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@BETLOG
Last active December 30, 2022 06:08
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Battlefield 4 console options
# -----------------------------------------------------------------------
# BATTLEFIELD 4
# BETLOG - 2022-12-30 transcribed from console
GameTime.MaxVariableFps
#
NetworkPerfOverlay.Enable
#
NetworkPerfOverlay.DrawGraph
#
NetworkPerfOverlay.DrawNetworkDelayGraph
#
NetworkPerfOverlay.DrawNetworkVariationGraph
#
NetworkPerfOverlay.DrawPacketLossGraph
#
NetworkPerfOverlay.DrawFreqGraph
#
NetworkPerfOverlay.DrawDownStreamGraph
#
NetworkPerfOverlay.DrawProjectileGraph
#
NetworkPerfOverlay.DrawServerFps
#
NetworkPerfOverlay.DrawBehindServerTime
#
NetworkPerfOverlay.DrawReceiveRateGraph
#
NetworkPerfOverlay.LegendDisplayFormat
#
NetworkPerfOverlay.GraphPos
# (vector)
#
PerfOverlay.Enable
#
PerfOverlay.DrawGraph
#
PerfOverlay.DrawGraphMethod
#
PerfOverlay.DrawCpuGraph
#
PerfOverlay.DrawGpuGraph
#
PerfOverlay.DrawFrameGraph
#
PerfOverlay.DrawFps
#
PerfOverlay.DrawFpsMethod
#
PerfOverlay.DrawFcat
#
PerfOverlay.FcatWidth
#
PerfOverlay.LegendDisplayFormat
#
PerfOverlay.FpsTimePeriod
#
PerfOverlay.FrameFileLogEnable
#
PerfOverlay.GraphPos
#
PostProcess.DofMethod
#
PostProcess.BlurMethod
#
PostProcess.DynamicAOEnable
#
PostProcess.DynamicAOMethod
#
PostProcess.HbaoBilateralBlurCSEnable
#
Render.DrawScreenInfo
#
Render.ResolutionScale
#
Render.VSyncFlashTestEnable
#
Render.OutputBrightnessTestEnable
#
RenderDevice.Dx11Enable
#
RenderDevice.Dx11Dot1Enable
#
RenderDevice.Dx11Dot1RuntimeEnable
#
RenderDevice.DxDiagDriverDetectionEnable
#
RenderDevice.VSyncEnable
#
RenderDevice.TripleBufferingEnable
#
RenderDevice.RenderAheadLimit
#
RenderDevice.StereoConvergenceScale
#
RenderDevice.StereoSeparationScale
#
RenderDevice.StereoSoldierZoomConvergenceScale
#
ScreenShot.Render
#
Screenshot.Format
#
Thread.ProcessorCount
#
Thread.MaxProcessorCount
#
Thread.MinFreeProcessorCount
#
Thread.JobThreadPriority
#
UI.DrawEnable
#
Window.PosX
#
Window.PosY
#
Window.Width
#
Window.Height
#
WorldRender.TransparencyShadowmapsEnable
#
WorldRender.MotionBlurEnable
#
WorldRender.MotionBlurRadialBlurMax
#
WorldRender.MotionBlurQuality
#
WorldRender.MotionBlurMaxSampleCount
#
WorldRender.SpotlightShadowmapEnable
#
WorldRender.SpotlightShadowmapResolution
#
WorldRender.LightTileCsPathEnable
#
WorldRender.PlanarReflectionEnable
#
# -----------------------------------------------------------------------
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