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Risk of rain 2 Monster Hell Modpacks Configuration
[General]
## If enabled, there will spawn a Golden Chest that use battery in bazaar.
# Setting type: Boolean
# Default value: true
Enable Golden Chest = true
## If enabled, there will spawn a Cleansing Pool in bazaar.
# Setting type: Boolean
# Default value: true
Enable CleanPot = true
## If enabled, there will spawn a Scrapper in bazaar.
# Setting type: Boolean
# Default value: true
Enable Scrapper = true
[Lunar Cadulron]
## If enabled, there will spawn a Special Cadulron in bazaar.
# Setting type: Boolean
# Default value: true
Enable Reforge Cadulron = true
## If enabled, you use Green Items reforge to 3 White Items instead of a red item.
# Setting type: Boolean
# Default value: true
GreenToWhite = true
## Set the amount of items you need to reforge. I prefer you change it to 1 when you dont use GreenToWhite config
# Setting type: Int32
# Default value: 2
Items Amount Needed = 2
# 可选的,只是对 BtterUI 进行了汉化
# Optional
StatString = <color=#FFFFFF><size=18><b>状态</b></size>\n<size=14>幸运: $luck\n伤害: $dmg\n暴击: $luckcrit%\n攻速: $atkspd\n护甲: $armor | $armordmgreduction%\n恢复: $regen\n移速: $velocity\n跳跃: $jumps/$maxjumps\n击杀: $killcount\n挑战: $mountainshrines\n
StatStringCustomBind = <color=#FFFFFF><size=18><b>Stats</b></size>\n<size=14>幸运: $luck\n经验: $exp/$maxexp\n伤害: $dmg\n暴击: $crit%\nCrit w/ Luck: $luckcrit%\n暴击伤害: $critdamage\n攻击速度: $atkspd\n防御: $armor | $armordmgreduction%\n恢复: $regen\n移速: $velocity\n跳跃: $jumps/$maxjumps\n击杀: $killcount\n山神: $mountainshrines\n难度: $difficulty\n蓝门: $blueportal\n金门: $goldportal\n天界门: $celestialportal\n虚空门: $voidportal\n
## Settings file was created by plugin AutoItemPickup v1.7.0
## Plugin GUID: com.kuberoot.autoitempickup
[General]
## Should items be distributed to dead players?
# Setting type: Boolean
# Default value: true
DistributeToDeadPlayers = true
## Should items from printers and cauldrons be distributed only to activator as long as they're a valid target?
# Setting type: Boolean
# Default value: true
OverridePrinterTarget = true
## Should item selection cubes spawned by Command be teleported to players or to the teleporter if they match the appropriate distribution rules?
## Note: Command doesn't make much sense conceptually with distribution on teleport, so currently the behavior does not include distribution.
# Setting type: Boolean
# Default value: true
TeleportCommandCubes = true
## Try to locate the source of items with missing names. Could be slow with many items and/or many mods.
# Setting type: Boolean
# Default value: false
DebugItemDefinitions = false
## Should items be distributed when they drop?
# Setting type: Boolean
# Default value: false
DistributeOnDrop = true
## Should items be distributed when the teleporter is activated?
# Setting type: Boolean
# Default value: true
DistributeOnTeleport = true
[OnDrop]
## Decide how to distribute items among the players [Sequential, Random, Closest, LeastItems]
## Sequential - Goes over all players, giving each of them one item
## Random - Chooses which player receives the item randomly
## Closest - Gives the item to the nearest player
## LeastItems - Gives the item to the player with least total items of the item's tier
# Setting type: Mode
# Default value: Sequential
# Acceptable values: Sequential, Random, Closest, LeastItems
ItemDistributionMode = Sequential
## Should white items be distributed?
# Setting type: Boolean
# Default value: true
DistributeWhiteItems = false
## Should green items be distributed?
# Setting type: Boolean
# Default value: true
DistributeGreenItems = false
## Should red items be distributed?
# Setting type: Boolean
# Default value: false
DistributeRedItems = false
## Should lunar items be distributed?
# Setting type: Boolean
# Default value: false
DistributeLunarItems = false
## Should boss items be distributed?
# Setting type: Boolean
# Default value: false
DistributeBossItems = false
## Comma-separated list of items to ignore; works with both english names and internal names.
## NOTE: ItemIndex names are now gone, as the game no longer predefines them for vanilla items.
# Setting type: String
# Default value:
ItemBlacklist =
[OnTeleport]
## Decide how to distribute items among the players [Sequential, Random, Closest, LeastItems]
## Sequential - Goes over all players, giving each of them one item
## Random - Chooses which player receives the item randomly
## Closest - Gives the item to the nearest player
## LeastItems - Gives the item to the player with least total items of the item's tier
# Setting type: Mode
# Default value: Sequential
# Acceptable values: Sequential, Random, Closest, LeastItems
ItemDistributionMode = Sequential
## Should white items be distributed?
# Setting type: Boolean
# Default value: true
DistributeWhiteItems = true
## Should green items be distributed?
# Setting type: Boolean
# Default value: true
DistributeGreenItems = true
## Should red items be distributed?
# Setting type: Boolean
# Default value: true
DistributeRedItems = true
## Should lunar items be distributed?
# Setting type: Boolean
# Default value: false
DistributeLunarItems = false
## Should boss items be distributed?
# Setting type: Boolean
# Default value: true
DistributeBossItems = true
## Comma-separated list of items to ignore; works with both english names and internal names.
## NOTE: ItemIndex names are now gone, as the game no longer predefines them for vanilla items.
# Setting type: String
# Default value:
ItemBlacklist =
## Settings file was created by plugin Artifact Evolution Plus Plus v1.1.0
## Plugin GUID: com.Lunzir.ArtifactEvolutionPlusPlus
[0 Setting 设置]
## Enable the mod. The configuration file will reload each time after you start a new run.
## false = back to game's original logic
## 启用模组,每次开局会加载一次配置文件,所以可以在开局前设置好。
## 游戏原版机制:1、2关卡默认1白装,3、4关卡默认1绿装,5关卡默认1红装
# Setting type: Boolean
# Default value: true
EnableMod = true
## Set item pool formula mode.
## Values Range: true = Item quantity random and repetitive, drawing the same two items from the pool will add up, false = Random and not repetitive.
## 设置物品池抽取方式
## 取值范围:ture = 随机而且重复,false = 随机并且不重复
## 说明:如果为true随机而且重复,从物品池抽到同样两个物品会叠加数量
# Setting type: Boolean
# Default value: true
ItemPoolRandomStyle = true
## If Enable display information in chat box each level what new items do monster get.
## 启用每关怪物获得物品信息,在聊天框显示
# Setting type: Boolean
# Default value: true
EnableMessage = true
[1 Ban List 禁用列表]
## White(tier1) items ban list. All banned items only affect keywords.
## 白装禁用列表,所有禁用列表只会影响关键词
## Item Code物品代码, https://gist.github.com/Lunzir-0325/8f375c6504a64f6c88f35259470659ee
# Setting type: String
# Default value: BarrierOnKill,Bear,BossDamageBonus,Firework,GoldOnHurt,Hoof,Medkit,Mushroom,ScrapWhite,Tooth,TreasureCache,WardOnLevel
ItemTier1Banlist = BarrierOnKill,HealingPotion,Bear,BossDamageBonus,Firework,GoldOnHurt,Hoof,Medkit,Mushroom,ScrapWhite,Tooth,TreasureCache,WardOnLevel
## Green(tier2) items ban list.
## 绿装禁用列表
# Setting type: String
# Default value: Bandolier,BonusGoldPackOnKill,ChainLightning,EnergizedOnEquipmentUse,ExecuteLowHealthElite,ExplodeOnDeath,FreeChest,Infusion,JumpBoost,Missile,MoveSpeedOnKill,PrimarySkillShuriken,RegeneratingScrap,ScrapGreen,Squid,StrengthenBurn,TPHealingNova,Thorns
ItemTier2Banlist = Bandolier,BonusGoldPackOnKill,ChainLightning,EnergizedOnEquipmentUse,ExecuteLowHealthElite,ExplodeOnDeath,FreeChest,Infusion,JumpBoost,Missile,MoveSpeedOnKill,PrimarySkillShuriken,RegeneratingScrap,ScrapGreen,Squid,StrengthenBurn,TPHealingNova,Thorns
## Red(tier3) items ban list.
## 红装禁用列表
# Setting type: String
# Default value: Behemoth,BounceNearby,CaptainDefenseMatrix,Dagger,DroneWeapons,ExtraLife,FallBoots,GhostOnKill,HeadHunter,Icicle,ImmuneToDebuff,KillEliteFrenzy,LaserTurbine,MoreMissile,NovaOnHeal,PermanentDebuffOnHit,Plant,RandomEquipmentTrigger,ScrapRed,ShockNearby,Talisman
ItemTier3Banlist = Behemoth,BounceNearby,CaptainDefenseMatrix,Dagger,DroneWeapons,ExtraLife,FallBoots,GhostOnKill,HeadHunter,Icicle,ImmuneToDebuff,KillEliteFrenzy,LaserTurbine,MoreMissile,NovaOnHeal,PermanentDebuffOnHit,Plant,RandomEquipmentTrigger,ScrapRed,ShockNearby,Talisman
## Yellow(boss) items ban list.
## 黄装禁用列表
# Setting type: String
# Default value: ArtifactKey,BeetleGland,BleedOnHitAndExplode,FireballsOnHit,LightningStrikeOnHit,MinorConstructOnKill,RoboBallBuddy,ScrapYellow,SiphonOnLowHealth,SprintWisp,TitanGoldDuringTP
ItemBossBanlist = ParentEgg,ArtifactKey,BeetleGland,BleedOnHitAndExplode,FireballsOnHit,LightningStrikeOnHit,MinorConstructOnKill,RoboBallBuddy,ScrapYellow,SiphonOnLowHealth,SprintWisp,TitanGoldDuringTP
## Blue(Lunar) items ban list.
## 蓝装禁用列表
# Setting type: String
# Default value: AutoCastEquipment,FocusConvergence,GoldOnHit,LunarDagger,LunarPrimaryReplacement,LunarSecondaryReplacement,LunarSpecialReplacement,LunarTrinket,LunarUtilityReplacement,MonstersOnShrineUse,RandomDamageZone,RandomlyLunar,RepeatHeal,ShieldOnly
ItemLunarBanlist = AutoCastEquipment,FocusConvergence,GoldOnHit,LunarDagger,LunarPrimaryReplacement,LunarSecondaryReplacement,LunarSpecialReplacement,LunarTrinket,LunarUtilityReplacement,MonstersOnShrineUse,RandomDamageZone,RandomlyLunar,RepeatHeal,ShieldOnly
## Purple(Void) items ban list.
## 紫装禁用列表
# Setting type: String
# Default value: VoidMegaCrabItem,CritGlassesVoid,TreasureCacheVoid,ChainLightningVoid,ElementalRingVoid,ExplodeOnDeathVoid,MissileVoid,SlowOnHitVoid,CloverVoid,ExtraLifeVoid
ItemVoidTierBanlist = VoidMegaCrabItem,CritGlassesVoid,TreasureCacheVoid,ChainLightningVoid,ElementalRingVoid,ExplodeOnDeathVoid,MissileVoid,SlowOnHitVoid,CloverVoid,ExtraLifeVoid
[2 Monster Stage Items 关卡物品]
## Customize the number of items in the stage.
## The first thing to do is start the game, and the corresponding number of stages will be generated.
## Usage: [ ItemCode&Count ] or [ KeyWord&PoolRange(&Count) ]
## KeyWord: AllRondom, AllWhite(AllTier1), AllGreen(AllTier2), AllRed(AllTier3), AllYellow(AllBoss), AllBlue(AllLunar), AllPurple(AllVoid)
## Example1: Bear&3 means monsters wiil get 3 bears.
## Example2: AllWhite&3&2 means monsters get 3 random items of 2 each from the white(tier1) channel.
## Example3: AllGreen&4 means monsters get 4 random items from the Green(tier12) channel, each count default is 1, same as AllGreen&4&1
## Example4: AllRandom&10 means Monsters will take 10 items from all item pools, count default is 1.
## Values Range: Positive numbers is the item acquired, negative numbers is the item removed.
## 自定义关卡物品数量
## 使用说明:先启动一次游戏,自动生成相应关数
## 添加例子:[ 物品名称&物品数量 ] 或 [ 关键词&池数值(&物品数量) ]
## 关键词这些: AllRondom, AllWhite(AllTier1), AllGreen(AllTier2), AllRed(AllTier3), AllYellow(AllBoss), AllBlue(AllLunar), AllPurple(AllVoid)
## 如Bear&3,物品为小熊,数量为3个
## 如AllWhite&5&2,从所有白色物品池中随机取5个物品,数量为2
## 如AllWhite&4,从所有白色物品池中随机取4个物品,默认数量为1,也可以写成AllWhite&4&1意思一样
## 如AllRondom&10,从所有物品池取10个物品,默认数量为1
## 取值范围:0至无限, 0 = 不给物品;负数为减少物品
# Setting type: Int32
# Default value: 20
StageCustomNumber = 20
## Stage-1
## 关卡-1
# Setting type: String
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1
StageCustomItemList_1 = AllWhite&5, AllGreen&2
## Stage-2
## 关卡-2
# Setting type: String
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1
StageCustomItemList_2 = AllWhite&5, AllGreen&2
## Stage-3
## 关卡-3
# Setting type: String
# Default value: Pearl&10, AllGreen&10, Phasing&1
StageCustomItemList_3 = AllRondom&5
## Stage-4
## 关卡-4
# Setting type: String
# Default value: Pearl&10, AllTier2&-10, Seed&1
StageCustomItemList_4 = AllRondom&5
## Stage-5
## 关卡-5
# Setting type: String
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1
StageCustomItemList_5 = AllRondom&5
## Stage-6
## 关卡-6
# Setting type: String
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1
StageCustomItemList_6 = AllRondom&5
## Stage-7
## 关卡-7
# Setting type: String
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1
StageCustomItemList_7 = AllRondom&10
## Stage-8
## 关卡-8
# Setting type: String
# Default value: Pearl&10, AllGreen&10, Phasing&1
StageCustomItemList_8 = AllRondom&10
## Stage-9
## 关卡-9
# Setting type: String
# Default value: Pearl&10, AllTier2&-10, Seed&1
StageCustomItemList_9 = AllRondom&10
## Stage-10
## 关卡-10
# Setting type: String
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1
StageCustomItemList_10 = AllRondom&10
## Stage-11
## 关卡-11
# Setting type: String
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1
StageCustomItemList_11 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&1
## Stage-12
## 关卡-12
# Setting type: String
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1
StageCustomItemList_12 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&-1
## Stage-13
## 关卡-13
# Setting type: String
# Default value: Pearl&10, AllGreen&10, Phasing&1
StageCustomItemList_13 = AllRondom&10, AllRondom&10, AllRondom&1
## Stage-14
## 关卡-14
# Setting type: String
# Default value: Pearl&10, AllTier2&-10, Seed&1
StageCustomItemList_14 = AllRondom&10, AllRondom&-10, AllRondom&1
## Stage-15
## 关卡-15
# Setting type: String
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1
StageCustomItemList_15 = AllRondom&10, AllRondom&1&2, AllRondom&1, AllRondom&1
## Stage-16
## 关卡-16
# Setting type: String
# Default value: Pearl&10, AllWhite&1, HealingPotion&1, LunarDagger&1
StageCustomItemList_16 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&1
## Stage-17
## 关卡-17
# Setting type: String
# Default value: Pearl&10, AllTier1&1, OutOfCombatArmor&1, LunarDagger&-1
StageCustomItemList_17 = AllRondom&10, AllRondom&1, AllRondom&1, AllRondom&-1
## Stage-18
## 关卡-18
# Setting type: String
# Default value: Pearl&10, AllGreen&10, Phasing&1
StageCustomItemList_18 = AllRondom&10, AllRondom&10, AllRondom&1
## Stage-19
## 关卡-19
# Setting type: String
# Default value: Pearl&10, AllTier2&-10, Seed&1
StageCustomItemList_19 = AllRondom&10, AllRondom&-10, AllRondom&1
## Stage-20
## 关卡-20
# Setting type: String
# Default value: Pearl&10, AllRed&1&2, AllBossw&1, AllVoid&1
StageCustomItemList_20 = AllRondom&10, AllRondom&1&2, AllRondom&1, AllRondom&1
## Settings file was created by plugin PlayerRespawnSystem v2.0.4
## Plugin GUID: com.Mordrog.PlayerRespawnSystem
[Settings]
## Maps on which respawning is ignored.
# Setting type: String
# Default value: bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid
IgnoredMapsForTimedRespawn =
## Gamemode in which respawning should not work.
# Setting type: String
# Default value: InfiniteTowerRun
IgnoredGameModes = InfiniteTowerRun
## Type of time to consider when calculating respawn time.
# Setting type: RespawnTimeType
# Default value: StageTimeBased
# Acceptable values: StageTimeBased, GameTimeBased
RespawnTimeType = StageTimeBased
## Starting respawn time.
# Setting type: UInt32
# Default value: 30
StartingRespawnTime = 5
## Max respawn time.
# Setting type: UInt32
# Default value: 180
MaxRespawnTime = 60
## Value by which current respawn time is updated every UpdateCurrentRespawnTimeEveryXSeconds.
# Setting type: UInt32
# Default value: 5
UpdateCurrentRepsawnTimeByXSeconds = 20
## Time interval between updates of the UpdateCurrentRepsawnTimeByXSeconds.
# Setting type: UInt32
# Default value: 10
UpdateCurrentRespawnTimeEveryXSeconds = 30
## Should players spawn from pods on start of match.
# Setting type: Boolean
# Default value: false
UsePodsOnStartOfMatch = false
## Should UI death timer show up for you on death.
# Setting type: Boolean
# Default value: true
UseDeathTimerUI = true
## Should players be respawned on timed based system.
# Setting type: Boolean
# Default value: true
UseTimedRespawn = true
## Should players be blocked from respawning after teleporter event is started.
# Setting type: Boolean
# Default value: true
BlockTimedRespawnOnTPEvent = false
## Should players be respawned on start of teleporter event (regardless of BlockSpawningOnTPEvent).
# Setting type: Boolean
# Default value: true
RespawnOnTPStart = true
## Should players be respawned on end of teleporter event (regardless of BlockSpawningOnTPEvent).
# Setting type: Boolean
# Default value: true
RespawnOnTPEnd = true
## Should players be blocked from respawning after Mithrix fight is started.
# Setting type: Boolean
# Default value: true
BlockTimedRespawnOnMithrixFight = true
## Should players be respawned on start of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored).
# Setting type: Boolean
# Default value: true
RespawnOnMithrixStart = true
## Should players be respawned on end of Mithrix fight (regardless of BlockRespawningOnMithrixFight or map being ignored).
# Setting type: Boolean
# Default value: false
RespawnOnMithrixEnd = false
## Should players be blocked from respawning after Artifact trial is started.
# Setting type: Boolean
# Default value: true
BlockTimedRespawnOnArtifactTrial = true
## Should players be respawned on start of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored).
# Setting type: Boolean
# Default value: true
RespawnOnArtifactTrialStart = true
## Should players be respawned on end of Artifact trial (regardless of BlockTimedRespawningOnArtifactTrial or map being ignored).
# Setting type: Boolean
# Default value: true
RespawnOnArtifactTrialEnd = true
## Settings file was created by plugin Drop In Multiplayer v2.0.0
## Plugin GUID: com.niwith.DropInMultiplayer
[Chat Messages]
## Sends the welcome message when a new player joins.
# Setting type: Boolean
# Default value: true
SendWelcomeMessage = true
## Format of welcome message. {username} will be replaced with joining users name, and {survivorlist} will be replaced by list of availible survivors.
# Setting type: String
# Default value: Hello {username}! Join the game by typing \'/join_as {survivor name}\' in chat (or \'/join_as random\'). To get a list of availible survivors, type \'/list_survivors\' in chat
CustomWelcomeMessage = Hello {username}! Join the game by typing \'/join_as {survivor name}\' in chat (or \'/join_as random\'). To get a list of availible survivors, type \'/list_survivors\' in chat
[General]
## When enabled dead players who use the join as command will be immediately respawned
# Setting type: Boolean
# Default value: true
AllowRespawn = false
## When enabled newly joined players will be spawned as random survivor by default
# Setting type: Boolean
# Default value: false
JoinAsRandomByDefault = true
## When enabled using the join as command will attempt to match with any body, e.g. join_as beetle, WARNING: Very Untested!
# Setting type: Boolean
# Default value: false
AllowJoinAsAllBodies = false
[Items]
## When enabled players will be given catch up items when joining
# Setting type: Boolean
# Default value: true
GiveCatchUpItems = true
## When enabled players who leave and rejoin will be given catchup items, WARNING: Can be exploited by giving all items to one player then leaving and rejoining
# Setting type: Boolean
# Default value: true
GiveRejoiningPlayersCatchUpItems = true
## When enabled lunar items will be dropped when players start (requires GiveCatchUpItems enabled)
# Setting type: Boolean
# Default value: false
GiveCatchUpVoidItems = false
## When enabled lunar items will be dropped when players start (requires GiveCatchUpItems enabled)
# Setting type: Boolean
# Default value: false
GiveCatchUpLunarItems = false
[Survivors]
## When enabled allows players to join as hidden characters, e.g. heretic
# Setting type: Boolean
# Default value: true
AllowJoinAsHiddenSurvivors = true
### configVersion = 6
[General]
# Enable/disable the BetterSwarm mod
# Setting type: Boolean
# Default value: true
enabled = True
# The amount of monsters spawned per regular monster spawn
# Setting type: Integer
# Default value: 2
# Minimum value: 2
spawnsPerMonster = 8
# The health divider for a swarm monster
# Because of how the swarm artifact works the way health is modified is by using the formula
# Max health = 1 / X
# A value of 1 will give the same health as a regular monster
# Swarm monsters cannot have more health than regular monsters
# Setting this value smaller than 0 will give an amount of health proportional to the amount of monsters spawned per regular monster spawn
# Setting type: Integer
# Default value: -1
healthPerMonster = 3
# The gold multiplier when killing a swarm monster
# A value of 1 will give the same gold as a regular monster
# Setting this value smaller than 0 will give an amount of gold proportional to the amount of monsters spawned per regular monster spawn
# Setting type: Float
# Default value: -1.0
goldPerMonster = -1
# The exp multiplier when killing a swarm monster
# A value of 1 will give the same exp as a regular monster
# Setting this value smaller than 0 will give an amount of exp proportional to the amount of monsters spawned per regular monster spawn
# Setting type: Float
# Default value: -1.0
expPerMonster = -1
# The item drop chance multiplier when killing a swarm monster
# A value of 1 will give the same chance to drop an item as a regular monster
# Setting this value smaller than 0 will give an item drop chance proportional to the amount of monsters spawned per regular monster spawn
# The game uses a logarithmic formula for item drop chances and this caps out at a 50% chance
# Setting type: Float
# Default value: -1.0
dropChancePerMonster = -1
## Settings file was created by plugin NewtConfig v1.1.0
## Plugin GUID: com.xpcybic.NewtConfig
[Main]
## Chance of each individual newt altar spawning on a stage. If set to 1, every newt altar will always spawn. If set to 0, newt altars will never spawn (except the guaranteed ones, which are handled separately).
# Setting type: Single
# Default value: 0.5
Newt altar chance = 1
## Chance of a bazaar portal naturally appearing after a teleporter has finished charging. If set to 1, every teleporter will spawn a bazaar portal. If set to 0, the bazaar portal will never appear unles a newt altar is activated.
# Setting type: Single
# Default value: 0.375
Bazaar portal chance = 2
## Some stages have newt altars which will always spawn (e.g. under the giant skull on Abandoned Aqueduct). Set this to false to prevent these from spawning.
# Setting type: Boolean
# Default value: true
Enable guaranteed newt altars = true
## By default, the chance of a blue orb/bazaar portal naturally spawning is halved every time a bazaar portal spawns. Set this to false to never reduce the portal spawn chance.
# Setting type: Boolean
# Default value: true
Scale portal chance on portal spawn = true
[ImprovedCommandEssence]
## Set the amount of Common (white) options shown when opening a Command Essences.
# Setting type: Int32
# Default value: 6
itemAmountCommon = 9
## Set the amount of Uncommon (Green) options shown when opening a Command Essences.
# Setting type: Int32
# Default value: 4
itemAmountUncommon = 6
## Set the amount of Legendary (Yellow) options shown when opening a Command Essences.
# Setting type: Int32
# Default value: 2
itemAmountLegendary = 2
## Set the amount of Yellow items shown when opening a Command Essences.
# Setting type: Int32
# Default value: 2
itemAmountBoss = 2
## Set the amount of Blue items shown when opening a Command Essences.
# Setting type: Int32
# Default value: 2
itemAmountLunar = 2
## Set the amount of Blue items shown when opening a Command Essences.
# Setting type: Int32
# Default value: 2
itemAmountVoid = 2
## Set the amount of Orange items shown when opening a Command Essences.
# Setting type: Int32
# Default value: 4
itemAmountEquip = 4
## Set the amount of items shown when opening a Void Potential from a Void Cache.
# Setting type: Int32
# Default value: 6
itemAmountPotential = 6
## Set the amount of items shown when opening a Void Potential from a Void Triple.
# Setting type: Int32
# Default value: 4
itemAmountPotentialCache = 4
## Set the chance for item drops to drop as a Command Essence (0-100) from non-explicit chests
# Setting type: Int32
# Default value: 100
essenceChance = 100
## Set if category chests only show items of the corresponding category.
# Setting type: Boolean
# Default value: true
keepCategory = true
## Set if the Command Artifact is turn on in the Bazaar.
# Setting type: Boolean
# Default value: false
onInBazaar = false
## Set if the Command Artifact is turn on for Drop Ship items.
# Setting type: Boolean
# Default value: false
onInDropShip = false
## Set if the Command Artifact is turn on for Adaptive Chest items.
# Setting type: Boolean
# Default value: false
onForAdaptive = false
## Set if the Command Essences that drop from the Teleporter boss give the same options.
# Setting type: Boolean
# Default value: true
sameBossDrops = true
## Set if the item dropped by bosses killed via Trophy Hunter's Tricorn drop as a Command Essence (true) or the boss item (false)
# Setting type: Boolean
# Default value: false
onForTrophy = false
## Set if Scrappers spawn
# Setting type: Boolean
# Default value: false
enableScrappers = false
## Set if Printers spawn (onInDropShip must be on to drop as the item)
# Setting type: Boolean
# Default value: false
enablePrinters = false
## Set if Multishops spawn (onInDropShip must be on to drop as the item)
# Setting type: Boolean
# Default value: false
enableTerminals = false
## Set if Scrappers drop scrap (false) or Command Essence (true)
# Setting type: Boolean
# Default value: false
scrappersDropEssence = false
## Settings file was created by plugin ReadyConfig v1.0.0
## Plugin GUID: Maci.ReadyConfig
[Credits]
## Enable or Disable all features related to the Credits screen
# Setting type: Boolean
# Default value: true
EnableCreditsChanges = true
## Instead of requiring everybody to vote, starts a countdown when at least one Player votes to skip
# Setting type: Boolean
# Default value: true
CreditsCountdownOnAnyReady = true
## The countdown until skipped when using CreditsCountdownOnAnyReady, in seconds
# Setting type: Single
# Default value: 15
CreditsCountdownTime = 15
[GameOver]
## Enable or Disable all features related to the GameOver screen
# Setting type: Boolean
# Default value: false
EnableGameOverChanges = true
## Instead of starting the countdown when anyone has voted to skip, requires all Players to press vote
# Setting type: Boolean
# Default value: true
GameOverRequiresAllReady = false
## The countdown until skipped when not using GameOverRequiresAllReady, in seconds
# Setting type: Single
# Default value: 15
GameOverCountdownTime = 15
[Lobby]
## Enable or Disable all features related to the Lobby
# Setting type: Boolean
# Default value: true
EnableLobbyChanges = true
## Players can't click Ready unless Host is Ready, disabled on dedicated servers
# Setting type: Boolean
# Default value: false
LobbyVotesRequireHostReady = false
## Makes everyone Ready when Host is Ready and starts the game, disabled on dedicated servers
# Setting type: Boolean
# Default value: false
LobbyStartOnHostReady = true
## Instead of starting the countdown when anyone has presses Ready, requires all Players to press Ready
# Setting type: Boolean
# Default value: true
LobbyStartRequiresAllReady = false
## The countdown until the game is started when not using LobbyStartRequiresAllReady, in seconds
# Setting type: Single
# Default value: 60
LobbyCountdownTime = 60
# 修改掉率
[Common]
## Whether the mod is enabled or not.
# Setting type: Boolean
# Default value: true
# Acceptable values: True, False
Enabled = true
## If set to true, the mod will output loads of messages to the console. Not recommended unless you're debugging.
# Setting type: Boolean
# Default value: false
# Acceptable values: True, False
Debugging = false
[Multipliers (All games)]
## Percentage multiplier of the global drop chance.
# Setting type: Double
# Default value: 100
# Acceptable value range: From 0 to 100000000
Global = 150
## Drop chance multiplier (in percent) for monsters spawned by a Shrine of Combat.
# Setting type: Double
# Default value: 200
# Acceptable value range: From 0 to 100000000
Shrine of Combat = 200
[Multipliers (Classic games)]
## Drop chance multiplier (in percent) for monsters spawned during a Classic game non-boss wave.
# Setting type: Double
# Default value: 100
# Acceptable value range: From 0 to 100000000
Normal wave = 300
## Drop chance multiplier (in percent) for monsters spawned during a Classic game boss wave.
# Setting type: Double
# Default value: 0
# Acceptable value range: From 0 to 100000000
Boss wave = 0
[Multipliers (Simulacrum)]
## Drop chance multiplier (in percent) for monsters spawned during a Simulacrum game non-boss wave.
# Setting type: Double
# Default value: 150
# Acceptable value range: From 0 to 100000000
Normal wave = 300
## Drop chance multiplier (in percent) for monsters spawned during a Simulacrum game boss wave.
# Setting type: Double
# Default value: 150
# Acceptable value range: From 0 to 100000000
Boss wave = 150
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