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@AzureDoom
Created December 20, 2018 06:20
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{
GEAR_ITEM_DATA:
{
level: 1, //Level of the Weapon
prefix:
{
baseAffix: \"Life Stealing\", //Sets the base of the name, will see what is all available
percents:
{
\"0\": 42,
size: 1
}
},
suffix:
{
baseAffix: \"Of Critical Hits\", //Sets the suffix of the item, will see what is all available
percents:
{
\"0\": 47,
size: 1
}
},
primaryStats:
{
Mods:
{
\"0\":
{
baseModName: \"DamageFlat\",
type: 0,
percent: 52 //100 is 12 Not quite sure how the scaling all works, 52 equal 8
},
size: 1 //Don't Touch, Not Quite what is does yet
}
},
gearTypeStats: //Not sure yet will require testing
{
geartypeGUID: \"Sword\", For all weapons but Axes must be Sword
percents:
{
\"0\": 19,
\"1\": 14,
size: 2
}
},
Rarity: 0, //Must match rarity at the end. 0 = Common, 1 = Uncommon, 2 = Rare, 3 = Epic, 4 = Legendary, 5 = Mythicial
gearTypeName: \"Sword\",
secondaryStats:
{
Mods:
{
\"0\":
{
baseModName: \"CriticalHitFlat\",
type: 0,
percent: 44 /100 is 10, seems to every 10 is a +1, rounding up.
},
size: 1 //Don't Touch, Not Quite what is does yet
}
}
}, rarity: 0 //Must match rarity above.
}
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