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3ds homebrew dev. (problem solved. make sure b9s is updated, kiddies!)
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C:\Users\Admin\projects\test3ds>C:\Users\Admin\projects\test3ds\exception_dump_p | |
arser.py C:\Users\Admin\projects\test3ds\crash_dump_00000017.dmp | |
Processor: ARM11 (core 0) | |
Exception type: data abort | |
Current process: 3dsx_app (000400000d921e00) | |
Register dump: | |
r0 00000000 r1 00000000 | |
r2 00000fe4 r3 00000000 | |
r4 00000fd4 r5 00000000 | |
r6 08007dac r7 00000000 | |
r8 00000000 r9 0800f910 | |
r10 001643ec r11 0010224c | |
r12 00000010 sp 08007cf0 | |
lr 00000000 pc 0011d77c | |
cpsr 20080010 dfsr 00000805 | |
ifsr 00000008 far 00000000 | |
fpexc 40000700 fpinst eeb09b48 | |
fpinst2 eeb09b48 | |
Code dump: | |
11d750: 9a000029 bls 0x11d7fc | |
11d754: e92d4010 push {r4, lr} | |
11d758: e6efe071 uxtb lr, r1 | |
11d75c: e18ee40e orr lr, lr, lr, lsl #8 | |
11d760: e352000f cmp r2, #15 | |
11d764: e18ee80e orr lr, lr, lr, lsl #16 | |
11d768: 9a000010 bls 0x11d7b0 | |
11d76c: e1a04002 mov r4, r2 | |
11d770: e283c010 add r12, r3, #16 | |
11d774: e2444010 sub r4, r4, #16 | |
11d778: e354000f cmp r4, #15 | |
11d77c: e50ce010 str lr, [r12, #-16] | |
Stack dump: | |
08007cf0: 71 1f 01 08 e4 56 10 00 70 1f 01 08 48 7d 00 08 |q....V..p...H}..| | |
08007d00: e8 7d 00 08 00 00 00 00 48 31 17 00 69 1f 01 08 |.}......H1..i...| | |
08007d10: 74 00 00 00 10 f9 00 08 4c 7d 00 08 00 00 00 00 |t.......L}......| | |
08007d20: 48 31 17 00 ff 03 00 00 50 4d 18 00 88 58 10 00 |H1......PM...X..| | |
08007d30: 24 58 10 00 00 00 00 00 68 1f 01 08 ac 7d 00 08 |$X......h....}..| | |
08007d40: 00 00 00 00 88 4c 10 00 10 f9 00 08 00 00 00 00 |.....L..........| | |
08007d50: 00 00 00 00 00 00 00 00 58 1b 01 08 ac 7d 00 08 |........X....}..| | |
08007d60: 29 00 00 00 00 00 00 00 d8 40 18 00 48 31 17 00 |)........@..H1..| | |
08007d70: ff 03 00 00 3c 66 10 00 00 00 00 00 00 00 01 00 |....<f..........| | |
08007d80: 00 da 17 00 ac 7d 00 08 58 1b 01 08 00 da 17 00 |.....}..X.......| | |
08007d90: 78 4f 18 00 74 66 10 00 d0 d9 17 00 00 da 17 00 |xO..tf..........| | |
08007da0: 88 cb 18 00 1c 1a 10 00 f8 2e 18 00 3c 17 16 00 |............<...| | |
08007db0: ac 7d 00 08 00 00 00 00 00 00 00 00 00 00 00 00 |.}..............| | |
08007dc0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007dd0: 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 |................| | |
08007de0: 00 00 00 00 68 1f 01 08 fc 43 16 00 f0 7d 00 08 |....h....C...}..| | |
08007df0: 10 f9 00 08 00 00 00 00 00 01 00 00 00 00 00 00 |................| | |
08007e00: 00 00 00 00 00 00 00 00 fc 43 16 00 10 7e 00 08 |.........C...~..| | |
08007e10: 00 00 00 00 00 00 00 00 0a 00 00 00 01 00 00 00 |................| | |
08007e20: 44 f9 00 08 01 00 00 00 01 00 00 00 01 00 00 00 |D...............| | |
08007e30: 01 00 00 00 20 44 16 00 3c 7e 00 08 00 00 00 00 |.... D..<~......| | |
08007e40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007e50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007e60: 00 00 00 00 0a 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007e70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007e80: 44 44 16 00 88 7e 00 08 00 da 17 00 c0 5a 17 00 |DD...~.......Z..| | |
08007e90: 78 4f 18 00 d8 40 18 00 48 31 17 00 ff 03 00 00 |xO...@..H1......| | |
08007ea0: 50 4d 18 00 58 e6 11 00 cd be 17 00 3c 7f 00 08 |PM..X.......<...| | |
08007eb0: 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007ec0: 00 00 00 00 00 00 00 00 00 00 00 00 68 44 16 00 |............hD..| | |
08007ed0: d4 7e 00 08 01 00 00 00 c0 36 00 00 18 80 6e 00 |.~.......6....n.| | |
08007ee0: 03 00 00 00 24 00 00 00 c8 bb 17 00 33 44 53 58 |....$.......3DSX| | |
08007ef0: 00 00 00 00 78 4f 18 00 13 19 00 00 0a 00 00 00 |....xO..........| | |
08007f00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007f10: 00 00 00 00 00 00 00 00 00 00 00 00 7d 4f 18 00 |............}O..| | |
08007f20: 78 4f 18 00 88 cb 18 00 78 4f 18 00 d8 40 18 00 |xO......xO...@..| | |
08007f30: 48 31 17 00 ff 03 00 00 50 4d 18 00 24 c1 10 00 |H1......PM..$...| | |
08007f40: 7d 4f 18 00 9c 87 13 00 00 00 00 00 48 4d 18 00 |}O..........HM..| | |
08007f50: 00 00 00 00 48 4d 18 00 88 cb 18 00 4c c6 10 00 |....HM......L...| | |
08007f60: 03 00 00 00 06 00 00 00 48 31 17 00 d8 cb 18 00 |........H1......| | |
08007f70: ff 00 00 00 15 00 50 00 01 00 00 00 03 00 00 00 |......P.........| | |
08007f80: 06 00 00 00 48 31 17 00 06 76 17 00 00 00 00 00 |....H1...v......| | |
08007f90: 0c 00 10 00 00 00 00 00 b4 5a 14 08 ec 75 17 00 |.........Z...u..| | |
08007fa0: 00 81 17 00 01 00 00 00 06 76 17 00 cc 8d 10 00 |.........v......| | |
08007fb0: 14 4b 16 00 00 00 00 00 00 00 00 00 00 00 00 00 |.K..............| | |
08007fc0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| | |
08007fd0: 00 00 00 00 00 00 00 00 02 00 00 00 ec 94 10 00 |................| | |
08007fe0: 9c 63 17 00 a0 63 17 00 b4 5a 14 08 00 00 00 00 |.c...c...Z......| | |
08007ff0: 00 81 17 00 ec 94 10 00 0c 00 10 00 00 00 00 00 |................| |
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#include <string.h> | |
#include <stdio.h> | |
#include <3ds.h> | |
// void displaymessage_waitbutton() | |
// { | |
// printf("\nPress the A button to continue.\n"); | |
// while(1) | |
// { | |
// gspWaitForVBlank(); | |
// hidScanInput(); | |
// if(hidKeysDown() & KEY_A)break; | |
// } | |
// } | |
int main(int argc, char **argv) | |
{ | |
//init | |
gfxInitDefault(); | |
consoleInit(GFX_TOP, NULL); | |
printf("wow"); | |
// Main loop | |
// while (aptMainLoop()) | |
// { | |
// //Scan all the inputs. This should be done once for each frame | |
// hidScanInput(); | |
// //hidKeysDown returns information about which buttons have been just pressed (and they weren't in the previous frame) | |
// u32 kDown = hidKeysDown(); | |
// if (kDown & KEY_START) break; // break in order to return to hbmenu | |
// // Flush and swap framebuffers | |
// gfxFlushBuffers(); | |
// gfxSwapBuffers(); | |
// //Wait for VBlank | |
// gspWaitForVBlank(); | |
// } | |
while (aptMainLoop()) | |
{ | |
gspWaitForVBlank(); | |
hidScanInput(); | |
u32 kDown = hidKeysDown(); | |
if (kDown & KEY_START) | |
break; // break in order to return to hbmenu | |
} | |
//me no like | |
gfxExit(); | |
return 0; | |
} |
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#--------------------------------------------------------------------------------- | |
.SUFFIXES: | |
#--------------------------------------------------------------------------------- | |
ifeq ($(strip $(DEVKITARM)),) | |
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | |
endif | |
TOPDIR ?= $(CURDIR) | |
include $(DEVKITARM)/3ds_rules | |
#--------------------------------------------------------------------------------- | |
# TARGET is the name of the output | |
# BUILD is the directory where object files & intermediate files will be placed | |
# SOURCES is a list of directories containing source code | |
# DATA is a list of directories containing data files | |
# INCLUDES is a list of directories containing header files | |
# | |
# NO_SMDH: if set to anything, no SMDH file is generated. | |
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | |
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | |
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | |
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | |
# ICON is the filename of the icon (.png), relative to the project folder. | |
# If not set, it attempts to use one of the following (in this order): | |
# - <Project name>.png | |
# - icon.png | |
# - <libctru folder>/default_icon.png | |
#--------------------------------------------------------------------------------- | |
TARGET := $(notdir $(CURDIR)) | |
BUILD := build | |
SOURCES := source | |
DATA := data | |
INCLUDES := /c/devkitPro/libctru/include /c/devkitPro/devkitARM/arm-none-eabi/include | |
#ROMFS := romfs | |
#--------------------------------------------------------------------------------- | |
# options for code generation | |
#--------------------------------------------------------------------------------- | |
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | |
CFLAGS := -g -Wall -O2 -mword-relocations \ | |
-fomit-frame-pointer -ffunction-sections \ | |
$(ARCH) | |
CFLAGS += $(INCLUDE) -DARM11 -D_3DS | |
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | |
ASFLAGS := -g $(ARCH) | |
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | |
LIBS := -lctru -lm | |
#--------------------------------------------------------------------------------- | |
# list of directories containing libraries, this must be the top level containing | |
# include and lib | |
#--------------------------------------------------------------------------------- | |
LIBDIRS := $(CTRULIB) | |
#--------------------------------------------------------------------------------- | |
# no real need to edit anything past this point unless you need to add additional | |
# rules for different file extensions | |
#--------------------------------------------------------------------------------- | |
ifneq ($(BUILD),$(notdir $(CURDIR))) | |
#--------------------------------------------------------------------------------- | |
export OUTPUT := $(CURDIR)/$(TARGET) | |
export TOPDIR := $(CURDIR) | |
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | |
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | |
export DEPSDIR := $(CURDIR)/$(BUILD) | |
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | |
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | |
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | |
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | |
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | |
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | |
#--------------------------------------------------------------------------------- | |
# use CXX for linking C++ projects, CC for standard C | |
#--------------------------------------------------------------------------------- | |
ifeq ($(strip $(CPPFILES)),) | |
#--------------------------------------------------------------------------------- | |
export LD := $(CC) | |
#--------------------------------------------------------------------------------- | |
else | |
#--------------------------------------------------------------------------------- | |
export LD := $(CXX) | |
#--------------------------------------------------------------------------------- | |
endif | |
#--------------------------------------------------------------------------------- | |
export OFILES := $(addsuffix .o,$(BINFILES)) \ | |
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | |
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | |
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | |
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | |
-I$(CURDIR)/$(BUILD) | |
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | |
ifeq ($(strip $(ICON)),) | |
icons := $(wildcard *.png) | |
ifneq (,$(findstring $(TARGET).png,$(icons))) | |
export APP_ICON := $(TOPDIR)/$(TARGET).png | |
else | |
ifneq (,$(findstring icon.png,$(icons))) | |
export APP_ICON := $(TOPDIR)/icon.png | |
endif | |
endif | |
else | |
export APP_ICON := $(TOPDIR)/$(ICON) | |
endif | |
ifeq ($(strip $(NO_SMDH)),) | |
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | |
endif | |
ifneq ($(ROMFS),) | |
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | |
endif | |
.PHONY: $(BUILD) clean all | |
#--------------------------------------------------------------------------------- | |
all: $(BUILD) | |
$(BUILD): | |
@[ -d $@ ] || mkdir -p $@ | |
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | |
#--------------------------------------------------------------------------------- | |
clean: | |
@echo clean ... | |
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf | |
#--------------------------------------------------------------------------------- | |
else | |
DEPENDS := $(OFILES:.o=.d) | |
#--------------------------------------------------------------------------------- | |
# main targets | |
#--------------------------------------------------------------------------------- | |
ifeq ($(strip $(NO_SMDH)),) | |
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh | |
else | |
$(OUTPUT).3dsx : $(OUTPUT).elf | |
endif | |
$(OUTPUT).elf : $(OFILES) | |
#--------------------------------------------------------------------------------- | |
# you need a rule like this for each extension you use as binary data | |
#--------------------------------------------------------------------------------- | |
%.bin.o : %.bin | |
#--------------------------------------------------------------------------------- | |
@echo $(notdir $<) | |
@$(bin2o) | |
#--------------------------------------------------------------------------------- | |
# rules for assembling GPU shaders | |
#--------------------------------------------------------------------------------- | |
define shader-as | |
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) | |
picasso -o $(CURBIN) $1 | |
bin2s $(CURBIN) | $(AS) -o $@ | |
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | |
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | |
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | |
endef | |
%.shbin.o : %.v.pica %.g.pica | |
@echo $(notdir $^) | |
@$(call shader-as,$^) | |
%.shbin.o : %.v.pica | |
@echo $(notdir $<) | |
@$(call shader-as,$<) | |
%.shbin.o : %.shlist | |
@echo $(notdir $<) | |
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) | |
-include $(DEPENDS) | |
#--------------------------------------------------------------------------------------- | |
endif | |
#--------------------------------------------------------------------------------------- |
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