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@Azaezel
Created January 29, 2019 03:07
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TypeString entries
Find all "TypeString", Match case, Whole word, Subfolders, Find Results 1, Entire Solution, ""
<root>\source\afx\ce\afxAreaDamage.cpp(77): addField("flavor", TypeString, myOffset(flavor),
<root>\source\afx\ce\afxAudioBank.cpp(128): addField("filenames", TypeString, Offset(mFilenames, afxAudioBank), 32,
<root>\source\afx\ce\afxCameraPuppet.cpp(83): addField("cameraSpec", TypeString, myOffset(cam_spec),
<root>\source\afx\ce\afxCollisionEvent.cpp(68): addField("methodName", TypeString, myOffset(method_name),
<root>\source\afx\ce\afxCollisionEvent.cpp(70): addField("scriptData", TypeString, myOffset(script_data),
<root>\source\afx\ce\afxConsoleMessage.cpp(64): addField("message", TypeString, myOffset(message_str),
<root>\source\afx\ce\afxDamage.cpp(77): addField("label", TypeString, myOffset(label),
<root>\source\afx\ce\afxDamage.cpp(81): addField("flavor", TypeString, myOffset(flavor),
<root>\source\afx\ce\afxGuiController.cpp(69): addField("controlName", TypeString, myOffset(control_name),
<root>\source\afx\ce\afxGuiText.cpp(66): addField("text", TypeString, myOffset(text_str),
<root>\source\afx\ce\afxModel.cpp(189): addField("remapTextureTags", TypeString, myOffset(remap_txr_tags),
<root>\source\afx\ce\afxParticleEmitter.cpp(87): addField("pathsTransform", TypeString, Offset(tpaths_string, afxParticleEmitterData),
<root>\source\afx\ce\afxParticleEmitter.cpp(402): addField("paths", TypeString, Offset(epaths_string, afxParticleEmitterPathData),
<root>\source\afx\ce\afxPhraseEffect.cpp(178): addField("onTriggerCommand", TypeString, myOffset(on_trig_cmd),
<root>\source\afx\ce\afxPhysicalZone.cpp(86): addField("polyhedron", TypeString, myOffset(mPolyhedron),
<root>\source\afx\ce\afxPlayerPuppet.cpp(76): addField("objectSpec", TypeString, myOffset(obj_spec),
<root>\source\afx\ce\afxProjectile.cpp(87): addField("launchPosSpec", TypeString, myOffset(launch_pos_spec),
<root>\source\afx\ce\afxScriptEvent.cpp(66): addField("methodName", TypeString, myOffset(method_name),
<root>\source\afx\ce\afxScriptEvent.cpp(70): addField("scriptData", TypeString, myOffset(script_data),
<root>\source\afx\forces\afxForce.cpp(55): addField("forceSetName", TypeString, myOffset(force_set_name),
<root>\source\afx\forces\afxXM_Force.cpp(121): addField("forceSetName", TypeString, Offset(force_set_name, afxXM_ForceData),
<root>\source\afx\rpg\afxRPGMagicSpell.cpp(85): addField("spellName", TypeString, myOffset(spell_name),
<root>\source\afx\rpg\afxRPGMagicSpell.cpp(87): addField("desc", TypeString, myOffset(spell_desc),
<root>\source\afx\rpg\afxRPGMagicSpell.cpp(99): addField("reagentName", TypeString, myOffset(reagent_name), MAX_REAGENTS_PER_SPELL,
<root>\source\afx\rpg\afxRPGMagicSpell.cpp(107): addField("sourcePack", TypeString, myOffset(source_pack));
<root>\source\afx\util\afxPath.cpp(145): addField("points", TypeString, Offset(points_string, afxPathData),
<root>\source\afx\util\afxPath.cpp(147): addField("roll", TypeString, Offset(roll_string, afxPathData),
<root>\source\afx\util\afxPath.cpp(149): addField("times", TypeString, Offset(times_string, afxPathData),
<root>\source\afx\util\afxPath.cpp(151): addField("loop", TypeString, Offset(loop_string, afxPathData),
<root>\source\afx\xm\afxXM_MountedImageNode.cpp(109): addField("nodeName", TypeString, Offset(node_name, afxXM_MountedImageNodeData),
<root>\source\afx\xm\afxXM_PathConform.cpp(131): addField("paths", TypeString, Offset(paths_string, afxXM_PathConformData),
<root>\source\afx\xm\afxXM_PivotNodeOffset.cpp(105): addField("nodeName", TypeString, Offset(node_name, afxXM_PivotNodeOffsetData),
<root>\source\afx\afxChoreographer.cpp(77): addField("clientInitFunction", TypeString, myOffset(client_init_func),
<root>\source\afx\afxEffectWrapper.cpp(219): addField("effectName", TypeString, myOffset(effect_name),
<root>\source\afx\afxEffectWrapper.cpp(223): addField("constraint", TypeString, myOffset(cons_spec),
<root>\source\afx\afxEffectWrapper.cpp(225): addField("posConstraint", TypeString, myOffset(pos_cons_spec),
<root>\source\afx\afxEffectWrapper.cpp(227): addField("posConstraint2", TypeString, myOffset(aim_cons_spec),
<root>\source\afx\afxEffectWrapper.cpp(229): addField("orientConstraint", TypeString, myOffset(orient_cons_spec),
<root>\source\afx\afxEffectWrapper.cpp(231): addField("lifeConstraint", TypeString, myOffset(life_cons_spec),
<root>\source\afx\afxEffectWrapper.cpp(305): addField("visibilityKeys", TypeString, myOffset(vis_keys_spec),
<root>\source\afx\afxMagicMissile.cpp(398): addField("launchNode", TypeString, myOffset(launch_node));
<root>\source\afx\afxMagicMissile.cpp(405): addField("launchConstraintServer", TypeString, myOffset(launch_cons_s_spec));
<root>\source\afx\afxMagicMissile.cpp(406): addField("launchConstraintClient", TypeString, myOffset(launch_cons_c_spec));
<root>\source\afx\afxMagicMissile.cpp(412): addField("wiggleAxis", TypeString, myOffset(wiggle_axis_string));
<root>\source\afx\arcaneFX.cpp(137): Con::addVariable( "Pref::Server::AFX::parameterFieldPrefix", TypeString, &sParameterFieldPrefix);
<root>\source\app\mainLoop.cpp(302): Con::addVariable("MiniDump::Dir", TypeString, &gMiniDumpDir);
<root>\source\app\mainLoop.cpp(303): Con::addVariable("MiniDump::Exec", TypeString, &gMiniDumpExec);
<root>\source\app\mainLoop.cpp(304): Con::addVariable("MiniDump::Params", TypeString, &gMiniDumpParams);
<root>\source\app\mainLoop.cpp(305): Con::addVariable("MiniDump::ExecDir", TypeString, &gMiniDumpExecDir);
<root>\source\assets\assetBase.cpp(83): addProtectedField(assetNameField, TypeString, 0, &setAssetName, &getAssetName, &writeAssetName, "The name of the asset. The is not a unique identification like an asset Id.");
<root>\source\assets\assetBase.cpp(84): addProtectedField(assetDescriptionField, TypeString, 0, &setAssetDescription, &getAssetDescription, &writeAssetDescription, "The simple description of the asset contents.");
<root>\source\assets\assetBase.cpp(85): addProtectedField(assetCategoryField, TypeString, 0, &setAssetCategory, &getAssetCategory, &writeAssetCategory, "An arbitrary category that can be used to categorized assets.");
<root>\source\assets\autoloadAssets.cpp(42): addField("Path", TypeString, Offset(mPath, AutoloadAssets), "");
<root>\source\assets\autoloadAssets.cpp(43): addField("AssetType", TypeString, Offset(mAssetType, AutoloadAssets), "");
<root>\source\assets\declaredAssets.cpp(42): addField("Path", TypeString, Offset(mPath, DeclaredAssets), "" );
<root>\source\assets\declaredAssets.cpp(43): addField("Extension", TypeString, Offset(mExtension, DeclaredAssets), "" );
<root>\source\assets\referencedAssets.cpp(42): addField("Path", TypeString, Offset(mPath, ReferencedAssets), "" );
<root>\source\assets\referencedAssets.cpp(43): addField("Extension", TypeString, Offset(mExtension, ReferencedAssets), "" );
<root>\source\console\console.cpp(351): addVariable( "Con::File", TypeString, &gCurrentFile, "The currently executing script file.\n"
<root>\source\console\console.cpp(353): addVariable( "Con::Root", TypeString, &gCurrentRoot, "The mod folder for the currently executing script file.\n"
<root>\source\console\consoleTypes.cpp(35):// TypeString
<root>\source\console\consoleTypes.cpp(37):ConsoleType( string, TypeString, const char*, "" )
<root>\source\console\consoleTypes.cpp(38):ImplementConsoleTypeCasters( TypeString, const char* );
<root>\source\console\consoleTypes.cpp(40):ConsoleGetType( TypeString )
<root>\source\console\consoleTypes.cpp(45):ConsoleSetType( TypeString )
<root>\source\console\consoleTypes.cpp(50): Con::printf("(TypeString) Cannot set multiple args to a single string.");
<root>\source\console\consoleTypes.h(71):DefineUnmappedConsoleType( TypeString, const char * ) // plain UTF-8 strings are not supported in new interop
<root>\source\console\consoleTypes.h(112):/// TypeTerrainMaterialName is equivalent to TypeString in its usage,
<root>\source\console\fieldBrushObject.cpp(56): addProtectedField("sortName", TypeString, Offset(mSortName, FieldBrushObject), setSortName, defaultProtectedGetFn, "");
<root>\source\console\persistenceManager.cpp(1563): evalue = Con::getFormattedData(TypeString, evalue);
<root>\source\console\simFieldDictionary.cpp(142): return walk->type ? walk->type->getTypeID() : TypeString;
<root>\source\console\simFieldDictionary.cpp(144): return TypeString;
<root>\source\console\simFieldDictionary.cpp(280): const char *typeName = (*itr)->type && (*itr)->type->getTypeID() != TypeString ? (*itr)->type->getTypeName() : "";
<root>\source\console\simObject.cpp(159): addField( "internalName", TypeString, Offset(mInternalName, SimObject),
<root>\source\console\simObject.cpp(165): addProtectedField( "class", TypeString, Offset(mClassName, SimObject), &setClass, &defaultProtectedGetFn,
<root>\source\console\simObject.cpp(168): addProtectedField( "superClass", TypeString, Offset(mSuperClassName, SimObject), &setSuperClass, &defaultProtectedGetFn,
<root>\source\console\simObject.cpp(172): addProtectedField( "className", TypeString, Offset(mClassName, SimObject), &setClass, &defaultProtectedGetFn,
<root>\source\console\SimXMLDocument.cpp(854): field.SetAttribute( "type", "TypeString" );
<root>\source\console\SimXMLDocument.cpp(899): // field.SetAttribute( "type", "TypeString" );
<root>\source\environment\editors\guiMeshRoadEditorCtrl.cpp(163): addField( "topMaterialName", TypeString, Offset( mMaterialName[Top], GuiMeshRoadEditorCtrl ),
<root>\source\environment\editors\guiMeshRoadEditorCtrl.cpp(165): addField( "bottomMaterialName", TypeString, Offset( mMaterialName[Bottom], GuiMeshRoadEditorCtrl ),
<root>\source\environment\editors\guiMeshRoadEditorCtrl.cpp(167): addField( "sideMaterialName", TypeString, Offset( mMaterialName[Side], GuiMeshRoadEditorCtrl ),
<root>\source\environment\editors\guiRoadEditorCtrl.cpp(163): addField( "materialName", TypeString, Offset( mMaterialName, GuiRoadEditorCtrl ),
<root>\source\environment\decalRoad.cpp(318): addProtectedField( "node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
<root>\source\environment\meshRoad.cpp(666): addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn,
<root>\source\environment\river.cpp(646): addProtectedField( "Node", TypeString, NULL, &addNodeFromField, &emptyStringProtectedGetFn, "For internal use, do not modify." );
<root>\source\gui\buttons\guiButtonBaseCtrl.cpp(121): addField( "textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl),
<root>\source\gui\containers\guiFormCtrl.cpp(82): addField("contentLibrary",TypeString, Offset(mContentLibrary, GuiFormCtrl));
<root>\source\gui\containers\guiFormCtrl.cpp(83): addField("content", TypeString, Offset(mContent, GuiFormCtrl));
<root>\source\gui\containers\guiPaneCtrl.cpp(85): addField("captionID", TypeString, Offset(mCaptionID, GuiPaneControl),
<root>\source\gui\containers\guiWindowCtrl.cpp(144): addField( "closeCommand", TypeString, Offset( mCloseCommand, GuiWindowCtrl ),
<root>\source\gui\controls\guiDirectoryFileListCtrl.cpp(54): addProtectedField( "filePath", TypeString, Offset( mFilePath, GuiDirectoryFileListCtrl ),
<root>\source\gui\controls\guiDirectoryFileListCtrl.cpp(56): addProtectedField( "fileFilter", TypeString, Offset( mFilter, GuiDirectoryFileListCtrl ),
<root>\source\gui\controls\guiGameListMenuCtrl.cpp(630): addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameListMenuCtrl),
<root>\source\gui\controls\guiGameListMenuCtrl.cpp(633): addField("callbackOnB", TypeString, Offset(mCallbackOnB, GuiGameListMenuCtrl),
<root>\source\gui\controls\guiGameListMenuCtrl.cpp(636): addField("callbackOnX", TypeString, Offset(mCallbackOnX, GuiGameListMenuCtrl),
<root>\source\gui\controls\guiGameListMenuCtrl.cpp(639): addField("callbackOnY", TypeString, Offset(mCallbackOnY, GuiGameListMenuCtrl),
<root>\source\gui\controls\guiMLTextEditCtrl.cpp(92): addField( "escapeCommand", TypeString, Offset( mEscapeCommand, GuiMLTextEditCtrl ), "Script function to run whenever the 'escape' key is pressed when this control is in focus.\n");
<root>\source\gui\controls\guiTextCtrl.cpp(95): addField( "textID", TypeString, Offset( mInitialTextID, GuiTextCtrl ),
<root>\source\gui\controls\guiTextEditCtrl.cpp(174): addField("passwordMask", TypeString, Offset(mPasswordMask, GuiTextEditCtrl), "If 'password' is true, this is the character that will be used to mask the characters in the control.\n");
<root>\source\gui\controls\guiTextEditSliderBitmapCtrl.cpp(106): addField("format", TypeString, Offset(mFormat, GuiTextEditSliderBitmapCtrl), "Character format type to place in the control.\n");
<root>\source\gui\controls\guiTextEditSliderCtrl.cpp(73): addField("format", TypeString, Offset(mFormat, GuiTextEditSliderCtrl), "Character format type to place in the control.\n");
<root>\source\gui\core\guiControl.cpp(283): addField("variable", TypeString, Offset(mConsoleVariable, GuiControl),
<root>\source\gui\core\guiControl.cpp(293): addField("accelerator", TypeString, Offset(mAcceleratorKey, GuiControl),
<root>\source\gui\core\guiControl.cpp(313): addField("langTableMod", TypeString, Offset(mLangTableName, GuiControl),
<root>\source\gui\core\guiTypes.cpp(421): addField("fontType", TypeString, Offset(mFontType, GuiControlProfile),
<root>\source\gui\core\guiTypes.cpp(471): addField("profileForChildren", TypeString, Offset(mChildrenProfileName, GuiControlProfile));
<root>\source\gui\editor\inspector\variableInspector.cpp(163): fieldTypeMask = TypeString;
<root>\source\gui\editor\guiGraphCtrl.cpp(117): addField( "plotVariable", TypeString, Offset( mAutoPlot, GuiGraphCtrl ), MaxPlots,
<root>\source\gui\editor\guiInspectorTypes.h(423):// TypeString GuiInspectorField class
<root>\source\gui\game\guiMessageVectorCtrl.cpp(196): addField("allowedMatches", TypeString, Offset(mAllowedMatches, GuiMessageVectorCtrl), 16);
<root>\source\gui\worldEditor\guiConvexShapeEditorCtrl.cpp(114): addField( "materialName", TypeString, Offset(mMaterialName, GuiConvexEditorCtrl) );
<root>\source\gui\worldEditor\terrainEditor.cpp(2816): addField("softSelectFilter", TypeString, Offset(mSoftSelectFilter, TerrainEditor)); ///< SoftSelectAction brush filtering
<root>\source\gui\worldEditor\terrainEditor.cpp(2817): addField("softSelectDefaultFilter", TypeString, Offset(mSoftSelectDefaultFilter, TerrainEditor)); ///< SoftSelectAction brush filtering
<root>\source\gui\worldEditor\undoActions.cpp(242): addField( "fieldName", TypeString, Offset( mSlotName, InspectorFieldUndoAction ) );
<root>\source\gui\worldEditor\undoActions.cpp(244): addField( "arrayIndex", TypeString, Offset( mArrayIdx, InspectorFieldUndoAction ) );
<root>\source\gui\worldEditor\worldEditor.cpp(2766): addField( "objTextFormat", TypeString, Offset(mObjTextFormat, WorldEditor) );
<root>\source\module\moduleDefinition.cpp(85): addProtectedField("ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &defaultProtectedSetFn, &defaultProtectedGetFn, "");
<root>\source\module\moduleDefinition.cpp(88): addProtectedField( "ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &setModuleId, &defaultProtectedGetFn, "A unique string Id for the module. It can contain any characters except a comma or semi-colon (the asset scope character)." );
<root>\source\module\moduleDefinition.cpp(96): addProtectedField( "Description", TypeString, Offset(mModuleDescription, ModuleDefinition), &setModuleDescription, &defaultProtectedGetFn, &writeModuleDescription, "The description typically used for debugging purposes but can be used for anything." );
<root>\source\module\moduleDefinition.cpp(97): addProtectedField( "Author", TypeString, Offset(mAuthor, ModuleDefinition), &setAuthor, &defaultProtectedGetFn, &writeAuthor, "The author of the module." );
<root>\source\module\moduleDefinition.cpp(98): addProtectedField( "Group", TypeString, Offset(mModuleGroup, ModuleDefinition), &setModuleGroup, &defaultProtectedGetFn, "The module group used typically when loading modules as a group." );
<root>\source\module\moduleDefinition.cpp(99): addProtectedField( "Type", TypeString, Offset(mModuleType, ModuleDefinition), &setModuleType, &defaultProtectedGetFn, &writeModuleType, "The module type typically used to distinguish modules during module enumeration. Optional: If not specified then the type is empty although this can still be used as a pseudo 'global' type for instance." );
<root>\source\module\moduleDefinition.cpp(100): addProtectedField( "Dependencies", TypeString, Offset(mDependencies, ModuleDefinition), &setDependencies, &getDependencies, &writeDependencies, "A comma-separated list of module Ids/VersionIds (<ModuleId>=<VersionId>,<ModuleId>=<VersionId>,etc) which this module depends upon. Optional: If not specified then no dependencies are assumed." );
<root>\source\module\moduleDefinition.cpp(101): addProtectedField( "ScriptFile", TypeString, Offset(mScriptFile, ModuleDefinition), &setScriptFile, &defaultProtectedGetFn, &writeScriptFile, "The name of the script file to compile when loading the module. Optional." );
<root>\source\module\moduleDefinition.cpp(102): addProtectedField( "CreateFunction", TypeString, Offset(mCreateFunction, ModuleDefinition), &setCreateFunction, &defaultProtectedGetFn, &writeCreateFunction, "The name of the function used to create the module. Optional: If not specified then no create function is called." );
<root>\source\module\moduleDefinition.cpp(103): addProtectedField( "DestroyFunction", TypeString, Offset(mDestroyFunction, ModuleDefinition), &setDestroyFunction, &defaultProtectedGetFn, &writeDestroyFunction, "The name of the function used to destroy the module. Optional: If not specified then no destroy function is called." );
<root>\source\module\moduleDefinition.cpp(104): addProtectedField( "AssetTagsManifest", TypeString, Offset(mAssetTagsManifest, ModuleDefinition), &setAssetTagsManifest, &defaultProtectedGetFn, &writeAssetTagsManifest, "The name of tags asset manifest file if this module contains asset tags. Optional: If not specified then no asset tags will be found for this module. Currently, only a single asset tag manifest should exist." );
<root>\source\module\moduleDefinition.cpp(108): addProtectedField( "ModulePath", TypeString, Offset(mModulePath, ModuleDefinition), &defaultProtectedNotSetFn, &defaultProtectedGetFn, &defaultProtectedNotWriteFn, "The path of the module. This is read-only and is available only after the module has been registered by a module manager." );
<root>\source\module\moduleDefinition.cpp(109): addProtectedField( "ModuleFile", TypeString, Offset(mModuleFile, ModuleDefinition), &defaultProtectedNotSetFn, &defaultProtectedGetFn, &defaultProtectedNotWriteFn, "The file of the module. This is read-only and is available only after the module has been registered by a module manager." );
<root>\source\module\moduleDefinition.cpp(110): addProtectedField( "ModuleFilePath", TypeString, Offset(mModuleFilePath, ModuleDefinition), &defaultProtectedNotSetFn, &defaultProtectedGetFn, &defaultProtectedNotWriteFn, "The file-path of the module definition. This is read-only and is available only after the module has been registered by a module manager." );
<root>\source\module\moduleDefinition.cpp(111): addProtectedField( "ModuleScriptFilePath", TypeString, Offset(mModuleScriptFilePath, ModuleDefinition), &defaultProtectedNotSetFn, &defaultProtectedGetFn, &defaultProtectedNotWriteFn, "The file-path of the script-file referenced in the module definition. This is read-only and is available only after the module has been registered by a module manager." );
<root>\source\module\moduleDefinition.cpp(114): addProtectedField( "Signature", TypeString, 0, &defaultProtectedNotSetFn, &getSignature, &defaultProtectedNotWriteFn, "A unique signature of the module definition based upon its Id, version and build. This is read-only and is available only after the module has been registered by a module manager." );
<root>\source\module\moduleMergeDefinition.cpp(48): addField( "MergePath", TypeString, Offset(mModuleMergePath, ModuleMergeDefinition), "The path where the modules to be merged can be found." );
<root>\source\navigation\navMesh.cpp(270): addField("fileName", TypeString, Offset(mFileName, NavMesh),
<root>\source\navigation\navMesh.cpp(305): addField("coverGroup", TypeString, Offset(mCoverSet, NavMesh),
<root>\source\persistence\taml\taml.cpp(170): addField("AutoFormatXmlExtension", TypeString, Offset(mAutoFormatXmlExtension, Taml), "When using auto-format, this is the extension (end of filename) used to detect the XML format.\n");
<root>\source\persistence\taml\taml.cpp(171): addField("AutoFormatBinaryExtension", TypeString, Offset(mAutoFormatBinaryExtension, Taml), "When using auto-format, this is the extension (end of filename) used to detect the BINARY format.\n");
<root>\source\persistence\taml\taml.cpp(172): addField("AutoFormatJSONExtension", TypeString, Offset(mAutoFormatJSONExtension, Taml), "When using auto-format, this is the extension (end of filename) used to detect the JSON format.\n");
<root>\source\platform\nativeDialogs\fileDialog.cpp(134): addProtectedField("defaultPath", TypeString, Offset(mData.mDefaultPath, FileDialog), &setDefaultPath, &defaultProtectedGetFn,
<root>\source\platform\nativeDialogs\fileDialog.cpp(137): addProtectedField("defaultFile", TypeString, Offset(mData.mDefaultFile, FileDialog), &setDefaultFile, &defaultProtectedGetFn,
<root>\source\platform\nativeDialogs\fileDialog.cpp(140): addProtectedField("fileName", TypeString, Offset(mData.mFile, FileDialog), &setFile, &defaultProtectedGetFn,
<root>\source\platform\nativeDialogs\fileDialog.cpp(143): addProtectedField("filters", TypeString, Offset(mData.mFilters, FileDialog), &setFilters, &defaultProtectedGetFn,
<root>\source\platform\nativeDialogs\fileDialog.cpp(149): addField("title", TypeString, Offset(mData.mTitle, FileDialog),
<root>\source\sfx\sfxSource.cpp(307): addField( "statusCallback", TypeString, Offset( mStatusCallback, SFXSource ),
<root>\source\T3D\assets\ComponentAsset.cpp(121): addField("componentName", TypeString, Offset(mComponentName, ComponentAsset), "Unique Name of the component. Defines the namespace of the scripts for the component.");
<root>\source\T3D\assets\ComponentAsset.cpp(122): addField("componentClass", TypeString, Offset(mComponentClass, ComponentAsset), "Class of object this component uses.");
<root>\source\T3D\assets\ComponentAsset.cpp(123): addField("friendlyName", TypeString, Offset(mFriendlyName, ComponentAsset), "The human-readble name for the component.");
<root>\source\T3D\assets\ComponentAsset.cpp(124): addField("componentType", TypeString, Offset(mComponentType, ComponentAsset), "The category of the component for organizing in the editor.");
<root>\source\T3D\assets\ComponentAsset.cpp(125): addField("description", TypeString, Offset(mDescription, ComponentAsset), "Simple description of the component.");
<root>\source\T3D\assets\ComponentAsset.cpp(127): addField("scriptFile", TypeString, Offset(mScriptFile, ComponentAsset), "A script file with additional scripted functionality for this component.");
<root>\source\T3D\assets\GameObjectAsset.cpp(117): addField("gameObjectName", TypeString, Offset(mGameObjectName, GameObjectAsset), "Name of the game object. Defines the created object's class.");
<root>\source\T3D\assets\GameObjectAsset.cpp(118): addField("scriptFilePath", TypeString, Offset(mScriptFilePath, GameObjectAsset), "Path to the script file for the GameObject's script code.");
<root>\source\T3D\assets\GameObjectAsset.cpp(119): addField("TAMLFilePath", TypeString, Offset(mTAMLFilePath, GameObjectAsset), "Path to the taml file for the GameObject's heirarchy.");
<root>\source\T3D\assets\GUIAsset.cpp(116): addField("scriptFilePath", TypeString, Offset(mScriptFilePath, GUIAsset), "Path to the script file for the gui");
<root>\source\T3D\assets\GUIAsset.cpp(117): addField("GUIFilePath", TypeString, Offset(mGUIFilePath, GUIAsset), "Path to the gui file");
<root>\source\T3D\assets\ImageAsset.cpp(111): addField("imageFile", TypeString, Offset(mImageFileName, ImageAsset), "Path to the image file.");
<root>\source\T3D\assets\LevelAsset.cpp(118): addField("LevelFile", TypeString, Offset(mLevelFile, LevelAsset), "Path to the actual level file.");
<root>\source\T3D\assets\LevelAsset.cpp(119): addField("PreviewImage", TypeString, Offset(mPreviewImage, LevelAsset), "Path to the image used for selection preview.");
<root>\source\T3D\assets\ParticleAsset.cpp(116): addField("scriptFilePath", TypeString, Offset(mScriptFilePath, ParticleAsset), "Path to the script file for the particle effect");
<root>\source\T3D\assets\ParticleAsset.cpp(117): addField("DatablockFilePath", TypeString, Offset(mDatablockFilePath, ParticleAsset), "Path to the datablock file");
<root>\source\T3D\assets\PostEffectAsset.cpp(115): addField("scriptFile", TypeString, Offset(mScriptFile, PostEffectAsset), "Path to the script file.");
<root>\source\T3D\assets\ScriptAsset.cpp(114): addField("scriptFilePath", TypeString, Offset(mScriptFilePath, ScriptAsset), "Path to the script file.");
<root>\source\T3D\assets\ShapeAnimationAsset.cpp(122): addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
<root>\source\T3D\assets\ShapeAnimationAsset.cpp(129): addField("blendRefAnimation", TypeString, Offset(mBlendAnimAssetName, ShapeAnimationAsset), "AssetID of the animation to reference for our blending");
<root>\source\T3D\assets\stateMachineAsset.cpp(115): addField("stateMachineFile", TypeString, Offset(mStateMachineFileName, StateMachineAsset), "Path to the state machine file.");
<root>\source\T3D\components\camera\cameraComponent.cpp(125): addProtectedField("targetNode", TypeString, Offset(mTargetNode, CameraComponent), &_setNode, defaultProtectedGetFn, "");
<root>\source\T3D\components\collision\collisionComponent.cpp(261): addField("CollisionMeshPrefix", TypeString, Offset(colisionMeshPrefix, CollisionComponent),
<root>\source\T3D\components\component.cpp(493): fieldTypeMask = TypeString;
<root>\source\T3D\components\component.cpp(503): fieldTypeMask = TypeString;
<root>\source\T3D\fx\lightning.cpp(263): addField( "strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures,
<root>\source\T3D\fx\precipitation.cpp(150): addField( "dropShader", TypeString, Offset(mDropShaderName, PrecipitationData),
<root>\source\T3D\fx\precipitation.cpp(157): addField( "splashShader", TypeString, Offset(mSplashShaderName, PrecipitationData),
<root>\source\T3D\fx\ribbon.cpp(93): addField("ribbonMaterial", TypeString, Offset(mMatName, RibbonData),
<root>\source\T3D\gameBase\gameConnection.cpp(2247): Con::addVariable("$Pref::Server::DatablockCacheFilename", TypeString, &server_cache_filename);
<root>\source\T3D\gameBase\gameConnection.cpp(2248): Con::addVariable("$pref::Client::DatablockCacheFilename", TypeString, &client_cache_filename);
<root>\source\T3D\turret\aiTurretShape.cpp(160): addField( "stateTransitionOnAtRest", TypeString, Offset(stateTransitionAtRest, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(162): addField( "stateTransitionOnNotAtRest", TypeString, Offset(stateTransitionNotAtRest, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(164): addField( "stateTransitionOnTarget", TypeString, Offset(stateTransitionTarget, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(166): addField( "stateTransitionOnNoTarget", TypeString, Offset(stateTransitionNoTarget, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(168): addField( "stateTransitionOnActivated", TypeString, Offset(stateTransitionActivated, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(170): addField( "stateTransitionOnDeactivated", TypeString, Offset(stateTransitionDeactivated, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(172): addField( "stateTransitionOnTimeout", TypeString, Offset(stateTransitionTimeout, AITurretShapeData), MaxStates,
<root>\source\T3D\turret\aiTurretShape.cpp(188): addField( "stateSequence", TypeString, Offset(stateSequence, AITurretShapeData), MaxStates,
<root>\source\T3D\debris.cpp(302): addField("texture", TypeString, Offset(textureName, DebrisData),
<root>\source\T3D\lightAnimData.cpp(77): addField( "offsetKeys", TypeString, Offset( mOffset.keys, LightAnimData ), 3,
<root>\source\T3D\lightAnimData.cpp(98): addField( "rotKeys", TypeString, Offset( mRot.keys, LightAnimData ), 3,
<root>\source\T3D\lightAnimData.cpp(119): addField( "colorKeys", TypeString, Offset( mColor.keys, LightAnimData ), 3,
<root>\source\T3D\lightAnimData.cpp(140): addField( "brightnessKeys", TypeString, Offset( mBrightness.keys, LightAnimData ),
<root>\source\T3D\player.cpp(1139): addField( "physicsPlayerType", TypeString, Offset(physicsPlayerType, PlayerData),
<root>\source\T3D\shapeBase.cpp(684): addField("remapTextureTags", TypeString, Offset(remap_txr_tags, ShapeBaseData));
<root>\source\T3D\shapeImage.cpp(788): addField( "stateTransitionOnLoaded", TypeString, Offset(stateTransitionLoaded, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(791): addField( "stateTransitionOnNotLoaded", TypeString, Offset(stateTransitionNotLoaded, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(794): addField( "stateTransitionOnAmmo", TypeString, Offset(stateTransitionAmmo, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(797): addField( "stateTransitionOnNoAmmo", TypeString, Offset(stateTransitionNoAmmo, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(800): addField( "stateTransitionOnTarget", TypeString, Offset(stateTransitionTarget, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(802): addField( "stateTransitionOnNoTarget", TypeString, Offset(stateTransitionNoTarget, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(804): addField( "stateTransitionOnWet", TypeString, Offset(stateTransitionWet, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(806): addField( "stateTransitionOnNotWet", TypeString, Offset(stateTransitionNotWet, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(808): addField( "stateTransitionOnMotion", TypeString, Offset(stateTransitionMotion, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(810): addField( "stateTransitionOnNoMotion", TypeString, Offset(stateTransitionNoMotion, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(812): addField( "stateTransitionOnTriggerUp", TypeString, Offset(stateTransitionTriggerUp, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(815): addField( "stateTransitionOnTriggerDown", TypeString, Offset(stateTransitionTriggerDown, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(818): addField( "stateTransitionOnAltTriggerUp", TypeString, Offset(stateTransitionAltTriggerUp, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(821): addField( "stateTransitionOnAltTriggerDown", TypeString, Offset(stateTransitionAltTriggerDown, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(824): addField( "stateTransitionOnTimeout", TypeString, Offset(stateTransitionTimeout, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(828): addField( "stateTransitionGeneric0In", TypeString, Offset(stateTransitionGeneric0In, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(831): addField( "stateTransitionGeneric0Out", TypeString, Offset(stateTransitionGeneric0Out, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(834): addField( "stateTransitionGeneric1In", TypeString, Offset(stateTransitionGeneric1In, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(837): addField( "stateTransitionGeneric1Out", TypeString, Offset(stateTransitionGeneric1Out, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(840): addField( "stateTransitionGeneric2In", TypeString, Offset(stateTransitionGeneric2In, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(843): addField( "stateTransitionGeneric2Out", TypeString, Offset(stateTransitionGeneric2Out, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(846): addField( "stateTransitionGeneric3In", TypeString, Offset(stateTransitionGeneric3In, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(849): addField( "stateTransitionGeneric3Out", TypeString, Offset(stateTransitionGeneric3Out, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(910): addField( "stateSequence", TypeString, Offset(stateSequence, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(931): addField( "stateShapeSequence", TypeString, Offset(stateShapeSequence, ShapeBaseImageData), MaxStates,
<root>\source\T3D\shapeImage.cpp(950): addField( "stateEmitterNode", TypeString, Offset(stateEmitterNode, ShapeBaseImageData), MaxStates,
<root>\source\util\messaging\eventManager.cpp(128): addProtectedField( "queue", TypeString, Offset( mQueue, EventManager ), &_setMessageQueue, &defaultProtectedGetFn, "List of events currently waiting" );
<root>\source\util\sampler.cpp(145): mType = TypeString;
<root>\source\util\sampler.cpp(152): if( mType == TypeString )
<root>\source\util\sampler.cpp(229): else if( record.mType == TypeString )
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