This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/sh | |
# Requires: | |
# - entr | |
# - tmux | |
# - mfloop | |
# - mfloop-runner.sh | |
################################################################################ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extern crate num_cpus; | |
use std::thread; | |
use std::sync::mpsc; | |
const GOOD_MASK: u64 = 0xC840C04048404040; | |
fn is_square(mut x: u32) -> bool { | |
if (GOOD_MASK << x) as i64 >= 0 { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extern crate time; | |
extern crate num_cpus; | |
extern crate byteorder; | |
use std::io; | |
use std::fs::File; | |
use std::str::FromStr; | |
use std::fmt::Debug; | |
use std::io::Write; | |
use std::thread; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extern crate image; | |
extern crate time; | |
extern crate num_cpus; | |
use std::io; | |
use std::fs::File; | |
use std::path::Path; | |
use std::str::FromStr; | |
use std::fmt::Debug; | |
use std::io::Write; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# GPL # original by Buerbaum Martin (Pontiac), Elod Csirmaz, edited by Aurorans Solis | |
#How to use: | |
#Step one (a): open Blender | |
# (b): install and then open Blender | |
#Step two: press "a" twice, then "x," then enter. | |
#Step three: open up the text editor | |
#Step four: copy and paste the code here into the Blender text editor | |
#Step five: run the script | |
#Step six: return to 3D view |