Created
April 23, 2018 00:37
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LD41
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class DamageEnemy : MonoBehaviour | |
{ | |
public int damageToGive; | |
private int currentDamage; | |
// Use this for initialization | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
} | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
if (other.gameObject.tag == "Enemy") | |
{ | |
currentDamage = damageToGive; | |
other.gameObject.GetComponent<HealthForEnemys>().HurtEnemy(currentDamage); | |
// Destroy(other.gameObject); | |
} | |
} | |
} |
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using UnityEngine; | |
public class EnemyTimer : MonoBehaviour { | |
float timer; | |
public float waitTime = 5f; | |
public GameObject Enemy; | |
private bool respawn; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
timer += Time.deltaTime; | |
if (timer > waitTime) | |
{ | |
Instantiate(Enemy, transform.position, transform.rotation); | |
print("Timer is done"); | |
timer = 0f; | |
} | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class Garden : MonoBehaviour { | |
public float plantTimeCounter; | |
public float plantTime; | |
private LD41Manager manager; | |
private HealPlayer heal; | |
public string LevelLoad; | |
public GameObject plant; | |
private bool NewPlant; | |
private bool seedPlanted; | |
private bool fullGrow; | |
private bool NoPlant; | |
public GameObject fullPlant; | |
// Use this for initialization | |
void Start () { | |
heal = FindObjectOfType<HealPlayer>(); | |
manager = FindObjectOfType<LD41Manager>(); | |
seedPlanted = false; | |
fullGrow = false; | |
fullPlant.SetActive(false); | |
NoPlant = true; | |
} | |
// Update is called once per frame | |
void Update () { | |
if(Input.GetKeyDown(KeyCode.P) && manager.coinCount >= 1) | |
{ | |
manager.AddCoins(-1); | |
plant.SetActive(true); | |
seedPlanted = true; | |
NoPlant = false; | |
fullPlant.SetActive(false); | |
} | |
if (seedPlanted == true || NewPlant == true) | |
{ | |
plantTimeCounter = plantTime; | |
} | |
if (plantTimeCounter > 0) | |
{ | |
plantTimeCounter -= Time.time; | |
if (plantTimeCounter <= 0 && seedPlanted == true) | |
{ | |
plant.SetActive(false); | |
fullPlant.SetActive(true); | |
if (Input.GetKeyDown(KeyCode.E)) | |
{ | |
plantTimeCounter = plantTime; | |
NewPlant = true; | |
UnPlant(); | |
manager.healthCount += 1; | |
if (manager.healthCount > manager.maxHealth) | |
{ | |
manager.healthCount = manager.maxHealth; | |
} | |
manager.UpdateHeartMeter(); | |
NoPlant = true; | |
} | |
} | |
} | |
} | |
public void UnPlant() | |
{ | |
plantTimeCounter = 0f; | |
plantTime = 30f; | |
NoPlant = true; | |
seedPlanted = false; | |
plant.SetActive(false); | |
fullPlant.SetActive(false); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class HealPlayer : MonoBehaviour { | |
private Garden garden; | |
private LD41Manager manager; | |
public int HP; | |
private void Start() | |
{ | |
manager = FindObjectOfType<LD41Manager>(); | |
garden = FindObjectOfType<Garden>(); | |
} | |
void Update() | |
{ | |
} | |
public void Heal() | |
{ | |
garden.fullPlant.SetActive(false); | |
manager.healthCount += HP; | |
if (manager.healthCount > manager.maxHealth) | |
{ | |
manager.healthCount = manager.maxHealth; | |
} | |
manager.UpdateHeartMeter(); | |
Destroy(gameObject); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class HealthForEnemys : MonoBehaviour { | |
public int MaxHealth; | |
public int CurrentHealth; | |
public GameObject seed; | |
public int deathCount; | |
private LD41Manager manager; | |
// Use this for initialization | |
void Start () { | |
CurrentHealth = MaxHealth; | |
manager = FindObjectOfType<LD41Manager>(); | |
} | |
// Update is called once per frame | |
void Update () { | |
if (CurrentHealth <= 0) | |
{ | |
manager.DeathCount(deathCount); | |
Instantiate(seed, transform.position, transform.rotation); | |
Destroy(gameObject); | |
} | |
} | |
public void HurtEnemy(int damageToGive) | |
{ | |
CurrentHealth -= damageToGive; | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.SceneManagement; | |
public class LD41Manager : MonoBehaviour { | |
public int coinCount; | |
public int deaths; | |
public string LevelToLoad; | |
public string WinScreen; | |
public Text Seed1; | |
public Text seedText; | |
public Text deathText; | |
public Image heart1; | |
public Image heart2; | |
public Image heart3; | |
public Sprite heartFull; | |
public Sprite heartHalf; | |
public Sprite heartZero; | |
public int maxHealth; | |
public int healthCount; | |
// Use this for initialization | |
void Start () { | |
healthCount = maxHealth; | |
} | |
// Update is called once per frame | |
void Update () { | |
if(healthCount <= 0) | |
{ | |
SceneManager.LoadScene(LevelToLoad); | |
} | |
} | |
public void DeathCount(int countdeath) | |
{ | |
deaths += countdeath; | |
deathText.text = "Death: " + deaths; | |
if(deaths == 20) | |
{ | |
SceneManager.LoadScene(WinScreen); | |
} | |
} | |
public void AddCoins(int coinsToAdd) | |
{ | |
coinCount += coinsToAdd; | |
seedText.text = "Seeds: " + coinCount; | |
} | |
public void PlayerHurt(int damageToTake) | |
{ | |
healthCount -= damageToTake; | |
UpdateHeartMeter(); | |
} | |
public void UpdateHeartMeter() | |
{ | |
switch (healthCount) | |
{ | |
case 6: | |
heart1.sprite = heartFull; | |
heart2.sprite = heartFull; | |
heart3.sprite = heartFull; | |
return; | |
case 5: | |
heart1.sprite = heartFull; | |
heart2.sprite = heartFull; | |
heart3.sprite = heartHalf; | |
return; | |
case 4: | |
heart1.sprite = heartFull; | |
heart2.sprite = heartFull; | |
heart3.sprite = heartZero; | |
return; | |
case 3: | |
heart1.sprite = heartFull; | |
heart2.sprite = heartHalf; | |
heart3.sprite = heartZero; | |
return; | |
case 2: | |
heart1.sprite = heartFull; | |
heart2.sprite = heartZero; | |
heart3.sprite = heartZero; | |
return; | |
case 1: | |
heart1.sprite = heartHalf; | |
heart2.sprite = heartZero; | |
heart3.sprite = heartZero; | |
return; | |
case 0: | |
heart1.sprite = heartZero; | |
heart2.sprite = heartZero; | |
heart3.sprite = heartZero; | |
return; | |
default: | |
heart1.sprite = heartZero; | |
heart2.sprite = heartZero; | |
heart3.sprite = heartZero; | |
return; | |
} | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerControllor : MonoBehaviour | |
{ | |
[SerializeField] | |
public float moveSpeed; | |
public float currentMoveSpeed; | |
public float diagonalMoveMod; | |
private Animator anim; | |
private Rigidbody2D myRigidbody; | |
public bool playerMoving; | |
public Vector2 lastMove; | |
//Attacking | |
private bool attacking; | |
public float attackTime; | |
private float attackTimeCounter; | |
//Magic | |
private bool magic; | |
public float magicTime; | |
private float magicTimeCounter; | |
//Tells if the player is there or not | |
private static bool playerExist; | |
public string startPoint; | |
public bool canMove; | |
// Use this for initialization | |
void Start() | |
{ | |
anim = GetComponent<Animator>(); | |
myRigidbody = GetComponent<Rigidbody2D>(); | |
if (!playerExist) | |
{ | |
playerExist = true; | |
DontDestroyOnLoad(transform.gameObject); | |
} | |
else | |
{ | |
Destroy(gameObject); | |
} | |
canMove = true; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
playerMoving = false; | |
if (!canMove) | |
{ | |
myRigidbody.velocity = Vector2.zero; | |
return; | |
} | |
if (!attacking) | |
{ | |
if (Input.GetAxisRaw("Horizontal") > 0.5f || Input.GetAxisRaw("Horizontal") < -0.5f) | |
{ | |
transform.Translate(new Vector3(Input.GetAxisRaw("Horizontal") * currentMoveSpeed * Time.deltaTime, 0f, 0f)); | |
myRigidbody.velocity = new Vector2(Input.GetAxisRaw("Horizontal") * currentMoveSpeed, myRigidbody.velocity.x); | |
playerMoving = true; | |
lastMove = new Vector2(Input.GetAxisRaw("Horizontal"), 0f); | |
} | |
if (Input.GetAxisRaw("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f) | |
{ | |
transform.Translate(new Vector3(0f, Input.GetAxisRaw("Vertical") * currentMoveSpeed * Time.deltaTime, 0f)); | |
myRigidbody.velocity = new Vector2(myRigidbody.velocity.y, Input.GetAxisRaw("Vertical") * currentMoveSpeed); | |
playerMoving = true; | |
lastMove = new Vector2(0f, Input.GetAxisRaw("Vertical")); | |
} | |
if (Input.GetAxisRaw("Horizontal") < 0.5f && Input.GetAxisRaw("Horizontal") > -0.5f) | |
{ | |
myRigidbody.velocity = new Vector2(0f, myRigidbody.velocity.x); | |
} | |
if (Input.GetAxisRaw("Vertical") < 0.5f && Input.GetAxisRaw("Vertical") > -0.5f) | |
{ | |
myRigidbody.velocity = new Vector2(myRigidbody.velocity.y, 0f); | |
} | |
//This line is for attacking with swords | |
if (Input.GetButtonDown("Attack")) | |
{ | |
attackTimeCounter = attackTime; | |
attacking = true; | |
myRigidbody.velocity = Vector2.zero; | |
anim.SetBool("Attack", true); | |
} | |
if (Input.GetKeyDown(KeyCode.G)) | |
{ | |
} | |
if (Mathf.Abs(Input.GetAxisRaw("Horizontal")) > 0.5f && (Input.GetAxisRaw("Vertical")) > 0.5f) | |
{ | |
currentMoveSpeed = moveSpeed * diagonalMoveMod; | |
} | |
else | |
{ | |
currentMoveSpeed = moveSpeed; | |
} | |
} | |
if(attackTimeCounter > 0) | |
{ | |
attackTimeCounter -= Time.deltaTime; | |
} | |
if(attackTimeCounter <= 0) | |
{ | |
attacking = false; | |
anim.SetBool("Attack", false); | |
} | |
anim.SetFloat("x", Input.GetAxisRaw("Horizontal")); | |
anim.SetFloat("y", Input.GetAxisRaw("Vertical")); | |
anim.SetBool("PlayerMoving", playerMoving); | |
anim.SetFloat("LastMoveX", lastMove.x); | |
anim.SetFloat("LastMoveY", lastMove.y); | |
} | |
} | |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Seed : MonoBehaviour { | |
private LD41Manager thelevelManager; | |
public int coinValue; | |
// Use this for initialization | |
void Start() | |
{ | |
thelevelManager = FindObjectOfType<LD41Manager>(); | |
} | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
if (other.tag == "Player") | |
{ | |
thelevelManager.AddCoins(coinValue); | |
Destroy(gameObject); | |
} | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Spawner : MonoBehaviour { | |
public float speed; | |
public GameObject attacktarger; | |
public Transform target; | |
public int damageToGive; | |
private LD41Manager manager; | |
// Use this for initialization | |
void Start () { | |
manager = FindObjectOfType<LD41Manager>(); | |
// target = attacktarger.p; | |
} | |
// Update is called once per frame | |
void Update () { | |
transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.deltaTime); | |
} | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
if(other.tag == "Player") | |
{ | |
manager.PlayerHurt(damageToGive); | |
} | |
} | |
} | |
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