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tilemap chunk bug
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// During play this tilemap only renders one chunk. | |
fn setup_tilemap( | |
entity: Entity, | |
mut commands: Commands, | |
asset_server: Res<AssetServer>, | |
mut materials: ResMut<Assets<ColorMaterial>>, | |
mut map_query: MapQuery, | |
) { | |
let texture_handle = asset_server.load("textures/elevation_debug.png"); | |
let material_handle = materials.add(ColorMaterial::texture(texture_handle)); | |
let chunk_size = UVec2::new(16, 9); | |
// Create map entity and component. | |
let map_entity = commands.spawn().id(); | |
let mut map = Map::new(0u16, map_entity); | |
// Create a new layer builder with a layer entity. | |
let (mut layer_builder, _) = LayerBuilder::new( | |
&mut commands, | |
LayerSettings::new( | |
realm_size.into(), | |
chunk_size, | |
Vec2::new(16., 16.), | |
Vec2::new(192.0, 16.0), | |
), | |
0u16, | |
0u16, | |
None, | |
); | |
layer_builder.set_all(TileBundle::default()); | |
let layer_entity = map_query.build_layer(&mut commands, layer_builder, material_handle); | |
map.add_layer(&mut commands, 0u16, layer_entity); | |
commands | |
.entity(entity) | |
.insert(map) | |
.insert(Transform::default()) | |
.insert(GlobalTransform::default()); | |
} |
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