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Risk of rain 2 Monster Hell Modpacks Configuration
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[General] | |
## If enabled, there will spawn a Golden Chest that use battery in bazaar. | |
# Setting type: Boolean | |
# Default value: true | |
Enable Golden Chest = true | |
## If enabled, there will spawn a Cleansing Pool in bazaar. | |
# Setting type: Boolean | |
# Default value: true | |
Enable CleanPot = true | |
## If enabled, there will spawn a Scrapper in bazaar. | |
# Setting type: Boolean | |
# Default value: true | |
Enable Scrapper = true | |
[Lunar Cadulron] | |
## If enabled, there will spawn a Special Cadulron in bazaar. | |
# Setting type: Boolean | |
# Default value: true | |
Enable Reforge Cadulron = true | |
## If enabled, you use Green Items reforge to 3 White Items instead of a red item. | |
# Setting type: Boolean | |
# Default value: true | |
GreenToWhite = true | |
## Set the amount of items you need to reforge. I prefer you change it to 1 when you dont use GreenToWhite config | |
# Setting type: Int32 | |
# Default value: 2 | |
Items Amount Needed = 2 |
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# 可选的,只是对 BtterUI 进行了汉化 | |
# Optional | |
StatString = <color=#FFFFFF><size=18><b>状态</b></size>\n<size=14>幸运: $luck\n伤害: $dmg\n暴击: $luckcrit%\n攻速: $atkspd\n护甲: $armor | $armordmgreduction%\n恢复: $regen\n移速: $velocity\n跳跃: $jumps/$maxjumps\n击杀: $killcount\n挑战: $mountainshrines\n | |
StatStringCustomBind = <color=#FFFFFF><size=18><b>Stats</b></size>\n<size=14>幸运: $luck\n经验: $exp/$maxexp\n伤害: $dmg\n暴击: $crit%\nCrit w/ Luck: $luckcrit%\n暴击伤害: $critdamage\n攻击速度: $atkspd\n防御: $armor | $armordmgreduction%\n恢复: $regen\n移速: $velocity\n跳跃: $jumps/$maxjumps\n击杀: $killcount\n山神: $mountainshrines\n难度: $difficulty\n蓝门: $blueportal\n金门: $goldportal\n天界门: $celestialportal\n虚空门: $voidportal\n |
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## Settings file was created by plugin AutoItemPickup v1.7.0 | |
## Plugin GUID: com.kuberoot.autoitempickup | |
[General] | |
## Should items be distributed to dead players? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeToDeadPlayers = true | |
## Should items from printers and cauldrons be distributed only to activator as long as they're a valid target? | |
# Setting type: Boolean | |
# Default value: true | |
OverridePrinterTarget = true | |
## Should item selection cubes spawned by Command be teleported to players or to the teleporter if they match the appropriate distribution rules? | |
## Note: Command doesn't make much sense conceptually with distribution on teleport, so currently the behavior does not include distribution. | |
# Setting type: Boolean | |
# Default value: true | |
TeleportCommandCubes = true | |
## Try to locate the source of items with missing names. Could be slow with many items and/or many mods. | |
# Setting type: Boolean | |
# Default value: false | |
DebugItemDefinitions = false | |
## Should items be distributed when they drop? | |
# Setting type: Boolean | |
# Default value: false | |
DistributeOnDrop = true | |
## Should items be distributed when the teleporter is activated? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeOnTeleport = true | |
[OnDrop] | |
## Decide how to distribute items among the players [Sequential, Random, Closest, LeastItems] | |
## Sequential - Goes over all players, giving each of them one item | |
## Random - Chooses which player receives the item randomly | |
## Closest - Gives the item to the nearest player | |
## LeastItems - Gives the item to the player with least total items of the item's tier | |
# Setting type: Mode | |
# Default value: Sequential | |
# Acceptable values: Sequential, Random, Closest, LeastItems | |
ItemDistributionMode = Sequential | |
## Should white items be distributed? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeWhiteItems = false | |
## Should green items be distributed? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeGreenItems = false | |
## Should red items be distributed? | |
# Setting type: Boolean | |
# Default value: false | |
DistributeRedItems = false | |
## Should lunar items be distributed? | |
# Setting type: Boolean | |
# Default value: false | |
DistributeLunarItems = false | |
## Should boss items be distributed? | |
# Setting type: Boolean | |
# Default value: false | |
DistributeBossItems = false | |
## Comma-separated list of items to ignore; works with both english names and internal names. | |
## NOTE: ItemIndex names are now gone, as the game no longer predefines them for vanilla items. | |
# Setting type: String | |
# Default value: | |
ItemBlacklist = | |
[OnTeleport] | |
## Decide how to distribute items among the players [Sequential, Random, Closest, LeastItems] | |
## Sequential - Goes over all players, giving each of them one item | |
## Random - Chooses which player receives the item randomly | |
## Closest - Gives the item to the nearest player | |
## LeastItems - Gives the item to the player with least total items of the item's tier | |
# Setting type: Mode | |
# Default value: Sequential | |
# Acceptable values: Sequential, Random, Closest, LeastItems | |
ItemDistributionMode = Sequential | |
## Should white items be distributed? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeWhiteItems = true | |
## Should green items be distributed? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeGreenItems = true | |
## Should red items be distributed? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeRedItems = true | |
## Should lunar items be distributed? | |
# Setting type: Boolean | |
# Default value: false | |
DistributeLunarItems = false | |
## Should boss items be distributed? | |
# Setting type: Boolean | |
# Default value: true | |
DistributeBossItems = true | |
## Comma-separated list of items to ignore; works with both english names and internal names. | |
## NOTE: ItemIndex names are now gone, as the game no longer predefines them for vanilla items. | |
# Setting type: String | |
# Default value: | |
ItemBlacklist = |
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## Settings file was created by plugin Artifact Evolution Plus Plus v1.1.0 | |
## Plugin GUID: com.Lunzir.ArtifactEvolutionPlusPlus | |
[0 Setting 设置] | |
## Enable the mod. The configuration file will reload each time after you start a new run. | |
## false = back to game's original logic | |
## 启用模组,每次开局会加载一次配置文件,所以可以在开局前设置好。 | |
## 游戏原版机制:1、2关卡默认1白装,3、4关卡默认1绿装,5关卡默认1红装 | |
# Setting type: Boolean | |
# Default value: true | |
EnableMod = true | |
## Set item pool formula mode. | |
## Values Range: true = Item quantity random and repetitive, drawing the same two items from the pool will add up, false = Random and not repetitive. | |
## 设置物品池抽取方式 | |
## 取值范围:ture = 随机而且重复,false = 随机并且不重复 | |
## 说明:如果为true随机而且重复,从物品池抽到同样两个物品会叠加数量 | |
# Setting type: Boolean | |
# Default value: true | |
ItemPoolRandomStyle = true | |
## If Enable display information in chat box each level what new items do monster get. | |
## 启用每关怪物获得物品信息,在聊天框显示 | |
# Setting type: Boolean | |
# Default value: true | |
EnableMessage = true | |
[1 Ban List 禁用列表] | |
## White(tier1) items ban list. All banned items only affect keywords. | |
## 白装禁用列表,所有禁用列表只会影响关键词 | |
## Item Code物品代码, https://gist.github.com/Lunzir-0325/8f375c6504a64f6c88f35259470659ee | |
# Setting type: String | |
# Default value: BarrierOnKill,Bear,BossDamageBonus,Firework,GoldOnHurt,Hoof,Medkit,Mushroom,ScrapWhite,Tooth,TreasureCache,WardOnLevel | |
ItemTier1Banlist = BarrierOnKill,HealingPotion,Bear,BossDamageBonus,Firework,GoldOnHurt,Hoof,Medkit,Mushroom,ScrapWhite,Tooth,TreasureCache,WardOnLevel | |
## Green(tier2) items ban list. | |
## 绿装禁用列表 | |
# Setting type: String | |
# Default value: Bandolier,BonusGoldPackOnKill,ChainLightning,EnergizedOnEquipmentUse,ExecuteLowHealthElite,ExplodeOnDeath,FreeChest,Infusion,JumpBoost,Missile,MoveSpeedOnKill,PrimarySkillShuriken,RegeneratingScrap,ScrapGreen,Squid,StrengthenBurn,TPHealingNova,Thorns | |
ItemTier2Banlist = Bandolier,BonusGoldPackOnKill,ChainLightning,EnergizedOnEquipmentUse,ExecuteLowHealthElite,ExplodeOnDeath,FreeChest,Infusion,JumpBoost,Missile,MoveSpeedOnKill,PrimarySkillShuriken,RegeneratingScrap,ScrapGreen,Squid,StrengthenBurn,TPHealingNova,Thorns | |
## Red(tier3) items ban list. | |
## 红装禁用列表 | |
# Setting type: String | |
# Default value: Behemoth,BounceNearby,CaptainDefenseMatrix,Dagger,DroneWeapons,ExtraLife,FallBoots,GhostOnKill,HeadHunter,Icicle,ImmuneToDebuff,KillEliteFrenzy,LaserTurbine,MoreMissile,NovaOnHeal,PermanentDebuffOnHit,Plant,RandomEquipmentTrigger,ScrapRed,ShockNearby,Talisman | |
ItemTier3Banlist = Behemoth,BounceNearby,CaptainDefenseMatrix,Dagger,DroneWeapons,ExtraLife,FallBoots,GhostOnKill,HeadHunter,Icicle,ImmuneToDebuff,KillEliteFrenzy,LaserTurbine,MoreMissile,NovaOnHeal,PermanentDebuffOnHit,Plant,RandomEquipmentTrigger,ScrapRed,ShockNearby,Talisman | |
## Yellow(boss) items ban list. | |
## 黄装禁用列表 | |
# Setting type: String | |
# Default value: ArtifactKey,BeetleGland,BleedOnHitAndExplode,FireballsOnHit,LightningStrikeOnHit,MinorConstructOnKill,RoboBallBuddy,ScrapYellow,SiphonOnLowHealth,SprintWisp,TitanGoldDuringTP | |
ItemBossBanlist = ParentEgg,ArtifactKey,BeetleGland,BleedOnHitAndExplode,FireballsOnHit,LightningStrikeOnHit,MinorConstructOnKill,RoboBallBuddy,ScrapYellow,SiphonOnLowHealth,SprintWisp,TitanGoldDuringTP | |
## Blue(Lunar) items ban list. | |
## 蓝装禁用列表 | |
# Setting type: String | |
# Default value: AutoCastEquipment,FocusConvergence,GoldOnHit,LunarDagger,LunarPrimaryReplacement,LunarSecondaryReplacement,LunarSpecialReplacement,LunarTrinket,LunarUtilityReplacement,MonstersOnShrineUse,RandomDamageZone,RandomlyLunar,RepeatHeal,ShieldOnly | |
ItemLunarBanlist = AutoCastEquipment,FocusConvergence,GoldOnHit,LunarDagger,LunarPrimaryReplacement,LunarSecondaryReplacement,LunarSpecialReplacement,LunarTrinket,LunarUtilityReplacement,MonstersOnShrineUse,RandomDamageZone,RandomlyLunar,RepeatHeal,ShieldOnly | |
## Purple(Void) items ban list. | |
## 紫装禁用列表 | |
# Setting type: String | |
# Default value: VoidMegaCrabItem,CritGlassesVoid,TreasureCacheVoid,ChainLightningVoid,ElementalRingVoid,ExplodeOnDeathVoid,MissileVoid,SlowOnHitVoid,CloverVoid,ExtraLifeVoid | |
ItemVoidTierBanlist = VoidMegaCrabItem,CritGlassesVoid,TreasureCacheVoid,ChainLightningVoid,ElementalRingVoid,ExplodeOnDeathVoid,MissileVoid,SlowOnHitVoid,CloverVoid,ExtraLifeVoid | |
[2 Monster Stage Items 关卡物品] | |
## Customize the number of items in the stage. | |
## The first thing to do is start the game, and the corresponding number of stages will be generated. | |
## Usage: [ ItemCode&Count ] or [ KeyWord&PoolRange(&Count) ] | |
## KeyWord: AllRondom, AllWhite(AllTier1), AllGreen(AllTier2), AllRed(AllTier3), AllYellow(AllBoss), AllBlue(AllLunar), AllPurple(AllVoid) | |
## Example1: Bear&3 means monsters wiil get 3 bears. | |
## Example2: AllWhite&3&2 means monsters get 3 random items of 2 each from the white(tier1) channel. | |
## Example3: AllGreen&4 means monsters get 4 random items from the Green(tier12) channel, each count default is 1, same as AllGreen&4&1 | |
## Example4: AllRandom&10 means Monsters will take 10 items from all item pools, count default is 1. | |
## Values Range: Positive numbers is the item acquired, negative numbers is the item removed. | |
## 自定义关卡物品数量 | |
## 使用说明:先启动一次游戏,自动生成相应关数 | |
## 添加例子:[ 物品名称&物品数量 ] 或 [ 关键词&池数值(&物品数量) ] | |
## 关键词这些: AllRondom, AllWhite(AllTier1), AllGreen(AllTier2), AllRed(AllTier3), AllYellow(AllBoss), AllBlue(AllLunar), AllPurple(AllVoid) | |
## 如Bear&3,物品为小熊,数量为3个 | |
## 如AllWhite&5&2,从所有白色物品池中随机取5个物品,数量为2 | |
## 如AllWhite&4,从所有白色物品池中随机取4个物品,默认数量为1,也可以写成AllWhite&4&1意思一样 | |
## 如AllRondom&10,从所有物品池取10个物品,默认数量为1 | |
## 取值范围:0至无限, 0 = 不给物品;负数为减少物品 | |
# Setting type: Int32 | |
# Default value: 20 | |
StageCustomNumber = 20 | |
## Stage-1 | |
## 关卡-1 | |
# Setting type: String | |
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1 | |
StageCustomItemList_1 = AllWhite&5, AllGreen&2 | |
## Stage-2 | |
## 关卡-2 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1 | |
StageCustomItemList_2 = AllWhite&5, AllGreen&2 | |
## Stage-3 | |
## 关卡-3 | |
# Setting type: String | |
# Default value: Pearl&10, AllGreen&10, Phasing&1 | |
StageCustomItemList_3 = AllRondom&5 | |
## Stage-4 | |
## 关卡-4 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier2&-10, Seed&1 | |
StageCustomItemList_4 = AllRondom&5 | |
## Stage-5 | |
## 关卡-5 | |
# Setting type: String | |
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1 | |
StageCustomItemList_5 = AllRondom&5 | |
## Stage-6 | |
## 关卡-6 | |
# Setting type: String | |
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1 | |
StageCustomItemList_6 = AllRondom&5 | |
## Stage-7 | |
## 关卡-7 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1 | |
StageCustomItemList_7 = AllRondom&10 | |
## Stage-8 | |
## 关卡-8 | |
# Setting type: String | |
# Default value: Pearl&10, AllGreen&10, Phasing&1 | |
StageCustomItemList_8 = AllRondom&10 | |
## Stage-9 | |
## 关卡-9 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier2&-10, Seed&1 | |
StageCustomItemList_9 = AllRondom&10 | |
## Stage-10 | |
## 关卡-10 | |
# Setting type: String | |
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1 | |
StageCustomItemList_10 = AllRondom&10 | |
## Stage-11 | |
## 关卡-11 | |
# Setting type: String | |
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1 | |
StageCustomItemList_11 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&1 | |
## Stage-12 | |
## 关卡-12 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1 | |
StageCustomItemList_12 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&-1 | |
## Stage-13 | |
## 关卡-13 | |
# Setting type: String | |
# Default value: Pearl&10, AllGreen&10, Phasing&1 | |
StageCustomItemList_13 = AllRondom&10, AllRondom&10, AllRondom&1 | |
## Stage-14 | |
## 关卡-14 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier2&-10, Seed&1 | |
StageCustomItemList_14 = AllRondom&10, AllRondom&-10, AllRondom&1 | |
## Stage-15 | |
## 关卡-15 | |
# Setting type: String | |
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1 | |
StageCustomItemList_15 = AllRondom&10, AllRondom&1&2, AllRondom&1, AllRondom&1 | |
## Stage-16 | |
## 关卡-16 | |
# Setting type: String | |
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1 | |
StageCustomItemList_16 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&1 | |
## Stage-17 | |
## 关卡-17 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1 | |
StageCustomItemList_17 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&-1 | |
## Stage-18 | |
## 关卡-18 | |
# Setting type: String | |
# Default value: Pearl&10, AllGreen&10, Phasing&1 | |
StageCustomItemList_18 = AllRondom&10, AllRondom&10, AllRondom&1 | |
## Stage-19 | |
## 关卡-19 | |
# Setting type: String | |
# Default value: Pearl&10, AllTier2&-10, Seed&1 | |
StageCustomItemList_19 = AllRondom&10, AllRondom&-10, AllRondom&1 | |
## Stage-20 | |
## 关卡-20 | |
# Setting type: String | |
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1 | |
StageCustomItemList_20 = AllRondom&10, AllRondom&1&2, AllRondom&1, AllRondom&1 |
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## Settings file was created by plugin PlayerRespawnSystem v2.0.4 | |
## Plugin GUID: com.Mordrog.PlayerRespawnSystem | |
[Settings] | |
## Maps on which respawning is ignored. | |
# Setting type: String | |
# Default value: bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid | |
IgnoredMapsForTimedRespawn = | |
## Gamemode in which respawning should not work. | |
# Setting type: String | |
# Default value: InfiniteTowerRun | |
IgnoredGameModes = InfiniteTowerRun | |
## Type of time to consider when calculating respawn time. | |
# Setting type: RespawnTimeType | |
# Default value: StageTimeBased | |
# Acceptable values: StageTimeBased, GameTimeBased | |
RespawnTimeType = StageTimeBased | |
## Starting respawn time. | |
# Setting type: UInt32 | |
# Default value: 30 | |
StartingRespawnTime = 5 | |
## Max respawn time. | |
# Setting type: UInt32 | |
# Default value: 180 | |
MaxRespawnTime = 60 | |
## Value by which current respawn time is updated every UpdateCurrentRespawnTimeEveryXSeconds. | |
# Setting type: UInt32 | |
# Default value: 5 | |
UpdateCurrentRepsawnTimeByXSeconds = 20 | |
## Time interval between updates of the UpdateCurrentRepsawnTimeByXSeconds. | |
# Setting type: UInt32 | |
# Default value: 10 | |
UpdateCurrentRespawnTimeEveryXSeconds = 30 | |
## Should players spawn from pods on start of match. | |
# Setting type: Boolean | |
# Default value: false | |
UsePodsOnStartOfMatch = false | |
## Should UI death timer show up for you on death. | |
# Setting type: Boolean | |
# Default value: true | |
UseDeathTimerUI = true | |
## Should players be respawned on timed based system. | |
# Setting type: Boolean | |
# Default value: true | |
UseTimedRespawn = true | |
## Should players be blocked from respawning after teleporter event is started. | |
# Setting type: Boolean | |
# Default value: true | |
BlockTimedRespawnOnTPEvent = false | |
## Should players be respawned on start of teleporter event (regardless of BlockSpawningOnTPEvent). | |
# Setting type: Boolean | |
# Default value: true | |
RespawnOnTPStart = true | |
## Should players be respawned on end of teleporter event (regardless of BlockSpawningOnTPEvent). | |
# Setting type: Boolean | |
# Default value: true | |
RespawnOnTPEnd = true | |
## Should players be blocked from respawning after Mithrix fight is started. | |
# Setting type: Boolean | |
# Default value: true | |
BlockTimedRespawnOnMithrixFight = true | |
## Should players be respawned on start of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). | |
# Setting type: Boolean | |
# Default value: true | |
RespawnOnMithrixStart = true | |
## Should players be respawned on end of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored). | |
# Setting type: Boolean | |
# Default value: false | |
RespawnOnMithrixEnd = false | |
## Should players be blocked from respawning after Artifact trial is started. | |
# Setting type: Boolean | |
# Default value: true | |
BlockTimedRespawnOnArtifactTrial = true | |
## Should players be respawned on start of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). | |
# Setting type: Boolean | |
# Default value: true | |
RespawnOnArtifactTrialStart = true | |
## Should players be respawned on end of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored). | |
# Setting type: Boolean | |
# Default value: true | |
RespawnOnArtifactTrialEnd = true |
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## Settings file was created by plugin Drop In Multiplayer v2.0.0 | |
## Plugin GUID: com.niwith.DropInMultiplayer | |
[Chat Messages] | |
## Sends the welcome message when a new player joins. | |
# Setting type: Boolean | |
# Default value: true | |
SendWelcomeMessage = true | |
## Format of welcome message. {username} will be replaced with joining users name, and {survivorlist} will be replaced by list of availible survivors. | |
# Setting type: String | |
# Default value: Hello {username}! Join the game by typing \'/join_as {survivor name}\' in chat (or \'/join_as random\'). To get a list of availible survivors, type \'/list_survivors\' in chat | |
CustomWelcomeMessage = Hello {username}! Join the game by typing \'/join_as {survivor name}\' in chat (or \'/join_as random\'). To get a list of availible survivors, type \'/list_survivors\' in chat | |
[General] | |
## When enabled dead players who use the join as command will be immediately respawned | |
# Setting type: Boolean | |
# Default value: true | |
AllowRespawn = false | |
## When enabled newly joined players will be spawned as random survivor by default | |
# Setting type: Boolean | |
# Default value: false | |
JoinAsRandomByDefault = true | |
## When enabled using the join as command will attempt to match with any body, e.g. join_as beetle, WARNING: Very Untested! | |
# Setting type: Boolean | |
# Default value: false | |
AllowJoinAsAllBodies = false | |
[Items] | |
## When enabled players will be given catch up items when joining | |
# Setting type: Boolean | |
# Default value: true | |
GiveCatchUpItems = true | |
## When enabled players who leave and rejoin will be given catchup items, WARNING: Can be exploited by giving all items to one player then leaving and rejoining | |
# Setting type: Boolean | |
# Default value: true | |
GiveRejoiningPlayersCatchUpItems = true | |
## When enabled lunar items will be dropped when players start (requires GiveCatchUpItems enabled) | |
# Setting type: Boolean | |
# Default value: false | |
GiveCatchUpVoidItems = false | |
## When enabled lunar items will be dropped when players start (requires GiveCatchUpItems enabled) | |
# Setting type: Boolean | |
# Default value: false | |
GiveCatchUpLunarItems = false | |
[Survivors] | |
## When enabled allows players to join as hidden characters, e.g. heretic | |
# Setting type: Boolean | |
# Default value: true | |
AllowJoinAsHiddenSurvivors = true |
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### configVersion = 6 | |
[General] | |
# Enable/disable the BetterSwarm mod | |
# Setting type: Boolean | |
# Default value: true | |
enabled = True | |
# The amount of monsters spawned per regular monster spawn | |
# Setting type: Integer | |
# Default value: 2 | |
# Minimum value: 2 | |
spawnsPerMonster = 8 | |
# The health divider for a swarm monster | |
# Because of how the swarm artifact works the way health is modified is by using the formula | |
# Max health = 1 / X | |
# A value of 1 will give the same health as a regular monster | |
# Swarm monsters cannot have more health than regular monsters | |
# Setting this value smaller than 0 will give an amount of health proportional to the amount of monsters spawned per regular monster spawn | |
# Setting type: Integer | |
# Default value: -1 | |
healthPerMonster = 3 | |
# The gold multiplier when killing a swarm monster | |
# A value of 1 will give the same gold as a regular monster | |
# Setting this value smaller than 0 will give an amount of gold proportional to the amount of monsters spawned per regular monster spawn | |
# Setting type: Float | |
# Default value: -1.0 | |
goldPerMonster = -1 | |
# The exp multiplier when killing a swarm monster | |
# A value of 1 will give the same exp as a regular monster | |
# Setting this value smaller than 0 will give an amount of exp proportional to the amount of monsters spawned per regular monster spawn | |
# Setting type: Float | |
# Default value: -1.0 | |
expPerMonster = -1 | |
# The item drop chance multiplier when killing a swarm monster | |
# A value of 1 will give the same chance to drop an item as a regular monster | |
# Setting this value smaller than 0 will give an item drop chance proportional to the amount of monsters spawned per regular monster spawn | |
# The game uses a logarithmic formula for item drop chances and this caps out at a 50% chance | |
# Setting type: Float | |
# Default value: -1.0 | |
dropChancePerMonster = -1 |
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## Settings file was created by plugin NewtConfig v1.1.0 | |
## Plugin GUID: com.xpcybic.NewtConfig | |
[Main] | |
## Chance of each individual newt altar spawning on a stage. If set to 1, every newt altar will always spawn. If set to 0, newt altars will never spawn (except the guaranteed ones, which are handled separately). | |
# Setting type: Single | |
# Default value: 0.5 | |
Newt altar chance = 1 | |
## Chance of a bazaar portal naturally appearing after a teleporter has finished charging. If set to 1, every teleporter will spawn a bazaar portal. If set to 0, the bazaar portal will never appear unles a newt altar is activated. | |
# Setting type: Single | |
# Default value: 0.375 | |
Bazaar portal chance = 2 | |
## Some stages have newt altars which will always spawn (e.g. under the giant skull on Abandoned Aqueduct). Set this to false to prevent these from spawning. | |
# Setting type: Boolean | |
# Default value: true | |
Enable guaranteed newt altars = true | |
## By default, the chance of a blue orb/bazaar portal naturally spawning is halved every time a bazaar portal spawns. Set this to false to never reduce the portal spawn chance. | |
# Setting type: Boolean | |
# Default value: true | |
Scale portal chance on portal spawn = true |
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[ImprovedCommandEssence] | |
## Set the amount of Common (white) options shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 6 | |
itemAmountCommon = 9 | |
## Set the amount of Uncommon (Green) options shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 4 | |
itemAmountUncommon = 6 | |
## Set the amount of Legendary (Yellow) options shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 2 | |
itemAmountLegendary = 2 | |
## Set the amount of Yellow items shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 2 | |
itemAmountBoss = 2 | |
## Set the amount of Blue items shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 2 | |
itemAmountLunar = 2 | |
## Set the amount of Blue items shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 2 | |
itemAmountVoid = 2 | |
## Set the amount of Orange items shown when opening a Command Essences. | |
# Setting type: Int32 | |
# Default value: 4 | |
itemAmountEquip = 4 | |
## Set the amount of items shown when opening a Void Potential from a Void Cache. | |
# Setting type: Int32 | |
# Default value: 6 | |
itemAmountPotential = 6 | |
## Set the amount of items shown when opening a Void Potential from a Void Triple. | |
# Setting type: Int32 | |
# Default value: 4 | |
itemAmountPotentialCache = 4 | |
## Set the chance for item drops to drop as a Command Essence (0-100) from non-explicit chests | |
# Setting type: Int32 | |
# Default value: 100 | |
essenceChance = 100 | |
## Set if category chests only show items of the corresponding category. | |
# Setting type: Boolean | |
# Default value: true | |
keepCategory = true | |
## Set if the Command Artifact is turn on in the Bazaar. | |
# Setting type: Boolean | |
# Default value: false | |
onInBazaar = false | |
## Set if the Command Artifact is turn on for Drop Ship items. | |
# Setting type: Boolean | |
# Default value: false | |
onInDropShip = false | |
## Set if the Command Artifact is turn on for Adaptive Chest items. | |
# Setting type: Boolean | |
# Default value: false | |
onForAdaptive = false | |
## Set if the Command Essences that drop from the Teleporter boss give the same options. | |
# Setting type: Boolean | |
# Default value: true | |
sameBossDrops = true | |
## Set if the item dropped by bosses killed via Trophy Hunter's Tricorn drop as a Command Essence (true) or the boss item (false) | |
# Setting type: Boolean | |
# Default value: false | |
onForTrophy = false | |
## Set if Scrappers spawn | |
# Setting type: Boolean | |
# Default value: false | |
enableScrappers = false | |
## Set if Printers spawn (onInDropShip must be on to drop as the item) | |
# Setting type: Boolean | |
# Default value: false | |
enablePrinters = false | |
## Set if Multishops spawn (onInDropShip must be on to drop as the item) | |
# Setting type: Boolean | |
# Default value: false | |
enableTerminals = false | |
## Set if Scrappers drop scrap (false) or Command Essence (true) | |
# Setting type: Boolean | |
# Default value: false | |
scrappersDropEssence = false | |
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## Settings file was created by plugin ReadyConfig v1.0.0 | |
## Plugin GUID: Maci.ReadyConfig | |
[Credits] | |
## Enable or Disable all features related to the Credits screen | |
# Setting type: Boolean | |
# Default value: true | |
EnableCreditsChanges = true | |
## Instead of requiring everybody to vote, starts a countdown when at least one Player votes to skip | |
# Setting type: Boolean | |
# Default value: true | |
CreditsCountdownOnAnyReady = true | |
## The countdown until skipped when using CreditsCountdownOnAnyReady, in seconds | |
# Setting type: Single | |
# Default value: 15 | |
CreditsCountdownTime = 15 | |
[GameOver] | |
## Enable or Disable all features related to the GameOver screen | |
# Setting type: Boolean | |
# Default value: false | |
EnableGameOverChanges = true | |
## Instead of starting the countdown when anyone has voted to skip, requires all Players to press vote | |
# Setting type: Boolean | |
# Default value: true | |
GameOverRequiresAllReady = false | |
## The countdown until skipped when not using GameOverRequiresAllReady, in seconds | |
# Setting type: Single | |
# Default value: 15 | |
GameOverCountdownTime = 15 | |
[Lobby] | |
## Enable or Disable all features related to the Lobby | |
# Setting type: Boolean | |
# Default value: true | |
EnableLobbyChanges = true | |
## Players can't click Ready unless Host is Ready, disabled on dedicated servers | |
# Setting type: Boolean | |
# Default value: false | |
LobbyVotesRequireHostReady = false | |
## Makes everyone Ready when Host is Ready and starts the game, disabled on dedicated servers | |
# Setting type: Boolean | |
# Default value: false | |
LobbyStartOnHostReady = true | |
## Instead of starting the countdown when anyone has presses Ready, requires all Players to press Ready | |
# Setting type: Boolean | |
# Default value: true | |
LobbyStartRequiresAllReady = false | |
## The countdown until the game is started when not using LobbyStartRequiresAllReady, in seconds | |
# Setting type: Single | |
# Default value: 60 | |
LobbyCountdownTime = 60 |
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# 修改掉率 | |
[Common] | |
## Whether the mod is enabled or not. | |
# Setting type: Boolean | |
# Default value: true | |
# Acceptable values: True, False | |
Enabled = true | |
## If set to true, the mod will output loads of messages to the console. Not recommended unless you're debugging. | |
# Setting type: Boolean | |
# Default value: false | |
# Acceptable values: True, False | |
Debugging = false | |
[Multipliers (All games)] | |
## Percentage multiplier of the global drop chance. | |
# Setting type: Double | |
# Default value: 100 | |
# Acceptable value range: From 0 to 100000000 | |
Global = 150 | |
## Drop chance multiplier (in percent) for monsters spawned by a Shrine of Combat. | |
# Setting type: Double | |
# Default value: 200 | |
# Acceptable value range: From 0 to 100000000 | |
Shrine of Combat = 200 | |
[Multipliers (Classic games)] | |
## Drop chance multiplier (in percent) for monsters spawned during a Classic game non-boss wave. | |
# Setting type: Double | |
# Default value: 100 | |
# Acceptable value range: From 0 to 100000000 | |
Normal wave = 300 | |
## Drop chance multiplier (in percent) for monsters spawned during a Classic game boss wave. | |
# Setting type: Double | |
# Default value: 0 | |
# Acceptable value range: From 0 to 100000000 | |
Boss wave = 0 | |
[Multipliers (Simulacrum)] | |
## Drop chance multiplier (in percent) for monsters spawned during a Simulacrum game non-boss wave. | |
# Setting type: Double | |
# Default value: 150 | |
# Acceptable value range: From 0 to 100000000 | |
Normal wave = 300 | |
## Drop chance multiplier (in percent) for monsters spawned during a Simulacrum game boss wave. | |
# Setting type: Double | |
# Default value: 150 | |
# Acceptable value range: From 0 to 100000000 | |
Boss wave = 150 |
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