Skip to content

Instantly share code, notes, and snippets.

<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="Gun_PumpShotgun"]/verbs/li/verbClass</xpath>
<value>
<verbClass>AthenaFramework.Verb_ShootAngularShotgun</verbClass>
</value>
</Operation>
Log uploaded on Sunday, June 4, 2023, 4:25:44 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.5.0.0]: 0Harmony(2.2.2), HarmonyMod(1.5.0)
Visual Exceptions(brrainz.visualexceptions)[mv:1.2.1.0]: CrossPromotion(1.0.0), VisualExceptions(1.2.1)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:10.0.1]: 0Harmony(av:2.2.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:10.0.1)
Athena Framework(smartkar.athenaframework): AthenaFramework(0.0.0)
Vanilla Combat Reloaded(Donald.VCR): 0Harmony(2.2.2), VanillaCombatReloaded(1.0.0)
Log uploaded on Friday, June 2, 2023, 11:35:46 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.5.0.0]: 0Harmony(2.2.2), HarmonyMod(1.5.0)
Visual Exceptions(brrainz.visualexceptions)[mv:1.2.1.0]: CrossPromotion(1.0.0), VisualExceptions(1.2.1)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:10.0.1]: 0Harmony(av:2.2.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:10.0.1)
Athena Framework(smartkar.athenaframework): AthenaFramework(0.0.0)
XML test 2(bblkepling.XMLtestTwo): (no assemblies)
Log uploaded on Monday, April 10, 2023, 9:02:08 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.5.0.0]: 0Harmony(2.2.2), HarmonyMod(1.5.0)
Visual Exceptions(brrainz.visualexceptions)[mv:1.2.1.0]: CrossPromotion(1.0.0), VisualExceptions(1.2.1)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:10.0.1]: 0Harmony(av:2.2.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:10.0.1)
RimIgnition C# Edition(bblkepling.rimignitioncs): RimIgnition(1.0.0)
@BBLKepling
BBLKepling / Level_Lock_Support.zs
Created August 31, 2022 18:12
Level Lock Support Examples
#priority 1001
import mods.compatskills.TraitCreator.createTrait;
import mods.compatskills.SkillLocks.addLevelLock;
//Basic Example
//can only level either attack or magic above 5
addLevelLock(<skill:reskillable:attack>, 6, "not|reskillable:magic|6");
addLevelLock(<skill:reskillable:magic>, 6, "not|reskillable:attack|6");