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@AverageMarcus
Last active August 29, 2015 14:03
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An example of Conway's Game of Life
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Marcus Noble - Conway's Game Of Life</title>
<style type="text/css">
* {
box-sizing:border;
}
body{
text-align:center;
}
#gameBoard {
margin: 0 auto;
border:2px solid #ccc;
line-height:10px;
display:table;
}
.cell {
width:10px;
height:10px;
display:inline-block;
border:1px solid #ccc;
}
.row {
display:block;
margin:0;
}
</style>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
</head>
<body id="home">
<h1>Conways Game of Life</h1>
<div id="gameBoard"></div>
<p>
Read my blog post regarding <a href="http://blog.marcusnoble.co.uk/14-07-2014-conways-game-of-life/">Conway's Game of Life</a>
</p>
<script type="text/javascript">
(function(){
var cells = [];
var boardWidth = 20;
var boardHeight = 20;
var intervalID;
var gameOverBoard = [
{x:2,y:4},
{x:2,y:5},
{x:2,y:6},
{x:3,y:3},
{x:4,y:3},
{x:3,y:7},
{x:4,y:7},
{x:4,y:5},
{x:5,y:5},
{x:5,y:6},
{x:7,y:4},
{x:7,y:5},
{x:7,y:6},
{x:7,y:7},
{x:8,y:3},
{x:9,y:3},
{x:8,y:5},
{x:9,y:5},
{x:10,y:4},
{x:10,y:5},
{x:10,y:6},
{x:10,y:7},
{x:12,y:4},
{x:12,y:5},
{x:12,y:6},
{x:12,y:7},
{x:13,y:3},
{x:14,y:4},
{x:15,y:3},
{x:16,y:4},
{x:16,y:5},
{x:16,y:6},
{x:16,y:7},
{x:18,y:3},
{x:18,y:4},
{x:18,y:5},
{x:18,y:6},
{x:18,y:7},
{x:19,y:3},
{x:19,y:5},
{x:19,y:7},
{x:3,y:9},
{x:4,y:9},
{x:2,y:10},
{x:2,y:11},
{x:2,y:12},
{x:3,y:13},
{x:4,y:13},
{x:5,y:10},
{x:5,y:11},
{x:5,y:12},
{x:7,y:9},
{x:7,y:10},
{x:8,y:11},
{x:8,y:12},
{x:9,y:13},
{x:10,y:12},
{x:10,y:11},
{x:11,y:10},
{x:11,y:9},
{x:13,y:9},
{x:13,y:10},
{x:13,y:11},
{x:13,y:12},
{x:13,y:13},
{x:14,y:9},
{x:14,y:11},
{x:14,y:13},
{x:16,y:9},
{x:16,y:10},
{x:16,y:11},
{x:16,y:12},
{x:16,y:13},
{x:17,y:9},
{x:17,y:11},
{x:18,y:9},
{x:18,y:11},
{x:18,y:12},
{x:19,y:10},
{x:19,y:13}
];
function init(){
var cell = $('<div/>').addClass('cell');
var row = $('<div/>').addClass('row');
var board = $('#gameBoard');
var currentRow, i, j, newCell;
$('#gameBoard').empty().on('click', function(){
clearInterval(intervalID);
init();
});
cells = [];
for(i=0;i<boardHeight;i++){
currentRow = row.clone();
board.append(currentRow);
for(j=0;j<boardHeight;j++){
currentRow.append(cell.clone());
}
}
for(i=0;i<50;i++){
newCell = {
x: (Math.floor(Math.random() * (boardWidth - 1) + 1)),
y: (Math.floor(Math.random() * (boardHeight - 1) + 1))
};
cells.push(newCell)
}
render();
intervalID = setInterval(function(){
tick();
}, 1000);
}
function render(){
$('.cell').css('background','white');
for(var i=0; i<cells.length;i++){
$($($('.row').get(cells[i].y-1)).find('.cell').get(cells[i].x-1)).css('background', 'black');
}
}
function tick(){
var neighbourCount = 0;
var nextIteration = [];
var candidates = [];
var neighbours = [];
var i, j;
// All cells are dead, lets restart
if(cells.length === 0){
clearInterval(intervalID);
cells = gameOverBoard;
render();
setTimeout(function(){
init();
}, 5000);
return;
}
for(i=0; i<cells.length;i++){
neighbourCount = countNeighbours(cells[i]);
if(neighbourCount >= 2 && neighbourCount <= 3){
nextIteration.push(cells[i]);
}
// For each cell that is alive, find its neighbours
neighbours = [];
neighbours.push({x:cells[i].x-1,y:cells[i].y-1});
neighbours.push({x:cells[i].x-1,y:cells[i].y});
neighbours.push({x:cells[i].x-1,y:cells[i].y+1});
neighbours.push({x:cells[i].x,y:cells[i].y-1});
neighbours.push({x:cells[i].x,y:cells[i].y+1});
neighbours.push({x:cells[i].x+1,y:cells[i].y-1});
neighbours.push({x:cells[i].x+1,y:cells[i].y});
neighbours.push({x:cells[i].x+1,y:cells[i].y+1});
for(j=0;j<neighbours.length;j++){
// Keep the neighbour cells if they are dead
// We don't want to keep multiple copies of the neighbour cell
if(!isAlive(neighbours[j]) && candidates.filter(function(currentCell){
return (currentCell.x === neighbours[j].x && currentCell.y == neighbours[j].y);
}).length === 0) {
candidates.push(neighbours[j]);
}
}
}
// Now we have a list of dead neighbours of at least 1 live neighbour (candidates)
// Bring the cell to life if we find that each neighbour has 3 other live neighbouring cells
for(i=0; i<candidates.length;i++){
if(countNeighbours(candidates[i]) === 3){
nextIteration.push(candidates[i]);
}
}
cells = nextIteration;
render();
}
function isAlive(cell){
return (cells.filter(function(currentCell){
return (currentCell.x === cell.x && currentCell.y === cell.y);
}).length > 0);
}
function countNeighbours(cell){
var x1 = cell.x-1,
x2 = cell.x+1,
y1 = cell.y-1,
y2 = cell.y+1;
var neighbours = cells.filter(function(possibleNeighbour){
if(possibleNeighbour.x === cell.x && possibleNeighbour.y === cell.y){
return false;
}
return (possibleNeighbour.x >= x1 && possibleNeighbour.x <= x2 && possibleNeighbour.y >= y1 && possibleNeighbour.y <= y2);
});
return neighbours.length;
}
init();
}());
</script>
</body>
</html>
@AverageMarcus
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Updated based on @danielthepope fork but improved by removing second loop

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