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from django import template | |
register = template.Library() | |
@register.filter | |
def gt(a, b): | |
return a > b | |
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import threading | |
import time | |
sort_list = [1, 3, 6, 8, 10, 33, 44, 23] | |
def sort(lis): | |
answer_list = [] | |
for num in lis: | |
thread = threading.Thread(target=sleep, args=(num, answer_list)) |
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def fizz_check(num): | |
return "fizz" if num % 3 == 0 else "" | |
def buzz_check(num): | |
return "buzz" if num % 5 == 0 else "" | |
def fizz_buzz(num): | |
return [(fizz_check(n) + buzz_check(n)) or n for n in range(1, num + 1)] |
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CCProgressTimer *time_bar = [CCProgressTimer progressWithSprite:[CCSprite spriteWithFile:@"timebar.png"]]; | |
//タイムバーの生成を行う。 | |
time_bar.percentage = 100.0; | |
//時間切れでゲームを止めるので初期値を100にする。 | |
time_bar.type = kCCProgressTimerTypeBar; | |
//タイムバーのタイプレクタングルが他にある。 | |
time_bar.barChangeRate = ccp(0, 1); |
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CCSprite *rotete_object = [CCSprite initWithFile:@"hadaka_oyaji.png"]; | |
CCRotateBy *rotateby_clockwise = [CCRotateBy actionWithDuration:0.1 angle:180]; | |
[rotate_object runAction: [CCRepeatForever actionWithAction:rotateby_clockwise]]; | |
//これだと、時計回りに永遠に回転し続ける。 | |
CCRotateBy *rotateby_rev_clockwise = [CCRotateBy actionWithDuration:0.1 angle:-180]; | |
//マイナス、を付けている | |
[rotate_object runAction: [CCRepeatForever actionWithAction:rotateby_rev_clockwise]]; | |
//反時計周りに回転し続ける。 |
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NSString *str = @"hogehogefugao"; | |
NSRegularExpression *regexp = [NSRegularExpression regularExpressionWithPattern:@"(hoge).+(fugao)" options:0 error:nil]; | |
NSString *new_str = [regexp | |
stringByReplacingMatchesInString:str options:0 range:NSMakeRange(0, str.length) withTemplate:@"$1山$2"]; | |
//new_strは hoge山fugaoになります。 |
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NSMutableDictionary *mutable_dic = [[NSMutableDictionary alloc] initWithCapacity:2]; | |
//辞書の生成 | |
int i; | |
for (i = 0; i < 100; i++) { | |
NSDictionary *dic = [NSDictionary dictionaryWithObject:@"hoge" forKey:@"Key"]; | |
[mutable_dic addEntriesFromDictionary:dict]; | |
} |