [SI]
01356D08 0002 NvNaviPartsCollectContext: NvTaskContext, DLNonAtomicReferenceCountObject; [SI]
01356D90 0005 NvNaviNodePathSmoothingTask: NvTask, MtTaskItem; [SI]
01356D14 0002 NvNaviNodePathSmoothingContext: NvTaskContext, DLNonAtomicReferenceCountObject; [SI]
01356D30 0005 NvNaviNodePathFindingTask: NvTask, MtTaskItem; [SI]
01356CE4 0002 NvNaviNodePathFindingContext: NvTaskContext, DLNonAtomicReferenceCountObject; [SI]
01356BB4 0004 NvNaviGraphWorld; [SI]
01356BDC 0001 NvNaviGraphHashTableImpl; [SI]
01356BA4 0001 NvNaviGraphHashTable<NvNaviGraphParts const>: NvNaviGraphHashTableImpl; [SI]
01356BAC 0001 NvNaviGraphHashTable<NvNaviGraphGate const>: NvNaviGraphHashTableImpl; [SI]
01356BD0 0002 NvNaviGraphData: DLUT::DLReferenceCountObject; [SI]
01356CD4 0003 NvNaviGraphCostUpdater: NvEntity, DLUT::DLReferenceCountObject; [SI]
012BDC74 0006 NvNaviGraphCostEstimator; [SI]
01356D48 0005 NvNaviGatePathFindingTask: NvTask, MtTaskItem; [SI]
01356CF0 0002 NvNaviGatePathFindingContext: NvTaskContext, DLNonAtomicReferenceCountObject; [SI]
01356C20 0003 NvLocationFinder: NvEntity, DLUT::DLReferenceCountObject; [SI]
01356BE4 0003 NvBackreadSearch: NvEntity, DLUT::DLReferenceCountObject; [SI]
012C3DDC 0039 NullStateActEntity: IStateActEntity; [SI]
012C3D54 0032 NullStateActCtrl: IStateActCtrl; [SI]
012B7590 0007 NpcItemSelectMenuComponent: ItemSelectMenuComponent; [SI]
012DD294 0014 NormalCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
01356C8C 0017 NgpFileCap: FileResourceObject, ResourceObject; [SI]
012C13B4 0008 NetworkPlayerLockTargetCtrl: CharacterLockTargetCtrl; [SI]
012C4B44 0004 NetSyncObject; [SI]
012C4B5C 0002 NetSyncDataManager: NetPacketReceiver; [SI]
012C6C6C 0009 NetSvrVisitorSummonJob; [MI]
012C6C94 0018 NetSvrVisitorSummonJob: NetSvrSummonJobBase, INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
012C6C64 0001 NetSvrVisitorPushNotifyBuffer; [SI]
012C6C18 0003 NetSvrVisitorManager; [MI]
012C6C28 0014 NetSvrVisitorManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable, INetSvrVisitorReceiver; [MI]
012C6B38 0001 NetSvrVisitorInterface: DLUT::DLNonCopyable; [SI]
012C5F24 0010 NetSvrTimerJob: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C693C 0009 NetSvrSummonSignSummonJob; [MI]
012C6964 0018 NetSvrSummonSignSummonJob: NetSvrSummonJobBase, INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
012C6928 0004 NetSvrSummonSignPushNotifyBuffer: INetSvrSummonSignReceiver; [SI]
012C68DC 0003 NetSvrSummonSignManager; [MI]
012C68EC 0014 NetSvrSummonSignManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable, INetSvrSummonSignReceiver; [MI]
012C67E8 0006 NetSvrSummonSignInterface: INetSvrSummonSignInterface, DLUT::DLNonCopyable; [SI]
012C55E8 0009 NetSvrSummonJobBase; [MI]
012C5614 0018 NetSvrSummonJobBase: INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
012C66E8 0001 NetSvrStateChartManager: DLUT::DLNonCopyable; [SI]
012C658C 0002 NetSvrProperties; [MI]
012C6598 0014 NetSvrProperties: AbstractNetSvrSubManager, DLUT::DLNonCopyable, NetAreaEventLisnter; [MI]
012C5538 0001 NetSvrPreviewChrProduct: DLUT::DLNonCopyable; [SI]
012C5540 0014 NetSvrPreviewChrManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable; [SI]
012C66AC 0014 NetSvrPlayerManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable; [SI]
012C65FC 0001 NetSvrPlayerInterface: DLUT::DLNonCopyable; [SI]
012C65D4 0001 NetSvrNotifyInterface: DLUT::DLNonCopyable; [SI]
012C54E4 0009 NetSvrMonitorJobBase; [MI]
012C550C 0010 NetSvrMonitorJobBase: INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
012C6354 0009 NetSvrMirrorKnightSignSummonJob; [MI]
012C637C 0018 NetSvrMirrorKnightSignSummonJob: NetSvrSummonJobBase, INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
012C62AC 0005 NetSvrMirrorKnightSignInterface: INetSvrSummonSignInterface, DLUT::DLNonCopyable; [SI]
012C5454 0001 NetSvrMemory: DLUT::DLNonCopyable; [SI]
012C647C 0002 NetSvrManager; [MI]
012C64A4 0053 NetSvrManager: INetSvrManager, DLUT::DLNonCopyable, SignEventListener, INetSvrClientReceiver; [MI]
012C6488 0006 NetSvrManager: INetSvrClientReceiver; [MI]
012C618C 0014 NetSvrLoginManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable; [SI]
012C528C 0002 NetSvrList: DLUT::DLReferenceCountObject; [SI]
012C5EEC 0013 NetSvrJobSequence: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5EE4 0001 NetSvrJobRunner: DLUT::DLNonCopyable; [SI]
012C5EB4 0011 NetSvrJobProxy: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5E7C 0013 NetSvrJob: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5C80 0014 NetSvrGhostManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable; [SI]
012C5BD8 0001 NetSvrGhostInterface: DLUT::DLNonCopyable; [SI]
012C5BD0 0001 NetSvrGhostContainer: DLUT::DLNonCopyable; [SI]
012C6AA4 0013 NetSvrFailFollowJobSequence: NetSvrJobSequence, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5B74 0003 NetSvrDuelManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable; [SI]
012C5B18 0001 NetSvrDuelJoinManager: AbstractNetSvrMySignManager; [SI]
012C569C 0001 NetSvrDuelAcceptManager: AbstractNetSvrMySignManager; [SI]
012C525C 0011 NetSvrCreateNpcDisplayGhostJob: NetSvrCreateDisplayGhostJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C522C 0011 NetSvrCreateNetDisplayGhostJob: NetSvrCreateDisplayGhostJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5E50 0010 NetSvrCreateHostJob: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C51FC 0011 NetSvrCreateDisplayGhostJobBase: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C51EC 0003 NetSvrClientPushNotifyBuffer: INetSvrClientReceiver; [SI]
012C6400 0001 NetSvrClientInterface: DLUT::DLNonCopyable; [SI]
012C516C 0009 NetSvrBreakInSummonJob; [MI]
012C5194 0018 NetSvrBreakInSummonJob: NetSvrSummonJobBase, INetSvrJob, DLUT::DLNonCopyable, NetEventListener; [MI]
012C5158 0004 NetSvrBreakInPushNotifyBuffer: INetSvrBreakInReceiver; [SI]
012C50B4 0003 NetSvrBreakInManager; [MI]
012C50C4 0014 NetSvrBreakInManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable, INetSvrBreakInReceiver; [MI]
012C4F6C 0001 NetSvrBreakInInterface: DLUT::DLNonCopyable; [SI]
012C4ED4 0014 NetSvrBloodstainManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable; [SI]
012C4DC4 0001 NetSvrBloodstainInterface: DLUT::DLNonCopyable; [SI]
012C4DA0 0002 NetSvrBloodMessagePushNotifyBuffer: INetSvrBloodMessageReceiver; [SI]
012C4D5C 0001 NetSvrBloodMessageManager; [MI]
012C4D64 0014 NetSvrBloodMessageManager: AbstractNetSvrSubManager, DLUT::DLNonCopyable, INetSvrBloodMessageReceiver; [MI]
012C4BA0 0001 NetSvrBloodMessageInterface: DLUT::DLNonCopyable; [SI]
012C4B90 0001 NetSvrBloodMessageHistory: DLUT::DLNonCopyable; [SI]
012C739C 0001 NetSummonSlotCtrl: DLUT::DLNonCopyable; [SI]
012C72C0 0002 NetSummonSlotAreaManager: NetAreaEventLisnter; [SI]
012C7384 0002 NetSummonPacketCtrl: NetPacketReceiver; [SI]
012C72FC 0033 NetSummonJoinMultiplayCtrl: NetJoinMultiplayCtrl, NetMultiplayCtrl, DLUT::DLNonCopyable; [SI]
012C721C 0040 NetSummonAcceptMultiplayCtrl: NetAcceptMultiplayCtrl, NetMultiplayCtrl, DLUT::DLNonCopyable; [SI]
012E2BD4 0002 NetSessionManager::ExternalVoiceListener: DLNR::NRExternalVoiceListener; [SI]
012E2BE4 0022 NetSessionManager: INetSessionManager, DLUT::DLNonCopyable; [SI]
012C4A68 0001 NetPlayerWatcher: DLUT::DLNonCopyable; [SI]
012C4B68 0004 NetPlayerSyncObject: NetSyncObject; [SI]
012C4B7C 0002 NetPlayerManagerSync: NetPacketReceiver; [SI]
012C4A60 0001 NetParamContainer: DLUT::DLNonCopyable; [SI]
012BA7D0 0002 NetPacketReceiver; [SI]
012E2BA8 0007 NetP2pPacketSpEffect: NetP2pPacketBase, NetPacketReceiver; [SI]
012E2B88 0007 NetP2pPacketEventFlag: NetP2pPacketBase, NetPacketReceiver; [SI]
012E2B68 0007 NetP2pPacketAiGroup: NetP2pPacketBase, NetPacketReceiver; [SI]
012E2B28 0007 NetP2pPacketAiFlag: NetP2pPacketBase, NetPacketReceiver; [SI]
012E2B48 0007 NetP2pPacketAiData: NetP2pPacketBase, NetPacketReceiver; [SI]
012C4A94 0009 NetNpcPhantomManager: NetEventListener; [SI]
012C4AEC 0002 NetNpcPhantomGenerateSync: NetPacketReceiver; [SI]
012C4ABC 0005 NetNpcPhantomDirection_HOST: NetNpcPhantomDirection; [SI]
012C4AD4 0005 NetNpcPhantomDirection_GUSET: NetNpcPhantomDirection; [SI]
012C4A7C 0005 NetNpcPhantomDirection; [SI]
012C4AF8 0002 NetNpcPhantomDeadSync: NetPacketReceiver; [SI]
012C4B1C 0002 NetLatencyManager: NetPacketReceiver; [SI]
012C718C 0033 NetJoinMultiplayCtrl: NetMultiplayCtrl, DLUT::DLNonCopyable; [SI]
012C6D88 0001 NetJobUpdateContext; [SI]
012C5DB0 0013 NetJob::WaitJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5CEC 0011 NetJob::SuccessJob: NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C56F8 0013 NetJob::RetryOnFailJob: NetJob::DynamicCreateJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5CBC 0011 NetJob::NetJobBase: INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5E1C 0012 NetJob::MultiplayJoinStopJob: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5D1C 0011 NetJob::FailJob: NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5D80 0011 NetJob::FailFollowJob: NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5D4C 0012 NetJob::DynamicCreateJob: NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C557C 0012 NetJob::CallMemberFunctionJob::MethodCallJob<NetJob::CallMemberFunctionJob::CallContainer0<NetSvrPreviewChrManager,void>>: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5668 0012 NetJob::CallMemberFunctionJob::MethodCallJob<NetJob::CallMemberFunctionJob::CallContainer0<NetSvrDuelAcceptManager,void>>: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5DE8 0012 NetJob::CallMemberFunctionJob::MethodCallJob<NetJob::CallMemberFunctionJob::CallContainer0<NetSummonManager,void>>: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6F7C 0012 NetJob::CallMemberFunctionJob::MethodCallJob<NetJob::CallMemberFunctionJob::CallContainer0<NetDuelAcceptMultiplayCtrl,void>>: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6DC4 0012 NetIngameDuelJob::ShowDuelStartDialogJob: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C6D90 0012 NetIngameDuelJob::ConsumeStartItem: NetJob::ImmediateResultJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012C5A70 0013 NetIngameDuelJob::CallEventJob: NetJob::WaitUntilJob, NetJob::NetJobBase, INetSvrJob, DLUT::DLNonCopyable; [SI]
012B35AC 0009 NetEventListener; [SI]
012E2B18 0002 NetEnemyManager: NetPacketReceiver; [SI]
012C7104 0033 NetDuelJoinMultiplayCtrl: NetJoinMultiplayCtrl, NetMultiplayCtrl, DLUT::DLNonCopyable; [SI]
012C6FEC 0040 NetDuelAcceptMultiplayCtrl: NetAcceptMultiplayCtrl, NetMultiplayCtrl, DLUT::DLNonCopyable; [SI]
012C6580 0002 NetAreaEventLisnter; [SI]
012C6CE4 0040 NetAcceptMultiplayCtrl: NetMultiplayCtrl, DLUT::DLNonCopyable; [SI]
012D98EC 0011 NaviGraphLocationComponent: GameEntityComponent; [SI]
013F2208 0002 Nauru::System::TaskSystem; [SI]
013EB524 0005 Nauru::System::Task: DLUT::DLReferenceCountObject; [SI]
013EBD2C 0007 Nauru::System::NauruLogLayout: DLLG::DLLayout; [SI]
013EBF74 0002 Nauru::Security::RSAObject: DLUT::DLReferenceCountObject; [SI]
013F2780 0002 Nauru::Security::CWCObject: DLUT::DLReferenceCountObject; [SI]
013EC684 0007 Nauru::Request::UDPRequestConnectionFactory: Nauru::Communication::UDPConnectionFactory; [SI]
013F22C0 0003 Nauru::Request::UDPRequestConnection; [MI]
013F2278 0014 Nauru::Request::UDPRequestConnection: Nauru::Communication::UDPMessageConnection, Nauru::Communication::UDPConnection, Nauru::Communication::Connection, DLUT::DLReferenceCountObject, CSNW::CSSocketEventListener, CSNW::CSSocketCryptoListener; [MI]
013F22B4 0002 Nauru::Request::UDPRequestConnection: CSNW::CSSocketCryptoListener; [MI]
013F21C4 0005 Nauru::Request::TCPRequestConnectionFactory: Nauru::Communication::TCPConnectionFactory; [SI]
013F223C 0014 Nauru::Request::TCPRequestConnection: Nauru::Communication::TCPMessageConnection, Nauru::Communication::TCPConnection, Nauru::Communication::Connection, DLUT::DLReferenceCountObject; [SI]
013EC748 0001 Nauru::NauruInternalMemoryObjectModel; [SI]
013F3B74 0020 Nauru::Communication::Win32TCPSocketWrapper: Nauru::Communication::TCPSocketWrapper; [SI]
013F2964 0002 Nauru::Communication::Win32TCPConnectionManager: Nauru::Communication::TCPConnectionManager; [SI]
013F23E0 0003 Nauru::Communication::UDPMessageConnection; [MI]
013F2398 0014 Nauru::Communication::UDPMessageConnection: Nauru::Communication::UDPConnection, Nauru::Communication::Connection, DLUT::DLReferenceCountObject, CSNW::CSSocketEventListener, CSNW::CSSocketCryptoListener; [MI]
013F23D4 0002 Nauru::Communication::UDPMessageConnection: CSNW::CSSocketCryptoListener; [MI]
013EC664 0007 Nauru::Communication::UDPConnectionFactory; [SI]
013F28D0 0003 Nauru::Communication::UDPConnection; [MI]
013F2890 0012 Nauru::Communication::UDPConnection: Nauru::Communication::Connection, DLUT::DLReferenceCountObject, CSNW::CSSocketEventListener, CSNW::CSSocketCryptoListener; [MI]
013F28C4 0002 Nauru::Communication::UDPConnection: CSNW::CSSocketCryptoListener; [MI]
013F3B1C 0020 Nauru::Communication::TCPSocketWrapper; [SI]
013F34E0 0014 Nauru::Communication::TCPMessageConnection: Nauru::Communication::TCPConnection, Nauru::Communication::Connection, DLUT::DLReferenceCountObject; [SI]
013F34A8 0002 Nauru::Communication::TCPConnectionManager; [SI]
013F21AC 0005 Nauru::Communication::TCPConnectionFactory; [SI]
013F25DC 0012 Nauru::Communication::TCPConnection: Nauru::Communication::Connection, DLUT::DLReferenceCountObject; [SI]
013F3630 0001 Nauru::Communication::MessageQueue; [SI]
013F2940 0008 Nauru::Communication::Connection: DLUT::DLReferenceCountObject; [SI]
013D9904 0004 Nauru::Client::RamCacheStorage: Nauru::Client::ICacheStorage; [SI]
013D9544 0002 Nauru::Client::KeyValueStore; [MI]
013D932C 0002 Nauru::Client::KeyValueStore::AsyncStoreRequest: Nauru::Client::KeyValueStore::AsyncProcessRequest; [SI]
013D9320 0002 Nauru::Client::KeyValueStore::AsyncProcessRequest; [SI]
013D94BC 0002 Nauru::Client::KeyValueStore::AsyncLoadRequest: Nauru::Client::KeyValueStore::AsyncProcessRequest; [SI]
013D9550 0001 Nauru::Client::KeyValueStore: Nauru::Client::AsyncResultManagerBase, DLKR::DLRunnable; [MI]
013D98F0 0004 Nauru::Client::ICacheStorage; [SI]
013D9AA4 0004 Nauru::Client::DiskCacheStorage: Nauru::Client::ICacheStorage; [SI]
013D930C 0001 Nauru::Client::AsyncResultManagerBase; [SI]
013D9314 0002 Nauru::Client::AsyncResultEntityForKeyValueStore: Nauru::Client::AsyncResultEntityBase, DLUT::DLReferenceCountObject; [SI]
013D9300 0002 Nauru::Client::AsyncResultEntityBase: DLUT::DLReferenceCountObject; [SI]
012C4A58 0001 MultiPlayPenaltyCtrl; [SI]
012D796C 0003 MtTaskWorkerThreadEventHandler; [SI]
012BDD14 0002 MtTaskWorkerThreadCallback; [SI]
01350E20 0002 MtTaskWorkerThread: DLKR::DLRunnable; [SI]
0134D484 0002 MtTaskQueueOut; [SI]
012CEA08 0002 MtTaskItem; [SI]
012DD53C 0017 MsbFileCap: FileResourceObject, ResourceObject; [SI]
01386DD8 0001 Movie::MVMoviePlayer; [SI]
01386F64 0049 Movie::CTextureRenderer: CBaseVideoRenderer, CBaseRenderer, CBaseFilter, CUnknown, struct INonDelegatingUnknown, CBaseObject, struct IBaseFilter, struct IMediaFilter, struct IPersist, struct IUnknown, struct IAMovieSetup, struct IUnknown, struct IQualProp, struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
01386DE0 0001 Movie::CDeviceLostManager; [SI]
01350DB4 0004 MouseDevice; [SI]
0135252C 0016 MountDeviceCap: ResourceObject; [SI]
012E062C 0003 MorphemeTimeActTrack; [SI]
012E05FC 0011 MorphemeTimeActPlayer: TimeActPlayerBase; [SI]
012B06D8 0005 MorphemeTimeActEventHandler; [SI]
012E0574 0006 MorphemeSystem; [SI]
012E05C4 0001 MorphemeSkeletonMapperCache; [SI]
012E0590 0001 MorphemeSkeletonMapper; [SI]
012E0530 0002 MorphemeResource: DLUT::DLReferenceCountObject; [SI]
012E0074 0004 MorphemeMotionCtrl; [SI]
012E04BC 0015 MorphemeFileNameLookUpTableResourceObject: ResourceObject; [SI]
012D1AE4 0003 MorphemeEventTrackHandler; [SI]
012E0094 0001 MorphemeEventTrackCtrl; [SI]
012E0088 0002 MorphemeEventTrackAction; [SI]
012E0034 0004 MorphemeChrCtrl: MR::CharacterControllerInterfaceBase, MR::CharacterControllerInterface; [SI]
012E03E4 0002 MorphemeBundleData: DLUT::DLReferenceCountObject; [SI]
012E039C 0017 MorphemeBinderDataResourceObject: FileResourceObject, ResourceObject; [SI]
012E02F0 0002 MorphemeBinderData: DLUT::DLReferenceCountObject; [SI]
012E02E4 0002 MorphemeAnimData: DLUT::DLReferenceCountObject; [SI]
012E025C 0015 MorphemeAnimContainerResourceObject: ResourceObject; [SI]
012E01E4 0001 MorphemeAnimContainer; [SI]
012E019C 0017 MorphemeAnimBinderDataResourceObject: FileResourceObject, ResourceObject; [SI]
012E009C 0002 MorphemeAnimBinderData: DLUT::DLReferenceCountObject; [SI]
012C4A44 0004 MorphemeAllocator: NMP::MemoryAllocator; [SI]
012CDBD4 0003 ModelTestSceneImpl: GXDrawItem; [SI]
012CDA24 0012 ModelTestScene: Scene; [SI]
012BA7A4 0001 ModelDummyPolyAllCollector: ModelDummyPolyCollector; [SI]
0135114C 0017 ModelDataBase: DLUT::DLReferenceCountObject; [SI]
0134E844 0003 ModelDC; [SI]
0134B2E4 0002 ModelCtrl; [SI]
012B1074 0001 MetaInfoVectorColor32: MetaInfo<DLMT::DL_COLOR_32,unsigned char,15,1,1>, MetaInfoBase; [SI]
012B0FD4 0001 MetaInfoRangeBase; [SI]
01352AD8 0001 MetaInfoParam<unsigned short>: MetaInfoRangeBase; [SI]
01352AF0 0001 MetaInfoParam<unsigned int>: MetaInfoRangeBase; [SI]
012B0FFC 0001 MetaInfoParam<unsigned char>: MetaInfoRangeBase; [SI]
01352B08 0001 MetaInfoParam<unsigned __int64>: MetaInfoRangeBase; [SI]
01352A70 0001 MetaInfoParam<signed char>: MetaInfoRangeBase; [SI]
01352A88 0001 MetaInfoParam<short>: MetaInfoRangeBase; [SI]
012B1004 0001 MetaInfoParam<int>: MetaInfoRangeBase; [SI]
012B0FF4 0001 MetaInfoParam<float>: MetaInfoRangeBase; [SI]
01352B30 0001 MetaInfoParam<double>: MetaInfoRangeBase; [SI]
01352AB0 0001 MetaInfoParam<__int64>: MetaInfoRangeBase; [SI]
01352A60 0003 MetaInfoInitBase; [SI]
01352AE0 0003 MetaInfoInit<unsigned short>: MetaInfoInitBase; [SI]
01352AF8 0003 MetaInfoInit<unsigned int>: MetaInfoInitBase; [SI]
01352AC8 0003 MetaInfoInit<unsigned char>: MetaInfoInitBase; [SI]
01352B10 0003 MetaInfoInit<unsigned __int64>: MetaInfoInitBase; [SI]
01352A78 0003 MetaInfoInit<signed char>: MetaInfoInitBase; [SI]
01352A90 0003 MetaInfoInit<short>: MetaInfoInitBase; [SI]
01352AA0 0003 MetaInfoInit<int>: MetaInfoInitBase; [SI]
01352B20 0003 MetaInfoInit<float>: MetaInfoInitBase; [SI]
01352B38 0003 MetaInfoInit<double>: MetaInfoInitBase; [SI]
01352B48 0003 MetaInfoInit<bool>: MetaInfoInitBase; [SI]
01352AB8 0003 MetaInfoInit<__int64>: MetaInfoInitBase; [SI]
01352B78 0003 MetaInfoInit<DLMT::DL_VECTOR4AL>: MetaInfoInitBase; [SI]
01352B68 0003 MetaInfoInit<DLMT::DL_VECTOR3AL>: MetaInfoInitBase; [SI]
01352B58 0003 MetaInfoInit<DLMT::DL_VECTOR2AL>: MetaInfoInitBase; [SI]
01352B88 0003 MetaInfoInit<DLMT::DL_COLOR_32>: MetaInfoInitBase; [SI]
012B13A0 0001 MetaInfoDLVector4ALColor_A8: MetaInfo<DLMT::DL_VECTOR4AL,float,14,3,1>, MetaInfoBase; [SI]
012B1398 0001 MetaInfoDLVector4ALColor_A2: MetaInfo<DLMT::DL_VECTOR4AL,float,14,2,1>, MetaInfoBase; [SI]
012B1824 0001 MetaInfoDLVector4ALColor: MetaInfo<DLMT::DL_VECTOR4AL,float,14,1,1>, MetaInfoBase; [SI]
012B13A8 0001 MetaInfoDLVector2ALYawPitch: MetaInfo<DLMT::DL_VECTOR2AL,float,12,5,1>, MetaInfoBase; [SI]
01353018 0001 MetaInfoComboBase; [SI]
01353020 0001 MetaInfoCombo<int>: MetaInfoComboBase; [SI]
012B1378 0003 MetaInfoCallbackObject_1<AppLightFilter,unsigned int>: MetaInfoCallbackObjectBase; [SI]
012B135C 0003 MetaInfoCallbackObjectBase; [SI]
01354A44 0003 MetaInfoCallbackObject<GXLensFlareFilter>: MetaInfoCallbackObjectBase; [SI]
013558E8 0003 MetaInfoCallbackObject<GXColorGradingCtrl>: MetaInfoCallbackObjectBase; [SI]
012B1388 0003 MetaInfoCallbackObject<AppLightFilter>: MetaInfoCallbackObjectBase; [SI]
012B0FDC 0001 MetaInfoBase; [SI]
01354A68 0001 MetaInfo<unsigned int,unsigned int,7,0,1>: MetaInfoBase; [SI]
01353030 0001 MetaInfo<unsigned char,unsigned char,5,0,1>: MetaInfoBase; [SI]
012B106C 0001 MetaInfo<int,int,3,0,1>: MetaInfoBase; [SI]
012B1064 0001 MetaInfo<float,float,9,0,1>: MetaInfoBase; [SI]
012B0FE4 0001 MetaInfo<bool,bool,11,0,1>: MetaInfoBase; [SI]
01354074 0001 MetaInfo<DLMT::DL_VECTOR4AL,float,14,0,3>: MetaInfoBase; [SI]
01354A60 0001 MetaInfo<DLMT::DL_VECTOR3AL,float,13,0,3>: MetaInfoBase; [SI]
012C8BEC 0017 MessageResourceObject_ForRegulation: MemoryResourceObject, FileResourceObject, ResourceObject; [SI]
012B0608 0014 MenuCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
0134BCAC 0017 MemoryResourceObject: FileResourceObject, ResourceObject; [SI]
012B0934 0001 Memory; [SI]
012BC820 0001 MdlTextureFactory; [SI]
012BC7B0 0007 MdlTexture: DLNonAtomicReferenceCountObject; [SI]
0134B05C 0002 MdlSkeleton: DLUT::DLReferenceCountObject; [SI]
0134E614 0007 MdlSkeletalAnimationContainerList: MdlSkeletalAnimationContainer; [SI]
012CCB9C 0007 MdlSkeletalAnimationContainer; [SI]
0134F2E0 0002 MdlMirroredSkeleton: DLUT::DLReferenceCountObject; [SI]
0134E9DC 0007 MdlMirroredSkeletalAnimation: MdlSkeletalAnimation, DLUT::DLReferenceCountObject; [SI]
0134F2AC 0012 MdlMirroredAnimationSampler: MdlAnimationSampler; [SI]
0134E7F4 0005 MdlMaterial; [SI]
0134FFFC 0007 MdlErrorTexture: MdlTexture, DLNonAtomicReferenceCountObject; [SI]
0134B028 0009 MdlDefaultAnimationControl: MdlAnimationControl, DLUT::DLReferenceCountObject; [SI]
0134E974 0012 MdlAnimationSampler; [SI]
013502B8 0009 MdlAnimationControl: DLUT::DLReferenceCountObject; [SI]
0134B050 0002 MdlAnimatedSkeleton: DLUT::DLReferenceCountObject; [SI]
0134E8D0 0012 MaterialParamRenderState: MaterialParam; [SI]
012CC81C 0012 MaterialParamDummy: MaterialParam; [SI]
0134E89C 0012 MaterialParamDepthBias: MaterialParam; [SI]
0134E904 0012 MaterialParamConstant: MaterialParam; [SI]
0134E860 0012 MaterialParamBoolFlag: MaterialParam; [SI]
012C4724 0012 MaterialParam; [SI]
0134E854 0002 MaterialData: DLUT::DLReferenceCountObject; [SI]
012C05BC 0020 MapbhdMultiMountFileCap: BhdMultiMountFileCap, BhdFileCap, FileResourceObject, ResourceObject; [SI]
012D5A70 0002 MapWorldList: DLUT::DLReferenceCountObject; [SI]
012D77B4 0005 MapWindReactor; [SI]
012D7884 0001 MapWindManager; [SI]
012D7844 0001 MapWindCtrl; [SI]
012D7820 0006 MapWind: DLUT::DLReferenceCountObject; [SI]
012D5C44 0003 MapTimeActTrackSound: TimeActTrack; [SI]
012D5C34 0003 MapTimeActTrackSfx: TimeActTrack; [SI]
012D5C24 0003 MapTimeActTrackGimmick: TimeActTrack; [SI]
012C0C10 0003 MapTimeActTrackExtra: TimeActTrack; [SI]
012D5C14 0003 MapTimeActTrackDamage: TimeActTrack; [SI]
012D5C04 0003 MapTimeActTrackCamera: TimeActTrack; [SI]
012D5BF4 0003 MapTimeActTrackBullet: TimeActTrack; [SI]
012C0C00 0003 MapTimeActTrackAi: TimeActTrack; [SI]
012D5BDC 0005 MapTimeActEventHandlerList: TimeActEventHandler; [SI]
012D5BC4 0005 MapTimeActEventHandler; [SI]
012C0BF8 0001 MapTextureResolutionManager; [SI]
012D7350 0001 MapTextureResolutionCtrl: DLUT::DLNonCopyable; [SI]
012D7334 0004 MapTextureManager: MdlTextureFactory; [SI]
012D7280 0007 MapTexture: MdlTexture, DLNonAtomicReferenceCountObject; [SI]
012D7804 0006 MapTargetDirectionalWind: MapWind, DLUT::DLReferenceCountObject; [SI]
012D7120 0007 MapTargetComponent: MapEntityComponent, GameEntityComponent; [SI]
012C0BEC 0002 MapStateActPacketReceiver: NetPacketReceiver; [SI]
012C0BB8 0008 MapStateActManager: StateActEventListener; [SI]
012C0B48 0007 MapStateActLocation: EventPointChrInsideCheckListener, PXPhantomOverlapListener; [SI]
012D5BAC 0005 MapSoundTimeActEventHandler: MapTimeActEventHandler; [SI]
012C0914 0005 MapSoundSlotCtrl: AppSoundSlotCtrl; [SI]
012D71DC 0001 MapSoundCtrl: DLUT::DLNonCopyable; [SI]
012D7178 0003 MapSoundComponent; [MI]
012D7188 0007 MapSoundComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BF690 0001 MapSnapDataManager; [SI]
012D4B10 0011 MapSfxSlotCtrl: SfxSlotCtrl; [SI]
012D6768 0005 MapSfxSlotComponent; [MI]
012D6780 0003 MapSfxSlotComponent: MapTimeActEventHandler; [MI]
012D6790 0007 MapSfxSlotComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener, MapTimeActEventHandler; [MI]
012D4AC8 0001 MapRoute; [SI]
012D5ADC 0003 MapRegionCubeEnvAttribute: MapRegionAttribute, DLUT::DLReferenceCountObject; [SI]
012D5AC0 0003 MapRegionCubeEnv: MapRegionBase, DLUT::DLReferenceCountObject; [SI]
012D5AB0 0003 MapRegionBase: DLUT::DLReferenceCountObject; [SI]
012D5AA4 0002 MapRegionAttribute: DLUT::DLReferenceCountObject; [SI]
012D61A0 0007 MapProxyComponent<MapObjPhysicsComponent>: MapEntityComponent, GameEntityComponent; [SI]
012D6828 0007 MapProxyComponent<MapModelComponent>: MapEntityComponent, GameEntityComponent; [SI]
012D6A70 0007 MapProxyComponent<MapClothComponent>: MapEntityComponent, GameEntityComponent; [SI]
012D6F5C 0007 MapProxyComponent<MapActionComponent>: MapEntityComponent, GameEntityComponent; [SI]
012D5C9C 0018 MapPrefabPartsBackreadComponent: MapObjBackreadComponent, MapBackreadComponent, MapEntityComponent, GameEntityComponent; [SI]
012D6CAC 0007 MapPoseModifierComponent: MapEntityComponent, GameEntityComponent; [SI]
012D77CC 0006 MapPointWind: MapWind, DLUT::DLReferenceCountObject; [SI]
012D4AA8 0001 MapPoint; [SI]
012C0C20 0001 MapPlayerLocationChecker; [SI]
012BF6A0 0002 MapPhysicsManager: PXWorldEventListener; [SI]
012D69CC 0003 MapPhysicsComponent; [MI]
012D69DC 0009 MapPhysicsComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BF25C 0011 MapPartsNaviGraphLocationComponent: NaviGraphLocationComponent, GameEntityComponent; [SI]
012D65E4 0018 MapPartsBackreadComponent: MapBackreadComponent, MapEntityComponent, GameEntityComponent; [SI]
012D44FC 0001 MapParamContainer; [SI]
012D53FC 0017 MapObjbndResourceObject: FileResourceObject, ResourceObject; [SI]
012BEAD8 0003 MapObjWhiteDoorComponent; [MI]
012BEAE8 0010 MapObjWhiteDoorComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BE9E0 0003 MapObjTreasureBoxComponent; [MI]
012BE9F0 0011 MapObjTreasureBoxComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D64C4 0001 MapObjTouchCtrl: DLUT::DLNonCopyable; [SI]
012BE8BC 0003 MapObjTorchComponent; [MI]
012BE8CC 0010 MapObjTorchComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D5C5C 0003 MapObjSvrEventTreasureBoxComponent; [MI]
012D5C6C 0011 MapObjSvrEventTreasureBoxComponent: MapObjTreasureBoxComponent, MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BED48 0009 MapObjSupportNotifyComponent: GameEntitySupportNotifyInterface, GameEntityComponent; [SI]
012D63BC 0001 MapObjStatus; [SI]
012BE760 0003 MapObjStatueComponent; [MI]
012BE770 0010 MapObjStatueComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BF09C 0003 MapObjStateActComponent; [MI]
012BF044 0008 MapObjStateActComponent: MapEntityComponent, GameEntityComponent, IStateActEntity, MapBackreadEventListener; [MI]
012BF0AC 0039 MapObjStateActComponent: MapBackreadEventListener; [MI]
012BE6AC 0003 MapObjRopeComponent; [MI]
012BE6BC 0010 MapObjRopeComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BEC04 0009 MapObjRigidBodyContactListener: PXModelRigidBodyContactListener, hkpContactListener; [SI]
012D6438 0003 MapObjReactionComponent; [MI]
012D6448 0003 MapObjReactionComponent: MapActionHandle; [MI]
012D6458 0009 MapObjReactionComponent: MapActionComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener, MapActionHandle; [MI]
012D63C4 0001 MapObjReactionCommon: DLUT::DLNonCopyable; [SI]
012BEE00 0003 MapObjPrefabStateActComponent; [MI]
012BEEB4 0008 MapObjPrefabStateActComponent: MapObjStateActComponent, MapEntityComponent, GameEntityComponent, IStateActEntity, MapBackreadEventListener; [MI]
012BEE14 0039 MapObjPrefabStateActComponent: MapBackreadEventListener; [MI]
012BEC84 0010 MapObjPrefabBreakCtrl: AbstractMapObjBreakCtrl, DLUT::DLNonCopyable; [SI]
012D61F4 0003 MapObjPhysicsComponent; [MI]
012D6204 0009 MapObjPhysicsComponent: MapPhysicsComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BEC58 0010 MapObjNormalBreakCtrl: AbstractMapObjBreakCtrl, DLUT::DLNonCopyable; [SI]
012D60E8 0002 MapObjNaviGraphLocationComponent; [MI]
012D60F4 0011 MapObjNaviGraphLocationComponent: NaviGraphLocationComponent, GameEntityComponent, MapObjChangeBehaviorListener; [MI]
012D63B4 0001 MapObjMoveCtrl: DLUT::DLNonCopyable; [SI]
012BE600 0003 MapObjLadderComponent; [MI]
012BE610 0010 MapObjLadderComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BEBD4 0003 MapObjItemDropComponent; [MI]
012BEBE4 0007 MapObjItemDropComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D658C 0001 MapObjGimmickCtrl: DLUT::DLNonCopyable; [SI]
012D651C 0003 MapObjGimmickComponent; [MI]
012D652C 0010 MapObjGimmickComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012C0684 0007 MapObjFlverResourceFactory: Flver::FlverResourceFactory; [SI]
012D6000 0005 MapObjExtraComponent; [MI]
012D6018 0003 MapObjExtraComponent: MapTimeActEventHandler; [MI]
012D6028 0008 MapObjExtraComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener, MapTimeActEventHandler; [MI]
012D5F58 0003 MapObjEventTriggerComponent; [MI]
012D5F68 0007 MapObjEventTriggerComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D639C 0001 MapObjEntityCollideReactionCtrl: DLUT::DLNonCopyable; [SI]
012BE580 0003 MapObjDoorComponent; [MI]
012BE590 0010 MapObjDoorComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D6394 0001 MapObjDmgCollideReactionCtrl: DLUT::DLNonCopyable; [SI]
012D64CC 0001 MapObjDamageGimmickCtrl: DLUT::DLNonCopyable; [SI]
012D633C 0008 MapObjDamageComponent: GameEntityDamageInterface, GameEntityComponent; [SI]
012D63CC 0008 MapObjCollideNotifyComponent: GameEntityCollideNotifyInterface, GameEntityComponent; [SI]
012D5EB0 0007 MapObjChrOwnershipComponent: MapEntityComponent, GameEntityComponent; [SI]
012D622C 0001 MapObjChrCollideReactionCtrl: DLUT::DLNonCopyable; [SI]
012BDF98 0002 MapObjChangeBehaviorListener; [SI]
012BE3CC 0003 MapObjBonfireComponent; [MI]
012BE3DC 0010 MapObjBonfireComponent: MapObjGimmickComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D5DDC 0018 MapObjBackreadComponent: MapBackreadComponent, MapEntityComponent, GameEntityComponent; [SI]
012D6EBC 0007 MapNvmInfoComponent: MapEntityComponent, GameEntityComponent; [SI]
012D6904 0006 MapModelWindReactor: MapWindReactor; [SI]
012BE37C 0001 MapModelRumbleCtrl: DLUT::DLNonCopyable; [SI]
012D68E8 0001 MapModelPointCloudReceiveCtrl; [SI]
012D687C 0003 MapModelComponent; [MI]
012D688C 0008 MapModelComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D6BF0 0003 MapMdlAnimationComponent; [MI]
012D6C00 0009 MapMdlAnimationComponent: MapPoseModifierComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D4AEC 0001 MapLightCtrl; [SI]
012D4AD0 0001 MapLayer; [SI]
012BF634 0004 MapItemPackSystemListener: MapItemPackListener; [SI]
012BF648 0002 MapItemPackNetworkCtrl: NetPacketReceiver; [SI]
012BD2B4 0004 MapItemPackEventWindowListener: MapItemPackListener; [SI]
012BF5C4 0009 MapItemPackEntity: GameEntity, GameObject; [SI]
012D4B40 0001 MapInitialPoseModifierIf; [SI]
012D44DC 0007 MapHitWaterContactListener: PXThroughContactListener, hkpContactListener; [SI]
012D6E14 0003 MapHitPhysicsComponent; [MI]
012D6E24 0009 MapHitPhysicsComponent: MapPhysicsComponent, MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BE328 0007 MapHitMaterialSlotComponent: MapEntityComponent, GameEntityComponent; [SI]
012D44BC 0007 MapHitEnemyWallContactListener: PXThroughContactListener, hkpContactListener; [SI]
012BE264 0008 MapHitDamageComponent: GameEntityDamageInterface, GameEntityComponent; [SI]
012BE178 0002 MapHitConnectComponent::_ConnectMap: EventFlagActionListener; [SI]
012BE200 0007 MapHitConnectComponent: MapEntityComponent, GameEntityComponent; [SI]
012BE124 0007 MapHitBrightnessComponent: MapEntityComponent, GameEntityComponent; [SI]
012D6D4C 0018 MapHitBackreadComponent: MapBackreadComponent, MapEntityComponent, GameEntityComponent; [SI]
012D5B94 0005 MapGimmickTimeActEventHandler: MapTimeActEventHandler; [SI]
012D4B48 0001 MapGimmickListCtrl<MapObjWhiteDoorComponent>; [SI]
012D4B50 0001 MapGimmickListCtrl<MapObjSvrEventTreasureBoxComponent>; [SI]
012BF564 0001 MapGimmickListCtrl<MapObjStatueComponent>; [SI]
012BCED0 0001 MapGimmickListCtrl<MapObjBonfireComponent>; [SI]
012C03A0 0004 MapGeneralWindLocation: MapGeneralLocation; [SI]
012C02DC 0004 MapGeneralStatueLocation: MapGeneralLocation; [SI]
012C0224 0007 MapGeneralSlideLocation: PXPhantomOverlapListener; [MI]
012C0244 0004 MapGeneralSlideLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012C0174 0007 MapGeneralPhantomLocation: PXPhantomOverlapListener; [MI]
012C0194 0004 MapGeneralPhantomLocation: MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012C0110 0004 MapGeneralNavimeshLocation: MapGeneralLocation; [SI]
012C0020 0007 MapGeneralLogicNoEntryLocation: PXPhantomOverlapListener; [MI]
012C0040 0004 MapGeneralLogicNoEntryLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BFF58 0007 MapGeneralLogicLocation: PXPhantomOverlapListener; [MI]
012BFF78 0004 MapGeneralLogicLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BFEA8 0007 MapGeneralLockOffLocation: PXPhantomOverlapListener; [MI]
012BFEC8 0004 MapGeneralLockOffLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012D4A94 0004 MapGeneralLocation; [SI]
012BFE10 0004 MapGeneralIntrudeLocation: MapGeneralLocation; [SI]
012BFD58 0007 MapGeneralGeneratorLocation: PXPhantomOverlapListener; [MI]
012BFD78 0004 MapGeneralGeneratorLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BFC9C 0007 MapGeneralEventTriggerLocation: PXPhantomOverlapListener; [MI]
012BFCBC 0004 MapGeneralEventTriggerLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BFBD4 0007 MapGeneralEventJudgmentLocation: PXPhantomOverlapListener; [MI]
012BFBF4 0004 MapGeneralEventJudgmentLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BFB0C 0007 MapGeneralDamageLocation: PXPhantomOverlapListener; [MI]
012BFB2C 0004 MapGeneralDamageLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BFAA8 0004 MapGeneralBulletLocation: MapGeneralLocation; [SI]
012BF9BC 0007 MapGeneralBrightLocation: PXPhantomOverlapListener; [MI]
012BF9DC 0004 MapGeneralBrightLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012BF924 0004 MapGeneralBloodMsgLocation: MapGeneralLocation; [SI]
012BF8BC 0004 MapGeneralBloodMsgDisableLocation: MapGeneralLocation; [SI]
012BF7B8 0007 MapGeneralBackreadSafetyLocation: PXPhantomOverlapListener; [MI]
012BF7D8 0004 MapGeneralBackreadSafetyLocation: MapGeneralPhantomLocation, MapGeneralLocation, EventPointChrInsideCheckListener, PXPhantomOverlapListener; [MI]
012D947C 0004 MapGeneralAdviceBloodMsgLocation: MapGeneralBloodMsgLocation, MapGeneralLocation; [SI]
012D4474 0001 MapGameBrightManager; [SI]
012D55D0 0001 MapFlverModelCtrl; [MI]
012D55D8 0004 MapFlverModelCtrl: AppFlverModelCtrl, ModelCtrl, GXDrawItem; [MI]
012D78C0 0003 MapFilterManager: AppSystemMessageListener; [SI]
012D4B04 0001 MapEnvCtrl; [SI]
012D5CE8 0001 MapEntityFactory: PrefabPartsEntityFactory; [SI]
012D5D40 0007 MapEntityComponent: GameEntityComponent; [SI]
012D43C8 0010 MapEntity: GameEntity, GameObject; [SI]
012D55C8 0001 MapDmyPolyAnimPlayer; [SI]
012D721C 0003 MapDemoComponent; [MI]
012D722C 0007 MapDemoComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D5B70 0007 MapCubeEnvUpdateComponent: GameEntityComponent; [SI]
012BF354 0001 MapCubeEnvLightMapBank; [SI]
012BE0B8 0006 MapClothWindReactor: MapWindReactor; [SI]
012D6AD4 0003 MapClothComponent; [MI]
012D6AE4 0007 MapClothComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012BDFC8 0001 MapChameleonManager: DLUT::DLNonCopyable; [SI]
012BDFC0 0001 MapChameleonAreaData; [SI]
012BDFB8 0001 MapChameleonActiveObjCtrl: DLUT::DLNonCopyable; [SI]
012BE070 0005 MapBulletSlotComponent; [MI]
012BE088 0003 MapBulletSlotComponent: MapTimeActEventHandler; [MI]
012BE098 0007 MapBulletSlotComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener, MapTimeActEventHandler; [MI]
012BDFDC 0001 MapBulletCtrl: DLUT::DLNonCopyable; [SI]
012BDFE4 0003 MapBackreadEventListener; [SI]
012D66AC 0018 MapBackreadComponent: MapEntityComponent, GameEntityComponent; [SI]
012D783C 0001 MapAreaWindCtrl; [SI]
012D4B64 0001 MapAreaWhiteDoorCtrl: MapGimmickListCtrl<MapObjWhiteDoorComponent>; [SI]
012D4B6C 0001 MapAreaSvrEventTreasureBoxCtrl: MapGimmickListCtrl<MapObjSvrEventTreasureBoxComponent>; [SI]
012BF56C 0001 MapAreaStatueCtrl: MapGimmickListCtrl<MapObjStatueComponent>; [SI]
012D73E4 0001 MapAreaPointCloudCtrl; [SI]
012BF698 0001 MapAreaMultiPlayZoneCtrl; [SI]
012D4AD8 0001 MapAreaLightCtrl; [SI]
012D4B58 0002 MapAreaInfo: DLUT::DLNonCopyable; [SI]
012D78A4 0001 MapAreaFilterCtrl; [SI]
012BDFA4 0002 MapAreaDebriCtrl: MapObjChangeBehaviorListener; [SI]
012D4B94 0001 MapAreaCtrlOwner; [MI]
012D4B9C 0005 MapAreaCtrlOwner: MapAreaCtrl, MapAreaInfo, DLUT::DLNonCopyable, MapInitialPoseModifierIf; [MI]
012D4B74 0001 MapAreaCtrl; [MI]
012D4B7C 0005 MapAreaCtrl: MapAreaInfo, DLUT::DLNonCopyable, MapInitialPoseModifierIf; [MI]
012D77AC 0001 MapAreaBreakobjCtrl: DLUT::DLNonCopyable; [SI]
012D704C 0003 MapActionOwnershipComponent; [MI]
012D705C 0007 MapActionOwnershipComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener; [MI]
012D6F10 0003 MapActionHandle; [SI]
012D6FB0 0003 MapActionComponent; [MI]
012D6FD0 0009 MapActionComponent: MapEntityComponent, GameEntityComponent, MapBackreadEventListener, MapActionHandle; [MI]
012D6FC0 0003 MapActionComponent: MapActionHandle; [MI]
0134A314 0033 MainApp; [SI]
0130CFC8 0001 MTD::MTDTexmapAccessorConst; [SI]
0130C9F8 0001 MTD::MTDParamAccessorConst; [SI]
012E0004 0004 MR::CharacterControllerInterface; [SI]
0134BED0 0001 LiveResourceManager; [SI]
012DECCC 0005 KatanaSfxWindControl; [MI]
012DECE4 0004 KatanaSfxWindControl: SfxWindControl, MapWindReactor; [MI]
012DEC54 0029 KatanaSfxSystem: SfxSystem; [SI]
012DEED8 0004 KatanaSfxFxShaderManager: SfxFxShaderManager; [SI]
012DED24 0002 KatanaSfxFxActionHandler<SfxFxAdapterBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>>: SfxFxActionHandler<SfxFxAdapterBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>>, FFX::FXActionHandler; [SI]
012DEA90 0009 KatanaSfxFlverModelRenderer: SfxFlverModelRenderer; [SI]
012C9854 0033 KatanaMainApp: MainApp; [SI]
012DE914 0017 KatanaFilterParamResourceObject: FileResourceObject, ResourceObject; [SI]
012DE804 0011 KatanaFilterParamReaderImplBase; [SI]
012DDD54 0003 KatanaDrawSystem; [MI]
012CDBC4 0001 KatanaDrawSystem::TDrawScene<ModelTestSceneImpl const>: KatanaDrawSystem::IDrawScene; [SI]
012CDBCC 0001 KatanaDrawSystem::TDrawScene<GameManager const>: KatanaDrawSystem::IDrawScene; [SI]
012DDD64 0002 KatanaDrawSystem: AppFlverShaderReloadListener, AppSystemMessageListener; [MI]
012DDB04 0001 KatanaDrawScene; [SI]
012DD5B8 0002 KatanaDrawCommandRunner: GXCommandRunner; [SI]
01350D98 0006 KatanaBinder4FileDevice: DLIO::DLBinder4FileDevice, DLIO::DLFileDevice; [SI]
012B4CE0 0004 ItemSelectDialog::Listener; [SI]
012B7684 0041 ItemSelectDialog: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B765C 0008 ItemSelectDialog: FrontendEx::FeGroupStack; [MI]
012BD73C 0002 ItemInventory2SpellList: ItemInventory2EachList; [SI]
012BD94C 0020 ItemInventory2ShopList: ItemInventory2ListBase; [SI]
012BD708 0012 ItemInventory2RepositoryList: ItemInventory2EachList; [SI]
012BD6D4 0012 ItemInventory2NormalList: ItemInventory2EachList; [SI]
012BD894 0020 ItemInventory2ListBase; [SI]
012BD6A0 0012 ItemInventory2EquipList: ItemInventory2EachList; [SI]
012BD66C 0012 ItemInventory2EachList; [SI]
012BD83C 0020 ItemInventory2CofferList: ItemInventory2ListBase; [SI]
012BD7E4 0020 ItemInventory2BagList: ItemInventory2ListBase; [SI]
012BD9A0 0001 Item2ParamContainer; [SI]
012B523C 0002 IngameEquipMenuComponent; [MI]
012B5248 0007 IngameEquipMenuComponent: ItemSelectMenuComponent, FeGroupInGameIconHelp::OwnerWindow; [MI]
012DCED4 0018 IngameCameraOperator: TransitionCameraOperator, PerspectiveCameraOperator, CameraOperator; [SI]
012C1874 0027 ISummonSignSetCtrl: DLUT::DLNonCopyable; [SI]
012BEF0C 0039 IStateActEntity; [SI]
012C3C04 0032 IStateActCtrl; [SI]
012C6C08 0003 INetSvrVisitorReceiver; [SI]
012C68CC 0003 INetSvrSummonSignReceiver; [SI]
012C51E0 0002 INetSvrClientReceiver; [SI]
012C50A4 0003 INetSvrBreakInReceiver; [SI]
012C4D24 0001 INetSvrBloodMessageReceiver; [SI]
0134C9BC 0090 IDrawContext; [SI]
012C157C 0016 IBloodstainSetCtrl: DLUT::DLNonCopyable; [SI]
012C1494 0019 IBloodMessageSetCtrl; [SI]
012C04DC 0020 HkxbhdMultiMountFileCap: BhdMultiMountFileCap, BhdFileCap, FileResourceObject, ResourceObject; [SI]
01357724 0017 HkxPhysFileCap: FileResourceObject, ResourceObject; [SI]
012BDEDC 0013 HeapMemory; [SI]
012CCBBC 0007 HavokSkeletalAnimationContainer: MdlSkeletalAnimationContainer; [SI]
012CCB74 0007 HavokSkeletalAnimation: MdlSkeletalAnimation, DLUT::DLReferenceCountObject; [SI]
0135706C 0002 HavokRagdollData: DLUT::DLReferenceCountObject; [SI]
01357078 0002 HavokPhysicsData: DLUT::DLReferenceCountObject; [SI]
01358DA8 0002 HavokPenetrationRagdollRaycast; [MI]
01358DB4 0003 HavokPenetrationRagdollRaycast: hkReferencedObject, hkBaseObject, hkaRagdollRaycastInterface; [MI]
01358CCC 0011 HavokMemoryAllocator: hkMemoryAllocator; [SI]
01356E74 0003 HavokFirstCdPointCollector: hkpCdPointCollector; [SI]
01357028 0002 HavokClothData: DLUT::DLReferenceCountObject; [SI]
01356F10 0002 HavokClothCollidableData: DLUT::DLReferenceCountObject; [SI]
01358C10 0003 HavokBroadPhaseBorder; [MI]
01358C20 0003 HavokBroadPhaseBorder: hkpWorldPostSimulationListener; [MI]
01358C30 0003 HavokBroadPhaseBorder: hkpPhantomOverlapListener, hkpWorldPostSimulationListener; [MI]
01358C40 0005 HavokBroadPhaseBorder: hkpBroadPhaseBorder, hkReferencedObject, hkBaseObject, hkpWorldDeletionListener, hkpPhantomOverlapListener, hkpWorldPostSimulationListener; [MI]
013098E0 0004 GuiFramework::TGUIValueStringPairData<unsigned char>: GuiFramework::GUIObject; [SI]
01307D00 0006 GuiFramework::TGUITweakerItem<GuiFramework::GUITextureViewer>: GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307D1C 0006 GuiFramework::TGUITweakerItem<GuiFramework::GUITextureList>: GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307958 0001 GuiFramework::TGUIStringStorage<wchar_t>; [SI]
01309828 0008 GuiFramework::TGUIRangeTweaker<unsigned int>: GuiFramework::GUIRangeTweaker, GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013097F8 0011 GuiFramework::TGUIRangeData<unsigned int>: GuiFramework::GUIRangeDataBase, GuiFramework::GUIObject; [SI]
0130805C 0011 GuiFramework::TGUIRangeData<int>: GuiFramework::GUIRangeDataBase, GuiFramework::GUIObject; [SI]
012CD114 0011 GuiFramework::TGUIRangeData<float>: GuiFramework::GUIRangeDataBase, GuiFramework::GUIObject; [SI]
01309870 0006 GuiFramework::TGUIOnOffTweaker<unsigned char>: GuiFramework::GUIOnOffTweaker, GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309854 0006 GuiFramework::TGUIMultiTweaker<float>: GuiFramework::GUIMultiTweaker, GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130988C 0007 GuiFramework::TGUIComboTweaker<unsigned char>: GuiFramework::GUIComboTweaker, GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307D58 0007 GuiFramework::TGUIColorTweaker<DLMT::DL_VECTOR4>: GuiFramework::GUIColorTweaker, GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307D38 0007 GuiFramework::TGUIColorTweaker<DLMT::DL_COLOR_32>: GuiFramework::GUIColorTweaker, GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130A138 0006 GuiFramework::GUIYawPitchTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130B674 0064 GuiFramework::GUIYawPitchControl: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130990C 0016 GuiFramework::GUIWindowPainter: GuiFramework::GUIObject; [SI]
013096B4 0004 GuiFramework::GUIWindowManager: GuiFramework::GUIObject; [SI]
01308394 0059 GuiFramework::GUIWindowBase: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01308DCC 0064 GuiFramework::GUIWidget: GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130B3B4 0014 GuiFramework::GUIVertLayouter: GuiFramework::GUILayouter, GuiFramework::GUILayoutItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130852C 0006 GuiFramework::GUITweakerItem: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01308548 0006 GuiFramework::GUITweakerGroupItem: GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307BFC 0064 GuiFramework::GUITweakerGroup: GuiFramework::GUIAutoVLayout, GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013073B4 0064 GuiFramework::GUITweakerDialog: GuiFramework::GUIAutoVLayoutScroll, GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307A8C 0006 GuiFramework::GUITweakerBase: GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013072E4 0006 GuiFramework::GUITriggerTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130919C 0064 GuiFramework::GUITriggerTweakWidget: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309114 0004 GuiFramework::GUITimer: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130A314 0064 GuiFramework::GUITextureViewer: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130A56C 0064 GuiFramework::GUITextureList: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309018 0004 GuiFramework::GUITextEditorUtil: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307904 0020 GuiFramework::GUISystem: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130A7BC 0059 GuiFramework::GUISlider: GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130AB90 0004 GuiFramework::GUIScrollBarUtil: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309954 0064 GuiFramework::GUIRootWindow: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0137B6EC 0027 GuiFramework::GUIRenderImplBase; [SI]
0137B674 0028 GuiFramework::GUIRenderImpl: GuiFramework::GUIRenderImplBase; [SI]
01307E1C 0008 GuiFramework::GUIRangeTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307F54 0065 GuiFramework::GUIRangeTweakWidget: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013079F0 0011 GuiFramework::GUIRangeDataBase: GuiFramework::GUIObject; [SI]
01308134 0060 GuiFramework::GUIPropertyLabel: GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130865C 0008 GuiFramework::GUIPopupMenuString: GuiFramework::GUIPopupMenuItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013086F0 0008 GuiFramework::GUIPopupMenuSeparator: GuiFramework::GUIPopupMenuItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01306DE8 0008 GuiFramework::GUIPopupMenuNode: GuiFramework::GUIPopupMenuItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01308638 0008 GuiFramework::GUIPopupMenuItem: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01308924 0064 GuiFramework::GUIPopupMenu: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307970 0006 GuiFramework::GUIOnOffTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307000 0004 GuiFramework::GUIObject; [SI]
0130A9FC 0066 GuiFramework::GUINumericEditBox: GuiFramework::GUIEditBox, GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130AD5C 0006 GuiFramework::GUIMultiTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130ADE4 0064 GuiFramework::GUIMultiNumericEditor: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01306EDC 0004 GuiFramework::GUIMsgReceiver: GuiFramework::GUIObject; [SI]
0130C374 0005 GuiFramework::GUIListViewItem: GuiFramework::GUIObject; [SI]
0130C424 0067 GuiFramework::GUIListView: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130C87C 0005 GuiFramework::GUIListBoxItem: GuiFramework::GUIObject; [SI]
0130AF64 0065 GuiFramework::GUIListBox: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130B528 0014 GuiFramework::GUILayouter: GuiFramework::GUILayoutItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130C934 0011 GuiFramework::GUILayoutItem_Window: GuiFramework::GUILayoutItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130B2E8 0011 GuiFramework::GUILayoutItem: GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307228 0003 GuiFramework::GUIInvoker; [SI]
0130B3F0 0003 GuiFramework::GUIInvoker2<GuiFramework::TGUI_SIZE<int>,GuiFramework::TGUI_SIZE<int>>: GuiFramework::GUIInvoker; [SI]
01308484 0003 GuiFramework::GUIInvoker2<GuiFramework::TGUI_RECT<int>,GuiFramework::TGUI_RECT<int>>: GuiFramework::GUIInvoker; [SI]
013096C8 0003 GuiFramework::GUIInvoker2<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>,GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>>: GuiFramework::GUIInvoker; [SI]
0130C534 0003 GuiFramework::GUIInvoker2<GuiFramework::TGUIObjectPtr<GuiFramework::GUIListViewItem>,int>: GuiFramework::GUIInvoker; [SI]
01309D28 0003 GuiFramework::GUIInvoker1<int>: GuiFramework::GUIInvoker; [SI]
01307960 0003 GuiFramework::GUIInvoker1<float>: GuiFramework::GUIInvoker; [SI]
01308ED0 0003 GuiFramework::GUIInvoker1<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>>: GuiFramework::GUIInvoker; [SI]
0130C544 0003 GuiFramework::GUIInvoker1<GuiFramework::TGUIObjectPtr<GuiFramework::GUIListViewItem>>: GuiFramework::GUIInvoker; [SI]
0130B244 0003 GuiFramework::GUIInvoker1<GuiFramework::TGUIObjectPtr<GuiFramework::GUIListBoxItem>>: GuiFramework::GUIInvoker; [SI]
0130A8AC 0003 GuiFramework::GUIInvoker1<GuiFramework::GUISlider::MOVE_INFO>: GuiFramework::GUIInvoker; [SI]
01307218 0003 GuiFramework::GUIInvoker0: GuiFramework::GUIInvoker; [SI]
0137B2BC 0005 GuiFramework::GUIHeapListItem: GuiFramework::GUIListViewItem, GuiFramework::GUIObject; [SI]
0137B1AC 0067 GuiFramework::GUIHeapList: GuiFramework::GUIListView, GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013097E4 0004 GuiFramework::GUIFont: GuiFramework::GUIObject; [SI]
0130710C 0066 GuiFramework::GUIEditBox: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130B13C 0065 GuiFramework::GUIDropDownList: GuiFramework::GUIListBox, GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01307B58 0007 GuiFramework::GUIComboTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309DAC 0065 GuiFramework::GUIComboTweakWidget: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309C24 0064 GuiFramework::GUIComboBox: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130A70C 0007 GuiFramework::GUIColorTweaker: GuiFramework::GUITweakerBase, GuiFramework::GUITweakerItem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130C6EC 0064 GuiFramework::GUIColorSelector: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309A5C 0060 GuiFramework::GUICheckBox: GuiFramework::GUIButtonBase, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309334 0060 GuiFramework::GUIButtonBase: GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
0130AC14 0060 GuiFramework::GUIButton: GuiFramework::GUIButtonBase, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013094C4 0064 GuiFramework::GUIAutoVLayoutScroll: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01309F74 0064 GuiFramework::GUIAutoVLayout: GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
012B0558 0011 GrapplerCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012C03FC 0020 GibhdMultiMountFileCap: BhdMultiMountFileCap, BhdFileCap, FileResourceObject, ResourceObject; [SI]
012BC834 0005 GhostChrMorphemeTimeActEventHandler: MorphemeTimeActEventHandler; [SI]
012D4364 0001 GameSensor; [SI]
012D79B8 0003 GameObject; [SI]
012BDE14 0003 GameManagerImp: GameManager; [SI]
012CCE70 0002 GameManagerCallbackObjectBase; [SI]
012CDBB8 0002 GameManagerCallbackObject<ModelTestSceneImpl>: GameManagerCallbackObjectBase; [SI]
012D3104 0022 GameManager; [SI]
012BECC4 0009 GameEntitySupportNotifyInterface: GameEntityComponent; [SI]
012D843C 0008 GameEntityDamageInterface: GameEntityComponent; [SI]
012D8398 0007 GameEntityComponent; [SI]
012D6244 0008 GameEntityCollideNotifyInterface: GameEntityComponent; [SI]
012D7910 0009 GameEntity: GameObject; [SI]
012BD32C 0001 GameDataPlayerTempData; [SI]
012D9950 0001 GameDataManager; [SI]
01355EA4 0002 GXViewVolumeLightCollector: GXLightCollector; [SI]
01352C04 0006 GXViewVolume: GXTestVolume; [SI]
01354084 0002 GXToneMapFilter: GXFilterBase, GXDrawItem; [SI]
01352B98 0006 GXTestVolume; [SI]
01352BBC 0005 GXSpotLight: GXLightBase, DLNonAtomicReferenceCountObject; [SI]
01356704 0001 GXShadowMap; [SI]
01353380 0003 GXScreenSpaceShadow: GXDrawItem; [SI]
01353744 0002 GXSSAOFilter: GXFilterBase, GXDrawItem; [SI]
013534F0 0002 GXRenderToTexture: GXDrawItem; [SI]
013534FC 0002 GXRenderToCubeTexture: GXDrawItem; [SI]
01356220 0005 GXPointLight: GXLightBase, DLNonAtomicReferenceCountObject; [SI]
01355E78 0002 GXMotionBlurFilter: GXFilterBase, GXDrawItem; [SI]
01355780 0001 GXMSAAScaleRender: GXDrawItem; [SI]
01355EB4 0026 GXLinearAllocator: DLKR::DLAllocator; [SI]
013568B4 0006 GXLightViewVolume: GXTestVolume; [SI]
01352BB4 0001 GXLightManager; [SI]
012BB014 0002 GXLightCollector; [SI]
013563CC 0005 GXLightBase: DLNonAtomicReferenceCountObject; [SI]
01355334 0002 GXLensSimulationFilter: GXFilterBase, GXDrawItem; [SI]
01354A54 0002 GXLensFlareFilter: GXFilterBase, GXDrawItem; [SI]
01352A40 0002 GXFilterBase: GXDrawItem; [SI]
013563B4 0005 GXDrawSpotLight: GXDrawLightBase; [SI]
01352DDC 0001 GXDrawSceneManager; [SI]
01356B64 0005 GXDrawPointLight: GXDrawLightBase; [SI]
0135561C 0088 GXDrawPixelQueryItem: GXDrawItem, DrawPixelQuery; [MI]
0135609C 0096 GXDrawPass_DrawContext: IDrawContext; [SI]
012B0DB0 0001 GXDrawItem; [SI]
01354E78 0002 GXDepthScaleFilter: GXFilterBase, GXDrawItem; [SI]
01356090 0002 GXDeferredDecalRenderer; [SI]
01356564 0004 GXDeferredDecal: GXDecalBase, GXDrawItem; [SI]
01352DC8 0004 GXDecalManager; [SI]
01356578 0004 GXDecalBase: GXDrawItem; [SI]
01352DE4 0002 GXCubeMapBlurFilter: GXFilterBase, GXDrawItem; [SI]
01353218 0089 GXCommandRunner; [SI]
01353028 0001 GXCascadedShadowScene: GXDrawItem; [SI]
01353AA0 0002 GXAntiAliasingFilter: GXFilterBase, GXDrawItem; [SI]
012D76E8 0002 GIEnginePointCloudData: DLUT::DLReferenceCountObject; [SI]
012D76DC 0002 GIEngineLightData: DLUT::DLReferenceCountObject; [SI]
012D7594 0002 GIEngineAtlasInfoData: DLUT::DLReferenceCountObject; [SI]
013EC8C4 0004 Frpg2Sv::UserPreferenceNotifyListener: DLUP::DLUserPreferenceNotifyListener; [SI]
013ED8DC 0007 Frpg2Sv::RequestStatusForWaitingLogin: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013ED85C 0007 Frpg2Sv::RequestStatusForQueryLoginServerInfo: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013EC6C4 0007 Frpg2Sv::RequestStatusForLoginTask: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013ED8BC 0007 Frpg2Sv::RequestStatusForLogin: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013ED83C 0007 Frpg2Sv::RequestStatusForInternalDefault: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013ED87C 0007 Frpg2Sv::RequestStatusForGetServiceStatus: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013ED89C 0007 Frpg2Sv::RequestStatusForGetConnectSessionKey: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013ECA30 0007 Frpg2Sv::RequestStatusForCache: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013EC750 0007 Frpg2Sv::RequestStatusEntityBase: DLUT::DLReferenceCountObject; [SI]
013EC60C 0001 Frpg2Sv::RPCSystemImpl; [MI]
013EC5C4 0017 Frpg2Sv::RPCSystemImpl: Frpg2Sv::RPCSystem, DLKR::DLRunnable; [MI]
013EC61C 0017 Frpg2Sv::RPCSystem; [SI]
013E7F7C 0001 Frpg2Sv::RPCSystem::InternalMemoryObjectModel; [SI]
013ED814 0005 Frpg2Sv::LoginTaskForNP: Frpg2Sv::RequestTask, Nauru::System::Task, DLUT::DLReferenceCountObject; [SI]
013EAB1C 0010 Frpg2Sv::Frpg2QuickMatchImpl: Frpg2ClientLib::Frpg2QuickMatch, DLUT::DLNonCopyable; [SI]
013EA49C 0014 Frpg2Sv::Frpg2NotifyImpl: Frpg2ClientLib::Frpg2Notify, DLUT::DLNonCopyable; [SI]
013EDC1C 0003 Frpg2Sv::CustomRequestConnectionForNP; [MI]
013EDBD4 0014 Frpg2Sv::CustomRequestConnectionForNP: Nauru::Request::UDPRequestConnection, Nauru::Communication::UDPMessageConnection, Nauru::Communication::UDPConnection, Nauru::Communication::Connection, DLUT::DLReferenceCountObject, CSNW::CSSocketEventListener, CSNW::CSSocketCryptoListener; [MI]
013EDC10 0002 Frpg2Sv::CustomRequestConnectionForNP: CSNW::CSSocketCryptoListener; [MI]
013EC6A4 0007 Frpg2Sv::CustomRequestConnectionFactoryForNP: Nauru::Request::UDPRequestConnectionFactory, Nauru::Communication::UDPConnectionFactory; [SI]
013ECA18 0005 Frpg2Sv::CachedRequestTask: Nauru::System::Task, DLUT::DLReferenceCountObject; [SI]
013F1714 0012 Frpg2RequestMessage::VisitorData: google_custom_ns::protobuf::MessageLite; [SI]
013F0B4C 0012 Frpg2RequestMessage::UserLogout: google_custom_ns::protobuf::MessageLite; [SI]
013F0E58 0012 Frpg2RequestMessage::UserLoginInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F0AE4 0012 Frpg2RequestMessage::SocketOptionSetting: google_custom_ns::protobuf::MessageLite; [SI]
013E94A4 0012 Frpg2RequestMessage::SignInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F1130 0012 Frpg2RequestMessage::SignData: google_custom_ns::protobuf::MessageLite; [SI]
013E94D8 0012 Frpg2RequestMessage::SignCellInfo: google_custom_ns::protobuf::MessageLite; [SI]
013E77FC 0012 Frpg2RequestMessage::ServerPing: google_custom_ns::protobuf::MessageLite; [SI]
013EDA34 0012 Frpg2RequestMessage::RequestWaitForUserLoginResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EDA00 0012 Frpg2RequestMessage::RequestWaitForUserLogin: google_custom_ns::protobuf::MessageLite; [SI]
013F1748 0012 Frpg2RequestMessage::RequestVisitResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA0C8 0012 Frpg2RequestMessage::RequestVisit: google_custom_ns::protobuf::MessageLite; [SI]
013F10C8 0012 Frpg2RequestMessage::RequestUpdateSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9408 0012 Frpg2RequestMessage::RequestUpdateSign: google_custom_ns::protobuf::MessageLite; [SI]
013F184C 0012 Frpg2RequestMessage::RequestUpdateQuickMatchResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EABB0 0012 Frpg2RequestMessage::RequestUpdateQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F1610 0012 Frpg2RequestMessage::RequestUpdatePlayerStatusResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EB31C 0012 Frpg2RequestMessage::RequestUpdatePlayerStatus: google_custom_ns::protobuf::MessageLite; [SI]
013F1200 0012 Frpg2RequestMessage::RequestUpdatePlayerCharacterResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EB2E8 0012 Frpg2RequestMessage::RequestUpdatePlayerCharacter: google_custom_ns::protobuf::MessageLite; [SI]
013F1540 0012 Frpg2RequestMessage::RequestUpdateMirrorKnightSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9938 0012 Frpg2RequestMessage::RequestUpdateMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013E8738 0012 Frpg2RequestMessage::RequestUpdateLoginPlayerCharacterResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8704 0012 Frpg2RequestMessage::RequestUpdateLoginPlayerCharacter: google_custom_ns::protobuf::MessageLite; [SI]
013F1818 0012 Frpg2RequestMessage::RequestUnregisterQuickMatchResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EAB7C 0012 Frpg2RequestMessage::RequestUnregisterQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F1164 0012 Frpg2RequestMessage::RequestSummonSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9574 0012 Frpg2RequestMessage::RequestSummonSign: google_custom_ns::protobuf::MessageLite; [SI]
013F15A8 0012 Frpg2RequestMessage::RequestSummonMirrorKnightSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9A3C 0012 Frpg2RequestMessage::RequestSummonMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013F0D20 0012 Frpg2RequestMessage::RequestSendPlayerList: google_custom_ns::protobuf::MessageLite; [SI]
013F0C84 0012 Frpg2RequestMessage::RequestSendMessageToSelectLanguagePlayersResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F0C50 0012 Frpg2RequestMessage::RequestSendMessageToSelectLanguagePlayers: google_custom_ns::protobuf::MessageLite; [SI]
013F102C 0012 Frpg2RequestMessage::RequestSendMessageToPushClient: google_custom_ns::protobuf::MessageLite; [SI]
013F0C1C 0012 Frpg2RequestMessage::RequestSendMessageToPlayersResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9D30 0012 Frpg2RequestMessage::RequestSendMessageToPlayers: google_custom_ns::protobuf::MessageLite; [SI]
013F0CEC 0012 Frpg2RequestMessage::RequestSendMessageToAllPlayersResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F0CB8 0012 Frpg2RequestMessage::RequestSendMessageToAllPlayers: google_custom_ns::protobuf::MessageLite; [SI]
013EAC18 0012 Frpg2RequestMessage::RequestSearchQuickMatchResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EABE4 0012 Frpg2RequestMessage::RequestSearchQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F10FC 0012 Frpg2RequestMessage::RequestRemoveSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E943C 0012 Frpg2RequestMessage::RequestRemoveSign: google_custom_ns::protobuf::MessageLite; [SI]
013F1574 0012 Frpg2RequestMessage::RequestRemoveMirrorKnightSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E996C 0012 Frpg2RequestMessage::RequestRemoveMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013F1268 0012 Frpg2RequestMessage::RequestRemoveBloodMessageResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8C80 0012 Frpg2RequestMessage::RequestRemoveBloodMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F177C 0012 Frpg2RequestMessage::RequestRejectVisitResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA130 0012 Frpg2RequestMessage::RequestRejectVisit: google_custom_ns::protobuf::MessageLite; [SI]
013F1198 0012 Frpg2RequestMessage::RequestRejectSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E95DC 0012 Frpg2RequestMessage::RequestRejectSign: google_custom_ns::protobuf::MessageLite; [SI]
013F18E8 0012 Frpg2RequestMessage::RequestRejectQuickMatchResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EACB4 0012 Frpg2RequestMessage::RequestRejectQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F15DC 0012 Frpg2RequestMessage::RequestRejectMirrorKnightSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9AA4 0012 Frpg2RequestMessage::RequestRejectMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013F16E0 0012 Frpg2RequestMessage::RequestRejectBreakInTargetResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9E68 0012 Frpg2RequestMessage::RequestRejectBreakInTarget: google_custom_ns::protobuf::MessageLite; [SI]
013F17E4 0012 Frpg2RequestMessage::RequestRegisterQuickMatchResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EAB48 0012 Frpg2RequestMessage::RequestRegisterQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F1D2C 0012 Frpg2RequestMessage::RequestRegisterPowerStoneDataResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E87D4 0012 Frpg2RequestMessage::RequestRegisterPowerStoneData: google_custom_ns::protobuf::MessageLite; [SI]
013F129C 0012 Frpg2RequestMessage::RequestReentryBloodMessageResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8CB4 0012 Frpg2RequestMessage::RequestReentryBloodMessage: google_custom_ns::protobuf::MessageLite; [SI]
013ED930 0012 Frpg2RequestMessage::RequestQueryLoginServerInfoResponse: google_custom_ns::protobuf::MessageLite; [SI]
013ED8FC 0012 Frpg2RequestMessage::RequestQueryLoginServerInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F1B58 0012 Frpg2RequestMessage::RequestNotifyRingBellResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA678 0012 Frpg2RequestMessage::RequestNotifyRingBell: google_custom_ns::protobuf::MessageLite; [SI]
013F1BF4 0012 Frpg2RequestMessage::RequestNotifyOfflineDeathCountResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA6E0 0012 Frpg2RequestMessage::RequestNotifyOfflineDeathCount: google_custom_ns::protobuf::MessageLite; [SI]
013F17B0 0012 Frpg2RequestMessage::RequestNotifyMirrorKnightResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA50C 0012 Frpg2RequestMessage::RequestNotifyMirrorKnight: google_custom_ns::protobuf::MessageLite; [SI]
013F19B8 0012 Frpg2RequestMessage::RequestNotifyLeaveSessionResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA5DC 0012 Frpg2RequestMessage::RequestNotifyLeaveSession: google_custom_ns::protobuf::MessageLite; [SI]
013F1950 0012 Frpg2RequestMessage::RequestNotifyLeaveGuestPlayerResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA574 0012 Frpg2RequestMessage::RequestNotifyLeaveGuestPlayer: google_custom_ns::protobuf::MessageLite; [SI]
013F1ABC 0012 Frpg2RequestMessage::RequestNotifyKillPlayerResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA644 0012 Frpg2RequestMessage::RequestNotifyKillPlayer: google_custom_ns::protobuf::MessageLite; [SI]
013EB418 0012 Frpg2RequestMessage::RequestNotifyKillEnemy_Enemy_count: google_custom_ns::protobuf::MessageLite; [SI]
013F1AF0 0012 Frpg2RequestMessage::RequestNotifyKillEnemyResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EB3E4 0012 Frpg2RequestMessage::RequestNotifyKillEnemy: google_custom_ns::protobuf::MessageLite; [SI]
013F1984 0012 Frpg2RequestMessage::RequestNotifyJoinSessionResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA5A8 0012 Frpg2RequestMessage::RequestNotifyJoinSession: google_custom_ns::protobuf::MessageLite; [SI]
013F191C 0012 Frpg2RequestMessage::RequestNotifyJoinGuestPlayerResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA540 0012 Frpg2RequestMessage::RequestNotifyJoinGuestPlayer: google_custom_ns::protobuf::MessageLite; [SI]
013F19EC 0012 Frpg2RequestMessage::RequestNotifyDisconnectSessionResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA610 0012 Frpg2RequestMessage::RequestNotifyDisconnectSession: google_custom_ns::protobuf::MessageLite; [SI]
013F1BC0 0012 Frpg2RequestMessage::RequestNotifyDeathResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA6AC 0012 Frpg2RequestMessage::RequestNotifyDeath: google_custom_ns::protobuf::MessageLite; [SI]
013F1C28 0012 Frpg2RequestMessage::RequestNotifyBuyItemResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA714 0012 Frpg2RequestMessage::RequestNotifyBuyItem: google_custom_ns::protobuf::MessageLite; [SI]
013E7864 0012 Frpg2RequestMessage::RequestMeasureUploadBandwidthResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E7830 0012 Frpg2RequestMessage::RequestMeasureUploadBandwidth: google_custom_ns::protobuf::MessageLite; [SI]
013E78CC 0012 Frpg2RequestMessage::RequestMeasureDownloadBandwidthResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E7898 0012 Frpg2RequestMessage::RequestMeasureDownloadBandwidth: google_custom_ns::protobuf::MessageLite; [SI]
013F18B4 0012 Frpg2RequestMessage::RequestJoinQuickMatchResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EAC4C 0012 Frpg2RequestMessage::RequestJoinQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F0AB0 0012 Frpg2RequestMessage::RequestHandshakeResponse: google_custom_ns::protobuf::MessageLite; [SI]
013ED964 0012 Frpg2RequestMessage::RequestHandshake: google_custom_ns::protobuf::MessageLite; [SI]
013EA060 0012 Frpg2RequestMessage::RequestGetVisitorListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013EA02C 0012 Frpg2RequestMessage::RequestGetVisitorList: google_custom_ns::protobuf::MessageLite; [SI]
013E87A0 0012 Frpg2RequestMessage::RequestGetTotalDeathCountResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E876C 0012 Frpg2RequestMessage::RequestGetTotalDeathCount: google_custom_ns::protobuf::MessageLite; [SI]
013E9540 0012 Frpg2RequestMessage::RequestGetSignListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E950C 0012 Frpg2RequestMessage::RequestGetSignList: google_custom_ns::protobuf::MessageLite; [SI]
013F1A20 0012 Frpg2RequestMessage::RequestGetServerSidePlayerStatus: google_custom_ns::protobuf::MessageLite; [SI]
013F1D94 0012 Frpg2RequestMessage::RequestGetRightMatchingAreaResponse_Area_info: google_custom_ns::protobuf::MessageLite; [SI]
013E8940 0012 Frpg2RequestMessage::RequestGetRightMatchingAreaResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F1D60 0012 Frpg2RequestMessage::RequestGetRightMatchingArea: google_custom_ns::protobuf::MessageLite; [SI]
013F13D4 0012 Frpg2RequestMessage::RequestGetRegulationFileResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F13A0 0012 Frpg2RequestMessage::RequestGetRegulationFile: google_custom_ns::protobuf::MessageLite; [SI]
013E883C 0012 Frpg2RequestMessage::RequestGetPowerStoneRankingResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E890C 0012 Frpg2RequestMessage::RequestGetPowerStoneRankingRecordCountResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E88D8 0012 Frpg2RequestMessage::RequestGetPowerStoneRankingRecordCount: google_custom_ns::protobuf::MessageLite; [SI]
013E8808 0012 Frpg2RequestMessage::RequestGetPowerStoneRanking: google_custom_ns::protobuf::MessageLite; [SI]
013E88A4 0012 Frpg2RequestMessage::RequestGetPowerStoneMyRankingResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8870 0012 Frpg2RequestMessage::RequestGetPowerStoneMyRanking: google_custom_ns::protobuf::MessageLite; [SI]
013F0F28 0012 Frpg2RequestMessage::RequestGetPlayerConnectGameServerResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F0EC0 0012 Frpg2RequestMessage::RequestGetPlayerConnectGameServer: google_custom_ns::protobuf::MessageLite; [SI]
013E85CC 0012 Frpg2RequestMessage::RequestGetPlayerCharacterResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E86D0 0012 Frpg2RequestMessage::RequestGetPlayerCharacterListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E869C 0012 Frpg2RequestMessage::RequestGetPlayerCharacterList: google_custom_ns::protobuf::MessageLite; [SI]
013E8598 0012 Frpg2RequestMessage::RequestGetPlayerCharacter: google_custom_ns::protobuf::MessageLite; [SI]
013E9A08 0012 Frpg2RequestMessage::RequestGetMirrorKnightSignListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E99D4 0012 Frpg2RequestMessage::RequestGetMirrorKnightSignList: google_custom_ns::protobuf::MessageLite; [SI]
013E8634 0012 Frpg2RequestMessage::RequestGetLoginPlayerCharacterResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8600 0012 Frpg2RequestMessage::RequestGetLoginPlayerCharacter: google_custom_ns::protobuf::MessageLite; [SI]
013E8F68 0012 Frpg2RequestMessage::RequestGetGhostDataListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8F34 0012 Frpg2RequestMessage::RequestGetGhostDataList: google_custom_ns::protobuf::MessageLite; [SI]
013E8234 0012 Frpg2RequestMessage::RequestGetDeadingGhostResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8200 0012 Frpg2RequestMessage::RequestGetDeadingGhost: google_custom_ns::protobuf::MessageLite; [SI]
013F0F90 0012 Frpg2RequestMessage::RequestGetConnectionCountResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F0F5C 0012 Frpg2RequestMessage::RequestGetConnectionCount: google_custom_ns::protobuf::MessageLite; [SI]
013E9D98 0012 Frpg2RequestMessage::RequestGetBreakInTargetListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9D64 0012 Frpg2RequestMessage::RequestGetBreakInTargetList: google_custom_ns::protobuf::MessageLite; [SI]
013E81CC 0012 Frpg2RequestMessage::RequestGetBloodstainListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8198 0012 Frpg2RequestMessage::RequestGetBloodstainList: google_custom_ns::protobuf::MessageLite; [SI]
013E8D50 0012 Frpg2RequestMessage::RequestGetBloodMessageListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8D1C 0012 Frpg2RequestMessage::RequestGetBloodMessageList: google_custom_ns::protobuf::MessageLite; [SI]
013E8DEC 0012 Frpg2RequestMessage::RequestGetBloodMessageEvaluationResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8DB8 0012 Frpg2RequestMessage::RequestGetBloodMessageEvaluation: google_custom_ns::protobuf::MessageLite; [SI]
013E799C 0012 Frpg2RequestMessage::RequestGetAnnounceMessageListResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E7968 0012 Frpg2RequestMessage::RequestGetAnnounceMessageList: google_custom_ns::protobuf::MessageLite; [SI]
013F12D0 0012 Frpg2RequestMessage::RequestEvaluateBloodMessageResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8D84 0012 Frpg2RequestMessage::RequestEvaluateBloodMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F0FC4 0012 Frpg2RequestMessage::RequestDisconnectUser: google_custom_ns::protobuf::MessageLite; [SI]
013F0FF8 0012 Frpg2RequestMessage::RequestDisconnectAllUser: google_custom_ns::protobuf::MessageLite; [SI]
013E93D4 0012 Frpg2RequestMessage::RequestCreateSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E93A0 0012 Frpg2RequestMessage::RequestCreateSign: google_custom_ns::protobuf::MessageLite; [SI]
013E9904 0012 Frpg2RequestMessage::RequestCreateMirrorKnightSignResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E98D0 0012 Frpg2RequestMessage::RequestCreateMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013F1338 0012 Frpg2RequestMessage::RequestCreateGhostDataResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8F00 0012 Frpg2RequestMessage::RequestCreateGhostData: google_custom_ns::protobuf::MessageLite; [SI]
013E8130 0012 Frpg2RequestMessage::RequestCreateBloodstain: google_custom_ns::protobuf::MessageLite; [SI]
013E8C4C 0012 Frpg2RequestMessage::RequestCreateBloodMessageResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E8C18 0012 Frpg2RequestMessage::RequestCreateBloodMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F0E8C 0012 Frpg2RequestMessage::RequestCheckLoginResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F0E24 0012 Frpg2RequestMessage::RequestCheckLogin: google_custom_ns::protobuf::MessageLite; [SI]
013F16AC 0012 Frpg2RequestMessage::RequestBreakInTargetResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E9DCC 0012 Frpg2RequestMessage::RequestBreakInTarget: google_custom_ns::protobuf::MessageLite; [SI]
013E7934 0012 Frpg2RequestMessage::RequestBenchmarkThroughputResponse: google_custom_ns::protobuf::MessageLite; [SI]
013E7900 0012 Frpg2RequestMessage::RequestBenchmarkThroughput: google_custom_ns::protobuf::MessageLite; [SI]
013F14A4 0012 Frpg2RequestMessage::RegulationFileUpdatePushMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F1470 0012 Frpg2RequestMessage::RegulationFileUpdateMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F1408 0012 Frpg2RequestMessage::RegulationFileMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F143C 0012 Frpg2RequestMessage::RegulationFileDiffData: google_custom_ns::protobuf::MessageLite; [SI]
013F1C90 0012 Frpg2RequestMessage::RankingRotationID: google_custom_ns::protobuf::MessageLite; [SI]
013F1CC4 0012 Frpg2RequestMessage::RankingRecordCount: google_custom_ns::protobuf::MessageLite; [SI]
013F1880 0012 Frpg2RequestMessage::QuickMatchData: google_custom_ns::protobuf::MessageLite; [SI]
013EA0FC 0012 Frpg2RequestMessage::PushRequestVisit: google_custom_ns::protobuf::MessageLite; [SI]
013E95A8 0012 Frpg2RequestMessage::PushRequestSummonSign: google_custom_ns::protobuf::MessageLite; [SI]
013E9A70 0012 Frpg2RequestMessage::PushRequestSummonMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013EA094 0012 Frpg2RequestMessage::PushRequestRemoveVisitor: google_custom_ns::protobuf::MessageLite; [SI]
013E9470 0012 Frpg2RequestMessage::PushRequestRemoveSign: google_custom_ns::protobuf::MessageLite; [SI]
013EAD50 0012 Frpg2RequestMessage::PushRequestRemoveQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013E99A0 0012 Frpg2RequestMessage::PushRequestRemoveMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013F1678 0012 Frpg2RequestMessage::PushRequestRemoveBreakInTarget: google_custom_ns::protobuf::MessageLite; [SI]
013EA164 0012 Frpg2RequestMessage::PushRequestRejectVisit: google_custom_ns::protobuf::MessageLite; [SI]
013E9610 0012 Frpg2RequestMessage::PushRequestRejectSign: google_custom_ns::protobuf::MessageLite; [SI]
013EACE8 0012 Frpg2RequestMessage::PushRequestRejectQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013E9AD8 0012 Frpg2RequestMessage::PushRequestRejectMirrorKnightSign: google_custom_ns::protobuf::MessageLite; [SI]
013E9E9C 0012 Frpg2RequestMessage::PushRequestRejectBreakInTarget: google_custom_ns::protobuf::MessageLite; [SI]
013F1B8C 0012 Frpg2RequestMessage::PushRequestNotifyRingBell: google_custom_ns::protobuf::MessageLite; [SI]
013EAC80 0012 Frpg2RequestMessage::PushRequestJoinQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013F1060 0012 Frpg2RequestMessage::PushRequestHeader: google_custom_ns::protobuf::MessageLite; [SI]
013F1304 0012 Frpg2RequestMessage::PushRequestEvaluateBloodMessage: google_custom_ns::protobuf::MessageLite; [SI]
013E9E00 0012 Frpg2RequestMessage::PushRequestBreakInTarget: google_custom_ns::protobuf::MessageLite; [SI]
013EAD1C 0012 Frpg2RequestMessage::PushRequestAllowQuickMatch: google_custom_ns::protobuf::MessageLite; [SI]
013E9E34 0012 Frpg2RequestMessage::PushRequestAllowBreakInTarget: google_custom_ns::protobuf::MessageLite; [SI]
013F0D88 0012 Frpg2RequestMessage::PushLoginUserInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F1CF8 0012 Frpg2RequestMessage::PowerStoneRankingDataPack: google_custom_ns::protobuf::MessageLite; [SI]
013F1C5C 0012 Frpg2RequestMessage::PowerStoneRankingData: google_custom_ns::protobuf::MessageLite; [SI]
013F1A54 0012 Frpg2RequestMessage::PlayerStatusUploadConfig: google_custom_ns::protobuf::MessageLite; [SI]
013F1A88 0012 Frpg2RequestMessage::PlayerInfoUploadConfigPushMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F0EF4 0012 Frpg2RequestMessage::PlayerConnectServerInfo: google_custom_ns::protobuf::MessageLite; [SI]
013E8668 0012 Frpg2RequestMessage::PlayerCharacterID: google_custom_ns::protobuf::MessageLite; [SI]
013F11CC 0012 Frpg2RequestMessage::PlayerCharacterData: google_custom_ns::protobuf::MessageLite; [SI]
013F0DF0 0012 Frpg2RequestMessage::NotifyLogoutToPushServer: google_custom_ns::protobuf::MessageLite; [SI]
013F0DBC 0012 Frpg2RequestMessage::NotifyLoginToPushServer: google_custom_ns::protobuf::MessageLite; [SI]
013F0D54 0012 Frpg2RequestMessage::NotifyClientServerInfoToPushServer: google_custom_ns::protobuf::MessageLite; [SI]
013EC6E4 0012 Frpg2RequestMessage::NRLoggingMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F0BE8 0012 Frpg2RequestMessage::NRLogUploadRequest: google_custom_ns::protobuf::MessageLite; [SI]
013E8564 0012 Frpg2RequestMessage::MatchingParameter: google_custom_ns::protobuf::MessageLite; [SI]
013F0BB4 0012 Frpg2RequestMessage::ManagementTextMessage: google_custom_ns::protobuf::MessageLite; [SI]
013F1B24 0012 Frpg2RequestMessage::LoginClientInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F136C 0012 Frpg2RequestMessage::GhostData: google_custom_ns::protobuf::MessageLite; [SI]
013ED9CC 0012 Frpg2RequestMessage::GetServiceStatusResponse: google_custom_ns::protobuf::MessageLite; [SI]
013ED998 0012 Frpg2RequestMessage::GetServiceStatus: google_custom_ns::protobuf::MessageLite; [SI]
013F0B18 0012 Frpg2RequestMessage::GetConnectGameServerPortIdResponse: google_custom_ns::protobuf::MessageLite; [SI]
013F0B80 0012 Frpg2RequestMessage::DateTime: google_custom_ns::protobuf::MessageLite; [SI]
013E8164 0012 Frpg2RequestMessage::CellLimitData: google_custom_ns::protobuf::MessageLite; [SI]
013F1644 0012 Frpg2RequestMessage::BreakInTargetData: google_custom_ns::protobuf::MessageLite; [SI]
013F1094 0012 Frpg2RequestMessage::BloodstainInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F1234 0012 Frpg2RequestMessage::BloodMessageData: google_custom_ns::protobuf::MessageLite; [SI]
013E8CE8 0012 Frpg2RequestMessage::BloodMessageCellLimitData: google_custom_ns::protobuf::MessageLite; [SI]
013F150C 0012 Frpg2RequestMessage::AnnounceMessageDataList: google_custom_ns::protobuf::MessageLite; [SI]
013F14D8 0012 Frpg2RequestMessage::AnnounceMessageData: google_custom_ns::protobuf::MessageLite; [SI]
013EB218 0012 Frpg2PlayerData::WeaponStatus: google_custom_ns::protobuf::MessageLite; [SI]
013EA4D8 0012 Frpg2PlayerData::Vector: google_custom_ns::protobuf::MessageLite; [SI]
013EB17C 0012 Frpg2PlayerData::StatsInfo_Bonfire_levels: google_custom_ns::protobuf::MessageLite; [SI]
013EB148 0012 Frpg2PlayerData::StatsInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F2094 0012 Frpg2PlayerData::ServerSideStatus: google_custom_ns::protobuf::MessageLite; [SI]
013F2060 0012 Frpg2PlayerData::PlayerStatus_Phantom_leave_at: google_custom_ns::protobuf::MessageLite; [SI]
013EB0AC 0012 Frpg2PlayerData::PlayerStatus: google_custom_ns::protobuf::MessageLite; [SI]
013EB078 0012 Frpg2PlayerData::PlayerLocation: google_custom_ns::protobuf::MessageLite; [SI]
013EB1E4 0012 Frpg2PlayerData::PhysicalStatus: google_custom_ns::protobuf::MessageLite; [SI]
013EB114 0012 Frpg2PlayerData::PhantomTypeCount: google_custom_ns::protobuf::MessageLite; [SI]
013EB1B0 0012 Frpg2PlayerData::LevelStatus: google_custom_ns::protobuf::MessageLite; [SI]
013EB0E0 0012 Frpg2PlayerData::ItemUsingInfo: google_custom_ns::protobuf::MessageLite; [SI]
013EB280 0012 Frpg2PlayerData::EquipmentInfo: google_custom_ns::protobuf::MessageLite; [SI]
013F202C 0012 Frpg2PlayerData::DateTime: google_custom_ns::protobuf::MessageLite; [SI]
013EB24C 0012 Frpg2PlayerData::ArmorStatus: google_custom_ns::protobuf::MessageLite; [SI]
013EB2B4 0012 Frpg2PlayerData::AllStatus: google_custom_ns::protobuf::MessageLite; [SI]
013E7FAC 0007 Frpg2ClientLib::RequestStatusForPolling: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013E7F8C 0007 Frpg2ClientLib::RequestStatusForDefault: Frpg2Sv::RequestStatusEntityBase, DLUT::DLReferenceCountObject; [SI]
013E7F84 0001 Frpg2ClientLib::RequestManager; [SI]
013E8BE0 0001 Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013EA010 0006 Frpg2ClientLib::Frpg2VisitorImpl: Frpg2ClientLib::Frpg2Visitor, DLUT::DLNonCopyable; [SI]
013E9374 0010 Frpg2ClientLib::Frpg2SignImpl: Frpg2ClientLib::Frpg2Sign, DLUT::DLNonCopyable; [SI]
013E8974 0022 Frpg2ClientLib::Frpg2PlayerImpl: Frpg2ClientLib::Frpg2Player, DLUT::DLNonCopyable; [SI]
013E98A4 0010 Frpg2ClientLib::Frpg2MirrorKnightSignImpl: Frpg2ClientLib::Frpg2MirrorKnightSign, DLUT::DLNonCopyable; [SI]
012C4B98 0001 Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
013E8EEC 0004 Frpg2ClientLib::Frpg2GhostImpl: Frpg2ClientLib::Frpg2Ghost, DLUT::DLNonCopyable; [SI]
013E79D4 0041 Frpg2ClientLib::Frpg2ClientImpl: Frpg2ClientLib::Frpg2Client; [SI]
013E7754 0041 Frpg2ClientLib::Frpg2Client; [SI]
013E9D10 0007 Frpg2ClientLib::Frpg2BreakInImpl: Frpg2ClientLib::Frpg2BreakIn, DLUT::DLNonCopyable; [SI]
013E8114 0006 Frpg2ClientLib::Frpg2BloodstainImpl: Frpg2ClientLib::Frpg2Bloodstain, DLUT::DLNonCopyable; [SI]
013E8BE8 0011 Frpg2ClientLib::Frpg2BloodMessageImpl: Frpg2ClientLib::Frpg2BloodMessage, DLUT::DLNonCopyable; [SI]
012B2258 0001 FrontendEx::SceneObjProxy: FrontendEx::ComponentProxy; [SI]
012B1AD8 0001 FrontendEx::SceneFrameCtrl: FrontendEx::FrameCtrl; [SI]
012B1A30 0009 FrontendEx::FexTextTabSpec: FrontendEx::FexButtonSpec; [SI]
012B224C 0002 FrontendEx::FexScene: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2210 0008 FrontendEx::FexScene: FrontendEx::FeGroupStack; [MI]
012B2234 0003 FrontendEx::FexScene: FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B1F00 0008 FrontendEx::FexMenuWindow: FrontendEx::FeGroupStack; [SI]
012B5354 0040 FrontendEx::FexMenu<FrontendEx::FexGroupListLR>: FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B5330 0008 FrontendEx::FexMenu<FrontendEx::FexGroupListLR>: FrontendEx::FeGroupStack; [MI]
012B1AF0 0002 FrontendEx::FexLayoutSceneProxy: FrontendEx::FexLayoutResourceProxy; [SI]
012B1AFC 0002 FrontendEx::FexLayoutSceneHolder: FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012B2064 0004 FrontendEx::FexLayoutBndResourceProxy::FexLoadResourceExecJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2334 0001 FrontendEx::FexLayoutBndResourceProxy: FrontendEx::FexLayoutResourceProxy; [SI]
012B30E8 0008 FrontendEx::FexGroupList<FeGroupListUD>: FrontendEx::FeGroupStack; [MI]
012B310C 0040 FrontendEx::FexGroupList<FeGroupListUD>: FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B5268 0008 FrontendEx::FexGroupList<FeGroupListLR>: FrontendEx::FeGroupStack; [MI]
012B528C 0040 FrontendEx::FexGroupList<FeGroupListLR>: FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B1BFC 0008 FrontendEx::FexGroupList<FeGroupGrid>: FrontendEx::FeGroupStack; [MI]
012B1C24 0040 FrontendEx::FexGroupList<FeGroupGrid>: FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B30D4 0004 FrontendEx::FexGroupExecJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B1FF4 0011 FrontendEx::FexGridControl::LayoutProxyStdImpl: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B1F4C 0041 FrontendEx::FexGridControl: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B1F24 0008 FrontendEx::FexGridControl: FrontendEx::FeGroupStack; [MI]
012B1EE4 0002 FrontendEx::FexDynamicLayoutScene: FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012B2E28 0004 FrontendEx::FexDynamicGroupExecJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2320 0004 FrontendEx::FexCommandSelectJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B1BCC 0011 FrontendEx::FexCommandSelectDialog::GridLayoutAdapter: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B22CC 0017 FrontendEx::FexCommandSelectDialog::CustomResourceProxy: FrontendEx::FexCommandSelectDialog::ResourceProxy, DLUT::DLReferenceCountObject; [SI]
012B2314 0002 FrontendEx::FexCommandSelectDialog::Command: DLUT::DLReferenceCountObject; [SI]
012B1CEC 0044 FrontendEx::FexCommandSelectDialog: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B1CC8 0008 FrontendEx::FexCommandSelectDialog: FrontendEx::FeGroupStack; [MI]
012B1EF0 0003 FrontendEx::FeGroupStack; [SI]
012B2E00 0002 FrontendEx::FeGroupFactory; [SI]
012B24C0 0004 FrontendEx::ConfirmMessageJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2104 0001 FrontendEx::ConfirmMessageDialog: FeGroupCheckDialog, FeGroupBase; [SI]
012B1DAC 0001 FrontendEx::ComponentSizeProperty: FrontendEx::ComponentProperty_VECTOR2; [SI]
012B1DBC 0001 FrontendEx::ComponentProxy; [SI]
012B1DB4 0001 FrontendEx::ComponentPositionProperty: FrontendEx::ComponentProperty_VECTOR2; [SI]
012B1DC4 0001 FrontendEx::ComponentHolder: FrontendEx::ComponentProxy; [SI]
012B1DA0 0002 FrontendEx::ComponentFrameCtrl: FrontendEx::FrameCtrl; [SI]
012B24D4 0004 FrontendEx::CautionMessageJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B242C 0031 FrontendEx::CautionMessageDialog: FeGroupCautionDialog, FeGroupBase; [SI]
012DCE84 0009 FreeOrthoCameraOperator: OrthoCameraOperator, CameraOperator; [SI]
012DCDD4 0011 FreeCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
01351524 0090 FontSet; [SI]
0134DE94 0017 FontBinderFileResourceObject: FileResourceObject, ResourceObject; [SI]
012CBDCC 0007 FlverTexture: MdlTexture, DLNonAtomicReferenceCountObject; [SI]
012C456C 0002 FlverModelShaderReplacer; [SI]
0134E5B4 0017 FlverModelDataAdapter: ModelDataBase, DLUT::DLReferenceCountObject; [SI]
0134E7C0 0009 FlverModelDC: ModelDC; [SI]
0134E80C 0013 FlverMaterial: MdlMaterial; [SI]
0134DC24 0017 FlverFileCap: FileResourceObject, ResourceObject; [SI]
013510B0 0001 Flver::MdlVtxDecl2; [SI]
0135111C 0001 Flver::MdlVtxBuf2; [SI]
0135112C 0001 Flver::MdlPrim2; [SI]
01351144 0001 Flver::MdlObj; [SI]
0135113C 0001 Flver::MdlMtx; [SI]
01351124 0001 Flver::MdlIdxBuf2; [SI]
01351134 0001 Flver::MdlDmy; [SI]
012C0654 0007 Flver::FlverResourceFactory; [SI]
012CCCBC 0002 Flver::FlverModelVertexStreamPatch; [SI]
0134E558 0001 Flver::FlverModelRenderer; [SI]
012CF3F0 0003 Flver::FlverModelMaterialPatch; [SI]
012CBA50 0003 Flver::FlverModelInstanceParam; [SI]
0134E5A4 0002 Flver::FlverModelData: DLUT::DLReferenceCountObject; [SI]
012B273C 0004 FixOrderJobSequence: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012DE834 0015 FilterParamVer3::KatanaFilterParamReaderImplVer3: FilterParamVer2::KatanaFilterParamReaderImplVer2, FilterParamVer1::KatanaFilterParamReaderImplVer1, KatanaFilterParamReaderImplBase; [SI]
0134BB10 0003 FilterManager: AppSystemMessageListener; [SI]
0134B3BC 0017 FileResourceObject: ResourceObject; [SI]
0134FF90 0011 FileReadOperation: FileOperation, DLUT::DLReferenceCountObject; [SI]
01350540 0009 FileOperation: DLUT::DLReferenceCountObject; [SI]
01351070 0003 FileFontSet: FontSet; [SI]
012B2058 0002 FexNullLayoutScene: FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012B51D4 0025 FexButton: FeObjectButtonEx, FeObjectBase; [SI]
012B7DA4 0002 FeWarehouseNpcMenu; [MI]
012B7DB0 0002 FeWarehouseNpcMenu: FeWarehouseBase, FrontendEx::FeGroupFactory; [MI]
012B2A40 0002 FeWarehouseBase; [SI]
012B9F58 0003 FeTransitionEqualValue<signed char>: FeTransitionBase; [SI]
012B990C 0003 FeTransitionEqualValue<int>: FeTransitionBase; [SI]
012B998C 0003 FeTransitionEqualValue<bool>: FeTransitionBase; [SI]
012B97C8 0003 FeTransitionBase; [SI]
01351DB0 0003 FeTextureHolder: FeTextureProxy, DLUT::DLReferenceCountObject; [SI]
012B86EC 0002 FeTestBonfireWarehouse; [MI]
012B86F8 0001 FeTestBonfireWarehouse: FrontendEx::FeGroupFactory; [MI]
012B8700 0002 FeTestBonfireWarehouse: FeWarehouseBase, FeInventoryJobFactory, FrontendEx::FeGroupFactory; [MI]
012B8154 0004 FeTestBonfireSpellBookItemSelectMenu; [MI]
012B8074 0004 FeTestBonfireSpellBookItemSelectMenu::SpellBookItemList: ItemSelectDialog::ItemList, DLUT::DLReferenceCountObject; [SI]
012B8168 0001 FeTestBonfireSpellBookItemSelectMenu: ItemSelectDialog::Listener; [MI]
012B8170 0008 FeTestBonfireSpellBookItemSelectMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B8194 0046 FeTestBonfireSpellBookItemSelectMenu: FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012E2414 0003 FeTalkBack: FeSceneBase; [SI]
012E21D8 0003 FeTalk: FeSceneBase; [SI]
012B4254 0025 FeSystemSettingButton: FeObjectButtonEx, FeObjectBase; [SI]
012B9CB4 0008 FeSubStateWarningNoCopy: FeSubStateBase; [SI]
012B9858 0008 FeSubStateTitleUserPolicy: FeSubStateBase; [SI]
012B9DF8 0003 FeSubStateTitleTopMenu::_TransitionNewGame: FeTransitionEqualValue<int>, FeTransitionBase; [SI]
012B9CFC 0008 FeSubStateTitleTopMenu: FeSubStateBase; [SI]
012B97D8 0008 FeSubStateTitleSteamNetworkCheck: FeSubStateBase; [SI]
012B9B88 0008 FeSubStateTitleSteamLoadSystemData: FeSubStateBase; [SI]
012B9DB0 0008 FeSubStateTitleStartIngame: FeSubStateBase; [SI]
012B9DD4 0008 FeSubStateTitleShutdown: FeSubStateBase; [SI]
012B98E8 0008 FeSubStateTitleSetOfflineMode: FeSubStateBase; [SI]
012B99CC 0013 FeSubStateTitleSaveSystemData: FeSubStateProcessWindowBase, FeSubStateBase; [SI]
012B99A8 0008 FeSubStateTitleSaveFirst: FeSubStateBase; [SI]
012B9B50 0003 FeSubStateTitleRegulationSave; [MI]
012B9B60 0009 FeSubStateTitleRegulationSave: FeJobUsableSubState, FeSubStateBase, FrontendEx::FeGroupStack; [MI]
012B9D8C 0008 FeSubStateTitlePrologue: FeSubStateBase; [SI]
012B9D68 0008 FeSubStateTitlePlayerInformation: FeSubStateBase; [SI]
012B9954 0003 FeSubStateTitlePS3RegulationCheck; [MI]
012B9964 0009 FeSubStateTitlePS3RegulationCheck: FeJobUsableSubState, FeSubStateBase, FrontendEx::FeGroupStack; [MI]
012B97FC 0008 FeSubStateTitlePS3PsnSignIn: FeSubStateBase; [SI]
012B9D20 0008 FeSubStateTitleOptionScreen: FeSubStateBase; [SI]
012B9D44 0008 FeSubStateTitleOptionGame: FeSubStateBase; [SI]
012B9BAC 0012 FeSubStateTitleOnlineCheckFailWarn: FeSubStateCommonWindowBase, FeSubStateBase; [SI]
012B987C 0013 FeSubStateTitleOnlineCheck: FeSubStateProcessWindowSimple, FeSubStateProcessWindowBase, FeSubStateBase; [SI]
012B9CD8 0008 FeSubStateTitleMain: FeSubStateBase; [SI]
012B9C90 0008 FeSubStateTitleLogo: FeSubStateBase; [SI]
012B9B2C 0008 FeSubStateTitleLoadRegulationInDLC: FeSubStateBase; [SI]
012B9A50 0013 FeSubStateTitleLoadProfile: FeSubStateProcessWindowBase, FeSubStateBase; [SI]
012B9A2C 0008 FeSubStateTitleLoadDataList: FeSubStateBase; [SI]
012B9C6C 0008 FeSubStateTitleInitBranch: FeSubStateBase; [SI]
012B9BE0 0012 FeSubStateTitleInformationFailWarn: FeSubStateCommonWindowBase, FeSubStateBase; [SI]
012B9E14 0008 FeSubStateTitleInformation: FeSubStateBase; [SI]
012B9820 0013 FeSubStateTitleGameServerLogin: FeSubStateProcessWindowBase, FeSubStateBase; [SI]
012B9A88 0012 FeSubStateTitleDeleteProfile: FeSubStateCommonWindow, FeSubStateCommonWindowBase, FeSubStateBase; [SI]
012B9A08 0008 FeSubStateTitleDeleteDataList: FeSubStateBase; [SI]
012B9AE0 0012 FeSubStateTitleDLCErrorDialog: FeSubStateCommonWindow, FeSubStateCommonWindowBase, FeSubStateBase; [SI]
012B9ABC 0008 FeSubStateTitleCheckDLC: FeSubStateBase; [SI]
012B9EFC 0013 FeSubStateProcessWindowSimple: FeSubStateProcessWindowBase, FeSubStateBase; [SI]
012B9EC4 0013 FeSubStateProcessWindowBase: FeSubStateBase; [SI]
012B97A0 0008 FeSubStatePenaltyWarn: FeSubStateBase; [SI]
012B98B4 0012 FeSubStateOfflineModeWindow: FeSubStateCommonWindowBase, FeSubStateBase; [SI]
012B9F34 0008 FeSubStateFadeOut: FeSubStateBase; [SI]
012B9E90 0012 FeSubStateCommonWindowBase: FeSubStateBase; [SI]
012B976C 0012 FeSubStateCommonWindow: FeSubStateCommonWindowBase, FeSubStateBase; [SI]
012B9748 0008 FeSubStateBase; [SI]
012B92AC 0010 FeStateTitle: FeMainStateBase; [SI]
012B9E70 0003 FeStateFlow; [SI]
012B2DF4 0002 FeSortWarehouse: FeWarehouseBase; [SI]
012B9154 0004 FeSoftKeyImputJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7E0C 0003 FeSoeneSpeciallyTreatedItemUseCheck: FeSceneBase; [SI]
012B1B2C 0003 FeSimpleCommandPredicate<FeStaticFunctor<bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B7E68 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FrontendEx::FexGroupList<FeGroupListUD>,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B73CC 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FrontendEx::FexGroupList<FeGroupListLR>,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B1BA8 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FrontendEx::FexGroupList<FeGroupGrid>,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B1B4C 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FrontendEx::FexCommandSelectDialog,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B803C 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeTestBonfireSpellBookItemSelectMenu,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B35E4 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeSceneRepatriationWindow,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B73AC 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeItemTradeMenu,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B738C 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeItemSelectBaseMenu,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B7A3C 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeItemBoxMenu,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B93A8 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupTitleDataList,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B7E48 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupTestBonfireLevelUp,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B2E60 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupRanking,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B5168 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupItemEquip,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B3F04 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupIngameMessageWrite,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B3F24 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupIngameMessageHistory,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B4320 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameSystemSettingBase,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B61AC 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameMenuStatusStatus,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B61CC 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameMenuStatusInfo,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B3A2C 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameMenuInventory2,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B3820 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameMenuGestureTop,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B3840 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameMenuGestureSelect,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B519C 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupInGameMenuEquipTop,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B8D18 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupCharaMakingPalette,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B9060 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupCharaMakingMontage,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B8C30 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupCharaMakingHorizontalGauge,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B8AA4 0003 FeSimpleCommandPredicate<FeConstMemberFunctor<FeGroupCharaMakingEquipDisplay,bool>>: FeCommandPredicate, DLUT::DLReferenceCountObject; [SI]
012B1B1C 0003 FeSimpleCommandExecFunctor<FeStaticFunctor<bool>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B7E58 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FrontendEx::FexGroupList<FeGroupListUD>,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B73BC 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FrontendEx::FexGroupList<FeGroupListLR>,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B1B98 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FrontendEx::FexGroupList<FeGroupGrid>,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B1B3C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FrontendEx::FexCommandSelectDialog,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B802C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeTestBonfireSpellBookItemSelectMenu,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B35D4 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeSceneRepatriationWindow,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B739C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeItemTradeMenu,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B737C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeItemSelectBaseMenu,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B7A2C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeItemBoxMenu,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B9398 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupTitleDataList,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B7E38 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupTestBonfireLevelUp,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B2E50 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupRanking,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B5158 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupItemEquip,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B3EF4 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupIngameMessageWrite,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B3F14 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupIngameMessageHistory,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B4310 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameSystemSettingBase,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B619C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameMenuStatusStatus,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B61BC 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameMenuStatusInfo,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B3A1C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameMenuInventory2,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B3810 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameMenuGestureTop,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B3830 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameMenuGestureSelect,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B518C 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupInGameMenuEquipTop,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B8D08 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupCharaMakingPalette,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B9050 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupCharaMakingMontage,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B8C20 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupCharaMakingHorizontalGauge,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B8A94 0003 FeSimpleCommandExecFunctor<FeMemberFunctor<FeGroupCharaMakingEquipDisplay,void>>: FeCommandExecFunctor, DLUT::DLReferenceCountObject; [SI]
012B295C 0004 FeServerShowDialogOnFailJob: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2E0C 0002 FeServerJobFactory; [SI]
012B28E0 0007 FeServerJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012E24EC 0003 FeSceneToleranceGuage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E24E0 0002 FeSceneToleranceGuage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E24BC 0008 FeSceneToleranceGuage: FrontendEx::FeGroupStack; [MI]
012B9730 0003 FeSceneTitleUserPolicy: FeSceneBase; [SI]
012B9374 0003 FeSceneTitleDataList: FeSceneBase; [SI]
012B953C 0003 FeSceneTitle: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B9530 0002 FeSceneTitle: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B950C 0008 FeSceneTitle: FrontendEx::FeGroupStack; [MI]
012B89A8 0005 FeSceneTestCharaMaking: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B899C 0002 FeSceneTestCharaMaking: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8978 0008 FeSceneTestCharaMaking: FrontendEx::FeGroupStack; [MI]
012B8644 0005 FeSceneTestBonfire: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8638 0002 FeSceneTestBonfire: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8614 0008 FeSceneTestBonfire: FrontendEx::FeGroupStack; [MI]
012B3768 0005 FeSceneSummonSignWindow: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B375C 0002 FeSceneSummonSignWindow: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3738 0008 FeSceneSummonSignWindow: FrontendEx::FeGroupStack; [MI]
012B36E4 0003 FeSceneSpecialEffectIcon: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B36D8 0002 FeSceneSpecialEffectIcon: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B36B4 0008 FeSceneSpecialEffectIcon: FrontendEx::FeGroupStack; [MI]
012E270C 0005 FeSceneSoul: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2700 0002 FeSceneSoul: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E26DC 0008 FeSceneSoul: FrontendEx::FeGroupStack; [MI]
012E2238 0003 FeSceneSimpleBoardBegin: FeSceneBase; [SI]
012B3698 0003 FeSceneServerMessage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B368C 0002 FeSceneServerMessage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3668 0008 FeSceneServerMessage: FrontendEx::FeGroupStack; [MI]
012E21F0 0003 FeSceneReticle: FeSceneBase; [SI]
012B35F4 0009 FeSceneRepatriationWindow; [MI]
012B364C 0005 FeSceneRepatriationWindow: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, NetEventListener; [MI]
012B3640 0002 FeSceneRepatriationWindow: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, NetEventListener; [MI]
012B361C 0008 FeSceneRepatriationWindow: FrontendEx::FeGroupStack, NetEventListener; [MI]
012B965C 0003 FeSceneProgressBar: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B9650 0002 FeSceneProgressBar: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B962C 0008 FeSceneProgressBar: FrontendEx::FeGroupStack; [MI]
012E245C 0003 FeScenePlayerVoiceChatIcon: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2450 0002 FeScenePlayerVoiceChatIcon: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E242C 0008 FeScenePlayerVoiceChatIcon: FrontendEx::FeGroupStack; [MI]
012E24A4 0003 FeScenePlayerNetCurrentKeyword: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2498 0002 FeScenePlayerNetCurrentKeyword: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2474 0008 FeScenePlayerNetCurrentKeyword: FrontendEx::FeGroupStack; [MI]
012E26C4 0003 FeScenePanelLEquip: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E26B8 0002 FeScenePanelLEquip: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2694 0008 FeScenePanelLEquip: FrontendEx::FeGroupStack; [MI]
012B7CAC 0001 FeSceneNpcMenu; [MI]
012B7CE4 0003 FeSceneNpcMenu: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B7CD8 0002 FeSceneNpcMenu: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B7CB4 0008 FeSceneNpcMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B66BC 0002 FeSceneNowLoading; [MI]
012B66F8 0003 FeSceneNowLoading: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B66EC 0002 FeSceneNowLoading: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B66C8 0008 FeSceneNowLoading: FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012E2220 0005 FeSceneMapName: FeSceneBase; [SI]
012E2644 0003 FeSceneLockOnSite: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2638 0002 FeSceneLockOnSite: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2614 0008 FeSceneLockOnSite: FrontendEx::FeGroupStack; [MI]
012B4C28 0003 FeSceneInGameMenuBg: FeSceneInGameMenuBase, FeSceneBase; [SI]
012B4C0C 0006 FeSceneInGameMenu: FeSceneInGameMenuBase, FeSceneBase; [SI]
012B5D5C 0005 FeSceneInGame: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B5D50 0002 FeSceneInGame: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B5D2C 0008 FeSceneInGame: FrontendEx::FeGroupStack; [MI]
012E25D4 0005 FeSceneHpGuage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E25C8 0002 FeSceneHpGuage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E25A4 0008 FeSceneHpGuage: FrontendEx::FeGroupStack; [MI]
012E257C 0003 FeSceneGuide: FeSceneBase; [SI]
012E2534 0003 FeSceneEventMessage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2528 0002 FeSceneEventMessage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012E2504 0008 FeSceneEventMessage: FrontendEx::FeGroupStack; [MI]
012B3594 0004 FeSceneEnemyHpGuage: FeSceneBase; [SI]
012B32A8 0003 FeSceneEndroll: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B329C 0002 FeSceneEndroll: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3278 0008 FeSceneEndroll: FrontendEx::FeGroupStack; [MI]
012B3424 0002 FeSceneDirectionMessage; [MI]
012B3460 0003 FeSceneDirectionMessage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B3454 0002 FeSceneDirectionMessage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B3430 0008 FeSceneDirectionMessage: FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B33DC 0004 FeSceneCoopPlayerHpGuage: FeSceneBase; [SI]
012B2DDC 0005 FeSceneCommonSort: FeSceneBase; [SI]
012B2D70 0003 FeSceneCommonNetworkMessage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2D64 0002 FeSceneCommonNetworkMessage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2D40 0008 FeSceneCommonNetworkMessage: FrontendEx::FeGroupStack; [MI]
012B2C08 0003 FeSceneCommonHelp: FeSceneBase; [SI]
012B2CE0 0003 FeSceneCommonCursor: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2CD4 0002 FeSceneCommonCursor: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2CB0 0008 FeSceneCommonCursor: FrontendEx::FeGroupStack; [MI]
012B3370 0003 FeSceneBossHpGuage: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3364 0002 FeSceneBossHpGuage: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3340 0008 FeSceneBossHpGuage: FrontendEx::FeGroupStack; [MI]
012E2208 0003 FeSceneBloodMassage: FeSceneBase; [SI]
012B21F8 0003 FeSceneBase; [SI]
012B32D4 0003 FeSceneAdoptionItem: FeSceneBase; [SI]
0134E368 0001 FeRenderSystem; [SI]
013506F4 0088 FeRenderContext; [SI]
012C8D60 0006 FeRegulationSaveJob: FeDoWhileJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B934C 0004 FeRegulationMessageAndSaveJob: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B9360 0004 FeRegulationDownloadAndApplyJob: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2EE0 0002 FeRankingMyData: FeRankingDataBase, FeServerJobFactory; [SI]
012B2E18 0001 FeRankingList::Listener; [SI]
012B2EEC 0002 FeRankingList: FeRankingDataBase, FeServerJobFactory; [SI]
012B2ED4 0002 FeRankingBasicData: FeRankingDataBase, FeServerJobFactory; [SI]
012B92D8 0011 FeOperatorTitle: FeOperatorBase; [SI]
012B8874 0011 FeOperatorTestCharaMaking: FeOperatorBase; [SI]
012B85E4 0011 FeOperatorTestBonfire: FeOperatorBase; [SI]
012B7DDC 0011 FeOperatorSpeciallyTreated: FeOperatorBase; [SI]
012B7CFC 0011 FeOperatorNpcMenu: FeOperatorBase; [SI]
012E1D3C 0011 FeOperatorNowLoading: FeOperatorBase; [SI]
012B4C44 0011 FeOperatorIngame: FeOperatorBase; [SI]
012E254C 0011 FeOperatorFrontend: FeOperatorBase; [SI]
012B2FEC 0011 FeOperatorEndroll: FeOperatorBase; [SI]
012B2C80 0011 FeOperatorCommon: FeOperatorBase; [SI]
012B2BC0 0011 FeOperatorBase; [SI]
012B3D1C 0025 FeObjectWriteWordSelectButton: FeObjectButton, FeObjectButtonEx, FeObjectBase; [SI]
012BA20C 0025 FeObjectButtonEx: FeObjectBase; [SI]
012BA28C 0025 FeObjectButton: FeObjectButtonEx, FeObjectBase; [SI]
012B772C 0001 FeNpcItemSelectBaseMenu; [MI]
012B7358 0003 FeNpcItemSelectBaseMenu::CategoryListAdapter: CategoryListCtrl::CategoryList; [SI]
012B7734 0008 FeNpcItemSelectBaseMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B775C 0047 FeNpcItemSelectBaseMenu: FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B2598 0001 FeMoviePlayer; [SI]
012B9280 0010 FeMainStateBase; [SI]
0134BB50 0005 FeLayoutSceneLinked: FeLayoutScene; [SI]
0134BB38 0005 FeLayoutScene; [SI]
0134BB68 0002 FeLayoutControl; [SI]
012B991C 0003 FeJobUsableSubState; [MI]
012B992C 0009 FeJobUsableSubState: FeSubStateBase, FrontendEx::FeGroupStack; [MI]
012B87AC 0004 FeJobSequenceOK: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B268C 0004 FeJobSequence::SwitchJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2658 0004 FeJobSequence::IfElseJob: FixOrderJobSequence, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2628 0005 FeJobSequence::FeJobDecorator: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B267C 0003 FeJobSequence::CaseCondition: DLUT::DLReferenceCountObject; [SI]
012B2640 0005 FeJobSequence::CalcConditionJob: FeJobSequence::FeJobDecorator, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7908 0004 FeItemTradeMenu; [MI]
012B791C 0001 FeItemTradeMenu: ItemSelectDialog::Listener; [MI]
012B7924 0008 FeItemTradeMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B794C 0049 FeItemTradeMenu: FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B3AF8 0004 FeItemSelectMenu; [MI]
012B3B0C 0001 FeItemSelectMenu: ItemSelectDialog::Listener; [MI]
012B3B14 0008 FeItemSelectMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B3B3C 0048 FeItemSelectMenu: FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B781C 0001 FeItemSelectBaseMenu; [MI]
012B784C 0046 FeItemSelectBaseMenu: FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B7824 0008 FeItemSelectBaseMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B257C 0002 FeItemDataRepository: DLUT::DLReferenceCountObject; [SI]
012B7BA4 0004 FeItemBoxMenu; [MI]
012B7BB8 0001 FeItemBoxMenu: ItemSelectDialog::Listener; [MI]
012B7BC0 0008 FeItemBoxMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B7BE4 0049 FeItemBoxMenu: FeItemTradeMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B2E20 0001 FeInventoryJobFactory; [SI]
012B278C 0004 FeInventoryJobFactory::WaitUsingItemJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B27DC 0004 FeInventoryJobFactory::WaitSecondJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B27A0 0004 FeInventoryJobFactory::WaitReUsingItemJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B27C8 0004 FeInventoryJobFactory::WaitFrameJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2778 0004 FeInventoryJobFactory::WaitEventMessageJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2764 0004 FeInventoryJobFactory::WaitCloseItemUseCheckWindowJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B27B4 0004 FeInventoryJobFactory::WaitBonfireEventJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B55CC 0004 FeIngameItemSelectMenu; [MI]
012B54E4 0001 FeIngameItemSelectMenu: ItemSelectDialog::Listener; [MI]
012B55A8 0003 FeIngameItemSelectMenu: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B54EC 0046 FeIngameItemSelectMenu: FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B5C58 0001 FeInGameMenuWarehouse::LayoutResourceHolder: FrontendEx::FexLayoutResourceProxy; [SI]
012B5F48 0002 FeInGameMenuWarehouse: FeWarehouseBase; [SI]
012B24E8 0003 FeIconProxy: FeTextureProxy, DLUT::DLReferenceCountObject; [SI]
012B9B14 0002 FeHddCheckThread: DLKR::DLRunnable; [SI]
012B968C 0040 FeGroupTitleUserPolicy: FeGroupListLR, FeGroupContainer, FeGroupBase; [SI]
012B9554 0002 FeGroupTitleTopMenu; [MI]
012B94D0 0002 FeGroupTitleTopMenu::TitleTopLayoutScene: FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012B94DC 0011 FeGroupTitleTopMenu::TitleButtonLayout: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B9584 0041 FeGroupTitleTopMenu: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B9560 0008 FeGroupTitleTopMenu: FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B938C 0002 FeGroupTitleDataList::DataListLayoutScene: FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012B93B8 0011 FeGroupTitleDataList::DataListLayout: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B940C 0041 FeGroupTitleDataList: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B93E8 0008 FeGroupTitleDataList: FrontendEx::FeGroupStack; [MI]
012B8434 0001 FeGroupTestBonfireTransitionTop; [MI]
012B843C 0008 FeGroupTestBonfireTransitionTop: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B8464 0025 FeGroupTestBonfireTransitionTop: FeGroupTestBonfireTransitionBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B8360 0001 FeGroupTestBonfireTransitionList; [MI]
012B8368 0008 FeGroupTestBonfireTransitionList: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B838C 0041 FeGroupTestBonfireTransitionList: FeGroupTestBonfireTransitionBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B850C 0001 FeGroupTestBonfireTransitionBase; [MI]
012B853C 0041 FeGroupTestBonfireTransitionBase: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B8514 0008 FeGroupTestBonfireTransitionBase: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B8284 0042 FeGroupTestBonfireTop: FrontendEx::FexTabbedGroup, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8260 0008 FeGroupTestBonfireTop: FrontendEx::FeGroupStack; [MI]
012B800C 0007 FeGroupTestBonfireSpellbookComponent: ItemSelectMenuComponent; [SI]
012B7E7C 0040 FeGroupTestBonfireLevelUpIconHelp: FrontendEx::FexIconHelpDialogBase, FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B7F2C 0001 FeGroupTestBonfireLevelUp; [MI]
012B7F5C 0040 FeGroupTestBonfireLevelUp: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B7F34 0008 FeGroupTestBonfireLevelUp: FrontendEx::FeGroupStack, FeInventoryJobFactory; [MI]
012B9F6C 0048 FeGroupSortDialog: FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012BA2F4 0025 FeGroupSemiautoSettingButton: FeObjectButtonEx, FeObjectBase; [SI]
012B4D84 0043 FeGroupSemiautoSettingBaseMaxInGameBuffer: FeGroupSemiautoSettingBase, FeGroupGrid, FeGroupContainer, FeGroupBase; [SI]
012BA0C4 0043 FeGroupSemiautoSettingBase: FeGroupGrid, FeGroupContainer, FeGroupBase; [SI]
012B2EF8 0001 FeGroupRanking; [MI]
012B2F44 0041 FeGroupRanking: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory, FeRankingList::Listener, FeServerJobFactory, FeInventoryJobFactory; [MI]
012B2F20 0008 FeGroupRanking: FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory, FeRankingList::Listener, FeServerJobFactory, FeInventoryJobFactory; [MI]
012B2F0C 0001 FeGroupRanking: FeServerJobFactory, FeInventoryJobFactory; [MI]
012B2F14 0002 FeGroupRanking: FeRankingList::Listener, FeServerJobFactory, FeInventoryJobFactory; [MI]
012B2F00 0002 FeGroupRanking: FeInventoryJobFactory; [MI]
012B72B4 0040 FeGroupNpcVowList: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B7290 0008 FeGroupNpcVowList: FrontendEx::FeGroupStack; [MI]
012B74EC 0040 FeGroupNpcMenuStatus: FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B6E58 0004 FeGroupNpcMenuSpellDecrementState; [MI]
012B6E6C 0001 FeGroupNpcMenuSpellDecrementState: ItemSelectDialog::Listener; [MI]
012B6E74 0008 FeGroupNpcMenuSpellDecrementState: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6E9C 0048 FeGroupNpcMenuSpellDecrementState: FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B7160 0004 FeGroupNpcMenuShopSell; [MI]
012B7038 0004 FeGroupNpcMenuShopSell::ShopSellItemList: ItemSelectDialog::ItemList, DLUT::DLReferenceCountObject; [SI]
012B7174 0001 FeGroupNpcMenuShopSell: ItemSelectDialog::Listener; [MI]
012B717C 0008 FeGroupNpcMenuShopSell: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B71A4 0048 FeGroupNpcMenuShopSell: FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B75B4 0041 FeGroupNpcMenuShopIconHelp: FrontendEx::FexIconHelpDialogBase, FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B704C 0002 FeGroupNpcMenuShopBuy; [MI]
012B706C 0001 FeGroupNpcMenuShopBuy: ItemSelectDialog::Listener, FeServerJobFactory; [MI]
012B7074 0008 FeGroupNpcMenuShopBuy: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener, FeServerJobFactory; [MI]
012B7058 0004 FeGroupNpcMenuShopBuy: FeServerJobFactory; [MI]
012B709C 0048 FeGroupNpcMenuShopBuy: FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener, FeServerJobFactory; [MI]
012B6B40 0004 FeGroupNpcMenuRepair; [MI]
012B6B54 0001 FeGroupNpcMenuRepair: ItemSelectDialog::Listener; [MI]
012B6B5C 0008 FeGroupNpcMenuRepair: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6B84 0048 FeGroupNpcMenuRepair: FeGroupNpcMenuModifyBase, FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6C48 0004 FeGroupNpcMenuReinforce; [MI]
012B6C5C 0001 FeGroupNpcMenuReinforce: ItemSelectDialog::Listener; [MI]
012B6C64 0008 FeGroupNpcMenuReinforce: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6C8C 0048 FeGroupNpcMenuReinforce: FeGroupNpcMenuModifyBase, FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6F64 0035 FeGroupNpcMenuNumSelect: FeGroupItemNumSelectDialog, FeGroupBase; [SI]
012B6A3C 0004 FeGroupNpcMenuModifyBase; [MI]
012B6A50 0001 FeGroupNpcMenuModifyBase: ItemSelectDialog::Listener; [MI]
012B6A58 0008 FeGroupNpcMenuModifyBase: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6A7C 0048 FeGroupNpcMenuModifyBase: FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B68AC 0030 FeGroupNpcMenuInfo: FeGroupBase; [SI]
012B7A9C 0004 FeGroupNpcMenuEquipmentPresent; [MI]
012B7AB0 0001 FeGroupNpcMenuEquipmentPresent: ItemSelectDialog::Listener; [MI]
012B7AB8 0008 FeGroupNpcMenuEquipmentPresent: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B7ADC 0049 FeGroupNpcMenuEquipmentPresent: FeItemTradeMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6D50 0004 FeGroupNpcMenuChangeAttribute; [MI]
012B6D64 0001 FeGroupNpcMenuChangeAttribute: ItemSelectDialog::Listener; [MI]
012B6D6C 0008 FeGroupNpcMenuChangeAttribute: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6D94 0048 FeGroupNpcMenuChangeAttribute: FeGroupNpcMenuModifyBase, FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B6804 0040 FeGroupNowLoadingIcon: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B67E0 0008 FeGroupNowLoadingIcon: FrontendEx::FeGroupStack; [MI]
012B673C 0040 FeGroupNowLoading: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B6714 0008 FeGroupNowLoading: FrontendEx::FeGroupStack; [MI]
012BA034 0035 FeGroupItemNumSelectDialog: FeGroupBase; [SI]
012B593C 0004 FeGroupItemEquip; [MI]
012B5950 0001 FeGroupItemEquip: ItemSelectDialog::Listener; [MI]
012B5A18 0008 FeGroupItemEquip: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B595C 0046 FeGroupItemEquip: FeIngameItemSelectMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B42C8 0001 FeGroupInputReception::Listener; [SI]
012B45BC 0040 FeGroupInputReception: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B4594 0008 FeGroupInputReception: FrontendEx::FeGroupStack; [MI]
012B43EC 0041 FeGroupIngameSystemSettingMouse: FeGroupIngameSystemSettingBase, FeGroupGrid, FeGroupContainer, FeGroupBase; [SI]
012B3E1C 0040 FeGroupIngameMessageWriteWordSelect: FeGroupGrid, FeGroupContainer, FeGroupBase; [SI]
012B5D74 0008 FeGroupIngameMessageWriteHistory: FrontendEx::FeGroupStack; [MI]
012B5D9C 0048 FeGroupIngameMessageWriteHistory: FeGroupIngameMessageHistory, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3F94 0040 FeGroupIngameMessageWrite: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3F6C 0008 FeGroupIngameMessageWrite: FrontendEx::FeGroupStack; [MI]
012B5E60 0008 FeGroupIngameMessageReadHistory: FrontendEx::FeGroupStack; [MI]
012B5E84 0048 FeGroupIngameMessageReadHistory: FeGroupIngameMessageHistory, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3F38 0011 FeGroupIngameMessageHistory::CustomLayoutProxy: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B4064 0048 FeGroupIngameMessageHistory: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B403C 0008 FeGroupIngameMessageHistory: FrontendEx::FeGroupStack; [MI]
012B65B4 0002 FeGroupInGameTopSelect; [MI]
012B65E4 0041 FeGroupInGameTopSelect: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B65C0 0008 FeGroupInGameTopSelect: FrontendEx::FeGroupStack, FrontendEx::FeGroupFactory; [MI]
012B491C 0008 FeGroupInGameSystemSettingScreen: FrontendEx::FeGroupStack; [MI]
012B4944 0047 FeGroupInGameSystemSettingScreen: FeGroupInGameSystemSettingBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B4A04 0001 FeGroupInGameSystemSettingKeyboard; [MI]
012B4A18 0008 FeGroupInGameSystemSettingKeyboard: FrontendEx::FeGroupStack, SettingCategoryListCtrl::Listener, FeGroupInputReception::Listener; [MI]
012B4A0C 0002 FeGroupInGameSystemSettingKeyboard: FeGroupInputReception::Listener; [MI]
012B4A3C 0047 FeGroupInGameSystemSettingKeyboard: FeGroupInGameSystemSettingCategoryBase, FeGroupInGameSystemSettingBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, SettingCategoryListCtrl::Listener, FeGroupInputReception::Listener; [MI]
012B4AFC 0002 FeGroupInGameSystemSettingGraphic; [MI]
012B4B08 0008 FeGroupInGameSystemSettingGraphic: FrontendEx::FeGroupStack, SettingCategoryListCtrl::Listener; [MI]
012B4B2C 0047 FeGroupInGameSystemSettingGraphic: FeGroupInGameSystemSettingCategoryBase, FeGroupInGameSystemSettingBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, SettingCategoryListCtrl::Listener; [MI]
012B4834 0008 FeGroupInGameSystemSettingGame: FrontendEx::FeGroupStack; [MI]
012B485C 0047 FeGroupInGameSystemSettingGame: FeGroupInGameSystemSettingBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B4744 0002 FeGroupInGameSystemSettingCategoryBase; [MI]
012B4750 0008 FeGroupInGameSystemSettingCategoryBase: FrontendEx::FeGroupStack, SettingCategoryListCtrl::Listener; [MI]
012B4774 0047 FeGroupInGameSystemSettingCategoryBase: FeGroupInGameSystemSettingBase, FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, SettingCategoryListCtrl::Listener; [MI]
012B4494 0011 FeGroupInGameSystemSettingBase::CustomLayoutProxy: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B4684 0047 FeGroupInGameSystemSettingBase: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B4660 0008 FeGroupInGameSystemSettingBase: FrontendEx::FeGroupStack; [MI]
012B378C 0032 FeGroupInGameReturnTitleCheck: FeGroupCheckDialog, FeGroupBase; [SI]
012B5C60 0008 FeGroupInGameMenuStatusStatus: FrontendEx::FeGroupStack; [MI]
012B5C84 0012 FeGroupInGameMenuStatusStatus: FeGroupInGameMenuStatusBase, FeGroupInGameMenuOnBg, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B6204 0040 FeGroupInGameMenuStatusInfoIconHelp: FrontendEx::FexIconHelpDialogBase, FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B63D4 0040 FeGroupInGameMenuStatusInfo: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B63AC 0008 FeGroupInGameMenuStatusInfo: FrontendEx::FeGroupStack; [MI]
012B62E0 0008 FeGroupInGameMenuStatusBase: FrontendEx::FeGroupStack; [MI]
012B6304 0041 FeGroupInGameMenuStatusBase: FeGroupInGameMenuOnBg, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B5B2C 0041 FeGroupInGameMenuOnBg: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B5B08 0008 FeGroupInGameMenuOnBg: FrontendEx::FeGroupStack; [MI]
012B3C10 0004 FeGroupInGameMenuInventory2; [MI]
012B3AC4 0004 FeGroupInGameMenuInventory2::InventoryItemList: ItemSelectDialog::ItemList, DLUT::DLReferenceCountObject; [SI]
012B3C24 0001 FeGroupInGameMenuInventory2: ItemSelectDialog::Listener; [MI]
012B3C2C 0008 FeGroupInGameMenuInventory2: FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B3C54 0048 FeGroupInGameMenuInventory2: FeItemSelectMenu, FeNpcItemSelectBaseMenu, FeItemSelectBaseMenu, FrontendEx::FexMenu<FrontendEx::FexGroupListLR>, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack, FeInventoryJobFactory, ItemSelectDialog::Listener; [MI]
012B3874 0041 FeGroupInGameMenuGestureTop: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3850 0008 FeGroupInGameMenuGestureTop: FrontendEx::FeGroupStack; [MI]
012B3944 0041 FeGroupInGameMenuGestureSelect: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B391C 0008 FeGroupInGameMenuGestureSelect: FrontendEx::FeGroupStack; [MI]
012B4E34 0002 FeGroupInGameMenuEquipTop::DynamicSceneProxy: FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy; [SI]
012B5418 0008 FeGroupInGameMenuEquipTop: FrontendEx::FeGroupStack; [MI]
012B543C 0041 FeGroupInGameMenuEquipTop: FeGroupInGameMenuOnBg, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B4E44 0044 FeGroupInGameMenuEquipInfomationStatus: FeGroupSemiautoSettingBaseMaxInGameBuffer, FeGroupSemiautoSettingBase, FeGroupGrid, FeGroupContainer, FeGroupBase; [SI]
012B4D74 0002 FeGroupInGameIconHelp::OwnerWindow; [SI]
012B5A5C 0042 FeGroupInGameIconHelp: FrontendEx::FexIconHelpDialogBase, FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B64AC 0041 FeGroupInGameGroupSelect: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B6488 0008 FeGroupInGameGroupSelect: FrontendEx::FeGroupStack; [MI]
012B5BD4 0032 FeGroupInGameDefaultSettingCheck: FeGroupCheckDialog, FeGroupBase; [SI]
012B31D4 0040 FeGroupEndroll: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B31B0 0008 FeGroupEndroll: FrontendEx::FeGroupStack; [MI]
012B349C 0040 FeGroupDirectionMessage: FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B3478 0008 FeGroupDirectionMessage: FrontendEx::FeGroupStack; [MI]
012B91A4 0040 FeGroupCreateNameEntry: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B917C 0008 FeGroupCreateNameEntry: FrontendEx::FeGroupStack; [MI]
012B2AFC 0048 FeGroupCommonSort: FeGroupSortDialog, FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B207C 0032 FeGroupCheckDialog: FeGroupBase; [SI]
012B88CC 0042 FeGroupCharaMakingTop: FrontendEx::FexTabbedGroup, FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B88A4 0008 FeGroupCharaMakingTop: FrontendEx::FeGroupStack; [MI]
012B8D4C 0041 FeGroupCharaMakingPaletteGrid: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8D28 0008 FeGroupCharaMakingPaletteGrid: FrontendEx::FeGroupStack; [MI]
012B8EE4 0040 FeGroupCharaMakingPalette: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8EC0 0008 FeGroupCharaMakingPalette: FrontendEx::FeGroupStack; [MI]
012B9094 0041 FeGroupCharaMakingMontage: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B9070 0008 FeGroupCharaMakingMontage: FrontendEx::FeGroupStack; [MI]
012B8FAC 0040 FeGroupCharaMakingLeftList: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8F88 0008 FeGroupCharaMakingLeftList: FrontendEx::FeGroupStack; [MI]
012B89E4 0040 FeGroupCharaMakingLargeSlot: FrontendEx::FexGroupListLR, FrontendEx::FexGroupList<FeGroupListLR>, FeGroupListLR, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B89C0 0008 FeGroupCharaMakingLargeSlot: FrontendEx::FeGroupStack; [MI]
012B8AB4 0040 FeGroupCharaMakingIconHelp: FrontendEx::FexIconHelpDialogBase, FeGroupListUD, FeGroupContainer, FeGroupBase; [SI]
012B8C64 0040 FeGroupCharaMakingHorizontalGauge: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8C40 0008 FeGroupCharaMakingHorizontalGauge: FrontendEx::FeGroupStack; [MI]
012B8B7C 0040 FeGroupCharaMakingEquipDisplay: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8B58 0008 FeGroupCharaMakingEquipDisplay: FrontendEx::FeGroupStack; [MI]
012B886C 0001 FeGroupCharaMakingDetailTab; [SI]
012B8E1C 0040 FeGroupCharaMakingColorGauge: FrontendEx::FexGroupListUD, FrontendEx::FexGroupList<FeGroupListUD>, FeGroupListUD, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8DF4 0008 FeGroupCharaMakingColorGauge: FrontendEx::FeGroupStack; [MI]
012B23AC 0031 FeGroupCautionDialog: FeGroupBase; [SI]
012B1A5C 0030 FeGroupBase; [SI]
012B6948 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG2<FeGroupNpcMenuSpellDecrementState,DLUT::DLReferencePointer<FeJob>,FeItemData,FeFuelItemData>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B3C00 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG2<FeGroupInGameMenuInventory2,DLUT::DLReferencePointer<FeJob>,FeDynamicMessageData,FeGroupNpcMenuNumSelect *>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B876C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG2<FeCharaMakingCmdList,void,enum FeCharaMakingCmdList::PROPERTY_ID,unsigned int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B875C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG2<FeCharaMakingCmdList,DLUT::DLReferencePointer<FeJob>,enum TatooParamEnum,int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B874C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG2<FeCharaMakingCmdList,DLUT::DLReferencePointer<FeJob>,enum FG_CTRL_PARAM_ID,int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B873C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG2<FeCharaMakingCmdList,DLUT::DLReferencePointer<FeJob>,enum FG_CTRL_ID,int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7D74 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeWarehouseNpcMenu,DLUT::DLReferencePointer<FeJob>,EventMenuContent>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B866C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeTestBonfireWarehouse,DLUT::DLReferencePointer<FeJob>,FeFuelItemData>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7D2C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeSceneNpcMenu,DLUT::DLReferencePointer<FeJob>,tag_PLURSL_SELECT_MENU_PARAM const *>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B39FC 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeNpcItemSelectBaseMenu,void,enum FE_ITEM_PARAM_TYPE>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7A1C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeItemBoxMenu,DLUT::DLReferencePointer<FeJob>,short>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7004 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupNpcMenuShopBuy,DLUT::DLReferencePointer<FeJob>,unsigned int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B6938 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupNpcMenuChangeAttribute,void,EquipmentCustomAttribute>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B6928 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupNpcMenuChangeAttribute,DLUT::DLReferencePointer<FeJob>,FeItemData>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B42DC 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupInGameSystemSettingKeyboard,void,FeGroupInGameSystemSettingKeyboard::PhysicalKeyProperty>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B42EC 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupInGameSystemSettingGraphic,void,unsigned int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B3A0C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupInGameMenuInventory2,DLUT::DLReferencePointer<FeJob>,enum FeGroupInGameMenuInventory2::_ITEM_SELECT_MODE>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B39EC 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeGroupInGameMenuInventory2,DLUT::DLReferencePointer<FeJob>,FeItemData>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B872C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<FeCharaMakingCmdList,DLUT::DLReferencePointer<FeJob>,enum FG_CTRL_ID>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B50D0 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG1<ChrEquipmentAssembler,void,enum NetSvrKeywords>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7D94 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<ShowWorldInfoJob,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7D84 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeWarehouseNpcMenu,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B867C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeTestBonfireWarehouse,void>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B865C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeTestBonfireWarehouse,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B2900 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeServerShowDialogOnFailJob,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7D3C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeSceneNpcMenu,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B933C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeRegulationDownloadAndApplyJob,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B8250 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeGroupTestBonfireTop,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B7014 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeGroupNpcMenuShopSell,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B6FF4 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeGroupNpcMenuShopBuy,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B870C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeCharaMakingCmdList,void>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B871C 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<FeCharaMakingCmdList,DLUT::DLReferencePointer<FeJob>>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B26C8 0003 FeFunctorJobCreator<JOB_CREATOR_MEMFUN_ARG0<EventBonfireManager,void>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B239C 0003 FeFunctorJobCreator<JOB_CREATOR_FUNC_ARG2<DLUT::DLReferencePointer<FeJob>,FeCommandProc,int>>: FeJobCreator, DLUT::DLReferenceCountObject; [SI]
012B26A0 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG2<unsigned int,int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B28A4 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG2<short const *,unsigned int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2854 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG2<FeItemReference,unsigned int,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B287C 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG1<wchar_t const *,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B8060 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG1<enum FE_SE_ID,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7D4C 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG1<enum FE_COMMON_RESPONSE,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B24AC 0004 FeFunctorJob<JOB_STATIC_FUNCTOR_ARG1<FeCommandSE,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7A74 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ItemInventory2,short,int,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B27F0 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ItemInventory2,short,float,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2804 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ItemInventory2,short,EquipmentReinforceLv,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2818 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ItemInventory2,short,EquipmentCustomAttribute,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2840 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ItemInventory2,int,unsigned int,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B282C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ItemInventory2,ITEM_INVENTORY2_SHOP_MIN_DATA const *,short,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B28CC 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<GameDataPlayerInfo,EquipmentParamID,unsigned char,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B804C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<FeTestBonfireSpellBookItemSelectMenu,FeItemReference,int,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2868 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<FeManager,short,short,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B8790 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<FeCharaMakingCmdList,enum FeCharaMakingCmdList::PROPERTY_ID,unsigned int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD060 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<EventResult,enum EventResultBase::FE_TYPE_ENUM,bool,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B50F4 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ChrEquipmentAssembler,ChrEquipSlot,FeItemData,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B50E0 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG2<ChrEquipmentAssembler,ChrEquipSlot,FeItemData,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B28B8 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<PlayerGameData,unsigned int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7A4C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<ItemInventory2,short,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B3724 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<INetSvrManager,SignHandle,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B1B84 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FrontendEx::FexCommandSelectDialog,unsigned int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B1B5C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FrontendEx::FexCommandSelectDialog,bool,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7D60 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeSceneNpcMenu,int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B3A64 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeNpcItemSelectBaseMenu,enum FE_ITEM_PARAM_TYPE,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2890 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeManager,bool,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7A60 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeItemBoxMenu,ItemSelectDialog::SelectionPolicy,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2EC0 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupRanking,bool,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B6958 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupNpcMenuRepair,ItemSelectDialog::SelectionPolicy,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B696C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupNpcMenuReinforce,FeItemData,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B6994 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupNpcMenuChangeAttribute,EquipmentCustomAttribute,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B436C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupInGameSystemSettingKeyboard,unsigned char,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B4394 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupInGameSystemSettingKeyboard,FeGroupInGameSystemSettingKeyboard::PhysicalKeyProperty,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B43A8 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupInGameSystemSettingGraphic,unsigned int,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B61F0 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupInGameMenuStatusInfo,FrontendEx::FexKeyGuide,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B3A3C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<FeGroupInGameMenuInventory2,ItemSelectDialog::SelectionPolicy,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD088 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<EventResult,enum NetMultiPlayResult,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD0B0 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<EventResult,EventResultBase::RESULT_INFO,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD074 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<EventResult,EventResult::MessageInfo,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B51C0 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<ChrEquipmentAssembler,enum NetSvrKeywords,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B511C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG1<ChrEquipmentAssembler,ChrEquipSlot,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B3710 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<INetSvrManager,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2260 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FrontendEx::FexTabbedGroup,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B1B70 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FrontendEx::FexCommandSelectDialog,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B868C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeTestBonfireWarehouse,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B36FC 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeSceneSummonSignWindow,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2E98 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeRankingMyData,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2E3C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeRankingList,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2EAC 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeRankingBasicData,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B5144 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeInGameMenuWarehouse,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7E24 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupTestBonfireLevelUp,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2E84 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupRanking,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B727C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNpcVowList,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7268 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNpcVowList,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7024 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNpcMenuShopSell,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B7A88 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNpcMenuEquipmentPresent,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B6980 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNpcMenuChangeAttribute,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B66A8 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNowLoadingIcon,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B6694 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupNowLoading,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B5178 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupItemEquip,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B4344 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameSystemSettingScreen,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B4358 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameSystemSettingKeyboard,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B4380 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameSystemSettingGraphic,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B4330 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameSystemSettingGame,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B42FC 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameSystemSettingBase,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B61DC 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameMenuStatusInfo,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B3A50 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameMenuInventory2,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B51AC 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupInGameMenuEquipTop,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B3410 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupDirectionMessage,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B9168 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupCreateNameEntry,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2E70 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeGroupBase,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B877C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<FeCharaMakingCmdList,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD09C 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<EventResult,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B26D8 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<EventBonfireManager,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B5108 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<ChrEquipmentAssembler,void>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B5130 0004 FeFunctorJob<JOB_MEMBER_FUNCTOR_ARG0<ChrEquipmentAssembler,bool>>: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B1BB8 0004 FeFixResultJob: FeJob, DLUT::DLReferenceCountObject; [SI]
012B2708 0004 FeDynamicCreateJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B271C 0006 FeDoWhileJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B2BF0 0003 FeDemoTalk: FeSceneBase; [SI]
01351DC4 0053 FeComponentTextureShape: FeComponentLinked, FeComponentBase; [SI]
01351F74 0053 FeComponentTextureMask: FeComponentLinked, FeComponentBase; [SI]
0135204C 0053 FeComponentTextField: FeComponentLinked, FeComponentBase; [SI]
01352134 0057 FeComponentSprite: FeComponentComposite, FeComponentLinked, FeComponentBase; [SI]
01351CBC 0054 FeComponentScene: FeComponentComposite, FeComponentLinked, FeComponentBase; [SI]
01352224 0053 FeComponentObject: FeComponentComposite, FeComponentLinked, FeComponentBase; [SI]
01351E9C 0053 FeComponentMaskShape: FeComponentLinked, FeComponentBase; [SI]
0135267C 0140 FeComponentLinked: FeComponentBase; [SI]
01351C0C 0042 FeComponentBase; [SI]
012B2D28 0003 FeCommonSelectWindow: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2D1C 0002 FeCommonSelectWindow: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2CF8 0008 FeCommonSelectWindow: FrontendEx::FeGroupStack; [MI]
012B2AE4 0003 FeCommonItemNumSelect: FrontendEx::FexScene, FeSceneBase, FrontendEx::FexLayoutSceneProxy, FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2AD8 0002 FeCommonItemNumSelect: FrontendEx::FexLayoutResourceProxy, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B2AB4 0008 FeCommonItemNumSelect: FrontendEx::FeGroupStack; [MI]
012B2A88 0003 FeCommonItemMenuInfo: FeSceneBase; [SI]
012B233C 0004 FeCommandJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012B8A88 0002 FeCharaMakingWarehouse: FeWarehouseBase; [SI]
012B8854 0005 FeCharaMakingEditParam: FeCharaMakingEditParamBase; [SI]
012B2C20 0003 FeCautionWindow: FeSceneBase; [SI]
0134BE7C 0017 FeBindResourceMemoryResourceObject: FeBindResourceFileResourceObject, FileResourceObject, ResourceObject; [SI]
0134BE34 0017 FeBindResourceFileResourceObject: FileResourceObject, ResourceObject; [SI]
012B1B08 0004 FeBasicJob: FeJob, DLUT::DLReferenceCountObject; [SI]
012B26EC 0006 FeAddProcessingMessageJob: FeDoWhileJob, FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012DD23C 0014 FallDeadCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012E1A94 0001 FaceGenTexture; [SI]
012E1B50 0001 FaceGenSamTri; [SI]
012E1B48 0001 FaceGenSamMeanImage; [SI]
012E1B40 0001 FaceGenSamEgt; [SI]
012E1B38 0001 FaceGenSamEgm; [SI]
012E1B30 0001 FaceGenSam; [SI]
012E18E0 0002 FaceGenParameter: DLUT::DLReferenceCountObject; [SI]
012E16D4 0002 FaceGenManager: DLKR::DLRunnable; [SI]
012E0FC4 0001 FaceGenImageRGB; [SI]
012E0FD4 0001 FaceGenImageFloatCh3; [SI]
012E0FCC 0001 FaceGenImageARGB; [SI]
012E0FB4 0001 FaceGenGeometry; [SI]
012E0FA4 0001 FaceGenFlv2Tri; [SI]
012E0F9C 0001 FaceGenCtl; [SI]
0135EED4 0021 FX4CG::FXCGShaderContextEntity; [SI]
012BA760 0001 FX4CG::FXCGSfxCtrl: FFX::FXSfxCtrl; [SI]
0135E7C4 0001 FX4CG::FXCGObjectRoot: FFX::FXObjectRoot; [SI]
0135E404 0019 FX4CG::FXCGManagerBase<FX4CG::FXCGAdapterBase<FFX::FXAdapter>>; [SI]
0135E3F4 0002 FX4CG::FXCGEntityFactory; [SI]
0135DED4 0017 FX4CG::FXCGDrawPass; [SI]
012C8FA4 0010 FX4CG::FXCGDrawEntityHost; [SI]
013597B0 0001 FX4CG::FXCGDrawContext: FFX::FXDrawContext; [SI]
01311068 0001 FSLibBin::CSubStreamManager; [SI]
01311070 0010 FSLibBin::CSubStream: FSLibBin::CStream; [SI]
01311010 0010 FSLibBin::CStream; [SI]
0130E04C 0016 FSLibBin::CPackedItem<unsigned short,8>: FSLibBin::CItem; [SI]
0130DE0C 0016 FSLibBin::CPackedItem<unsigned short,4>: FSLibBin::CItem; [SI]
0130DCEC 0016 FSLibBin::CPackedItem<unsigned short,3>: FSLibBin::CItem; [SI]
0130DC5C 0016 FSLibBin::CPackedItem<unsigned short,2>: FSLibBin::CItem; [SI]
0130E0DC 0016 FSLibBin::CPackedItem<unsigned int,4>: FSLibBin::CItem; [SI]
0130DF2C 0016 FSLibBin::CPackedItem<unsigned int,3>: FSLibBin::CItem; [SI]
0130DE9C 0016 FSLibBin::CPackedItem<unsigned int,2>: FSLibBin::CItem; [SI]
0130DD7C 0016 FSLibBin::CPackedItem<unsigned char,8>: FSLibBin::CItem; [SI]
0130DBCC 0016 FSLibBin::CPackedItem<unsigned char,4>: FSLibBin::CItem; [SI]
0130DB3C 0016 FSLibBin::CPackedItem<unsigned char,3>: FSLibBin::CItem; [SI]
0130DAAC 0016 FSLibBin::CPackedItem<unsigned char,2>: FSLibBin::CItem; [SI]
0130DFBC 0016 FSLibBin::CPackedItem<unsigned char,16>: FSLibBin::CItem; [SI]
0130DDC4 0016 FSLibBin::CPackedItem<signed char,8>: FSLibBin::CItem; [SI]
0130DC14 0016 FSLibBin::CPackedItem<signed char,4>: FSLibBin::CItem; [SI]
0130DB84 0016 FSLibBin::CPackedItem<signed char,3>: FSLibBin::CItem; [SI]
0130DAF4 0016 FSLibBin::CPackedItem<signed char,2>: FSLibBin::CItem; [SI]
0130E004 0016 FSLibBin::CPackedItem<signed char,16>: FSLibBin::CItem; [SI]
0130E094 0016 FSLibBin::CPackedItem<short,8>: FSLibBin::CItem; [SI]
0130DE54 0016 FSLibBin::CPackedItem<short,4>: FSLibBin::CItem; [SI]
0130DD34 0016 FSLibBin::CPackedItem<short,3>: FSLibBin::CItem; [SI]
0130DCA4 0016 FSLibBin::CPackedItem<short,2>: FSLibBin::CItem; [SI]
0130E124 0016 FSLibBin::CPackedItem<int,4>: FSLibBin::CItem; [SI]
0130DF74 0016 FSLibBin::CPackedItem<int,3>: FSLibBin::CItem; [SI]
0130DEE4 0016 FSLibBin::CPackedItem<int,2>: FSLibBin::CItem; [SI]
0130E1FC 0016 FSLibBin::CPackedItem<float,4>: FSLibBin::CItem; [SI]
0130E1B4 0016 FSLibBin::CPackedItem<float,3>: FSLibBin::CItem; [SI]
0130E16C 0016 FSLibBin::CPackedItem<float,2>: FSLibBin::CItem; [SI]
0130E2D4 0016 FSLibBin::CPackedItem<double,4>: FSLibBin::CItem; [SI]
0130E28C 0016 FSLibBin::CPackedItem<double,3>: FSLibBin::CItem; [SI]
0130E244 0016 FSLibBin::CPackedItem<double,2>: FSLibBin::CItem; [SI]
0130FB7C 0016 FSLibBin::CPackedArrayItem<unsigned short,4>: FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0130FB34 0016 FSLibBin::CPackedArrayItem<unsigned short,3>: FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0130FAEC 0016 FSLibBin::CPackedArrayItem<unsigned short,2>: FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0130FD2C 0016 FSLibBin::CPackedArrayItem<unsigned int,4>: FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0130FCE4 0016 FSLibBin::CPackedArrayItem<unsigned int,3>: FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0130FC9C 0016 FSLibBin::CPackedArrayItem<unsigned int,2>: FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0130F9CC 0016 FSLibBin::CPackedArrayItem<unsigned char,4>: FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130F984 0016 FSLibBin::CPackedArrayItem<unsigned char,3>: FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130F93C 0016 FSLibBin::CPackedArrayItem<unsigned char,2>: FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130FAA4 0016 FSLibBin::CPackedArrayItem<signed char,4>: FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0130FA5C 0016 FSLibBin::CPackedArrayItem<signed char,3>: FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0130FA14 0016 FSLibBin::CPackedArrayItem<signed char,2>: FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0130FC54 0016 FSLibBin::CPackedArrayItem<short,4>: FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0130FC0C 0016 FSLibBin::CPackedArrayItem<short,3>: FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0130FBC4 0016 FSLibBin::CPackedArrayItem<short,2>: FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0130FE04 0016 FSLibBin::CPackedArrayItem<int,4>: FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
0130FDBC 0016 FSLibBin::CPackedArrayItem<int,3>: FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
0130FD74 0016 FSLibBin::CPackedArrayItem<int,2>: FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
0130FEDC 0016 FSLibBin::CPackedArrayItem<float,4>: FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
0130FE94 0016 FSLibBin::CPackedArrayItem<float,3>: FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
0130FE4C 0016 FSLibBin::CPackedArrayItem<float,2>: FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
0130FFB4 0016 FSLibBin::CPackedArrayItem<double,4>: FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
0130FF6C 0016 FSLibBin::CPackedArrayItem<double,3>: FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
0130FF24 0016 FSLibBin::CPackedArrayItem<double,2>: FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
0130D97C 0010 FSLibBin::CMemoryStream: FSLibBin::CStream; [SI]
0130CABC 0022 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_U8_ARRAY_VARIABLE>: FSLibBin::CL_ITEM_U8_ARRAY_VARIABLE, FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130D7E4 0022 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_U8_ARRAY_FIXED>: FSLibBin::CL_ITEM_U8_ARRAY_FIXED, FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130D314 0022 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_TEXT_VARIABLE>: FSLibBin::CL_ITEM_TEXT_VARIABLE, FSLibBin::CGenericStringItem<char>, FSLibBin::CArrayItem<char>, FSLibBin::CItem; [SI]
0130CC54 0022 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_S32_ARRAY_VARIABLE>: FSLibBin::CL_ITEM_S32_ARRAY_VARIABLE, FSLibBin::CArrayItem<int>, FSLibBin::CItem; [SI]
0130CDEC 0022 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_F32_ARRAY_VARIABLE>: FSLibBin::CL_ITEM_F32_ARRAY_VARIABLE, FSLibBin::CArrayItem<float>, FSLibBin::CItem; [SI]
0130D444 0017 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>: FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE, FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130D0AC 0018 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK>: FSLibBin::CL_ITEM_CHUNK, FSLibBin::CChunkItem, FSLibBin::CItem; [SI]
0130D064 0017 FSLibBin::CManagerClient<FSLibBin::CL_ITEM_ANYCHUNK>: FSLibBin::CL_ITEM_ANYCHUNK, FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130EBDC 0016 FSLibBin::CL_ITEM_U8x8: FSLibBin::CPackedItem<unsigned char,8>, FSLibBin::CItem; [SI]
013107DC 0016 FSLibBin::CL_ITEM_U8x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned char,4>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
013102CC 0016 FSLibBin::CL_ITEM_U8x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned char,4>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130EA2C 0016 FSLibBin::CL_ITEM_U8x4: FSLibBin::CPackedItem<unsigned char,4>, FSLibBin::CItem; [SI]
01310794 0016 FSLibBin::CL_ITEM_U8x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned char,3>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
01310284 0016 FSLibBin::CL_ITEM_U8x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned char,3>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130E99C 0016 FSLibBin::CL_ITEM_U8x3: FSLibBin::CPackedItem<unsigned char,3>, FSLibBin::CItem; [SI]
0131074C 0016 FSLibBin::CL_ITEM_U8x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned char,2>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0131023C 0016 FSLibBin::CL_ITEM_U8x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned char,2>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130E90C 0016 FSLibBin::CL_ITEM_U8x2: FSLibBin::CPackedItem<unsigned char,2>, FSLibBin::CItem; [SI]
0130EE1C 0016 FSLibBin::CL_ITEM_U8x16: FSLibBin::CPackedItem<unsigned char,16>, FSLibBin::CItem; [SI]
0130CA64 0021 FSLibBin::CL_ITEM_U8_ARRAY_VARIABLE: FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130D78C 0021 FSLibBin::CL_ITEM_U8_ARRAY_FIXED: FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130F17C 0016 FSLibBin::CL_ITEM_U8: FSLibBin::CGenericItem<unsigned char>, FSLibBin::CItem; [SI]
01310B3C 0016 FSLibBin::CL_ITEM_U32x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned int,4>, FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0131062C 0016 FSLibBin::CL_ITEM_U32x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned int,4>, FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0130EF3C 0016 FSLibBin::CL_ITEM_U32x4: FSLibBin::CPackedItem<unsigned int,4>, FSLibBin::CItem; [SI]
01310AF4 0016 FSLibBin::CL_ITEM_U32x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned int,3>, FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
013105E4 0016 FSLibBin::CL_ITEM_U32x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned int,3>, FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0130ED8C 0016 FSLibBin::CL_ITEM_U32x3: FSLibBin::CPackedItem<unsigned int,3>, FSLibBin::CItem; [SI]
01310AAC 0016 FSLibBin::CL_ITEM_U32x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned int,2>, FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0131059C 0016 FSLibBin::CL_ITEM_U32x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned int,2>, FSLibBin::CArray2DItem<unsigned int>, FSLibBin::CItem; [SI]
0130ECFC 0016 FSLibBin::CL_ITEM_U32x2: FSLibBin::CPackedItem<unsigned int,2>, FSLibBin::CItem; [SI]
0130F6F4 0021 FSLibBin::CL_ITEM_U32_ARRAY_VARIABLE: FSLibBin::CArrayItem<unsigned int>, FSLibBin::CItem; [SI]
0130F48C 0021 FSLibBin::CL_ITEM_U32_ARRAY_FIXED: FSLibBin::CArrayItem<unsigned int>, FSLibBin::CItem; [SI]
0130D6FC 0016 FSLibBin::CL_ITEM_U32: FSLibBin::CGenericItem<unsigned int>, FSLibBin::CItem; [SI]
0130EEAC 0016 FSLibBin::CL_ITEM_U16x8: FSLibBin::CPackedItem<unsigned short,8>, FSLibBin::CItem; [SI]
0131098C 0016 FSLibBin::CL_ITEM_U16x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned short,4>, FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0131047C 0016 FSLibBin::CL_ITEM_U16x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned short,4>, FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0130EC6C 0016 FSLibBin::CL_ITEM_U16x4: FSLibBin::CPackedItem<unsigned short,4>, FSLibBin::CItem; [SI]
01310944 0016 FSLibBin::CL_ITEM_U16x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned short,3>, FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
01310434 0016 FSLibBin::CL_ITEM_U16x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned short,3>, FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0130EB4C 0016 FSLibBin::CL_ITEM_U16x3: FSLibBin::CPackedItem<unsigned short,3>, FSLibBin::CItem; [SI]
013108FC 0016 FSLibBin::CL_ITEM_U16x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<unsigned short,2>, FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
013103EC 0016 FSLibBin::CL_ITEM_U16x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<unsigned short,2>, FSLibBin::CArray2DItem<unsigned short>, FSLibBin::CItem; [SI]
0130EABC 0016 FSLibBin::CL_ITEM_U16x2: FSLibBin::CPackedItem<unsigned short,2>, FSLibBin::CItem; [SI]
0130F644 0021 FSLibBin::CL_ITEM_U16_ARRAY_VARIABLE: FSLibBin::CArrayItem<unsigned short>, FSLibBin::CItem; [SI]
0130F3DC 0021 FSLibBin::CL_ITEM_U16_ARRAY_FIXED: FSLibBin::CArrayItem<unsigned short>, FSLibBin::CItem; [SI]
0130F20C 0016 FSLibBin::CL_ITEM_U16: FSLibBin::CGenericItem<unsigned short>, FSLibBin::CItem; [SI]
01310164 0016 FSLibBin::CL_ITEM_TEXT_VARIABLE_ARRAY_VARIABLE: FSLibBin::CGenericStringArrayItem<char>, FSLibBin::CArray2DItem<char>, FSLibBin::CItem; [SI]
01310044 0016 FSLibBin::CL_ITEM_TEXT_VARIABLE_ARRAY_FIXED: FSLibBin::CGenericStringArrayItem<char>, FSLibBin::CArray2DItem<char>, FSLibBin::CItem; [SI]
0130D2BC 0021 FSLibBin::CL_ITEM_TEXT_VARIABLE: FSLibBin::CGenericStringItem<char>, FSLibBin::CArrayItem<char>, FSLibBin::CItem; [SI]
0131011C 0016 FSLibBin::CL_ITEM_TEXT_FIXED_ARRAY_VARIABLE: FSLibBin::CGenericStringArrayItem<char>, FSLibBin::CArray2DItem<char>, FSLibBin::CItem; [SI]
0130FFFC 0016 FSLibBin::CL_ITEM_TEXT_FIXED_ARRAY_FIXED: FSLibBin::CGenericStringArrayItem<char>, FSLibBin::CArray2DItem<char>, FSLibBin::CItem; [SI]
0130F7A4 0021 FSLibBin::CL_ITEM_TEXT_FIXED: FSLibBin::CGenericStringItem<char>, FSLibBin::CArrayItem<char>, FSLibBin::CItem; [SI]
0130EC24 0016 FSLibBin::CL_ITEM_S8x8: FSLibBin::CPackedItem<signed char,8>, FSLibBin::CItem; [SI]
013108B4 0016 FSLibBin::CL_ITEM_S8x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<signed char,4>, FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
013103A4 0016 FSLibBin::CL_ITEM_S8x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<signed char,4>, FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0130EA74 0016 FSLibBin::CL_ITEM_S8x4: FSLibBin::CPackedItem<signed char,4>, FSLibBin::CItem; [SI]
0131086C 0016 FSLibBin::CL_ITEM_S8x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<signed char,3>, FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0131035C 0016 FSLibBin::CL_ITEM_S8x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<signed char,3>, FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0130E9E4 0016 FSLibBin::CL_ITEM_S8x3: FSLibBin::CPackedItem<signed char,3>, FSLibBin::CItem; [SI]
01310824 0016 FSLibBin::CL_ITEM_S8x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<signed char,2>, FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
01310314 0016 FSLibBin::CL_ITEM_S8x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<signed char,2>, FSLibBin::CArray2DItem<signed char>, FSLibBin::CItem; [SI]
0130E954 0016 FSLibBin::CL_ITEM_S8x2: FSLibBin::CPackedItem<signed char,2>, FSLibBin::CItem; [SI]
0130EE64 0016 FSLibBin::CL_ITEM_S8x16: FSLibBin::CPackedItem<signed char,16>, FSLibBin::CItem; [SI]
0130F5EC 0021 FSLibBin::CL_ITEM_S8_ARRAY_VARIABLE: FSLibBin::CArrayItem<signed char>, FSLibBin::CItem; [SI]
0130F384 0021 FSLibBin::CL_ITEM_S8_ARRAY_FIXED: FSLibBin::CArrayItem<signed char>, FSLibBin::CItem; [SI]
0130F1C4 0016 FSLibBin::CL_ITEM_S8: FSLibBin::CGenericItem<signed char>, FSLibBin::CItem; [SI]
01310C14 0016 FSLibBin::CL_ITEM_S32x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<int,4>, FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
01310704 0016 FSLibBin::CL_ITEM_S32x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<int,4>, FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
0130EF84 0016 FSLibBin::CL_ITEM_S32x4: FSLibBin::CPackedItem<int,4>, FSLibBin::CItem; [SI]
01310BCC 0016 FSLibBin::CL_ITEM_S32x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<int,3>, FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
013106BC 0016 FSLibBin::CL_ITEM_S32x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<int,3>, FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
0130EDD4 0016 FSLibBin::CL_ITEM_S32x3: FSLibBin::CPackedItem<int,3>, FSLibBin::CItem; [SI]
01310B84 0016 FSLibBin::CL_ITEM_S32x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<int,2>, FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
01310674 0016 FSLibBin::CL_ITEM_S32x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<int,2>, FSLibBin::CArray2DItem<int>, FSLibBin::CItem; [SI]
0130ED44 0016 FSLibBin::CL_ITEM_S32x2: FSLibBin::CPackedItem<int,2>, FSLibBin::CItem; [SI]
0130CBFC 0021 FSLibBin::CL_ITEM_S32_ARRAY_VARIABLE: FSLibBin::CArrayItem<int>, FSLibBin::CItem; [SI]
0130F4E4 0021 FSLibBin::CL_ITEM_S32_ARRAY_FIXED: FSLibBin::CArrayItem<int>, FSLibBin::CItem; [SI]
0130D58C 0016 FSLibBin::CL_ITEM_S32: FSLibBin::CGenericItem<int>, FSLibBin::CItem; [SI]
0130EEF4 0016 FSLibBin::CL_ITEM_S16x8: FSLibBin::CPackedItem<short,8>, FSLibBin::CItem; [SI]
01310A64 0016 FSLibBin::CL_ITEM_S16x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<short,4>, FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
01310554 0016 FSLibBin::CL_ITEM_S16x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<short,4>, FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0130ECB4 0016 FSLibBin::CL_ITEM_S16x4: FSLibBin::CPackedItem<short,4>, FSLibBin::CItem; [SI]
01310A1C 0016 FSLibBin::CL_ITEM_S16x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<short,3>, FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0131050C 0016 FSLibBin::CL_ITEM_S16x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<short,3>, FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0130EB94 0016 FSLibBin::CL_ITEM_S16x3: FSLibBin::CPackedItem<short,3>, FSLibBin::CItem; [SI]
013109D4 0016 FSLibBin::CL_ITEM_S16x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<short,2>, FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
013104C4 0016 FSLibBin::CL_ITEM_S16x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<short,2>, FSLibBin::CArray2DItem<short>, FSLibBin::CItem; [SI]
0130EB04 0016 FSLibBin::CL_ITEM_S16x2: FSLibBin::CPackedItem<short,2>, FSLibBin::CItem; [SI]
0130F69C 0021 FSLibBin::CL_ITEM_S16_ARRAY_VARIABLE: FSLibBin::CArrayItem<short>, FSLibBin::CItem; [SI]
0130F434 0021 FSLibBin::CL_ITEM_S16_ARRAY_FIXED: FSLibBin::CArrayItem<short>, FSLibBin::CItem; [SI]
0130F254 0016 FSLibBin::CL_ITEM_S16: FSLibBin::CGenericItem<short>, FSLibBin::CItem; [SI]
01310DC4 0016 FSLibBin::CL_ITEM_F64x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<double,4>, FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
01310F74 0016 FSLibBin::CL_ITEM_F64x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<double,4>, FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
0130F134 0016 FSLibBin::CL_ITEM_F64x4: FSLibBin::CPackedItem<double,4>, FSLibBin::CItem; [SI]
01310D7C 0016 FSLibBin::CL_ITEM_F64x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<double,3>, FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
01310F2C 0016 FSLibBin::CL_ITEM_F64x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<double,3>, FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
0130F0EC 0016 FSLibBin::CL_ITEM_F64x3: FSLibBin::CPackedItem<double,3>, FSLibBin::CItem; [SI]
01310D34 0016 FSLibBin::CL_ITEM_F64x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<double,2>, FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
01310EE4 0016 FSLibBin::CL_ITEM_F64x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<double,2>, FSLibBin::CArray2DItem<double>, FSLibBin::CItem; [SI]
0130F0A4 0016 FSLibBin::CL_ITEM_F64x2: FSLibBin::CPackedItem<double,2>, FSLibBin::CItem; [SI]
0130F74C 0021 FSLibBin::CL_ITEM_F64_ARRAY_VARIABLE: FSLibBin::CArrayItem<double>, FSLibBin::CItem; [SI]
0130F594 0021 FSLibBin::CL_ITEM_F64_ARRAY_FIXED: FSLibBin::CArrayItem<double>, FSLibBin::CItem; [SI]
0130F2E4 0016 FSLibBin::CL_ITEM_F64: FSLibBin::CGenericItem<double>, FSLibBin::CItem; [SI]
01310CEC 0016 FSLibBin::CL_ITEM_F32x4_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<float,4>, FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
01310E9C 0016 FSLibBin::CL_ITEM_F32x4_ARRAY_FIXED: FSLibBin::CPackedArrayItem<float,4>, FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
0130F05C 0016 FSLibBin::CL_ITEM_F32x4: FSLibBin::CPackedItem<float,4>, FSLibBin::CItem; [SI]
01310CA4 0016 FSLibBin::CL_ITEM_F32x3_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<float,3>, FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
01310E54 0016 FSLibBin::CL_ITEM_F32x3_ARRAY_FIXED: FSLibBin::CPackedArrayItem<float,3>, FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
0130F014 0016 FSLibBin::CL_ITEM_F32x3: FSLibBin::CPackedItem<float,3>, FSLibBin::CItem; [SI]
01310C5C 0016 FSLibBin::CL_ITEM_F32x2_ARRAY_VARIABLE: FSLibBin::CPackedArrayItem<float,2>, FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
01310E0C 0016 FSLibBin::CL_ITEM_F32x2_ARRAY_FIXED: FSLibBin::CPackedArrayItem<float,2>, FSLibBin::CArray2DItem<float>, FSLibBin::CItem; [SI]
0130EFCC 0016 FSLibBin::CL_ITEM_F32x2: FSLibBin::CPackedItem<float,2>, FSLibBin::CItem; [SI]
0130CD94 0021 FSLibBin::CL_ITEM_F32_ARRAY_VARIABLE: FSLibBin::CArrayItem<float>, FSLibBin::CItem; [SI]
0130F53C 0021 FSLibBin::CL_ITEM_F32_ARRAY_FIXED: FSLibBin::CArrayItem<float>, FSLibBin::CItem; [SI]
0130F29C 0016 FSLibBin::CL_ITEM_F32: FSLibBin::CGenericItem<float>, FSLibBin::CItem; [SI]
0130D1BC 0018 FSLibBin::CL_ITEM_CHUNK_WRAPPER<ns_MtlDataBin::CMTDMaterialChunk>: FSLibBin::CChunkItemWrapper<ns_MtlDataBin::CMTDMaterialChunk,FSLibBin::CL_ITEM_CHUNK>, FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK>, FSLibBin::CL_ITEM_CHUNK, FSLibBin::CChunkItem, FSLibBin::CItem; [SI]
0130D16C 0018 FSLibBin::CL_ITEM_CHUNK_WRAPPER<ns_MtlDataBin::CMTDHeaderChunk>: FSLibBin::CChunkItemWrapper<ns_MtlDataBin::CMTDHeaderChunk,FSLibBin::CL_ITEM_CHUNK>, FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK>, FSLibBin::CL_ITEM_CHUNK, FSLibBin::CChunkItem, FSLibBin::CItem; [SI]
0130D4D4 0017 FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE_WRAPPER<ns_MtlDataBin::CMTDTexmapChunk>: FSLibBin::CChunkArrayItemWrapper<ns_MtlDataBin::CMTDTexmapChunk,FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>, FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>, FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE, FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130D48C 0017 FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE_WRAPPER<ns_MtlDataBin::CMTDParamChunk>: FSLibBin::CChunkArrayItemWrapper<ns_MtlDataBin::CMTDParamChunk,FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>, FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>, FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE, FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130D644 0017 FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE_WRAPPER<ns_MtlDataBin::CMTDDataSetChunk>: FSLibBin::CChunkArrayItemWrapper<ns_MtlDataBin::CMTDDataSetChunk,FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>, FSLibBin::CManagerClient<FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE>, FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE, FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130D3FC 0016 FSLibBin::CL_ITEM_CHUNK_ARRAY_VARIABLE: FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130D9D4 0016 FSLibBin::CL_ITEM_CHUNK_ARRAY_FIXED: FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0130CFD4 0017 FSLibBin::CL_ITEM_CHUNK: FSLibBin::CChunkItem, FSLibBin::CItem; [SI]
013101F4 0016 FSLibBin::CL_ITEM_BINARY_VARIABLE_ARRAY_VARIABLE: FSLibBin::CGenericStringArrayItem<unsigned char>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
013100D4 0016 FSLibBin::CL_ITEM_BINARY_VARIABLE_ARRAY_FIXED: FSLibBin::CGenericStringArrayItem<unsigned char>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130F854 0021 FSLibBin::CL_ITEM_BINARY_VARIABLE: FSLibBin::CGenericStringItem<unsigned char>, FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
013101AC 0016 FSLibBin::CL_ITEM_BINARY_FIXED_ARRAY_VARIABLE: FSLibBin::CGenericStringArrayItem<unsigned char>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0131008C 0016 FSLibBin::CL_ITEM_BINARY_FIXED_ARRAY_FIXED: FSLibBin::CGenericStringArrayItem<unsigned char>, FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130F7FC 0021 FSLibBin::CL_ITEM_BINARY_FIXED: FSLibBin::CGenericStringItem<unsigned char>, FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130D01C 0016 FSLibBin::CL_ITEM_ANYCHUNK: FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
01310FB8 0001 FSLibBin::CItemManagementInfo; [SI]
0130DA1C 0016 FSLibBin::CItem; [SI]
0130D374 0022 FSLibBin::CGenericStringItemWrapper<char,FSLibBin::CL_ITEM_TEXT_VARIABLE>: FSLibBin::CManagerClient<FSLibBin::CL_ITEM_TEXT_VARIABLE>, FSLibBin::CL_ITEM_TEXT_VARIABLE, FSLibBin::CGenericStringItem<char>, FSLibBin::CArrayItem<char>, FSLibBin::CItem; [SI]
0130F32C 0021 FSLibBin::CGenericStringItem<unsigned char>: FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130D264 0021 FSLibBin::CGenericStringItem<char>: FSLibBin::CArrayItem<char>, FSLibBin::CItem; [SI]
0130F8F4 0016 FSLibBin::CGenericStringArrayItem<unsigned char>: FSLibBin::CArray2DItem<unsigned char>, FSLibBin::CItem; [SI]
0130F8AC 0016 FSLibBin::CGenericStringArrayItem<char>: FSLibBin::CArray2DItem<char>, FSLibBin::CItem; [SI]
0130D744 0016 FSLibBin::CGenericItemWrapper<unsigned int,FSLibBin::CL_ITEM_U32>: FSLibBin::CL_ITEM_U32, FSLibBin::CGenericItem<unsigned int>, FSLibBin::CItem; [SI]
0130D5D4 0016 FSLibBin::CGenericItemWrapper<int,FSLibBin::CL_ITEM_S32>: FSLibBin::CL_ITEM_S32, FSLibBin::CGenericItem<int>, FSLibBin::CItem; [SI]
0130E3AC 0016 FSLibBin::CGenericItem<unsigned short>: FSLibBin::CItem; [SI]
0130D6B4 0016 FSLibBin::CGenericItem<unsigned int>: FSLibBin::CItem; [SI]
0130E31C 0016 FSLibBin::CGenericItem<unsigned char>: FSLibBin::CItem; [SI]
0130E364 0016 FSLibBin::CGenericItem<signed char>: FSLibBin::CItem; [SI]
0130E3F4 0016 FSLibBin::CGenericItem<short>: FSLibBin::CItem; [SI]
0130D544 0016 FSLibBin::CGenericItem<int>: FSLibBin::CItem; [SI]
0130E43C 0016 FSLibBin::CGenericItem<float>: FSLibBin::CItem; [SI]
0130E484 0016 FSLibBin::CGenericItem<double>: FSLibBin::CItem; [SI]
0130D910 0010 FSLibBin::CFileStream: FSLibBin::CStream; [SI]
01311050 0005 FSLibBin::CFString: FSLibBin::CFBaseString<char>; [SI]
0131103C 0004 FSLibBin::CFBaseString<char>; [SI]
01310FC4 0017 FSLibBin::CChunkItem: FSLibBin::CItem; [SI]
0130D9A8 0009 FSLibBin::CChunkExt: FSLibBin::CChunk; [SI]
0130D8CC 0016 FSLibBin::CChunkArrayItem: FSLibBin::CItem; [SI]
0130D95C 0007 FSLibBin::CChunk; [SI]
0130CB1C 0022 FSLibBin::CArrayItemWrapper<unsigned char,FSLibBin::CL_ITEM_U8_ARRAY_VARIABLE>: FSLibBin::CManagerClient<FSLibBin::CL_ITEM_U8_ARRAY_VARIABLE>, FSLibBin::CL_ITEM_U8_ARRAY_VARIABLE, FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130D844 0022 FSLibBin::CArrayItemWrapper<unsigned char,FSLibBin::CL_ITEM_U8_ARRAY_FIXED>: FSLibBin::CManagerClient<FSLibBin::CL_ITEM_U8_ARRAY_FIXED>, FSLibBin::CL_ITEM_U8_ARRAY_FIXED, FSLibBin::CArrayItem<unsigned char>, FSLibBin::CItem; [SI]
0130CCB4 0022 FSLibBin::CArrayItemWrapper<int,FSLibBin::CL_ITEM_S32_ARRAY_VARIABLE>: FSLibBin::CManagerClient<FSLibBin::CL_ITEM_S32_ARRAY_VARIABLE>, FSLibBin::CL_ITEM_S32_ARRAY_VARIABLE, FSLibBin::CArrayItem<int>, FSLibBin::CItem; [SI]
0130CE4C 0022 FSLibBin::CArrayItemWrapper<float,FSLibBin::CL_ITEM_F32_ARRAY_VARIABLE>: FSLibBin::CManagerClient<FSLibBin::CL_ITEM_F32_ARRAY_VARIABLE>, FSLibBin::CL_ITEM_F32_ARRAY_VARIABLE, FSLibBin::CArrayItem<float>, FSLibBin::CItem; [SI]
0130E524 0021 FSLibBin::CArrayItem<unsigned short>: FSLibBin::CItem; [SI]
0130E5D4 0021 FSLibBin::CArrayItem<unsigned int>: FSLibBin::CItem; [SI]
0130CA0C 0021 FSLibBin::CArrayItem<unsigned char>: FSLibBin::CItem; [SI]
0130E4CC 0021 FSLibBin::CArrayItem<signed char>: FSLibBin::CItem; [SI]
0130E57C 0021 FSLibBin::CArrayItem<short>: FSLibBin::CItem; [SI]
0130CBA4 0021 FSLibBin::CArrayItem<int>: FSLibBin::CItem; [SI]
0130CD3C 0021 FSLibBin::CArrayItem<float>: FSLibBin::CItem; [SI]
0130E62C 0021 FSLibBin::CArrayItem<double>: FSLibBin::CItem; [SI]
0130D20C 0021 FSLibBin::CArrayItem<char>: FSLibBin::CItem; [SI]
0130E75C 0016 FSLibBin::CArray2DItem<unsigned short>: FSLibBin::CItem; [SI]
0130E7EC 0016 FSLibBin::CArray2DItem<unsigned int>: FSLibBin::CItem; [SI]
0130E6CC 0016 FSLibBin::CArray2DItem<unsigned char>: FSLibBin::CItem; [SI]
0130E714 0016 FSLibBin::CArray2DItem<signed char>: FSLibBin::CItem; [SI]
0130E7A4 0016 FSLibBin::CArray2DItem<short>: FSLibBin::CItem; [SI]
0130E834 0016 FSLibBin::CArray2DItem<int>: FSLibBin::CItem; [SI]
0130E87C 0016 FSLibBin::CArray2DItem<float>: FSLibBin::CItem; [SI]
0130E8C4 0016 FSLibBin::CArray2DItem<double>: FSLibBin::CItem; [SI]
0130E684 0016 FSLibBin::CArray2DItem<char>: FSLibBin::CItem; [SI]
0130DA78 0001 FSLibBin::CArray2D<unsigned short>; [SI]
0130DA88 0001 FSLibBin::CArray2D<unsigned int>; [SI]
0130DA68 0001 FSLibBin::CArray2D<unsigned char>; [SI]
0130DA70 0001 FSLibBin::CArray2D<signed char>; [SI]
0130DA80 0001 FSLibBin::CArray2D<short>; [SI]
0130DA90 0001 FSLibBin::CArray2D<int>; [SI]
0130DA98 0001 FSLibBin::CArray2D<float>; [SI]
0130DAA0 0001 FSLibBin::CArray2D<double>; [SI]
0130DA60 0001 FSLibBin::CArray2D<char>; [SI]
0130D124 0017 FSLibBin::CAnyChunkItemWrapper<FSLibBin::CL_ITEM_ANYCHUNK>: FSLibBin::CManagerClient<FSLibBin::CL_ITEM_ANYCHUNK>, FSLibBin::CL_ITEM_ANYCHUNK, FSLibBin::CChunkArrayItem, FSLibBin::CItem; [SI]
0135E344 0005 FFX::FXParticleAppearance; [SI]
0135978C 0001 FFX::FXDrawContext; [SI]
0135E154 0006 FFX::FXClusterAppearance; [SI]
01359754 0006 FFX::FXActionHandlerPreprocessor; [SI]
01359884 0002 FFX::FXActionHandler; [SI]
0134DF8C 0017 EzStateResourceObject: FileResourceObject, ResourceObject; [SI]
01350E04 0002 EzStateData: DLUT::DLReferenceCountObject; [SI]
0134CEF4 0002 EzStateCtrl; [MI]
0134CF00 0005 EzStateCtrl: EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
0130388C 0001 EzState::detail::EzStateRegisterSet; [SI]
01304380 0001 EzState::detail::EzStateManagerImpl; [SI]
0130384C 0013 EzState::detail::EzStateMachineImpl: EzState::EzStateMachine, EzState::EzStateEventListener; [SI]
01304214 0005 EzState::detail::EzStateExternalEventTemp: EzState::EzStateEvent; [SI]
01304348 0013 EzState::detail::EzStateCGMachine: EzState::EzStateMachine, EzState::EzStateEventListener; [SI]
013041A0 0002 EzState::EzStateValue::EzStateSharedString: DLUT::DLReferenceCountObject; [SI]
013038E0 0001 EzState::EzStateMessageQueue; [SI]
013038D8 0001 EzState::EzStateMessage; [SI]
01303884 0001 EzState::EzStateMachineDebugInterface; [SI]
013038A0 0013 EzState::EzStateMachine: EzState::EzStateEventListener; [SI]
01303894 0002 EzState::EzStateEventListener; [SI]
013041AC 0005 EzState::EzStateEvent; [SI]
013040E0 0004 EzState::EzStateEnvironmentQueryImpl: EzState::EzStateEnvironmentQuery; [SI]
01304388 0004 EzState::EzStateEnvironmentQuery; [SI]
0134CEE8 0002 EzState::EzStateEnvironment; [SI]
013063B0 0007 EzState23Loader::EzStateTransitionHostEvent: EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01306438 0005 EzState23Loader::EzStateTransition; [SI]
0130581C 0008 EzState23Loader::EzStateSpawnChildEvent: EzState23Loader::EzStateInternalEvent, EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
0130555C 0008 EzState23Loader::EzStateRegisterSetEvent: EzState23Loader::EzStateInternalEvent, EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
013046E8 0005 EzState23Loader::EzStateProject; [SI]
013069C8 0005 EzState23Loader::EzStateMapState; [SI]
01305AD4 0005 EzState23Loader::EzStateMap; [SI]
013052B8 0008 EzState23Loader::EzStateKillChildEvent: EzState23Loader::EzStateInternalEvent, EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01306708 0008 EzState23Loader::EzStateInternalEvent: EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01304DF4 0007 EzState23Loader::EzStateExternalEventT<6>: EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01304E54 0007 EzState23Loader::EzStateExternalEventT<30>: EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01304E34 0007 EzState23Loader::EzStateExternalEventT<22>: EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01304E14 0007 EzState23Loader::EzStateExternalEventT<14>: EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01304E74 0007 EzState23Loader::EzStateExternalEvent: EzState23Loader::EzStateExternalEventT<6>, EzState23Loader::EzStateEventImpl, EzState23Loader::EzStateEvent; [SI]
01306084 0007 EzState23Loader::EzStateEventImpl: EzState23Loader::EzStateEvent; [SI]
01306A50 0001 EzState23Loader::EzStateEvent; [SI]
01305E10 0005 EzState23Loader::EzStateEvaluator; [SI]
01306C78 0005 EzState23Loader::EzStateCondition; [SI]
012DD1DC 0017 ExFollowCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012BD2C8 0001 EventWindowManager; [SI]
012D9590 0001 EventValueManager; [SI]
012BD270 0001 EventValueBuffer; [SI]
012D95A0 0001 EventTimerManager; [SI]
012BD250 0007 EventTaskPointCtrl: EventTaskCtrl; [SI]
012BD230 0007 EventTaskObjCtrl: EventTaskCtrl; [SI]
012BD210 0007 EventTaskNonOwnerCtrl: EventTaskCtrl; [SI]
012D8D24 0001 EventTaskManager; [SI]
012BD1F0 0007 EventTaskCtrl; [SI]
012BD1D0 0007 EventTaskChrCtrl: EventTaskCtrl; [SI]
012BD1C8 0001 EventTaskAreaCtrl; [SI]
012BD1C0 0001 EventTalkManager; [SI]
012BD1B8 0001 EventTalkCtrl; [SI]
012D95C4 0001 EventSoundManager; [SI]
012BD190 0009 EventResultManager: NetEventListener; [SI]
012BD168 0004 EventResultJob::WaitSessionJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD17C 0004 EventResultJob::WaitJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD154 0004 EventResultJob::WaitFeEndJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD12C 0004 EventResultJob::Remunerate: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD140 0004 EventResultJob::ChargeVowContributeJob: FeBasicJob, FeJob, DLUT::DLReferenceCountObject; [SI]
012BD0E4 0007 EventResultBase; [SI]
012BD0C4 0007 EventResult: EventResultBase; [SI]
012BCFB0 0003 EventResidentAction_GetItem_HostKillCount: EventResidentAction_GetItem, EventResidentActionBase; [SI]
012BCFA0 0003 EventResidentAction_GetItem_BlackPhantomKillCount: EventResidentAction_GetItem, EventResidentActionBase; [SI]
012BCFC0 0003 EventResidentAction_DlcEnable: EventResidentActionBase; [SI]
012BCFE0 0003 EventResidentAction_CheckGiantsSeed: EventResidentActionBase; [SI]
012BCFD0 0003 EventResidentAction_CheckEndrollItem: EventResidentActionBase; [SI]
012BCF90 0003 EventResidentActionBase; [SI]
012D8CFC 0001 EventPositionSaveEstimator; [SI]
012D9560 0007 EventPointManager: SignEventListener; [SI]
012BD03C 0001 EventPointChrInsideCheckManager; [SI]
012BD01C 0007 EventPointChrInsideCheckListener: PXPhantomOverlapListener; [SI]
012D9504 0009 EventPointBulletEmitter: GameEntity, GameObject; [SI]
012D94B4 0001 EventPointAreaCtrl; [SI]
012BD044 0001 EventPhantomReturn; [SI]
012D8CF0 0002 EventPacketResultCtrl: NetPacketReceiver; [SI]
012D8CE4 0002 EventPacketFlagCtrl: NetPacketReceiver; [SI]
012D8CD8 0002 EventPacketConditionCtrl: NetPacketReceiver; [SI]
012D8CCC 0002 EventPacketBossBattleCtrl: NetPacketReceiver; [SI]
012BD004 0001 EventNotifyManager; [SI]
012D4A0C 0001 EventMovementPointManager; [SI]
012D4A04 0001 EventMovementPointCtrl; [SI]
012D8D04 0001 EventManager; [SI]
0134D700 0001 EventMakerRes; [SI]
012C8BA4 0017 EventMakerExResourceObject_ForRegulation: EventMakerExResourceObject, FileResourceObject, ResourceObject; [SI]
0134DDBC 0017 EventMakerExResourceObject: FileResourceObject, ResourceObject; [SI]
0134D6F8 0001 EventMakerEvd; [SI]
012D8D64 0001 EventKeyGuideManager; [SI]
012D8D2C 0007 EventKeyGuideCtrl: EventPointChrInsideCheckListener, PXPhantomOverlapListener; [SI]
012BCF74 0002 EventGraveCtrl::EventGrave: EventFlagActionListener; [SI]
012D9588 0001 EventGlobalValueCtrl; [SI]
012D9474 0001 EventFlagManager; [SI]
012BCF60 0001 EventFlagBuffer; [SI]
012BCF54 0002 EventFlagActionListener; [SI]
012BCF4C 0001 EventFlagActionCtrl; [SI]
012D93E8 0002 EventEzStatePointCtrl; [MI]
012D93F4 0020 EventEzStatePointCtrl: EventEzStateCtrl, CommonEzStateCtrl, EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012D9388 0002 EventEzStateObjCtrl; [MI]
012D9394 0020 EventEzStateObjCtrl: EventEzStateCtrl, CommonEzStateCtrl, EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012D9308 0002 EventEzStateCtrl; [MI]
012D9314 0019 EventEzStateCtrl: CommonEzStateCtrl, EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012D8E58 0002 EventEzStateChrCtrl; [MI]
012D8E64 0020 EventEzStateChrCtrl: EventEzStateCtrl, CommonEzStateCtrl, EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012BCF44 0001 EventDrawCtrl; [SI]
012D9234 0002 EventConditionSystem_IsTrue: EventConditionBase; [SI]
012D921C 0002 EventConditionSystem_IsConditionGroupTrue: EventConditionBase; [SI]
012D9240 0002 EventConditionSystem_IsActorExist: EventConditionBase; [SI]
012D9284 0002 EventConditionSystem_IsActor: EventConditionBase; [SI]
012D9228 0002 EventConditionSystem_CompareBossBattleId: EventConditionBase; [SI]
012D9210 0002 EventConditionOther_IsSaving: EventConditionBase; [SI]
012D9204 0002 EventConditionOther_IsGraveGeneatable: EventConditionBase; [SI]
012D91EC 0002 EventConditionOther_CompareTotalSoul: EventConditionBase; [SI]
012D91E0 0002 EventConditionOther_CompareSoul: EventConditionBase; [SI]
012D91F8 0002 EventConditionOther_CompareRound: EventConditionBase; [SI]
012D91B0 0002 EventConditionObj_IsSearch: EventConditionBase; [SI]
012D9198 0002 EventConditionObj_IsDamaged: EventConditionBase; [SI]
012D918C 0002 EventConditionObj_IsBreak: EventConditionBase; [SI]
012D91D4 0002 EventConditionObj_IsActive: EventConditionBase; [SI]
012D9180 0002 EventConditionObj_CompareState: EventConditionBase; [SI]
012D91A4 0002 EventConditionObj_CompareRideNum: EventConditionBase; [SI]
012D91C8 0002 EventConditionObj_ComparePlayerDistance: EventConditionBase; [SI]
012D92FC 0002 EventConditionObj_CompareBreakNum: EventConditionBase; [SI]
012D91BC 0002 EventConditionObj_CheckAroundSound: EventConditionBase; [SI]
012D9114 0002 EventConditionNet_IsReceivedBell: EventConditionBase; [SI]
012D9174 0002 EventConditionNet_IsOffline: EventConditionBase; [SI]
012D9150 0002 EventConditionNet_IsNpcActive: EventConditionBase; [SI]
012D90FC 0002 EventConditionNet_IsMultiPlay: EventConditionBase; [SI]
012D915C 0002 EventConditionNet_IsHostDead: EventConditionBase; [SI]
012D9108 0002 EventConditionNet_IsHost: EventConditionBase; [SI]
012D9168 0002 EventConditionNet_IsForgivePenaltyItemGettable: EventConditionBase; [SI]
012D9138 0002 EventConditionNet_IsDuelRunningMatching: EventConditionBase; [SI]
012D912C 0002 EventConditionNet_IsDuelMatchingCompleted: EventConditionBase; [SI]
012D9120 0002 EventConditionNet_IsDuelEnable: EventConditionBase; [SI]
012D9144 0002 EventConditionNet_CompareMultiPlayNum: EventConditionBase; [SI]
012D90F0 0002 EventConditionMap_IsUsableMap: EventConditionBase; [SI]
012D90A8 0002 EventConditionMap_IsPlayerRideHit: EventConditionBase; [SI]
012D90B4 0002 EventConditionMap_IsPlayerInsideMultiPlayZone: EventConditionBase; [SI]
012D90C0 0002 EventConditionMap_IsPlayerInsideMap: EventConditionBase; [SI]
012D90CC 0002 EventConditionMap_IsBackreadStabilize: EventConditionBase; [SI]
012D90D8 0002 EventConditionMap_IsActiveMap: EventConditionBase; [SI]
012D90E4 0002 EventConditionMap_ComparePlayerRelationshipOnHitGroup: EventConditionBase; [SI]
012D9090 0002 EventConditionItem_IsItemMyDropped: EventConditionBase; [SI]
012D909C 0002 EventConditionItem_IsGetObjItem: EventConditionBase; [SI]
012D9078 0002 EventConditionItem_CompareItemNum: EventConditionBase; [SI]
012D9084 0002 EventConditionItem_CompareEquipItemNum: EventConditionBase; [SI]
012BCF20 0001 EventConditionHolder; [SI]
012BCF18 0001 EventConditionGroup; [SI]
012D906C 0002 EventConditionFlag_CompareValueId: EventConditionBase; [SI]
012D9060 0002 EventConditionFlag_CompareValue: EventConditionBase; [SI]
012D9048 0002 EventConditionFlag_Compare; [MI]
012D9054 0002 EventConditionFlag_Compare: EventConditionBase, EventFlagActionListener; [MI]
012D9024 0002 EventConditionEvent_IsBossKill: EventConditionBase; [SI]
012D9018 0002 EventConditionEvent_IsBossBattle: EventConditionBase; [SI]
012D900C 0002 EventConditionEvent_CompareTimer: EventConditionBase; [SI]
012D9000 0002 EventConditionEvent_CompareTaskState: EventConditionBase; [SI]
012D92F0 0002 EventConditionEvent_CompareStateTime: EventConditionBase; [SI]
012D903C 0002 EventConditionEvent_CompareRandValue: EventConditionBase; [SI]
012D9030 0002 EventConditionEvent_CompareBossHpRate: EventConditionBase; [SI]
012D8F58 0002 EventConditionChr_IsSearch: EventConditionBase; [SI]
012D9364 0002 EventConditionChr_IsPointInside: EventConditionBase; [SI]
012D8F94 0002 EventConditionChr_IsPlayerVowEnable: EventConditionBase; [SI]
012D8FB8 0002 EventConditionChr_IsPlayerUseTorch: EventConditionBase; [SI]
012D9370 0002 EventConditionChr_IsPlayerPointInside: EventConditionBase; [SI]
012D8F64 0002 EventConditionChr_IsPlayerPlayingMotion: EventConditionBase; [SI]
012D8F40 0002 EventConditionChr_IsPlayerHpDecrease: EventConditionBase; [SI]
012D8F70 0002 EventConditionChr_IsPlayerDamaged: EventConditionBase; [SI]
012D8F4C 0002 EventConditionChr_IsPartsDead: EventConditionBase; [SI]
012D8F04 0002 EventConditionChr_IsMaxRespawnCount: EventConditionBase; [SI]
012D8F10 0002 EventConditionChr_IsDeadOrRespawnOver: EventConditionBase; [SI]
012D8EF8 0002 EventConditionChr_IsDead: EventConditionBase; [SI]
012D8FF4 0002 EventConditionChr_IsActiveChr: EventConditionBase; [SI]
012D8FDC 0002 EventConditionChr_HasSpEffect: EventConditionBase; [SI]
012D8FE8 0002 EventConditionChr_HasPlayerSpEffect: EventConditionBase; [SI]
012D8FD0 0002 EventConditionChr_DoesPlayerEventAction: EventConditionBase; [SI]
012D8F88 0002 EventConditionChr_CompareStartUpState: EventConditionBase; [SI]
012D8FA0 0002 EventConditionChr_ComparePlayerVowLevel: EventConditionBase; [SI]
012D8FC4 0002 EventConditionChr_ComparePlayerHumanCondition: EventConditionBase; [SI]
012D8F34 0002 EventConditionChr_ComparePlayerHpValue: EventConditionBase; [SI]
012D8EEC 0002 EventConditionChr_ComparePlayerDistance: EventConditionBase; [SI]
012D8FAC 0002 EventConditionChr_ComparePlayerCriminalLevel: EventConditionBase; [SI]
012D9278 0002 EventConditionChr_CompareLogicEzStateFlag: EventConditionBase; [SI]
012D8F28 0002 EventConditionChr_CompareHpValue: EventConditionBase; [SI]
012D8F1C 0002 EventConditionChr_CompareHpRate: EventConditionBase; [SI]
012D8F7C 0002 EventConditionChr_CompareFallingTime: EventConditionBase; [SI]
012D937C 0002 EventConditionChr_CompareActiveChrNum: EventConditionBase; [SI]
012D8EE0 0002 EventConditionBase; [SI]
012BCF68 0002 EventClatteryItemDrop: EventFlagActionListener; [SI]
012B03AC 0015 EventCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012BCF10 0001 EventCameraManager; [SI]
012BCEE8 0001 EventBossBattleManager; [SI]
012BCED8 0001 EventBonfireManager: MapGimmickListCtrl<MapObjBonfireComponent>; [SI]
012D9580 0001 EventAreaValueCtrl; [SI]
012D9598 0001 EventAreaTimer; [SI]
012B80AC 0041 EquipSpellListCtrl: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B8088 0008 EquipSpellListCtrl: FrontendEx::FeGroupStack; [MI]
012E2684 0003 EquipPanelGroupLsit: EquipPanelGroup; [SI]
012E2674 0003 EquipPanelGroup; [SI]
012D884C 0106 EntityPrefabActionHandler: PrefabActionHandler; [SI]
012D4078 0004 EnemyWalkMotionCtrl: ChrMotionSubComponent; [SI]
012BCEBC 0004 EnemyQuickTurnCtrl; [SI]
012BCDFC 0047 EnemyPartsDamageActionCtrl: ChrDamageActionCtrl; [SI]
012D3C64 0004 EnemyPartialIkMotionCtrl: ChrMotionSubComponent; [SI]
012D346C 0013 EnemyOperator: CharacterOperator; [SI]
012D3534 0020 EnemyMovementCtrl: CharacterMovementCtrl; [SI]
012D3A40 0007 EnemyMorphemeNodeCtrl: ChrMorphemeNodeCtrl; [SI]
012D3424 0006 EnemyMorphemeCtrl: ChrMorphemeCtrl; [SI]
012D4234 0007 EnemyLookAtCtrl: ChrLookAtCtrl; [SI]
012D3400 0008 EnemyLockTargetCtrl: CharacterLockTargetCtrl; [SI]
012D38EC 0005 EnemyJumpMotionCtrl: ChrJumpMotionCtrl, ChrMotionSubComponent; [SI]
012D34DC 0020 EnemyInput: ChrInput; [SI]
012D7B1C 0002 EnemyGeneratorPacketCtrl: NetPacketReceiver; [SI]
012D7B64 0001 EnemyGeneratorManager; [SI]
012C0C54 0001 EnemyGeneratorDeadCounter; [SI]
012D7AF4 0009 EnemyGeneratorCtrl: GameEntity, GameObject; [SI]
012D79D0 0001 EnemyGeneratorAreaCtrl; [SI]
012D79C8 0001 EnemyGeneratorAreaChrStatus; [SI]
012D4264 0014 EnemyEquipWeaponCtrl: ChrEquipWeaponCtrl; [SI]
012BDCCC 0010 EnemyEquipHeapContainer: ChrEquipHeapInterface; [SI]
012BCD48 0013 EnemyEquipBrokenActionCtrl: ChrEquipBrokenActionCtrl; [SI]
012BCD2C 0006 EnemyDodgeCtrl: ChrDodgeCtrl; [SI]
012BCC6C 0047 EnemyDamageActionCtrl: EnemyPartsDamageActionCtrl, ChrDamageActionCtrl; [SI]
012D35CC 0004 EnemyAttackMotionCtrl: ChrMotionSubComponent; [SI]
012D316C 0005 EnemyActionCtrlBase: CharacterActionCtrl; [SI]
012D32C4 0005 EnemyActionCtrl: EnemyActionCtrlBase, CharacterActionCtrl; [SI]
0134D3AC 0013 DynamicHeapMemoryTemplate<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLSmallObjectHeapWrapper<DLKR::DLRegularHeap,0,4096,80,4>,DLKR::DLMultiThreadingPolicy>>>: HeapMemory; [SI]
012C5494 0013 DynamicHeapMemoryTemplate<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLSmallObjectHeapWrapper<DLKR::DLRegularHeap,0,4096,128,16>,DLKR::DLMultiThreadingPolicy>>>: HeapMemory; [SI]
012BDF14 0013 DynamicHeapMemoryTemplate<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLRegularHeap,DLKR::DLMultiThreadingPolicy>>>: HeapMemory; [SI]
012BDF4C 0013 DynamicHeapMemoryTemplate<WinAssertHeapStrategy<DLKR::DLBiHeapStrategy<DLKR::DLRobustHeap,DLKR::DLMultiThreadingPolicy>>>: HeapMemory; [SI]
012C545C 0013 DynamicHeapMemoryTemplate<WinAssertHeapStrategy<DLKR::DLBiHeapStrategy<DLKR::DLBiHeap,DLKR::DLMultiThreadingPolicy>>>: HeapMemory; [SI]
013D9EA0 0001 DynamicBitset: DLUT::DLNonCopyable; [SI]
013528B4 0094 DrawNullContext: IDrawContext; [SI]
0134F9A4 0090 DrawDeferredContext: IDrawContext; [SI]
0134EDB4 0091 DrawContext: IDrawContext; [SI]
01351690 0001 DrawCommandThread::TaskMessage: DLKR::DLThreadMessage; [SI]
013516AC 0002 DrawCommandThread: DLKR::DLRunnable; [SI]
012BCC4C 0007 DemoTimeLineTalk: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012D97BC 0005 DemoTimeLineSound::_DemoSoundSlot: DemoTimeLineSlotBase; [SI]
012D97D4 0007 DemoTimeLineSound: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCC34 0005 DemoTimeLineSlotBase; [SI]
012D979C 0004 DemoTimeLineSkeleton: DemoTimeLineBase; [SI]
012BCC14 0007 DemoTimeLineSfxSlotOneShot: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCBF4 0007 DemoTimeLineSfxSlot: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012D9704 0005 DemoTimeLineSfx::_DemoSfxSlot: DemoTimeLineSlotBase; [SI]
012D971C 0007 DemoTimeLineSfx: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCBD4 0007 DemoTimeLineObject: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCBB4 0007 DemoTimeLineMotionBlur: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCB94 0007 DemoTimeLineModelFade: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCB74 0007 DemoTimeLineMetamorMineralization: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCB40 0007 DemoTimeLineLight: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCB20 0007 DemoTimeLineFocus: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCABC 0007 DemoTimeLineFilter: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCA9C 0007 DemoTimeLineFade: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCA7C 0007 DemoTimeLineEntireBodySfx: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012BCA5C 0007 DemoTimeLineDummy: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012D96E4 0007 DemoTimeLineDispositionBase: DemoTimeLineBase; [SI]
012BCA0C 0002 DemoTimeLineController::_DemoSfxSlot: DemoTimeLineSlotBase; [SI]
012D96BC 0004 DemoTimeLineCamera: DemoTimeLineBase; [SI]
012BC9EC 0007 DemoTimeLineBlackOut: DemoTimeLineDispositionBase, DemoTimeLineBase; [SI]
012D96A8 0004 DemoTimeLineBase; [SI]
012CCC64 0007 DemoSkeletalAnimationContainer: MdlSkeletalAnimationContainer; [SI]
012CCC44 0007 DemoSkeletalAnimation: MdlSkeletalAnimation, DLUT::DLReferenceCountObject; [SI]
012D9654 0017 DemoResourceObject: FileResourceObject, ResourceObject; [SI]
012D95D8 0001 DemoResource; [SI]
012BC9E0 0002 DemoPacketCtrl: NetPacketReceiver; [SI]
012D95D0 0001 DemoManager; [SI]
012BC9D8 0001 DemoExtraResource; [SI]
012BC058 0011 DemoChrNaviGraphLocationComponent: NaviGraphLocationComponent, GameEntityComponent; [SI]
012CEB44 0067 DemoCharacterCtrl: CharacterCtrlBase, GameEntity, GameObject; [SI]
012DD0E4 0015 DemoCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012CCC10 0012 DemoAnimationSampler: MdlAnimationSampler; [SI]
013EB44C 0005 DelayedSendTask: Nauru::System::Task, DLUT::DLReferenceCountObject; [SI]
012DD08C 0014 DefaultCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
0134B2A8 0004 DebugManager; [SI]
012D42B0 0001 DamageParamContainer; [SI]
013E7FCC 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>,Frpg2Sv::RPCSystem::InternalMemoryObjectModel>,Frpg2ClientLib::RequestManager *,void (__thiscall Frpg2ClientLib::RequestManager::*)(void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>,Frpg2Sv::RPCSystem::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2Sv::RPCSystem::InternalMemoryObjectModel>, Frpg2Sv::RPCSystem::InternalMemoryObjectModel; [SI]
013EAD84 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2Sv::Frpg2QuickMatchImpl *,void (__thiscall Frpg2Sv::Frpg2QuickMatchImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013EA748 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2Sv::Frpg2NotifyImpl *,void (__thiscall Frpg2Sv::Frpg2NotifyImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013EA198 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2ClientLib::Frpg2VisitorImpl *,void (__thiscall Frpg2ClientLib::Frpg2VisitorImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013E9644 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2ClientLib::Frpg2SignImpl *,void (__thiscall Frpg2ClientLib::Frpg2SignImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013E9B0C 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2ClientLib::Frpg2MirrorKnightSignImpl *,void (__thiscall Frpg2ClientLib::Frpg2MirrorKnightSignImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013E9ED0 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2ClientLib::Frpg2BreakInImpl *,void (__thiscall Frpg2ClientLib::Frpg2BreakInImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
013E8E20 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>,Frpg2ClientLib::Frpg2BloodMessageImpl *,void (__thiscall Frpg2ClientLib::Frpg2BloodMessageImpl::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::RequestManager::InternalMemoryObjectModel>, Frpg2ClientLib::RequestManager::InternalMemoryObjectModel; [SI]
012C502C 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned char,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrBreakInInterface *,void (__thiscall NetSvrBreakInInterface::*)(unsigned char,unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned char,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012BEA40 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned char,DLUT::DLNullType>,DLUTD::DLDefaultMemoryObjectModel<DLKR::DLSingleThreadingPolicy>>,MapObjTreasureBoxComponent *,void (__thiscall MapObjTreasureBoxComponent::*)(unsigned char)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned char,DLUT::DLNullType>,DLUTD::DLDefaultMemoryObjectModel<DLKR::DLSingleThreadingPolicy>>, struct DLUTD::DLFunctorImplBase<void,DLUTD::DLDefaultMemoryObjectModel<DLKR::DLSingleThreadingPolicy>>, DLUTD::DLDefaultMemoryObjectModel<DLKR::DLSingleThreadingPolicy>; [SI]
013F2214 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Nauru::System::Scheduler::CallbackType,DLUT::TypeList::DLTypeList<void *,DLUT::DLNullType>>,Nauru::NauruInternalMemoryObjectModel>,Nauru::System::TaskSystem *,void (__thiscall Nauru::System::TaskSystem::*)(enum Nauru::System::Scheduler::CallbackType,void *)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Nauru::System::Scheduler::CallbackType,DLUT::TypeList::DLTypeList<void *,DLUT::DLNullType>>,Nauru::NauruInternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Nauru::NauruInternalMemoryObjectModel>, Nauru::NauruInternalMemoryObjectModel; [SI]
012C6BB0 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Visitor::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrVisitorInterface *,void (__thiscall NetSvrVisitorInterface::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Visitor::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C6804 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Sign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrSummonSignInterface *,void (__thiscall NetSvrSummonSignInterface::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Sign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C5BB0 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2QuickMatch::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrDuelMessageContainer *,void (__thiscall NetSvrDuelMessageContainer::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2QuickMatch::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C65DC 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Notify::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrNotifyInterface *,void (__thiscall NetSvrNotifyInterface::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Notify::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C62C4 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2MirrorKnightSign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrMirrorKnightSignInterface *,void (__thiscall NetSvrMirrorKnightSignInterface::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2MirrorKnightSign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C4C94 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BloodMessage::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrBloodMessageInterface *,void (__thiscall NetSvrBloodMessageInterface::*)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BloodMessage::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C6418 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<Frpg2ClientLib::Frpg2Vector<Frpg2ClientLib::RegulationDiffData> const &,DLUT::DLNullType>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrClientInterface *,void (__thiscall NetSvrClientInterface::*)(Frpg2ClientLib::Frpg2Vector<Frpg2ClientLib::RegulationDiffData> const &)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<Frpg2ClientLib::Frpg2Vector<Frpg2ClientLib::RegulationDiffData> const &,DLUT::DLNullType>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
013EB380 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<DLUT::DLVector<unsigned int,DLUT::DLConsecutiveMemoryContainerTraits> const &,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,Frpg2ClientLib::PlayerStatusSyncManager *,void (__thiscall Frpg2ClientLib::PlayerStatusSyncManager::*)(DLUT::DLVector<unsigned int,DLUT::DLConsecutiveMemoryContainerTraits> const &,unsigned int,unsigned int,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<DLUT::DLVector<unsigned int,DLUT::DLConsecutiveMemoryContainerTraits> const &,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
013EB464 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<DLUT::DLVector<unsigned int,DLUT::DLConsecutiveMemoryContainerTraits> const &,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,Frpg2ClientLib::EnemyKillCountManager *,void (__thiscall Frpg2ClientLib::EnemyKillCountManager::*)(DLUT::DLVector<unsigned int,DLUT::DLConsecutiveMemoryContainerTraits> const &,unsigned int,unsigned int,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<DLUT::DLVector<unsigned int,DLUT::DLConsecutiveMemoryContainerTraits> const &,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
013EC728 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<DLUT::DLReferencePointer<Nauru::Request::UDPRequestConnection>,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>>,Nauru::NauruInternalMemoryObjectModel>,Frpg2Sv::RPCSystemImpl *,void (__thiscall Frpg2Sv::RPCSystemImpl::*)(DLUT::DLReferencePointer<Nauru::Request::UDPRequestConnection>,void const *,unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<DLUT::DLReferencePointer<Nauru::Request::UDPRequestConnection>,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>>,Nauru::NauruInternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Nauru::NauruInternalMemoryObjectModel>, Nauru::NauruInternalMemoryObjectModel; [SI]
013EC718 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<DLUT::DLReferencePointer<Nauru::Request::TCPRequestConnection>,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>>,Nauru::NauruInternalMemoryObjectModel>,Frpg2Sv::RPCSystemImpl *,void (__thiscall Frpg2Sv::RPCSystemImpl::*)(DLUT::DLReferencePointer<Nauru::Request::TCPRequestConnection>,void const *,unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<DLUT::DLReferencePointer<Nauru::Request::TCPRequestConnection>,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>>,Nauru::NauruInternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Nauru::NauruInternalMemoryObjectModel>, Nauru::NauruInternalMemoryObjectModel; [SI]
012C6408 0003 DLUTD::DLMemFunHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<DLTX::DLBasicString<char,DLTX::DLStringTraits,0> const &,DLUT::TypeList::DLTypeList<DLUT::DLDateTime const &,DLUT::TypeList::DLTypeList<enum Frpg2Sv::Frpg2LanguageCode,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,NetSvrClientInterface *,void (__thiscall NetSvrClientInterface::*)(DLTX::DLBasicString<char,DLTX::DLStringTraits,0> const &,DLUT::DLDateTime const &,enum Frpg2Sv::Frpg2LanguageCode,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<DLTX::DLBasicString<char,DLTX::DLStringTraits,0> const &,DLUT::TypeList::DLTypeList<DLUT::DLDateTime const &,DLUT::TypeList::DLTypeList<enum Frpg2Sv::Frpg2LanguageCode,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C501C 0003 DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>: struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012CCD04 0090 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<void *,DLUT::TypeList::DLTypeList<void *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,DLGR::DLGfxMemoryObjectModel>,void (__cdecl *)(void *,void *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<void *,DLUT::TypeList::DLTypeList<void *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,DLGR::DLGfxMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,DLGR::DLGfxMemoryObjectModel>, DLGR::DLGfxMemoryObjectModel; [SI]
012C6BC0 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Visitor::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Visitor::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C6814 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Sign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Sign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C5BC0 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2QuickMatch::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2QuickMatch::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C65EC 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Notify::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2Notify::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C62D4 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2MirrorKnightSign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2MirrorKnightSign::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C503C 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BreakIn::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BreakIn::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C505C 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BreakIn::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,DLUT::DLBinderFirst<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned char,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>>>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BreakIn::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012C4CA4 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BloodMessage::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>,void (__cdecl *)(unsigned int,void const *,unsigned int)>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<enum Frpg2ClientLib::Frpg2BloodMessage::CallbackType,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
013EC738 0003 DLUTD::DLFunctorHandler<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<DLUT::DLReferencePointer<Nauru::Request::UDPRequestConnection>,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>>,Nauru::NauruInternalMemoryObjectModel>,Workaround::PushFunctionAdapter>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<DLUT::DLReferencePointer<Nauru::Request::UDPRequestConnection>,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>>,Nauru::NauruInternalMemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Nauru::NauruInternalMemoryObjectModel>, Nauru::NauruInternalMemoryObjectModel; [SI]
012BE98C 0001 DLUTD::DLDefaultMemoryObjectModel<DLKR::DLSingleThreadingPolicy>; [SI]
012C45D4 0010 DLUT::DLSaxEventListener; [SI]
012B1AE4 0002 DLUT::DLReferenceCountObject; [SI]
012BDFB0 0001 DLUT::DLNonCopyable; [SI]
0134D490 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainSpinLock>: DLKR::DLPlainSpinLock, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
01331D20 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainSingleSignal>: DLKR::DLPlainSingleSignal, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012E4234 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainReadWriteLock>: DLKR::DLPlainReadWriteLock, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012E4D6C 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainMutex>: DLKR::DLPlainMutex, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012C4B04 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainLightMutex>: DLKR::DLPlainLightMutex, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
013516B8 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainEventSignal>: DLKR::DLPlainEventSignal, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012F0F44 0005 DLUT::DLLifecycleAdapter<DLKR::DLPlainConditionSignal>: DLKR::DLPlainConditionSignal, DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012C504C 0003 DLUT::DLBinderFirst<DLUT::DLFunctor<void,DLUT::TypeList::DLTypeList<unsigned char,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>>: DLUTD::DLFunctorImpl<void,DLUT::TypeList::DLTypeList<unsigned int,DLUT::TypeList::DLTypeList<void const *,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>>,Frpg2ClientLib::Frpg2MemoryObjectModel>, struct DLUTD::DLFunctorImplBase<void,Frpg2ClientLib::Frpg2MemoryObjectModel>, Frpg2ClientLib::Frpg2MemoryObjectModel; [SI]
012E8CA0 0001 DLUP::DLUserPreferenceService; [SI]
012ECE54 0001 DLUP::DLUserPreferenceNotifyServiceImpl: DLUP::DLUserPreferenceNotifyService; [SI]
012E8CA8 0001 DLUP::DLUserPreferenceNotifyService; [SI]
012C8F28 0004 DLUP::DLUserPreferenceNotifyListener; [SI]
012F2574 0011 DLUP::DLRegistryImpl: DLUP::DLRegistry, DLUP::DLUserPreferenceNotifyListener; [SI]
0137AF54 0001 DLUID::VirtualInputData; [SI]
0137AF4C 0001 DLUID::VirtualAnalogKeyInfo<float>: DLUT::DLVector<float,DLUT::DLConsecutiveMemoryContainerTraits>, DLUT::PODVector<float>, DLUT::PODVectorBase; [SI]
0137AFB4 0001 DLUID::UserInputMapperSlot<DLKR::DLSingleThreadingPolicy>; [SI]
0137A1D0 0004 DLUID::UserInputExtensionSetting; [SI]
0137A1E4 0008 DLUID::UserInputExtension; [SI]
013762D0 0001 DLUID::SentineledIterator<DLUT::DLVector<DLUID::D2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::D2DMappingContext const>: DLUID::BaseIterator<DLUID::D2DMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::D2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::D2DMappingContext const>>; [SI]
013762D8 0001 DLUID::SentineledIterator<DLUT::DLVector<DLUID::D2AMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::D2AMappingContext const>: DLUID::BaseIterator<DLUID::D2AMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::D2AMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::D2AMappingContext const>>; [SI]
013762E8 0001 DLUID::SentineledIterator<DLUT::DLVector<DLUID::AA2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::AA2DMappingContext const>: DLUID::BaseIterator<DLUID::AA2DMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::AA2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::AA2DMappingContext const>>; [SI]
013762E0 0001 DLUID::SentineledIterator<DLUT::DLVector<DLUID::A2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::A2DMappingContext const>: DLUID::BaseIterator<DLUID::A2DMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::A2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::A2DMappingContext const>>; [SI]
013762C8 0001 DLUID::SentineledIterator<DLUT::DLVector<DLUID::A2AMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::A2AMappingContext const>: DLUID::BaseIterator<DLUID::A2AMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::A2AMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::A2AMappingContext const>>; [SI]
01375B8C 0030 DLUID::PadDevice<DLKR::DLSingleThreadingPolicy>: DLUID::DLUserInputDeviceImpl<DLKR::DLSingleThreadingPolicy>, DLUI::DLUserInputDevice<DLKR::DLSingleThreadingPolicy>; [SI]
01375E04 0030 DLUID::MouseDevice<DLKR::DLSingleThreadingPolicy>: DLUID::DLUserInputDeviceImpl<DLKR::DLSingleThreadingPolicy>, DLUI::DLUserInputDevice<DLKR::DLSingleThreadingPolicy>; [SI]
01376164 0030 DLUID::KeyboardDevice<DLKR::DLSingleThreadingPolicy>: DLUID::DLUserInputDeviceImpl<DLKR::DLSingleThreadingPolicy>, DLUI::DLUserInputDevice<DLKR::DLSingleThreadingPolicy>; [SI]
0137B04C 0001 DLUID::DynamicBitset; [SI]
0137584C 0030 DLUID::DummyDevice<DLKR::DLSingleThreadingPolicy>: DLUID::DLUserInputDeviceImpl<DLKR::DLSingleThreadingPolicy>, DLUI::DLUserInputDevice<DLKR::DLSingleThreadingPolicy>; [SI]
01376294 0001 DLUID::DLUserInputTraitsImpl<DLKR::DLSingleThreadingPolicy>: DLUI::DLUserInputTraits<DLKR::DLSingleThreadingPolicy>; [SI]
01376288 0001 DLUID::DLUserInputMapperImpl<DLKR::DLSingleThreadingPolicy>: DLUI::DLUserInputMapper<DLKR::DLSingleThreadingPolicy>; [SI]
01372E04 0005 DLUID::DLUserInputManagerImplBase<DLKR::DLSingleThreadingPolicy>; [SI]
0137290C 0005 DLUID::DLUserInputManagerImpl<DLKR::DLSingleThreadingPolicy>: DLUID::DLUserInputManagerImplBase<DLKR::DLSingleThreadingPolicy>; [SI]
01372B70 0002 DLUID::DLUserInputDeviceOutputInterface; [SI]
0137A0A4 0030 DLUID::DLUserInputDeviceImpl<DLKR::DLSingleThreadingPolicy>: DLUI::DLUserInputDevice<DLKR::DLSingleThreadingPolicy>; [SI]
01376334 0006 DLUID::D2DMappingContext: DLUID::DLUserInputMappingContextImpl, DLUI::DLUserInputMappingContext; [SI]
01376354 0006 DLUID::D2AMappingContext: DLUID::DLUserInputMappingContextImpl, DLUI::DLUserInputMappingContext; [SI]
013762A8 0001 DLUID::BaseIterator<DLUID::D2DMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::D2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::D2DMappingContext const>>; [SI]
013762B0 0001 DLUID::BaseIterator<DLUID::D2AMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::D2AMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::D2AMappingContext const>>; [SI]
013762C0 0001 DLUID::BaseIterator<DLUID::AA2DMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::AA2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::AA2DMappingContext const>>; [SI]
013762B8 0001 DLUID::BaseIterator<DLUID::A2DMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::A2DMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::A2DMappingContext const>>; [SI]
013762A0 0001 DLUID::BaseIterator<DLUID::A2AMappingContext const,DLUID::SentineledIterator<DLUT::DLVector<DLUID::A2AMappingContext *,DLUT::DLConsecutiveMemoryContainerTraits> const,DLUID::A2AMappingContext const>>; [SI]
01376374 0006 DLUID::AA2DMappingContext: DLUID::DLUserInputMappingContextImpl, DLUI::DLUserInputMappingContext; [SI]
01376314 0006 DLUID::A2DMappingContext: DLUID::DLUserInputMappingContextImpl, DLUI::DLUserInputMappingContext; [SI]
013762F4 0006 DLUID::A2AMappingContext: DLUID::DLUserInputMappingContextImpl, DLUI::DLUserInputMappingContext; [SI]
0137667C 0004 DLUI::DLUserInputVirtualAnalogModifierSetting: DLUID::UserInputExtensionSetting; [SI]
0137A348 0008 DLUI::DLUserInputVirtualAnalogModifier: DLUID::UserInputExtension; [SI]
01374630 0001 DLUI::DLUserInputTraits<DLKR::DLSingleThreadingPolicy>; [SI]
01376690 0004 DLUI::DLUserInputPhysicalAnalogModifierSetting: DLUID::UserInputExtensionSetting; [SI]
0137A36C 0008 DLUI::DLUserInputPhysicalAnalogModifier: DLUID::UserInputExtension; [SI]
0137A124 0006 DLUI::DLUserInputMappingContext; [SI]
01372DF8 0001 DLUI::DLUserInputMapperSet<DLKR::DLSingleThreadingPolicy>; [SI]
01372E24 0001 DLUI::DLUserInputMapper<DLKR::DLSingleThreadingPolicy>; [SI]
01376778 0004 DLUI::DLUserInputDirectConverterSetting: DLUID::UserInputExtensionSetting; [SI]
0137A488 0008 DLUI::DLUserInputDirectConverter: DLUID::UserInputExtension; [SI]
01372C1C 0002 DLUI::DLUserInputDeviceRumbleInterface: DLUID::DLUserInputDeviceOutputInterface; [SI]
0137AF64 0018 DLUI::DLUserInputDevice<DLKR::DLSingleThreadingPolicy>; [SI]
013768C8 0004 DLUI::DLUserInputDAConverterSetting: DLUID::UserInputExtensionSetting; [SI]
0137A608 0008 DLUI::DLUserInputDAConverter: DLUID::UserInputExtension; [SI]
01376820 0004 DLUI::DLUserInputADConverterSetting: DLUID::UserInputExtensionSetting; [SI]
0137A548 0008 DLUI::DLUserInputADConverter: DLUID::UserInputExtension; [SI]
0134F44C 0005 DLTexture2DEx: DLGR::DLTexture2D, DLGR::DLTextureBase, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
01377E54 0031 DLSZD::DLXmlArchiveSaver: DLSZ::DLArchiveSaver; [SI]
0137926C 0002 DLSZD::DLXmlArchiveLoader::ParserTask: DLKR::DLRunnable; [SI]
01379240 0010 DLSZD::DLXmlArchiveLoader::DeserialSaxEventListener: DLUT::DLSaxEventListener; [SI]
0137927C 0030 DLSZD::DLXmlArchiveLoader: DLSZ::DLArchiveLoader; [SI]
01375440 0004 DLSZD::DLXMLSerializer: DLSZ::DLSerializer; [SI]
013755C4 0004 DLSZD::DLBinSerializer: DLSZ::DLSerializer; [SI]
01379BAC 0031 DLSZD::DLBinArchiveSaver: DLSZ::DLArchiveSaver; [SI]
0137A024 0030 DLSZD::DLBinArchiveLoader: DLSZ::DLArchiveLoader; [SI]
0137542C 0004 DLSZ::DLSerializer; [SI]
013716C8 0002 DLSZ::DLOArchive: DLSZ::DLArchive; [SI]
013719B4 0004 DLSZ::DLIArchive: DLSZ::DLArchive; [SI]
01377DD4 0031 DLSZ::DLArchiveSaver; [SI]
013791C4 0030 DLSZ::DLArchiveLoader; [SI]
013716BC 0002 DLSZ::DLArchive; [SI]
012EBC90 0012 DLSY::StdOStreamAdapter<std::basic_ostream<wchar_t,std::char_traits<wchar_t>>>: DLIO::DLOutputStream; [SI]
012EBC5C 0012 DLSY::StdOStreamAdapter<std::basic_ostream<char,std::char_traits<char>>>: DLIO::DLOutputStream; [SI]
012EBB28 0013 DLSY::StdIStreamAdapter<std::basic_istream<wchar_t,std::char_traits<wchar_t>>>: DLIO::DLInputStream; [SI]
012EBADC 0013 DLSY::StdIStreamAdapter<std::basic_istream<char,std::char_traits<char>>>: DLIO::DLInputStream; [SI]
012F0AB0 0002 DLSY::RealtimeTaskDispatcher: DLKR::DLRunnable; [SI]
012EF224 0004 DLSY::DLWin32DialogAssertHandler; [MI]
012EF238 0002 DLSY::DLWin32DialogAssertHandler: DLSY::DLAssertEventListener, DLSY::DLAssertInputEventSocket; [MI]
012EBC4C 0003 DLSY::DLStdOutputStreamImpl: DLSY::DLStdOutputStream; [SI]
012EBC3C 0003 DLSY::DLStdOutputStream; [SI]
012EBACC 0003 DLSY::DLStdInputStreamImpl: DLSY::DLStdInputStream; [SI]
012EBABC 0003 DLSY::DLStdInputStream; [SI]
012E7B1C 0022 DLSY::DLRuntimeImpl: DLSY::DLRuntime; [SI]
012E7AA4 0022 DLSY::DLRuntime; [SI]
012EBEB8 0007 DLSY::DLRealtimeServiceManagerImpl: DLSY::DLRealtimeServiceManager; [SI]
012EBE98 0007 DLSY::DLRealtimeServiceManager; [SI]
01329DBC 0002 DLSY::DLExitEventListener; [SI]
012EF204 0004 DLSY::DLAssertInputEventSocket; [SI]
012EB750 0006 DLSY::DLAssertEventManagerImpl: DLSY::DLAssertEventManager; [SI]
012EB734 0006 DLSY::DLAssertEventManager; [SI]
012EF218 0002 DLSY::DLAssertEventListener; [SI]
013714C0 0001 DLSL::DLSerializeLightLoader: DLSL::DLSerializeLightArchiver; [SI]
013714B4 0001 DLSL::DLSerializeLightArchiver; [SI]
012F93B8 0013 DLRSD::VirtualMemoryInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012F0FC0 0002 DLRSD::TransferTaskManager: DLKR::DLRunnable; [SI]
012F78F8 0011 DLRSD::TransferTask; [SI]
012F1758 0011 DLRSD::StreamTransferTask: DLRSD::TransferTask; [SI]
012F8128 0002 DLRSD::PostProcessor: DLKR::DLRunnable; [SI]
012F149C 0011 DLRSD::FileTransferTask: DLRSD::TransferTask; [SI]
012F7630 0005 DLRSD::FileLoader: DLKR::DLRunnable; [SI]
012F1F84 0040 DLRSD::DLCacheFileOperator: DLIO::DLFileOperator; [SI]
012F17DC 0003 DLRSD::DCXFileInterpreter: DLRS::DLResourceInterpreter; [SI]
012F174C 0002 DLRSD::ChainedStreamRsrcRequest: DLRS::DLResourceStreamRequest, DLRS::DLResourceRequest; [SI]
012F1490 0002 DLRSD::ChainedFileRsrcRequest: DLRS::DLResourceFileRequest, DLRS::DLResourceRequest; [SI]
012F6FB8 0006 DLRSD::CacheableFileLoader: DLRSD::FileLoader, DLKR::DLRunnable; [SI]
012F2028 0006 DLRSD::CacheSystem: DLIO::DLFileDevice; [SI]
012EC7A4 0002 DLRS::DefaultInterpreterFactory: DLRS::DLInterpreterFactory; [SI]
012F1740 0002 DLRS::DLResourceStreamRequest: DLRS::DLResourceRequest; [SI]
012F1BEC 0003 DLRS::DLResourceStreamLoadEventQueue: DLRS::DLResourceLoadEventQueue; [SI]
012F1BE4 0001 DLRS::DLResourceStreamLoadEvent: DLRS::DLResourceLoadEvent; [SI]
012F1BD8 0002 DLRS::DLResourceStreamHandle: DLRS::DLResourceHandle; [SI]
012F10A4 0002 DLRS::DLResourceRequest; [SI]
012F701C 0003 DLRS::DLResourceLoadEventQueue; [SI]
012F8154 0001 DLRS::DLResourceLoadEvent; [SI]
012F17CC 0003 DLRS::DLResourceInterpreter; [SI]
012F8140 0002 DLRS::DLResourceHandle; [SI]
012F1484 0002 DLRS::DLResourceFileRequest: DLRS::DLResourceRequest; [SI]
012F1A90 0003 DLRS::DLResourceFileLoadEventQueue: DLRS::DLResourceLoadEventQueue; [SI]
012F814C 0001 DLRS::DLResourceFileLoadEvent: DLRS::DLResourceLoadEvent; [SI]
012F1A84 0002 DLRS::DLResourceFileHandle: DLRS::DLResourceHandle; [SI]
012EC6BC 0002 DLRS::DLInterpreterFactory; [SI]
012EB61C 0001 DLRF::DLRuntimeConstructionContext: DLRF::DLAbstractInvokeContext, DLUT::DLNonCopyable; [SI]
012E5444 0012 DLRF::DLRuntimeClassImpl<wchar_t,1>: DLRF::DLRuntimeClass; [SI]
012E5478 0012 DLRF::DLRuntimeClassImpl<wchar_t * *,1>: DLRF::DLRuntimeClass; [SI]
012E4EFC 0012 DLRF::DLRuntimeClassImpl<void,1>: DLRF::DLRuntimeClass; [SI]
012E53A8 0012 DLRF::DLRuntimeClassImpl<void * *,1>: DLRF::DLRuntimeClass; [SI]
012E5034 0012 DLRF::DLRuntimeClassImpl<unsigned short,1>: DLRF::DLRuntimeClass; [SI]
012E5270 0012 DLRF::DLRuntimeClassImpl<unsigned short * *,1>: DLRF::DLRuntimeClass; [SI]
012E5068 0012 DLRF::DLRuntimeClassImpl<unsigned int,1>: DLRF::DLRuntimeClass; [SI]
012E52A4 0012 DLRF::DLRuntimeClassImpl<unsigned int * *,1>: DLRF::DLRuntimeClass; [SI]
012E5000 0012 DLRF::DLRuntimeClassImpl<unsigned char,1>: DLRF::DLRuntimeClass; [SI]
012E523C 0012 DLRF::DLRuntimeClassImpl<unsigned char * *,1>: DLRF::DLRuntimeClass; [SI]
012E509C 0012 DLRF::DLRuntimeClassImpl<unsigned __int64,1>: DLRF::DLRuntimeClass; [SI]
012E52D8 0012 DLRF::DLRuntimeClassImpl<unsigned __int64 * *,1>: DLRF::DLRuntimeClass; [SI]
012E4F30 0012 DLRF::DLRuntimeClassImpl<signed char,1>: DLRF::DLRuntimeClass; [SI]
012E516C 0012 DLRF::DLRuntimeClassImpl<signed char * *,1>: DLRF::DLRuntimeClass; [SI]
012E4F64 0012 DLRF::DLRuntimeClassImpl<short,1>: DLRF::DLRuntimeClass; [SI]
012E51A0 0012 DLRF::DLRuntimeClassImpl<short * *,1>: DLRF::DLRuntimeClass; [SI]
012E4F98 0012 DLRF::DLRuntimeClassImpl<int,1>: DLRF::DLRuntimeClass; [SI]
012E51D4 0012 DLRF::DLRuntimeClassImpl<int * *,1>: DLRF::DLRuntimeClass; [SI]
012E5104 0012 DLRF::DLRuntimeClassImpl<float,1>: DLRF::DLRuntimeClass; [SI]
012E5340 0012 DLRF::DLRuntimeClassImpl<float * *,1>: DLRF::DLRuntimeClass; [SI]
012E5138 0012 DLRF::DLRuntimeClassImpl<double,1>: DLRF::DLRuntimeClass; [SI]
012E5374 0012 DLRF::DLRuntimeClassImpl<double * *,1>: DLRF::DLRuntimeClass; [SI]
012E50D0 0012 DLRF::DLRuntimeClassImpl<char,1>: DLRF::DLRuntimeClass; [SI]
012E530C 0012 DLRF::DLRuntimeClassImpl<char * *,1>: DLRF::DLRuntimeClass; [SI]
012E53DC 0012 DLRF::DLRuntimeClassImpl<bool,1>: DLRF::DLRuntimeClass; [SI]
012E5410 0012 DLRF::DLRuntimeClassImpl<bool * *,1>: DLRF::DLRuntimeClass; [SI]
012E54AC 0012 DLRF::DLRuntimeClassImpl<`anonymous namespace'::FunctionType,1>: DLRF::DLRuntimeClass; [SI]
012E4FCC 0012 DLRF::DLRuntimeClassImpl<__int64,1>: DLRF::DLRuntimeClass; [SI]
012E5208 0012 DLRF::DLRuntimeClassImpl<__int64 * *,1>: DLRF::DLRuntimeClass; [SI]
012C77F4 0012 DLRF::DLRuntimeClassImpl<WordCheckerFileCap,0>: DLRF::DLRuntimeClass; [SI]
01333BE0 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCToLowerRule,0>: DLRF::DLRuntimeClass; [SI]
01333644 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCSkipReadingRule,0>: DLRF::DLRuntimeClass; [SI]
01333910 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCReverseRule,0>: DLRF::DLRuntimeClass; [SI]
01332AE8 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCPlainRule,0>: DLRF::DLRuntimeClass; [SI]
0133280C 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCLexicon,0>: DLRF::DLRuntimeClass; [SI]
01332DA4 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCExchangeRule,0>: DLRF::DLRuntimeClass; [SI]
01333354 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCDeleteCharRule,0>: DLRF::DLRuntimeClass; [SI]
01333094 0012 DLRF::DLRuntimeClassImpl<WordChecker::detail::WCAlternationRule,0>: DLRF::DLRuntimeClass; [SI]
0134F3B4 0012 DLRF::DLRuntimeClassImpl<VsdSoundResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012C08B0 0012 DLRF::DLRuntimeClassImpl<TpfbhdMultiMountFileCap,0>: DLRF::DLRuntimeClass; [SI]
0134F488 0012 DLRF::DLRuntimeClassImpl<TpfFileCap,0>: DLRF::DLRuntimeClass; [SI]
0134E174 0012 DLRF::DLRuntimeClassImpl<TimeActResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134F548 0012 DLRF::DLRuntimeClassImpl<TextureResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134BF28 0012 DLRF::DLRuntimeClassImpl<TextureFileResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134CB88 0012 DLRF::DLRuntimeClassImpl<TextureContainerResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134CC40 0012 DLRF::DLRuntimeClassImpl<SoundResourceObject,0>: DLRF::DLRuntimeClass; [SI]
013524B4 0012 DLRF::DLRuntimeClassImpl<SimpleTextEditorUtil,0>: DLRF::DLRuntimeClass; [SI]
01350BC0 0012 DLRF::DLRuntimeClassImpl<SimpleEditBox,0>: DLRF::DLRuntimeClass; [SI]
012C1754 0012 DLRF::DLRuntimeClassImpl<SignKeyGuideEntity,0>: DLRF::DLRuntimeClass; [SI]
0135EC14 0012 DLRF::DLRuntimeClassImpl<SfxTextureResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0135ECD4 0012 DLRF::DLRuntimeClassImpl<SfxShaderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0135F23C 0012 DLRF::DLRuntimeClassImpl<SfxResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0135EA8C 0012 DLRF::DLRuntimeClassImpl<SfxModelResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0135EFD4 0012 DLRF::DLRuntimeClassImpl<SfxFxDefaultShaderContext,0>: DLRF::DLRuntimeClass; [SI]
0135EB4C 0012 DLRF::DLRuntimeClassImpl<SfxEffectResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0135E4F0 0012 DLRF::DLRuntimeClassImpl<SfxBinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134BBBC 0012 DLRF::DLRuntimeClassImpl<ResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012C8C68 0012 DLRF::DLRuntimeClassImpl<RegulationResourceObject_NoApply,0>: DLRF::DLRuntimeClass; [SI]
012C8C34 0012 DLRF::DLRuntimeClassImpl<RegulationResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D8818 0012 DLRF::DLRuntimeClassImpl<PrefabPartsComponent,0>: DLRF::DLRuntimeClass; [SI]
012D8780 0012 DLRF::DLRuntimeClassImpl<PrefabOwnerComponent,0>: DLRF::DLRuntimeClass; [SI]
012D2190 0012 DLRF::DLRuntimeClassImpl<PlayerCtrl,0>: DLRF::DLRuntimeClass; [SI]
012C8C9C 0012 DLRF::DLRuntimeClassImpl<ParamFileResourceObject_ForRegulation,0>: DLRF::DLRuntimeClass; [SI]
0134D924 0012 DLRF::DLRuntimeClassImpl<ParamFileResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134E0B0 0012 DLRF::DLRuntimeClassImpl<ParamDefFileResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D4440 0012 DLRF::DLRuntimeClassImpl<PXUserDataMapEntity,0>: DLRF::DLRuntimeClass; [SI]
012D4318 0012 DLRF::DLRuntimeClassImpl<PXUserDataGameEntity,0>: DLRF::DLRuntimeClass; [SI]
012CECAC 0012 DLRF::DLRuntimeClassImpl<PXUserDataCharacterCtrl,0>: DLRF::DLRuntimeClass; [SI]
012BA91C 0012 DLRF::DLRuntimeClassImpl<PXUserDataBulletObject,0>: DLRF::DLRuntimeClass; [SI]
013575B8 0012 DLRF::DLRuntimeClassImpl<PXUserData,0>: DLRF::DLRuntimeClass; [SI]
0135763C 0012 DLRF::DLRuntimeClassImpl<PXBreakobjResourceObject,0>: DLRF::DLRuntimeClass; [SI]
01356C54 0012 DLRF::DLRuntimeClassImpl<NgpFileCap,0>: DLRF::DLRuntimeClass; [SI]
012D991C 0012 DLRF::DLRuntimeClassImpl<NaviGraphLocationComponent,0>: DLRF::DLRuntimeClass; [SI]
013EBD4C 0012 DLRF::DLRuntimeClassImpl<Nauru::System::NauruLogLayout,0>: DLRF::DLRuntimeClass; [SI]
012DD584 0012 DLRF::DLRuntimeClassImpl<MsbFileCap,0>: DLRF::DLRuntimeClass; [SI]
01352578 0012 DLRF::DLRuntimeClassImpl<MountDeviceCap,0>: DLRF::DLRuntimeClass; [SI]
012E04FC 0012 DLRF::DLRuntimeClassImpl<MorphemeFileNameLookUpTableResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012E0368 0012 DLRF::DLRuntimeClassImpl<MorphemeBinderDataResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012E029C 0012 DLRF::DLRuntimeClassImpl<MorphemeAnimContainerResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012E0168 0012 DLRF::DLRuntimeClassImpl<MorphemeAnimBinderDataResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012CD9F0 0012 DLRF::DLRuntimeClassImpl<ModelTestScene,0>: DLRF::DLRuntimeClass; [SI]
012DEA5C 0012 DLRF::DLRuntimeClassImpl<ModelLinkBinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012DCCA0 0012 DLRF::DLRuntimeClassImpl<ModelBndFileObj,0>: DLRF::DLRuntimeClass; [SI]
012C8D04 0012 DLRF::DLRuntimeClassImpl<MessageResourceObject_ForRegulation,0>: DLRF::DLRuntimeClass; [SI]
0134BC78 0012 DLRF::DLRuntimeClassImpl<MemoryResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134F278 0012 DLRF::DLRuntimeClassImpl<MdlMirroredAnimationSampler,0>: DLRF::DLRuntimeClass; [SI]
0134AFF4 0012 DLRF::DLRuntimeClassImpl<MdlDefaultAnimationControl,0>: DLRF::DLRuntimeClass; [SI]
0134E9A8 0012 DLRF::DLRuntimeClassImpl<MdlAnimationSampler,0>: DLRF::DLRuntimeClass; [SI]
01350284 0012 DLRF::DLRuntimeClassImpl<MdlAnimationControl,0>: DLRF::DLRuntimeClass; [SI]
012C0610 0012 DLRF::DLRuntimeClassImpl<MapbhdMultiMountFileCap,0>: DLRF::DLRuntimeClass; [SI]
012D73A8 0012 DLRF::DLRuntimeClassImpl<MapTextureResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D7300 0012 DLRF::DLRuntimeClassImpl<MapTextureBinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D70EC 0012 DLRF::DLRuntimeClassImpl<MapTargetComponent,0>: DLRF::DLRuntimeClass; [SI]
012D71A8 0012 DLRF::DLRuntimeClassImpl<MapSoundComponent,0>: DLRF::DLRuntimeClass; [SI]
012D67B0 0012 DLRF::DLRuntimeClassImpl<MapSfxSlotComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6B6C 0012 DLRF::DLRuntimeClassImpl<MapPrefabPartsBackreadComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6CCC 0012 DLRF::DLRuntimeClassImpl<MapPoseModifierComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6A04 0012 DLRF::DLRuntimeClassImpl<MapPhysicsComponent,0>: DLRF::DLRuntimeClass; [SI]
012D695C 0012 DLRF::DLRuntimeClassImpl<MapPhantomComponent,0>: DLRF::DLRuntimeClass; [SI]
012BF28C 0012 DLRF::DLRuntimeClassImpl<MapPartsNaviGraphLocationComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6630 0012 DLRF::DLRuntimeClassImpl<MapPartsBackreadComponent,0>: DLRF::DLRuntimeClass; [SI]
012D5444 0012 DLRF::DLRuntimeClassImpl<MapObjbndResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012BEAA4 0012 DLRF::DLRuntimeClassImpl<MapObjWhiteDoorComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE994 0012 DLRF::DLRuntimeClassImpl<MapObjTreasureBoxComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE8F8 0012 DLRF::DLRuntimeClassImpl<MapObjTorchComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE844 0012 DLRF::DLRuntimeClassImpl<MapObjSvrEventTreasureBoxComponent,0>: DLRF::DLRuntimeClass; [SI]
012BED70 0012 DLRF::DLRuntimeClassImpl<MapObjSupportNotifyComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE79C 0012 DLRF::DLRuntimeClassImpl<MapObjStatueComponent,0>: DLRF::DLRuntimeClass; [SI]
012BF068 0012 DLRF::DLRuntimeClassImpl<MapObjStateActComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE6E8 0012 DLRF::DLRuntimeClassImpl<MapObjRopeComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6480 0012 DLRF::DLRuntimeClassImpl<MapObjReactionComponent,0>: DLRF::DLRuntimeClass; [SI]
012BEED8 0012 DLRF::DLRuntimeClassImpl<MapObjPrefabStateActComponent,0>: DLRF::DLRuntimeClass; [SI]
012D61C0 0012 DLRF::DLRuntimeClassImpl<MapObjPhysicsComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6124 0012 DLRF::DLRuntimeClassImpl<MapObjNaviGraphLocationComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE63C 0012 DLRF::DLRuntimeClassImpl<MapObjLadderComponent,0>: DLRF::DLRuntimeClass; [SI]
012BEBA0 0012 DLRF::DLRuntimeClassImpl<MapObjItemDropComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6558 0012 DLRF::DLRuntimeClassImpl<MapObjGimmickComponent,0>: DLRF::DLRuntimeClass; [SI]
012D604C 0012 DLRF::DLRuntimeClassImpl<MapObjExtraComponent,0>: DLRF::DLRuntimeClass; [SI]
012D5F88 0012 DLRF::DLRuntimeClassImpl<MapObjEventTriggerComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE54C 0012 DLRF::DLRuntimeClassImpl<MapObjDoorComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE4DC 0012 DLRF::DLRuntimeClassImpl<MapObjDisplayComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6360 0012 DLRF::DLRuntimeClassImpl<MapObjDamageComponent,0>: DLRF::DLRuntimeClass; [SI]
012D62C4 0012 DLRF::DLRuntimeClassImpl<MapObjCollideNotifyComponent,0>: DLRF::DLRuntimeClass; [SI]
012D5ED0 0012 DLRF::DLRuntimeClassImpl<MapObjChrOwnershipComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE408 0012 DLRF::DLRuntimeClassImpl<MapObjBonfireComponent,0>: DLRF::DLRuntimeClass; [SI]
012D5E28 0012 DLRF::DLRuntimeClassImpl<MapObjBackreadComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6EDC 0012 DLRF::DLRuntimeClassImpl<MapNvmInfoComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6848 0012 DLRF::DLRuntimeClassImpl<MapModelComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6C28 0012 DLRF::DLRuntimeClassImpl<MapMdlAnimationComponent,0>: DLRF::DLRuntimeClass; [SI]
012BF5EC 0012 DLRF::DLRuntimeClassImpl<MapItemPackEntity,0>: DLRF::DLRuntimeClass; [SI]
012D6E4C 0012 DLRF::DLRuntimeClassImpl<MapHitPhysicsComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE348 0012 DLRF::DLRuntimeClassImpl<MapHitMaterialSlotComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE288 0012 DLRF::DLRuntimeClassImpl<MapHitDamageComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE1CC 0012 DLRF::DLRuntimeClassImpl<MapHitConnectComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE144 0012 DLRF::DLRuntimeClassImpl<MapHitBrightnessComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6D98 0012 DLRF::DLRuntimeClassImpl<MapHitBackreadComponent,0>: DLRF::DLRuntimeClass; [SI]
012C036C 0012 DLRF::DLRuntimeClassImpl<MapGeneralWindLocation,0>: DLRF::DLRuntimeClass; [SI]
012C02F0 0012 DLRF::DLRuntimeClassImpl<MapGeneralStatueLocation,0>: DLRF::DLRuntimeClass; [SI]
012C0258 0012 DLRF::DLRuntimeClassImpl<MapGeneralSlideLocation,0>: DLRF::DLRuntimeClass; [SI]
012C01A8 0012 DLRF::DLRuntimeClassImpl<MapGeneralPhantomLocation,0>: DLRF::DLRuntimeClass; [SI]
012C00DC 0012 DLRF::DLRuntimeClassImpl<MapGeneralNavimeshLocation,0>: DLRF::DLRuntimeClass; [SI]
012C0054 0012 DLRF::DLRuntimeClassImpl<MapGeneralLogicNoEntryLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFF8C 0012 DLRF::DLRuntimeClassImpl<MapGeneralLogicLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFEDC 0012 DLRF::DLRuntimeClassImpl<MapGeneralLockOffLocation,0>: DLRF::DLRuntimeClass; [SI]
012D4A50 0012 DLRF::DLRuntimeClassImpl<MapGeneralLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFE24 0012 DLRF::DLRuntimeClassImpl<MapGeneralIntrudeLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFD8C 0012 DLRF::DLRuntimeClassImpl<MapGeneralGeneratorLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFCD0 0012 DLRF::DLRuntimeClassImpl<MapGeneralEventTriggerLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFC08 0012 DLRF::DLRuntimeClassImpl<MapGeneralEventJudgmentLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFB40 0012 DLRF::DLRuntimeClassImpl<MapGeneralDamageLocation,0>: DLRF::DLRuntimeClass; [SI]
012BFA74 0012 DLRF::DLRuntimeClassImpl<MapGeneralBulletLocation,0>: DLRF::DLRuntimeClass; [SI]
012BF9F0 0012 DLRF::DLRuntimeClassImpl<MapGeneralBrightLocation,0>: DLRF::DLRuntimeClass; [SI]
012BF938 0012 DLRF::DLRuntimeClassImpl<MapGeneralBloodMsgLocation,0>: DLRF::DLRuntimeClass; [SI]
012BF888 0012 DLRF::DLRuntimeClassImpl<MapGeneralBloodMsgDisableLocation,0>: DLRF::DLRuntimeClass; [SI]
012BF7EC 0012 DLRF::DLRuntimeClassImpl<MapGeneralBackreadSafetyLocation,0>: DLRF::DLRuntimeClass; [SI]
012BF718 0012 DLRF::DLRuntimeClassImpl<MapGeneralAdviceBloodMsgLocation,0>: DLRF::DLRuntimeClass; [SI]
012D5D60 0012 DLRF::DLRuntimeClassImpl<MapEntityComponent,0>: DLRF::DLRuntimeClass; [SI]
012D4394 0012 DLRF::DLRuntimeClassImpl<MapEntity,0>: DLRF::DLRuntimeClass; [SI]
012D724C 0012 DLRF::DLRuntimeClassImpl<MapDemoComponent,0>: DLRF::DLRuntimeClass; [SI]
012D5B3C 0012 DLRF::DLRuntimeClassImpl<MapCubeEnvUpdateComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6A90 0012 DLRF::DLRuntimeClassImpl<MapClothComponent,0>: DLRF::DLRuntimeClass; [SI]
012BE03C 0012 DLRF::DLRuntimeClassImpl<MapBulletSlotComponent,0>: DLRF::DLRuntimeClass; [SI]
012BF320 0012 DLRF::DLRuntimeClassImpl<MapBossDeadObjSfxSlotComponent,0>: DLRF::DLRuntimeClass; [SI]
012D66F8 0012 DLRF::DLRuntimeClassImpl<MapBackreadComponent,0>: DLRF::DLRuntimeClass; [SI]
012D707C 0012 DLRF::DLRuntimeClassImpl<MapActionOwnershipComponent,0>: DLRF::DLRuntimeClass; [SI]
012D6F7C 0012 DLRF::DLRuntimeClassImpl<MapActionComponent,0>: DLRF::DLRuntimeClass; [SI]
012DE8DC 0012 DLRF::DLRuntimeClassImpl<KatanaFilterParamResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012C0530 0012 DLRF::DLRuntimeClassImpl<HkxbhdMultiMountFileCap,0>: DLRF::DLRuntimeClass; [SI]
013576EC 0012 DLRF::DLRuntimeClassImpl<HkxPhysFileCap,0>: DLRF::DLRuntimeClass; [SI]
012CCB00 0012 DLRF::DLRuntimeClassImpl<HavokAnimationSampler,0>: DLRF::DLRuntimeClass; [SI]
0130A154 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIYawPitchTweaker,0>: DLRF::DLRuntimeClass; [SI]
0130B78C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIYawPitchControl,0>: DLRF::DLRuntimeClass; [SI]
01308494 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIWindowBase,0>: DLRF::DLRuntimeClass; [SI]
01308EE0 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIWidget,0>: DLRF::DLRuntimeClass; [SI]
0130B400 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIVertLayouter,0>: DLRF::DLRuntimeClass; [SI]
01308564 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITweakerItem,0>: DLRF::DLRuntimeClass; [SI]
01308598 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITweakerGroupItem,0>: DLRF::DLRuntimeClass; [SI]
01307D78 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITweakerGroup,0>: DLRF::DLRuntimeClass; [SI]
013074B8 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITweakerDialog,0>: DLRF::DLRuntimeClass; [SI]
01307AA8 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITweakerBase,0>: DLRF::DLRuntimeClass; [SI]
01307300 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITriggerTweaker,0>: DLRF::DLRuntimeClass; [SI]
013092A0 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITriggerTweakWidget,0>: DLRF::DLRuntimeClass; [SI]
01309128 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITimer,0>: DLRF::DLRuntimeClass; [SI]
0130A418 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITextureViewer,0>: DLRF::DLRuntimeClass; [SI]
0130A670 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITextureList,0>: DLRF::DLRuntimeClass; [SI]
01306E78 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITextureBase,0>: DLRF::DLRuntimeClass; [SI]
0130906C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUITextEditorUtil,0>: DLRF::DLRuntimeClass; [SI]
0130A8BC 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUISlider,0>: DLRF::DLRuntimeClass; [SI]
0130ABA4 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIScrollBarUtil,0>: DLRF::DLRuntimeClass; [SI]
01307E40 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIRangeTweaker,0>: DLRF::DLRuntimeClass; [SI]
0130808C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIRangeTweakWidget,0>: DLRF::DLRuntimeClass; [SI]
01307A20 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIRangeDataBase,0>: DLRF::DLRuntimeClass; [SI]
01308228 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIPropertyLabel,0>: DLRF::DLRuntimeClass; [SI]
01308680 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIPopupMenuString,0>: DLRF::DLRuntimeClass; [SI]
01308714 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIPopupMenuSeparator,0>: DLRF::DLRuntimeClass; [SI]
01306E0C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIPopupMenuNode,0>: DLRF::DLRuntimeClass; [SI]
01308A28 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIPopupMenu,0>: DLRF::DLRuntimeClass; [SI]
0130798C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIOnOffTweaker,0>: DLRF::DLRuntimeClass; [SI]
01307014 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIObject,0>: DLRF::DLRuntimeClass; [SI]
0130AB08 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUINumericEditBox,0>: DLRF::DLRuntimeClass; [SI]
0130AD78 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIMultiTweaker,0>: DLRF::DLRuntimeClass; [SI]
0130AEEC 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIMultiNumericEditor,0>: DLRF::DLRuntimeClass; [SI]
01306EF0 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIMsgReceiver,0>: DLRF::DLRuntimeClass; [SI]
0130C38C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIListViewItem,0>: DLRF::DLRuntimeClass; [SI]
0130C554 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIListView,0>: DLRF::DLRuntimeClass; [SI]
0130C894 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIListBoxItem,0>: DLRF::DLRuntimeClass; [SI]
0130B06C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIListBox,0>: DLRF::DLRuntimeClass; [SI]
0130B564 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUILayouter,0>: DLRF::DLRuntimeClass; [SI]
0130C964 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUILayoutItem_Window,0>: DLRF::DLRuntimeClass; [SI]
0130B318 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUILayoutItem,0>: DLRF::DLRuntimeClass; [SI]
0137B410 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIHeapListItem,0>: DLRF::DLRuntimeClass; [SI]
0137B3DC 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIHeapList,0>: DLRF::DLRuntimeClass; [SI]
013098AC 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIFont,0>: DLRF::DLRuntimeClass; [SI]
01307238 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIEditBox,0>: DLRF::DLRuntimeClass; [SI]
0130B254 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIDropDownList,0>: DLRF::DLRuntimeClass; [SI]
01307B78 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIComboTweaker,0>: DLRF::DLRuntimeClass; [SI]
01309EB4 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIComboTweakWidget,0>: DLRF::DLRuntimeClass; [SI]
01309D38 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIComboBox,0>: DLRF::DLRuntimeClass; [SI]
0130A744 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIColorTweaker,0>: DLRF::DLRuntimeClass; [SI]
0130C7F4 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIColorSelector,0>: DLRF::DLRuntimeClass; [SI]
01309B50 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUICheckBox,0>: DLRF::DLRuntimeClass; [SI]
01306F6C 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUICallbackObjectBase,0>: DLRF::DLRuntimeClass; [SI]
01309428 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIButtonBase,0>: DLRF::DLRuntimeClass; [SI]
0130AD08 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIButton,0>: DLRF::DLRuntimeClass; [SI]
013095C8 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIAutoVLayoutScroll,0>: DLRF::DLRuntimeClass; [SI]
0130A078 0012 DLRF::DLRuntimeClassImpl<GuiFramework::GUIAutoVLayout,0>: DLRF::DLRuntimeClass; [SI]
012C0450 0012 DLRF::DLRuntimeClassImpl<GibhdMultiMountFileCap,0>: DLRF::DLRuntimeClass; [SI]
012D8638 0012 DLRF::DLRuntimeClassImpl<GameEntitySupportNotifyInterface,0>: DLRF::DLRuntimeClass; [SI]
012D8598 0012 DLRF::DLRuntimeClassImpl<GameEntityPhantomEventNotifyInterface,0>: DLRF::DLRuntimeClass; [SI]
012D84F0 0012 DLRF::DLRuntimeClassImpl<GameEntityHitNotifyInterface,0>: DLRF::DLRuntimeClass; [SI]
012D8460 0012 DLRF::DLRuntimeClassImpl<GameEntityDamageInterface,0>: DLRF::DLRuntimeClass; [SI]
012D83B8 0012 DLRF::DLRuntimeClassImpl<GameEntityComponent,0>: DLRF::DLRuntimeClass; [SI]
012D8328 0012 DLRF::DLRuntimeClassImpl<GameEntityCollideNotifyInterface,0>: DLRF::DLRuntimeClass; [SI]
012D7938 0012 DLRF::DLRuntimeClassImpl<GameEntity,0>: DLRF::DLRuntimeClass; [SI]
01350054 0012 DLRF::DLRuntimeClassImpl<GUITimeGraphLine,0>: DLRF::DLRuntimeClass; [SI]
013500B4 0012 DLRF::DLRuntimeClassImpl<GUITimeGraph,0>: DLRF::DLRuntimeClass; [SI]
012D7778 0012 DLRF::DLRuntimeClassImpl<GIEnginePointCloudDataResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D76A8 0012 DLRF::DLRuntimeClassImpl<GIEngineLightBinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D760C 0012 DLRF::DLRuntimeClassImpl<GIEngineAtlasInfoDataResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134DEDC 0012 DLRF::DLRuntimeClassImpl<FontBinderFileResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134DBEC 0012 DLRF::DLRuntimeClassImpl<FlverFileCap,0>: DLRF::DLRuntimeClass; [SI]
0134DB8C 0012 DLRF::DLRuntimeClassImpl<FlverBinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134B388 0012 DLRF::DLRuntimeClassImpl<FileResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012B3EC0 0012 DLRF::DLRuntimeClassImpl<FeObjectWriteWordSelectButton,0>: DLRF::DLRuntimeClass; [SI]
012BA390 0012 DLRF::DLRuntimeClassImpl<FeObjectButtonEx,0>: DLRF::DLRuntimeClass; [SI]
012BA3C4 0012 DLRF::DLRuntimeClassImpl<FeObjectButton,0>: DLRF::DLRuntimeClass; [SI]
012BA35C 0012 DLRF::DLRuntimeClassImpl<FeObjectBase,0>: DLRF::DLRuntimeClass; [SI]
0134BE00 0012 DLRF::DLRuntimeClassImpl<FeBindResourceMemoryResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134BDCC 0012 DLRF::DLRuntimeClassImpl<FeBindResourceFileResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134DF54 0012 DLRF::DLRuntimeClassImpl<EzStateResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134E028 0012 DLRF::DLRuntimeClassImpl<EzStateDebugResourceObject,0>: DLRF::DLRuntimeClass; [SI]
01306404 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateTransitionHostEvent,0>: DLRF::DLRuntimeClass; [SI]
013063D0 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateTransition,0>: DLRF::DLRuntimeClass; [SI]
01305840 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateSpawnChildEvent,0>: DLRF::DLRuntimeClass; [SI]
01305580 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateRegisterSetEvent,0>: DLRF::DLRuntimeClass; [SI]
01304630 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateProject,0>: DLRF::DLRuntimeClass; [SI]
01306994 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateMapState,0>: DLRF::DLRuntimeClass; [SI]
01305AA0 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateMap,0>: DLRF::DLRuntimeClass; [SI]
013052DC 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateKillChildEvent,0>: DLRF::DLRuntimeClass; [SI]
0130672C 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateInternalEvent,0>: DLRF::DLRuntimeClass; [SI]
01304D24 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateExternalEventT<6>,0>: DLRF::DLRuntimeClass; [SI]
01304DC0 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateExternalEventT<30>,0>: DLRF::DLRuntimeClass; [SI]
01304D8C 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateExternalEventT<22>,0>: DLRF::DLRuntimeClass; [SI]
01304D58 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateExternalEventT<14>,0>: DLRF::DLRuntimeClass; [SI]
01304CF0 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateExternalEvent,0>: DLRF::DLRuntimeClass; [SI]
013060A4 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateEventImpl,0>: DLRF::DLRuntimeClass; [SI]
01305DDC 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateEvaluator,0>: DLRF::DLRuntimeClass; [SI]
01306C90 0012 DLRF::DLRuntimeClassImpl<EzState23Loader::EzStateCondition,0>: DLRF::DLRuntimeClass; [SI]
012D952C 0012 DLRF::DLRuntimeClassImpl<EventPointBulletEmitter,0>: DLRF::DLRuntimeClass; [SI]
012C8CD0 0012 DLRF::DLRuntimeClassImpl<EventMakerExResourceObject_ForRegulation,0>: DLRF::DLRuntimeClass; [SI]
0134DE04 0012 DLRF::DLRuntimeClassImpl<EventMakerExResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134E210 0012 DLRF::DLRuntimeClassImpl<EventMakerExDbgDefResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012D34A4 0012 DLRF::DLRuntimeClassImpl<EnemyOperator,0>: DLRF::DLRuntimeClass; [SI]
012D7AC0 0012 DLRF::DLRuntimeClassImpl<EnemyGeneratorCtrl,0>: DLRF::DLRuntimeClass; [SI]
012D961C 0012 DLRF::DLRuntimeClassImpl<DemoResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012BC088 0012 DLRF::DLRuntimeClassImpl<DemoChrNaviGraphLocationComponent,0>: DLRF::DLRuntimeClass; [SI]
012CEAEC 0012 DLRF::DLRuntimeClassImpl<DemoCharacterCtrl,0>: DLRF::DLRuntimeClass; [SI]
0137A23C 0012 DLRF::DLRuntimeClassImpl<DLUID::UserInputExtensionSetting,0>: DLRF::DLRuntimeClass; [SI]
0137A208 0012 DLRF::DLRuntimeClassImpl<DLUID::UserInputExtension,0>: DLRF::DLRuntimeClass; [SI]
01376250 0012 DLRF::DLRuntimeClassImpl<DLUID::DLUserInputDeviceOutputInterface,0>: DLRF::DLRuntimeClass; [SI]
013766D8 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputVirtualAnalogModifierSetting,0>: DLRF::DLRuntimeClass; [SI]
0137A390 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputVirtualAnalogModifier,0>: DLRF::DLRuntimeClass; [SI]
013766A4 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputPhysicalAnalogModifierSetting,0>: DLRF::DLRuntimeClass; [SI]
0137A3C4 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputPhysicalAnalogModifier,0>: DLRF::DLRuntimeClass; [SI]
0137678C 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputDirectConverterSetting,0>: DLRF::DLRuntimeClass; [SI]
0137A4AC 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputDirectConverter,0>: DLRF::DLRuntimeClass; [SI]
01372BE8 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputDeviceRumbleInterface,0>: DLRF::DLRuntimeClass; [SI]
013768DC 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputDAConverterSetting,0>: DLRF::DLRuntimeClass; [SI]
0137A62C 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputDAConverter,0>: DLRF::DLRuntimeClass; [SI]
01376834 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputADConverterSetting,0>: DLRF::DLRuntimeClass; [SI]
0137A56C 0012 DLRF::DLRuntimeClassImpl<DLUI::DLUserInputADConverter,0>: DLRF::DLRuntimeClass; [SI]
012ED700 0012 DLRF::DLRuntimeClassImpl<DLNW::DLNetworkTcpServerAppender,0>: DLRF::DLRuntimeClass; [SI]
012ED8F0 0012 DLRF::DLRuntimeClassImpl<DLNW::DLNetworkLayout,0>: DLRF::DLRuntimeClass; [SI]
012EDA48 0012 DLRF::DLRuntimeClassImpl<DLNW::DLNetworkAppender,0>: DLRF::DLRuntimeClass; [SI]
01329CD8 0012 DLRF::DLRuntimeClassImpl<DLNRD::SteamPlayerData,0>: DLRF::DLRuntimeClass; [SI]
0131E784 0012 DLRF::DLRuntimeClassImpl<DLNRD::PlayerData,0>: DLRF::DLRuntimeClass; [SI]
01314CBC 0012 DLRF::DLRuntimeClassImpl<DLMO::MOFmodDivideListenerCue,0>: DLRF::DLRuntimeClass; [SI]
01316FE0 0012 DLRF::DLRuntimeClassImpl<DLMO::MOFmodCueBase,0>: DLRF::DLRuntimeClass; [SI]
01314B24 0012 DLRF::DLRuntimeClassImpl<DLMO::MOFmodCue,0>: DLRF::DLRuntimeClass; [SI]
013170DC 0012 DLRF::DLRuntimeClassImpl<DLMO::IMOCue,0>: DLRF::DLRuntimeClass; [SI]
012EB5AC 0012 DLRF::DLRuntimeClassImpl<DLLG::Strategy::DLPollingStrategy,0>: DLRF::DLRuntimeClass; [SI]
012EB578 0012 DLRF::DLRuntimeClassImpl<DLLG::Strategy::DLForegroundStrategy,0>: DLRF::DLRuntimeClass; [SI]
012EEE9C 0012 DLRF::DLRuntimeClassImpl<DLLG::Strategy::DLBackgroundStrategy,0>: DLRF::DLRuntimeClass; [SI]
012EB5E0 0012 DLRF::DLRuntimeClassImpl<DLLG::Strategy::DLAsyncPollingStrategy,0>: DLRF::DLRuntimeClass; [SI]
012EDB8C 0012 DLRF::DLRuntimeClassImpl<DLLG::DLWriterAppender,0>: DLRF::DLRuntimeClass; [SI]
012EDC48 0012 DLRF::DLRuntimeClassImpl<DLLG::DLStdOutAppender,0>: DLRF::DLRuntimeClass; [SI]
012EE8D8 0012 DLRF::DLRuntimeClassImpl<DLLG::DLSimpleLayout,0>: DLRF::DLRuntimeClass; [SI]
012EEA1C 0012 DLRF::DLRuntimeClassImpl<DLLG::DLPatternLayout,0>: DLRF::DLRuntimeClass; [SI]
012EF014 0012 DLRF::DLRuntimeClassImpl<DLLG::DLLoggingStrategy,0>: DLRF::DLRuntimeClass; [SI]
012F5FD0 0012 DLRF::DLRuntimeClassImpl<DLLG::DLLogCondition,0>: DLRF::DLRuntimeClass; [SI]
012F5DF4 0012 DLRF::DLRuntimeClassImpl<DLLG::DLLayout,0>: DLRF::DLRuntimeClass; [SI]
012EEB54 0012 DLRF::DLRuntimeClassImpl<DLLG::DLHierarchy,0>: DLRF::DLRuntimeClass; [SI]
012EDE04 0012 DLRF::DLRuntimeClassImpl<DLLG::DLFileAppender,0>: DLRF::DLRuntimeClass; [SI]
012EE110 0012 DLRF::DLRuntimeClassImpl<DLLG::DLConsoleAppender,0>: DLRF::DLRuntimeClass; [SI]
012EDF88 0012 DLRF::DLRuntimeClassImpl<DLLG::DLConditionalAppender,0>: DLRF::DLRuntimeClass; [SI]
012EF048 0012 DLRF::DLRuntimeClassImpl<DLLG::DLCategoryRepository,0>: DLRF::DLRuntimeClass; [SI]
012F61C4 0012 DLRF::DLRuntimeClassImpl<DLLG::DLCategory,0>: DLRF::DLRuntimeClass; [SI]
012F5CD8 0012 DLRF::DLRuntimeClassImpl<DLLG::DLAppender,0>: DLRF::DLRuntimeClass; [SI]
012F6004 0012 DLRF::DLRuntimeClassImpl<DLLG::Condition::FilterByID,0>: DLRF::DLRuntimeClass; [SI]
01374AB4 0012 DLRF::DLRuntimeClassImpl<DLGR::DLRasterFontData,0>: DLRF::DLRuntimeClass; [SI]
01376E88 0012 DLRF::DLRuntimeClassImpl<DLGR::DLFontDataCCM2,0>: DLRF::DLRuntimeClass; [SI]
01376B78 0012 DLRF::DLRuntimeClassImpl<DLGR::DLFontDataCCM,0>: DLRF::DLRuntimeClass; [SI]
01374A80 0012 DLRF::DLRuntimeClassImpl<DLGR::DLFontData,0>: DLRF::DLRuntimeClass; [SI]
0134D378 0012 DLRF::DLRuntimeClassImpl<CustomGUIHeapList,0>: DLRF::DLRuntimeClass; [SI]
012BBB94 0012 DLRF::DLRuntimeClassImpl<CommonbndFileCap,0>: DLRF::DLRuntimeClass; [SI]
012D1EAC 0012 DLRF::DLRuntimeClassImpl<ChrNaviGraphLocationComponent,0>: DLRF::DLRuntimeClass; [SI]
012D86E0 0012 DLRF::DLRuntimeClassImpl<ChrCollideNotifyComponent,0>: DLRF::DLRuntimeClass; [SI]
012CE880 0012 DLRF::DLRuntimeClassImpl<CharacterOperator,0>: DLRF::DLRuntimeClass; [SI]
012CE704 0012 DLRF::DLRuntimeClassImpl<CharacterCtrlBase,0>: DLRF::DLRuntimeClass; [SI]
012CE41C 0012 DLRF::DLRuntimeClassImpl<CharacterCtrl,0>: DLRF::DLRuntimeClass; [SI]
012D8220 0012 DLRF::DLRuntimeClassImpl<BulletObject,0>: DLRF::DLRuntimeClass; [SI]
012BF4E8 0012 DLRF::DLRuntimeClassImpl<BtpbFileCap,0>: DLRF::DLRuntimeClass; [SI]
012BF448 0012 DLRF::DLRuntimeClassImpl<BtlFileCap,0>: DLRF::DLRuntimeClass; [SI]
012BF3A8 0012 DLRF::DLRuntimeClassImpl<BtabFileCap,0>: DLRF::DLRuntimeClass; [SI]
01350E88 0012 DLRF::DLRuntimeClassImpl<BndMultiMountDeviceCap,0>: DLRF::DLRuntimeClass; [SI]
01350F9C 0012 DLRF::DLRuntimeClassImpl<BndMountDeviceCap,0>: DLRF::DLRuntimeClass; [SI]
0134F5E0 0012 DLRF::DLRuntimeClassImpl<BndFileObj,0>: DLRF::DLRuntimeClass; [SI]
0134DA20 0012 DLRF::DLRuntimeClassImpl<BinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134DA54 0012 DLRF::DLRuntimeClassImpl<BinderMemoryResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134DCF0 0012 DLRF::DLRuntimeClassImpl<BinderHeaderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
0134D5A8 0012 DLRF::DLRuntimeClassImpl<BhdMultiMountFileCap,0>: DLRF::DLRuntimeClass; [SI]
0134D660 0012 DLRF::DLRuntimeClassImpl<BhdFileCap,0>: DLRF::DLRuntimeClass; [SI]
012DE9BC 0012 DLRF::DLRuntimeClassImpl<AssetConfigBinderResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012DCB34 0012 DLRF::DLRuntimeClassImpl<AppFlverModelResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012CB548 0012 DLRF::DLRuntimeClassImpl<AppFlverIblTextureGUIProxy,0>: DLRF::DLRuntimeClass; [SI]
012E0F14 0012 DLRF::DLRuntimeClassImpl<AppFgResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012B098C 0012 DLRF::DLRuntimeClassImpl<AppDecalResourceObject,0>: DLRF::DLRuntimeClass; [SI]
012C44EC 0012 DLRF::DLRuntimeClassImpl<AcbFileCap,0>: DLRF::DLRuntimeClass; [SI]
012E4D84 0012 DLRF::DLRuntimeClass; [SI]
012EB4F0 0006 DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012ED6E4 0006 DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
012F0C98 0001 DLRF::DLMethodInvokeContext: DLRF::DLAbstractInvokeContext, DLUT::DLNonCopyable; [SI]
0130A1C4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIYawPitchTweaker,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130B7FC 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIYawPitchControl,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308510 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWindowBase,void,DLUT::TypeList::DLTypeList<float,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
013084F4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWindowBase,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308FA4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWidget,void,DLUT::TypeList::DLTypeList<int,DLUT::TypeList::DLTypeList<int,DLUT::TypeList::DLTypeList<int,DLUT::TypeList::DLTypeList<int,DLUT::DLNullType>>>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308F88 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWidget,void,DLUT::TypeList::DLTypeList<int,DLUT::TypeList::DLTypeList<int,DLUT::TypeList::DLTypeList<int,DLUT::DLNullType>>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308F6C 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWidget,void,DLUT::TypeList::DLTypeList<int,DLUT::TypeList::DLTypeList<int,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308F50 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWidget,void,DLUT::TypeList::DLTypeList<int,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308FC0 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWidget,void,DLUT::TypeList::DLTypeList<float,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308F34 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIWidget,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130B464 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIVertLayouter,void,DLUT::TypeList::DLTypeList<GuiFramework::GUISignalInfo,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_SIZE<int>,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_SIZE<int>,DLUT::DLNullType>>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01307524 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUITweakerDialog,void,DLUT::TypeList::DLTypeList<float,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130736C 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUITriggerTweaker,void,DLUT::TypeList::DLTypeList<GuiFramework::GUISignalInfo,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130917C 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUITimer,void,DLUT::TypeList::DLTypeList<float,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130A6D4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUITextureList,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectPtr<GuiFramework::GUIListViewItem>,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130A6F0 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUITextureList,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectPtr<GuiFramework::GUIListViewItem>,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01307EA4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIRangeTweaker,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
013080FC 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIRangeTweakWidget,void,DLUT::TypeList::DLTypeList<GuiFramework::GUISlider::MOVE_INFO,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308118 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIRangeTweakWidget,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01308A88 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIPopupMenu,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130AB74 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUINumericEditBox,void,DLUT::TypeList::DLTypeList<float,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130B5D8 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUILayouter,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_RECT<int>,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_RECT<int>,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130B5BC 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUILayouter,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130B5F4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUILayouter,void,DLUT::TypeList::DLTypeList<GuiFramework::GUISignalInfo,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130C9DC 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUILayoutItem_Window,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_RECT<int>,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_RECT<int>,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01307290 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIEditBox,void,DLUT::TypeList::DLTypeList<float,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130B2B8 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIDropDownList,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectWeakPtr<GuiFramework::GUIWindowBase>,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01307BDC 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIComboTweaker,void,DLUT::TypeList::DLTypeList<int,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01309D90 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIComboBox,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUIObjectPtr<GuiFramework::GUIListBoxItem>,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130C860 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIColorSelector,void,DLUT::TypeList::DLTypeList<GuiFramework::GUISignalInfo,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01306FE4 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUICallbackObjectBase,void,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01309640 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIAutoVLayoutScroll,void,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_RECT<int>,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_RECT<int>,DLUT::DLNullType>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
0130A0DC 0006 DLRF::DLConcreteMethodInvoker<GuiFramework::GUIAutoVLayout,void,DLUT::TypeList::DLTypeList<GuiFramework::GUISignalInfo,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_SIZE<int>,DLUT::TypeList::DLTypeList<GuiFramework::TGUI_SIZE<int>,DLUT::DLNullType>>>,0>: DLRF::DLMethodInvoker<DLRF::DLMethodInvokeContext>; [SI]
01333C14 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCToLowerRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01333678 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCSkipReadingRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01333944 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCReverseRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01332B1C 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCPlainRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01332840 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCLexicon,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01332DF0 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCExchangeRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013333A0 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCDeleteCharRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013330C8 0006 DLRF::DLConcreteConstructor<WordChecker::detail::WCAlternationRule,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013EBD80 0006 DLRF::DLConcreteConstructor<Nauru::System::NauruLogLayout,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013064C0 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateTransitionHostEvent,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01306450 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateTransition,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013064A4 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateTransition,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305874 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateSpawnChildEvent,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013055B4 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateRegisterSetEvent,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305608 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateRegisterSetEvent,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01304678 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateProject,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013046CC 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateProject,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013069E0 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateMapState,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01306A34 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateMapState,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305AEC 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateMap,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305B40 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateMap,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305310 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateKillChildEvent,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01306760 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateInternalEvent,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01304EE8 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<6>,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305054 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<6>,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01304FE4 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<30>,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013050A8 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<30>,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01304F90 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<22>,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
0130508C 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<22>,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01304F3C 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<14>,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305070 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEventT<14>,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01304E94 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEvent,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305038 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateExternalEvent,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
013060D8 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateEventImpl,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305E28 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateEvaluator,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01305E7C 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateEvaluator,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01306CC4 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateCondition,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01306D18 0006 DLRF::DLConcreteConstructor<EzState23Loader::EzStateCondition,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
0137A3F8 0006 DLRF::DLConcreteConstructor<DLUI::DLUserInputVirtualAnalogModifier,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
0137A414 0006 DLRF::DLConcreteConstructor<DLUI::DLUserInputPhysicalAnalogModifier,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
0137A4E0 0006 DLRF::DLConcreteConstructor<DLUI::DLUserInputDirectConverter,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
0137A660 0006 DLRF::DLConcreteConstructor<DLUI::DLUserInputDAConverter,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
0137A5A0 0006 DLRF::DLConcreteConstructor<DLUI::DLUserInputADConverter,DLUT::TypeList::DLTypeList<DLKR::DLAllocator *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012ED734 0006 DLRF::DLConcreteConstructor<DLNW::DLNetworkTcpServerAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012ED924 0006 DLRF::DLConcreteConstructor<DLNW::DLNetworkLayout,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EDA7C 0006 DLRF::DLConcreteConstructor<DLNW::DLNetworkAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
01329D54 0006 DLRF::DLConcreteConstructor<DLNRD::SteamPlayerData,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EB68C 0006 DLRF::DLConcreteConstructor<DLLG::Strategy::DLPollingStrategy,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EEF5C 0006 DLRF::DLConcreteConstructor<DLLG::Strategy::DLForegroundStrategy,DLUT::TypeList::DLTypeList<unsigned int,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EB670 0006 DLRF::DLConcreteConstructor<DLLG::Strategy::DLForegroundStrategy,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EEED0 0006 DLRF::DLConcreteConstructor<DLLG::Strategy::DLBackgroundStrategy,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EB6A8 0006 DLRF::DLConcreteConstructor<DLLG::Strategy::DLAsyncPollingStrategy,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EDBF4 0006 DLRF::DLConcreteConstructor<DLLG::DLWriterAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EDCA8 0006 DLRF::DLConcreteConstructor<DLLG::DLStdOutAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EE94C 0006 DLRF::DLConcreteConstructor<DLLG::DLSimpleLayout,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EEA8C 0006 DLRF::DLConcreteConstructor<DLLG::DLPatternLayout,DLUT::TypeList::DLTypeList<wchar_t const *,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EEA70 0006 DLRF::DLConcreteConstructor<DLLG::DLPatternLayout,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EDE38 0006 DLRF::DLConcreteConstructor<DLLG::DLFileAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EE1D8 0006 DLRF::DLConcreteConstructor<DLLG::DLConsoleAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EDFE8 0006 DLRF::DLConcreteConstructor<DLLG::DLConditionalAppender,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012F6038 0006 DLRF::DLConcreteConstructor<DLLG::Condition::FilterByID,DLUT::TypeList::DLTypeList<DLUT::DLNullType,DLUT::DLNullType>>: DLRF::DLMethodInvoker<DLRF::DLRuntimeConstructionContext>; [SI]
012EB614 0001 DLRF::DLAbstractInvokeContext: DLUT::DLNonCopyable; [SI]
012BC7A4 0002 DLNonAtomicReferenceCountObject; [SI]
012FA5D4 0049 DLNWD::Win32UDPSocket: DLNWD::UDPSocketBase, DLNW::DLSocket; [SI]
012FA36C 0036 DLNWD::Win32TCPSocket: DLNW::DLSocket; [SI]
012FA2A8 0009 DLNWD::Win32TCPServerSocket: DLNW::DLServerSocket; [SI]
012FDA54 0005 DLNWD::Win32TCPOutputStream: DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream; [SI]
012FDA88 0013 DLNWD::Win32TCPInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012F27F0 0006 DLNWD::UDPSocketFactory: DLNW::DLSocketFactory, DLNW::DLProtocolInfo; [SI]
012FA504 0049 DLNWD::UDPSocketBase: DLNW::DLSocket; [SI]
012FDCA4 0002 DLNWD::UDPOutputStream; [MI]
012FDCB4 0019 DLNWD::UDPOutputStream: DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream, DLUT::DLReferenceCountObject; [MI]
012FDAC4 0002 DLNWD::UDPInputStream; [MI]
012FDAD4 0015 DLNWD::UDPInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream, DLUT::DLReferenceCountObject; [MI]
012F8E80 0003 DLNWD::UDPIOStreamFactory: DLNWD::IOStreamFactory; [SI]
012FE3D4 0006 DLNWD::UDPChannel; [SI]
012F27D4 0006 DLNWD::TCPSocketFactory: DLNW::DLSocketFactory, DLNW::DLProtocolInfo; [SI]
012F8E70 0003 DLNWD::IOStreamFactory; [SI]
012FA41C 0003 DLNWD::FSDPSocket; [MI]
012FA42C 0002 DLNWD::FSDPSocket: DLNW::DLSocketCryptoListener; [MI]
012FA43C 0036 DLNWD::FSDPSocket: DLNW::DLSocket, DLNW::DLSocketEventListener, DLNW::DLSocketCryptoListener; [MI]
012FDDD8 0002 DLNWD::FSDPOutputStream; [MI]
012FDDE4 0019 DLNWD::FSDPOutputStream: DLNWD::UDPOutputStream, DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream, DLUT::DLReferenceCountObject; [MI]
012FDD08 0002 DLNWD::FSDPInputStream; [MI]
012FDD14 0015 DLNWD::FSDPInputStream: DLNWD::UDPInputStream, DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream, DLUT::DLReferenceCountObject; [MI]
012F8E90 0003 DLNWD::FSDPIOStreamFactory: DLNWD::IOStreamFactory; [SI]
012F5C08 0003 DLNWD::DLNetworkTcpServerAppenderImpl; [MI]
012F5C18 0002 DLNWD::DLNetworkTcpServerAppenderImpl: DLKR::DLRunnable, DLNW::DLSimpleTCPSocketEventListener; [MI]
012F5EC8 0002 DLNWD::DLNetworkAppenderImpl; [MI]
012F5ED4 0002 DLNWD::DLNetworkAppenderImpl: DLKR::DLRunnable, DLNW::DLSocketEventListener; [MI]
012F5EBC 0002 DLNW::DLSocketEventListener; [SI]
012FA40C 0003 DLNW::DLSocketCryptoListener; [SI]
012FA2D4 0036 DLNW::DLSocket; [SI]
012F8EB4 0003 DLNW::DLSimpleTCPSocketGroup::NullListener: DLNW::DLSimpleTCPSocketEventListener; [SI]
012F8EC4 0003 DLNW::DLSimpleTCPSocketEventListener; [SI]
012FA280 0009 DLNW::DLServerSocket; [SI]
012F27C0 0004 DLNW::DLProtocolInfo; [SI]
012ED798 0010 DLNW::DLNetworkTcpServerAppender: DLLG::DLAppender; [SI]
012ED8D0 0007 DLNW::DLNetworkLayout: DLLG::DLPatternLayout, DLLG::DLLayout; [SI]
012EDB08 0010 DLNW::DLNetworkAppender: DLLG::DLAppender; [SI]
01329BF8 0005 DLNRD::Thread: DLKR::DLRunnable; [SI]
01326BE0 0001 DLNRD::TaskManager; [SI]
0132609C 0005 DLNRD::SurveillanceBase: DLNRD::Thread, DLKR::DLRunnable; [SI]
0132D0E0 0002 DLNRD::SteamVoiceChat: DLUT::DLReferenceCountObject; [SI]
01324C54 0001 DLNRD::SteamSurveillance; [MI]
01324C5C 0005 DLNRD::SteamSurveillance: DLNRD::SurveillanceBase, DLNRD::Thread, DLKR::DLRunnable, DLNRD::TaskManager; [MI]
013318E8 0002 DLNRD::SteamSocketOutputStream; [MI]
013318F4 0012 DLNRD::SteamSocketOutputStream: DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream, DLUT::DLReferenceCountObject; [MI]
01331608 0002 DLNRD::SteamSocketInputStream; [MI]
01331614 0013 DLNRD::SteamSocketInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream, DLUT::DLReferenceCountObject; [MI]
01331174 0010 DLNRD::SteamSessionMemberLight: DLNRD::SessionMemberLight, DLNRD::TaskManager; [SI]
0132BEBC 0001 DLNRD::SteamSessionManagerRepository: DLNRD::SessionManagerRepository; [SI]
013302C0 0002 DLNRD::SteamSessionLight; [MI]
013302CC 0068 DLNRD::SteamSessionLight: DLNRD::SessionLight, DLNRD::TaskManager, DLNRD::ReferenceCountObject; [MI]
0132BF54 0014 DLNRD::SteamRankingManager: DLNRD::RankingManager, DLNRD::Thread, DLKR::DLRunnable; [SI]
013311A0 0001 DLNRD::SteamPlayerDataHelper; [SI]
01329D0C 0017 DLNRD::SteamPlayerData: DLNRD::PlayerData, DLNRD::ReferenceCountObject; [SI]
0132B2BC 0004 DLNRD::SteamOnlineIDDataManager: DLNRD::OnlineIDDataManager; [SI]
0132B3B0 0006 DLNRD::SteamOnlineIDData: DLNRD::OnlineIDData, DLNRD::ReferenceCountObject; [SI]
0132BDBC 0020 DLNRD::SteamMatchingSystem: DLNRD::MatchingSystem; [SI]
01324874 0002 DLNRD::SocketManager; [MI]
01323A78 0006 DLNRD::SocketManager::ManagerListener; [SI]
01324880 0006 DLNRD::SocketManager: DLNRD::Socket::SocketListener, DLNRD::ReferenceCountObject; [MI]
01324858 0006 DLNRD::Socket::SocketListener; [SI]
01327524 0010 DLNRD::SessionMemberLight: DLNRD::TaskManager; [SI]
013275E8 0001 DLNRD::SessionManagerRepository; [SI]
013267F4 0023 DLNRD::SessionManager; [MI]
01326854 0005 DLNRD::SessionManager: DLNRD::Thread, DLKR::DLRunnable, DLNR::NRSessionManager; [MI]
01323AB8 0002 DLNRD::SessionLight; [MI]
01323A94 0006 DLNRD::SessionLight::SessionSocketListener: DLNRD::SocketManager::ManagerListener; [SI]
01323AC4 0068 DLNRD::SessionLight: DLNRD::TaskManager, DLNRD::ReferenceCountObject; [MI]
01326ACC 0002 DLNRD::RequestManager: DLNRD::ReferenceCountObject; [SI]
0131E590 0002 DLNRD::ReferenceCountObject; [SI]
0132BD08 0001 DLNRD::RankingScoreOutputCollection: DLUT::DLVector<DLNRD::RankingScoreOutput,DLUT::DLConsecutiveMemoryContainerTraits>, dantelion2::stdx::vector<DLNRD::RankingScoreOutput,DLKR::DLStdAllocator<DLNRD::RankingScoreOutput,DLUT::DLConsecutiveMemoryContainerTraits<DLNRD::RankingScoreOutput>::MemoryTraits>>, dantelion2::stdx::_Vector_val<DLNRD::RankingScoreOutput,DLKR::DLStdAllocator<DLNRD::RankingScoreOutput,DLUT::DLConsecutiveMemoryContainerTraits<DLNRD::RankingScoreOutput>::MemoryTraits>>, struct std::_Container_base0; [SI]
0132BD10 0010 DLNRD::RankingScoreOutput: DLNR::NRScoreOutput; [SI]
01325F50 0001 DLNRD::RankingScoreInputCollection: DLUT::DLVector<DLNRD::RankingScoreInput,DLUT::DLConsecutiveMemoryContainerTraits>, dantelion2::stdx::vector<DLNRD::RankingScoreInput,DLKR::DLStdAllocator<DLNRD::RankingScoreInput,DLUT::DLConsecutiveMemoryContainerTraits<DLNRD::RankingScoreInput>::MemoryTraits>>, dantelion2::stdx::_Vector_val<DLNRD::RankingScoreInput,DLKR::DLStdAllocator<DLNRD::RankingScoreInput,DLUT::DLConsecutiveMemoryContainerTraits<DLNRD::RankingScoreInput>::MemoryTraits>>, struct std::_Container_base0; [SI]
01325F5C 0016 DLNRD::RankingScoreInput: DLNR::NRScoreInput; [SI]
0132A2A0 0014 DLNRD::RankingManager: DLNRD::Thread, DLKR::DLRunnable; [SI]
0131E7BC 0017 DLNRD::PlayerData: DLNRD::ReferenceCountObject; [SI]
01327804 0002 DLNRD::OutputMultiStream; [MI]
01327810 0012 DLNRD::OutputMultiStream: DLIO::DLOutputStream, DLUT::DLReferenceCountObject; [MI]
01326ADC 0004 DLNRD::OnlineIDDataManager; [SI]
0132C908 0006 DLNRD::OnlineIDData: DLNRD::ReferenceCountObject; [SI]
0132D2E4 0020 DLNRD::MatchingSystem; [SI]
01329DC8 0002 DLNRD::ExitEvent: DLSY::DLExitEventListener; [SI]
01325938 0004 DLNRD::EventManager; [MI]
0132594C 0005 DLNRD::EventManager: DLNRD::Thread, DLKR::DLRunnable, DLNR::NREventManager; [MI]
0131E32C 0023 DLNR::NRSessionManager; [SI]
0131E38C 0001 DLNR::NRServerInfo; [SI]
0132BD3C 0010 DLNR::NRScoreOutput; [SI]
01325C94 0016 DLNR::NRScoreInput; [SI]
012E2BC8 0002 DLNR::NRExternalVoiceListener; [SI]
0131E318 0004 DLNR::NREventManager; [SI]
01314654 0010 DLMO::MOStaticObjOctree: DLMO::MOOctreeBase; [SI]
01314F2C 0001 DLMO::MORingBuffer; [SI]
013171EC 0005 DLMO::MORPCParameter: DLMO::MOParameter; [SI]
0131720C 0005 DLMO::MOParameter; [SI]
013150A8 0010 DLMO::MOOctreeBase; [SI]
01314248 0001 DLMO::MOMessageRingBuffer: DLMO::MORingBuffer; [SI]
013143A4 0029 DLMO::MOFmodSphereEmitter: DLMO::MOFmodEmitter, DLMO::IMOEmitter, DLUT::DLReferenceCountObject; [SI]
01313FC8 0002 DLMO::MOFmodSoundManager; [MI]
01313FD4 0121 DLMO::MOFmodSoundManager: DLMO::IMOSoundManager, DLKR::DLRunnable, DLKR::DLThread; [MI]
01314CF4 0025 DLMO::MOFmodPointEmitter: DLMO::MOFmodEmitter, DLMO::IMOEmitter, DLUT::DLReferenceCountObject; [SI]
01314DB0 0004 DLMO::MOFmodPanner: DLMO::IMOPanner, DLMO::IMODataManager<DLMO::IMOEmitter *>; [SI]
013142A4 0027 DLMO::MOFmodOBBEmitter: DLMO::MOFmodEmitter, DLMO::IMOEmitter, DLUT::DLReferenceCountObject; [SI]
01314C0C 0043 DLMO::MOFmodDivideListenerCue: DLMO::MOFmodCueBase, DLMO::IMOCue; [SI]
01314B5C 0025 DLMO::MOFmodDiscreteChannelEmitter: DLMO::MOFmodPointEmitter, DLMO::MOFmodEmitter, DLMO::IMOEmitter, DLUT::DLReferenceCountObject; [SI]
01317014 0043 DLMO::MOFmodCueBase: DLMO::IMOCue; [SI]
01314A74 0043 DLMO::MOFmodCue: DLMO::MOFmodCueBase, DLMO::IMOCue; [SI]
013148C4 0022 DLMO::MOFmodBankPack: DLMO::IMOBankPack; [SI]
013171D4 0005 DLMO::MOFixedParameter: DLMO::MOParameter; [SI]
013145FC 0010 DLMO::MODynamicObjOctree: DLMO::MOOctreeBase; [SI]
013145F4 0001 DLMO::MODebugControl; [SI]
01314540 0002 DLMO::MOCueManager: DLMO::IMODataManager<DLMO::IMOCue *>; [SI]
01311978 0002 DLMO::MOBankManager: DLMO::IMODataManager<DLMO::IMOBankPack *>; [SI]
01311984 0002 DLMO::IMOSoundManager; [MI]
01311994 0101 DLMO::IMOSoundManager: DLKR::DLRunnable, DLKR::DLThread; [MI]
01314F18 0004 DLMO::IMOPanner: DLMO::IMODataManager<DLMO::IMOEmitter *>; [SI]
01314FE4 0025 DLMO::IMOEmitter: DLUT::DLReferenceCountObject; [SI]
01314F0C 0002 DLMO::IMODataManager<DLMO::IMOEmitter *>; [SI]
01314534 0002 DLMO::IMODataManager<DLMO::IMOCue *>; [SI]
0131196C 0002 DLMO::IMODataManager<DLMO::IMOBankPack *>; [SI]
01317114 0042 DLMO::IMOCue; [SI]
0131504C 0022 DLMO::IMOBankPack; [SI]
012F636C 0003 DLLG::pattern::PatternParser::LiteralPatternConverter: DLLG::pattern::PatternConverter; [SI]
012F635C 0003 DLLG::pattern::PatternParser::DatePatternConverter: DLLG::pattern::PatternConverter; [SI]
012F634C 0003 DLLG::pattern::PatternParser::CategoryPatternConverter: DLLG::pattern::PatternConverter; [SI]
012F633C 0003 DLLG::pattern::PatternParser::BasicPatternConverter: DLLG::pattern::PatternConverter; [SI]
012F6290 0003 DLLG::pattern::PatternConverter; [SI]
012EED4C 0007 DLLG::Strategy::DLPollingStrategy: DLLG::DLLoggingStrategy; [SI]
012EEF78 0007 DLLG::Strategy::DLForegroundStrategy: DLLG::DLLoggingStrategy; [SI]
012EEEEC 0002 DLLG::Strategy::DLBackgroundStrategy::LogTask: DLKR::DLRunnable; [SI]
012EEEF8 0007 DLLG::Strategy::DLBackgroundStrategy: DLLG::DLLoggingStrategy; [SI]
012EECE8 0002 DLLG::Strategy::DLAsyncPollingStrategy::LogTask: DLKR::DLRunnable; [SI]
012EECF4 0007 DLLG::Strategy::DLAsyncPollingStrategy: DLLG::DLLoggingStrategy; [SI]
012EDBC0 0012 DLLG::DLWriterAppender: DLLG::DLAppender; [SI]
012EDC7C 0010 DLLG::DLStdOutAppender: DLLG::DLAppender; [SI]
012EE92C 0007 DLLG::DLSimpleLayout: DLLG::DLLayout; [SI]
012EEA50 0007 DLLG::DLPatternLayout: DLLG::DLLayout; [SI]
012EEC80 0007 DLLG::DLLoggingStrategy; [SI]
012EB62C 0016 DLLG::DLLogManagerImpl: DLLG::DLLogManager; [SI]
012EB4AC 0016 DLLG::DLLogManager; [SI]
012F5F6C 0003 DLLG::DLLogCondition; [SI]
012EE90C 0007 DLLG::DLLayout; [SI]
012EEB8C 0024 DLLG::DLHierarchy: DLLG::DLCategoryRepository; [SI]
012EDDD0 0012 DLLG::DLFileAppender: DLLG::DLWriterAppender, DLLG::DLAppender; [SI]
012EE144 0020 DLLG::DLConsoleAppender::ConsoleWriter: DLIO::DLWriter; [SI]
012EE1A4 0012 DLLG::DLConsoleAppender: DLLG::DLWriterAppender, DLLG::DLAppender; [SI]
012EDFBC 0010 DLLG::DLConditionalAppender: DLLG::DLAppender; [SI]
012EEACC 0024 DLLG::DLCategoryRepository; [SI]
012F6284 0002 DLLG::DLCategory; [SI]
012ED76C 0010 DLLG::DLAppender; [SI]
012F608C 0003 DLLG::Condition::FilterByID: DLLG::DLLogCondition; [SI]
0137AEDC 0026 DLKRD::HeapAllocator<DLSZD::SelfDestructibleLinearHeap>: DLKR::DLAllocator; [SI]
012EB42C 0026 DLKRD::HeapAllocator<DLKR::Win32RuntimeHeapImpl>: DLKR::DLAllocator; [SI]
012EF814 0026 DLKRD::HeapAllocator<DLKR::DebugDynamicHeap<DLKR::DLDefaultHeapStrategy<DLKR::DLRegularHeap,DLKR::DLSingleThreadingPolicy>>>: DLKR::DLAllocator; [SI]
012EA78C 0026 DLKRD::HeapAllocator<DLKR::DLSystemHeapImpl>: DLKR::DLAllocator; [SI]
0134D30C 0014 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLSmallObjectHeapWrapper<DLKR::DLRegularHeap,0,4096,80,4>,DLKR::DLMultiThreadingPolicy>>>>: DLKR::DLAllocator; [SI]
012C5384 0014 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLSmallObjectHeapWrapper<DLKR::DLRegularHeap,0,4096,128,16>,DLKR::DLMultiThreadingPolicy>>>>: DLKR::DLAllocator; [SI]
012D1CDC 0014 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<WinAssertHeapStrategy<DLKR::DLDefaultHeapStrategy<DLKR::DLRegularHeap,DLKR::DLMultiThreadingPolicy>>>>: DLKR::DLAllocator; [SI]
012D1C6C 0004 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<WinAssertHeapStrategy<DLKR::DLBiHeapStrategy<DLKR::DLRobustHeap,DLKR::DLMultiThreadingPolicy>>>>: DLKR::DLAllocator; [SI]
012C529C 0014 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<WinAssertHeapStrategy<DLKR::DLBiHeapStrategy<DLKR::DLBiHeap,DLKR::DLMultiThreadingPolicy>>>>: DLKR::DLAllocator; [SI]
012E8CEC 0026 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<DLKR::DLDefaultHeapStrategy<DLKR::DLRegularHeap,DLKR::DLSingleThreadingPolicy>>>: DLKR::DLAllocator; [SI]
012EB50C 0026 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<DLKR::DLDefaultHeapStrategy<DLKR::DLRegularHeap,DLKR::DLMultiThreadingPolicy>>>: DLKR::DLAllocator; [SI]
012EC6CC 0026 DLKRD::HeapAllocator<DLKR::DLDynamicHeap<DLKR::DLBiHeapStrategy<DLKR::DLSmallObjectHeapWrapper<DLKR::DLRobustHeap,0,2048,128,16>,DLKR::DLMultiThreadingPolicy>>>: DLKR::DLAllocator; [SI]
012EF7A4 0026 DLKRD::HeapAllocator<DLKR::DLDebugHeap>: DLKR::DLAllocator; [SI]
012E99D4 0001 DLKR::DLThreadMessage; [SI]
012E804C 0002 DLKR::DLThread; [SI]
012CCC08 0001 DLKR::DLTemporaryHeap: DLUT::DLNonCopyable; [SI]
01371F54 0001 DLKR::DLSmallObjectAllocator<DLKR::DLSingleThreadingPolicy>: DLUT::DLNonCopyable; [SI]
01371F5C 0001 DLKR::DLSmallObjectAllocator<DLKR::DLMultiThreadingPolicy>: DLUT::DLNonCopyable; [SI]
012B999C 0002 DLKR::DLRunnable; [SI]
0137229C 0001 DLKR::DLPlainSpinLock: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012F64BC 0001 DLKR::DLPlainSingleSignal: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012F92D0 0001 DLKR::DLPlainSemaphore: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012EA770 0001 DLKR::DLPlainReadWriteLock: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012EA8A0 0001 DLKR::DLPlainMutex: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012E7D9C 0001 DLKR::DLPlainLightMutex: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
01374E7C 0001 DLKR::DLPlainEventSignal: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012EC33C 0001 DLKR::DLPlainConditionSignal: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
01371D6C 0001 DLKR::DLFastSmallObjectAllocator<DLKR::DLSingleThreadingPolicy>: DLUT::DLNonCopyable; [SI]
012BE9C8 0005 DLKR::DLDummySyncObject: DLKR::DLSyncObject, DLUT::DLNonCopyable; [SI]
012BB554 0026 DLKR::DLBackAllocator: DLKR::DLAllocator; [SI]
012BB4E4 0026 DLKR::DLAllocator; [SI]
012F823C 0041 DLIOD::msvc90_windows::MicrosoftDiskFileOperator: DLIO::DLFileOperator; [SI]
012F81E0 0004 DLIOD::msvc90_windows::MicrosoftDiskFileEnumeratorSPI: DLIO::DLFileEnumeratorSPI; [SI]
012F2090 0006 DLIOD::msvc90_windows::MicrosoftDiskFileDevice: DLIO::DLFileDevice; [SI]
012F93F4 0044 DLIOD::VirtualDiskFileOperator: DLIO::DLFileOperator; [SI]
012F94E4 0004 DLIOD::DLBinder4FileEnumeratorSPI: DLIO::DLFileEnumeratorSPI; [SI]
012F967C 0004 DLIOD::DLBinder3FileEnumeratorSPI: DLIO::DLFileEnumeratorSPI; [SI]
013DABD4 0013 DLIO::DLZeroInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012ECE5C 0023 DLIO::DLWriter; [SI]
012FAE7C 0016 DLIO::DLStreamDomainDecorator: DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012E89AC 0012 DLIO::DLSharedMemoryStream::SharedMemoryOutputStream: DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream; [SI]
012E8974 0013 DLIO::DLSharedMemoryStream::SharedMemoryInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012E89E4 0023 DLIO::DLReader; [SI]
012ECE1C 0012 DLIO::DLPseudoAsyncOutputStream: DLIO::DLOutputStream; [SI]
012ECDE4 0013 DLIO::DLPseudoAsyncInputStream: DLIO::DLInputStream; [SI]
012ECEBC 0023 DLIO::DLOutputStreamWriter: DLIO::DLWriter; [SI]
012B9308 0012 DLIO::DLOutputStream; [SI]
012E7D1C 0016 DLIO::DLMemoryOutputStream: DLIO::DLSeekableOutputStream, DLIO::DLOutputStream; [SI]
012E7C0C 0016 DLIO::DLMemoryInputStream: DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012E8A44 0023 DLIO::DLInputStreamReader: DLIO::DLReader; [SI]
012B9248 0013 DLIO::DLInputStream; [SI]
012E8AA4 0016 DLIO::DLFileOutputStream: DLIO::DLSeekableOutputStream, DLIO::DLOutputStream; [SI]
012EC35C 0040 DLIO::DLFileOperator; [SI]
012E8B24 0016 DLIO::DLFileInputStream: DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012F81CC 0004 DLIO::DLFileEnumeratorSPI; [SI]
012E8B78 0002 DLIO::DLFileEnumerator; [SI]
012F20CC 0003 DLIO::DLFileDeviceImageSPI; [SI]
012F20AC 0006 DLIO::DLFileDevice; [SI]
012FAA84 0023 DLIO::DLEndianOutputStreamWriter: DLIO::DLOutputStreamWriter, DLIO::DLWriter; [SI]
01371F64 0023 DLIO::DLEndianInputStreamReader: DLIO::DLInputStreamReader, DLIO::DLReader; [SI]
013EDDA0 0003 DLIO::DLEncryptedBinderLightUtilityInterface; [SI]
013EDEB8 0010 DLIO::DLEncryptedBinderLightObjectInterface; [SI]
012FADD0 0002 DLIO::DLCompressFileAsyncReadTask: DLKR::DLRunnable; [SI]
013733CC 0023 DLIO::DLCharacterOutputStreamWriter: DLIO::DLOutputStreamWriter, DLIO::DLWriter; [SI]
01372E2C 0023 DLIO::DLCharacterInputStreamReader: DLIO::DLInputStreamReader, DLIO::DLReader; [SI]
012EB8C4 0013 DLIO::DLBufferedInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012FAC3C 0016 DLIO::DLBinder4MemoryDataReader: DLIO::DLBinder4DataReaderBase; [SI]
012FAC84 0016 DLIO::DLBinder4MD5DataReader: DLIO::DLBinder4DataReaderBase; [SI]
012F94FC 0045 DLIO::DLBinder4FileOperator: DLIO::DLFileOperator; [SI]
012F20DC 0003 DLIO::DLBinder4FileDeviceImageSPI: DLIO::DLFileDeviceImageSPI; [SI]
012F8470 0003 DLIO::DLBinder4FileDevice::RefFileStreamOperatorCreater: DLIO::DLBinder4FileDevice::FileOperatorCreater, DLIO::DLBinder4FileDevice::OperatorCreaterBase; [SI]
012F841C 0002 DLIO::DLBinder4FileDevice::OperatorCreaterBase; [SI]
012F8428 0002 DLIO::DLBinder4FileDevice::MemoryOperatorCreater: DLIO::DLBinder4FileDevice::OperatorCreaterBase; [SI]
012F8444 0003 DLIO::DLBinder4FileDevice::FileStreamOperatorCreater: DLIO::DLBinder4FileDevice::FileOperatorCreater, DLIO::DLBinder4FileDevice::OperatorCreaterBase; [SI]
012F8434 0003 DLIO::DLBinder4FileDevice::FileOperatorCreater: DLIO::DLBinder4FileDevice::OperatorCreaterBase; [SI]
012F8454 0006 DLIO::DLBinder4FileDevice: DLIO::DLFileDevice; [SI]
012FABF4 0016 DLIO::DLBinder4DiskDataReader: DLIO::DLBinder4DataReaderBase; [SI]
012FAD14 0016 DLIO::DLBinder4DecompressionDataReader: DLIO::DLBinder4DataReaderBase; [SI]
012FABAC 0016 DLIO::DLBinder4DataReaderBase; [SI]
012F94D0 0002 DLIO::DLBinder4DataReadTaskManager: DLKR::DLRunnable; [SI]
012FABA0 0002 DLIO::DLBinder4CompressFileAsyncReadTask: DLKR::DLRunnable; [SI]
012FACCC 0016 DLIO::DLBinder4CipherDataReader: DLIO::DLBinder4DataReaderBase; [SI]
012F95BC 0045 DLIO::DLBinder3FileOperator: DLIO::DLFileOperator; [SI]
012F20F0 0003 DLIO::DLBinder3FileDeviceImageSPI: DLIO::DLFileDeviceImageSPI; [SI]
012F8614 0003 DLIO::DLBinder3FileDevice::RefFileStreamOperatorCreater: DLIO::DLBinder3FileDevice::FileOperatorCreater, DLIO::DLBinder3FileDevice::OperatorCreaterBase; [SI]
012F85C0 0002 DLIO::DLBinder3FileDevice::OperatorCreaterBase; [SI]
012F85CC 0002 DLIO::DLBinder3FileDevice::MemoryOperatorCreater: DLIO::DLBinder3FileDevice::OperatorCreaterBase; [SI]
012F8604 0003 DLIO::DLBinder3FileDevice::FileStreamOperatorCreater: DLIO::DLBinder3FileDevice::FileOperatorCreater, DLIO::DLBinder3FileDevice::OperatorCreaterBase; [SI]
012F85F4 0003 DLIO::DLBinder3FileDevice::FileOperatorCreater: DLIO::DLBinder3FileDevice::OperatorCreaterBase; [SI]
012F85D8 0006 DLIO::DLBinder3FileDevice: DLIO::DLFileDevice; [SI]
012FADDC 0001 DLIO::DLBinder3EntryReader; [SI]
01386DCC 0002 DLGRD::DLGenericDeviceLostEventHandler<Movie::CDeviceLostManager>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
0134A304 0002 DLGRD::DLGenericDeviceLostEventHandler<MainApp>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
0134F7D8 0089 DLGRD::DLGenericDeviceLostEventHandler<DrawTimeQuery>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
0134A610 0002 DLGRD::DLGenericDeviceLostEventHandler<DrawSystem>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
012E5A7C 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLTextureVolume>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
012E5E4C 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLTextureLine>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
012E603C 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLTextureCube>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
012E56C4 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLTexture2D>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
012EAB5C 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLSurface>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
013DADE0 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLQuery>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
01372678 0002 DLGRD::DLGenericDeviceLostEventHandler<DLGR::DLDrawDevice>: DLGRD::DLDeviceLostEventHandlerBase; [SI]
012E903C 0007 DLGR::DLVertexShader: DLGR::DLShader, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E97E4 0005 DLGR::DLVertexDeclaration: DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E9244 0005 DLGR::DLVertexBuffer: DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
0137AA4C 0014 DLGR::DLUnknownLetterFontRenderer: DLGR::DLRasterFontRenderer, DLGR::DLFontRenderer; [SI]
013770B4 0011 DLGR::DLUnknownLetterFontData: DLGR::DLRasterFontData, DLGR::DLFontData, DLUT::DLReferenceCountObject; [SI]
012E5A64 0005 DLGR::DLTextureVolume: DLGR::DLTextureBase, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E5E34 0005 DLGR::DLTextureLine: DLGR::DLTextureBase, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E6024 0005 DLGR::DLTextureCube: DLGR::DLTextureBase, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E9D6C 0009 DLGR::DLTextureConverter; [SI]
012EA220 0009 DLGR::DLTextureCompressorDXT: DLGR::DLTextureCompressor; [SI]
012EA194 0009 DLGR::DLTextureCompressor; [SI]
012E6638 0006 DLGR::DLTextureBuilder_TPF: DLGR::DLTextureBuilder; [SI]
012E661C 0006 DLGR::DLTextureBuilder_PNG: DLGR::DLTextureBuilder; [SI]
0134C480 0006 DLGR::DLTextureBuilder_DDS: DLGR::DLTextureBuilder; [SI]
012E6600 0006 DLGR::DLTextureBuilder; [SI]
012EAD34 0005 DLGR::DLTextureBase: DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E5C54 0005 DLGR::DLTextureArray: DLGR::DLTextureBase, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E56AC 0005 DLGR::DLTexture2D: DLGR::DLTextureBase, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
01373B14 0001 DLGR::DLTextProcessor: DLGR::DLSingleFontContextHolder<DLGR::DLTextProcessContext>; [SI]
01373718 0001 DLGR::DLTaggedTextProcessor: DLGR::DLTextProcessor, DLGR::DLSingleFontContextHolder<DLGR::DLTextProcessContext>; [SI]
012EAB44 0005 DLGR::DLSurface: DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
0134C49C 0002 DLGR::DLSharedMemoryObject: DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E901C 0007 DLGR::DLShader: DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
0134A604 0002 DLGR::DLSDObjectFactory: DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
013772AC 0014 DLGR::DLRasterFontRenderer: DLGR::DLFontRenderer; [SI]
013DADD4 0002 DLGR::DLQuery: DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E905C 0007 DLGR::DLPixelShader: DLGR::DLShader, DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
012E9D94 0009 DLGR::DLLinearFormatTextureConverter: DLGR::DLTextureConverter; [SI]
012E9424 0005 DLGR::DLIndexBuffer: DLGR::DLGPUResource, DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
01373EAC 0005 DLGR::DLGlyphVectorRenderer; [SI]
01373674 0002 DLGR::DLGlyphVector: DLUT::DLReferenceCountObject; [SI]
012EAF14 0002 DLGR::DLGfxReferenceCountObject: DLUT::DLReferenceCountObject; [SI]
012CCCC8 0001 DLGR::DLGfxMemoryObjectModel; [SI]
012E9004 0005 DLGR::DLGPUResource: DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
01374CB4 0014 DLGR::DLFontRenderer; [SI]
01376BAC 0011 DLGR::DLFontDataCCM: DLGR::DLRasterFontData, DLGR::DLFontData, DLUT::DLReferenceCountObject; [SI]
01376EBC 0011 DLGR::DLFontDataCCM2: DLGR::DLRasterFontData, DLGR::DLFontData, DLUT::DLReferenceCountObject; [SI]
01374A60 0007 DLGR::DLFontData: DLUT::DLReferenceCountObject; [SI]
01373708 0003 DLGR::DLFontContextStack<unsigned int>: DLGR::DLFontContextHolder<unsigned int>; [SI]
013736F8 0003 DLGR::DLFontContextStack<DLMT::DL_COLOR_32>: DLGR::DLFontContextHolder<DLMT::DL_COLOR_32>; [SI]
013736E8 0003 DLGR::DLFontContextStack<DLGR::DLTaggedContext>: DLGR::DLFontContextHolder<DLGR::DLTaggedContext>; [SI]
013736D8 0003 DLGR::DLFontContextHolder<unsigned int>; [SI]
013736C8 0003 DLGR::DLFontContextHolder<DLMT::DL_COLOR_32>; [SI]
013736B8 0003 DLGR::DLFontContextHolder<DLGR::DLTaggedContext>; [SI]
01372684 0002 DLGR::DLDrawDevice: DLGR::DLGfxReferenceCountObject, DLUT::DLReferenceCountObject; [SI]
0137A844 0014 DLGR::DLCCMFontRenderer: DLGR::DLFontRenderer; [SI]
01374CF0 0014 DLGR::DLCCM2FontRenderer: DLGR::DLFontRenderer; [SI]
013EDDB0 0003 DLEBL::DLEncryptedBinderLightUtility: DLIO::DLEncryptedBinderLightUtilityInterface; [SI]
013EDEE4 0010 DLEBL::DLEncryptedBinderLightObject: DLIO::DLEncryptedBinderLightObjectInterface; [SI]
013EDE14 0040 DLEBL::DLEncryptedBinderLightFileOperator: DLIO::DLFileOperator; [SI]
013EDD84 0006 DLEBL::DLEncryptedBinderLightFileDevice: DLIO::DLFileDevice; [SI]
012F8B24 0017 DLCR::Null::NullSeekableDecryptionStream: DLCR::DLSeekableDecryptionStream, DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012F8A8C 0014 DLCR::Null::NullEncryptionStream: DLCR::DLEncryptionStream, DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream; [SI]
012F8AE8 0014 DLCR::Null::NullDecryptionStream: DLCR::DLDecryptionStream, DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012F2610 0003 DLCR::DLSerialKeyGeneratorSPI: DLCR::DLKeyGeneratorSPI; [SI]
012F8B94 0003 DLCR::DLSerialCipherKey: DLCR::DLCipherKey; [SI]
012F25D8 0007 DLCR::DLNullCipherSPI: DLCR::DLCipherSPI; [SI]
012F2600 0003 DLCR::DLKeyGeneratorSPI; [SI]
012F8AC8 0003 DLCR::DLEncrypter; [SI]
012F8AD8 0003 DLCR::DLDefaultEncrypter: DLCR::DLEncrypter; [SI]
012F8B78 0002 DLCR::DLDefaultDecrypter: DLCR::DLDecrypter; [SI]
012F8B6C 0002 DLCR::DLDecrypter; [SI]
012F25B8 0007 DLCR::DLCipherSPI; [SI]
012F8B84 0003 DLCR::DLCipherKey; [SI]
012FE4E0 0007 DLCR::DLAESCipherSPI: DLCR::DLCipherSPI; [SI]
012FE7B0 0004 DLCR::AES::DLRijndaelAlgorithm: DLCR::AES::DLCipherAlgorithm; [SI]
012FE5B4 0003 DLCR::AES::DLPaddingMode; [SI]
012FE5E4 0003 DLCR::AES::DLPKCS5PaddingMode: DLCR::AES::DLPaddingMode; [SI]
012FE620 0004 DLCR::AES::DLOFBMode: DLCR::AES::DLFeedbackMode; [SI]
012FE5C4 0003 DLCR::AES::DLNullPaddingMode: DLCR::AES::DLPaddingMode; [SI]
012FE4D0 0003 DLCR::AES::DLNullIVGenerator: DLCR::AES::DLIVGenerator; [SI]
012FE4BC 0004 DLCR::AES::DLNullFeedbackMode: DLCR::AES::DLFeedbackMode; [SI]
012FE594 0003 DLCR::AES::DLMWCIVGenerator: DLCR::AES::DLIVGenerator; [SI]
012FE4AC 0003 DLCR::AES::DLIVGenerator; [SI]
012FE498 0004 DLCR::AES::DLFeedbackMode; [SI]
012FE660 0004 DLCR::AES::DLECBMode: DLCR::AES::DLFeedbackMode; [SI]
012FE79C 0004 DLCR::AES::DLCipherAlgorithm; [SI]
012FE600 0004 DLCR::AES::DLCTRMode: DLCR::AES::DLFeedbackMode; [SI]
012FE640 0004 DLCR::AES::DLCFBMode: DLCR::AES::DLFeedbackMode; [SI]
012FE680 0004 DLCR::AES::DLCBCMode: DLCR::AES::DLFeedbackMode; [SI]
012FE72C 0017 DLCR::AES::AESSeekableDecryptionStream: DLCR::DLSeekableDecryptionStream, DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012FE698 0006 DLCR::AES::AESEncryptionStream: DLCR::DLEncryptionStream, DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream; [SI]
012FE6D8 0003 DLCR::AES::AESEncrypter: DLCR::DLEncrypter; [SI]
012FE6EC 0014 DLCR::AES::AESDecryptionStream: DLCR::DLDecryptionStream, DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012FE778 0002 DLCR::AES::AESDecrypter: DLCR::DLDecrypter; [SI]
013504D0 0010 DLCManagerBase; [SI]
012F8814 0021 DLCM::Zlib::ZlibSeekableDecompressionStream: DLCM::DLSeekableDecompressionStream, DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012ECDA4 0007 DLCM::Zlib::ZlibSPI: DLCM::DLCompressorSPI; [SI]
012F86CC 0018 DLCM::Zlib::ZlibDecompressionStream: DLCM::DLDecompressionStream, DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012F8674 0018 DLCM::Zlib::ZlibCompressionStream: DLCM::DLCompressionStream, DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream; [SI]
012F8A34 0021 DLCM::Edge::EdgeSeekableDecompressionStream: DLCM::DLSeekableDecompressionStream, DLIO::DLSeekableInputStream, DLIO::DLInputStream; [SI]
012ECDC4 0007 DLCM::Edge::EdgeSPI: DLCM::DLCompressorSPI; [SI]
012F898C 0018 DLCM::Edge::EdgeDecompressionStream: DLCM::DLDecompressionStream, DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012F8924 0018 DLCM::Edge::EdgeCompressionStream: DLCM::DLCompressionStream, DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream; [SI]
012E8B8C 0007 DLCM::DLSimpleDecompressionUtility::AutoProfileDecStream: DLCM::DLDecompressionStream, DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream; [SI]
012F88C4 0006 DLCM::DLDefaultDecompressor: DLCM::DLDecompressor; [SI]
012F888C 0006 DLCM::DLDefaultCompressor: DLCM::DLCompressor; [SI]
012F88A8 0006 DLCM::DLDecompressor; [SI]
012ECD84 0007 DLCM::DLCompressorSPI; [SI]
012F8870 0006 DLCM::DLCompressor; [SI]
012C4B88 0001 Cypher::AesCypher; [SI]
0137C1C4 0007 CustomParamStorageMeshShape; [MI]
0137C1E4 0005 CustomParamStorageMeshShape: hkpStorageMeshShape, hkpMeshShape, hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0137B984 0007 CustomParamStorageExtendedMeshShape; [MI]
0137B9A4 0005 CustomParamStorageExtendedMeshShape: hkpStorageExtendedMeshShape, hkpExtendedMeshShape, hkpShapeCollection, hkpShape, hkpShapeBase, hkcdShape, hkReferencedObject, hkBaseObject, hkpShapeContainer; [MI]
0137B874 0003 CustomMeshTriangleParameter: CustomMeshParameter, hkReferencedObject, hkBaseObject; [SI]
0137B864 0003 CustomMeshParameter: hkReferencedObject, hkBaseObject; [SI]
012BC948 0001 CubeEnvRecordManager; [SI]
012BBBCC 0017 CommonbndFileCap: FileResourceObject, ResourceObject; [SI]
012DCCD4 0002 CommonEzStateCtrl; [MI]
012DCCE0 0011 CommonEzStateCtrl: EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012CCCD0 0002 ClothModelCtrl: Flver::FlverModelVertexStreamPatch; [SI]
012BAFBC 0005 ChrWindCtrl; [SI]
012BAF9C 0005 ChrWetCtrl; [SI]
012BC784 0001 ChrWepSfxCtrl; [SI]
012D1194 0004 ChrWalkMotionCtrl: ChrMotionSubComponent; [SI]
012CF05C 0005 ChrTurnCtrl; [SI]
012BC828 0002 ChrTextureManager: MdlTextureFactory; [SI]
012BC7D0 0007 ChrTexture: MdlTexture, DLNonAtomicReferenceCountObject; [SI]
012BC104 0002 ChrStatusPacketReceiver: NetPacketReceiver; [SI]
012BB100 0002 ChrStatusAbnormalityEffect: DLUT::DLReferenceCountObject; [SI]
012BB0F4 0002 ChrStatusAbnormalities: DLUT::DLReferenceCountObject; [SI]
012D1140 0004 ChrRopeMotionCtrl: ChrMotionSubComponent; [SI]
012BC184 0004 ChrResTimeActObject: ChrResObjectBase; [SI]
012BC170 0004 ChrResSoundObject: ChrResObjectBase; [SI]
012BC134 0004 ChrResObjectBase; [SI]
012BC15C 0004 ChrResMorphemeObject: ChrResObjectBase; [SI]
012BC148 0004 ChrResModelObject: ChrResObjectBase; [SI]
012D1BF4 0001 ChrRagdollCtrl; [SI]
012CEA84 0004 ChrPositionFixCtrl; [SI]
012BAF3C 0004 ChrPoiseCtrl; [SI]
012D1BB4 0001 ChrPhysicsCtrl; [SI]
012D1B88 0001 ChrPhysicalProxy; [SI]
012D112C 0004 ChrPassiveActionMotionCtrl: ChrMotionSubComponent; [SI]
012D0C58 0004 ChrPartialIkMotionCtrl: ChrMotionSubComponent; [SI]
012BAF18 0004 ChrParryActionCtrl; [SI]
012D196C 0042 ChrPadManipulator: ChrManipulator; [SI]
012BAF04 0004 ChrObjGenerateCtrl; [SI]
012CF73C 0013 ChrNullOperator: CharacterOperator; [SI]
012D18A4 0042 ChrNetworkManipulator: ChrManipulator; [SI]
012D1E14 0002 ChrNetworkDataCtrl; [SI]
012BBD9C 0042 ChrNetAiManipulator: ChrManipulator; [SI]
012D1E7C 0011 ChrNaviGraphLocationComponent: NaviGraphLocationComponent, GameEntityComponent; [SI]
012BAECC 0009 ChrMoveIkCtrl; [SI]
012BBE80 0004 ChrMotionSubComponent; [SI]
012BC0F8 0002 ChrMotionPacketReceiver: NetPacketReceiver; [SI]
012CEA3C 0001 ChrMotionCtrl; [SI]
012CEDF8 0003 ChrMorphemeTimeActTrackWeaponCtrl: MorphemeTimeActTrack; [SI]
012CEDE8 0003 ChrMorphemeTimeActTrackStaminaCtrl: MorphemeTimeActTrack; [SI]
012BC920 0003 ChrMorphemeTimeActTrackSpEffectCtrl: MorphemeTimeActTrack; [SI]
012CE398 0010 ChrMorphemeTimeActTrackSoundCtrlInterfaceBase; [SI]
012CE3C4 0010 ChrMorphemeTimeActTrackSoundCtrlCharacterInterface: ChrMorphemeTimeActTrackSoundCtrlInterfaceBase; [SI]
012CEDD8 0003 ChrMorphemeTimeActTrackSoundCtrl: MorphemeTimeActTrack; [SI]
012CEDC8 0003 ChrMorphemeTimeActTrackSfxCtrl: MorphemeTimeActTrack; [SI]
012BC910 0003 ChrMorphemeTimeActTrackParryCtrl: MorphemeTimeActTrack; [SI]
012BC900 0003 ChrMorphemeTimeActTrackObjGenerateCtrl: MorphemeTimeActTrack; [SI]
012BC8F0 0003 ChrMorphemeTimeActTrackLockOnCtrl: MorphemeTimeActTrack; [SI]
012BC8E0 0003 ChrMorphemeTimeActTrackGimmickCtrl: MorphemeTimeActTrack; [SI]
012CEDB8 0003 ChrMorphemeTimeActTrackFootEffectCtrl: MorphemeTimeActTrack; [SI]
012BC8D0 0003 ChrMorphemeTimeActTrackEventCtrl: MorphemeTimeActTrack; [SI]
012BC8C0 0003 ChrMorphemeTimeActTrackDeadCtrl: MorphemeTimeActTrack; [SI]
012CEDA8 0003 ChrMorphemeTimeActTrackDamageCtrl: MorphemeTimeActTrack; [SI]
012CED98 0003 ChrMorphemeTimeActTrackDamageActionCtrl: MorphemeTimeActTrack; [SI]
012BC8B0 0003 ChrMorphemeTimeActTrackChrPartsCtrl: MorphemeTimeActTrack; [SI]
012BC8A0 0003 ChrMorphemeTimeActTrackChrMoveCtrl: MorphemeTimeActTrack; [SI]
012BC88C 0003 ChrMorphemeTimeActTrackChrModelCtrl: MorphemeTimeActTrack; [SI]
012BC87C 0003 ChrMorphemeTimeActTrackChrItemCtrl: MorphemeTimeActTrack; [SI]
012BC86C 0003 ChrMorphemeTimeActTrackChrGenerateCtrl: MorphemeTimeActTrack; [SI]
012BC85C 0003 ChrMorphemeTimeActTrackChrCollidCtrl: MorphemeTimeActTrack; [SI]
012CED88 0003 ChrMorphemeTimeActTrackCameraCtrl: MorphemeTimeActTrack; [SI]
012CED78 0003 ChrMorphemeTimeActTrackBulletCtrl: MorphemeTimeActTrack; [SI]
012CED68 0003 ChrMorphemeTimeActTrackAttackCtrl: MorphemeTimeActTrack; [SI]
012BC84C 0003 ChrMorphemeTimeActTrackAiCtrl: MorphemeTimeActTrack; [SI]
012CED50 0005 ChrMorphemeTimeActEventHandler: MorphemeTimeActEventHandler; [SI]
012D16C4 0007 ChrMorphemeNodeCtrl; [SI]
012CEA20 0006 ChrMorphemeCtrl; [SI]
012D17F4 0042 ChrManipulator; [SI]
012D1C44 0007 ChrLookAtCtrl; [SI]
012BBD94 0001 ChrLogicalInputFilter; [SI]
012D1738 0001 ChrLogicalInput; [SI]
012BC0EC 0002 ChrLockOnPacketReceiver: NetPacketReceiver; [SI]
012BAEC0 0001 ChrLightCtrl; [SI]
012BAEB0 0003 ChrLanternCtrl; [SI]
012D0AC4 0004 ChrLadderMotionCtrl: ChrMotionSubComponent; [SI]
012CEECC 0001 ChrLadderCtrl; [SI]
012D0944 0005 ChrJumpMotionCtrl: ChrMotionSubComponent; [SI]
012CEEA0 0010 ChrJumpCtrl; [SI]
012BAE98 0005 ChrJumpAttackCtrl; [SI]
012BBF48 0004 ChrItemMotionCtrl: ChrMotionSubComponent; [SI]
012CEE90 0003 ChrItemCtrl; [SI]
012D16E4 0020 ChrInput; [SI]
012BBE94 0004 ChrHitBackMotionCtrl: ChrMotionSubComponent; [SI]
012D08A0 0004 ChrGuardMotionCtrl: ChrMotionSubComponent; [SI]
012CEE7C 0004 ChrGuardActionCtrl; [SI]
012BC0E0 0002 ChrGrabPacketReceiver: NetPacketReceiver; [SI]
012D07EC 0004 ChrGrabMotionCtrl: ChrMotionSubComponent; [SI]
012CEE2C 0004 ChrGrabActionCtrl; [SI]
012CE8CC 0078 ChrGameParamCalculator; [SI]
012BB04C 0001 ChrFullBodySfxCtrl; [SI]
012CE8C0 0001 ChrFootEffectCtrl; [SI]
012BA56C 0002 ChrEzStateCtrl; [MI]
012BA578 0013 ChrEzStateCtrl: CommonEzStateCtrl, EzStateCtrl, EzState::EzStateEventListener, EzState::EzStateEnvironment; [MI]
012BAE2C 0021 ChrEventWhiteDoorActionCtrl: ChrEventSubActionCtrl; [SI]
012D1E04 0002 ChrEventTriggerCtrl; [SI]
012D1AF4 0003 ChrEventTrackHandler: MorphemeEventTrackHandler; [SI]
012D1AD8 0002 ChrEventTrackActionUpperBody: MorphemeEventTrackAction; [SI]
012D1ACC 0002 ChrEventTrackActionTimeAct: MorphemeEventTrackAction; [SI]
012D1AC0 0002 ChrEventTrackActionStateControl: MorphemeEventTrackAction; [SI]
012D1AB4 0002 ChrEventTrackActionRope: MorphemeEventTrackAction; [SI]
012D1AA8 0002 ChrEventTrackActionMagic: MorphemeEventTrackAction; [SI]
012BBC48 0002 ChrEventTrackActionItem: MorphemeEventTrackAction; [SI]
012D1A9C 0002 ChrEventTrackActionIk: MorphemeEventTrackAction; [SI]
012D1A90 0002 ChrEventTrackActionHit: MorphemeEventTrackAction; [SI]
012D1A84 0002 ChrEventTrackActionGuardSequence: MorphemeEventTrackAction; [SI]
012D1A78 0002 ChrEventTrackActionGuard: MorphemeEventTrackAction; [SI]
012D1A6C 0002 ChrEventTrackActionGravity: MorphemeEventTrackAction; [SI]
012D1A60 0002 ChrEventTrackActionFootEffect: MorphemeEventTrackAction; [SI]
012D1A54 0002 ChrEventTrackActionFalling: MorphemeEventTrackAction; [SI]
012BBC3C 0002 ChrEventTrackActionEventAction: MorphemeEventTrackAction; [SI]
012D1A48 0002 ChrEventTrackActionDoor: MorphemeEventTrackAction; [SI]
012D1A3C 0002 ChrEventTrackActionDamage: MorphemeEventTrackAction; [SI]
012BBC30 0002 ChrEventTrackActionBossExtraMotion: MorphemeEventTrackAction; [SI]
012BBC20 0002 ChrEventTrackActionBossDie: MorphemeEventTrackAction; [SI]
012D1A30 0002 ChrEventTrackActionBossDamage: MorphemeEventTrackAction; [SI]
012BBC14 0002 ChrEventTrackActionAttackStagger: MorphemeEventTrackAction; [SI]
012D1A24 0002 ChrEventTrackActionAttack: MorphemeEventTrackAction; [SI]
012BADD4 0021 ChrEventSubActionCtrl; [SI]
012BAD7C 0021 ChrEventPickUpItemActionCtrl: ChrEventSubActionCtrl; [SI]
012BAD1C 0021 ChrEventLightTorchActionCtrl: ChrEventSubActionCtrl; [SI]
012BACC4 0021 ChrEventLevelUpActionCtrl: ChrEventSubActionCtrl; [SI]
012BAC14 0021 ChrEventKindleBonfireActionCtrl: ChrEventSubActionCtrl; [SI]
012BABBC 0021 ChrEventKickGimmickActionCtrl: ChrEventSubActionCtrl; [SI]
012BAC6C 0021 ChrEventGimmickActionCtrl: ChrEventSubActionCtrl; [SI]
012BAB0C 0021 ChrEventDoorActionCtrl: ChrEventSubActionCtrl; [SI]
012BAAB4 0021 ChrEventBallistaActionCtrl: ChrEventSubActionCtrl; [SI]
012D05C4 0004 ChrEventActionMotionCtrl: ChrMotionSubComponent; [SI]
012CEE24 0001 ChrEventActionCtrl; [SI]
012BB2A4 0011 ChrEquipWeaponCtrl; [SI]
012BB930 0010 ChrEquipSfxSlotCtrl: SfxSlotCtrl; [SI]
012BC0D4 0002 ChrEquipPacketReceiver: NetPacketReceiver; [SI]
012BAA78 0013 ChrEquipBrokenActionCtrl; [SI]
012BA964 0004 ChrDownActionCtrl; [SI]
012D0428 0004 ChrDodgeMotionCtrl: ChrMotionSubComponent; [SI]
012CEE08 0006 ChrDodgeCtrl; [SI]
012BC0C8 0002 ChrDeadPacketReceiver: NetPacketReceiver; [SI]
012BAA54 0005 ChrDeadActionCtrl; [SI]
012BC0BC 0002 ChrDamagePacketReceiver: NetPacketReceiver; [SI]
012D0244 0004 ChrDamageMotionCtrl: ChrMotionSubComponent; [SI]
012BA97C 0047 ChrDamageActionCtrl; [SI]
012BB044 0001 ChrCullingGroupCtrl; [SI]
012D0130 0004 ChrConditionMotionCtrl: ChrMotionSubComponent; [SI]
012D8714 0001 ChrCollideReactionCtrl: DLUT::DLNonCopyable; [SI]
012D86BC 0008 ChrCollideNotifyComponent: GameEntityCollideNotifyInterface, GameEntityComponent; [SI]
012D1B04 0001 ChrClothCtrl; [SI]
012CF730 0001 ChrBodyScale; [SI]
012CFA4C 0004 ChrAttackMotionCtrl: ChrMotionSubComponent; [SI]
012D1C64 0001 ChrAttackDamageCtrl; [SI]
012CF6EC 0016 ChrAsmResource; [SI]
012BB5CC 0016 ChrAsmResidentResource: ChrAsmResource; [SI]
012BB5C0 0001 ChrAsmResidentResManager; [SI]
012BB4C4 0007 ChrAsmModelStatus; [SI]
012CF614 0008 ChrAsmModelPoseDummyPolygon: ChrAsmModelPose; [SI]
012CF638 0008 ChrAsmModelPoseBone: ChrAsmModelPose; [SI]
012CF5F0 0008 ChrAsmModelPose; [SI]
012CF414 0045 ChrAsmModelParts: ChrAsmModelBase; [SI]
012CF400 0003 ChrAsmModelMaterialPatch: Flver::FlverModelMaterialPatch; [SI]
012CF2BC 0056 ChrAsmModelFace: ChrAsmModelBase; [SI]
012CF204 0045 ChrAsmModelBase; [SI]
012CF1B4 0019 ChrAsmModel: GXDrawItem; [SI]
012CF0D4 0028 ChrAsmCtrl; [SI]
012BB3DC 0057 ChrAsmCopyModelFace: ChrAsmModelFace, ChrAsmModelBase; [SI]
012BB38C 0019 ChrAsmCopyModel: ChrAsmModel, GXDrawItem; [SI]
012BB314 0028 ChrAsmCopyCtrl: ChrAsmCtrl; [SI]
012BB2D4 0002 ChrAsmCommonResData: DLUT::DLReferenceCountObject; [SI]
012D8084 0001 ChrAiNavimeshCtrl; [SI]
012BA4F8 0001 ChrAiMapObjectCtrl; [SI]
012D1744 0043 ChrAiManipulator: ChrManipulator; [SI]
012D7F14 0016 ChrAiBase; [SI]
012D7E4C 0048 ChrAi: ChrAiBase; [SI]
012BA950 0003 ChrActionSfxCtrl; [SI]
012CECFC 0020 CharacterTimeActEventHandler: TimeActEventHandler; [SI]
012BC78C 0005 CharacterSoundSlotCtrl: AppSoundSlotCtrl; [SI]
012CF074 0011 CharacterSfxSlotCtrl: SfxSlotCtrl; [SI]
012CEF84 0001 CharacterRigidBody; [SI]
012CE848 0013 CharacterOperator; [SI]
012CEFD4 0020 CharacterMovementCtrl; [SI]
012CE7E4 0010 CharacterModelCtrl: GXDrawItem; [SI]
012CF7B4 0007 CharacterManager; [SI]
012CE7A0 0008 CharacterLockTargetCtrl; [SI]
012CF0A4 0011 CharacterHorizontalSfxSlotCtrl: SfxSlotCtrl; [SI]
012CE788 0005 CharacterDamageCtrl; [SI]
012CE5EC 0065 CharacterCtrlBase: GameEntity, GameObject; [SI]
012CE454 0037 CharacterCtrl: CharacterCtrlBase, GameEntity, GameObject; [SI]
012CE284 0005 CharacterActionCtrl; [SI]
013EB368 0005 CharDataDelayedSendTask: Nauru::System::Task, DLUT::DLReferenceCountObject; [SI]
012B73DC 0011 CategoryListCtrl::CategoryLayoutProxy: FrontendEx::FexGridControl::LayoutProxy, DLUT::DLReferenceCountObject; [SI]
012B7444 0041 CategoryListCtrl: FrontendEx::FexGridControl, FrontendEx::FexGroupGrid, FrontendEx::FexGroupList<FeGroupGrid>, FeGroupGrid, FeGroupContainer, FeGroupBase, FrontendEx::FexMenuWindow, FrontendEx::FeGroupStack; [MI]
012B7420 0008 CategoryListCtrl: FrontendEx::FeGroupStack; [MI]
012DD044 0007 CameraRigidBody; [MI]
012DD064 0009 CameraRigidBody: PXRigidBody, PXEntity, hkpContactListener; [MI]
0134A3FC 0009 CameraOperator; [SI]
012DCD34 0001 CameraManager; [SI]
013F4DC4 0015 CSNWD::Win32UDPSocket: CSNWD::UDPSocketBase; [SI]
013F36A4 0005 CSNWD::UDPSocketFactory: CSNW::CSSocketFactory, CSNW::CSProtocolInfo; [SI]
013F4D84 0015 CSNWD::UDPSocketBase; [SI]
013F60EC 0036 CSNWD::FSDPSocket: CSNW::CSSocket; [SI]
013F8568 0002 CSNWD::FSDPOutputStream; [MI]
013F8534 0012 CSNWD::FSDPOutputStream: DLIO::DLPseudoAsyncOutputStream, DLIO::DLOutputStream, DLUT::DLReferenceCountObject; [MI]
013F656C 0002 CSNWD::FSDPInputStream; [MI]
013F652C 0015 CSNWD::FSDPInputStream: DLIO::DLPseudoAsyncInputStream, DLIO::DLInputStream, DLUT::DLReferenceCountObject; [MI]
013F2874 0002 CSNW::CSSocketEventListener; [SI]
013F2880 0003 CSNW::CSSocketCryptoListener; [SI]
013F6054 0036 CSNW::CSSocket; [SI]
013F3690 0004 CSNW::CSProtocolInfo; [SI]
0138753C 0004 CRendererPosPassThru: struct INonDelegatingUnknown, CBaseObject; [MI]
01387554 0018 CRendererPosPassThru: struct IMediaPosition, struct IDispatch, struct IUnknown, CUnknown, struct INonDelegatingUnknown, CBaseObject; [MI]
013875A4 0021 CRendererPosPassThru: CPosPassThru, struct IMediaSeeking, struct IUnknown, CMediaPosition, struct IMediaPosition, struct IDispatch, struct IUnknown, CUnknown, struct INonDelegatingUnknown, CBaseObject; [MI]
013871F4 0015 CRendererInputPin: CBaseInputPin, CBasePin, CUnknown, struct INonDelegatingUnknown, CBaseObject, struct IPin, struct IUnknown, struct IQualityControl, struct IUnknown, struct IMemInputPin, struct IUnknown; [MI]
0138747C 0004 CPosPassThru: struct INonDelegatingUnknown, CBaseObject; [MI]
013874E4 0021 CPosPassThru: struct IMediaSeeking, struct IUnknown, CMediaPosition, struct IMediaPosition, struct IDispatch, struct IUnknown, CUnknown, struct INonDelegatingUnknown, CBaseObject; [MI]
01387494 0018 CPosPassThru: struct IMediaPosition, struct IDispatch, struct IUnknown, CUnknown, struct INonDelegatingUnknown, CBaseObject; [MI]
013873B8 0008 CEnumPins: struct IEnumPins, struct IUnknown; [SI]
013873DC 0008 CEnumMediaTypes: struct IEnumMediaTypes, struct IUnknown; [SI]
01350FE0 0003 CCallback<TrophySteamAchievements,UserStatsStored_t,0>: CCallbackBase; [SI]
01350FD0 0003 CCallback<TrophySteamAchievements,UserStatsReceived_t,0>: CCallbackBase; [SI]
01350FF0 0003 CCallback<TrophySteamAchievements,UserAchievementStored_t,0>: CCallbackBase; [SI]
013876EC 0003 CCallback<SoftwareKeyboard::detail::SoftwareKeyboardManagerImpl,GamepadTextInputDismissed_t,0>: CCallbackBase; [SI]
013876FC 0003 CCallback<SoftwareKeyboard::detail::SoftwareKeyboardManagerImpl,GameOverlayActivated_t,0>: CCallbackBase; [SI]
012BDE00 0003 CCallback<GameManagerImp,SteamShutdown_t,0>: CCallbackBase; [SI]
013ED82C 0003 CCallback<Frpg2Sv::LoginTaskForNP,GetAuthSessionTicketResponse_t,0>: CCallbackBase; [SI]
01324C44 0003 CCallback<DLNRD::SteamSurveillance,SteamServersDisconnected_t,0>: CCallbackBase; [SI]
01324C34 0003 CCallback<DLNRD::SteamSurveillance,SteamServersConnected_t,0>: CCallbackBase; [SI]
013302B0 0003 CCallback<DLNRD::SteamSessionLight,ValidateAuthTicketResponse_t,0>: CCallbackBase; [SI]
01330270 0003 CCallback<DLNRD::SteamSessionLight,PersonaStateChange_t,0>: CCallbackBase; [SI]
01330290 0003 CCallback<DLNRD::SteamSessionLight,P2PSessionRequest_t,0>: CCallbackBase; [SI]
013302A0 0003 CCallback<DLNRD::SteamSessionLight,P2PSessionConnectFail_t,0>: CCallbackBase; [SI]
01330280 0003 CCallback<DLNRD::SteamSessionLight,LobbyChatUpdate_t,0>: CCallbackBase; [SI]
01330260 0003 CCallResult<DLNRD::SteamSessionLight,LobbyEnter_t>: CCallbackBase; [SI]
01330250 0003 CCallResult<DLNRD::SteamSessionLight,LobbyCreated_t>: CCallbackBase; [SI]
013872CC 0049 CBaseVideoRenderer: CBaseRenderer, CBaseFilter, CUnknown, struct INonDelegatingUnknown, CBaseObject, struct IBaseFilter, struct IMediaFilter, struct IPersist, struct IUnknown, struct IAMovieSetup, struct IUnknown, struct IQualProp, struct IUnknown, struct IQualityControl, struct IUnknown; [MI]
013870AC 0045 CBaseRenderer: CBaseFilter, CUnknown, struct INonDelegatingUnknown, CBaseObject, struct IBaseFilter, struct IMediaFilter, struct IPersist, struct IUnknown, struct IAMovieSetup, struct IUnknown; [MI]
012BA7F4 0008 BulletShotMotion: BulletMotionBase; [SI]
012D82A4 0004 BulletRenderer; [SI]
012BA7E8 0002 BulletPacketReceiver: NetPacketReceiver; [SI]
012D827C 0009 BulletObjectBase: GameEntity, GameObject; [SI]
012D8254 0009 BulletObject: BulletObjectBase, GameEntity, GameObject; [SI]
012D8184 0008 BulletMotionBase; [SI]
012BA7DC 0002 BulletEmitterPacketReceiver: NetPacketReceiver; [SI]
012D816C 0001 BulletEmitterCtrl; [SI]
012BA7AC 0008 BulletAttachMotion: BulletMotionBase; [SI]
012BF51C 0017 BtpbFileCap: FileResourceObject, ResourceObject; [SI]
012BF47C 0017 BtlFileCap: FileResourceObject, ResourceObject; [SI]
012BF3DC 0017 BtabFileCap: FileResourceObject, ResourceObject; [SI]
012BA74C 0004 BossUniqueBaseCtrl; [SI]
012D8B6C 0013 BossOperator: EnemyOperator, CharacterOperator; [SI]
012D8C34 0020 BossMovementCtrl: EnemyMovementCtrl, CharacterMovementCtrl; [SI]
012D8B50 0006 BossMorphemeCtrl: ChrMorphemeCtrl; [SI]
012D8C90 0014 BossEquipWeaponCtrl: EnemyEquipWeaponCtrl, ChrEquipWeaponCtrl; [SI]
012BA73C 0003 BossEnemyGeneratorCtrl; [SI]
012D8BD4 0004 BossDamageMotionCtrl: ChrMotionSubComponent; [SI]
012D8C88 0001 BossAttackCtrl; [SI]
012D8A14 0004 BossActionCtrl: EnemyActionCtrlBase, CharacterActionCtrl; [SI]
01350EBC 0020 BndMultiMountDeviceCap: MountDeviceCap, ResourceObject; [SI]
01350D70 0009 BndMultiMountDevice: DLIO::DLFileDevice; [SI]
01350F4C 0019 BndMountDeviceCap: MountDeviceCap, ResourceObject; [SI]
012C1628 0008 BloodstainSetCtrl: SignSetCommonCtrl, DLUT::DLNonCopyable, IBloodstainSetCtrl, DLUT::DLNonCopyable; [MI]
012C15E4 0016 BloodstainSetCtrl: DLUT::DLNonCopyable; [MI]
012C1504 0019 BloodMessageSetCtrl; [MI]
012C1554 0009 BloodMessageSetCtrl: SignSetCommonCtrl, DLUT::DLNonCopyable, IBloodMessageSetCtrl; [MI]
0134DA8C 0017 BinderResourceObject: ResourceObject; [SI]
0134DAD4 0017 BinderMemoryResourceObject: BinderResourceObject, ResourceObject; [SI]
0134DD24 0016 BinderHeaderResourceObject: ResourceObject; [SI]
0134D5DC 0020 BhdMultiMountFileCap: BhdFileCap, FileResourceObject, ResourceObject; [SI]
0134D694 0020 BhdFileCap: FileResourceObject, ResourceObject; [SI]
012DE9F0 0002 AssetConfigData: DLUT::DLReferenceCountObject; [SI]
012B18B8 0002 AppVolumeFogFilter: GXFilterBase, GXDrawItem; [SI]
012B1818 0002 AppVignettingFilter: GXFilterBase, GXDrawItem; [SI]
012C4240 0004 AppTrophyManagerImp_win: TrophyManagerImp_win, DLKR::DLRunnable; [SI]
012C3FD4 0002 AppTrophyManager: TrophyManager; [SI]
012D78AC 0003 AppSystemMessageListener; [SI]
012C9078 0005 AppSoundSlotCtrl; [SI]
012C9070 0001 AppSoundObject: Sound::SoundObject; [SI]
012C8FFC 0012 AppSoundManager: Sound::SoundManager; [SI]
012D42A8 0001 AppSoundID: Sound::SoundID; [SI]
012DD7F4 0003 AppScreenSpaceShadow: GXScreenSpaceShadow, GXDrawItem; [SI]
012C83F8 0003 AppResourceMemoryWatchDog: ResourceMemoryWatchDog; [SI]
012C82C4 0001 AppResourceManagerBase: LiveResourceManager; [SI]
012DCB68 0001 AppResourceManager: AppResourceManagerBase, LiveResourceManager; [SI]
012C148C 0001 AppPresenceManager: PresenceManager; [SI]
012E063C 0002 AppPrefabSystem: PrefabSystem; [SI]
012CC850 0002 AppMtdMaterialParamSolver: MtdMaterialParamSolver; [SI]
012CCA2C 0012 AppMaterialParamSpecular: MaterialParam; [SI]
012C48CC 0012 AppMaterialParamRimLighting: MaterialParam; [SI]
012C4774 0012 AppMaterialParamHairSpecular: MaterialParam; [SI]
012CC9F0 0012 AppMaterialParamBlendMode: MaterialParam; [SI]
012CC85C 0012 AppMaterialParamAlphaRef: MaterialParam; [SI]
012B136C 0002 AppLightFilter: GXFilterBase, GXDrawItem; [SI]
0134FF3C 0020 AppGUISystem: GuiFramework::GUISystem, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
013518DC 0002 AppGUIRootWindow: GuiFramework::GUIRootWindow, GuiFramework::GUIWidget, GuiFramework::GUIWindowBase, GuiFramework::GUIMsgReceiver, GuiFramework::GUIObject; [SI]
01351844 0029 AppGUIRender: GuiFramework::GUIRenderImpl, GuiFramework::GUIRenderImplBase; [SI]
012B107C 0002 AppFogFilter: GXFilterBase, GXDrawItem; [SI]
012CC018 0002 AppFlverShaderReloadListener; [SI]
012C462C 0010 AppFlverShaderInfoTable: DLUT::DLSaxEventListener; [SI]
012CC024 0002 AppFlverShaderGroup; [MI]
012CC030 0003 AppFlverShaderGroup: ShaderGroup, DLUT::DLReferenceCountObject, AppFlverShaderReloadListener; [MI]
012CBDEC 0007 AppFlverResourceFactory: Flver::FlverResourceFactory; [SI]
012C4578 0022 AppFlverModelShaderReplacer: FlverModelShaderReplacer; [SI]
012DCAEC 0017 AppFlverModelResourceObject: FileResourceObject, ResourceObject; [SI]
012CBA60 0003 AppFlverModelInstanceParam: Flver::FlverModelInstanceParam; [SI]
012CB624 0001 AppFlverModelData; [SI]
012CB8C8 0097 AppFlverModelDC: FlverModelDC, ModelDC; [SI]
012C9EF8 0001 AppFlverModelCtrl; [MI]
012C9F00 0004 AppFlverModelCtrl: ModelCtrl, GXDrawItem; [MI]
012CC290 0013 AppFlverMaterial: FlverMaterial, MdlMaterial; [SI]
012B1A28 0001 AppFgVertexMoveInfo; [SI]
012E0EC4 0017 AppFgResourceObject: FileResourceObject, ResourceObject; [SI]
012E0E7C 0002 AppFgResource: DLUT::DLReferenceCountObject; [SI]
012E0E70 0002 AppFgFlverVertex: Flver::FlverModelVertexStreamPatch; [SI]
012E0E4C 0001 AppFgFlverTransformer; [SI]
012E0CD4 0090 AppFgFlverMaterialPatch: Flver::FlverModelMaterialPatch; [SI]
012E0AB4 0020 AppFgFlver; [SI]
012E07F8 0009 AppFgCtrl; [SI]
012B19D4 0020 AppFgCopyFlver: AppFgFlver; [SI]
012B19A4 0010 AppFgCopyCtrl: AppFgCtrl; [SI]
012B0DB8 0001 AppDrawVolumeFog: GXDrawItem; [SI]
012DE4E8 0002 AppDeferredDecalRenderer: GXDeferredDecalRenderer; [SI]
012B09C4 0017 AppDecalResourceObject: FileResourceObject, ResourceObject; [SI]
012DE4D4 0004 AppDecalManager: GXDecalManager; [SI]
012B06C4 0004 AppDebugManager: DebugManager; [SI]
012BDDD4 0010 AppDLCContentsInfoAccessor: DLCContentsInfoAccessor; [SI]
012B0BF4 0002 AppBlackOutFilter: GXFilterBase, GXDrawItem; [SI]
013525D4 0001 Ap2TodAnim; [SI]
013525DC 0002 Ap2CamAnim: Ap2TodAnim; [SI]
013511DC 0015 Ap2AnimFileSingle: Ap2AnimFile; [SI]
0135119C 0015 Ap2AnimFile; [SI]
013525E8 0001 AnimObjectInfo; [SI]
01351194 0001 AnimFileInfo; [SI]
0134E634 0007 AniFileContainer: MdlSkeletalAnimationContainer; [SI]
01352644 0012 AniFileAnimationSampler: MdlAnimationSampler; [SI]
0135121C 0008 AniFileAnimationAdapter: MdlSkeletalAnimation, DLUT::DLReferenceCountObject; [SI]
012C0D9C 0078 AiPlayerGameParamCalculator: ChrGameParamCalculator; [SI]
012D7E2C 0001 AiManager; [SI]
012C1654 0001 ActiveSignManager: DLUT::DLNonCopyable; [SI]
012DCFCC 0013 ActionCameraOperator: PerspectiveCameraOperator, CameraOperator; [SI]
012C4524 0017 AcbFileCap: FileResourceObject, ResourceObject; [SI]
012C5660 0001 AbstractNetSvrMySignManager; [SI]
012BEC2C 0010 AbstractMapObjBreakCtrl: DLUT::DLNonCopyable; [SI]
This file has been truncated, but you can view the full file.
00000000;
0000000A;?
00000014;?
000F4240;A standard dagger.
Has only modest attack and short reach,
but can be jabbed in rapid succession.
With a powerful critical attack, this is
a potent weapon in the hands of the capable.
000F6950;A knife with a slightly broad single edge.
Its tip is shaped to leave a wound that
won't easily close.
Designed for unsavory work,
and beloved by those of unsavory ilk.
000FDE80;Dagger forged from the soul of Mytha,
the Baneful Queen. Coated with a potent poison.
Mytha was the fairest queen in the land,
until something unhinged her.
Was it the poison found deep within the earth,
or the passion that consumed her heart?
00100590;Dagger used by those who lurk in the shadows.
Formed by bending a sword into the
shape of a dagger.
In Mirrah, the land of knights, there exists
an order of shadow knights who carry out
assassinations in the cover of darkness.
Those who fled even the order of shadow
knights had rejected all forms of honor,
and resorted to unseemly mercenary work.
00102CA0;Dagger with a crooked tip.
A common accessory of thieves,
shoddily crafted and without much bite.
001053B0;A broken straight sword.
Handled as a dagger due to its length.
This inexpensive sword is terribly worn,
but nevertheless a favorite amongst thieves.
0010C8E0;Unlike standard weapons, this dagger is
intended for parrying.
Accomplishments are forever out of reach
to those who constantly fear failure.
A true warrior hones his body and mind,
and peers far beyond immediate hardship.
0010EFF0;Knife of the manikins of Harvest Valley.
The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.
00113E10;A dagger fashioned from rare geisteel,
boasting an unusually long blade.
Geisteel was a precious alloy created in the
eastern land of Mirrah, its composition long
kept secret from foreign lands.
That is, until Chancellor Wellager was ordered
by King Vendrick to grant the gifted blacksmith
Llewellyn a lifetime contract, whatever the cost,
in order to introduce the rare alloy to Drangleic.
00116520;Dagger used by fume sorcerers
when a battle draws too close for comfort.
An ordinary-looking dagger laced with magic.
Strengthens spells, but also increases
vulnerability to them.
00118C30;A sharp dagger.
Crafted to facilitate assassinations
with a focused backstab.
One true strike with this blade,
and your work will be done.
0011B340;Short sword wielded by retainers
in the Garrison Ward.
Long ago, the retainers attended to the
priestesses, but with their disappearance,
the retainers were left to wander
frigid Eleum Loyce without purpose.
00124F80;Straight sword with its blade broken near in half.
Nearly useless in battle, but "nearly useless"
trumps "empty-handed".
00127690;A small straight sword.
Longer than a dagger, but still lightweight.
Widely used, as it requires no particular strength.
A reasonable choice that will suffice in many
situations, but not the thing to take along if you
expect to face any serious challenge.
00129DA0;Standard straight sword.
This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master the
sword are certain to wield this at some point
during their journey.
0012C4B0;Standard straight sword.
This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master
the sword are certain to wield this at some
point during their journey.
0012EBC0;Inexpensive straight sword.
Standard issue for Drangleic foot soldiers.
No masterpiece, this weapon won't be used to
fend off any truly threatening foe.
001312D0;A sword with a segmented blade.
When swung, its segments separate
and the sword strikes in a whipping slash.
Crafted with a rare magnetic stone of
remarkable strength only found deep within
caves of the Gutter.
001339E0;Straight sword wielded by possessed armor.
Has a heated blade imbued with fire.
These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.
001360F0;Straight sword wielded by Varangians
and engraved with a skull.
A former king launched a campaign to
capture these terrors of the high seas,
but rather than imprison them, forced
them into hard labor at No-man's Wharf.
The king, wracked with fear and suspicion,
began to see the progenitor of the curse in
anything and everything. During his reign,
sorcerers in particular suffered dreadful
persecution.
00138800;Straight sword wielded by Leydia apostles.
Imbued with a special magic that makes the
Blue Flame both a sword and magic catalyst.
Execute a strong attack to emit magic.
The Leydia apostles, adept at magic, wielded
unique weapons but were hunted down as
traitors.
Effect: use sorcery (strong attack)
0013AF10;Straight sword forged from
the soul of the fume knight, and
imbued with the Dark of Nadalia.
The exile swordsman Raime had the
ability to expunge the black fog,
but chose instead to live alongside it,
in the company of the child of Dark
that haunts his sword.
00142440;Straight sword originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these swords
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
00144B50;Straight sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,
but remains a deadly weapon owing to
its incredible weight.
Legend has it that it was built to test the
limits of the strength of Forossa knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.
00147260;no text
no text
00149970;In legend, this oddly-shaped straight sword
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.
0014C080;A well-forged long sword.
Of unknown origin, and exhibiting
no special power, but sturdily crafted.
Perhaps it does not live up to its name,
but nevertheless, merely wielding this sword
seems to cause warmth to well up within
one's bosom.
0014E790;An extremely sturdy pitch-black straight sword.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
00150EA0;Straight sword wielded by ashen warriors.
As brittle is it appears.
The jagged edge of this tired and worn blade
tears into the hides of foes.
001535B0;Sword of Fabian, knight of Eleum Loyce.
This blade, crafted with ivory ore native
to the land, harnesses souls to slash at foes.
Sir Fabian led the loyal knights of Eleum Loyce
straight into the depths of chaos to exterminate
the terrible things that dwelled there,
but not one of the selfless knights returned.
00155CC0;A large thrusting sword with a blade.
The sturdy, slender long blade is designed
to pierce the armor of enemies, and its
strong attack can even inflict damage upon
foes hiding behind shields.
Though primarily a thrusting sword, its blade
can also be used to slash your enemy.
Effect: shield piercing (strong attack)
001583D0;A slightly stubby thrusting sword.
Has a sharp, sturdy blade designed for thrusting.
The Mail Breaker has limited reach,
but a powerful critical attack.
Effective against foes donning thick armor
or with naturally hard skin.
Effect: shield piercing (strong attack)
0015AAE0;Rapier of darkness and chaos.
Once, a brilliant young sorcerer cast away his
earthly desires, devoting himself entirely to the
Dark that bewitched him.
Nebulous, inky and serene, the Dark holds an
allure matched only by the fear it strikes
in men's hearts. Could it be nature,
holding a mirror to mankind?
0015D1F0;Thrusting sword forged from the soul
of the Duke's Dear Freja.
Its needle-like blade can easily pierce the
seams of the toughest armor.
Supposedly, the duke himself, an eccentric soul
fascinated with spiders, went on to take a form
that was far from human.
Effect: shield piercing (strong attack)
0015F900;Thrusting sword of Chancellor Wellager.
Forged with rare geisteel.
A masterpiece of the great blacksmith Llewellyn
that he brought along as a gift when he
left Mirrah for Drangleic.
0016E360;A standard thrusting sword.
Thrusting swords are light swords with fine tips
that can be used while holding up a shield,
and are effective for parrying.
Use quick thrusts to damage hard-skinned foes.
Also effective when fighting in narrow spaces.
00173180;Manscorpion Tark's thrusting sword.
The scorpion pincer guard contains poison,
which is injected into foes pierced by the blade.
Tark's past is a thing obscure.
But then again, do any of us know who we are,
let alone what we may have been?
00175890;An exquisitely decorated rapier.
Said to belong to a prince who appears
in an ancient tale.
There are numerous variations of the story
of the prince who wandered the lands and
eventually became Undead.
The majority of these tales end in tragedy,
but there are some exceptions.
00181BE0;Rapier wielded by sorcerers of Eleum Loyce.
Imbued with a magic that is released
with a strong attack.
A great protective wall was erected to
protect Eleum Loyce from the encroaching
chaos, and these sorcerers were among its
defenders.
Effect: special attack (strong attack)
00186A00;A standard curved sword.
Each slash of a curved sword does
less damage than a straight sword, but can deal
a series of hits in flowing succession.
The sharp blade is effective at causing bleeding,
but is soon dulled. Beware when facing
rock-solid foes.
00189110;A uniquely-shaped curved sword.
The name of its creator is unknown,
but he was clearly a true craftsman.
The curved blade is designed to reach around
an opponent's shield to deal damage.
Use the strong attack to utilize.
Effect: shield piercing (strong attack)
0018B820;A curved sword forged from the soul
of the Flexile Sentry. Once straight,
but later twisted to reflect its warped owner.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.
0018DF30;Curved sword forged from the soul of Alsanna.
Formed by two curious blades,
this sword can restore an ally's HP
with a hit from its strong attack.
The enigmatic Alsanna quietly found a place
at the Ivory King's side, and when his strength
was fully drained, he conferred this sword,
inscribed with the name of the land, to her.
Effect: special attack (strong attack)
00190640;Small curved sword of the
manikins of Harvest Valley.
The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.
00192D50;A small curved sword with a narrow blade.
The rapid slashing of the lightweight scimitar
hardly allows the victim to catch a breath.
Has a sharp blade, but is rather ineffective
against armor and hard skin.
00195460;Curved sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,
but remains a deadly weapon owing to
its incredible weight.
Legend has it that it was built to test the
limits of the strength of Forossa knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.
00197B70;Curved sword forged from
the soul of the Duke's Dear Freja.
Its blade is coated with a sticky silk
that is cast with each strong attack,
slowing enemy movement.
Supposedly, the duke himself, an eccentric soul
fascinated with spiders, went on to take a
form that was far from human.
Effect: movement slowdown (strong attack)
0019A280;Scimitar of Laddersmith Gilligan.
Nothing notable about this weapon,
except perhaps the luxurious jewels
embedded in the hilt. If your aim is
to appear dazzling on the battlefield,
this might just do just the trick.
0019C990;Crafted at the Lindelt Monastery to replicate
an ancient, sacred scimitar characterized by
its uniquely shaped tip.
When a true master wields this scimitar,
their graceful chained attacks are described
as mystical dances, and their deadly slashes
as lingering nightmares.
0019F0A0;A katana of unknown origin.
Crafted with a peculiar yet refined technique.
The finely-sharpened blade of a katana
slices with unmistakable smoothness,
but should be wielded with caution, as its
delicate constitution means it's easily worn.
001A17B0;A katana of unknown origin.
Crafted with a peculiar yet refined technique.
The extremely long blade allows for strikes
from great distance, but its construction
makes it extremely fragile.
001A3EC0;A katana of unknown origin.
Damage to foes also damages its owner.
The peculiar pattern upon the blade suggests
the sinister nature of this cursed blade.
It is an alluring vortex, and a lonely soul.
Effect: attacks also damage player
001A65D0;Blacksteel katana wielded by Alonne Knights.
One of the sturdiest types of katana,
preferred by masters of the quick-draw.
In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands.
Most of them were charlatans, but among
the riff-raff was an unusual knight from
the far east. He trained the Iron King's men
in the sword, in obeisance to his new lord.
001A8CE0;A katana with a terribly worn blade.
Appears useless, but is in fact coated
with deadly poison.
This sword has claimed countless victims,
and the bloodstains upon its blade have
turned to poison.
001ADB00;Katana of Grave Warden Agdayne.
Has a crystal-clear blade and a strong attack
that slices through enemy shields.
This katana was originally wielded by
the one who gave us the first death,
and still exists imperfectly between planes.
Effect: shield piercing (strong attack)
001B0210;The katana of a berserker, by its name.
The thick, shiny black blade cuts exquisitely.
Its origins and owner are unknown, but at some
point the blade became known by this name.
001B5030;Katana forged from the soul of Sir Alonne.
The captivating, undulating design serves to
enhance this weapon's mystical allure.
Alonne came from the east, and soon became
the Iron King's most trusted knight.
When he departed, the Old Iron King bequeathed
Sir Alonne's name to his iron warriors.
001B7740;A standard greatsword.
Heavy greatswords are designed to
be wielded two-handed.
Normally swung in large arcs and effective
against multiple foes, be wary that such attacks
leave the wielder wide open.
001B9E50;A greatsword with an undulating blade.
The unique shape is designed to pare the flesh,
and is highly effective at causing bleeding.
Flamberge literally means "flame blade,"
but it also seems to bear a certain creature's
likeness.
001BC560;A very large greatsword.
Very heavy, and designed for use with both
hands.
Allows for broad attacks that are effective
against multiple foes. Requires great strength
and experience to handle effectively.
001BEC70;An ancient greatsword of unknown origin.
This sword was passed down through
generations, until it reached Gordin,
wandering knight of Forossa,
and was lost upon his death.
Uncannily, every last one of the prominent
swordsmen who inherited this weapon
was left-handed.
001BF058;An ancient greatsword of unknown origin.
This sword was passed down through
generations, until it reached Gordin,
wandering knight of Forossa,
and was lost upon his death.
Uncannily, every last one of the prominent
swordsmen who inherited this weapon
was left-handed.
001C3A90;Greatsword of Drummond, Royal Army Captain.
An old and unadorned sword, perhaps,
but the pride and joy of this venerable captain.
An heirloom passed from grandfather to father,
and then from father to son. Drummond,
and those before him, used this sword to
repel those who would threaten their great land.
001C61A0;A greatsword forged from the soul
of the Looking Glass Knight.
Strong attack unleashes its latent power.
Fearing something wicked, the King fled
the castle and never returned. But his warrior,
forever true to his command, stands ready
to expunge those who would challenge him.
Effect: special attack (strong attack)
001C88B0;The blade of this greatsword shines like
the brilliant rays of the moon. In the oldest
legends, rarely spoken of today, it is said that
the sword was born of a great white being.
Then, what explains this lifeless weapon?
Perhaps there has been some mistake...
001C8C98;The blade of this greatsword shines like
the brilliant rays of the moon. In the oldest
legends, rarely spoken of today, it is said that
the sword was born of a great white being.
The strong attack unleashes its strength,
launching a wave of moonlight.
Effect: special attack (strong attack)
001CAFC0;Greatsword of the Primal Knights
that defend Drangleic castle.
The brutish and mighty Primal Knights
wield this sword like a feather-light twig,
but to the ordinary warrior it is a chore
to even hold up, owing to its great weight.
Terrible experiments were said to have
taken place in a hidden manor in Drangleic.
The mastermind presiding over the
deeds was known as Lord Aldia.
001CFDE0;Greatsword of Vendrick, King of Drangleic.
The strength of this sword is relative to
the number of souls possessed by its wielder.
One fragment of Dark, having taken human shape,
became obsessed with the King's soul.
Impelled by its own cravings, it sought souls,
and strove to make the strength of the Giants
its own.
Effect: attack boosted by souls held
001D24F0;Greatsword issued to the proud knights
of Mirrah's official order.
This one was wielded by Lucatiel.
This greatsword demands advanced skill
in a rare and unique sword technique.
A tiny message is inscribed in the blade,
a promise to someone special.
001D28D8;Greatsword issued to the proud knights of
Mirrah's official order.
This greatsword demands advanced skill
in a rare and unique sword technique.
A tiny message is inscribed in the blade,
a promise to someone special.
001D4C00;In legend, this oddly-shaped long sword
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.
001D7310;Greatsword wielded by knights who served
a lord of light in a long-forgotten age.
Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.
001D9A20;Greatsword of the royal swordsmen.
Its undulating blade draws blood from its foes.
Despite the magnificence of this weapon,
it was terribly inadequate in the war against
the mighty Giants.
001DC130;An old undated greatsword.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
001DE840;Greatsword wielded by the Throne Defender.
Unleash its true power to enwreath in magic.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
001E0F50;Greatsword wielded by the Throne Watcher.
Unleash its true power to enwreath in magic.
The Watcher has stood by the throne for ages.
Will his wait be worth the while?
001E3660;Sword that opens the Embedded's door.
Shaped like a weapon, but is in fact a key.
Plunge the key into the Embedded
to bring a rhapsodic end to his fate.
The once-human Embedded, realizing that he
could never resist the temptations of the flesh,
bound himself eternally with chains. Since then,
he has awaited the day that somebody will
find this key, and bury it within his bosom.
001E5D70;Greatsword wielded by the Drakeblood Knights,
led by the honorable Sir Yorgh. The insignia
chiseled upon its hilt symbolizes dragon's blood.
To the Drakeblood Knights, fresh dragon blood
was sacrosanct. They believed that by obtaining it,
they could achieve a true understanding of life,
transcending their own banal existence.
001E70F8;Greatsword of the Knights of Loyce.
The Knights of Loyce were commanded
to strike down each malformed terror that
arose from Chaos, and they would not
hesitate even if it were their own king.
001E74E0;A charred greatsword of the Knights of Loyce,
its blade burned black by flame.
These Knights of Loyce lacked all sense of self,
and were driven only by the urge to expunge
any who might disturb the flame, even
former compatriots.
001E8480;A crude hand axe.
More of a tool than a weapon.
Its short range necessitates close-range,
and therefore perilous, combat.
Does a respectable amount of damage, however,
considering its relatively light weight.
001EAB90;An axe crafted for battle.
Axes generally deal more damage than swords,
but each swing leaves its wielder vulnerable.
One is tempted to swing axes with wild abandon,
but in fact their effective manipulation demands
caution and precise timing.
001ED2A0;An axe of bandits of the Forossan outskirts.
Very sturdily built for the armament of a bandit.
When Forossa fell to war, its citizens were left
landless, and entirely to their own devices.
Many were reduced to thievery, while Forossan
knights scattered to other lands as sellswords.
001EF9B0;An axe wielded by Drangleic infantry.
A makeshift, crude weapon that deals an
underwhelming amount of damage.
001F95F0;An axe used by the nomadic Gyrm.
At first glance this axe appears crude,
but with further examination one sees the
fine craftsmanship of Gyrm blacksmiths.
Quite heavy for a human, but flung about
with reckless abandon by the Gyrm.
001FBD00;The beloved black axe of the gallant
Shieldless Lothian, formerly of Forossa.
No warrior matched the ferocity of unbeatable
Lothian, but he abruptly retired from the
battlefield and was never heard from again.
Some say that he grew tired of the frailty
of human foes, and set off to slay the
legendary dragon.
001FE410;An oddly large butcher's knife.
Not your standard weapon, but certainly
deadly enough to be utilized as one.
Absorbs the HP of foes.
Who in their right mind would create such
a thing? Perhaps it is best not to dwell
on how it was likely used in the past.
Effect: HP absorb
00200B20;A silver-black sickle imbued with the
power of dark. The large arced blade
reaches around shields and inflicts damage.
The grave wardens vowed to ensure the
tranquility of those who slumber in the
Undead Crypt. If one dares disturb them,
the grave wardens make no allowance for
stature or riches, and will readily bury them
along with the others.
Effect: shield piercing (strong attack)
002191C0;A bronze greataxe with a crescent-shaped blade.
Its long handle gives the weapon great reach.
One senses that this axe was once imbued
with a sacred power, but only traces of it
remain.
Perhaps those who blessed this axe
are no longer with us.
0021B8D0;A greataxe wielded with both hands.
This greataxe, crafted with a gigantic, weighty
blade, is designed to inflict heavy damage,
and requires inhuman strength to handle.
Each swing of the greataxe requires the full
force of the body, leaving the wielder wide open.
Mastering this weapon will require the
most thorough training of both body and mind.
0021DFE0;A greataxe of bandits of the Forossan outskirts.
Very sturdily built for the armament of a bandit.
When Forossa fell to war, its citizens were left
landless, and entirely to their own devices.
Many were reduced to thievery, while Forossan
knights scattered to other lands as sellswords.
00222E00;Greataxe wielded by Lion Clan warriors.
The finely-crafted blade cuts smoothly,
evidence that the lion clansmen
are much more than vulgar beasts.
00225510;Greataxe forged from the Last Giant's soul.
This weapon resembles a primitive stone tool,
but is quite powerful owing to its immense size.
King Vendrick disappeared as of the war with
the Giants reached its ferocious peak, leaving his castle and people in turmoil.
Some swear that upon hearing the news,
the Queen's face remained as still as her portrait.
00227C20;A greataxe used by the nomadic Gyrm.
At first glance this greataxe appears crude,
but with further examination one sees the
fine craftsmanship of Gyrm blacksmiths.
Quite heavy for a human, but swung about
with reckless abandon by the Gyrm.
0022F150;In legend, this oddly-shaped greataxe
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.
00231860;Greataxe wielded by knights who served
a lord of light in a long-forgotten age.
Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.
00233F70;An extremely sturdy pitch-black greataxe.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
00249F00;A wooden club.
A primitive weapon, to be certain,
but quite powerful, so much so that
it can break the guard of a shield.
0024C610;A club fitted with a head
crafted for battle.
The mace is the archetypal blunt weapon.
It has a primitive appearance, but also
many advantages, including the ability to
break the guard of a shield.
Keep the proper distance from your foe,
and this can be a very effective weapon.
0024ED20;A club fitted with a spiked head.
The spikes of this blunt weapon cause bleeding.
Normally wielded by clerics, but clearly intended
to draw blood.
00251430;A wooden club headed with nails.
Designed as a deadlier club,
and certainly offers a stronger attack,
but this club also seems quick to fall apart,
perhaps due to its shoddy craftsmanship.
00253B40;An old smithing hammer.
Looks like a typical hammer,
but is in fact incredibly sturdy.
Some say it was the hammer used long ago
by a famed blacksmith of yore.
0025B070;The mace of formerly high-ranking clerics.
It is combined with a sacred chime, and can
cast miracles and hexes with strong attack.
The clerics held venerated positions once,
but now, their souls wander aimlessly
in the depths of a murky darkness.
Effect: use miracle and hex (strong attack)
002625A0;An ordinary kitchen ladle.
He who chooses this as a weapon either
faces extenuating circumstances or has
an odd sense of humor. If you care for
your life, leave this one in the kitchen.
002673C0;An ordinary hammer used by a blacksmith.
Can be used as a hammer, but not to
any great effect, as it was made to shape
weapons, not serve as one.
00269AD0;In legend, this oddly-shaped war hammer
is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.
0026C1E0;Hammer used by Aldian acolytes.
Not used as a weapon, but as an instrument
to dissect the bodies of the victims of
their experimentation.
They say that Lord Aldia was the King's
elder brother and helped found Drangleic,
but he later lost interest in the land's fortunes.
00271000;A club forged from the soul of the
Flexile Sentry. The spikes covering its length
are as vile as the sentry itself.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.
0027AC40;A large wooden club.
Not an elegant weapon by any means,
but a beastly thing with plenty of weight
to easily break a shielded defense.
0027D350;A pickaxe used for mining.
Not intended as a weapon,
but packs a powerful punch.
This tool, designed to crush hard rock,
can easily puncture weaker forms of armor.
0027FA60;A giant wooden club made from the
branches of a towering tree.
Designed to smash foes. Simple but
terribly effective against common shields.
00282170;A great hammer used by the nomadic Gyrm.
A makeshift weapon created
from a blacksmith's anvil.
As heavy as it appears.
Crafted rather shoddily, but each hit landed
is certain to inflict serious damage.
002896A0;Great hammer forged from the soul of
the Old Iron King.
The tip is formed of molten rock.
The corpse of the Old Iron King became
the vessel that bred Ichorous Earth.
The heavy rock tip is formed of cooled
magma, with a still-smoldering core.
Strong attack releases its inner power.
Effect: special attack (strong attack)
0028BDB0;The skull of some unidentified creature.
Swing as a great hammer to use as a weapon.
Possibly the skull of a dragon.
A rare specimen, likely too rare to
be swung about willy-nilly.
0028E4C0;A giant dragon tooth used as a great hammer.
As solid as a boulder, this tooth is said
to be taken from a dragon, but the truth
of this claim is unclear.
What is certain is that it bears some mystical
power, and its wielder gains resistance to
magic and fire.
Effect: resistance to magic and fire
00290BD0;Club of the Giants that besieged Drangleic.
Nothing more than a boulder bound to a
tree, but a very powerful, if primitive, weapon.
King Vendrick, in adherence to Queen
Nashandra's counsel, led his armies north
in an effort to subjugate the Giants, and
claim their powerful souls for his own.
002932E0;One of the malformed weapons developed
in Aldia. Swung like a great hammer.
Appears to be a fragment of a giant shell,
but its precise origins are unknown.
The peculiar figure known as Lord Aldia
attempted to uncover the secrets of life itself,
and viewed the Undead as a key to this mystery.
002959F0;Great hammer made of unknown materials.
Perhaps it is stone, or even wood.
The origins of its name are unclear.
Its tremendous weight suggests that it
was never intended for humans.
Perhaps it was an offering to the
demons that appear in legend.
00298100;A mace normally issued to clerics
of the Archdrake sect of Lindelt.
The land of Lindelt is governed by
stringent laws, and those who dare defy
them are punished without mercy.
It is often the sinful who seek piety,
spurred only by a selfish desire for salvation.
0029A810;An undated great hammer.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
0029CF20;An extremely sturdy pitch-black great hammer.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
0029F630;Great hammer of the Royal Aegis.
The power of this hammer's blessing has
not faded completely, despite its being
exposed to the dark of the Undead Crypt.
Unleash its latent power with a strong attack.
Sir Velstadt, known as the Royal Aegis,
gave himself to the King in both life and death.
Effect: special attack (strong attack)
002A1D40;A mace wielded by sanctum soldiers.
This mace was corrupted by poison
when Sinh, the slumbering dragon, awoke.
A mere mortal would be asphyxiated
by the poison emitted when wielding
this mace, but for the noxious sanctum
soldiers, this fact matters none.
002AB980;A standard spear.
Spears allow one to attack a foe from
a distance, and while holding up a shield.
Thrusting attacks are effective even against
opponents with strong defense, but they have
a narrow point of contact and won't effectively
break through a shielded defense.
002AE090;A spear with winged lugs.
Longer than standard spears, allowing for
attacks from further away.
Thrusting attacks are effective even against
opponents with high defense, but they have
a narrow point of contact and won't effectively
break through a shielded defense.
002B07A0;A spear with an extended pole.
Offers a very long reach, even for a spear,
allowing for attacks from safer distances.
Traditionally a weapon of regimental rather
than single combat due to its unwieldiness.
However, if you can manage to effectively
step around an opponent, they will hardly
have a chance to hit back.
002B2EB0;A spear with a broad blade.
The blade is widened and given extra weight
to allow for slashing.
The broader attacks of the partizan, however,
make it less effective in narrow spaces.
002B55C0;Spear of the castle stone soldiers.
Sir Velstadt could always be found at
the King's side, and followed him upon his exit.
The knights in his service waited patiently
for his return, until they turned to stone.
002B7CD0;A spear said to have been forged in Aldia.
Contains the power of a great flame,
which is unleashed in a strong attack.
The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments.
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.
Effect: special attack (strong attack)
002B9058;Spear wielded by Sir Yorgh during his
invasion of the Sanctum City.
After his defeat of the Sunken King,
Sir Yorgh pierced Sinh, the slumbering dragon,
with this spear to claim its blood.
But Sinh immediately awoke, spewing
a poisonous fog that blanketed the
city in death, and Sir Yorgh disappeared
into the Eternal Sanctum.
002BA3E0;A silver-black spear imbued with the
power of dark.
The grave wardens vowed to ensure the
tranquility of those who slumber in the
Undead Crypt. If one dares disturb them,
the grave wardens make no allowance for
stature or riches, and will readily bury them
along with the others.
002BCAF0;A spear originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these spears
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
002BF200;A long spear wielded by Pate.
This appears to be a very ordinary spear,
but seems to have accumulated power over
the course of countless battles.
It is not always advisable to stand out.
Especially if you have something to hide.
002C1910;A trident wielded by an old sorcerer.
The tip is sharpened so smoothly
that it suggests a degree of madness.
Use strong attack to perform a power-
channeling dance, the madness of which
boosts the morale of nearby allies.
Effect: attack boost (Two-handed strong attack)
002C2C98;A two-pronged spear that imitates a weapon
mentioned in an ancient text.
Gargoyles are said to guard castles and forts
from ill fortune, and they have appeared in many
forms in all the great lands throughout history.
Some of them are so meticulously crafted
that they look as if they might come to life.
002C3080;A ranseur forged from the soul of
the Old Dragonslayer.
The spear of the knight known as the
Dragonslayer was imbued with the
power of lightning, and shattered the
stone scales of dragons.
Strong attack unleashes its latent power.
Effect: lightning, special attack (strong attack)
002C4020;A lance originating in Heide.
A special alloy makes it very durable.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.
002C8E40;A lance originating in Heide.
A special alloy makes it very durable.
The tip of the lance has been extended.
The composition of the alloy of these lances
remains a mystery, but in Drangleic the attempt
to imitate it resulted in the similar bradden
steel.
Lances are normally wielded by mounted knights,
and it takes considerable training to handle
one on the ground.
002CB550;A lance fashioned from rare geisteel.
Designed for high-ranking Drangleic knights,
hence the decorative design.
Geisteel equipment is of the finest make,
but geisteel is so rare that very few of
these weapons were actually used in combat.
002CDC60;Lance forged from the soul of
the Executioner's Chariot.
Its cross-shaped blade causes bleeding.
The perverse design of this spear mirrors
the chariot from which it came, a merciless
creation that endlessly tortured the Undead.
002D0370;Lance wielded by the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
002D2A80;Weapon wielded by the iron warriors
that wander Brume Tower.
Appears to have once been an axe,
but in this terribly melted state it is little more
than a great lump that crushes its foes
by virtue of its sheer weight.
002DC6C0;A great scythe used to harvest grain.
Normally used as a farm tool, not a weapon.
It feels almost as if there were power in its
giant blade, perhaps drawn from the fears of
those hunted by this fearsome thing.
002DEDD0;Created by strapping a large blade to a hilt.
A crude makeshift weapon with low durability.
Primitive weapons can be more effective
at evoking fear than more advanced efforts.
Perhaps this is why the wielder chose this
fearsome creation.
002E14E0;A large sickle with a round blade.
The thin blade, fortified with bradden steel,
slices with a fine smoothness.
Hooks into flesh, then rips it apart
to cause bleeding.
002E6300;A sickle with a crescent-shaped blade.
This sickle, enchanted by magic,
is not intended as a weapon,
but rather a ceremonial instrument.
002E8A10;The scythe used by Titchy Gren, and
by believers in Nahr Alma, god of blood.
Normally used only in ceremonies.
Imbued with the power of dark.
This is no place for talk of such things, however.
002EB120;Scythe forged from the soul of
the Covetous Demon.
The curved spine of the Covetous Demon is
as hard as rock, and rather than slicing
through flesh, this weapon seems to grind it
apart.
That thing that ended up as a monstrous fiend,
what was it to begin with, and why did it never
leave the queen? Perhaps it was entranced
by some perversion of love.
002ED830;A scythe born from the soul of Nashandra.
The old one of the Abyss was reborn in death,
split into miniscule fragments, and spread
across the land. After regaining their shapes,
they crawled forth, yearning for strong souls,
in search of greater power.
0030D400;A halberd characterized by a sharp beaked spike.
This weapon is swung down upon foes like
a pickaxe, utilizing its own weight in a powerful
attack. Can break through a shielded guard
and deal damage.
Effect: shield piercing (strong attack)
0030FB10;A scythe fitted with a large custom blade.
Has an extended slashing reach when
swung broadly, but beware, these
attacks make the wielder very vulnerable.
00312220;Halberds are combinations of axes and spears
with unique bladed tips.
Can be used in spear-like thrust attacks,
or in axe-like sweeping attacks.
The halberd challenges a warrior's skills,
but can be a very effective weapon when
its two functions are applied properly.
00317040;A halberd with a helix-shaped handle, headed
with a double blade. A complex design,
some would say excessively so, that hides
a spear within its handle.
Although its precise origins are unclear,
its construction appears to utilize
techniques from the lost land of Olaphis.
00319750;A spear that was embedded in a stone statue.
According to an old local legend, a great spear
was used to defeat Santier, the walking statue.
Perhaps this is that very spear...
But it will be difficult to utilize such a thing
in the manner of a spear. Your only choice is
to swing it around, and smite foes about the head.
00319B38;A spear that was embedded in a stone statue.
According to an old local legend, a great spear
was used to defeat Santier, the walking statue.
Perhaps this is that very spear...
But it will be difficult to utilize such a thing
in the manner of a spear. Your only choice is
to swing it around, and smite foes about the
head.
0031E570;Halberd of the Primal Knights
that defend Drangleic castle.
The brutish and mighty Primal Knights
wield this halberd like a feather-light twig,
but to the ordinary warrior it is a chore
to even hold up, owing to its great weight.
Terrible experiments were said to have
taken place in a hidden manor in Drangleic.
The mastermind presiding over the
deeds was thought to be Lord Aldia.
00320C80;Halberd of Targray, Knight of the Blue.
A fitting weapon for a shepherd of lost souls.
Those who put faith in an absolute good
also believe in the existence of true
evil. But to others, the distinction between
the two can be quite unclear.
00323390;Halberd of the Dragonriders,
King Vendrick's royal guard.
A highly versatile weapon that can slash,
sweep, and thrust when wielded nimbly,
and is also imbued with magic.
Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.
00325AA0;Halberd wielded by knights who served
a lord of light in a long-forgotten age.
Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.
003281B0;Replica of the halberd of the loyal knight Syan.
A meticulously-crafted, distinguished weapon.
Sir Syan was widely known as the kingdom's
most loyal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
0032A8C0;Halberd forged from the soul of a Skeleton Lord.
Imbued with the power of dark.
The unsettling skull carved into this halberd
recalls the final moments of the Skeleton Lord
from whom it was created.
0032CFD0;An undated halberd.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
0032F6E0;An undated pike.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
00331DF0;An extremely sturdy pitch-black war hammer.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
00336C10;An armament forged from the soul of
Elana, child of Dark.
Use strong attack to unleash its latent power.
When the Abyss dissipated, the things
that called it home were fragmented
and scattered across the realm.
Eventually these pieces regained form,
in ways that hinted at humanity's true nature.
00340850;A weapon that attaches to the hands.
The wearer attacks in a scratching motion
with these three-pronged claws.
Claws inflict deep wounds and
cause bleeding.
00342F60;One of the malformed weapons developed
in Aldia. Appears to be a crustacean pincer,
but its precise origins are unclear.
Use strong attack to inflict damage even upon
foes with raised shields.
The peculiar figure known as Lord Aldia
attempted to uncover the secrets of life itself,
and viewed the Undead as a key to this mystery.
Effect: shield piercing (strong attack)
00345670;Claws used by the manikins of Harvest Valley.
The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.
00347D80;A hook that covers the hand.
Clearly not intended as a weapon,
but certainly sharp enough to
shred an enemy's skin.
003567E0;Weapon used to strike with one's fists.
The thick leather covering bears iron studs,
and protects the hands while augmenting
their striking power.
Attacks with the fists are solely dependent on
one's strength. With this weapon, any encounter
becomes a brawl.
00358EF0;Claws used by those who lurk in the shadows.
A sharp blade is attached to each of the fingers.
Those who abandoned the knight's code
stooped to all manner of unspeakable deeds,
all for a bit of coin.
0035DD10;Bone that is bound to the fist.
Used to enhance hand-to-hand combat.
Salvaged from a malformed creature.
Enables one to fight with inhuman strength,
as if the very spirit of the bone's malicious
owner has taken control.
0036EE80;A leather whip.
Not normally used on the battlefield.
Very effective against bare flesh, but not
against enemies with armor or like protection.
00371590;A whip covered in spikes.
Shreds skin and causes bleeding.
Very effective against bare flesh, but not
against enemies with armor or like protection.
00373CA0;A blood-stained whip.
A tool made for a purpose forbidden by the gods.
Its effect is augmented by its pointed tip,
but still only marginally effective against
protective covering such as hard armor.
003763B0;A whip born from the soul of
the Demon of Song.
Covered with strange spots that
betray its poisonous effects.
The Demon's sonorous voice, in stark
contrast to its hideous form, is surely
intended to lure people close so that
it may devour them.
0037D8E0;A leather whip that has seen plenty of use.
It appears no different than an ordinary whip,
but is charmed by an ancient blessing
that boosts damage inflicted on Hollows.
The blessing is likely the work of a cleric,
but whether the spell is good or evil is unclear.
Effect: attack boost against Hollows
0039FBC0;The first staff of most sorcerers.
A catalyst for sorceries and hexes.
To use sorceries, attune a sorcery
at a bonfire and equip a staff.
The strength of most sorceries is
affected by the caster's intelligence.
003A22D0;Staff held by a priestess of Amana.
A ritual staff that was not intended for
use in battle, but nevertheless it functions
as a catalyst for sorceries and hexes.
The Demon was contained within the
shrine by sacred rituals, but over time the
tradition was lost, and the Demon set free.
It gained knowledge, and learned to lure
humans into its lair using song.
Effect: spell damage modifier while human
003A49E0;Branch of a forest-wandering witchtree.
A catalyst for sorceries and hexes.
Now it is used as a weapon, but this was
originally a part of a witchtree.
003A70F0;Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.
The lizard affixed to its tip is a simple charm,
and has no bearing on the staff's powers.
003ABF10;Staff of Olenford the sorcerer.
A catalyst for sorceries and hexes.
Olenford, revered as the father of sorcery
in Melfia, sought knowledge that surpassed
mankind's ken, and so ventured into the
Undead Crypt, and did away with his humanity.
Some hold the theory that Melfian sorceries
and pyromancies originated within the
boundaries of Drangleic, in ages past.
003AE620;Staff of members of
the Archdrake sect of Lindelt.
A catalyst for sorceries and hexes.
In Lindelt, known for its clerics
and their miracles, sorcery is
believed to be a profane practice.
But as with anything, such beliefs
are part faith and part front,
and this staff was born of that hypocrisy.
003B0D30;Staff used by hollowed Drangleic sorcerers.
A catalyst for sorceries and hexes.
The bat affixed to its tip is a simple charm.
It has no bearing on the staff's powers,
but the germs on the cadaver poison
foes upon contact in strike attacks.
003B3440;Staff crafted with animal bones.
A catalyst for sorceries and hexes.
Properly trained sorcerers receive
their first staff from their master after
reaching a certain level of accomplishment.
Those without proper training must
devise something of their own making.
003B5B50;Staff of the lost land of Olaphis.
Sorcery-dedicated catalyst.
Cannot be used to cast hexes.
The crystal at the tip of the staff
greatly augments spell strength.
Already a finely-crafted staff,
made even more effective by its crystal,
the brilliance of which has been polished
over time with powerful magic.
003B8260;A staff said to have been forged in Aldia.
A catalyst for sorceries and hexes.
Particularly powerful for casting hexes.
The mysterious Lord Aldia secluded himself
inside a manor to conduct various experiments.
Those invited to the manor disappeared,
replaced over time with malformed beasts
that roamed its halls.
003BA970;Spontoon used by warriors on pilgrimage.
Rather worn from the long journey
it has doubtless seen.
A spear which also doubles as
a catalyst for sorceries, making it an
ideal choice for light-footed pilgrims.
Effect: use sorcery (strong attack)
003BF790;Staff of Azal, sage of Forossa.
Rather roughly crafted, but
imbued with the magic of Azal.
Greatly intensifies spells, but also
drastically reduces spell usages.
This staff, unfit for the inexperienced,
is evidence of sage Azal's prowess.
003C1EA0;Staff wielded by the retainers
in the cathedral city.
Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.
003D3010;Most clerics receive this as their first
sacred chime. A catalyst for miracles and hexes.
To use miracles, equip a sacred chime
and attune a miracle at a bonfire.
The strength of most miracles is
affected by the caster's faith.
003D5720;Witchtree bellvine that sprouts amongst old
growth. A catalyst for miracles and hexes.
Clerics who were ostracized devised this
as an alternative catalyst for casting miracles.
Most clerics who are stripped of their status
are good-for-nothings, but among them are
powerful spell casters who represented
real threats to the establishment.
Although not a proper catalyst,
the bellvine is quite powerful.
003D7E30;Sacred chime granted to high-ranking clerics.
A catalyst for miracles and hexes.
Drangleic was the home of many clerics,
but King Vendrick held a lukewarm opinion of
their powers, and kept them only as attendants
to ceremony. In this sense, Drangleic was
not the place for a cleric with any ambition.
003DA540;A sacred chime shaped as a dragon.
A catalyst for miracles and hexes.
This chime sat long in the Dark Chasm,
but still one senses a sublime purity.
Only those with the deepest faith can
wield this chime, but they will be rewarded
with greatly amplified spells.
003DCC50;Sacred chime created from the soul of
Nashandra.
The old one of the Abyss was reborn in death,
split into miniscule fragments, and spread
across the land.
After taking their shapes, they courted monarchs
of considerable power, which they desired
to make their own.
003DF360;Sacred chime used by members of the
Archdrake Sect of Lindelt.
A catalyst for miracles and hexes.
The land of Lindelt is governed by
stringent laws, and those who dare defy
them are punished without mercy.
It is often the sinful who seek piety,
spurred only by a selfish desire for salvation.
003E4180;Sacred chime of Licia of Lindelt.
A catalyst for miracles and hexes.
In any town there will be a few folk with
unusual urges. They either endeavor to resist
these urges, or act upon them out of the view
of others. The world is not so welcoming they
may bare their souls true.
003E6890;Sacred chime blessed by Caitha, goddess of tears.
Hex-dedicated catalyst.
Cannot be used to cast miracles.
Caitha, the goddess of tears, is known as a
compassionate being that is with us in
times of tragedy, but some believe that she
is a demoness that guides us toward misfortune.
003E8FA0;Sacred chime commonly used
by clerics of Lindelt.
A catalyst for miracles and hexes.
A sacred chime serves to conduct the
power of miracles, but in the past, something
entirely different served the same purpose.
003EB6B0;A rare sacred chime of unknown origin.
Can be used as a shield.
This chime, likely brought here by a visiting saint,
slightly augments the effects of miracles.
Use strong attack to emit miracles and hexes.
Effect: use miracles and hexes (strong attack)
003EDDC0;Sacred chime forged from
the soul of Nadalia, Bride of Ash.
Nothing appears sacred about the frightful
design of this chime, but it does have the
benefit of raising one's faith.
The oozing, frozen iron forming the bell
seems to anticipate a scream.
003F52F0;Staff used by Leydia witches.
Imbued with a special magic, making it
a catalyst for sorceries, miracles, and hexes.
Leydia apostles are adept at magic, and wielded
unique weapons, but were deemed
blasphemous and slaughtered.
Effect: use sorceries, miracles, and hexes
00401640;The type of small bow used by hunters in
training. Equip arrows to use.
Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.
00403D50;A standard bow used by hunters.
Equip arrows to use.
Equip up to two types of arrows to give
yourself immediate options in battle.
Use arrows to hit enemies from afar to gain
the upper hand by drawing first blood.
00406460;A bow crafted from various materials.
Inflicts more damage than ordinary bows,
but has a shorter range, making it unfit
for sniping.
00408B70;A bow built for sea-faring marine warriors.
Has an extended range for hunting down
sea monsters from afar.
A great sea lies to the north of Drangleic,
and beyond that is an unexplored continent
that is home to things inhuman.
0040B280;Bow wielded by the Dragonriders,
King Vendrick's royal guard.
Merely drawing this bow requires inhuman
strength, but each shot has deadly potential.
Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.
004127B0;Wooden bow used by bell keepers.
Very light, and requiring hardly any strength.
The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.
They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.
00414EC0;A bow created from the soul of Nashandra.
The old one of the Abyss was reborn in death,
split into miniscule fragments, and spread
across the land.
Light and Dark are two sides of the same coin,
much like the soul and the curse. The beings
who presented themselves to those in search
of kinghood were drawn to their awesome strength.
004175D0;A black bow designed for long distances.
Difficult to handle at first, and requiring
some amount of practice to master.
The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.
00432380;Unique bow equipped by Alonne Knights.
This very powerful bow uses greatarrows,
but each draw of the string requires a great
deal of time, leaving the shooter vulnerable.
In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands.
Most of them were charlatans, but among
the riff-raff was an unusual knight from
the far east. He trained the Iron King's men
in the sword, in obeisance to his new lord.
004371A0;A greatbow said to be used to down
ancient dragons flying high above the clouds.
Extremely large for a mere bow, and more
destructive than any ranged weapon imaginable.
Shooting this bow first requires the grounding
of its stabilizing anchor, which takes time and
leaves the shooter vulnerable. Also requires
greatarrows.
004398B0;Greatbow wielded by possessed armor.
Crafted with multiple layers of iron,
resulting in almost excessive sturdiness.
These suits of armor were once decorations,
until the black fog ruling the tower seized
control of them.
0043BFC0;A greatbow made of animal bone.
The fine craftsmanship suggests that
it originates in Lanafir.
The unusual design appears to have
ceremonial implications, but may simply
be intended to intimidate foes.
004630C0;A standard crossbow.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.
Equip up to two types of bolts to give
yourself immediate options in battle.
004657D0;A large crossbow that deals heavy damage.
Equip bolts to use. Unlike bows,
a crossbow can be held in one hand.
Equip up to two types of bolts to give
yourself immediate options in battle.
0046A5F0;Crossbow created from the soul
of the Executioner's Chariot.
Iron plate serves as a shield while firing.
The merciless chariot inflicted agony upon
others with utter impunity, and the crossbow
created from its soul strives to protect
from possible retribution.
Effect: guard while firing
00471B20;An extremely rare rapid-firing crossbow.
Fire three successive bolts. Inflict heavy
damage by making all three shots count.
Fiorenza, the richest merchant in all of Volgen,
recreated this lost weapon after reading of it
in an old book.
00474230;Crossbow wielded by sanctum knights.
Strong attack fires dark bolts.
These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.
00476940;Repeating crossbow wielded by sanctum knights.
Strong attack fires dark bolts.
These guardian knights were sentenced to eternal
stewardship of the Sanctum in a clandestine ritual
carried out in the great depths, but today the
sanctum receives nary a visitor.
004C4B40;A curved greatsword said to have been
brought to this land by a foreign warrior.
Hold with both hands to make parrying possible.
The exquisitely crafted wide blade makes deadly
use of both its weight and smooth slicing action.
A tough training regimen is required to master
this sword.
004C7250;A curved greatsword forged from
the soul of the Flexile Sentry.
There is something unsettling, and at the
same time beautiful, about its long curved blade.
The sentry crammed inmates of the
overflowing Bastille onto a rickety ship,
and cast them out to the open sea.
The majority of them drowned or starved,
but a few hardy survivors made land
to the south, and imparted their knowledge
of sorcery to the people there.
004CE780;A curved greatsword forged from
the soul of the Ancient Dragon.
In the Age of Ancients, the world was unformed,
shrouded by fog. A land of grey crags, archtrees,
and everlasting dragons.
Effect: special attack (strong attack)
004D0E90;A great curved sword with an ominous blade.
One of the forbidden weapons sealed away
by the Ivory King.
Formed by rock, tree, and the remnants
of a most peculiar soul.
It is said that the farther its wielder travels,
the deadlier the blade becomes.
004F5880;A straight sword with a very long blade.
One of few ultra greatswords.
As the name suggests, the Zweihander is held
with two hands, but its weight is such that even
wielding it in this manner requires strength
worthy of the blade.
004F7F90;A straight sword with a very long blade.
One of few ultra greatswords.
No human was intended to wield a sword
of this weight or destructiveness.
Only a few famed warriors have ever
wielded this great blade, for it challenges
the very limits of human ability.
004FA6A0;An ultra greatsword forged from
the soul of the Smelter Demon.
Its blade bears the strength of terrible flames,
a latent power unleashed by a strong attack.
The earth spouted fire, and a beast arose from
the flames. The short-sighted king was incinerated
by the creature in one swing, and his castle
devoured in a sea of flames.
Effect: special attack (strong attack)
004FBA28;Ultra greatsword crafted from the soul
of the Smelter Demon.
Its blade is imbued with a great flame.
Use strong attack to unleash its latent power.
When the old king acquired the power to grant life
to heaps of iron, he molded a great array of
metallic automatons. The iron monstrosity itself
was perhaps one of the king's puppets.
Effect: special attack (strong attack)
004FCDB0;A sword decorated with drake wings.
Use strong attack to unleash its latent power.
The blade of this sword is split into two,
and is best swung in smashing motions
rather than slices.
Drakes are likely descendants of the ancient
dragons, and although their strength pales in
comparison to what is described in legend,
to mere humans they are still mighty beasts.
Effect: special attack (strong attack)
004FF4C0;An ultra greatsword forged from the soul
of King Vendrick.
Inflicts heavy damage on enemy armor.
Only the King knows whether the depiction
of the Queen is a resentful mockery,
or an affectionate exaltation.
00501BD0;Ultra greatsword forged from
the soul of the fume knight.
The exile swordsman Raime had the
ability to expunge the black fog,
but chose instead to live alongside it,
in the company of the child of Dark
that haunts his sword.
00502F58;Ultra greatsword of the Ivory King of Eleum Loyce.
Wield with both hands to realize its full strength.
It is said that the Ivory King was once
the highest ranking knight in his home
of Forossa, famed for its god of war.
After taking his crown, they say he was the
first to swing his sword in times of need,
be it for his homeland or his people.
005069F0;Ultra greatsword of the Pursuer.
Known as the mightiest of the straight
swords, it demands great strength
and dexterity of its wielder.
The Pursuer hunts down those branded by
the curse, as if each Undead soul that he
claims will atone one of his sins.
00507D78;An extremely sturdy pitch-black greatsword.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
00509100;Ultra greatsword symbolizing guardianship
over the Undead Crypt. The sword has never
seen the light of day, and is steeped in dark.
0050A488;An undated ultra greatsword.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
0050B810;Ultra greatsword wielded by knights who
served a lord of light in a long-forgotten age.
Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.
0050CB98;An ultra greatsword forged from the soul
of the Lost Sinner.
Its blade saps the life of its wielder.
The true nature of this sword is unknown,
even to the Lost Sinner herself.
Those who choose this sword will share
the burden of the Lost Sinner's misdeeds.
Effect: attacks damage wielder
00510630;Twinblade of the castle stone soldiers.
Sir Velstadt could always be found at the
King's side, and followed him when he fled.
The knights in his service waited patiently
for his return, but turned to stone before he did.
00515450;Twinblade of the Dragonriders,
King Vendrick's royal guard.
Twinblades are wielded with an unusual
technique. This one strikes hard, but is very
heavy.
Demands great skill of its wielder, and thus
served to test the worthiness of those
who aspired to join the Dragonriders.
00517B60;A twinblade fashioned from rare geisteel.
Designed for high-ranking Drangleic knights,
hence the decorative design.
Geisteel equipment is of the finest make,
but geisteel is so rare that very few of
these weapons were actually used in combat.
0051A270;A twinblade with heavy blades on each end.
More suited to smashing foes than slashing them.
Requires a great deal of muscle to wield artfully.
The twinblade closely imitates the design of
a foreign-made weapon that has blades affixed
to both ends of its hilt.
0051C980;A twinblade imported from a foreign land.
The razor-sharp blades cause bleeding,
but as a result, are easily worn and dulled.
When wielded by a master, this dual-tipped
blade is an unparalleled weapon that hardly
allows a foe the opportunity to retaliate.
0051F090;A twinblade originating in Melfia.
Doubles as a catalyst for sorcery.
A rare weapon used by very few warriors,
owing to its dependence on honed skills
with both staff and sword.
Effect: use sorcery (strong attack)
005265C0;A flame catalyst used by pyromancers.
Pyromancers rouse this flame to produce
various fire arts.
Equip pyromancy flame to produce pyromancy.
Attune pyromancies at a bonfire.
The strength of a pyromancy depends on the
strength of one's pyromancy flame, which can
be improved through reinforcement.
00528CD0;A flame catalyst used by pyromancers.
Pyromancers rouse this flame to produce
various fire arts.
The flame rewards those with a thirst for power.
The more Hollowed one is, the stronger its effect.
Effect: Spell power scales with Hollowing
0053EC60;A dagger affixed with a black crystal.
Found deep inside the Gutter, in the Black Gulch.
Heavier than a standard dagger, but with a
fine crystal that gives it a smoother slice.
Some of the more determined souls exiled
to the Gutter sought to scale the walls of the
forsaken place and walk the earth once again,
but failed, and wasted away mired in misery and
resentment.
00541370;A straight sword affixed with yellow quartz.
This longsword was found in the Iron Keep.
Breaks easily due to corrosion, but is light
and still inflicts very significant damage.
In the Old Iron King's great iron keep
was a vast collection of weapons, erected
as a display of strength to the world.
But they were lost when the king's conceit
doomed the castle to sink into a lake of fire.
00543A80;An axe with an unusual design.
Found in the Undead Purgatory.
The chains and spikes wrapped around the
axe cause bleeding, but weaken the axe's
effectiveness when slashing.
Accessories that are added to a weapon
for the sole purpose of tormenting foes
can often detract from the weapon's
natural effectiveness.
00546190;A pole with lumps attached to it.
Found in the manor in Aldia.
Heavier than a standard mace, but with more
effective striking owing to its hard lumps.
In the far eastern outskirts of Drangleic lies an
old manor that is now long forgotten.
As it should be, for the things that lurk there
are better left unknown.
005488A0;A staff enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
A catalyst for sorceries and hexes.
No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.
00557300;Standard straight sword.
This straight sword is sufficient in most
respects, and effective in most situations if
wielded properly. Those who aspire to master the
sword are certain to wield this at some point
during their journey.
00559A10;A curved greatsword said to have been
brought to this land by a foreign warrior.
Hold with both hands to make parrying possible.
The exquisitely crafted wide blade makes deadly
use of both its weight and smooth slicing action.
A tough training regimen is required to master
this sword.
0055C120;Blacksteel katana wielded by Alonne Knights.
One of the sturdiest types of katana,
preferred by masters of the quick-draw.
In the heyday of his land, the Old Iron King
fancied entertaining dubious and eccentric
guests from faraway lands. Most of them were
charlatans, but amongst the riff-raff were
true masters of authentic and refined arts.
0055E830;A standard thrusting sword.
Thrusting swords are light swords with fine tips
that can be used while holding up a shield,
and are effective for parrying.
Use quick thrusts to damage hard-skinned foes.
Also effective when fighting in narrow spaces.
00560F40;A greataxe wielded with both hands.
This greataxe, crafted with a gigantic, weighty
blade, is designed to inflict heavy damage,
and requires inhuman strength to handle.
Each swing of the greataxe requires the full
force of the body, leaving the wielder wide open.
Mastering this weapon will require the
most thorough training of both body and mind.
00563650;A giant wooden club made from the
branches of a towering tree.
Designed to smash foes. Simple but
terribly effective against common shields.
00565D60;Weapon used to strike with one's fists.
The thick leather covering bears iron studs,
and protects the hands while augmenting
their striking power.
Attacks with the fists are solely dependent on
one's strength. With this weapon, any encounter
becomes a brawl.
005D1420;Binoculars are used to peer at distant sights.
Equip in place of a weapon to use.
A rare tool crafted in Volgen.
These won't help you in battle, but with a
little creativity, can be put to good use.
00A7D8C0;A traditional small metal shield.
Small shields are very light and easy to use,
but have low stability when attacked.
The center of a buckler is convex,
designed to brush attacks aside,
making parrying easier.
00A7EC48;Small shield of Benhart of Jugo.
This parma, emblazoned with a family crest
of some sort, has clearly been around for
several generations, but has no special value.
00A7FFD0;Small, leather-covered shield.
A particularly traditional type of small shield.
Small shields are very light and easy to use,
but not very stable when attacked.
00A826E0;A small shield made of iron.
The unusual design suggests a foreign origin.
Lightweight despite its iron construction,
and sturdy despite its small size, but not
sufficient to protect one from real danger.
00A84DF0;A small shield used by Drangleic foot soldiers.
A clearly makeshift shield that does not offer
significant defense. The only advantage of this
shield is that it makes parrying easier.
00A87500;Small metal shield with protrusions.
Small shields are very light and easy to use,
but are not very stable when attacked.
The protrusions on the center of the shield
are designed to brush attacks aside and
make parrying easier.
00A89C10;Small shield used by Volgen Falconers.
Appears like a glistening gold falcon from afar.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
The falconers are rumored to be untrusting of
others, and demanding of prompt, full payment.
But no wonder; they deliver much more than
they are paid, and are well aware of it.
00A8EA30;A shield used by the
manikins of Harvest Valley.
The peculiar art of puppetry
is a vestige of the two lost lands.
The Queen, entranced by poison,
used it to beckon unknowing souls
to the defiled valley.
00A91140;A small shield fashioned from rare geisteel.
A masterpiece of the great blacksmith Llewellyn
that he brought along as a gift when he
left Mirrah for Drangleic.
00A93C38;A standard wooden parma.
The fancy name and nifty paint are
surely a merchant's efforts to make
this very ordinary shield more attractive.
00A98670;A parma used by clerics on pilgrimage.
Enchanted with a somewhat fragile blessing that
allows spells to be deflected by parrying.
Unfortunately, the shield provides very little
physical defense, and is more of a lucky charm
than a proper shield.
00A9AD80;A small shield used by clerics on pilgrimage.
Enchanted with a somewhat fragile blessing that
allows spells to be deflected by parrying.
Specially-crafted to provide extra durability
and some level of physical defense.
00A9D490;Small shield used by Leydia apostles.
Imbued with a special magic that allows
spells to be deflected by parrying.
The Leydia apostles were inhabitants of the
Undead Crypt, but failed to treat death
with the proper respect. As punishment,
they were denied peaceful deaths.
00A9FBA0;Small shield used by Aldian warlocks.
Reinforced by a covert ritual that granted
the shield the power of flame.
Can deflect spells by parrying.
The peculiar figure known as Lord Aldia
kept Giants in his manor, and attempted
to recreate a dragon, but after some time,
was not heard from again.
00AA22B0;A shield with a curious design.
One of the treasures of the Sunken King.
A mixture of mystical tree branch
and sacred chime iron allows this shield
to serve as a catalyst for miracles
and sorceries.
Most of the miracles and sorceries
created in the Sanctum City were lost,
but the quality of their armor and shields
suggests highly advanced craftsmanship.
00AA49C0;Small Varangian shield engraved with a strange
pattern.
A former king launched a campaign to
capture these terrors of the high seas,
but rather than imprison them, forced
them into hard labor at No-man's Wharf.
00AAAB68;Small shield used by the Throne Watcher.
Made from an old sacred chime.
The Watcher has stood by the throne for ages.
Will his wishes be fulfilled?
00AAE600;A leather-covered shield.
Preferred by hunters.
Inferior to metal shields in terms of
stability and physical damage reduction,
but easy to use and weighing so little
that it hardly requires any strength to bear.
00AB0D10;Wooden shield used from ancient times.
Inferior to metal shields in terms of
stability and physical damage reduction,
but easy to use and weighing so little
that it hardly requires any strength to bear.
00AB3420;Medium-sized metal shield.
A commonly-used, standard shield.
Has a pointed top designed for ease
of use while on horseback.
00AB5B30;Captain Drummond's shield.
Even with its embossing terribly worn,
this shield exudes pride and authority.
An heirloom passed from grandfather to father,
and then from father to son. Drummond,
and those before him, held this shield when
facing those who would threaten their great land.
00AB8240;Shield used by the Lion Clan warriors.
Made of wood, but reinforced with metal.
Light yet sturdy.
The design on the shield appears to have some
religious significance, but we will never know
what sort of gods these warriors answer to.
00ABA950;Shield of the Archdrake sect of Lindelt.
The dragon was engraved for ritual purposes,
but the shield itself is highly functional.
The secrets of Lindelt rituals are protected
by the Archdrake sect, and only a select few
are given access to their canon of knowledge,
which includes the truthful origins of the
Archdrake sect itself.
00ABD060;Shield of Vendrick, King of Drangleic.
One fragment of Dark, having taken human shape,
became obsessed with the King's soul.
Impelled by its own cravings, it sought souls,
and strove to make the strength of the Giants
its own.
00ABF770;Shield issued to the proud knights
of Mirrah's official order.
In Mirrah, a land perennially beset by unrest,
this shield was a symbol of the great knights'
strength and willingness to give their lives for
their country.
00AC1E80;An undated ancient shield.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
00AC4590;Shield of the Knights of Loyce.
Gradually restores HP while equipped.
The Knights of Loyce were commanded
to strike down each malformed terror that
arose from Chaos, and they would not
hesitate even if it were their own king.
00AC5918;Charred shield of the Knights of Loyce,
burned black by flame.
Gradually restores HP while equipped.
These Knights of Loyce lacked all sense of self,
and were driven only by the urge to expunge
any who might disturb the flame, even
former compatriots.
00AC6CA0;A shield with a blue relief of a spirit tree.
A rather well-built shield decorated by
the spirit tree that appears in the allegory
of Quella, god of dream.
Has a faint residue of magic,
and can deflect spells by parrying.
00AC93B0;A blue shield with a gold relief of wings.
Likely a symbol of guardianship used
by Knights of the Blue.
Contains materials enchanted by magic,
allowing spells to be deflected by parrying.
00ACBAC0;Shield depicting a priestess
of Eleum Loyce.
Emanates a certain heat that
heightens the abilities of its bearer.
The priestesses, who devoted themselves
to appeasing the ancient flame, are no longer.
00ACE1D0;The shield of formerly high-ranking clerics.
The effects of a blessing are still with it,
and the shield recovers one's stamina.
The clerics held venerated positions once,
but now, their souls wander aimlessly
in the depths of a murky darkness.
Effect: stamina recovery
00AD2FF0;A silver-black shield imbued with the
power of dark.
The equipment of the wardens of the
Undead Crypt are soaked in its darkness,
and permeated by its power.
The grave wardens are said to know the name
of every guest who rests in the crypt,
no matter how long they have been with them.
00AD5700;Shield of the castle stone soldiers.
Sir Velstadt could always be found at the
King's side, and followed him when he fled.
The knights in his service waited patiently
for his return, but turned to stone before he did.
00AD7E10;Shield of the blue spirit tree that
and is said to possess divine powers.
Appears in the allegory of Quella,
God of Dream, and can deflect spells
by parrying.
Once there was a boy who was easily
frightened, until the talking tree of dreamworld
transformed itself into a shield to protect him.
00ADA520;Shield depicting the moon butterfly.
A decorative shield not intended for battle,
but effective at poisoning foes.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
00ADCC30;Shield of the Archdrake sect of Lindelt.
Represents a slumbering dragon,
and is intended for use in covert rituals.
The fools who woke the slumbering dragon
earned not only its ire, but also the
destruction of an entire country.
The survivors buried their wrongdoings in
the past, and in a show of terrible conceit,
attempted to make amends by carrying on
the knowledge of the wasted land.
Effect: stamina recovery
00ADDFB8;Shield of darkness and chaos.
Once, a brilliant young sorcerer cast away his
earthly desires, devoting himself entirely to the
Dark that bewitched him.
Nebulous, inky and serene, the Dark holds an
allure matched only by the fear it strikes
in men's hearts. Could it be nature,
holding a mirror to mankind?
00ADF340;A long wooden shield.
Its face features a lion.
Its wooden construction makes it lightweight
and easy to use, but as a shield is inferior
to its metal counterparts.
00AE4160;Shield of hollowed royal soldiers.
The thing is in tatters, and only serves
as a shield in a most minimal respect.
The accoutrements of royal soldiers feature
a depiction of a brave knight from an old parable.
00AE6870;A metal shield issued to knights.
Nothing special about this shield, which is
precisely why it is so easy to use,
and the likely reason for its popularity.
People rarely agree over what constitutes
quality, but the broad popularity of these
shields proves that there are exceptions.
00AEB690;Shield of warrior Vengarl of Forossa.
The chisels on the face were carved by
Vengarl, to count the heads he claimed.
The shield is terribly rusted and worn, but
incredibly powerful, as if the deeds of its
previous owner have rubbed off on it.
00AECA18;Shield wielded by the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
00AF04B0;A wooden parma issued to bell keepers.
Very light, and requiring hardly any strength.
The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.
They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.
00AF1838;Shield of the Throne Defender.
Permeated by powerful magic.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
00AF2BC0;A shield that appears in ancient legends.
Strangely shaped, and said to be crafted
from the talons of the black dragon.
The legend of the pale dragon is told in
various locales, but each account is fragmentary.
Very rarely is the black dragon mentioned,
and some say that it is merely an embellishment
adopted in later retellings of the story.
00AF3F48;An extremely sturdy pitch-black shield.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
00AF52D0;A strangely porcine shield.
The pig head looks eerily authentic, but is an
imitation. Though the shield's defensive capacity
is ordinary, it may spook an unsuspecting foe.
00AF6658;Shield used by Aldian acolytes.
Crafted from the skull of some creature that
outlived its usefulness for experimentation.
The peculiar figure known as Lord Aldia
kept Giants in his manor, and attempted
to recreate a dragon, but after some time,
was not heard from again.
00AF79E0;A wooden greatshield featuring twin dragons.
Quite light for this size of shield.
One requires strength to handle a greatshield,
but they are very stable. In battle, one fights
using shield bash instead of parrying.
00AFA0F0;A metal greatshield.
Very heavy, and requiring great strength to
handle, but provides excellent defense.
One requires strength to handle a greatshield,
but they are very stable. In battle, one fights
using shield bash instead of parrying.
00AFEF10;Shield of the knights who long ago
attempted to conquer the Undead Crypt.
They bore no weapons, only a shield split into
left and right halves, which they used to
playfully crush their foes until their corpses
were kneaded beyond recognition.
The engraving depicts two messengers from the
hereafter who welcome the recently dead by
reviewing the merits of their deeds in life.
00B01620;Shield of the knights who long ago
attempted to conquer the Undead Crypt.
They bore no weapons, only a shield split into
left and right halves, which they used to
playfully crush their foes until their corpses
were kneaded beyond recognition.
The engraving depicts two messengers from the
hereafter who welcome the recently dead by
reviewing the merits of their deeds in life.
00B03D30;A greatshield created from the soul
of the Looking Glass Knight.
Can deflect spells.
The Looking Glass at the castle is said
to have been a passage to another world.
00B06440;Greatshield of the Dragonriders,
King Vendrick's royal guard.
The rank of Dragonrider was reserved for
honorable warriors who helped found Drangleic.
Together with the King, they crushed its former
inhabitants and erected a magnificent kingdom
upon their graves.
00B08B50;Shield of the Primal Knights
that defend Drangleic castle.
Very heavy, and has the power of lightning.
The brutish and mighty Primal Knights
wield this shield as if it were made of paper,
but to the ordinary warrior it is a chore
to even hold up, owing to its great weight.
Whatever was created by Lord Aldia
was lost with his disappearance,
but the King attempted to revive these
things, even if only fragments remained.
00B0D970;A shield formed by chiseling a giant boulder.
As solid as rock, this shield offers incredible
defense, but is also terribly heavy.
So heavy, in fact, that he who takes it
into battle is not allowed to flee,
until he or his opponent has fallen.
00B10080;A greatshield used by the nomadic Gyrm.
Appears to be a stone monument that was
converted into a makeshift shield.
Naturally, it is quite heavy, and haphazardly
crafted, but very few attacks will make it
past this monster.
00B12790;Greatshield of the Pursuer.
For those who can handle the weight of
this shield, it offers resistance to curses.
The Pursuer hunts down those branded by
the curse, as if each Undead soul that he
claims will atone one of his sins.
00B14EA0;Pate's favorite greatshield.
Appears rather humdrum, but in fact was
forged by layering thin sheets of iron,
a process that creates a shield with
excellent defense for its weight.
It is not always advisable to stand out.
Especially if you have something to hide.
00B175B0;An undated ancient greatshield.
Wielded by a warrior from a time so ancient
that there exists no record of his endeavors.
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
00B19CC0;An extremely sturdy pitch-black greatshield.
Colossal warriors staunchly watch over
the shrine, ready to defend its resident,
or allow one worthy enough to be granted
audience.
00B1C3D0;Greatshield of the King's loyal knight Syan.
The King commissioned this greatshield
specifically for his loyal knight, but Syan
met his demise before its completion.
00B28720;A small shield decorated with a phoenix.
The sea of flame that swallowed the
Iron Keep took this shield as well, but when
it was retrieved it was mysteriously unscathed,
save a degree of discoloration.
00B2AE30;A small shield depicting a hero of yore.
Perhaps these famed champions are no more,
or perhaps they have no desire to appear in
public view.
But their very absence has made tales of their
brave deeds all the more alluring, and this
shield memorializes one of their brethren.
00B2D540;A shield decorated by intertwined dragons.
The black and white contrast depicts the
ebb and flow of the fate of all things living,
and the serpentine dragons that watch over
the march of time.
The bearer of this shield will be blessed
by great fortune in battle.
00B2FC50;A rare shield depicting a blossoming flower,
that soothes the weary heart of its bearer.
What makes flowers beautiful, and why
are we comforted when we gaze upon them?
Sadly, the flower depicted on this shield
went extinct long ago.
Effect: stamina recovery
00B32360;Shield of the rebel Raime.
Raime and Velstadt were known as
the left- and right-arms of the King,
until their wills clashed, and Raime was
deemed a traitor.
The black raven is despised as an augur
of death, but it was Raime's favorite bird.
00B34A70;A greatshield with an unsettling design.
Covered in the prints of countless hands.
The true origin of this shield is unknown.
No amount of polishing can clear its face
of the mysterious hand prints.
Effect: HP absorb
00B40DC0;A shield affixed with a black crystal.
Found deep inside the Gutter, in the Black Gulch.
Heavier than a standard small shield but the hard
crystal boosts its defense against slashing.
Some of the more determined souls exiled
to the Gutter sought to scale the walls of the
forsaken place and walk the earth once again,
but failed, and wasted away mired in misery and
resentment.
00B434D0;A small shield affixed with a yellow quartz.
This shield was found in the Iron Keep.
Breaks easily due to corrosion,
but is light and still very stable.
In the Old Iron King's great iron keep
was a vast collection of weapons, erected
as a display of strength to the world.
But they were lost when the king's conceit
doomed the castle to sink into a lake of fire.
00B45BE0;A shield with an unusual design.
Found in the Undead Purgatory.
The chains and spikes wrapped around the
shield cause bleeding, but weaken the shield's
effectiveness.
Accessories that are added to a weapon
for the sole purpose of tormenting foes
can often detract from the weapon's
natural effectiveness.
00B482F0;A shield with lumps attached to it.
Found in the manor in Aldia.
Heavier than a standard shield,
but more stable owing to the hard lumps.
In the far eastern outskirts of Drangleic lies an
old manor that is now long forgotten.
As it should be, for the things that lurk there
are better left unknown.
00B4AA00;A shield enwreathed in a matte blackness.
Found in the heart of the Dark Chasm.
No one knows what lies beyond the
dark passages found across Drangleic,
but perhaps they are better left undisturbed.
014096B4;Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.
This has been considerably altered.
Perhaps it was pillaged.
014096B5;Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.
This has been considerably altered.
Perhaps it was pillaged.
014096B6;Although they appear to be common gloves,
they have in fact been meticulously customized.
Belonged to mild-mannered Pate.
They have been considerably altered.
Perhaps they were pillaged.
014096B7;Although they appear to be common trousers,
they have in fact been meticulously customized.
Belonged to mild-mannered Pate.
They have been considerably altered.
Perhaps they were pillaged.
0140BDC4;A full face mask.
Called a thief mask since most people
wearing them are up to no good.
Not terribly effective as armor.
0140BDC5;Armor dyed black.
Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provides fair defense.
0140BDC6;Leather gloves dyed black.
Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provide fair defense.
0140BDC7;Leather boots dyed black.
Allows the wearer to blend in with the dark.
Often used by those with ill-intent.
Meticulously crafted, and provide fair defense.
0140E4D4;A hood for the roving type.
Light, sturdy leather made for long journeys.
0140E4D5;A coat for the roving type.
Light, sturdy leather made for long journeys.
0140E4D6;Manchettes for the roving type.
Light, sturdy leather made for long journeys.
0140E4D7;Boots for the roving type.
Light, sturdy leather made for long journeys.
01410BE4;A leather hat with a large brim.
Traditionally used by bow hunters.
The hunting goddess Evlana was no goddess
at all, but rather a brave and highly skilled
bow huntress. Long after her demise,
the passing of lore transformed her into a deity.
01410BE5;Armor made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
01410BE6;Gloves made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
01410BE7;Boots made from soft leather.
A commonplace piece of equipment.
Few embellishments.
Lightweight and easy to use.
01410FCC;A commonplace leather hat with a feather.
Traditionally used by bow hunters.
The wildfowl Coco was ever-loyal to
the goddess Evlana, and hunters place its
feathers in their caps in hopes of receiving
the divine protection of the famed bird.
014132F4;Metal helmet worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted this helmet
for its excellent functionality.
014132F5;Metal armor worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted this armor
for its excellent functionality.
014132F6;Metal gauntlets worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted these gauntlets
for their excellent functionality.
014132F7;Metal leggings worn by knights.
Standard issue for new Drangleic knights.
Knights have long trusted these leggings
for their excellent functionality.
01415A04;Helmet made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
01415A05;Armor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
01415A06;Gloves reinforced with bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
01415A07;Leggings made of bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
01418114;Hood favored by pyromancers.
It appears tattered but in fact its fabric
is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
01418115;Robe favored by pyromancers.
It appears tattered but in fact its fabric
is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
01418116;Gloves favored by pyromancers.
They appear tattered but in fact the fabric
is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
01418117;Boots favored by pyromancers.
They appear tattered but in fact the fabric
is reinforced with pyromancy.
Magic is no show. It is an art
that allows mere mortals to glimpse
into the very fabric of what is and may be.
0141A824;Hood worn by looting brigands.
Mountains surround Drangleic on three sides.
Most travelers who try to cross them end up
hapless prey to the countless brigands
lurking there.
0141A825;Armor donned by looting brigands.
This armor may appear shoddy,
but is in fact a very functional piece of work,
its materials meticulously crafted together.
0141A826;Gauntlets donned by looting brigands.
These gauntlets may appear shoddy,
but are in fact a very functional piece of work,
the materials meticulously crafted together.
0141A827;Trousers donned by looting brigands.
These trousers may appear shoddy,
but are in fact a very functional piece of work,
the materials meticulously crafted together.
0141F644;Hemp hood that fully covers the face.
Provides protection from the elements,
and little more.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
0141F645;Traveler's tunic.
Won't provide much in the way of protection.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
0141F646;Traveler's manchettes.
Won't provide much in the way of protection.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
0141F647;Traveler's trousers.
Won't provide much in the way of protection.
The cursed souls who wander the lands
have a strange way of ending up here,
as if drawn from afar by some force.
01429284;Hat worn by merchants from Lanafir,
where blue represents knowledge.
Wearing this increases item discovery.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
Effect: Raises item discovery
01429285;Coat worn by merchants from Lanafir.
The eagle is normally a symbol of strength,
but in Lanafir it symbolizes wealth.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
01429286;Gloves worn by merchants from Lanafir.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
01429287;Boots worn by merchants from Lanafir.
Lanafir is the farthest land to the south
and follows a strict edict of isolationism. The
rare visitor from Lanafir is always a little odd.
0142E0A4;A helm as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
0142E0A5;Armor as if hewn from a giant boulder.
Offers stupendous defense, but weighs a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
0142E0A6;Gauntlets as if hewn from a giant boulder.
They offer stupendous defense, but weigh a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
0142E0A7;Leggings as if hewn from a giant boulder.
They offer stupendous defense, but weigh a ton.
The origin of the name Havel is not clear.
Some say it was the warrior who wore the armor,
but others say that it was the name of a great
kingdom ruined in a barbaric war.
0143A3F4;A boldly-colored jester's cap.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Raises item discovery
0143A3F5;A boldly-colored jester's robe.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Nullifies foes' critical hits
0143A3F6;Boldly-colored jester's gloves.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Increases number of Souls acquired
0143A3F7;Boldly-colored jester's tights.
A nice bit of fun to try on.
Jesters are more than festival fixtures;
some have a second face, hidden from
public view.
Effect: Reduces falling damage
0143F214;Hat worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
0143F215;Robe worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
0143F216;Gauntlets worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
0143F217;Robe bottoms worn by astrologists in Melfia.
Astrologists believe that magical powers
can be obtained at moments of special
heavenly alignment.
Even the collective wisdom of the
Melfian Magic Academy cannot pull magic
out of the sky, but the ideas of the
astrologists led to the creation of
new and very useful magic devices.
014551A4;Helmet worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
014551A5;Armor worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
014551A6;Gauntlets worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
014551A7;Boots worn by the Forossa Lion Knights.
The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.
But their legacy was cut short with the fall
of Forossa.
014578B4;An eerily-shaped helmet spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but this helm proves its existence.
014578B5;Eerily-shaped armor spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but this proves its existence.
014578B6;Eerily-shaped gauntlets spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but these prove its existence.
014578B7;Eerily-shaped Leggings spoken of in legend,
crafted with scales of the Black Dragon.
The Black Dragon was long considered a
mere legend, but these prove its existence.
01459FC4;This blindingly-bright yellow costume is said
to have been worn by the Xanthous King.
Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.
01459FC5;This blindingly-bright yellow costume is said
to have been worn by the Xanthous King.
Despite the costume's being in near tatters,
its yellow hues are mysteriously unfaded.
01459FC6;This blindingly-bright yellow costume is said
to have been worn by the Xanthous King.
Despite the costume's being in near tatters,
its yellow hues are mysteriously unfaded.
01459FC7;This blindingly-bright yellow costume is said
to have been worn by the Xanthous King.
Despite the costume's being in near tatters,
its yellow hues are mysteriously unfaded.
0145C6D4;A mask honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
mask served, only that it was worn by
a person of great authority.
0145C6D5;Robe honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
robe served, only that it was worn by
a person of great authority.
0145C6D6;Manchettes honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
manchettes served, only that they were worn
by a person of great authority.
0145C6D7;Tights honoring an ancient goddess.
Sin was said to be her domain, but the
name of this goddess is long forgotten.
Little is known about what purpose the
tights served, only that they were worn by
a person of great authority.
0145EDE4;Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load
0145EDE5;Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load
0145EDE6;Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load
0145EDE7;Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
Effect: Raises equipment load
0145F1CC;Helm of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
0145F1CD;Armor of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
0145F1CE;Gauntlets of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
0145F1CF;Leggings of kings of the desert land of Jugo.
First worn by Aurous, the land's heroic founder.
According to legend, the armor of Aurous
is composed of a mysterious substance that
cannot be seen by cowards.
What do your eyes tell you?
014614F4;A traditional sacred headcloth crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
014614F5;A traditional sacred longshirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
014614F6;Traditional sacred gloves crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
014614F7;A traditional sacred skirt crafted at
the Lindelt Monastery.
Made of a lightweight, flowing white fabric.
The ceremonial design suggests that they
revered whatever it was they watched over.
The purity of the garment, however,
neatly symbolizes the fraudulence found
at the very heart of the monastery.
01466314;An unassuming dingy hood.
Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.
01466315;An unassuming dingy robe.
Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.
01466316;Unassuming dingy cuffs.
Although by now gray with soot and
nearly unraveled, their fabric was originally
a pure white.
01466317;An unassuming dingy skirt.
Originally pure white.
A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?
0146FF54;Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.
The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.
Effect: Boosts range of bows
01472666;Stone gauntlets engraved with odd writing.
Said to bring good fortune to their wearer.
The wealthy merchant Fiorenza searched for
these rare and precious gauntlets his entire life,
but was not the one who found them.
Effect: Rare chance normal attacks become
critical hits
01474D75;A large barrel.
One can wear this barrel, but it conceals
the arms, making movement very difficult.
The barrel is oddly comforting, however,
and gradually restores HP, perhaps an
effect of the strange crest painted upon it.
01477487;Boots crafted with brown fur.
Absorb shock and reduce fall damage.
These boots, used in a celebrative festival,
are light, rugged, and retain warmth.
Effect: Reduces falling damage
01479B94;Hat made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effect: Poisons nearby foes
01479B95;Pinions made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effects:
Poisons nearby foes
Increases length of jump
01479B96;Cuffs made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effect: Poisons nearby foes
01479B97;Skirt made from wings of the rare moon butterfly.
Poisons those who approach its wearer.
Also extends jump distance.
Little is known about the moon butterfly,
which only appears on full-moon nights in winter.
Some say the butterfly is a magical being,
and its larvae have never once been spotted.
Effects:
Poisons nearby foes
Increases length of jump
0147C2A4;An odd helmet shaped like an onion.
This helmet appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.
The old tales speak of brave Catarina
knights wearing this helmet as they
rushed courageously into battle.
0147C2A5;Odd armor shaped like an onion.
This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.
The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.
0147C2A6;Odd gauntlets shaped like an onion.
These gauntlets appear rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.
The old tales speak of brave Catarina
knights wearing these gauntlets as they
rushed courageously into battle.
0147C2A7;Odd leggings shaped like an onion.
These leggings appear rather absurd,
but their multi-faced construction is in fact
quite practical as they effectively deflect
physical attacks.
The old tales speak of brave Catarina
knights wearing these leggings as they
rushed courageously into battle.
0147E9B4;Helm worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
0147E9B5;Armor worn by Alva the Wayfarer.
Light but offers very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
0147E9B6;Gauntlets worn by Alva the Wayfarer.
Light but offer very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
0147E9B7;Leggings worn by Alva the Wayfarer.
Light but offer very high defense.
Alva crossed many a land in search
of a cure for Saint Serreta's sickness,
but failed and relinquished his knighthood.
Alva was once wracked with guilt and remorse,
but rediscovered his purpose in life with the
aid of the witch who once
plotted against him.
014810C4;Veil worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
014810C5;Robe worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
014810C6;Gloves worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
014810C7;Trousers worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Boasts excellent magic defense.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
014814AC;Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
01481894;Domino mask worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Strengthens magic attacks but reduces max HP.
When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.
The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.
Effects:
Raises magic ATK
Lowers max HP
01499764;Black helm of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshipped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
01499765;Black armor of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshipped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
01499766;Black gauntlets of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshipped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
01499767;Black leggings of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshipped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
0149BE74;Hood of a Forossan sage.
Forossans venerated the god of war,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
0149BE75;Robe of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
0149BE76;Manchettes of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
0149BE77;Trousers of a Forossan sage.
In Forossa, the gods of war were venerated,
and sages who led warriors into battle were
called Northwarders.
Northwarders earned their title only after
completing a great journey of great hardship,
after which they would be worshipped
as oracles of the war gods.
Effect: extends duration of spell effects
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014A0C94;Crown of the Old Iron King
who once ruled this land.
The King sunk below the scorching iron,
met the one whose name must never
be repeated, and became Ichorous Earth.
But these were events of long ago,
and today, no one even remembers
the King's name.
014A33A4;Crown of the Ivory King
who once ruled this land.
Far to the north, a King built a
great cathedral to appease the raging flame.
But when he sensed the degradation of
his soul, he left without a word, leaving
everything to Alsanna, who had,
unbeknownst, found a place at his side.
But these were events of long ago,
and today, no one even remembers
the King's name.
014A5AB4;Crown of the Sunken King
who once ruled this land.
The King erected the Eternal Sanctum below
the earth to worship the great dragon,
but the towering bulwark crumbled with the
city shortly after the dragon's awakening.
But these were events of long ago,
and today, no one even remembers
the King's name.
014A81C4;Helm forged from an ancient bell.
Appears to be a mere curiosity,
but is in fact quite practical.
The top of the helm provides
significant defense.
014AA8D4;A hood imitating the head of a Hollow.
Provides curse resistance, and makes
it easier to detect messages from other worlds.
Finely crafted to perfectly imitate the head
of a Hollow, only without the abhorrent stench.
Whoever created this was surely deeply
respectful of those lost to Hollowing.
014ACFE4;A mask depicting Pharros' contraption.
Tears flow from the eyes of this mask,
drenching its wearer.
The majority of Pharros' creations
are perplexing to reasoned men,
and this mask is no exception.
014AF6F7;Skirt of a nameless troubadour.
High durability, despite its appearance.
While troubadours can get by on their own
through wily use of their arts for the most part,
they might still require a generous patron.
The stunning arrangement of layered flowers
on this skirt is designed to capture the
attention of a candidate for the position.
014B1E04;An ornamental helm commissioned by the
Old Iron King.
An awkwardly repurposed iron ornament,
and as such, remains a stuffy, heavy thing.
Wearing it gives one the sensation
of being smothered in iron.
014B4514;Headpiece depicting the avaricious creature
that mimics treasure chests.
Increases soul absorption and item discovery,
but steadily drains HP.
There is a curious tale of an incorrigibly covetous
ancient deity. Clearly it has currency amongst some
miscreants, or this would have never been crafted.
01500004;Helm worn by Hollowed royal soldiers.
Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.
01500005;Armor worn by Hollowed royal soldiers.
Appears to be crafted with quality materials,
but is highly degraded and close to falling apart.
Wearing this will be of little use.
01500006;Gauntlets worn by Hollowed royal soldiers.
They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.
01500007;Leggings worn by Hollowed royal soldiers.
They appear to be crafted with quality materials,
but are highly degraded and close to falling apart.
Wearing these will be of little use.
015003EC;Royal Drangleic soldier helm.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
015003ED;Royal Drangleic soldier armor.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
015003EE;Royal Drangleic soldier Gauntlets.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
015003EF;Royal Drangleic soldier Leggings.
Equipment crafted by the royal blacksmith.
Finely polished and ready for battle.
01502714;Helm worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.
01502715;Armor worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.
01502716;Gloves worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, they're worn and nearly falling apart.
Not recommended unless your options are spent.
01502717;Leggings worn by Hollowed infantry.
A piece of basic, minimal equipment.
Worse yet, they're worn and nearly falling apart.
Not recommended unless your options are spent.
01502AFC;Helmet worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
01502AFD;Armor worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least it's light and easy-to-use.
01502AFE;Gloves worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least they're light and easy-to-use.
01502AFF;Leggings worn by Drangleic infantry.
A piece of basic, minimal equipment.
At least they're light and easy-to-use.
01509C44;Traditional headpiece for Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only preserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's headpiece.
01509C45;Traditional Robe worn by Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only preserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.
01509C46;Traditional Gloves worn by Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only preserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are men's gloves.
01509C47;Traditional Skirt worn by Drangleic clerics.
The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only preserved as a nod to tradition.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's skirt.
0150A414;Traditional headpiece worn by Drangleic clerics.
The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's headpiece.
0150A415;Robe worn by Drangleic clerics.
The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's robe.
0150A416;Gloves worn by Drangleic clerics.
The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
These are women's gloves.
0150A417;Skirt worn by Drangleic clerics.
The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.
It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's skirt.
0150EA64;Hood worn by Hollowed thieves.
The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.
0150EA65;Armor donned by Hollowed thieves.
Despite its crude appearance,
this armor is surprisingly sturdy.
0150EA66;Gauntlets worn by Hollowed thieves.
Despite their crude appearance,
these gauntlets are surprisingly sturdy.
0150EA67;Leggings worn by Hollowed thieves.
Despite their crude appearance,
these leggings are surprisingly sturdy.
01515F94;Helmet of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war. Citizens
became bandits, and scattered to other lands.
01515F95;Armor of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war. Citizens
became bandits, and scattered to other lands.
01515F96;Gauntlets of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war. Citizens
became bandits, and scattered to other lands.
01515F97;Boots of bandits of the Forossan outskirts.
The territory of Forossa became lawless
after the kingdom fell to war. Citizens
became bandits, and scattered to other lands.
0151ADB4;Helmet worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
0151ADB5;Armor worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
0151ADB6;Cuffs worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
0151ADB7;Leggings worn by Varangians that terrorized
nearby seas.
The coastline stretches far in northern Drangleic.
Beyond this northern sea is an unexplored
continent, said to be the home of things inhuman.
01527104;Hood worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's hood.
01527105;Robe worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a women's robe.
015278D4;Hood worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.
015278D5;Robe worn by Hollowed Drangleic mages.
Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's robe.
01529815;Robe worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.
Effect: Improves casting speed
01529816;Cuffs worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.
Effect: Improves casting speed
01529817;Skirt worn by Lion Clan mages.
The Lion Clan are an offshoot race
that appear in historical records quite abruptly,
as if one day they climbed up out of the depths
of the very earth itself.
Effect: Improves casting speed
01530D44;Heavy steel helmet.
A relic of an order of knights said to be
the mightiest warriors of their time.
01530D45;Heavy steel armor.
A relic of an order of knights said to be
the mightiest warriors of their time.
01530D46;Heavy steel gauntlets.
A relic of an order of knights said to be
the mightiest warriors of their time.
01530D47;Heavy steel leggings.
A relic of an order of knights said to be
the mightiest warriors of their time.
01533454;Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
01533455;Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
01533456;Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
01533457;Used to hide in the cover of night.
Those who are especially adept assassins
are often hired as bodyguards.
In an attempt to stave off the curse,
King Vendrick hired shadowmen to
put down the Hollows, but before long
they were Hollowed themselves.
01535B64;Mask of the manikins of Harvest Valley.
A fickle queen gave them life, and tore off
their faces. How else could she forgive
those who dared gaze upon her?
01535B65;Top of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.
01535B66;Gloves of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.
01535B67;Boots of the manikins of Harvest Valley.
The peculiar art of puppetry is a vestige
of the two lost lands.
A queen breathed life into these dolls with
the very miasma that afflicted her poison-
drenched bosom, so that she would have
slaves to serve her temperamental will.
0153D094;Rags worn by imprisoned Hollows.
This appears to have been worn on the head.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Effect: Raises item discovery
0153D095;Rags worn by imprisoned Hollows.
This appears to have been worn on the body.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Effect: Raises item discovery
0153D096;Rags worn by imprisoned Hollows.
This appears to have been worn on the arms.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
0153D097;Rags worn by imprisoned Hollows.
This appears to have been worn on the hip.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
0153D47C;Rags worn by imprisoned Hollows.
This appears to have been worn on the head.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Effect: Raises item discovery
0153D47D;Rags worn by imprisoned Hollows.
This appears to have been worn on the body.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
Effect: Raises item discovery
01546CD4;Helm of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
01546CD5;Robes of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
01546CD6;Gloves of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
01546CD7;Boots of the Archdrake sect of Lindelt.
Little is known about the Archdrake sect
and its ancient rituals, and those who dare to indulge
their curiosity have been known to simply vanish.
The Archdrake sect are the keepers of Lindelt's
histories, including the only record of its
foundation, a tome they have good reason to
keep hidden away.
0154E204;Helm of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
0154E205;Armor of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
0154E206;Gloves of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
0154E207;Boots of the nomadic Gyrm.
The stocky Gyrm are kind-natured,
but humans deemed them impure,
and drove them underground.
01550914;Warrior helm of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
01550915;Warrior armor of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
01550916;Warrior gloves of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most of the Gyrm descendants refused contact
with any outsiders, and live with a sense of deep
contempt for those who exiled them.
01550917;Warrior boots of the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
01550CFC;Greathelm worn by the nomadic Gyrm.
Excellent poise and defense, but very heavy.
Most Gyrm descendants refuse contact
with outsiders, and live with a sense of deep
contempt for those who exiled them.
01553024;Mask of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
01553025;Armor of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
01553026;Gauntlets of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
01553027;Leggings of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
01555734;Strange mask worn by Aldia warlocks.
Grants dark defense, and increased soul acquisition.
Warlocks in Aldia gave rise to wicked things,
and even cast forbidden rituals upon themselves.
No one knows if they were born mad, or if their
own misdeeds drove them over the edge.
Effect: Increases number of Souls acquired
0156B6C4;Cap worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
Tseldora flourished with the discovery of
brightstone, deep under the settlement.
But with this prosperity came greed in equal
measure, and the people were ever in search of
that which they lacked.
Effect: Increases number of Souls acquired
0156B6C5;Robe worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
The brightstone that brought prosperity to
Tseldora served only to stoke the flames of its
peoples' desires, eventually leading to its ruin.
Those bewitching, brilliantly gleaming stones
are said to be fragments of a being that once
roamed the entrails of the earth.
Effect: Increases number of Souls acquired
0156B6C6;Manchettes worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
The brightstone that brought prosperity to
Tseldora served only to stoke the flames of its
peoples' desires, eventually leading to its ruin.
Those bewitching, brilliantly gleaming stones
are said to be fragments of a being that once
roamed the entrails of the earth.
Effect: Increases number of Souls acquired
0156B6C7;Trousers worn by settlers of Tseldora.
Rather fancy but with low defense
and unfit for battle.
The brightstone that brought prosperity to
Tseldora served only to stoke the flames of its
peoples' desires, eventually leading to its ruin.
Those bewitching, brilliantly gleaming stones
are said to be fragments of a being that once
roamed the entrails of the earth.
Effect: Increases number of Souls acquired
015704E4;Hat commonly worn by peasants.
Designed to block sunlight,
more fit for farming than fighting.
015704E5;Attire commonly worn by peasants.
Normal workwear, more fit for farming
than fighting.
015704E6;Long gloves commonly worn by peasants.
Normal workwear, more fit for farming
than fighting.
015704E7;Trousers commonly worn by peasants.
Normal workwear, more fit for farming
than fighting.
01577A14;Helm worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls.
Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
01577A15;Armor worn by Ironclad Soldiers.
Provides high defense, but is so heavy that
it requires great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.
Once, the Old King could have unraveled the
greater mysteries with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
Effect: Nullifies foes' critical hits
01577A16;Gauntlets worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.
Once, the Old King could have unraveled the
greater mysteries with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
01577A17;Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.
The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.
Once, the Old King could have unraveled the
greater mysteries with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.
015781E4;Old helm worn by Ironclad Soldiers.
Boasts high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
015781E5;Old armor worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
Effect: Nullifies foes' critical hits
015781E6;Old gauntlets worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
015781E7;Old leggings worn by Ironclad Soldiers.
Provides high defense, but extremely heavy.
One day, warriors wearing decrepit armor
emerged from Drangleic castle, and quietly
assumed positions amongst the royal army.
Not one of them ever spoke a word,
or revealed the face under the mask.
0157A124;Helmet of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this particular helm is designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
0157A125;Armor of a royal swordsman.
Its shape provides defense while allowing
great mobility. Stripped of ornamentation,
this armor is designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
0157A126;Gloves of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
these gloves are designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
0157A127;Leggings of a royal swordsman.
Their shape provides defense while allowing
great mobility. Stripped of ornamentation,
these leggings are designed strictly for battle.
King Vendrick supplied his bravest men with the
best armor available to face the great giants,
but very few returned alive.
0157C834;Replica of the helmet of the loyal knight Syan.
This solidly-crafted helm offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
0157C835;Replica of the armor of the loyal knight Syan.
This solidly-crafted gear offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
0157C836;Replica of the gauntlets of the loyal knight Syan.
This solidly-crafted gear offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
0157C837;Replica of the leggings of the loyal knight Syan.
This solidly-crafted gear offers high defense.
Sir Syan was widely known as the kingdom's
most leal knight, and when the Giants invaded,
he volunteered to lead the advance party,
but was slaughtered most dishonorably.
The King commissioned replicas of Syan's
accoutrements and bestowed them to
promising knights, but not long after they
donned the armor did they go thoroughly mad.
0157EF44;Skeleton Lord Crown.
High dark defense.
The Old Iron King led his best men
on Undead hunts, but their memories
were purged in rebirth.
0157EF45;Skeleton Lord robe.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.
0157EF46;Skeleton Lord cuffs.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.
0157EF47;Skeleton Lord skirt.
High dark defense.
The very men who were ordered to hunt
down the Undead were themselves
hollowed, and founded a kingdom of bone.
015F1B34;Greathelm worn by Heide Knights.
Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
015F1B35;Chainmail worn by Heide Knights.
Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
015F1B36;Gauntlets worn by Heide Knights.
Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
015F1B37;Leggings worn by Heide Knights.
Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
015F1F1C;Iron mask worn by Heide Knights.
Whether Heide refers to a kingdom or
was just a name for the land is not clear,
for no records date back far enough to tell.
All that is known is that the Way of Blue
has its origins in Heide, and that Heide
was later subsumed by the sea.
015F9065;Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.
These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.
015F944D;Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.
These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.
015F9835;Dress worn by a far-gone muse.
Offers almost no physical defense,
but is blessed with high resistance to magic.
These enchanting singers were given song by the
Great Dead One, and have little concept of self.
They live only to sing, and will continue singing
until they can do so no longer.
015FB774;Helm of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
015FB775;Armor of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
015FB776;Gauntlets of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
015FB777;Leggings of the Smelter Demon,
a great mass of iron that was given life.
High fire defense.
The Old Iron King was possessed of a great bounty
of ore, but was incinerated by a creature that rose
from the infernal depths of the earth.
015FDE84;Helmet worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.
The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.
015FDE85;Armor worn by the captain of the Alonne Knights.
The accoutrements of the Alonne Knights, who
served the Old Iron King, were created with an
advanced casting technique. They remain solid,
and handsomely crafted.
The design is styled after the armor worn by an
unusual knight who trained the Iron King's men in
the sword. He was said to have deserted his liege
after bearing witness to his descent into depravity.
015FE26C;Helm worn by Alonne Knights.
The bonds of the Alonne Knights, who served the
Old Iron King, were mightier than the land's iron,
but in the end the knights were subsumed
by the flames that brought the castle down.
015FE26D;Armor worn by Alonne Knights.
The bonds of the Alonne Knights, who served the
Old Iron King, were mightier than the land's iron,
but in the end the knights were subsumed
by the flames that brought the castle down.
015FE26E;Gauntlets worn by Alonne Knights.
The bonds of the Alonne Knights, who served the
Old Iron King, were mightier than the land's iron,
but in the end the knights were subsumed
by the flames that brought the castle down.
015FE26F;Leggings worn by Alonne Knights.
The bonds of the Alonne Knights, who served the
Old Iron King, were mightier than the land's iron,
but in the end the knights were subsumed
by the flames that brought the castle down.
01600594;Helmet worn by the ferocious Vengarl of Forossa.
As Vengarl's helmet suggests, he was not
unlike a mad beast on the battlefield.
01600595;Armor of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.
01600596;Gloves of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.
01600597;Boots of the ferocious Vengarl of Forossa.
Vengarl was known as a raging, deadly warrior.
Even Forossa's Lion Knights, a motley crew of
rabid fighters, kept him at arm's length.
01602CA5;Cape worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage
01602CA6;Cuffs worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone who might have
the curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage
01602CA7;Skirt worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage
0160308C;Helm worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage
0160308D;Red cape worn by Lion Clan warriors.
The Lion Clan are an offshoot race
that have no ties to humans,
and would murder anyone with the
curious notion of approaching them.
The lion clansmen seem to despise their
own looks, as they hate being seen.
Effect: Reduces falling damage
0160C8E4;Mask worn by wardens of the crypt.
No notable effects. Designed only to block light.
The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
0160C8E5;Top worn by wardens of the crypt.
The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
0160C8E6;Cuffs worn by wardens of the crypt.
The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
0160C8E7;Bottoms worn by wardens of the crypt.
The wardens of the crypt watch over the
slumbering dead, making sure they are not awoken.
Be they king or peasant, wise or dull, rich or poor,
the wardens treat them with the same care.
0160EFF4;Helm worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
0160EFF5;Armor worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
0160EFF6;Gloves worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
0160EFF7;Boots worn by the Volgen Falconers.
Domestic Volgen soldiers are infamously timid,
so it is no wonder that this fierce band of
mercenary falconers was hired to compensate.
In practice they serve as bodyguards for the
affluent elite, and they serve well, such that
nobody dares scrutinize their backgrounds.
01611704;Helm worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
01611705;Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
01611706;Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
01611707;Leggings worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.
Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.
01613E14;Helm worn by the Primal Knights
of Drangleic castle.
Its weight would normally crush a man,
but the Primal Knights wear it as if it were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
01613E15;Armor worn by the Primal Knights
of Drangleic castle.
Its weight would normally crush a man,
but the Primal Knights wear it as if it were silk,
so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
01613E16;Gauntlets worn by the Primal Knights
of Drangleic castle.
Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
01613E17;Leggings worn by the Primal Knights
of Drangleic castle.
Their weight would normally crush a man,
but the Primal Knights wear them as if they were
silk, so fearsome is their brute strength.
The King restored a forbidden, long-lost art
to create these inhuman abominations.
01616524;Sorceress hood from the distant land of Jugo.
Appears to be a plain, thin fabric,
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
01616525;Sorceress top from the distant land of Jugo.
Appears to be a plain, thin fabric,
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
01616526;Sorceress gloves from the distant land of Jugo.
Appears to be a plain, thin fabric,
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
01616527;Sorceress skirt from the distant land of Jugo.
Appears to be a plain, thin fabric,
but is permeated with powerful magic.
Desert Sorceresses have enchanting looks,
and they use them to catch people off guard.
Oddly enough, even those who are perceptive
enough to realize the ploy fall prey to their
seductions with alarming regularity.
01618C34;Mask worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.
01618C35;Robe worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
This white robe is designed to bear the brunt
of the ritual sacrifice's gushing blood.
01618C36;Gloves worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These white gloves are designed to bear the
brunt of the ritual sacrifice's gushing blood.
01618C37;Boots worn by acolytes of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.
0161901C;Hood worn by the Archmaster of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.
0162C4B4;Helmet worn by the jailer's creation,
the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems ready to
spring to life, but surely, such is an illusion.
0162C4B5;Armor worn by the jailer's creation,
the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems ready to
spring to life, but surely, such is an illusion.
0162C4B6;Gauntlets worn by the jailer's creation,
the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems ready to
spring to life, but surely, such is an illusion.
0162C4B7;Leggings worn by the jailer's creation,
the Ruin Sentinel.
The sentinel has no form,
its soul residing within the armor itself.
Stare at it for long and its seems ready to
spring to life, but surely, such is an illusion.
01638804;An old undated helmet.
How old could this nearly-crumbling helmet be?
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
01638805;Old undated Armor.
How old could this nearly-crumbling armor be?
Has extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
01638806;Old undated Gauntlets.
How old could these nearly-crumbling gauntlets be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
01638807;Old undated Leggings.
How old could these nearly-crumbling leggings be?
Extremely low durability.
Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power...
0163AF14;Giant onyx helmet.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
0163AF15;Giant onyx armor.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
0163AF16;Giant onyx gauntlets.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
0163AF17;Giant onyx leggings.
Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.
0163D624;Helmet worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
0163D625;Armor worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
0163D626;Gauntlets worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
0163D627;Leggings worn by the Throne Defender.
The Defender has stood by the throne for ages.
Will his wait be worth the while?
0163FD34;Helm worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
0163FD35;Armor worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
0163FD36;Gauntlets worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
0163FD37;Leggings worn by the Royal Aegis.
Originally imbued with the power of miracles,
now soaked with dark after extended exposure
in the Undead Crypt.
A knight from a faraway land was lured to this
accursed land, but forgot even why he came,
eventually reduced to a shadow of his former self.
01642444;Helm worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
01642445;Armor worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
01642446;Gauntlets worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
01642447;Leggings worn by the Throne Watcher.
Has high magic defense.
The Watcher waited by the throne for ages.
Will all his waiting ever be rewarded?
017E14E4;Mask worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
017E14E5;Armor worn by the Looking Glass Knight.
Made of metal, but has high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
017E14E6;Gauntlets worn by the Looking Glass Knight.
Made of metal, but have high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
017E14E7;Leggings worn by the Looking Glass Knight.
Made of metal, but have high lightning defense.
Those who wish to serve the king as loyal
warriors must take the King's Passage
and face the Looking Glass Knight.
Those who fail the test are sacrificed
by the merciless specular monstrosity.
017E6305;Robe worn by Agdayne of the Undead Crypt.
Life itself is suffering; or karma,
as some have called it.
The embrace of death awaits all things.
But does death mean an end to suffering?
017E6306;Cuffs worn by Agdayne of the Undead Crypt.
Life itself is suffering; or karma,
as some have called it.
The embrace of death awaits all things.
But does death mean an end to suffering?
017E6307;Kilt worn by Agdayne of the Undead Crypt.
Life itself is suffering; or karma,
as some have called it.
The embrace of death awaits all things.
But does death mean an end to suffering?
017ED834;Hood worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew conceited,
and began to manipulate both the onset
and curing of disease, making themselves
the effective gatekeepers of the crypt.
017ED835;Robe worn by Leydia witches.
Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.
The Leydia witches grew conceited,
and began to manipulate both the onset
and curing of disease, making themselves
the effective gatekeepers of the crypt.
017EFF44;Helmet worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
017EFF45;Armor worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
017EFF46;Gloves worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
017EFF47;Boots worn by once-proud clerics.
Relics of a party who long ago attempted
to conquer the Undead Crypt.
For this sin their deaths have been postponed,
so they may serve as crypt sentries.
017F2654;Helmet worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
017F2655;Armor worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
017F2656;Gloves worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
017F2657;Leggings worn by once-proud knights.
Relics of a party who long ago
attempted to conquer the Undead Crypt.
For this act of conceit they will never rest
in peace, and instead serve as crypt guardians.
017F4D64;Hood of a Leydia pyromancer.
Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.
This invoked the ire of Fenito,
who branded them as transgressors.
017F4D65;Robe of a Leydia pyromancer.
Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.
This invoked the ire of Fenito,
who branded them as transgressors.
017F4D66;Gauntlets of a Leydia pyromancer.
Leydia apostles, in their conceit, occupied
the Undead Crypt and misused death.
This invoked the ire of Fenito,
who branded them as transgressors.
017F7474;Crown of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
017F7475;Armor of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
017F7476;Gauntlets of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
017F7477;Leggings of Vendrick, King of Drangleic.
What makes a king?
Some say that it is birthright,
while others call it destiny.
Perhaps it is not important, as long as
the king's name serves to unite his people.
018E4184;Helm worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
018E4185;Armor worn by the Dragonriders,
King Vendrick's royal guard.
According to legend, the Dragonriders
straddled not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
018E4186;Gauntlets worn by King Vendrick's loyal
Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
018E4187;Leggings worn by King Vendrick's loyal Dragonriders.
According to legend, the Dragonriders went into
battle astride not horses, but wyrms.
Aspiring Dragonriders who had not the mettle
to handle their training were torn apart by
their wyrms, and those who survived emerged
with deific strength.
018F7A04;Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
018F7A05;Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
018F7A06;Black gauntlets worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
018F7A07;Black Leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.
The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?
0190B284;Mask of the Lost Sinner.
Increases equip load.
The spikes pointing inward suggest that
this was not only used to bind prisoners,
but to torture them as well.
Effect: Raises equipment load
0190B285;Straightjacket of the Lost Sinner.
A tightly cinched belt presses against the waist.
By now, no one knows who this was used to
punish, or for what reason.
0190B286;Hand restraints of the Lost Sinner.
Increases power of pyromancy.
A device used to restrict use of the hands.
By now, no one knows who this was used to
punish, or for what reason.
Effect: Raises power of pyromancies
0190B287;Skirt worn by the Lost Sinner
A tattered skirt that the guilty wear in shame.
By now, no one knows who this was used to
punish, or for what reason.
01948314;Mask worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
01948315;Robes worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
01948316;Gloves worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
01948317;Boots worn by fume sorcerers.
After the Old Iron King sunk into the lava,
scores of men were dispatched to this land
to tap the replete stores of iron.
But they soon lost their nerve when faced with
the child of Dark, and all but the most steadfast
of them became servants of the black fog.
0195BB94;Helm of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
0195BB95;Armor of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
0195BB96;Gauntlets of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
0195BB97;Leggings of the rampart golems,
granted life by the Ivory King.
The golems were charged with the
containment of the creatures of chaos
within the boundaries of the wall.
When the doors of Eleum Loyce were
flung open, the place turned frigid and lifeless,
but the golems remained dutifully on guard.
0196A5F4;Helm of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
0196A5F5;Armor of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
0196A5F6;Gauntlets of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
0196A5F7;Leggings of the sanctum knights.
The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.
Effect: Reduces falling damage
0196CD06;Gauntlets of the sanctum soldiers.
Improves effect of poison weapons.
These gauntlets are corroded by the
poison of the slumbering dragon, making it
difficult to discern their original shape.
01976944;Tiara of the Eternal Sanctum priestesses.
Prevents effects that block spells.
This tiara has been warped by poison,
adding to its already peculiar design.
It is said that the priestesses sang
to preserve the dragon's deep slumber,
but one wonders if a single phrase of
their song ever reached the dragon's ears.
01982C94;Helm worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
01982C95;Armor worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
01982C96;Gauntlets worn by the fume knight.
The rebel Raime, after his defeat at the
hands of Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
01982C97;Leggings worn by the fume knight.
The rebel Raime, after his defeat
by Velstadt, came to Brume Tower
in search of greater strength.
When he found it, it came not from
a regal father figure like before,
but from a newfound mother,
who gave him true purpose.
01987AB5;Robe of the retainers in the cathedral city.
Long ago, the retainers attended to
the priestesses, but with them gone,
the retainers were left to wander
frigid Eleum Loyce without purpose.
0198EFE4;Helm worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
0198EFE5;Armor worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
0198EFE6;Gauntlets worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
0198EFE7;Leggings worn by Sir Alonne,
who served the Old Iron King.
Sir Alonne came to this land from the east,
chose to serve a little-known and unestablished
lord, and helped him become the Old Iron King.
Then, at the very peak of his sire's rule,
Sir Alonne set out again, in search of
lands yet unknown.
019A2864;Helm of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.
019A2865;Armor of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.
019A2866;Gauntlets of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.
019A2867;Leggings of a Knight of Loyce.
The Knights of Loyce were devoted
guardians of this land that delved
valiantly into the depths of chaos,
never to return.
The few that survived remain in
Eleum Loyce, now frozen over,
awaiting the call of their master.
019A4F74;Charred helm of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
019A4F75;Charred armor of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
019A4F76;Charred gauntlets of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
019A4F77;Charred leggings of the Knights of Loyce,
burned black by flame.
These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.
019A7684;Helm of the Ivory King of Eleum Loyce.
The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view.
019A7685;Armor of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
019A7686;Gauntlets of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
019A7687;Leggings of the Ivory King of Eleum Loyce.
The land of Eleum Loyce was a vast rampart
built to contain the ancient Chaos. The Ivory King
placed his throne upon the very mouth of Chaos,
and served as the first line of defense.
019F3175;Armor reinforced with rare geisteel.
Belonged to Chancellor Wellager.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
019F3176;Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
019F3177;Shoes reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
019FA6A4;A traditional Drangleic helmet.
Belonged to Captain Drummond.
In his day, King Vendrick was fair and just,
and expected the same of his liegemen.
This helm was proof of King Vendrick's trust,
an honor, until his transfiguration.
019FA6A5;Traditional Drangleic armor.
Belonged to Captain Drummond.
Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.
019FA6A6;Traditional Drangleic gauntlets.
Belonged to Captain Drummond.
Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.
019FA6A7;Traditional Drangleic leggings.
Belonged to Captain Drummond.
Drummond's ancestors have served Drangleic
for generations, principally as defenders
of the great fort, but Captain Drummond
is the last in this proud line.
01A265C4;Atypical steel mask.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
01A265C5;Atypical chainmail.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
01A265C6;Atypical chain gloves.
Belonged to Creighton the Wanderer.
Their design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps they are finely-crafted imitations.
01A265C7;Atypical chain leggings.
Belonged to Creighton the Wanderer.
Their design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps they are finely-crafted imitations.
01A28CD4;A helmet of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time; he adored it so,
leaving a slight odor.
01A28CD5;Armor of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time; he adored it so,
leaving a slight odor.
01A28CD6;Gauntlets of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found them while wandering
land to land, but their origins are unknown.
He wore them all the time; he adored them so,
leaving a slight odor.
01A28CD7;Boots of unknown origin.
Belonged to Benhart of Jugo.
Apparently Benhart found them while wandering
land to land, but their origins are unknown.
He wore them all the time; he adored them so,
leaving a slight odor.
01A2B3E4;Helmet made of iron.
A commonplace piece of armor.
No embellishments. Very solid.
01A2B3E5;Armor made of sturdy leather.
A commonplace piece of armor.
No embellishments. Very solid.
01A2B3E6;Gauntlets made of sturdy leather.
A commonplace piece of armor.
No embellishments. Very solid.
01A2B3E7;Boots made of sturdy leather.
A commonplace piece of armor.
No embellishments. Very solid.
01A3C554;Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.
01A3C555;Armor of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well-made.
01A3C557;Shoes of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured these inexpensively
second-hand, but they're surprisingly well-made.
01A3EC64;Mask attached to a ceremonial hat.
Belonged to Lucatiel of Mirrah.
Normally hats and masks are separate,
but these two have been adjoined.
01A3EC65;Vest worn by knights while on travel.
Belonged to Lucatiel of Mirrah.
Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.
It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?
01A3EC66;Gloves worn by knights while on travel.
Belonged to Lucatiel of Mirrah.
Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.
It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?
01A3EC67;Trousers worn by knights while on travel.
Belonged to Lucatiel of Mirrah.
Only those who have distinguished themselves
on the battlefield were admitted into the elite
ranks of Mirrah's official order of knights.
It is common to hear of a peasant's dream of
striving for knighthood as an escape from
hardship, but who would ever think it possible?
01A3F04C;A hat from the land of Mirrah.
An elite order of knights in a far land
used this hat in a ceremonial capacity.
Masterfully crafted, but of little practical
use on the battlefield.
01A41374;An old helmet that is oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the Princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
01A41375;An old bellyband that is oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the Princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
01A41376;An old pair of cuffs that are oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the Princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
01A41377;Old trousers that are oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the Princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
01A46194;Mask from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.
01A46195;Armor from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps this belonged
to one of his guests.
01A46196;Gauntlets from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.
01A46197;Leggings from an unknown foreign land.
King Vendrick called upon powers from
beyond his borders in an attempt to
stave off the curse. Perhaps they belonged
to one of his guests.
01A59A15;A terribly worn dress.
Belonged to Rosabeth of Melfia.
Rosabeth adored this dress, despite the
fact it has no bearing on pyromancy.
If it suits your fancy, by all means, try it on.
01A65D64;A black hood.
Grants slight increase to spellcasting speed.
Belonged to Straid of Olaphis.
Straid was invited to the old kingdom of Olaphis
for his wisdom, but its depth was such that
people soon feared him, and in the end
Straid was led into a dreadful trap.
Effect: Improves casting speed
01A65D65;A black robe.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.
01A65D66;Black gloves.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.
01A65D67;Black boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.
Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.
01A68474;Hood worn by miracle-casting clerics.
Grants slight increase to spell uses.
Belonged to Licia of Lindelt.
Lindelt is founded upon stringent commandments.
Its inhabitants often travel to distant lands
for ascetic training, but more than a few of
these trainees liberate themselves from
Lindelt's teachings in the process.
Effect: Increases number of casts for each spell
01A68475;Dress worn by miracle-casting clerics.
Belonged to Licia of Lindelt.
While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.
01A68476;Gloves worn by miracle-casting clerics.
Belonged to Licia of Lindelt.
While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.
01A68477;Trousers worn by miracle-casting clerics.
Belonged to Licia of Lindelt.
While it's true Licia dedicated herself
to miracles, it's rare for anyone to pass
through life without trouble.
Even clerics aren't always who they seem.
01A6AB84;Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.
Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.
Effect: Increases number of casts for each spell
01A6AB85;Robe worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn
into its vortex and rarely return.
Perhaps it appeals to something deep within
the human soul.
01A6AB86;Gloves worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn
into its vortex and rarely return.
Perhaps it appeals to something deep within
the human soul.
01A6AB87;Boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn
into its vortex and rarely return.
Perhaps it appeals to something deep within
the human soul.
01A6D294;Hood worn by a chaos sorcerer.
The man claims to have sealed himself away,
but who?s ever heard of sentient magic?
It is no doubt difficult to judge the veracity of
the man's words, but this hood certainly seems
to possess an unusual power.
Effect: Improves casting speed
01A6D295;Robe worn by a chaos sorcerer.
He calls himself Navlaan now.
01A6D296;Gloves worn by a chaos sorcerer.
He calls himself Navlaan now.
01A6D297;Boots worn by a chaos sorcerer.
He calls himself Navlaan now.
01A8A754;Hood worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.
Those who profess faith in Nahr Alma
have rejected all that is this world,
and vow to travel a path stained with blood.
Effect: Increases number of Souls acquired
01A8A755;Robe worn by servants of Nahr Alma,
god of blood.
Increases souls acquired for each kill.
Belonged to Titchy Gren.
Those who profess faith in Nahr Alma
have rejected all that is this world,
and vow to travel a path stained with blood.
Effect: Increases number of Souls acquired
01AA7C14;Helm of one who guides others.
Belonged to Targray, Knight of the Blue.
Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.
01AA7C15;Armor of one who guides others.
Belonged to Targray, Knight of the Blue.
The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.
01AA7C16;Manifers of one who guides others.
Belonged to Targray, Knight of the Blue.
The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.
01AA7C17;Leggings of one who guides others.
Belonged to Targray, Knight of the Blue.
The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.
01D92CD0;An elementary sorcery.
Fires a small soul arrow straight ahead.
To use sorceries, attune a sorcery
at a bonfire and equip a staff.
01D953E0;A spell superior to the Soul Arrow.
More powerful, and effective at damaging
enemies resistant to physical attacks.
The strength of this spell is influenced
by one's intelligence.
01D97AF0;Advanced soul spell.
Fires a devastating, thick soul arrow.
But beware. The more powerful the soul arrow,
the longer the casting time.
01D9A200;A spell superior to Heavy Soul Arrow.
Fires an even stronger soul arrow.
Difficult to handle, but very powerful.
Only the well-trained can handle these arrows.
01D9C910;One of the sorceries devised by Straid,
the great mage of ancient Olaphis.
Fires soul arrows that follow their
targets to the ends of the earth.
01D9F020;One of the sorceries devised by Straid,
the great mage of ancient Olaphis.
Fires thick, powerful soul arrows that seek
their targets to the ends of the earth.
01DA1730;Multiple soul masses appear above the head.
When fired, they home in on their target.
This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.
01DA3E40;Soulbeads made more lethal with crystallization.
When fired, they home in on their target.
Crystallization makes souls and sorceries all the
more powerful.
01DA6550;Sorcery that fires souls shaped into a spear.
Pierces enemies, causing heavy damage.
This spell was said to have been devised
by a master sorcerer, but his name is
long forgotten.
01DA8C60;Soul spear sharpened through crystallization.
Pierces enemies, causing heavy damage.
Superior to the most finely sharpened weapons.
When wielded precisely, it can take down several
enemies at once.
01DAB370;Does not inflict damage, but unleashes a
large shockwave, toppling opponents.
Intended to stun opponents and make them
vulnerable to attack. Some call this child's play,
but for an innovative caster, it is a deadly tool.
01DADA80;Fires a flurry of soul spears.
Inflicts high damage when multiple spears hit.
A reworking of an ancient spell concocted
at the Melfian Magic Academy.
A simple idea, but potentially highly effective.
When used properly, of course.
01DB0190;Hurls a huge soul mass which splits
into smaller souls that rain from above.
Requires real talent and is difficult
to handle. Only works in certain places,
and against certain foes.
01DB28A0;A sorcery that attacks foes using a sword made
of souls. Energy is focused in a single point,
and wielded as a sword with both hands.
Use of this sorcery is not too dissimilar to
swordplay, and so inherently endangers the caster.
01DB4FB0;One of the lost sorceries preserved only
in the Undead Crypt.
Fires successive homing souls.
Extremely difficult sorcery to evade,
making it very effective against frisky foes.
01DB76C0;One of the sorceries devised by Straid,
the great mage of ancient Olaphis.
Fires a blinding, piercing bolt of light.
Straid started with an unwieldy spell
that back-fired on its caster,
and in time, perfected it.
01DB9DD0;A secret art unleashes a gush of souls.
The homing soul mass pierces its target,
then hits repeatedly for additional damage.
This blasphemous spell is a family heirloom of
Lord Aldia's. It was designed to pummel foes
until its power is entirely exhausted.
01DBC4E0;Sorcery that imbues weapon in other hand
with magic. Adds magic damage to the types of
damage the weapon already inflicts.
Wielding a sword and casting a sorcery
are two different things, and some members
the Melfian Magic Academy view these varieties
of spells as impure.
01DBEBF0;A sorcery superior to Magic Weapon. Reinforces
weapon in other hand with intense magic,
allowing for infliction of heavy magic damage.
The old purists of the Melfian Magic Academy
view swordplay as a barbaric form of engagement.
01DC1300;Imbues weapon in other hand with crystal magic.
More powerful than standard magic reinforcement.
The utilization of crystals to enhance soul power
is an ancient form of magical reinforcement.
01DC3A10;Imbues off-hand shield with magic.
Reinforce shield to absorb additional damage.
Certain members of the Melfian Magic
Academy scoff at these types of magic.
The purists, in particular, are disdainful of
anything vaguely linked to sword fighting.
01DC6120;Creates a warm soul-like orb that serves
as a decoy and lures foes toward itself.
People regret loss, and yearn for what they
do not have. Perhaps the name of this
sorcery harkens to this irony.
01DC8830;A sorcery that facilitates surreptitious activity.
Reduces the sound made by its caster.
The eastern land of Mirrah is not only the
home of proud knights. There is also a
traditional order of shadow knights,
who quietly carry out unspeakable tasks.
01DCAF40;A sorcery that facilitates surreptitious activity.
Reduces the damage taken from falls.
The eastern land of Mirrah is not only the
home of proud knights. There is also a
traditional order of shadow knights, who use
any means necessary to carry out their orders.
01DCD650;A sorcery that dates farther back than recollection.
Makes weapon in other hand invisible.
Effective use of this, like any tool, perhaps,
is reliant upon the ingenuity of its caster.
01DCFD60;A sorcery that dates farther back than recollection.
Repairs equipped weapons and armor.
Uses light to repair damaged weapons and armor.
Supposedly this sorcery restores items to a past
state, but with the knowledge of this art lost,
the finer details of the phenomenon are unknown.
01DD2470;A sorcery that dates farther back than recollection.
Creates a light that illuminates one's surroundings.
Light banishes dark, and reveals all.
Whether this is desired, is another matter.
01DD4B80;A sorcery that dates farther back than recollection.
Allows you to blend into your surroundings.
Those who fear the unseen are cowards.
Those who never doubt their eyes are fools.
01DD7290;Boosts magic within the body beyond even
your own limits, but at great cost to HP.
The terrible deeds carried out in Aldia led
to the unintentional birth of several shadowy
things, all of them eerily malformed.
01DD99A0;One of the ancient sorceries that
were lost when Eleum Loyce froze over.
Rapidly fire a barrage of small souls.
Intended to protect its caster
more than damage enemies.
01DDC0B0;An ancient sorcery of Shulva, the Sanctum City.
Fires a focused beam of souls.
The development of sorceries was stunted
in Shulva, as they were considered taboo.
Even so, there were some occasional gems
created by a group of nameless enthusiasts.
01E86F10;A healing miracle widely used by clerics.
Slightly restores HP.
To use miracles, equip a sacred chime
and attune a miracle at a bonfire.
01E89620;Superior spell to Heal.
Restores HP.
The strength of miracles are influenced
by one's faith.
Miracles are tales of the Gods passed down
long ago, but only a small number of the
original tomes remain in their entirety,
and most that exist are restorations.
01E8BD30;A highly advanced miracle.
An excerpt from the Great Heal tome.
Greatly restores HP.
Its effect is the same as Great Heal,
but has limited uses.
The erudite Great Heal tome requires
extensive training to properly interpret,
making it accessible to only a select few.
01E8E440;A glorious miracle only accessible to a small
minority of clerics. Greatly restores HP.
Only a select few have learned to recite this
epic romance in its entirety, but those who do
are amply rewarded.
01E90B50;A special miracle passed down through the ages.
Greatly heals HP of self and nearby allies.
This miracle, once kept by the Lindelt Monastery,
was stolen and never recovered.
01E93260;An intermediate miracle.
Gradually restores HP.
This miracle is used by the resolute Lindelt
cleric knights when fighting on the front lines.
There is a story, passed down through generations,
claiming this band of knights once felled a
poisonous dragon which menaced an entire nation.
01E95970;A great miracle used by highly-ranked clerics.
Slowly restores a large amount of HP.
Cleric Forsalle of Lindelt was a master of
miracles who fought battles across the lands.
His allies called him a holy knight, but his
enemies feared him for his "demonic powers."
01E98080;A special miracle passed down through the ages.
Slowly heals a great amount of HP of self
and nearby allies.
This miracle, once kept by the Lindelt Monastery,
was stolen and never recovered.
01E9A790;An elementary miracle for clerics.
Purifies the body, removing all poison.
Affects both the caster and nearby allies.
This spell was recently developed,
and may not be an authentic miracle.
01E9CEA0;An elementary miracle.
Releases a shockwave that staggers foes.
Pushes nearby foes back, but leaves them unhurt.
Does not directly cause damage, but can be
highly effective with a little ingenuity.
01E9F5B0;Miracle that releases local shockwave,
staggering nearby foes and causing heavy damage.
Little is known about the origins of this miracle,
except its shared roots with the Force spell.
It makes mention of certain Gods, but alas,
their actual names are long forgotten.
01EA1CC0;A miracle derived from Force.
Emits a forward-moving shockwave.
Throughout history, there have been many
examples of imitative miracles.
When discerning original from imitator is nigh
on impossible, which is which hardly matters.
01EA43D0;Emits lightning in random directions.
Scholars bicker over whether this is
the original Lightning Spear, or a derivative.
One can never gain full control of the power
of the Gods, but with a little favor from lady luck,
this spell will destroy your foes.
01EA6AE0;A miracle that launches a spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.
The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.
01EA91F0;A miracle that launches a great spear of lightning.
Said to be the legacy of an ancient clan
whose leader was revered as the God of Sun.
The name of the clan has been lost to time,
but the gross incandescence of our magnificent
father shall never wane.
01EAB900;A miracle that launches a spear of sunlight.
Powered with immense wondrous souls.
One of the ancient original miracles,
said to have existed from the infancy
of the very world.
01EAE010;One of the lost miracles preserved only
in the Undead Crypt. Inflicts heavy
damage on mindless Hollows, but has
no effect on anything else.
The Undead Crypt is a place of rest
for the living. Those afflicted by the curse
can only pray to one day gain entrance.
01EB0720;A miracle that creates a giant soul mass
and transforms it into a lightning-spouting
orb of light.
Crafted in ancient times by the God of Sun,
but later forbidden by the same deity. Was it
to protect the world from hatred, or sorrow?
01EB2E30;A miracle encasing the body in a magic barrier.
Increases resistance to magic, lightning,
fire, and dark.
This miracle is said to shield its caster with
the Rock's armor, and was common
amongst the wizard knights of Mirrah.
01EB5540;Superior miracle to Magic Barrier.
Increases resistance to magic, lightning,
fire, and dark.
The knights of Mirrah are expected to fight
honorably, with reliance only upon swordsmanship.
They only resort to magic the only time they
truly need it: to face the magic of an enemy.
01EB7C50;A miracle that returns its caster to the
last bonfire rested at. Traditionally,
its destination was the caster's homeland.
The curse slowly erodes one's memory,
until even one's birthplace is reduced to
a figment of a clouded past.
But the bonfires are constant,
a beacon for the tragically afflicted.
01EBA360;A miracle created to help those who have
lost their way. Reveals more messages
from other worlds.
Countless worlds loosely overlap,
and at the seams of contact, kindred souls,
who have lost their way, call out to one
another with fleeting messages of hope.
01EBCA70;An ancient miracle said to have been devised
by warriors who once served the God of Sun.
Provides a temporary boost to the attack and
defense of its caster and all nearby allies.
01EBF180;A miracle that senses traitors.
Reveals the location of the nearest enemy,
or invading dark spirit.
Those who serve the Lindelt Monastery
willfully adhere to strict commandments.
This miracle was created to castigate those
who ignore the righteous teachings.
01EC1890;Enwreathes its caster with a pure veil.
Grants temporary resistance to status effects.
Lindelt ascetics are sent to distant lands
for proselytizing and self-training,
but many of them decide not to return.
01EC3FA0;An ancient miracle of the sun.
Reinforces weapon in other hand with sunlight,
a form of lightning.
The sun grants life to all things upon the earth,
even if the worshippers of sunlight no longer
bless the surface with their presence.
01ECDBE0;An ancient miracle owed to the cardinal of Shulva.
Challenge fate one time when HP reaches 0.
Originally intended to grant the dying
a few moments for a final farewell.
01ED02F0;Developed from a primal miracle.
Launch splintering spears of lightning.
Ever since miracles came to be, learned
men have endeavored to rework and remold
them to their satisfaction.
This is one such effort.
01F7B150;A standard spell for pyromancers.
Creates a fireball that is hurled at foes.
To use pyromancies, equip
a pyromancy flame to serve
as the catalyst, and assign
a pyromancy to an
attunement slot.
The power of a pyromancy is
directly affected by the
quality of the catalyst.
01F7D860;A stronger form of Fireball.
Creates a fireball that is hurled at foes.
Also inflicts damage to foes near point of
contact.
The power of pyromancies is influenced
by one's pyromancy flame, which can be
strengthened through reinforcement.
01F7FF70;The strongest form of Fireball.
Creates a giant fireball that is hurled at foes.
The exalted flame, long pined after.
Even if it would scorch our very flesh.
01F82680;The chaos flame is said to have
devoured the mother of pyromancy.
Create a chaos flame, and hurl it at foes.
This special flame creates a short-lived
surge of molten lava wherever it lands.
01F84D90;An ancient, primal pyromancy.
Pillars of flame erupt near the caster.
The Firestorm is said to be the wrath
and ire of the spell's creator.
01F874A0;An ancient, primal pyromancy.
Giant pillars of flame erupt near the caster.
The fire tempest incinerates all life.
What menace was so great as to make
such a fearsome spell necessary?
01F89BB0;The chaos flame is said to have
devoured the mother of pyromancy.
Create multiple pillars of chaos flame.
Those who sought great power were
consumed by their own desires.
Where are these lost souls now?
01F8C2C0;An elementary spell for new pyromancers.
Releases flame in front of the caster.
The simplest pyromancy of all,
but surprisingly effective.
01F8E9D0;Superior spell to Combustion.
Releases intense flame in front of the caster.
A very powerful spell, but so simple that
it can be awkward to use.
01F910E0;An ancient, primal pyromancy.
Sweep foes with a whip-like flame.
One of the original pyromancies.
Effective use of it demands agile footwork,
making it a difficult spell for most.
01F937F0;A fringe pyromancy of unknown origin.
Creates a cloud of poison mist.
This spell contradicts the very principles of
pyromancy, suggesting that its creator
had a heretical streak.
01F95F00;A fringe pyromancy of unknown origin.
Creates a powerful cloud of poison mist.
The poison gradually erodes the target's body,
inflicting damage all the while.
Whoever created this spell did not believe
his enemies deserved a swift death.
01F98610;A fringe pyromancy of unknown origin.
Sprays an equipment-eroding acid.
Does not directly damage foes, but eats away
at their equipment instead. Yet another
pyromancy inspired by perniciousness.
01F9AD20;One of the pyromancies devised by Straid,
the great mage of ancient Olaphis.
Release a static fireball that explodes when
foes draw near.
Straid was an oddly gifted mage, well-versed
in both sorceries and pyromancies, but his
curious temperament never allowed him
to settle down in one place for very long.
01F9D430;One of the pyromancies devised by Straid,
the great mage of ancient Olaphis.
Great flames envelop and immolate faraway foes.
Straid, always immersed in magic,
never accepted an apprentice.
As a result, much of his extensive
knowledge is permanently lost.
01F9FB40;Pyromancy developed in Aldian rites.
Fires a giant fireball with a widely
encompassing explosion.
What could possibly justify such excessive
destructive power? In all likelihood, the madmen
of Aldia never even questioned the need.
01FA2250;Pyromancy that imbues weapon in other hand
with fire. Adds fire damage to the types of
damage the weapon already inflicts.
Pyromancy and sorcery are said to be
like oil and water, but in fact their origins
can be traced to a common source.
01FA4960;A pyromancy that internalizes the power of flame.
Sweat profusely, reducing fire damage.
Most useful when facing other flame-manipulating
pyromancers.
Just don't take the looks you get personally.
01FA7070;A pyromancy that internalizes the power of flame.
Turns the body into iron,
increasing defense and resistance.
As one might guess, the rock-solid flesh enabled
by this spell dramatically slows movement.
Guaranteed to cause trouble if used
at an inopportune moment.
01FA9780;One of the lost pyromancies preserved only
in the Undead Crypt. Creates a gentle,
warm flame that heals those who touch it.
Fire can be a show of strength, but it is
also a symbol of wisdom and comfort.
Fire is what the caster wishes it be.
01FABE90;A pyromancy that creates a coating of flame,
allowing the caster to incinerate nearby foes.
Needless to say, this is a perilous spell
that burns the caster while active.
If a person is truly desirous of something,
perhaps being set on fire does not seem so bad.
01FC1E20;Pyromancy created by the magus Eygil,
loyal follower of the Old Iron King.
Creates several pillars of flame
in front of the caster.
Eygil sought to grant fire a will of its own.
This pyromancy was conjured up to behave
like a snake, writhing toward its prey,
with a mind to strike.
01FC4530;Pyromancy created by the magus Eygil,
loyal follower of the Old Iron King.
Cast flame in a sweeping motion across
a targeted area.
The fire seems to dance, and makes its
victims dance with it.
01FC6C40;A pyromancy of Nadalia, Bride of Ash.
Spouts multiple Dark flames.
This child of Dark, bearing inconceivable
strength, found herself in a kingless land
devoid of souls. And in journeying there, has
all but condemned herself to a fate most wretched.
0206F390;A hex modified from an old sorcery by
Gilleah, the father of Hexing.
Fires a heavy orb of darkness.
To use hexes, equip a sacred chime or staff,
and attune a hex at a bonfire.
Required equipment depends on hex.
Catalyst: staff
02071AA0;A hex modified from an old sorcery by
Gilleah the Hexer.
Fires several orbs of darkness.
Hexing is rooted in both sorcery and
miracles, but is viewed as a perilous affront
to all life, and banned in most lands.
Catalyst: staff
020741B0;A hex that releases a temporary localized mist.
Those who breathe in the mist are instantly
assailed by poison.
This hex is regarded as a poison due to
the outward symptoms, but in fact the mist
eats away at the target's inner essence.
Just the traits that led to the prohibition
of hexing.
Catalyst: staff
020768C0;An advanced hex based on an ancient sorcery.
Creates a dark mass that seems to pursue
its target with a will of its own.
It appears to be a manifestation of an emotion.
Perhaps of hate, perhaps of love.
Catalyst: staff
02078FD0;Hex that casts a dark flame upon corpses,
causing them to combust violently.
Hexes such as these, that tamper with
life itself, are particularly abhorred.
Catalyst: staff
0207B6E0;Felkin the Outcast applied his art
to transform Magic Weapon into a hex.
Adds dark damage to the types of damage
the weapon already inflicts.
Those who choose the path of dark
are admonished by all manner of sorcerers.
But this does not stop the curious from
being drawn to this strangely alluring craft.
Catalyst: staff
0207DDF0;A hex that releases verbose darkness.
The darkness echoes words of despair,
reducing the defense of opponents.
The Dark blankets the world in black.
A thing of tranquility, a thing serene.
Catalyst: staff
02080500;A hex that distorts local space.
For a brief moment, no damage can be inflicted.
The hexer Gilleah took no apprentice, and it is
unclear how his spells were passed down.
It is even possible that hexes originated from
another source altogether.
Catalyst: staff
02082C10;A hex that distorts local space.
For a brief moment, spells are deflected.
Hexer Gilleah never took an apprentice, making
it unclear how his spells were passed down.
It is even possible that hexes came from
another source entirely.
Catalyst: staff
02085320;A hex that transforms its caster's flesh.
Temporarily reduces received damage,
but darkens one's sight.
If it cannot be observed, it does not exist.
Certainly a common conception, but one
with far too many exceptions in this world.
Catalyst: staff
020B6060;Hex adapted from an ancient sorcery.
Brandish Dark like a sword.
By its nature Dark is normally tranquil,
but this hex releases a focused blade
of Dark in an uncharacteristic flash
of brilliance.
Catalyst: staff
020B8770;Hex created by the children of Dark.
Fire multiple Dark orbs that seek their target.
Hexes that grant a fleeting volition to Dark
have existed from ancient times,
and it appears that the children of Dark
have some recollection of the creator
of these spells.
Catalyst: staff
021635D0;An esoteric spell created by Navlaan,
the infamous exiled sorcerer.
Awakens the souls of the long-buried dead.
The heretic Navlaan was executed along with
his entire village, and the mere utterance of
his name became a crime. Some say it was
because he sought to restore the banned art
of resurrection.
Catalyst: sacred chime
02165CE0;An esoteric spell created by Navlaan,
the infamous exiled sorcerer.
Creates a local vortex of dark flame.
The heretic Navlaan was executed along with
his entire village, and the mere utterance of
his name became a crime. Some say it was
because he sought to restore the banned art
of resurrection.
Catalyst: sacred chime
021683F0;A hex that distorts the power of life.
Emits a dark mass at the cost of souls.
Can be used even without souls,
but at greatly reduced strength.
Catalyst: sacred chime
0216AB00;A hex that distorts the power of life.
Emits a large mass of dark at the cost of souls.
Can be used even without souls,
but at greatly reduced strength.
Catalyst: sacred chime
0216D210;A hex that distorts the power of life.
Emits a mass of dark, but at the cost of all souls.
Strength varies depending on the number
of souls. Not a hex to be used lightly.
Catalyst: sacred chime
0216F920;A hex developed independently by Outcast Felkin.
Transforms a certain number of souls
into HP over a period of time.
Something gained, something lost.
Catalyst: sacred chime
02172030;A hex developed independently by Outcast Felkin.
Transforms a certain number of souls
into attack power over a period of time.
Something gained, something lost.
Catalyst: sacred chime
02174740;Consume a number of souls and
affix dark to a certain spot.
Inflicts damage upon those who touch it.
This distorted dark, brewed by hexers,
drains the life-force of those who touch it.
Catalyst: sacred chime
02176E50;A hex created by an ostracized cleric.
Blocks the spells of nearby casters.
This hex, born of jealousy and humiliation,
is a locus of dark thoughts. The very things
that reflect the true essence of life itself.
Catalyst: sacred chime
021AA2A0;A hex created from an ancient miracle
of unknown origin. Slows the walking pace
of its caster and those in the vicinity.
To stand and glare at one another,
steaming with ire and wrath,
but without making a move.
Such is the nature of peace.
Catalyst: Sacred Chime
021AC9B0;Hex that converts souls into a large mass of Dark.
This momentous mass of Dark dances to
signal the joy of its own release, or perhaps
merely to taunt foes as it veers towards them.
Hexes are an expression of human depravity,
of which this dance is a perfect example.
Catalyst: sacred chime
02628110;An old ring set with a red jewel.
Raises maximum HP.
Each ring has a different power,
and even very modest rings can be
a great boon on a perilous journey.
02628111;An old ring set with a red jewel.
Raises maximum HP.
Each ring has a different power,
and even very modest rings can be
a great boon on a perilous journey.
02628112;An old ring set with a red jewel.
Raises maximum HP.
Each ring has a different power,
and even very modest rings can be
a great boon on a perilous journey.
02628113;An old ring set with a red jewel.
Raises maximum HP.
Each ring has a different power,
and even very modest rings can be
a great boon on a perilous journey.
0262A820;The ring is named for
its decorative green blossom,
but its luster is long since faded.
Raises stamina recovery speed.
0262A821;The ring is named for
its decorative green blossom,
but its luster is long since faded.
Raises stamina recovery speed.
0262A822;The ring is named for
its decorative green blossom,
but its luster is long since faded.
Raises stamina recovery speed.
0262CF30;A ring bearing a soldier's seal.
Increases the load that can be carried.
These rings were granted to warriors who
distinguished themselves in the service of
King Vendrick. The king favored simple
warriors who staked their every battle on
strength alone.
0262CF31;A ring bearing a soldier's seal.
Increases the load that can be carried.
These rings were granted to warriors who
distinguished themselves in the service of
King Vendrick. The king favored simple
warriors who staked their every battle on
strength alone.
0262CF32;A ring bearing a soldier's seal.
Increases the load that can be carried.
These rings were granted to warriors who
distinguished themselves in the service of
King Vendrick. The king favored simple
warriors who staked their every battle on
strength alone.
0262F640;A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load,
but is easily broken.
Raulmond, knight of Drangleic, served the
King by guarding the fort until his own demise,
and was said to have cherished this ring
throughout his life of service.
0262F641;A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load,
but is easily broken.
Raulmond, knight of Drangleic, served the
King by guarding the fort until his own demise,
and was said to have cherished this ring
throughout his life of service.
0262F642;A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load,
but is easily broken.
Raulmond, knight of Drangleic, served the
King by guarding the fort until his own demise,
and was said to have cherished this ring
throughout his life of service.
02631D50;Wearer gains the protection of steel.
Increases physical defense.
Said to be the ring of the once legendary
Knight King, though his tales are long
forgotten, and even the greatly wizened
have no recollection of his exploits.
02631D51;Wearer gains the protection of steel.
Increases physical defense.
Said to be the ring of the once legendary
Knight King, though his tales are long
forgotten, and even the greatly wizened
have no recollection of his exploits.
02631D52;Wearer gains the protection of steel.
Increases physical defense.
Said to be the ring of the once legendary
Knight King, though his tales are long
forgotten, and even the greatly wizened
have no recollection of his exploits.
02631D53;no text
no text
02634460;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its soul-based quartz increases magic defense.
Pyromancer Glocken crafts these replicas, much to
the dismay of the conservative old-guard faculty.
02634461;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its soul-based quartz increases magic defense.
Pyromancer Glocken crafts these replicas, much to
the dismay of the conservative old-guard faculty.
02634462;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its soul-based quartz increases magic defense.
Pyromancer Glocken crafts these replicas, much to
the dismay of the conservative old-guard faculty.
02634463;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its soul-based quartz increases magic defense.
Pyromancer Glocken crafts these replicas, much to
the dismay of the conservative old-guard faculty.
02636B70;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its fire-based quartz increases fire defense.
There are rumors that Pyromancer Glocken
has made a hefty profit selling these replicas.
02636B71;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its fire-based quartz increases fire defense.
There are rumors that Pyromancer Glocken
has made a hefty profit selling these replicas.
02636B72;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its fire-based quartz increases fire defense.
There are rumors that Pyromancer Glocken
has made a hefty profit selling these replicas.
02636B73;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its fire-based quartz increases fire defense.
There are rumors that Pyromancer Glocken
has made a hefty profit selling these replicas.
02639280;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its lightning quartz increases lightning defense.
Pyromancer Glocken crafted so many of these
replicas that they became widespread, such that
his fellow magicians harshly scolded him for
undermining lessons gained from harsh training.
02639281;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its lightning quartz increases lightning defense.
Pyromancer Glocken crafted so many of these
replicas that they became widespread, such that
his fellow magicians harshly scolded him for
undermining lessons gained from harsh training.
02639282;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its lightning quartz increases lightning defense.
Pyromancer Glocken crafted so many of these
replicas that they became widespread, such that
his fellow magicians harshly scolded him for
undermining lessons gained from harsh training.
02639283;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its lightning quartz increases lightning defense.
Pyromancer Glocken crafted so many of these
replicas that they became widespread, such that
his fellow magicians harshly scolded him for
undermining lessons gained from harsh training.
0263B990;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its dark-infused quartz increases dark defense.
Pyromancer Glocken was criticized for crafting
these replicas, but it is well known that they
have saved the life of many a traveler.
0263B991;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its dark-infused quartz increases dark defense.
Pyromancer Glocken was criticized for crafting
these replicas, but it is well known that they
have saved the life of many a traveler.
0263B992;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its dark-infused quartz increases dark defense.
Pyromancer Glocken was criticized for crafting
these replicas, but it is well known that they
have saved the life of many a traveler.
0263B993;A ring bestowed upon students of a
certain standard at the Melfian Magic Academy.
Its dark-infused quartz increases dark defense.
Pyromancer Glocken was criticized for crafting
these replicas, but it is well known that they
have saved the life of many a traveler.
0263E0A0;One of several "bite" rings,
known for their peculiar design.
Increases poison resistance.
The similar, oddly disturbing design
of these rings suggests a common source.
Whoever the master craftsman was,
he clearly knew his trade.
0263E0A1;One of several "bite" rings,
known for their peculiar design.
Increases poison resistance.
The similar, oddly disturbing design
of these rings suggests a common source.
Whoever the master craftsman was,
he clearly knew his trade.
026407B0;One of several "bite" rings,
known for their peculiar design.
Increases bleeding resistance.
The similar, oddly disturbing design
of these rings suggests a common source.
Whoever the master craftsman was,
he clearly knew his trade.
026407B1;One of several "bite" rings,
known for their peculiar design.
Increases bleeding resistance.
The similar, oddly disturbing design
of these rings suggests a common source.
Whoever the master craftsman was,
he clearly knew his trade.
02642EC0;Knuckle ring worn by Rhoy the Explorer.
Slows equipment degradation.
Expensive, flashy gear will not always
make life easier for you. Sometimes,
you just need your tried-and-true
equipment to last the long haul.
02642EC1;Knuckle ring worn by Rhoy the Explorer.
Slows equipment degradation.
Expensive, flashy gear will not always
make life easier for you. Sometimes,
you just need your tried-and-true
equipment to last the long haul.
02642EC2;Knuckle ring worn by Rhoy the Explorer.
Slows equipment degradation.
Expensive, flashy gear will not always
make life easier for you. Sometimes,
you just need your tried-and-true
equipment to last the long haul.
026455D0;One of several "bite" rings,
known for their peculiar design.
Increases curse resistance.
The similar, oddly disturbing design
of these rings suggests a common source.
Whoever the master craftsman was,
he clearly knew his trade.
02646958;Knuckle ring worn by Rhoy the Explorer.
Increases petrification resistance.
Petrification is tantamount to death,
and in that sense, this knuckle ring
is a charm that may save your life.
02647CE0;A protective ring set with gemstones
of four different colors.
Increases the wearer's resistance to magic,
lightning, fire and dark.
The artistry required to attune the varying
powers of four different stones within one ring
could only be described as transcendental.
There is only one sorcerer who could have
done this; a man from the lost land of Olaphis.
02647CE1;A protective ring set with gemstones
of four different colors.
Increases the wearer's resistance to magic,
lightning, fire and dark.
The artistry required to attune the varying
powers of four different stones within one ring
could only be described as transcendental.
There is only one sorcerer who could have
done this; a man from the lost land of Olaphis.
0264A3F0;A protective ring adorned with four blessed
gems. Increases resistance to poison, bleeding,
petrification and curses.
A creation of the lost land of Olaphis.
The sorcerer who created this was so
powerful that he became widely feared.
0264A3F1;A protective ring adorned with four blessed
gems. Increases resistance to poison, bleeding,
petrification and curses.
A creation of the lost land of Olaphis.
The sorcerer who created this was so
powerful that he became widely feared.
0264CB00;The Ring of Blades is modeled after the
mad knight of Alken's weapon of choice.
Increases physical attack.
The kingdoms of Alken and Venn
long ago flourished on these very grounds.
They were both founded by the same man,
but were reduced to rivalry and spite.
0264CB01;The Ring of Blades is modeled after the
mad knight of Alken's weapon of choice.
Increases physical attack.
The kingdoms of Alken and Venn
long ago flourished on these very grounds.
They were both founded by the same man,
but were reduced to rivalry and spite.
0264CB02;The Ring of Blades is modeled after the
mad knight of Alken's weapon of choice.
Increases physical attack.
The kingdoms of Alken and Venn
long ago flourished on these very grounds.
They were both founded by the same man,
but were reduced to rivalry and spite.
02658E50;A ring blessed by the High Priest of Volgen.
Increases intelligence.
The clerics of the great city of Volgen are
perennially entrenched in scandalous power
struggles, but among them remain a few
strong-willed, upstanding noblemen.
0265B560;A ring blessed by the High Priest of Volgen.
Increases faith.
The clerics of the great city of Volgen are
perennially entrenched in scandalous power
struggles, but among them remain a few
strong-willed, upstanding noblemen.
0265DC70;The beloved ring of the gallant
Shieldless Lothian, formerly of Forossa.
Hits greatly reduce enemy poise.
The effect may seem trivial, but for those
who comprehend how critical it is to exploit a
hole in enemy defenses, the significance of
this ring will be clear.
026651A0;A ring set with a rare tearstone.
Reacts when the wearer is in danger,
temporarily increasing its wearer's
attack power.
Caitha, goddess of tears, mourns the undeserving
dead, shedding tears as red as blood.
It is said that the stone set in this ring
is one such tear.
02669FC0;A ring set with a rare tearstone.
Reacts when the wearer is in danger,
temporarily increasing its wearer's
defense.
Caitha, goddess of tears, mourns those who have
lost loved ones by shedding pure tears of blue.
It is said that the stone set in this ring
is one such tear.
0266C6D0;The beloved ring of the gallant
Shieldless Lothian, formerly of Forossa.
Increases poise.
Lothian was born a peasant, and died a general.
His determination and diligence were unmatched,
especially on the battlefield, where he earned
his name by choosing to fight without a shield.
0266C6D1;The beloved ring of the gallant
Shieldless Lothian, formerly of Forossa.
Increases poise.
Lothian was born a peasant, and died a general.
His determination and diligence were unmatched,
especially on the battlefield, where he earned
his name by choosing to fight without a shield.
0266C6D2;The beloved ring of the gallant
Shieldless Lothian, formerly of Forossa.
Increases poise.
Lothian was born a peasant, and died a general.
His determination and diligence were unmatched,
especially on the battlefield, where he earned
his name by choosing to fight without a shield.
0266DA58;The beloved ring of a dragon-slaying knight.
Strengthens thrust weapon counter attacks.
After many years of use, the ring's face has
worn down, but close inspection reveals an
engraved lion.
0266EDE0;Divine ring that watches over one's soul.
Created by Ivory Rhones, sage of Lindelt.
Its great protective power will protect you
from any loss upon death or petrification,
but after its power is spent, the ring will break.
026714F0;Divine ring that watches over one's life.
Created by the students of Ivory Rhones,
sage of Lindelt.
Its great protective power will protect you
from any loss upon death, but after
its power is spent, the ring will break.
02673C00;A ring used long, long ago in a land
that existed where Drangleic does now.
Extends length of spell effect.
The ancient dragons were once worshipped in
several nations, and rumors concerning objects
of similar enchantment to this uncommon ring
abound in many lands, though their origins
are no longer verifiable.
02673C01;A ring used long, long ago in a land
that existed where Drangleic does now.
Extends length of spell effect.
The ancient dragons were once worshipped in
several nations, and rumors concerning objects
of similar enchantment to this uncommon ring
abound in many lands, though their origins
are no longer verifiable.
02673C02;A ring used long, long ago in a land
that existed where Drangleic does now.
Extends length of spell effect.
The ancient dragons were once worshipped in
several nations, and rumors concerning objects
of similar enchantment to this uncommon ring
abound in many lands, though their origins
are no longer verifiable.
02676310;A ring that belonged to Fiorenza, the only
truly moneyed merchant in Volgen.
Shortens spell casting time.
Fiorenza used his riches to buy up trinkets of
luxury and rare collectibles, but was ruined
after years of excessive debauchery.
02676311;A ring that belonged to Fiorenza, the only
truly moneyed merchant in Volgen.
Shortens spell casting time.
Fiorenza used his riches to buy up trinkets of
luxury and rare collectibles, but was ruined
after years of excessive debauchery.
02676312;A ring that belonged to Fiorenza, the only
truly moneyed merchant in Volgen.
Shortens spell casting time.
Fiorenza used his riches to buy up trinkets of
luxury and rare collectibles, but was ruined
after years of excessive debauchery.
02678A20;One of the secret treasures restored in Aldia.
Increases spell uses, but at the cost of HP.
This modest-looking ring contains
very powerful magic. To imagine
what unspeakable deeds were performed
to create such rings, one need only recall
the cruel fate of the residents of Aldia.
02678A21;One of the secret treasures restored in Aldia.
Increases spell uses, but at the cost of HP.
This modest-looking ring contains
very powerful magic. To imagine
what unspeakable deeds were performed
to create such rings, one need only recall
the cruel fate of the residents of Aldia.
02678A22;One of the secret treasures restored in Aldia.
Increases spell uses, but at the cost of HP.
This modest-looking ring contains
very powerful magic. To imagine
what unspeakable deeds were performed
to create such rings, one need only recall
the cruel fate of the residents of Aldia.
0267B130;One of the secret treasures restored in Aldia.
Raises the number of spells you may attune.
This modest-looking ring contains
very powerful magic. To imagine
what unspeakable deeds were performed
to create such rings, one need only recall
the cruel fate of the residents of Aldia.
0267B131;One of the secret treasures restored in Aldia.
Raises the number of spells you may attune.
This modest-looking ring contains
very powerful magic. To imagine
what unspeakable deeds were performed
to create such rings, one need only recall
the cruel fate of the residents of Aldia.
0267B132;One of the secret treasures restored in Aldia.
Raises the number of spells you may attune.
This modest-looking ring contains
very powerful magic. To imagine
what unspeakable deeds were performed
to create such rings, one need only recall
the cruel fate of the residents of Aldia.
0267D840;A gold ring depicting the snake,
both the servant and manifestation
of the god of desire, Zinder.
Greed is traditionally viewed as a vice,
but only a coward sees every chance
as something to fear.
0267D841;A gold ring depicting the snake,
both the servant and manifestation
of the god of desire, Zinder.
Greed is traditionally viewed as a vice,
but only a coward sees every chance
as something to fear.
0267D842;A gold ring depicting the snake,
both the servant and manifestation
of the god of desire, Zinder.
Greed is traditionally viewed as a vice,
but only a coward sees every chance
as something to fear.
0267FF50;A silver ring depicting the snake,
both the servant and manifestation
of the god of greed, Zandroe.
Greed is traditionally viewed as a vice,
but only a fool allows that to ruin
a good opportunity.
0267FF51;A silver ring depicting the snake,
both the servant and manifestation
of the god of greed, Zandroe.
Greed is traditionally viewed as a vice,
but only a fool allows that to ruin
a good opportunity.
0267FF52;A silver ring depicting the snake,
both the servant and manifestation
of the god of greed, Zandroe.
Greed is traditionally viewed as a vice,
but only a fool allows that to ruin
a good opportunity.
02684D70;A modest, but inexplicably disturbing ring.
Absorb HP for each enemy defeated.
Peer too closely at the rare stone that
forms the eye of this ring, and things that
writhe and stir may come into focus.
02684D71;A modest, but inexplicably disturbing ring.
Absorb HP for each enemy defeated.
Peer too closely at the rare stone that
forms the eye of this ring, and things that
writhe and stir may come into focus.
02684D72;A modest, but inexplicably disturbing ring.
Absorb HP for each enemy defeated.
Peer too closely at the rare stone that
forms the eye of this ring, and things that
writhe and stir may come into focus.
02687480;A protective ring passed down in House
Osteria. Gradually restores HP.
In the sacred land of Lindelt, this ring
symbolized prosperity and longevity
for the great House Osteria.
But the ring is fragile and breaks easily,
as if it hates being taken for granted.
02689B90;An unusual ring of unknown origin.
Limits the wearer's HP reduction when Hollow.
Alas, this ring will not make you human.
What is lost is not easily retrieved.
0268C2A0;Silver ring depicting a leaping feline.
Reduces damage from falling.
Legend has it that when cats grow old,
a force brews within them, and
they are reborn as something new.
0268E9B0;A cursed ring depicting a demon eye.
Becomes easier to be detected by enemies.
If it is tranquility that you seek,
then you should never have left your home.
If you seek strife, then fair enough,
but no need to overdo it.
026910C0;The ring of the assassin Gower,
who has killed a half-dozen kings,
and several distinguished clergymen.
Reduces damage taken from behind.
For an assassin, whose own life is always
at stake, the greatest liability is one's
exposed back.
026937D0;A special ring that can be engraved
with the name of a god.
Becomes easier to connect to worlds of
players who chose the same god.
There are countless vestiges of long-lost
gods in the ruins of Drangleic.
Or perhaps they are the very same gods
as ours, only known by different names.
02695EE0;An old ring of the Melfian Magic Academy.
Depicts a soundly slumbering dragon.
Masks the sounds made by its wearer.
Though unknown for certain, some say
the founders of the academy were
sinful men who came from across
the northern seas.
The sorceries they left behind were
fragmentary, and barely legible,
leading to the loss of much of their wisdom.
026985F0;A ring graced with the engraving of a hawk.
Extends the range of arrows.
Blue-eyed Durgo, the nomadic bowman,
had many a valiant victory in battle,
half owing to the boon of this ring.
0269AD00;An odd stone ring containing a fiery heat.
Accumulates power as the user is harmed, then
explodes, damaging surrounding enemies
while leaving its wearer unscathed.
Our deeds will come back to us
in some form or another, both good and bad.
0269FB20;A ring of blue stone.
The stone is misshaped, however imperceptibly.
Renders certain equipment invisible.
Do not judge your foes by their appearance.
He who approaches without a sword
carries two behind his back.
026A2230;A soul is much like a curse.
And those with strong souls must bear
within themselves an even stronger curse.
Vendrick, King of Drangleic, used a
powerful soul to keep the curse at bay.
In the end, he sought the flame that began it all.
Wear this ring to open the King's Gate.
026A4940;The wearer of this ring appears human
even when Hollow.
They say that in the Undead Crypt,
we can reacquaint ourselves with the dead.
We all suffer loss.
And none of us can escape death.
Then, what is the fascination with reclaiming
that which has already passed into the beyond?
026A7050;Ring granted protection by Kremmel,
god of Struggle.
The ring's spikes drive into the wearer's
skin, so that each blow taken fuels spite
toward the perpetrator.
When damage is taken, the ring retaliates
and inflicts damage upon enemy.
026A7051;Ring granted protection by Kremmel,
god of Struggle.
The ring's spikes drive into the wearer's
skin, so that each blow taken fuels spite
toward the perpetrator.
When damage is taken, the ring retaliates
and inflicts damage upon enemy.
026A7052;Ring granted protection by Kremmel,
god of Struggle.
The ring's spikes drive into the wearer's
skin, so that each blow taken fuels spite
toward the perpetrator.
When damage is taken, the ring retaliates
and inflicts damage upon enemy.
026A9760;A soft string-like ring tied around the finger.
Makes it easier for invaders to find your world.
Who would create such a ring, and why?
Perhaps the answer is better left unknown.
026ABE70;A precious ring which grants the protection
of Quella, god of dreams.
Makes its wearer appear as a phantom,
misleading invaders.
He who sets the trap must be wary.
For traps are known to spring upon their owners.
026AE580;A ring of red stone.
The stone is misshaped, however imperceptibly.
Renders certain equipment invisible.
Do not judge your foes by their appearance.
He who approaches without a sword
carries two behind his back.
026B0C90;A ring of black stone.
The stone is misshaped, however imperceptibly.
Renders certain equipment invisible.
Do not judge your foes by their appearance.
He who approaches without a sword
carries two behind his back.
026B81C0;A powerful soul is like a curse.
And Vendrick, King of Drangleic used a
powerful soul to keep the curse at bay.
King Vendrick sought greater souls,
and made the giants' strength his own,
but even still, the curse overcame him.
Wear this ring to open the King's Gate.
026BA8D0;Ring worn by Rhoy the Explorer.
Hear the inner voices of surrounding foes.
Useful for locating hidden enemies,
and perhaps for a few other things, as well.
026BCFE0;A ring of yellow stone.
The stone is misshaped, however imperceptibly.
Renders certain equipment invisible.
Do not judge your foes by their appearance.
He who approaches without a sword
carries two behind his back.
026D0860;Ring of the Rat King covenant.
Join this covenant and wear this ring
to lure trespassers of the Rat King's territory
into your world.
If you receive this ring,
rejoice in the opportunity to demonstrate
your allegiance to an eminently noble being.
026D2F70;Ring of the Bell Keeper covenant.
Join this covenant and wear this ring
to be automatically summoned to the world
of an invader of the bell keepers' domain.
The twin bells symbolize the bond between
two lovers who could never be united.
The bell keepers are their eternal guardians.
For that is their love; that is their curse.
026D5680;Ring of the Blue Sentinel covenant.
Join this covenant and wear this ring
to be automatically summoned
to the worlds of blue apostles
who have been invaded by dark spirits.
The ring is engraved with the crest of the
Way of Blue, symbolizing the dignified oath to
protect each world's master from dark spirits.
026D7D90;Ring of the Brotherhood of Blood covenant.
This ring is nothing special. Perhaps,
in the end, an oath is but a window
into the ambitions of the oath taker.
If you have taken this oath,
then you know what you want.
To be soaked in the blood of your kind.
026DA4A0;Ring of the Way of Blue covenant.
Increases HP slightly.
The Way of Blue is not a developed religion.
It is a humble prayer that spread naturally
amongst those seeking help.
When apostles of Blue are invaded by
dark spirits, they can receive assistance
from masters of other worlds.
026DCBB0;Ring of the Pilgrims of Dark covenant.
Increases the attack strength of hexes,
but casting them reduces HP.
What is dark?
Perhaps we already know.
We fear dark, yet find solace in it.
Those who join this covenant can see
the hidden Dark Chasm.
026DF2C0;Ring of the Company of Champions covenant.
Greatly increases attack power of bare hands.
The souls of fallen heroes found along the way
salute those who scoff at danger and bravely
seek the harder path.
Joining this covenant strengthens the enemies
within your world.
026E19D0;Ring of the Heirs to the Sun covenant.
Slightly increases miracle attack power.
Worship of the sun, now a lost belief,
was once widespread amongst great warriors.
Members of this covenant can leave their
golden signs to be more easily summoned
to join brethren in jolly cooperation.
026E40E0;Ring of the Dragon Remnants covenant.
Slightly increases Estus Flask HP recovery.
Possessing a dragon scale is proof of its owner's
prowess. Strength should always be displayed
boldly, and meted out justly.
Members of the covenant who bear dragon scales
can fight with one another. The survivor of the
duel claims the dragon scale of the opponent.
02719C40;Ring depicting a simpleton's flower.
Wearer becomes invisible while rolling.
This ring was worn by the soldiers of
the Old Iron King, said to be blessed
with divine protection.
This ring only does one thing, but with
ingenuity it can be fearsomely effective.
0271C350;An oddly deformed iron ring.
Increases the strength of its wearer.
The Old Iron King ruled over
a great age of iron.
The King's power allowed him
to mold iron freely, as if he held sway
over the forces of life and creation.
0271EA60;An oddly deformed iron ring.
Increases the dexterity of its wearer.
The Old Iron King ruled over
a great age of iron.
The King's power allowed him
to mold iron freely, as if he held sway
over the forces of life and creation.
02721170;Ring of the guardians of Eleum Loyce.
Attacks greatly decrease enemy stamina.
Eleum Loyce existed to subdue
the raging flame, but when the ivory
gates were flung open, the land grew cold
and lifeless.
02723880;Ring depicting a hand grasping a stone.
Increases magic attack,
but reduces physical defense.
The origin of this ring is unknown,
but its design suggests one of the
darker deities.
Effective use of this ring requires
skill on the part of its wearer.
02725F90;Ring depicting a hand grasping a stone.
Increases lightning attack,
but reduces physical defense.
The origin of this ring is unknown,
but its design suggests one of the
darker deities.
Effective use of this ring requires
skill on the part of its wearer.
027286A0;Ring depicting a hand grasping a stone.
Increases fire attack,
but reduces physical defense.
The origin of this ring is unknown,
but its design suggests one of the
darker deities.
Effective use of this ring requires
skill on the part of its wearer.
0272ADB0;Ring depicting a hand grasping a stone.
Increases dark attack,
but reduces physical defense.
The origin of this ring is unknown,
but its design suggests one of the
darker deities.
Effective use of this ring requires
skill on the part of its wearer.
0272FBD0;Ring of Raime the traitor.
Reduces stamina loss when blocking
with shield.
Raime was an agile swordsman who
served King Vendrick, but after resigning
from his post, he reconsidered his
way of life and was born again as
a stalwart warrior.
027322E0;Ring of Flynn, the infamous thief.
Utilizes the strength of the wind,
such that lower equip load proportionally
increases physical attack.
Flynn was known as a tiny fighter
who packed a mighty punch.
Even the most skilled warriors
in the land failed to capture him.
027349F0;Ring crafted from the chains of the Embedded.
Receive various benefits, but at the cost
of increased damage taken.
The chains of the Embedded have the power
to transform people into slaves of pleasure,
setting them on a path of ruin.
This ring augments that peculiar quality.
02737100;A ring bearing a sharp stud.
Appear human when a phantom.
This ring jabs into the skin, creating
a throbbing pain that serves as
a constant reminder of one's humanity.
02739810;Ring of Sir Yorgh, who sought the blood
of a dragon and invaded Shulva.
Can deflect spells.
When Sir Yorgh faced Sinh, the slumbering
dragon, he drew blood with a flash of his steel,
but Sinh responded by spewing forth the
poison that had long brewed within him,
blanketing the city in a miasmic cloud.
0280DE80;A ring affixed with an open vessel.
The vessel insatiably absorbs souls
in place of its wearer, who is left
unaware even of their collection.
All things are rooted in souls,
but what drives our thirst for them?
Abstinence from this elixir may be
the truest homage to an enduring self.
03041840;Key to the soldier's door in the Forest of
Fallen Giants.
A fort was erected in the forest to face the Giants,
but now the soldiers are lost and Hollowed.
They are enfeebled, but not without honor,
and continue to steadfastly defend their country.
03043F50;Key to the King's Passage,
inside Drangleic Castle.
King Vendrick tried all manner of things to
purge the curse that threatened his kingdom.
But when every last attempt failed,
the King fled through the King's Passage.
0304B480;Tool used to reinforce
weapons.
Rest at a bonfire to make
weapon reinforcement possible.
0304DB90;Tool used to reinforce
armor.
Rest at a bonfire to make
armor reinforcement possible.
03072580;Key to the cells of the Lost Bastille.
Long ago, a bastille lord, driven to desperation
by the rapid spread of curse across the land,
began to see each subject as a carrier of the
blight, and locked them away in droves.
This entire bastille was turned into a prison,
and left abandoned to rot with its prisoners.
03074C90;Key to the iron door of the Iron Keep.
The Old Iron King's castle sunk into a lake
of fire, weighed down by the castle's iron,
and the burden of the king's conceit.
Over the ages, the iron was stripped from
the castle by opportunistic passers-by.
The iron door, too, must be somewhere, far away.
030773A0;Key found in the Gutter.
Intricately designed, but of unknown origin.
All manner of terrible things have been
cast into the Gutter in Majula, forming a
settlement of filth and chaos.
03079AB0;Key to Brightstone Cove Tseldora.
The eccentric Lord Tseldora, known for his
fascination with spiders, built a town and
a personal fortune by mining brightstone.
One day, the town was overrun by spiders,
but Lord Tseldora only stood by and watched,
eerily contented.
0307C1C0;This key is very old, but in very good
condition, such that it should still function.
Only, what lock does this key fit?
0307E8D0;A strange key shaped like a wild beast's fang.
What manner of dilettante would create such a
key, and what might it unlock?
03080FE0;Key to the abandoned house in Majula.
Received from Cale the Cartographer.
In the past, Majula served as a dumping ground
for horrible things, but is now a gathering place
for those with no better place to go.
It seems this house in Majula was the final
home for a few such souls.
030836F0;Key of Blacksmith Lenigrast of Majula.
Majula, the land of exiles, is comprised of
abandoned old houses, one of which
Lenigrast has fashioned into a workshop.
03085E00;A perfectly smooth and silky stone.
Use to restore HP.
The shine of this stone is no ordinary polish,
and can only be achieved over a long period.
Some in this land are in search of such
mystical stones.
03087188;A smooth and silky stone.
Use to slightly restore HP.
The shine of this stone is no ordinary polish,
and can only be achieved over a long period.
Some in this land are in search of such stones.
03088510;A stone which rotates the Majula Rotunda.
Insert into the central pillar to align
the rotunda with a different passageway.
Nothing magical about it,
but a fine feat of engineering.
0308AC20;Each king has his rightful throne.
And when he sits upon it,
he sees what he chooses to see.
Or perhaps, it is the throne,
which shows the king only what he wants.
The flames roar, but will soon begin to fade,
and only a worthy heir might burnish their light.
What is it, truly, a claimant of the throne
could desire?
0308D330;Manifestation of ashen mist
received from the ancient dragon.
The magic of the ancient dragon allows one
to delve into the memories of the withered.
0308FA40;The soul of a Giant who came to conquer Drangleic.
Will the Giants' resentment for the King
be pacified in death, or only emboldened?
Can be used to acquire souls, only...
03092150;Key to the den in Brightstone Cove Tseldora.
The fools that venture into Tseldora, unaware
of the ancient deeds that still haunt the cove,
are transfigured into unspeakable malformations.
03094860;Online play item.
Shows the names of the greatest victors
of the Company of Champions covenant.
This tablet, chiseled from the Victor's Stone,
is engraved with the names of the brave warriors
who have offered the most awestones,
as if they were epitaphs, honoring their lives.
03096F70;A small ornamental ladder.
A quaint little thing, but only for show.
This ornament does not seem to have any
particular function, and should not be worth
much, but is sold at an exorbitant price.
03099680;A vessel that will accept your souls.
It can allow reallocation of levels,
but without proper assistance,
it may simply drain you of souls.
If you truly wish to start again,
go to the place where your journey began.
0309BD90;Key to the prison in the Huntsman's Copse.
The Undead hunts during the reign of
the Old Iron King took place in this forest,
and the cells in which the Undead were
held still stand there to this day.
However, the march of time has eroded
away any difference between the captors
and the captives.
030A0BB0;An ember radiating a dull light.
This flame seems nearly exhausted,
but exhibits an eerie resilience.
Perhaps this is its ordinary state?
030A32C0;A crushed eye orb with an unfocused gaze.
The crushed eye writhes unsteadily,
in search of dishonorable miscreants.
Where are the fiends, where are they...
030A59D0;A spice exuding a peculiar aroma.
A spell demands devotion from its caster,
but using this spice makes a chosen spell
attainable with 1 less intelligence. Will only
work with assistance from a certain person.
The spice does not raise one's intelligence,
but only obfuscates the requirement.
030A80E0;A spice exuding a peculiar aroma.
A spell demands devotion from its caster,
but using this spice makes a chosen spell
attainable with 1 less faith. Will only
work with assistance from a certain person.
The spice does not raise one's faith,
but only obfuscates the requirement.
030AA7F0;Key used in the mansion of Aldia.
King Vendrick condemned his own
elder brother to the mansion.
They both sought the truth, but through
different means, and their fervor meant the
eventual withering of their familial ties.
03197500;A terribly worn dragon talon.
Legend has it that in the deepest reaches
of the Black Gulch, behind a door locked
from the inside, is a magnificent city
built for a great slumbering dragon.
This talon clearly dates to ancient times,
but great vitality emanates from it still.
031AFBA0;A piece of iron shaped like a key.
Past the altar deep within the Iron Keep
and through a door is the tower that the
Old Iron King used to produce iron.
The unearthly weight of this chunk of
iron is a reminder of the Iron King's
own immeasurable strength.
031C8240;A stone ornament shaped like a flower.
Cold enough to dampen the greatest heat.
Opens the door to a new path from
the Shrine of Winter, found on the road
to the great castle.
031E08E0;Key to the inner chamber of the Eternal Sanctum.
The Sunken King erected the
Eternal Sanctum to shelter Sinh the Dragon.
The Sanctum appears to be a solemn temple,
but it is filled with devilish creatures that
ensure no trespasser shall cause offense.
031F8F80;Key that opens the door to Brume Tower.
Long ago, the tower used to produce
a seemingly endless supply of iron.
The King used it to create iron soldiers
and an iron castle. Legend has it he even
tried his hand at forging a dragon out of iron.
03211620;Opens the Garrison Ward of Eleum Loyce.
The Garrison Ward was built to confine Chaos,
and Eleum Knights remain there today,
waiting for someone to lead
the advance on the swollen flame,
faithful to the King's final orders.
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03236010;An extremely solid stone.
Used to operate the Eternal Sanctum contraption.
The heirloom of a race that discovered
a dragon, worshipped its magnificence,
and perished by its side.
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032A3DE0;A scorching-hot iron scepter.
Used to activate contraptions by
transferring heat to Brume Tower.
When the Old Iron King wrested this
dilapidated region from the kingdom
of Venn, the act required all the resources
the enfeebled lord could muster. But with the
discovery of this iron-producing miracle,
he was reborn as a powerful leader.
032BC480;An iron wedge forged in this land.
Destroys the ashen idol.
The ashen idol is of great consequence
to Nadalia, who, having renounced her flesh,
entrusts her very being to it.
032D4B20;Soul of Nadalia, Bride of Ash, who renounced
her flesh and wandered Brume Tower.
When Nadalia came to this land,
the king she sought was no longer there.
Dispirited, she forsook her own soul
and clung to the heirlooms of the old king.
This is only a fragment of a soul,
and cannot be used in this state.
0331DF00;The eye of the first priestess
who watched over Eleum Loyce.
Allows one to see the unseen.
All the great priestesses replaced
one of their birth eyes with this,
returning it after their term was complete.
0393AE10;Small stone made up of crystallized souls.
Gradually restores a small amount of HP.
Often found near abandoned corpses,
as if it were what remains of the soul.
0393D520;Stone made up of crystallized souls.
Gradually restores HP.
The dull glimmer of these mysterious stones
brightens with the passage of time.
0393FC30;Stone made up of crystallized souls.
Gradually restores a large amount of HP.
A rare stone with so brilliant a shine
would fetch a handsome price.
But what value could it really have,
without knowing who died to leave it behind?
03940FB8;Specially treated dried mushroom.
Creates a euphoric sensation when ingested,
and restores a large amount of HP over time.
Saint Elizabeth devoted her life to helping the
needy by concocting medicine and potions.
It's thought her great virtue was matched only by
her sublime beauty, but who can say now?
039413A0;Root of a perennial herb native to the south.
Restores HP for an extended duration.
Wild animals abhor the pungent odor of this root,
but clerics on pilgrimage are keenly aware
of the value of its powerful medicinal effects.
03942340;An annual herb with an amber color so deep,
it gives the impression of luminescence.
Restores a small number of spell uses.
It is the mistaken belief of many that the
flowers of this herb do not blossom. However,
small, white flowers do blossom during
dusk when the moon is visible.
03944A50;A gray herb that grows hidden among
the rocky surfaces of tall mountains.
Restores a number of spell uses.
There is no end to the scores of people who
risk life and limb to forage for this valuable
herb, which led to a banning of its harvest in
some regions.
03947160;A wilted and faded stalk of dusk herb.
Restores a great deal of spell uses.
A dusk herb in bloom works wonders,
but will wilt in the blink of an eye.
Needless to say, finding such an herb
is of the utmost difficulty.
03949870;A faintly poisonous clump of moss.
When ingested, it counteracts poison
and cleanses one's insides.
If enough poison builds up in the body to
break out and cause poisoning, your HP
will start to decrease.
If you wish to stay alive, you would do well
to keep a supply close to hand.
0394E690;A blessed charm.
Cures poison and restores HP.
Many such charms were blessed in
reconstructed ancient ceremonies, carried out
in the monastery of Lindelt, now known as
the new home of miracles.
Though it may lack the power of an original,
in circumstances dire enough,
an imitation can be quite enough.
03950DA0;A blessed charm.
Cures poison and greatly restores HP.
A rare, ancient charm that is said
to be endowed with the power of dragons.
It is not clear whether it is a man-made
creation, or of some other nature.
03952128;Holy water endowed with a divine blessing.
Cures status effects and fully restores HP.
Water blessed by an ancient goddess.
Her name is long forgotten, and the Magic
Academy of Melfia denies even her existence.
In any age, there are those who refuse
to see reason. It is their meddling that
distorts the truth.
039534B0;Crimson water of unknown origin.
Restores HP and spell uses.
Though known to some as red holy water,
not everyone acknowledges its holy status.
03955BC0;Crimson water of unknown origin.
Greatly restores HP and spell uses.
Those who have experienced the powerful
effect of this dimly lucent red water care not
that its very origins are completely unknown.
0395D4D8;A warm, soft, shadow-like effigy.
Use this item to reverse Hollowing.
It also weakens the links to other worlds,
preventing invasions and most cooperation.
Peer closely at an effigy, and one begins
to perceive a human form, but whose form
it takes depends on the person looking.
0395E478;A green glass bottle of unknown make.
Fill it with Estus at a bonfire, and drink
from it to restore HP.
The nature of the link between the
Estus Flasks and the bonfires that illuminate
the world of the Undead is entirely unknown.
But that is of little concern, for any Undead
knows the value of these precious flasks.
0395E482;A green glass bottle of unknown make.
Fill it with Estus at a bonfire, and drink
from it to restore HP.
The nature of the link between the
Estus Flasks and the bonfires that illuminate
the world of the Undead is entirely unknown.
But that is of little concern, for any Undead
knows the value of these precious flasks.
0395F800;A small blue burr.
Temporarily boosts magic defense.
These burrs bloom magnificently on a shrub
every few years, their color and effect determined
by soil quality and recent weather.
Known to have been used in rituals long ago.
03961F10;A small yellow burr.
Temporarily boosts lightning defense.
These burrs bloom magnificently on a shrub
every few years, their color and effect determined
by soil quality and recent weather.
Known to have been used in rituals long ago.
03964620;A small orange burr.
Temporarily boosts fire defense.
These burrs bloom magnificently on a shrub
every few years, their color and effect determined
by soil quality and recent weather.
Known to have been used in rituals long ago.
03966D30;Troches with an inexplicably pungent odor.
Temporarily boosts dark defense.
Verbal histories often mention Saint Elizabeth;
her uniquely concocted medicines and potions
are still widely used today.
03969440;A spotted fruit.
Temporarily boosts poison resist.
This common fruit has no taste,
but when facing a true test of mettle,
its benefits could make the difference
between life and death.
0396BB50;Troches with an oddly charred odor.
Temporarily boosts bleeding resist.
Verbal histories often mention Saint Elizabeth;
her uniquely concocted medicines and potions
are still widely used today.
0396E260;Troches with a strangely musty odor.
Temporarily boosts equipment break resist.
Verbal histories often mention Saint Elizabeth;
her uniquely concocted medicines and potions
are still widely used today.
03970970;Troches that exude the scent of rust.
Temporarily boosts petrify resist.
Verbal histories often mention Saint Elizabeth;
her uniquely concocted medicines and potions
are still widely used today.
03971CF8;A balm extracted from a rare plant.
Temporarily increases strength.
This special fragrant oil affects the mind,
granting a fleeting sense of empowerment.
039720E0;A balm extracted from a rare plant.
Temporarily increases dexterity.
This special fragrant oil affects the mind,
granting a fleeting sense of empowerment.
039724C8;A balm extracted from a rare plant.
Temporarily increases intelligence.
This special fragrant oil affects the mind,
granting a fleeting sense of empowerment.
039728B0;A balm extracted from a rare plant.
Temporarily increases faith.
This special fragrant oil affects the mind,
granting a fleeting sense of empowerment.
03972C98;A tiny bug that produces light.
Brightbugs are said to comfort the dead,
and are found in the marshlands leading
to the Undead Crypt.
By ingesting a brightbug just before death,
the moment at which they glow most brightly,
one attains great power for a short time.
Often utilized as a last-resort for adventurers
who have lost their way.
Has no effect in other worlds or for phantoms.
03973080;A mysterious sticky substance that
radiates a pale white light.
Applies magic to right-hand weapon.
The affected weapon inflicts magic damage
for a short time. Particularly effective against
heavily armored foes or creatures with
thick scales.
03974408;A mysterious sticky substance that
radiates a dim yellow light.
Applies powerful magic to right-hand weapon.
The affected weapon inflicts magic damage
for a short time. Particularly effective against
heavily armored foes or creatures with
thick scales.
03975790;A rare pine resin with a golden glint.
Applies lightning to right-hand weapon.
The affected weapon inflicts lightning damage
for a short time. Particularly effective against
foes who are resistant to magic and fire.
03977EA0;Black charcoal-like pine resin.
Applies fire to right-hand weapon.
The affected weapon inflicts fire damage
for a short time. Particularly effective
against enemies vulnerable to fire,
such as Undead or beasts.
0397A5B0;Hexed pine resin.
Applies dark flame to right-hand weapon.
The affected weapon inflicts dark damage
for a short time. Particularly effective
against enemies that fear dark,
such as clerics and magical creatures.
0397CCC0;This Rotten Pine Resin has gone poisonous.
Applies poison to right-hand weapon.
Poisoned foes slowly lose HP over time.
0397F3D0;A jar of carnivorous plant secretions.
Applies bleeding effect to right-hand weapon.
Bleeding foes' max HP is lowered.
039841F0;Green weed shaped like a leafy flower.
Temporarily boosts stamina recovery speed.
At one point, this herb was avoided due to
its unusually bitter taste, but once its effects
became known, it was harvested to near
extinction by merchants. Now, only
exceptionally rare, wild specimens of this
plant are left.
03986900;An old rusted coin.
Crushing the coin temporarily boosts luck.
This rusted coin gives you that little extra
bit of luck, making items and the like
easier to find.
The coin is engraved with the image of a god
that was worshipped in ancient times,
but no one knows its true origins.
0398B720;The beloved magic stone of Rhoy the Explorer.
High chance of detecting treasure chest
traps, indicated by a red light.
There are more than a few men who take
advantage of the undoing of others. Many more.
0398DE30;A white-ashen bone.
Return to last bonfire rested at.
Bonfires burn on the bones of Undead.
And this bone, belonging to one whose
journey was cut short, has the power
to travel to bonfires. As if it yearns to
resume its futile quest...
0398F1B8;An aged bird feather.
Return to last bonfire rested at.
Can be used repeatedly.
The child of the dragon, sequestered away
from the world, imagined a world of boundless
possibilities from the mere sight of a feather.
03990540;An accursed mark.
The Darksign induces death, returning
the player to the last bonfire rested at,
at the cost of all souls held.
Do what you must to gather the pieces,
scraping them into some semblance of
a whole, before the will to do so fades.
03992C50;A tiny charm embedded with imitative magic.
Use to transform into something to blend in.
Use this talisman to hide from invaders.
Only provides the most superficial camouflage,
but sometimes that is enough to do the trick.
03995360;A tiny charm embedded with imitative magic.
Use to transform into a treasure chest.
Use this talisman to trick invaders.
Only provides the most superficial camouflage,
but for those desperate for quick riches,
you will appear quite attractive indeed.
03997A70;A tiny charm embedded with imitative magic.
Use to transform into a corpse.
Use this talisman to trick invaders.
Only provides the most superficial camouflage,
but for those who fail to respect the dead,
your disguise will be quite effective.
0399A180;A tiny charm embedded with imitative magic.
Use to transform into a phantom.
Use this talisman to trick invaders.
Only provides the most superficial camouflage,
but for those na෥ enough to never question
what they see, you should be very convincing.
0399B508;A stone containing the strength of dragons.
Transforms the head into that of a
fire-breathing dragon, an effect that will
remain until death.
The zealots who sought everlasting life are said
to have conducted rites to imbue stones with the
strength of dragons, but their are no records
confirming their success.
0399B512;A stone containing the strength of dragons.
Transforms the head into that of a
fire-breathing dragon, an effect that will
remain until death.
The zealots who sought everlasting life are said
to have conducted rites to imbue stones with the
strength of dragons, but their are no records
confirming their success.
0399B8F0;A stone containing the strength of dragons.
Transforms the body into a roaring dragon,
an effect that will remain until death.
The zealots who sought everlasting life are said
to have conducted rites to imbue stones with the
strength of dragons, but the truth of such claims
is questionable.
0399B8FA;A stone containing the strength of dragons.
Transforms the body into a roaring dragon,
an effect that will remain until death.
The zealots who sought everlasting life are said
to have conducted rites to imbue stones with the
strength of dragons, but the truth of such claims
is questionable.
0399C890;Enchanted metal rendered into powder.
Repairs equipment.
Weapons and armor wear down with use.
Allow too much wear, and you won't be
able to use them.
You have only yourself to blame if you find
yourself in crisis with no powder to spare.
0399EFA0;A torch made by soaking the end of a long
stick in pine resin.
Light the torch on the fire of a sconce
to illuminate areas for a short time.
Find new torches to extend this period.
Torches can even be lit on bonfires,
the flames of which do not normally
set objects alight, due to the coating
of the bones used to fuel them.
039A16B0;Bottle filled with dried red butterflies.
Stimulation of these rare butterflies creates a
small flame, allowing torches to be lit on the go.
These butterflies exude secretions which ignite
upon exposure to air, protecting them from
natural predators. Known and loved as handy
fire-lighters, but feared as the catalysts of
disastrous fires when found in swarms.
039A64D0;A slightly warm rock.
Emits a beautiful, phasing aura of seven
colors, with a very rare eighth.
The prism stone does nothing special,
but if you feel you may lose your way,
it can serve as a path marker.
039AB2F0;Faces carved from the wood of aged trees.
They speak when thrown upon the ground.
The fine craftsmanship of these faces is
evident even after much aging, but no one
knows even the name of the artist.
This face says "Hello!"
Doesn't it look friendly?
039ADA00;Faces carved from the wood of aged trees.
They speak when thrown upon the ground.
The fine craftsmanship of these faces is
evident even after much aging, but no one
knows even the name of the artist.
This face says "Thank You"
Doesn't it look appreciative?
039B0110;Faces carved from the wood of aged trees.
They speak when thrown upon the ground.
The fine craftsmanship of these faces is
evident even after much aging, but no one
knows even the name of the artist.
This face says "I'm Sorry"
Doesn't it look apologetic?
039B2820;Faces carved from the wood of aged trees.
They speak when thrown upon the ground.
The fine craftsmanship of these faces is
evident even after much aging, but no one
knows even the name of the artist.
This face says "Very Good!"
Doesn't it look cheerful?
039B4F30;A piece of rubbish that is good for nothing.
One man's rubbish is another man's riches,
for value, is in the eye of the beholder.
But utility is another matter, and this has none.
039B5318;An unidentified petrified object.
Pleasant to the touch, despite its looks.
A rare and peculiar thing, to be certain,
but one without a known purpose.
039B89C8;The shard of an Estus Flask.
Shards are deeply soaked in Estus.
Graft the shard to an Estus Flask
to increase flask uses.
Over the ages, countless souls rested their
bones as they drank from the original flask.
And now this shard remains, serving as
a vestige of their hopes and dreams.
039B8DB0;Charred, ashen bones.
Cast them into the Far Fire in Majula
to increase the HP restored
with each use of your flask.
They say these are the remains of a saint
who cast himself into the bonfire.
But we will never know for sure,
for soot and ashes tell no story.
039B9198;Tossing this into a bonfire strengthens nearby foes.
Once the Bonfire Ascetic is devoured by
the flames, its effects can never be reversed.
Be prepared before using this perilous ember.
Fire exhibits a connection to the curse,
and when the flames grow stronger,
so does the curse.
039B9D50;A skull of unknown ownership.
Smashing it releases traces of souls,
which attract nearby foes.
Does not work on all enemies, but
can prove useful in unexpected ways.
039BA138;Talisman used by cleric knights.
Blocks Estus recovery within a limited area.
It is said that the cleric knights used these
talismans to hunt down accursed Undead.
Cleric knights fight with pride,
and by blocking the recovery of the Undead,
they can also fight with impunity.
039BB4C0;Stone activating a creation of
Pharros the Vagabond.
Pharros the Vagabond was a legend who
wandered the lands, creating contraptions
to help those in sincere and dire need.
The scope of his travels was so wide that
Pharros has been mistakenly credited with
many inventions that were crafted by others.
039BB8A8;A fragrant tree branch with a faint sweet smell.
Restores the life of things turned to stone.
Extended inhalation of the branch's scent can
lead to coughing and nausea.
039BBC90;A tiny waning flame.
Used to strengthen a pyromancy flame.
A pyromancy flame serves as the catalyst
for pyromancies, and scales the strength of
each spell according to its level.
Fire is a common object of worship.
It can never be grasped, and its mystery
stokes the human imagination.
039BC460;Throwing knife.
Used as a projectile.
This simple weapon is easily utilized.
Its range is limited, and it deals very little
damage, but even still, it is a valuable tool
in the absence of other ranged weapons.
039BEB70;A small clay urn enwreathed in magic.
Explodes, inflicting magic damage.
Created in Melfia, a land that flourishes
with magic and pyromancy.
Though the magic contained in the urn
lacks potency, it is a boon to any
inexperienced traveler.
039C1280;A small clay urn enwreathed in lightning.
Explodes, inflicting lightning damage.
Created in Melfia, a land that flourishes
with magic and pyromancy.
Though the lightning contained in the urn
lacks potency, it is a boon to any
inexperienced traveler.
039C3990;Bisque urn filled with black powder.
Explodes, inflicting fire damage.
Though this urn is a crude and commonplace
weapon, it owes its continued usage to its
simplicity and effectiveness in a variety
of situations.
039C4D18;Bisque urn filled with black powder.
Explodes, inflicting great fire damage.
Utilizes a powerful explosive developed
in the fallen kingdom of Forossa.
Black firebombs can cause harm to their
owners when misused, and Forossa law
defined stringent standards for their
safe storage.
039C60A0;Hexed black lacquer urn.
Explodes, inflicting dark damage.
With the dark art of hexing strictly forbidden,
who would dare fill an urn with such power?
The very origins of the art are unclear,
yet another reason hexing is feared.
039C87B0;A throwing knife.
Intended to poison the target more
than inflict direct damage.
This simple weapon is easily utilized,
but has limited range and deals little damage.
However, if the knife can cause poison,
the target will take damage for some time.
039C9B38;A large excrement. Still rather warm.
Throw at enemy to cause rapid onset of poison,
but you too will be subjected to the same bane.
Most warriors are loath to come near
a thing like this, much less carry it around,
but therein lies the advantage.
039CAEC0;A throwing knife.
Its sharp blade is intended to cause bleeding
rather than simply inflict damage.
This simple weapon is easily utilized,
but has limited range and deals little damage.
However, if the knife can cause bleeding,
the target's max HP will be lowered.
039CD5D0;Urn filled with secretions of giant corrosive ants.
Powerful acid inflicts damage on equipment.
Giant anthills created by the corrosive ants
line the horizon of the desert land of Jugo.
Ant larvae are considered a delicacy,
but he who enters an anthill uninvited
will have their flesh melted to the bone.
039CFCE0;An urn filled with crystal-clear water.
Originally intended as a soothing potion,
this water scalds the skin of Undead and Hollows.
In the old capital of Mirrah, an ancient,
well-protected spring produces holy water,
but the water has been difficult to acquire
ever since Mirrah became embroiled in war.
039D1068;The fading soul of a lost Undead
who has gone Hollow and still.
Use to acquire souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039D23F0;Soul of a lost Undead who has
long ago gone Hollow.
Use to acquire souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039D4B00;Large soul of a lost Undead who has
long ago gone Hollow.
Use to acquire souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039D7210;Soul of a nameless Undead soldier
who has long ago gone Hollow.
Use to acquire souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039D9920;Large soul of a nameless Undead
soldier who has long ago gone Hollow.
Use to acquire many souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039DC030;Soul of a proud Undead knight who
has long ago gone Hollow.
Use to acquire many souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039DE740;Large soul of a proud Undead knight who
has long ago gone Hollow.
Use to acquire many souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039E0E50;Soul of a brave Undead warrior
who has long ago gone Hollow.
Use to acquire a large amount of souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039E3560;Large soul of a brave Undead warrior
who has long ago gone Hollow.
Use to acquire a large amount of souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039E5C70;Soul of a hero of legend
who has long ago gone Hollow.
Use to acquire a large amount of souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039E8380;Great soul of a hero of legend
who has long ago gone Hollow.
Use to acquire an incredible amount of souls.
The soul is the source of all life,
and even in undeath, or hollowing,
the mind seeks souls.
039F1FC0;Inexpensive wooden arrows.
Easily acquired, but not very threatening.
Bows are excellent tools for attacking
foes from a safe distance, but require
the equipping of some type of arrow.
039F46D0;Standard arrows made of iron.
Sturdy arrows that pierce effectively.
Iron arrows are powerful, but not cheap.
Be certain not to overuse them.
039F6DE0;Arrows imbued with magic.
Tipped with a Aromatic Ooze.
Weapons fortified with magic are particularly
effective against heavily armored foes
or creatures with thick scales.
Useful in the short term for those who have
learned no magic, or whose magic is exhausted.
039F94F0;Arrows imbued with lightning.
Tipped with Gold Pine Resin.
Weapons fortified with lightning are effective
against foes resistant to magic and fire.
Useful in the short term for those who have
learned no magic, or whose magic is exhausted.
039FBC00;Arrows imbued with fire.
Tipped with Charcoal Pine Resin.
Weapons fortified with fire are effective against
against foes vulnerable to magic and fire, such
as Undead or beasts.
Useful in the short term for those who have
learned no magic, or whose magic is exhausted.
039FE310;Arrows imbued with dark flame.
Tipped with Dark Pine Resin.
Weapons fortified with dark are effective
against those who fear the dark, such as
clerics and magical creatures.
Useful in the short term for those who have
learned no magic, or whose magic is exhausted.
03A00A20;Arrows imbued with poison.
Tipped with Rotten Pine Resin.
Poisoned foes slowly lose HP over time.
03A03130;Arrows that cause bleeding.
Tipped with finely sharpened arrow heads.
Bleeding foes' max HP is lowered.
03A05840;Inexpensive wooden greatarrows.
Bows are excellent tools for attacking
foes from a safe distance, but naturally,
require an arrow to be equipped.
Greatbows will not function with ordinary
arrows. Equip specially-designed greatarrows.
03A07F50;Standard greatarrows made of iron.
More effective than regular arrows,
but considerably heavier.
03A0A660;Greatarrows imbued with magic.
Tipped with a Aromatic Ooze.
Weapons fortified with magic are particularly
effective against heavily armored foes
or creatures with thick scales.
If you require magic but have learned none
yourself, these will serve you well.
03A0CD70;Greatarrows imbued with lightning.
Tipped with Gold Pine Resin.
Weapons fortified with lightning are effective
against foes resistant to magic and fire.
If you require magic but have learned none
yourself, these will serve you well.
03A0F480;Greatarrows imbued with fire.
Tipped with Charcoal Pine Resin.
Weapons fortified with fire are effective against
against foes vulnerable to fire, such
as Undead or beasts.
If you require magic but have learned none
yourself, these will serve you well.
03A11B90;Greatarrows imbued with dark flame.
Tipped with Dark Pine Resin.
Weapons fortified with dark are effective
against those who fear the dark, such as
clerics and magical creatures.
If you require magic but have learned none
yourself, these will serve you well.
03A142A0;Greatarrows with intricately crafted tips.
Designed to destroy equipment with impact.
Bravery does not necessarily entail going
head-on with a foe, especially if they have
better armor than you. Use these arrows,
and grind them down from afar.
03A169B0;Inexpensive wooden bolts.
Not very intimidating, but highly portable
and easy to use.
Use of a crossbow requires the equipping
of bolts, which are shorter than arrows.
03A190C0;Standard crossbow bolts made of iron.
Effective at piercing enemies.
Very effective in ranged attacks,
though somewhat expensive to
use willy-nilly.
03A1B7D0;Bolt imbued with magic.
Tipped with Aromatic Ooze.
Weapons fortified with magic are particularly
effective against heavily armored foes
or creatures with thick scales.
Crossbows and specialized bolts allow warriors
with low dexterity to inflict elemental damage.
03A1DEE0;Bolt imbued with lightning.
Tipped with Gold Pine Resin.
Weapons fortified with lightning are effective
against foes that are resistant to magic and fire.
Crossbows and specialized bolts allow warriors
with low dexterity to inflict elemental damage.
03A205F0;Bolt imbued with fire.
Tipped with Charcoal Pine Resin.
Weapons fortified with fire are effective
against foes vulnerable to fire, such
as Undead or beasts.
Crossbows and specialized bolts allow warriors
with low dexterity to inflict elemental damage.
03A22D00;Bolt imbued with dark flame.
Tipped with Dark Pine Resin.
Weapons fortified with dark are effective
against those who fear the dark, such as
clerics and magical creatures.
Crossbows and specialized bolts allow warriors
with low dexterity to inflict elemental damage.
03A25410;Titanite shard used to reinforce equipment.
Reinforces equipment up to +3.
Titanite was discovered in an ancient layer
of earth, and is said to be a gift of the gods.
Titanite of this size has very little power,
but it is still a rare find.
03A26798;Large titanite shard used to reinforce equipment.
Reinforces equipment up to +6.
Titanite was discovered in an ancient layer
of earth, and is said to be a gift of the gods.
Titanite of this size has tremendous power,
and is a very rare find.
03A27B20;Titanite chunk used to reinforce equipment.
Reinforces equipment up to +9.
Titanite was discovered in an ancient layer
of earth, and is said to be a gift of the gods.
There are said to be only a scarce few
titanite chunks in the world.
03A2A230;Titanite slab used to reinforce equipment.
Reinforces equipment up to +10.
Titanite was discovered in an ancient layer
of earth, and is said to be a gift of the gods.
One of the original slabs that provided
the world with all forms of titanite.
Titanite slabs were created to smith
the weapons of the gods, or so the legends say.
03A2C940;A form of titanite with special power.
Reinforce equipment that cannot normally
be reinforced up to +5.
What cosmic event could have created
such a powerful class of titanite?
03A33E70;A large petrified bone.
Reinforces equipment made from special souls.
Commonly called dragon bone, but the
veracity of the name is questionable.
In any case, this petrified bone houses
great power.
03A3B3A0;An altered state of titanite.
Use to imbue weapons with magic,
or to provide magic reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded though;
what else would explain this stone?
03A3DAB0;An altered state of titanite.
Use to imbue weapons with lightning,
or to provide lightning reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded though;
what else would explain this stone?
03A401C0;An altered state of titanite.
Use to imbue weapons with fire,
or to provide fire reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded, though;
what else would explain this stone?
03A428D0;An altered state of titanite.
Use to imbue weapons with dark,
or to provide dark reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded, though;
what else would explain this stone?
03A44FE0;An altered state of titanite.
Use to imbue weapons with poison,
or to provide poison reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded, though;
what else would explain this stone?
03A476F0;An altered state of titanite.
Use to make weapons lacerating,
or to provide bleeding reduction to shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded, though;
what else would explain this stone?
03A4C510;An altered state of titanite.
Changes weapon class to Raw.
Cannot be used on shields.
This unusually hard titanite raises a
weapon's physical attack power,
but lowers strength and dexterity bonuses.
03A4EC20;An altered state of titanite.
Use on weapon to convert wielder's intelligence
into attack. Cannot be used on shields.
Sorcerers at the Melfian Magic Academy
once attempted to imbue titanite with
various elements, but are said to have failed.
Someone must have succeeded, though;
what else would explain this stone?
03A51330;An altered state of titanite.
Use to imbue weapons with power of the mundane.
Cannot be used on shields.
People do not look favorably on the banal,
but sometimes even the most mundane of objects
can cast things in a most pleasant light.
03A53A40;An altered state of titanite.
Use on a weapon or shield
to undo all imbued powers.
This does not revert reinforcement,
but undoes imbued powers such as
magic, fire, poison, etc.
03B20B80;Dried fingers with multiple knuckles.
Shriveled, but radiating a peculiar warmth.
By the number of knuckles, it couldn't
have been human, but perhaps
some questions are best left unasked.
03B259A0;Online play item.
You will be punished for fleeing from other
worlds by disconnecting unjustly. However,
this charm will disperse the ire directed at you.
But sins are not easily buried, and there's no
telling if you will be let off so easily next time.
Each encounter in life is a precious turn of fate,
and fate will not be cheated.
03B280B0;Online play item.
Leave summon sign.
Be summoned as a phantom to another world
in order to help that world's master for
a certain time. You will be rewarded with
a Token of Fidelity for successfully
assisting the other player.
The flow of time is distorted in these lands,
and the White Sign Soapstone allows
Undead to assist one another.
03B2A7C0;Online play item.
Leave summon sign.
Be summoned as a shade to another world
in order to help that world's master for
a certain time. You will be rewarded for
successfully assisting the other player.
The effect is not as long-lived as that of
the White Sign Soapstone, and it is used
only in particular places.
03B2BB48;Online play item.
Leave invasion sign.
Be summoned to another world as a dark
spirit, and defeat the summoner to acquire
a Token of Spite.
Some Undead persevere along the honorable
path even after crossing into the dark.
The Red Sign Soapstone is for them.
03B2CED0;Online play item.
Invade the world of the guilty.
Can only be used by members
of the Blue Sentinels covenant.
Punish the guilty to strengthen
the bond with your covenant.
03B2F5E0;Online play item.
Invade other worlds.
Defeat the master of the world you have
invaded to acquire a Token of Spite.
The residual sins of those who have
succumbed to dark temptations are
contained in the form of the Cracked
Red Eye Orb.
03B31CF0;Online play item.
Invade a world with a Dragon Scale
to claim the scale from its master.
If our human flesh is our greatest weakness,
then those who seek a form that imitates the
ancient dragons are the true vanguard.
03B39220;Token recognizing that the owner has
traveled worlds to help others.
When in other worlds, it can also be used to
restore the master of the world's HP, but
this is only a secondary effect of the item.
Simply carrying these tokens shows
the depth of the holder's fidelity.
03B3B930;Token recognizing that the owner has
traveled worlds to defeat others.
When used, you are more likely to summon
invaders from other worlds for a period of time.
Simply carrying these tokens shows
the bitterness of the grudges the holder
has accumulated.
03B3E040;A medal depicting the sun.
Offer it to the altar to strengthen
the bond with your covenant.
The slight warmth of the medal makes
valor brim within one's bosom.
The brave fighters who bore these medals are
gone, but the sun never sets. On this day
begins the contest to find the Sun's truest son.
03B40750;A scale from the body of an ancient dragon.
Offer to the dragon to bring your own flesh
closer to that of the eternal ancient dragon.
Touching an ancient dragon scale
gives one a glimpse into the abyss.
Believers in the dragon will rise above
this petty corporeal existence.
03B42E60;A severed rat's tail.
Demonstrate fidelity by offering it to the Rat King,
and strengthen the bond with your covenant.
The Rat King is proud and merciful,
as any king true to his stature should be.
The Rat King looks favorably upon those who
follow the path of right, even disgraceful humans.
03B45570;A stone that is terribly heavy for its size.
Offer it to the Victor's Stone to strengthen
the bond with your covenant.
The Victor's Stone thirsts for the souls of
fallen warriors, condensed within awestones,
as if they were once part of the same whole.
03B47C80;A symbol of farewells that has been passed
down since time immemorial.
The crystal sends phantoms back to their
homes, or sends you back to yours.
Whether ending in hope or despair,
encounters are valuable experiences.
Beware fickle use of this item.
03B4A390;A lump of something, obtainable from a Giant-tree.
Makes enemies react to invaders.
When the giants fell, they grew into great trees.
Death is not the end, for anything that has ever
once lived remains a part of a great cycle of
regeneration.
But what of those outside of the cycle?
03B4F1B0;A large petrified egg.
Surely bears no life.
Eggs are vessels that harbor life itself,
and symbolize the deepest secrets of existence.
But what does a petrified egg harbor?
03C14DC0;A method of communication used
since ancient times.
Teaches the "Point" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C151A8;A method of communication used
since ancient times.
Teaches the "Try me" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C15590;A method of communication used
since ancient times.
Teaches the "Proper bow" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C15978;A method of communication used
since ancient times.
Teaches the "Bow" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C15D60;A method of communication used
since ancient times.
Teaches the "Welcome" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C16148;A method of communication used
since ancient times.
Teaches the "Duel bow" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C16530;A method of communication used
since ancient times.
Teaches the "Wave" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C16918;A method of communication used
since ancient times.
Teaches the "Fist pump" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C16D00;A method of communication used
since ancient times.
Teaches the "Joy" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C170E8;A method of communication used
since ancient times.
Teaches the "Warcry" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C174D0;A method of communication used
since ancient times.
Teaches the "Warmup" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C178B8;A method of communication used
since ancient times.
Teaches the "Hurrah!" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C17CA0;A method of communication used
since ancient times.
Teaches the "Okay" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C18088;A method of communication used
since ancient times.
Teaches the "No" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C18470;A method of communication used
since ancient times.
Teaches the "Allow me!" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C18858;A method of communication used
since ancient times.
Teaches the "Beg for life" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C18C40;A method of communication used
since ancient times.
Teaches the "Prostration" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C19028;A method of communication used
since ancient times.
Teaches the "Decapitate" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C19410;A method of communication used
since ancient times.
Teaches the "Fist pump" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C197F8;A method of communication used
since ancient times.
Teaches the "Mock" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03C19FC8;A method of communication used
since ancient times.
Teaches the "Praise the Sun" gesture.
Conversation need not be in words.
Besides, words can be most hurtful,
whether we wish to admit it or not.
03D09000;Soul of the Pursuer,
who lurks in Drangleic.
The Pursuer, who seeks the bearer of the sign,
will not rest until his target is slain.
Use the special soul of the Pursuer to acquire
numerous souls, or to create something of
great worth.
03D0B710;Soul of the surviving giant, who was bound
below the Forest of the Giants.
The lord of the Giants, who had brought wrack
and ruin to the entire kingdom, was said to have
been felled by an unknown warrior.
His beaten and broken remains were then dragged
beneath the stronghold, where he was sealed away.
Use the special soul of the Last Giant to acquire
numerous souls, or to create something of
great worth.
03D0DE20;Soul of a Dragonrider,
who faithfully served King Vendrick.
Long ago, the dragonriders mounted wyrms,
and were feared on the battlefield for their
unparallelled strength.
Use a Dragonrider soul to acquire
numerous souls, or to create something of
great worth.
03D10530;Soul of the Old Dragonslayer.
The Old Dragonslayer is reminiscent of
a certain knight that appears in old legends.
Use the special soul of the Old Dragonslayer
to acquire numerous souls, or to create
something of great worth.
03D12C40;Soul of the Flexile Sentry.
The Flexile Sentry is a merciless creature
whose purpose is to punish the Undead.
Use the special soul of the Flexile Sentry
to acquire numerous souls,
or to create something of great worth.
03D15350;Soul of the Ruin Sentinel,
a creation of the jailer.
The Ruin Sentinel has no corporeal form.
It is only an empty soul that haunts the armor.
Use the special soul of the Ruin Sentinel
to acquire numerous souls,
or to create something of great worth.
03D17A60;Soul of the Lost Sinner,
prisoner of Sinner's Rise.
The Lost Sinner eternally punishes herself
for the sins of her past.
Use the special soul of the Lost Sinner
to acquire numerous souls,
or to create something of great worth.
03D1A170;Soul of the Executioner's Chariot,
that holds control over the Undead Purgatory.
The chariot was created only to torment Undead,
and it took the form of a horrendous mad steed,
a window into the soul of its master.
Use the special soul of the Executioner's Chariot
to acquire numerous souls,
or to create something of great worth.
03D1C880;Soul of a Skeleton Lord, who reigned
from deep within the Huntsman's Copse.
The Old Iron King commanded the capture
of all Undead, but those charged with
the task were overcome by the curse.
Use the special soul of the Skeleton Lord
to acquire numerous souls,
or to create something of great worth.
03D1EF90;Soul of the Covetous Demon,
that devours all things.
Eating is an expression of desire.
There once was a man whose deep
affections were unrequited.
He transformed into the Covetous Demon,
which only made him lonelier than before.
Use the special soul of the Covetous Demon
to acquire numerous souls,
or to create something of great worth.
03D216A0;Soul of Mytha, the Baneful Queen,
who lives in the Earthen Peak.
The Queen sought the King's affection,
even poisoning herself to attain beauty,
despite the monstrous consequences.
All for the compelling madness known as love.
Use the special soul of the Queen
to acquire numerous souls,
or to create something of great worth.
03D23DB0;Soul of the Smelter Demon, that haunts
the castle that sunk into a pool of iron.
The Old Iron King's life was taken by a mass of
iron that had been given a soul.
Was this metal goliath there from the beginning,
or was it a product of the king's conceit?
Use the special soul of the Smelter Demon
to acquire numerous souls,
or to create something of great worth.
03D264C0;Soul of the Old Iron King, who succumbed
to the flames that swallowed his castle.
The Iron King's flesh was charred, and his
soul possessed by the things that lurk below.
Use the special soul of the Old King
to acquire numerous souls,
or to create something of great worth.
03D28BD0;Soul of the Rat King's vanguard,
of the underground realm.
The Rat King's loyal servant judges the
worthiness of those who seek royal audience.
Use the special soul of this soldier
to acquire numerous souls,
or to create something of great worth.
03D2B2E0;Soul of the Rotten,
who writhes deep within the Gutter.
The Rotten embraces all, in his sanctuary for
all things unwanted or tossed away.
Use the special soul of the Rotten
to acquire numerous souls,
or to create something of great worth.
03D2D9F0;Soul of Scorpioness Najka.
Najka was born of the misdeeds of an ancient
being, a frail soul from the beginning,
that soon succumbed to madness.
Use the special soul of Scorpioness Najka
to acquire numerous souls,
or to create something of great worth.
03D30100;Soul of the Royal Rat Authority,
of the underground realm.
Those who choose to serve the Rat King
must have the courage to face His challenges.
Use the special soul of this rat
to acquire numerous souls,
or to create something of great worth.
03D32810;Soul of the Duke's Dear Freja,
the Writhing Ruin's Keeper.
The Writhing Ruin is an ancient thing whose
shadow remains cast over the land.
It first took possession of a solitary insect,
but grew its power, feasting on the wealth
of twisted souls found in the land.
Use the special soul of the Keeper
to acquire numerous souls,
or to create something of great worth.
03D34F20;Soul of the Looking Glass Knight,
who challenges visitors to the lordless castle.
Long ago, the King's Passage was a route taken
by the bravest warriors to prove themselves,
but now it only prevents one from pursuing
the runaway king.
Use the special soul of this knight
to acquire numerous souls,
or to create something of great worth.
03D37630;Soul of the Demon of Song
at the Shrine of Amana.
When this demon developed a taste for
human flesh, it was contained within the
Shrine of Amana, but the line of priestesses
who looked after the shrine and appeased
the creature have died off.
Use the special soul of this demon
to acquire numerous souls,
or to create something of great worth.
03D39D40;Soul of the Velstadt,
defender of the King inside the Undead Crypt.
Velstadt was always at the King's side,
as if he were his lord's own shadow.
After the King retired to the Undead Crypt,
Velstadt followed, never to return.
Use the special soul of this knight
to acquire numerous souls,
or to create something of great worth.
03D3C450;Soul of Vendrick, King of Drangleic.
This great soul beckoned the Dark,
overwhelming the King.
Perhaps this King, who once ruled the world
of men, was a lacking vessel for the true throne.
Use the soul of he who would link the flame
to acquire numerous souls,
or to create something of great worth.
03D3EB60;Soul of a dragon that guards
the path to the shrine.
Do the dragons watch over the land
of their own will, or are they in the grip of
one of Aldia's spells?
Use the special soul of this dragon
to acquire numerous souls,
or to create something of great worth.
03D41270;Soul of the great ancient dragon that
stands magnificently, deep within the shrine.
This powerful being stands and waits,
for whoever may visit him.
Use the dragon soul, created by those who
peered into the essence of the soul,
to acquire numerous souls,
or to create something of great worth.
03D43980;Soul of the Giant Lord,
who once conquered Drangleic.
Vendrick crossed the seas, took prisoner
the Giants, and brought them back to his castle,
clapped in irons. However, after this modest
triumph, his countenance could be seen to
grow darker with each passing day.
Use the special soul of this Giant
to acquire numerous souls,
or to create something of great worth.
03D46090;Soul of Nashandra, Queen of Drangleic.
The fragments of the abyss, of untold origin,
nourished their beings by the sides of would-be
monarchs. Perhaps they were simply ordeals
on the road to kinghood.
One day, the flames will fade, and only darkness
will remain. Unless, of course, an heir arrives.
Use the special soul of this prisoner of desire
to acquire numerous souls,
or to create something of great worth.
03D487A0;Soul of the Throne Defender.
The throne of the King is sacred,
and requires an appropriate guardian.
Use the special soul of the Defender
to acquire numerous souls,
or to create something of great worth.
03D4AEB0;Soul of the Throne Watcher.
The throne of the King is sacred,
and must be observed closely at all times.
Use the special soul of the Watcher
to acquire numerous souls,
or to create something of great worth.
03D4D5C0;Soul of what lurks in the Dark Chasm.
The Dark Chasm of Old is the remnant of
some ancient, dissipated being.
Use the special soul of what lurks within
to acquire numerous souls,
or to create something of great worth.
03D4FCD0;Soul of a Gargoyle of the Lost Bastille.
The elaborate stone statues on the belfry
mysteriously came to life.
Use the special soul of this living statue
to acquire numerous souls,
or to create something of great worth.
03D523E0;Soul of the ineffable.
This once-magnificent soul continues to
exert influence over the land, even after
the eons have reduced it to these remnants.
Use it to acquire numerous souls,
or to create something of great worth.
03D54AF0;Soul of the ineffable.
This once-magnificent soul continues to
exert influence over the land, even after
the eons have reduced it to these remnants.
Use it to acquire numerous souls,
or to create a something of great worth.
03D57200;Soul of the ineffable.
This once-magnificent soul continues to
exert influence over the land, even after
the eons have reduced it to these remnants.
Use it to acquire numerous souls,
or to create something of great worth.
03D59910;Soul of the ineffable.
This once-magnificent soul continues to
exert influence over the land, even after
the eons have reduced it to these remnants.
Use it to acquire numerous souls,
or to create something of great worth.
03D83120;Soul of Sinh the Dragon, who sleeps
in the lowermost depths of this land.
The King erected a magnificent city,
and the dragon slept soundly.
Until Sir Yorgh disturbed it with a
single great strike, and the dragon
could bear its store of poison no longer.
The rain of death toppled the city,
but restored the dragon's purity.
The wondrous soul of this dragon
can be used to acquire numerous souls,
or to create something of great worth.
03D85830;Soul of the fume knight that guards
the dungeon of Brume Tower.
Raime was a distinguished knight who
became infatuated with the Bride of Ash,
and settled in this land of smoke and fog.
The wondrous soul of this knight
can be used to acquire numerous souls,
or to create something of great worth.
03D87F40;Soul of Aava, who served the Ivory King.
Each of the Ivory King's seven beasts
was conferred a specific duty.
Aava's was the guardianship of
the King's beloved child of Dark.
The wondrous soul of this beast
can be used to acquire numerous souls,
or to create something of great worth.
03D8A650;Soul of Elana, the Squalid Queen, who rests beside
the slumbering dragon of the Eternal Sanctum.
This child of Dark accompanies the dragon,
slowly amassing souls in anticipation
of the coming day of vengeance.
The wondrous soul of this augur of wrath
can be used to acquire numerous souls,
or to create something of great worth.
03D8CD60;Soul of Nadalia, Bride of Ash, who renounced
her flesh and wandered Brume Tower.
In the act of dancing, the Bride of Ash
was transfigured as smoke, enticing people
to her residence. And so her seat of power
came to be known as the Brume Tower.
The wondrous soul of this augur of solitude
can be used to acquire numerous souls,
or to create something of great worth.
03D8F470;Soul of Alsanna, oracle of Eleum Loyce,
who prays in silent vigilance.
This child of Dark, in reverence of the
apocalypse, devotes herself to a ritual
in hopes of appeasing the raging flame.
The wondrous soul of this augur of fear
can be used to acquire numerous souls,
or to create something of great worth.
03D91B80;Soul of Sir Alonne, who once served
the Old Iron King.
Sir Alonne came from an eastern land,
and became the King's most trusted knight.
Use the wondrous soul of this knight to acquire
numerous souls, or to create something
of great worth.
03D969A0;Soul of the Ivory King of Eleum Loyce.
The proud Ivory King was ever-merciful,
and devoted himself to the protection
of his great land, until he was devoured
by the flames of chaos.
The wondrous soul of this great king
can be used to acquire numerous souls,
or to create something of great worth.
03D990B0;Soul of Zallen, who served the Ivory King.
Each of the Ivory King's seven beasts
was conferred a specific duty.
Zallen's was the mercy killing of exiles.
The wondrous soul of this beast
can be used to acquire numerous souls,
or to create something of great worth.
03D9B7C0;Soul of the Knights of Loyce.
The Knights of Loyce were taken by Chaos,
and lost all sense of purpose and being.
The few woeful souls that trudged back home
were guided by some faint vestige of self.
This soul is pure sorrow,
and only Alsanna can put it to rest.
03D9DED0;Soul of Lud, who served the Ivory King.
Each of the Ivory King's seven beasts
was conferred a specific duty.
Lud's was the mercy killing of exiles.
The wondrous soul of this beast
can be used to acquire numerous souls,
or to create something of great worth.
352ADAE8;Helmet blessed by the war god Faraam.
This helmet is in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.
352ADAE9;Armor blessed by the war god Faraam.
This armor is in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.
352ADAEA;Gauntlets blessed by the war god Faraam.
These gauntlets are in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.
352ADAEB;Boots blessed by the war god Faraam.
These boots are in the style of the Lion
Knights, a once-mighty order from Forossa.
Although the Lion Knights wore heavy armor,
they were feared for their nimble two-handed
swordplay.
352ADB4C;Pyromancer's hood.
Has the power to resist fire.
Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.
352ADB4D;Pyromancer's robes.
Have the power to resist fire.
Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.
352ADB4E;Pyromancer's gloves.
Have the power to resist fire.
Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.
352ADB4F;Pyromancer's boots.
Have the power to resist fire.
Pyromancy was developed over time through
practice of the Art of the Primordial Flame
by the pyromancers who inherited this art.
352ADBB0;Helmet worn by the Silverdrake Knights
of Lindeldt.
Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.
352ADBB1;Robes worn by the Silverdrake Knights
of Lindeldt.
Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.
352ADBB2;Gloves worn by the Silverdrake Knights
of Lindeldt.
Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.
352ADBB3;Boots worn by the Silverdrake Knights
of Lindeldt.
Though little is truly known about the order,
it is said that their well-honed miracles and
unwavering loyalty in the face of death made
Lindelt worthy rivals to Drangleic in their day.
352ADC14;Hood worn by the great sorcerer Straid.
Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.
352ADC15;Robe worn by the great sorcerer Straid.
Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.
352ADC16;Long, black gloves worn by the
great sorcerer Straid.
Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted of omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.
352ADC17;Boots worn by the great sorcerer Straid.
Straid was a sworn brother-in-arms of
the ancient king of old Olaphis.
Together, they slew the Ancient Dragon,
and tasted of omniscience.
However, even the renowned wisdom of
Olaphis was not enough to control the
peculiar magic birthed by his arts.
352ADC78;A commonplace leather hat with a feather.
Favored by hunters skilled with a bow, this
hat was based on the one worn by a folkloric
master archer whose name is now lost to time.
352ADC79;Armor made from soft leather.
A commonplace piece of armor.
This armor is favored by hunters due to
its light weight.
352ADC7A;Gloves made from soft leather.
A commonplace piece of armor.
These gloves are favored by hunters due to
their light weight.
352ADC7B;Boots made from soft leather.
A commonplace piece of armor.
These boots are favored by hunters due to
their light weight.
352ADCDC;Metal helm worn by knights.
Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor this helm for its
refined craftsmanship, and its like has
been passed down the generations.
352ADCDD;Metal armor worn by knights.
Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor this armor for its
refined craftsmanship, and its like has
been passed down the generations.
352ADCDE;Metal gauntlets worn by knights.
Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor these gauntlets for their
refined craftsmanship, and their like has
been passed down the generations.
352ADCDF;Metal leggings worn by knights.
Despite the thin metal used, the grooved
texture gives it added protection.
Many knights favor these leggings for their
refined craftsmanship, and their like has
been passed down the generations.
352ADD40;Hood favored by the Hollowed thieves who
wander the lands of Drangleic.
The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.
352ADD41;Crude iron armor worn by the Hollowed
thieves who wander the lands of Drangleic.
Despite appearances, this armor is
surprisingly sturdy.
352ADD42;Crude iron gauntlets worn by the Hollowed
thieves who wander the lands of Drangleic.
Despite appearances, these gauntlets are
surprisingly sturdy.
352ADD43;Crude iron leggings worn by the Hollowed
thieves who wander the lands of Drangleic.
Despite appearances, these leggings are
surprisingly sturdy.
352ADDA4;Rags worn by imprisoned Hollows.
This appears to have been worn on the head.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADDA5;Rags worn by imprisoned Hollows.
This appears to have been worn on the body.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADDA6;Rags worn by imprisoned Hollows.
This appears to have been worn on the arms.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADDA7;Rags worn by imprisoned Hollows.
This appears to have been worn on the hip.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADE08;Rags worn by imprisoned Hollows.
This appears to have been worn on the head.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADE09;Rags worn by imprisoned Hollows.
This appears to have been worn on the body.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADE0A;Rags worn by imprisoned Hollows.
This appears to have been worn on the arms.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADE0B;Rags worn by imprisoned Hollows.
This appears to have been worn on the hip.
Judging by its looks and apparent virtues,
this really is no more than a tattered scrap
of cloth. It still carries the stench of a Hollow.
352ADE6C;Hood worn by Hollowed mages who
wander in search of souls.
Black garments such as these were a mark
of the palace sorcerers. Perhaps in life,
the wearer was a sly old creature of the
court who used his arts to resist foreign
threats.
352ADE6D;Robes worn by Hollowed mages who
wander in search of souls.
Black garments such as these were a mark
of the palace sorcerers. Perhaps in life,
the wearer was a sly old creature of the
court who used his arts to resist foreign
threats.
352ADED0;A traditional Drangleic helmet.
Granted only to knights whose loyalty was
recognized by the king.
Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.
352ADED1;Traditional Drangleic armor.
Granted only to knights whose loyalty was
recognized by the king.
Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.
352ADED2;Traditional Drangleic gauntlets.
Granted only to knights whose loyalty was
recognized by the king.
Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
both valor and charity, and helped lead his
country to prosperity.
This equipment is evidence of his great feats.
352ADED3;Traditional Drangleic leggings.
Granted only to knights whose loyalty was
recognized by the king.
Vendrick was a just king. He gave high-ranking
appointments to knights who demonstrated
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