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A sample Army Builder exported list. Space Marines - 800 points
<?xml version="1.0" encoding="UTF-8"?>
<document signature="Army Builder Roster">
<product major="3" minor="4" patch="0" build="319" />
<game folder="AB40k6" game="Warhammer 40 000 6th Edition" major="1" minor="2" />
<author date="20120816202332" />
<roster name="" race="sm" size="0" activesize="795." racename="Codex: Space Marines">
<tag group="language" tag="English" />
<tag group="ruleset" tag="gnVersion" />
<tag group="ruleset" tag="ohWHA" />
<tag group="ruleset" tag="oh_nohvy" />
<tag group="ruleset" tag="oh_pure" />
<tag group="ruleset" tag="ro_AllyBB" />
<tag group="ruleset" tag="ro_bFormat" />
<tag group="ruleset" tag="ro_spec" />
<tag group="ruleset" tag="sc_normal" />
<tag group="ruleset" tag="smCh5E" />
<accrued group="gnAcc" tag="gnNameChar" />
<accrued group="gnAcc" tag="is_Psyker" />
<accrued group="smTags" tag="AllowHW" />
<accrued group="smTags" tag="AllowSW" />
<accrued group="smTags" tag="CaestusTpt" />
<accrued group="smTags" tag="LS_Storm" />
<accrued group="smTags" tag="Legion" />
<accrued group="smTags" tag="Librarian" />
<accrued group="smTags" tag="ScoutSqd" />
<accrued group="smTags" tag="TacSquad" />
<accrued group="smTags" tag="TermiAsSqd" />
<accrued group="smTags" tag="Transport" />
<accrued group="smTags" tag="VTF_TermSq" />
<accrued group="smTags" tag="Vehicle" />
<accrued group="smTags" tag="sm5E_IESqd" />
<accrued group="smTags" tag="sm5E_Named" />
</roster>
<ruleset context="apocAlly" ruleset="ro_ApocTA" contextname="b-3. Apocalypse Allies" rulesetname="Trusted Allies only" />
<ruleset context="apocAlly" ruleset="ro_ApocDA" contextname="b-3. Apocalypse Allies" rulesetname="Trusted and Distrusted Allies" enabled="no" />
<ruleset context="apocAlly" ruleset="ro_ApocHE" contextname="b-3. Apocalypse Allies" rulesetname="Trusted, Distrusted and Hated Enemy Allies" enabled="no" />
<ruleset context="chLegion" ruleset="chMarine" contextname="1. Chaos Legions" rulesetname="Chaos Marines" />
<ruleset context="chLegion" ruleset="chRenegade" contextname="1. Chaos Legions" rulesetname="(NCM) Defenders of Vraks (IA5)" enabled="no" />
<ruleset context="chLegion" ruleset="chReneHere" contextname="1. Chaos Legions" rulesetname="(NCM) Servants of Slaughter (IA6)" enabled="no" />
<ruleset context="chLegion" ruleset="chDecay" contextname="1. Chaos Legions" rulesetname="(NCM) Servants of Decay (IA7)" enabled="no" />
<ruleset context="deKabals" ruleset="denone" contextname="1. Dark Eldar Army" rulesetname="Kabal" />
<ruleset context="elCodex" ruleset="elNone" contextname="1. Codex" rulesetname="Eldar Codex 2006" />
<ruleset context="elCodex" ruleset="elCorsairs" contextname="1. Codex" rulesetname="(NCM) Eldar Corsairs" enabled="no" />
<ruleset context="elCodex" ruleset="elMymeara" contextname="1. Codex" rulesetname="(NCM) Mymeara Craftworld" enabled="no" />
<ruleset context="elWebWay" ruleset="elUCraft" contextname="Webway Portal" rulesetname="Eldar Craftworld" />
<ruleset context="elWebWay" ruleset="elUAlaitoc" contextname="Webway Portal" rulesetname="(ex) ALAITOC" enabled="no" />
<ruleset context="elWebWay" ruleset="elUAltans" contextname="Webway Portal" rulesetname="(ex) ALTANSAR" enabled="no" />
<ruleset context="elWebWay" ruleset="elUBiel" contextname="Webway Portal" rulesetname="(ex) BIEL-TAN" enabled="no" />
<ruleset context="elWebWay" ruleset="elUIlkaith" contextname="Webway Portal" rulesetname="(ex) IL-KAITHE" enabled="no" />
<ruleset context="elWebWay" ruleset="elUIyanden" contextname="Webway Portal" rulesetname="(ex) IYANDEN" enabled="no" />
<ruleset context="elWebWay" ruleset="elUIybraes" contextname="Webway Portal" rulesetname="(ex) IYBRAESIL" enabled="no" />
<ruleset context="elWebWay" ruleset="elULuggan" contextname="Webway Portal" rulesetname="(ex) LUGGANATH" enabled="no" />
<ruleset context="elWebWay" ruleset="elUSaim" contextname="Webway Portal" rulesetname="(ex) SAIM-HANN" enabled="no" />
<ruleset context="elWebWay" ruleset="elUUlthwe" contextname="Webway Portal" rulesetname="(ex) ULTHWE" enabled="no" />
<ruleset context="elWebWay" ruleset="elUUSF" contextname="Webway Portal" rulesetname="(ex) ULTHWE Strike Force" enabled="no" />
<ruleset context="elWebWay" ruleset="elUYmeLoc" contextname="Webway Portal" rulesetname="(ex) YME-LOC" enabled="no" />
<ruleset context="elWebWay" ruleset="elUHarEoT" contextname="Webway Portal" rulesetname="(ex) Harlequin: Eye of Terror.website" enabled="no" />
<ruleset context="elWebWay" ruleset="elUHar" contextname="Webway Portal" rulesetname="(ex) Harlequin" enabled="no" />
<ruleset context="elWebWay" ruleset="elUHouse" contextname="Webway Portal" rulesetname="(ex) House Rules" enabled="no" />
<ruleset context="format" ruleset="ro_CompOut" contextname="d-1. Formatting" rulesetname="Competition Output" enabled="no" />
<ruleset context="gnVersion" ruleset="gnVersion" contextname="c-1. File Version" rulesetname="1.02 For Bug Reports/www.ab40k.org" />
<ruleset context="iaAmmo" ruleset="iaImpBombs" contextname="IA Ammunition" rulesetname="Use Improved Bombs" enabled="no" />
<ruleset context="iaAmmo" ruleset="iaAdvBombs" contextname="IA Ammunition" rulesetname="Use Advanced Bombs" enabled="no" />
<ruleset context="iaAmmo" ruleset="iaSpecial" contextname="IA Ammunition" rulesetname="Use Special Ammunition" enabled="no" />
<ruleset context="iaModule" ruleset="iaModule" contextname="Imperial Armour Testing" rulesetname="IA module" />
<ruleset context="iaScenUnts" ruleset="iaScenUnts" contextname="IA Scenario-Only Units" rulesetname="IA Scenario Units" enabled="no" />
<ruleset context="ig_ia" ruleset="ig5E" contextname="1. Guard Regiments" rulesetname="Imperial Guard (5th)" />
<ruleset context="ig_ia" ruleset="ig_sr_bg" contextname="1. Guard Regiments" rulesetname="(NCM) Armoured Battlegroup" enabled="no" />
<ruleset context="ig_ia" ruleset="ig_sr_elys" contextname="1. Guard Regiments" rulesetname="(NCM) Elysians" enabled="no" />
<ruleset context="ig_ia" ruleset="ig_sr_d99" contextname="1. Guard Regiments" rulesetname="(NCM) Elysian D-99 Detachment " enabled="no" />
<ruleset context="ig_ia" ruleset="ig_sr_deat" contextname="1. Guard Regiments" rulesetname="(NCM) Death Korps of Krieg Siege Regiment" enabled="no" />
<ruleset context="ig_ia" ruleset="ig_sr_bgk" contextname="1. Guard Regiments" rulesetname="(NCM) Krieg Armoured Battlegroup" enabled="no" />
<ruleset context="im_ArdBoyz" ruleset="im_AllyIG2" contextname="1. Ally Modification" rulesetname="(NCM) 'Ard Boyz Inducted Guard" enabled="no" />
<ruleset context="orkArmy" ruleset="orkCodex" contextname="1. Army" rulesetname="Codex: Orks" />
<ruleset context="orkArmy" ruleset="orkDreadMo" contextname="1. Army" rulesetname="(NCM) Ork Dread Mob" enabled="no" />
<ruleset context="roster" ruleset="ro_Apoc" contextname="b-1. Roster Options" rulesetname="Apocalypse" enabled="no" />
<ruleset context="roster" ruleset="ro_BM" contextname="b-1. Roster Options" rulesetname="Battle Missions" enabled="no" />
<ruleset context="roster" ruleset="ro_COD" contextname="b-1. Roster Options" rulesetname="Cities of Death" enabled="no" />
<ruleset context="roster" ruleset="ro_GenUnit" contextname="b-1. Roster Options" rulesetname="Generic Unit" enabled="no" />
<ruleset context="roster" ruleset="ro_ImpArm" contextname="b-1. Roster Options" rulesetname="Imperial Armour" enabled="no" />
<ruleset context="roster" ruleset="ro_NCM" contextname="b-1. Roster Options" rulesetname="Non-Codex Materials" enabled="no" />
<ruleset context="roster" ruleset="ro_PS" contextname="b-1. Roster Options" rulesetname="Planetstrike" enabled="no" />
<ruleset context="roster" ruleset="ro_SpHd" contextname="b-1. Roster Options" rulesetname="Spearhead" enabled="no" />
<ruleset context="roster" ruleset="ro_spec" contextname="b-1. Roster Options" rulesetname="Named or Special Characters" />
<ruleset context="scenario" ruleset="sc_normal" contextname="a-1. Scenario" rulesetname="Normal Mission" />
<ruleset context="scenario" ruleset="sc_Patrol" contextname="a-1. Scenario" rulesetname="School League / Patrol Clash" enabled="no" />
<ruleset context="scenario" ruleset="sc_ia9_BA" contextname="a-1. Scenario" rulesetname="Boarding Assault Mission" enabled="no" />
<ruleset context="scenario" ruleset="sc_BattleA" contextname="a-1. Scenario" rulesetname="Planetstrike - Attacker" enabled="no" />
<ruleset context="scenario" ruleset="sc_BattleD" contextname="a-1. Scenario" rulesetname="Planetstrike - Defender" enabled="no" />
<ruleset context="scenario" ruleset="sc_Heroes" contextname="a-1. Scenario" rulesetname="Battle Missions - Clash of Heroes" enabled="no" />
<ruleset context="scenario" ruleset="sc_KillT" contextname="a-1. Scenario" rulesetname="Battle Missions - Kill Team" enabled="no" />
<ruleset context="scenario" ruleset="sc_CQA_A" contextname="a-1. Scenario" rulesetname="Battle Missions - Close Quarters Action - Attacker" enabled="no" />
<ruleset context="scenario" ruleset="sc_CQA_D" contextname="a-1. Scenario" rulesetname="Battle Missions - Close Quarters Action - Defender" enabled="no" />
<ruleset context="scenario" ruleset="sc_ia9_BVA" contextname="a-1. Scenario" rulesetname="Blood in the Void - Attacker" enabled="no" />
<ruleset context="scenario" ruleset="sc_ia9_BVD" contextname="a-1. Scenario" rulesetname="Blood in the Void - Defender" enabled="no" />
<ruleset context="smChapter" ruleset="smCh5E" contextname="1. Chapter" rulesetname="Codex Chapter" />
<ruleset context="smChapter" ruleset="smChTyrant" contextname="1. Chapter" rulesetname="(NCM) Tyrant's Legion" enabled="no" />
<ruleset context="smChapter" ruleset="smChSiege" contextname="1. Chapter" rulesetname="(NCM) Siege Assault Vanguard" enabled="no" />
<ruleset context="taEnclave" ruleset="taAll" contextname="1. Enclaves" rulesetname="Tau Empire" />
<ruleset context="taEnclave" ruleset="tfAll" contextname="1. Enclaves" rulesetname="Tau Farsight" enabled="no" />
<ruleset context="tyHive" ruleset="tyStd" contextname="Hive Selection" rulesetname="Standard Roster" />
<ruleset context="40kAlly" ruleset="ro_AllyBB" contextname="b-2. Levels of Alliance" rulesetname="Battle Brothers" />
<ruleset context="40kAlly" ruleset="ro_AllyAoC" contextname="b-2. Levels of Alliance" rulesetname="Allies of Convenience" enabled="no" />
<ruleset context="40kAlly" ruleset="ro_AllyDA" contextname="b-2. Levels of Alliance" rulesetname="Desperate Allies" enabled="no" />
<ruleset context="40kAlly" ruleset="ro_AllyCtA" contextname="b-2. Levels of Alliance" rulesetname="Come the Apocalpyse" enabled="no" />
<squad name="HQ: Chief Librarian Tigurius" modelcount="1" totalcost="230">
<entity id="sm5ECLTigu" count="1" base="1" script="0" links="32" active="sm" name="Chief Librarian Tigurius" basename="Chief Librarian Tigurius" totalcost="230" statset="unit" unique="357062144">
<link id="gn6_AslGre" count="1" actual="1" script="0" sequence="1" pseudo="no" totalcost="0" name="Assault Grenades" category="wargear" abbrev="AssaultGrenades" description="Range 8&quot;; S 3; AP -; Assault 1, Blast." footnote="yes" sourceid="sm5ECLTigu" sourceindex="12" />
<link id="gnKrakG_E" count="1" actual="1" script="0" sequence="2" uservalue="-1763273612" pseudo="no" totalcost="0" name="Krak Grenades" category="wargear" abbrev="KrakGrenades" description="Range 8&quot;; S 6; AP 4; Assault 1." equipment="yes" footnote="yes" sourceid="sm5ECLTigu" sourceindex="13" />
<link id="umHoH" count="1" actual="1" script="0" sequence="3" pseudo="no" totalcost="0" name="Hood of Hellfire" category="wargear" abbrev="HellHood" description="Functions as a Psychic Hood and allows the use of three Psychic Powers each turn." footnote="yes" sourceid="sm5ECLTigu" sourceindex="15" />
<link id="gnPowArm" count="1" actual="1" script="0" sequence="4" uservalue="32" pseudo="no" totalcost="0" name="Power Armour" category="wargear" description="Confers a 3+ Armour Save." footnote="yes" sourceid="sm5ECLTigu" sourceindex="2" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="5" uservalue="1" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5ECLTigu" sourceindex="6" />
<link id="gnBoltP" count="1" actual="1" script="0" sequence="6" uservalue="1073741824" pseudo="no" totalcost="0" name="Bolt Pistol" category="weapons" abbrev="BoltP" description="Range 12&quot;; S 4; AP 5; Pistol." footnote="yes" sourceid="sm5ECLTigu" sourceindex="1" />
<link id="gnForceW" count="1" actual="1" script="0" sequence="7" uservalue="1073741824" pseudo="no" totalcost="0" name="Rod of Tigurius" category="weapons" abbrev="FW" description="Master-crafted Force Weapon." equipment="yes" footnote="yes" sourceid="sm5ECLTigu" sourceindex="0" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="8" uservalue="-1762992070" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ECLTigu" sourceindex="28" />
<link id="gn6_ATSKNF" count="1" actual="1" script="0" sequence="9" uservalue="1073741824" pseudo="no" totalcost="0" name="And They Shall Know No Fear" category="skills" abbrev="ATSKNF" description="And They Shall Know No Fear (see WH40k, pg. 33)." footnote="yes" sourcetype="3" sourceid="smUT_Tigur" sourceindex="15" />
<link id="smSR_ComTa" count="1" actual="1" script="0" sequence="10" uservalue="1073741824" pseudo="no" totalcost="0" name="Combat Tactics" category="skills" description="A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take." footnote="yes" sourcetype="3" sourceid="smUT_Tigur" sourceindex="12" />
<link id="smSR_Gift" count="1" actual="1" script="0" sequence="11" uservalue="1073741824" pseudo="no" totalcost="0" name="Gift of Prescience" category="skills" description="If your army incudes Tigurius, you can choose to re-roll any reserve rolls - even sucessful ones." footnote="yes" sourcetype="3" sourceid="smUT_Tigur" sourceindex="16" />
<link id="gn6_IndCha" count="1" actual="2" script="0" sequence="12" uservalue="4226168" pseudo="no" totalcost="0" name="Independent Character" category="skills" abbrev="IndChar" description="Independent Character (see WH40k, pg. 39)." footnote="yes" sourcetype="3" sourceid="smUT_Tigur" sourceindex="6" />
<link id="smSR_Maste" count="1" actual="1" script="0" sequence="13" pseudo="no" totalcost="0" name="Master Psyker" category="skills" description="Tigurius knows all Psychic powers availble to Space Marine Librarians." footnote="yes" sourcetype="3" sourceid="smUT_Tigur" sourceindex="17" />
<link id="gn6_Psyker" count="1" actual="1" script="0" sequence="14" uservalue="1073741824" pseudo="no" totalcost="0" name="Psyker (Mastery Level 3)" category="skills" abbrev="Psyker" description="Psyker (see WH40k, pg. 41)." footnote="yes" sourceid="sm5ECLTigu" sourceindex="31" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="15" pseudo="no" totalcost="0" name=" " category="skills" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Tigur" sourceindex="18" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="16" skip="2" uservalue="130801424" pseudo="no" totalcost="0" name=" " category="gn6_traits" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Tigur" sourceindex="19" />
<link id="gnPsychic" count="1" actual="1" script="0" sequence="17" uservalue="1073741824" pseudo="no" totalcost="0" name="{text 50ff50}-- Choose Source of Psychic Powers --{text 010101}" category="psychic" infoonly="yes" visible="no" sourcetype="3" sourceid="sm5E_LibPP" sourceindex="12" />
<link id="sm5_PPHead" count="1" actual="1" script="0" sequence="44" pseudo="no" totalcost="0" name="Codex Psychic Powers" category="psychic" sourcetype="3" sourceid="sm5E_LibPP" sourceindex="11" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="46" skip="3" pseudo="no" totalcost="0" name=" " category="psychic" infoonly="yes" visible="no" sourcetype="3" sourceid="sm5E_LibPP" sourceindex="13" />
<link id="gn6_PP_ALL" count="1" actual="1" script="0" sequence="47" pseudo="no" totalcost="0" name="{text 50ff50}-- Knows all Psychic Powers --{text 010101}" category="psychic" infoonly="yes" visible="no" sourceid="sm5ECLTigu" sourceindex="32" />
<link id="smPP_FD" count="1" actual="1" script="0" sequence="48" skip="1" pseudo="no" totalcost="0" name="Force Dome" category="psychic" description="Used at the start of the Movement Phase, the Librarian and any unit he is with receive a 5+ Invulnerable Save until the end of the following player turn." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="11" />
<link id="smPP_MC" count="1" actual="1" script="0" sequence="49" skip="1" pseudo="no" totalcost="0" name="Machine Curse" category="psychic" description="Shooting attack with a range of 24&quot; which only affects vehicles. On a hit, the target suffers a single glancing hit." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="13" />
<link id="smPP_MotA" count="1" actual="1" script="0" sequence="50" skip="1" uservalue="246" pseudo="no" totalcost="0" name="Might of the Ancients" category="psychic" description="Used at the start of the Librarian's Assault Phase. If successful, the Librarian has a6 Strength and rolls 2D6 for Armour Penetration for the remainder of that Assault Phase." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="14" />
<link id="smPP_NZ" count="1" actual="1" script="0" sequence="51" skip="1" pseudo="no" totalcost="0" name="Null Zone" category="psychic" description="Used at the start of the Librarian's Shooting Phase. All enemy units within 24&quot; of the Librarian must re-roll successful invulnerabl saves for the remainder of the player turn." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="15" />
<link id="smPP_Q" count="1" actual="1" script="0" sequence="52" skip="1" pseudo="no" totalcost="0" name="Quickening" category="psychic" description="Used at the start of the Librarian's Shooting Phase. If successful, the Librarian has the Fleet special rule and an Initiative of 10 until the end of the turn.." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="16" />
<link id="smPP_S" count="1" actual="1" script="0" sequence="53" skip="1" pseudo="no" totalcost="0" name="Smite" category="psychic" description="Range: 12&quot;; S4; AP2; Assault 4" footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="17" />
<link id="smPP_TA" count="1" actual="1" script="0" sequence="54" skip="1" uservalue="317756464" pseudo="no" totalcost="0" name="The Avenger" category="psychic" description="Range: Template; S5; AP3; Assault 1" footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="18" />
<link id="smPP_GoI" count="1" actual="1" script="0" sequence="55" skip="1" uservalue="585891" pseudo="no" totalcost="0" name="The Gate of Infinity" category="psychic" description="Used at the beginning of the Librarian's Movement Phase. The Librarian and any unit he is with are removed from the tabletop and placed back anywhere within 24&quot; via the Deep Strike rules. if alone, there is no risk, but if he is with a unit if the attempt scatters and a double is rolled one member of the unit is claimed by the warp as a casualty." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="12" />
<link id="smPP_VoD" count="1" actual="1" script="0" sequence="56" skip="1" pseudo="no" totalcost="0" name="Vortex of Doom" category="psychic" description="Range: 12&quot;; S10; AP1; Heavy 1, Blast. \nOn psychic test failure, place Blast marker over Librarian with no scatter allowed." footnote="yes" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="19" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="45" skip="5" pseudo="no" totalcost="0" name=" " category="psychic" infoonly="yes" visible="no" depends="44" sourcetype="2" sourceid="sm5_PPHead" sourceindex="10" />
<link id="gn6_AutoUT" count="1" actual="1" script="0" sequence="18" uservalue="1073741824" pseudo="no" totalcost="0" name="Automatic Unit Type" category="unittype" description="See WH40K rulebook, pgs. 44-49." footnote="yes" sourcetype="3" sourceid="smUT_Tigur" sourceindex="0" />
<link id="gnSpcUnitT" count="1" actual="2" script="0" sequence="19" uservalue="1073741824" pseudo="no" totalcost="0" name=" " category="unittype" infoonly="yes" visible="no" depends="18" sourcetype="2" sourceid="gn6_AutoUT" sourceindex="0" />
<unitstat id="At" name="At" value="2/3" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="{bmp HQ}" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4" />
<unitstat id="Ld" name="Ld" value="10" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="3+" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4" />
<unitstat id="To" name="To" value="4" />
<unitstat id="WS" name="WS" value="5" />
<unitstat id="Wo" name="Wo" value="2" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<tag group="statAdj" tag="gnSkill" />
<tag group="statAdj" tag="gnSkill" />
<tag group="statAdj" tag="specialWpn" />
<tag group="UnitTags" tag="gn6_PsyCod" />
<tag group="gnAcc" tag="gnNameChar" />
<tag group="gnAcc" tag="is_Psyker" />
<tag group="limited" tag="unique" />
<tag group="smTags" tag="Librarian" />
<tag group="smTags" tag="sm5E_Named" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="forceW" />
<accrued group="gnAcc" tag="gnNameChar" />
<accrued group="gnAcc" tag="is_Psyker" />
<accrued group="smTags" tag="Librarian" />
<accrued group="smTags" tag="sm5E_Named" />
<imagetype type="0" useimageid="-1" />
<imagetype type="1" useimageid="-1" />
</entity>
</squad>
<squad name="Troops: Tactical Squad" modelcount="11" totalcost="225">
<entity id="sm5ETactic" count="9" base="9" script="0" links="23" active="sm" name="Tactical Squad" basename="Tactical Squad" totalcost="225" statset="unit" unique="343851008">
<link id="gnRef" count="1" actual="1" script="0" sequence="57" pseudo="no" totalcost="0" name="(C:SM, pg. 59 &amp; 134)" category="reference" abbrev="Ref" visible="no" sourceid="sm5ETactic" sourceindex="24" />
<link id="gn6_AslGre" count="1" actual="1" script="0" sequence="59" pseudo="no" totalcost="0" name="Assault Grenades" category="wargear" abbrev="AssaultGrenades" description="Range 8&quot;; S 3; AP -; Assault 1, Blast." footnote="yes" sourceid="sm5ETactic" sourceindex="1" />
<link id="gnKrakG_E" count="1" actual="1" script="0" sequence="60" pseudo="no" totalcost="0" name="Krak Grenades" category="wargear" abbrev="KrakGrenades" description="Range 8&quot;; S 6; AP 4; Assault 1." equipment="yes" footnote="yes" sourceid="sm5ETactic" sourceindex="2" />
<link id="gnPowArm" count="1" actual="1" script="0" sequence="61" pseudo="no" totalcost="0" name="Power Armour" category="wargear" description="Confers a 3+ Armour Save." footnote="yes" sourceid="sm5ETactic" sourceindex="3" />
<link id="gnSpace" count="1" actual="2" script="0" sequence="58" uservalue="1" pseudo="no" totalcost="0" name=" " category="reference" infoonly="yes" visible="no" depends="57" sourcetype="2" sourceid="gnRef" sourceindex="0" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="62" skip="1" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5ETactic" sourceindex="4" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="63" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ETactic" sourceindex="8" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="83" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Bolter with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ETactic" sourceindex="9" />
<link id="gnPlasG" count="1" actual="1" script="0" sequence="87" pseudo="no" totalcost="10" name="Plasma gun" category="weapons" abbrev="PlasG" description="Range 24&quot;; S 7; AP 2; Rapid Fire, Gets Hot!" equipment="yes" footnote="yes" sourceid="sm5ETactic" sourceindex="12" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="84" skip="1" uservalue="1" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ETactic" sourceindex="13" />
<link id="gn0to1" count="1" actual="1" script="0" sequence="85" uservalue="314965344" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Bolter with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ETactic" sourceindex="14" />
<link id="gnLasC" count="1" actual="1" script="0" sequence="88" uservalue="314900368" pseudo="no" totalcost="10" name="Lascannon" category="weapons" abbrev="LasC" description="Range: 48&quot;; S 9; AP 2; Heavy 1." equipment="yes" footnote="yes" sourceid="sm5ETactic" sourceindex="16" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="86" skip="2" uservalue="1093664768" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ETactic" sourceindex="20" />
<link id="sm5ESgtTac" count="1" actual="1" script="0" sequence="64" uservalue="-1716112865" pseudo="no" totalcost="26" name="Sergeant" category="taUpgrade" visible="no" sourceid="sm5ETactic" sourceindex="21">
<entity id="sm5ESgtTac" count="1" base="1" script="0" links="10" active="sm" name="Sergeant" basename="Sergeant" totalcost="23" statset="unit" unique="14438400">
<link id="gn6_AslGre" count="1" actual="1" script="0" sequence="65" pseudo="no" totalcost="0" name="Assault Grenades" category="wargear" abbrev="AssaultGrenades" description="Range 8&quot;; S 3; AP -; Assault 1, Blast." footnote="yes" sourceid="sm5ESgtTac" sourceindex="1" />
<link id="gnKrakG_E" count="1" actual="1" script="0" sequence="66" pseudo="no" totalcost="0" name="Krak Grenades" category="wargear" abbrev="KrakGrenades" description="Range 8&quot;; S 6; AP 4; Assault 1." equipment="yes" footnote="yes" sourceid="sm5ESgtTac" sourceindex="2" />
<link id="gnPowArm" count="1" actual="1" script="0" sequence="67" pseudo="no" totalcost="0" name="Power Armour" category="wargear" description="Confers a 3+ Armour Save." footnote="yes" sourceid="sm5ESgtTac" sourceindex="5" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="68" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5ESgtTac" sourceindex="6" />
<link id="gnWargear" count="1" actual="1" script="0" sequence="69" pseudo="no" totalcost="0" name="{text 50ff50}-- Options --{text 010101}" category="wargear" infoonly="yes" visible="no" sourceid="sm5ESgtTac" sourceindex="7" />
<link id="gnBoltPUn" count="1" actual="1" script="0" sequence="70" pseudo="no" totalcost="0" name="Bolt Pistol" category="weapons" abbrev="BoltP" description="Range 12&quot;; S 4; AP 5; Pistol." footnote="yes" sourceid="sm5ESgtTac" sourceindex="12" />
<link id="gnBoltG" count="1" actual="1" script="0" sequence="71" pseudo="no" totalcost="0" name="Boltgun" category="weapons" abbrev="BoltG" description="Range 24&quot;; S 4; AP 5; Rapid Fire." footnote="yes" sourceid="sm5ESgtTac" sourceindex="11" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="72" skip="1" uservalue="314805440" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtTac" sourceindex="19" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="73" skip="1" uservalue="314891520" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Boltgun / BoltP with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtTac" sourceindex="20" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="74" skip="2" uservalue="1073741824" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtTac" sourceindex="32" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="3+" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4" />
<unitstat id="To" name="To" value="4" />
<unitstat id="WS" name="WS" value="4" />
<unitstat id="Wo" name="Wo" value="1" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<unitstat id="At" name="At" value="2" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4" />
<unitstat id="Ld" name="Ld" value="9" />
<tag group="UnitTags" tag="character" />
<tag group="gnSkills" tag="gnATSKNF" />
<tag group="statAdj" tag="addCCW" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</link>
<link id="gn6_ATSKNF" count="1" actual="1" script="0" sequence="75" pseudo="no" totalcost="0" name="And They Shall Know No Fear" category="skills" abbrev="ATSKNF" description="And They Shall Know No Fear (see WH40k, pg. 33)." footnote="yes" sourcetype="3" sourceid="smUT_Tac" sourceindex="2" />
<link id="smSR_ComSq" count="1" actual="1" script="0" sequence="76" pseudo="no" totalcost="0" name="Combat Squads" category="skills" description="A ten-man unit has the option of breaking down into two five-man squads." footnote="yes" sourcetype="3" sourceid="smUT_Tac" sourceindex="3" />
<link id="smSR_ComTa" count="1" actual="1" script="0" sequence="77" pseudo="no" totalcost="0" name="Combat Tactics" category="skills" description="A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take." footnote="yes" sourcetype="3" sourceid="smUT_Tac" sourceindex="4" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="78" skip="1" uservalue="1093664768" pseudo="no" totalcost="0" name=" " category="skills" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Tac" sourceindex="5" />
<link id="sm5E_Rhino" count="1" actual="1" script="0" sequence="89" uservalue="1073741824" pseudo="no" totalcost="35" name="Rhino" category="transport" sourcetype="3" sourceid="smTrans" sourceindex="7">
<entity id="sm5E_Rhino" count="1" base="1" script="0" links="15" active="sm" name="Rhino" basename="Rhino" totalcost="35" statset="vehicle" unique="45842432">
<link id="gn6_Search" count="1" actual="1" script="0" sequence="90" uservalue="7733345" pseudo="no" totalcost="0" name="Searchlight" category="wargear" abbrev="Search" description="(see WH40k, pg. 87)." footnote="yes" sourceid="sm5E_Rhino" sourceindex="1" />
<link id="gn6_Smoke" count="1" actual="1" script="0" sequence="91" pseudo="no" totalcost="0" name="Smoke Launchers" category="wargear" abbrev="Smoke" description="(see WH40k, pg. 87)." footnote="yes" sourceid="sm5E_Rhino" sourceindex="2" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="92" skip="1" uservalue="22328320" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5E_Rhino" sourceindex="3" />
<link id="gnWargear" count="1" actual="1" script="0" sequence="93" uservalue="1951604846" pseudo="no" totalcost="0" name="{text 50ff50}-- May take any of the following --{text 010101}" category="wargear" infoonly="yes" visible="no" sourceid="sm5E_Rhino" sourceindex="4" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="94" skip="2" uservalue="1073741824" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5E_Rhino" sourceindex="9" />
<link id="gnStormB" count="1" actual="1" script="0" sequence="95" uservalue="25462576" pseudo="no" totalcost="0" name="Storm Bolter" category="weapons" abbrev="StormB" description="Range 24&quot;; S 4; AP 5; Assault 2." equipment="yes" footnote="yes" sourceid="sm5E_Rhino" sourceindex="11" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="96" uservalue="627994473" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5E_Rhino" sourceindex="12" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="97" pseudo="no" totalcost="0" name="{text 50ff50}-- Add Tank Commander --{text 010101}" category="taUpgrade" infoonly="yes" visible="no" sourcetype="3" sourceid="smChronus" sourceindex="17" />
<link id="gnRepair" count="1" actual="1" script="0" sequence="98" pseudo="no" totalcost="0" name="Repair" category="skills" description="If a Rhino is immobilzed for any reason, then in subsequent turns the crew can attempt a temporary repair instead of the vehcile shooting. Roll a D6 in the Shotting phase, and on a 6 the vehicle is no longer immobilzed." footnote="yes" sourcetype="3" sourceid="smUT_Rhino" sourceindex="3" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="99" skip="1" uservalue="540894567" pseudo="no" totalcost="0" name=" " category="skills" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Rhino" sourceindex="4" />
<link id="gn6_TC10" count="1" actual="1" script="0" sequence="100" uservalue="1634886249" pseudo="no" totalcost="0" name="{b}10 model{/b} capacity" category="unittype" visible="no" sourcetype="3" sourceid="smUT_Rhino" sourceindex="2" />
<link id="gn6_FP1" count="1" actual="1" script="0" sequence="101" pseudo="no" totalcost="0" name="{b}1{/b} Fire Points" category="unittype" visible="no" sourcetype="3" sourceid="smUT_Rhino" sourceindex="6" />
<link id="gn6_AP3" count="1" actual="1" script="0" sequence="102" uservalue="-1716112865" pseudo="no" totalcost="0" name="{b}3{/b} Access Points" category="unittype" visible="no" sourcetype="3" sourceid="smUT_Rhino" sourceindex="5" />
<link id="gn6_UTTT" count="1" actual="1" script="0" sequence="103" pseudo="no" totalcost="0" name="{b}Vehicle{/b} (Tank, Transport)" category="unittype" description="Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86)." footnote="yes" sourcetype="3" sourceid="smUT_Rhino" sourceindex="0" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="104" skip="4" uservalue="1" pseudo="no" totalcost="0" name=" " category="unittype" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Rhino" sourceindex="1" />
<unitstat id="WS" name="WS" value="0" />
<unitstat id="Wo" name="Wo" value="0" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<unitstat id="At" name="At" value="0" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="11" />
<unitstat id="Group" name="Grp" value="" />
<unitstat id="HP" name="HP" value="3" />
<unitstat id="In" name="In" value="0" />
<unitstat id="Ld" name="Ld" value="0" />
<unitstat id="Rear" name="RA" value="10" />
<unitstat id="Save" name="Save" value="-" />
<unitstat id="Side" name="SA" value="11" />
<unitstat id="St" name="St" value="0" />
<unitstat id="To" name="To" value="0" />
<tag group="smTags" tag="Transport" />
<tag group="gnSkills" tag="gnATSKNF" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</link>
<link id="gn6_AutoUT" count="1" actual="1" script="0" sequence="79" uservalue="1093420455" pseudo="no" totalcost="0" name="{b}Infantry{/b}" category="unittype" description="See WH40K rulebook, pgs. 44-49." footnote="yes" sourcetype="3" sourceid="smUT_Tac" sourceindex="0" />
<link id="gnSpcUnitT" count="1" actual="2" script="0" sequence="80" uservalue="1144438784" pseudo="no" totalcost="0" name=" " category="unittype" infoonly="yes" visible="no" depends="79" sourcetype="2" sourceid="gn6_AutoUT" sourceindex="0" />
<link id="gnBoltPUn" count="9" actual="9" script="0" sequence="81" pseudo="no" totalcost="0" name="Bolt Pistol" category="weapons" abbrev="BoltP" description="Range 12&quot;; S 4; AP 5; Pistol." footnote="yes" sourceid="sm5ETactic" sourceindex="7" />
<link id="gnBoltG" count="7" actual="7" script="0" sequence="82" pseudo="no" totalcost="0" name="Boltgun" category="weapons" abbrev="BoltG" description="Range 24&quot;; S 4; AP 5; Rapid Fire." footnote="yes" sourceid="sm5ETactic" sourceindex="6" />
<unitstat id="At" name="At" value="1" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="{bmp Troops}" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4" />
<unitstat id="Ld" name="Ld" value="8" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="3+" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4" />
<unitstat id="To" name="To" value="4" />
<unitstat id="WS" name="WS" value="4" />
<unitstat id="Wo" name="Wo" value="1" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<tag group="smTags" tag="CaestusTpt" />
<tag group="smTags" tag="Legion" />
<tag group="smTags" tag="TacSquad" />
<tag group="smTags" tag="sm5E_IESqd" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="gnSkill" />
<tag group="UnitTags" tag="infantry" />
<tag group="smTags" tag="AllowHW" />
<tag group="smTags" tag="AllowSW" />
<accrued group="smTags" tag="Legion" />
<accrued group="smTags" tag="TacSquad" />
<accrued group="smTags" tag="Transport" />
<accrued group="smTags" tag="sm5E_IESqd" />
<accrued group="smTags" tag="AllowHW" />
<accrued group="smTags" tag="AllowSW" />
<accrued group="smTags" tag="CaestusTpt" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</squad>
<squad name="Troops: Scout Squad" modelcount="5" totalcost="75">
<entity id="sm5EScout" count="4" base="4" script="0" links="26" active="sm" name="Scout Squad" basename="Scout Squad" totalcost="75" statset="unit" unique="14520320">
<link id="gnRef" count="1" actual="1" script="0" sequence="105" pseudo="no" totalcost="0" name="(C:SM, pg. 66 &amp; 134)" category="reference" abbrev="Ref" visible="no" sourceid="sm5EScout" sourceindex="26" />
<link id="gn6_AslGre" count="1" actual="1" script="0" sequence="107" pseudo="no" totalcost="0" name="Assault Grenades" category="wargear" abbrev="AssaultGrenades" description="Range 8&quot;; S 3; AP -; Assault 1, Blast." footnote="yes" sourceid="sm5EScout" sourceindex="1" />
<link id="gnKrakG_E" count="1" actual="1" script="0" sequence="108" pseudo="no" totalcost="0" name="Krak Grenades" category="wargear" abbrev="KrakGrenades" description="Range 8&quot;; S 6; AP 4; Assault 1." equipment="yes" footnote="yes" sourceid="sm5EScout" sourceindex="2" />
<link id="gnScoArm" count="1" actual="1" script="0" sequence="109" pseudo="no" totalcost="0" name="Scout Armour" category="wargear" description="Confers a 4+ Armour Save." footnote="yes" sourceid="sm5EScout" sourceindex="3" />
<link id="gnSpace" count="1" actual="2" script="0" sequence="106" uservalue="280" pseudo="no" totalcost="0" name=" " category="reference" infoonly="yes" visible="no" depends="105" sourcetype="2" sourceid="gnRef" sourceindex="0" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="110" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="4" />
<link id="gnWargear" count="1" actual="1" script="0" sequence="111" pseudo="no" totalcost="0" name="{text 50ff50}-- Options --{text 010101}" category="wargear" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="5" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="112" skip="1" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="7" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="113" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="11" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="114" skip="1" uservalue="314801280" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Boltgun with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="12" />
<link id="gnCCW" count="4" actual="4" script="0" sequence="142" skip="1" pseudo="no" totalcost="0" name="Combat Blade" category="weapons" abbrev="ComBld" description="If used with another close combat weapon, +1 attack in close combat." equipment="yes" footnote="yes" sourceid="sm5EScout" sourceindex="13" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="115" skip="1" uservalue="314927648" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="16" />
<link id="gn0to1" count="1" actual="1" script="0" sequence="116" uservalue="314748496" pseudo="no" totalcost="0" name="{text 50ff50}-- Choose 0-1 --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="17" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="117" skip="2" uservalue="3145778" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="20" />
<link id="gnAddUnit" count="1" actual="1" script="0" sequence="118" pseudo="no" totalcost="0" name="{text 50ff50}-- Upgrade Sergeant to --{text 010101}" category="taUpgrade" infoonly="yes" visible="no" sourceid="sm5EScout" sourceindex="21" />
<link id="gn6_ATSKNF" count="1" actual="1" script="0" sequence="119" uservalue="1144438784" pseudo="no" totalcost="0" name="And They Shall Know No Fear" category="skills" abbrev="ATSKNF" description="And They Shall Know No Fear (see WH40k, pg. 33)." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="2" />
<link id="smSR_ComSq" count="1" actual="1" script="0" sequence="120" pseudo="no" totalcost="0" name="Combat Squads" category="skills" description="A ten-man unit has the option of breaking down into two five-man squads." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="3" />
<link id="smSR_ComTa" count="1" actual="1" script="0" sequence="121" uservalue="119422272" pseudo="no" totalcost="0" name="Combat Tactics" category="skills" description="A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="4" />
<link id="gn6_Infilt" count="1" actual="2" script="0" sequence="122" pseudo="no" totalcost="0" name="Infiltrate" category="skills" abbrev="Infiltrate" description="Infiltrate (see WH40k, pg. 38)." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="6" />
<link id="gn6_MTC" count="1" actual="1" script="0" sequence="123" uservalue="25463424" pseudo="no" totalcost="0" name="Move Through Cover" category="skills" abbrev="MoveThroughCover" description="Move Through Cover (see WH40k, pg. 40)." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="7" />
<link id="gn6_Scout" count="1" actual="1" script="0" sequence="124" pseudo="no" totalcost="0" name="Scout" category="skills" abbrev="Scout" description="Reserves (see WH40k, pg. 41)." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="8" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="125" skip="1" pseudo="no" totalcost="0" name=" " category="skills" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Sco" sourceindex="5" />
<link id="gn6_AutoUT" count="1" actual="1" script="0" sequence="126" uservalue="4636672" pseudo="no" totalcost="0" name="{b}Infantry{/b}" category="unittype" description="See WH40K rulebook, pgs. 44-49." footnote="yes" sourcetype="3" sourceid="smUT_Sco" sourceindex="0" />
<link id="gnSpcUnitT" count="1" actual="2" script="0" sequence="127" uservalue="280" pseudo="no" totalcost="0" name=" " category="unittype" infoonly="yes" visible="no" depends="126" sourcetype="2" sourceid="gn6_AutoUT" sourceindex="0" />
<link id="gnBoltPUn" count="4" actual="4" script="0" sequence="140" pseudo="no" totalcost="0" name="Bolt Pistol" category="weapons" abbrev="BoltP" description="Range 12&quot;; S 4; AP 5; Pistol." footnote="yes" sourceid="sm5EScout" sourceindex="10" />
<link id="sm5ESgtSco" count="1" actual="1" script="0" sequence="128" uservalue="1065353216" pseudo="no" totalcost="23" name="Sergeant" category="add" visible="no" sourceid="sm5EScout" sourceindex="22">
<entity id="sm5ESgtSco" count="1" base="1" script="0" links="10" active="sm" name="Sergeant" basename="Sergeant" totalcost="10" statset="unit" unique="14696448">
<link id="gn6_AslGre" count="1" actual="1" script="0" sequence="129" uservalue="1147912192" pseudo="no" totalcost="0" name="Assault Grenades" category="wargear" abbrev="AssaultGrenades" description="Range 8&quot;; S 3; AP -; Assault 1, Blast." footnote="yes" sourceid="sm5ESgtSco" sourceindex="1" />
<link id="gnKrakG_E" count="1" actual="1" script="0" sequence="130" uservalue="314572800" pseudo="no" totalcost="0" name="Krak Grenades" category="wargear" abbrev="KrakGrenades" description="Range 8&quot;; S 6; AP 4; Assault 1." equipment="yes" footnote="yes" sourceid="sm5ESgtSco" sourceindex="2" />
<link id="gnScoArm" count="1" actual="1" script="0" sequence="131" pseudo="no" totalcost="0" name="Scout Armour" category="wargear" description="Confers a 4+ Armour Save." footnote="yes" sourceid="sm5ESgtSco" sourceindex="3" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="132" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5ESgtSco" sourceindex="4" />
<link id="gnWargear" count="1" actual="1" script="0" sequence="133" uservalue="1144389632" pseudo="no" totalcost="0" name="{text 50ff50}-- Options --{text 010101}" category="wargear" infoonly="yes" visible="no" sourceid="sm5ESgtSco" sourceindex="5" />
<link id="gnBoltPUn" count="1" actual="1" script="0" sequence="135" pseudo="no" totalcost="0" name="Bolt Pistol" category="weapons" abbrev="BoltP" description="Range 12&quot;; S 4; AP 5; Pistol." footnote="yes" sourceid="sm5ESgtSco" sourceindex="12" />
<link id="gnBoltG" count="1" actual="1" script="0" sequence="136" pseudo="no" totalcost="0" name="Boltgun" category="weapons" abbrev="BoltG" description="Range 24&quot;; S 4; AP 5; Rapid Fire." footnote="yes" sourceid="sm5ESgtSco" sourceindex="11" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="137" uservalue="1627521024" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtSco" sourceindex="13" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="138" uservalue="1144438784" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Shotgun / BoltP with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtSco" sourceindex="14" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="139" skip="1" uservalue="1143308288" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtSco" sourceindex="25" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="4+" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4" />
<unitstat id="To" name="To" value="4" />
<unitstat id="WS" name="WS" value="4" />
<unitstat id="Wo" name="Wo" value="1" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<unitstat id="At" name="At" value="2" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4" />
<unitstat id="Ld" name="Ld" value="9" />
<tag group="UnitTags" tag="character" />
<tag group="gnSkills" tag="gnATSKNF" />
<tag group="gnSkills" tag="gnI" />
<tag group="gnSkills" tag="gnMTC" />
<tag group="gnSkills" tag="gnS" />
<tag group="statAdj" tag="addCCW" />
<imagetype type="0" useimageid="-1" />
<imagetype type="1" useimageid="-1" />
</entity>
</link>
<unitstat id="At" name="At" value="1/2" />
<unitstat id="BS" name="BS" value="3" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="{bmp Troops}" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4" />
<unitstat id="Ld" name="Ld" value="8" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="4+" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4" />
<unitstat id="To" name="To" value="4" />
<unitstat id="WS" name="WS" value="3" />
<unitstat id="Wo" name="Wo" value="1" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="addCCW" />
<tag group="statAdj" tag="gnSkill" />
<tag group="statAdj" tag="gnSkill" />
<tag group="statAdj" tag="gnSkill" />
<tag group="statAdj" tag="gnSkill" />
<tag group="UnitTags" tag="infantry" />
<tag group="smTags" tag="ScoutSqd" />
<tag group="statAdj" tag="addCCW" />
<accrued group="smTags" tag="ScoutSqd" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</squad>
<squad name="Fast Attack: Land Speeder Storm" modelcount="1" totalcost="65">
<entity id="sm5ELSStor" count="1" base="1" script="0" links="15" active="sm" name="Land Speeder Storm" basename="Land Speeder Storm" totalcost="65" statset="vehicle" unique="354807808">
<link id="gnRef" count="1" actual="1" script="0" sequence="143" uservalue="1073741824" pseudo="no" totalcost="0" name="(C:SM, pg. 75 &amp; 141)" category="reference" abbrev="Ref" visible="no" sourceid="sm5ELSStor" sourceindex="39" />
<link id="smCL" count="1" actual="1" script="0" sequence="145" uservalue="1073741824" pseudo="no" totalcost="0" name="Cerberus Launcher" category="wargear" abbrev="Cerberus" description="See C:SM, pg. 75." footnote="yes" sourceid="sm5ELSStor" sourceindex="32" />
<link id="smJB" count="1" actual="1" script="0" sequence="146" uservalue="1618787650" pseudo="no" totalcost="0" name="Jamming Beacon" category="wargear" abbrev="JamBeacon" description="See C:SM, pg. 75." footnote="yes" sourceid="sm5ELSStor" sourceindex="31" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="147" uservalue="1073741824" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5ELSStor" sourceindex="37" />
<link id="gnSpace" count="1" actual="2" script="0" sequence="144" pseudo="no" totalcost="0" name=" " category="reference" infoonly="yes" visible="no" depends="143" sourcetype="2" sourceid="gnRef" sourceindex="0" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="148" uservalue="1073741824" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ELSStor" sourceindex="35" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="149" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Heavy Bolter with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ELSStor" sourceindex="26" />
<link id="gnMMelta" count="1" actual="1" script="0" sequence="158" uservalue="96" pseudo="no" totalcost="15" name="Multi-melta" category="weapons" abbrev="Mmelta" description="Range 24&quot;; S 8; AP 1; Heavy 1, Melta." footnote="yes" sourceid="sm5ELSStor" sourceindex="5" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="150" skip="1" uservalue="1073741824" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ELSStor" sourceindex="36" />
<link id="gn6_DeeStr" count="1" actual="1" script="0" sequence="151" uservalue="7077993" pseudo="no" totalcost="0" name="Deep Strike" category="skills" abbrev="DeepStrike" description="Deep Strike (see WH40k, pg. 36)." footnote="yes" sourcetype="3" sourceid="smUT_LS" sourceindex="4" />
<link id="gn6_Scout" count="1" actual="1" script="0" sequence="152" pseudo="no" totalcost="0" name="Scout" category="skills" abbrev="Scout" description="Reserves (see WH40k, pg. 41)." footnote="yes" sourcetype="3" sourceid="smUT_LS" sourceindex="3" />
<link id="gn6_Jink" count="1" actual="1" script="0" sequence="155" pseudo="no" totalcost="0" name="Jink" category="skills" abbrev="Jink" description="Jink (see WH40k, pg. 38)." footnote="yes" depends="154" sourcetype="2" sourceid="gn6_UTFOS" sourceindex="0" />
<link id="gn6_TC5" count="1" actual="1" script="0" sequence="153" pseudo="no" totalcost="0" name="{b}5 model{/b} capacity" category="unittype" visible="no" sourcetype="3" sourceid="smUT_LS" sourceindex="2" />
<link id="gn6_UTFOS" count="1" actual="2" script="0" sequence="154" pseudo="no" totalcost="0" name="{b}Vehicle{/b} (Fast, Open-topped, Skimmer)" category="unittype" description="Vehicle (Fast, Open-topped, Skimmer) (see WH40k, pp. 82-83)" footnote="yes" sourcetype="3" sourceid="smUT_LS" sourceindex="0" />
<link id="gnSpcUnitT" count="1" actual="1" script="0" sequence="156" pseudo="no" totalcost="0" name=" " category="unittype" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_LS" sourceindex="5" />
<unitstat id="WS" name="WS" value="0" />
<unitstat id="Wo" name="Wo" value="0" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<unitstat id="At" name="At" value="0" />
<unitstat id="BS" name="BS" value="3" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="10" />
<unitstat id="Group" name="Grp" value="{bmp Fast}" />
<unitstat id="HP" name="HP" value="2" />
<unitstat id="In" name="In" value="0" />
<unitstat id="Ld" name="Ld" value="0" />
<unitstat id="Rear" name="RA" value="10" />
<unitstat id="Save" name="Save" value="-" />
<unitstat id="Side" name="SA" value="10" />
<unitstat id="St" name="St" value="0" />
<unitstat id="To" name="To" value="0" />
<tag group="smTags" tag="LS_Storm" />
<tag group="smTags" tag="Vehicle" />
<tag group="statAdj" tag="gnSkill" />
<accrued group="smTags" tag="LS_Storm" />
<accrued group="smTags" tag="Vehicle" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</squad>
<squad name="Elite: Terminator Assault Squad" modelcount="5" totalcost="200">
<entity id="sm5ETAssau" count="4" base="4" script="0" links="15" active="sm" name="Terminator Assault Squad" basename="Terminator Assault Squad" totalcost="200" statset="unit" unique="37322752">
<link id="gnRef" count="1" actual="1" script="0" sequence="159" uservalue="37318724" pseudo="no" totalcost="0" name="(C:SM, pg. 64 &amp; 136)" category="reference" abbrev="Ref" visible="no" sourceid="sm5ETAssau" sourceindex="12" />
<link id="gnTermArm" count="1" actual="1" script="0" sequence="161" uservalue="1147437056" pseudo="no" totalcost="0" name="Terminator Armour" category="wargear" abbrev="TermArm" description="Confers a 2+ Armour save and a 5+ Invulnerable save." equipment="yes" footnote="yes" sourceid="sm5ETAssau" sourceindex="1" />
<link id="gnSpcWar" count="1" actual="1" script="0" sequence="162" uservalue="317759520" pseudo="no" totalcost="0" name=" " category="wargear" infoonly="yes" visible="no" sourceid="sm5ETAssau" sourceindex="2" />
<link id="gnSpace" count="1" actual="2" script="0" sequence="160" skip="1" uservalue="1356857344" pseudo="no" totalcost="0" name=" " category="reference" infoonly="yes" visible="no" depends="159" sourcetype="2" sourceid="gnRef" sourceindex="0" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="163" uservalue="4636672" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ETAssau" sourceindex="9" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="164" uservalue="317761696" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Lightning Claws with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ETAssau" sourceindex="5" />
<link id="gn6_THSS3" count="4" actual="4" script="0" sequence="179" pseudo="no" totalcost="0" name="Thunder Hammer &amp; Storm Shield" category="weapons" abbrev="TH&amp;SS" description="S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy.\n3+ Invulnerable Save in close combat." equipment="yes" footnote="yes" sourceid="sm5ETAssau" sourceindex="6" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="165" skip="1" uservalue="1" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ETAssau" sourceindex="7" />
<link id="sm5ESgtTA" count="1" actual="1" script="0" sequence="166" uservalue="4655180" pseudo="no" totalcost="40" name="Sergeant" category="add" visible="no" sourceid="sm5ETAssau" sourceindex="8">
<entity id="sm5ESgtTA" count="1" base="1" script="0" links="5" active="sm" name="Sergeant" basename="Sergeant" totalcost="40" statset="unit" unique="37335040">
<link id="gnTermArm" count="1" actual="1" script="0" sequence="167" uservalue="11992068" pseudo="no" totalcost="0" name="Terminator Armour" category="wargear" abbrev="TermArm" description="Confers a 2+ Armour save and a 5+ Invulnerable save." equipment="yes" footnote="yes" sourceid="sm5ESgtTA" sourceindex="2" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="168" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtTA" sourceindex="7" />
<link id="gnWeapon" count="1" actual="1" script="0" sequence="169" uservalue="192372780" pseudo="no" totalcost="0" name="{text 50ff50}-- Replace Lightning Claws with --{text 010101}" category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtTA" sourceindex="4" />
<link id="gnSpcWpn" count="1" actual="1" script="0" sequence="170" skip="1" pseudo="no" totalcost="0" name=" " category="weapons" infoonly="yes" visible="no" sourceid="sm5ESgtTA" sourceindex="8" />
<link id="gnLtClPrUn" count="1" actual="1" script="0" sequence="171" uservalue="1" pseudo="no" totalcost="0" name="Lightning Claws (pair)" category="weapons" abbrev="2xLC" description="S User; AP 3; Melee, Shred, Specialist Weapon." equipment="yes" footnote="yes" sourceid="sm5ESgtTA" sourceindex="1" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4" />
<unitstat id="Ld" name="Ld" value="9" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="2+/5(i)" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4" />
<unitstat id="To" name="To" value="4" />
<unitstat id="WS" name="WS" value="4" />
<unitstat id="Wo" name="Wo" value="1" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<unitstat id="At" name="At" value="2/3" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<tag group="statAdj" tag="plusAtk1" />
<tag group="statAdj" tag="save2" />
<tag group="UnitTags" tag="character" />
<tag group="gnSkills" tag="gnATSKNF" />
<tag group="statAdj" tag="inv5" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</link>
<link id="gn6_ATSKNF" count="1" actual="1" script="0" sequence="172" uservalue="280" pseudo="no" totalcost="0" name="And They Shall Know No Fear" category="skills" abbrev="ATSKNF" description="And They Shall Know No Fear (see WH40k, pg. 33)." footnote="yes" sourcetype="3" sourceid="smUT_Term" sourceindex="2" />
<link id="smSR_ComSq" count="1" actual="1" script="0" sequence="173" uservalue="4654080" pseudo="no" totalcost="0" name="Combat Squads" category="skills" description="A ten-man unit has the option of breaking down into two five-man squads." footnote="yes" sourcetype="3" sourceid="smUT_Term" sourceindex="3" />
<link id="smSR_ComTa" count="1" actual="1" script="0" sequence="174" uservalue="1" pseudo="no" totalcost="0" name="Combat Tactics" category="skills" description="A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take." footnote="yes" sourcetype="3" sourceid="smUT_Term" sourceindex="4" />
<link id="gnSpace" count="1" actual="1" script="0" sequence="175" skip="2" uservalue="317762736" pseudo="no" totalcost="0" name=" " category="skills" infoonly="yes" visible="no" sourcetype="3" sourceid="smUT_Term" sourceindex="5" />
<link id="gn6_AutoUT" count="1" actual="1" script="0" sequence="176" uservalue="10" pseudo="no" totalcost="0" name="{b}Infantry{/b}" category="unittype" description="See WH40K rulebook, pgs. 44-49." footnote="yes" sourcetype="3" sourceid="smUT_Term" sourceindex="0" />
<link id="gnSpcUnitT" count="1" actual="2" script="0" sequence="177" uservalue="1" pseudo="no" totalcost="0" name=" " category="unittype" infoonly="yes" visible="no" depends="176" sourcetype="2" sourceid="gn6_AutoUT" sourceindex="0" />
<unitstat id="WS" name="WS" value="4" />
<unitstat id="Wo" name="Wo" value="1" />
<unitstat id="iaAmmo" name="Ammo Load" value="0" />
<unitstat id="iaCrew" name="Crew" value="-" />
<unitstat id="iaMinRge" name="Min Rge" value="n/a" />
<unitstat id="iaPowField" name="PowerField" value="-" />
<unitstat id="iaStruPnt" name="Structure" value="-" />
<unitstat id="iaVdShld" name="Void Shld" value="-" />
<unitstat id="At" name="At" value="2" />
<unitstat id="BS" name="BS" value="4" />
<unitstat id="Fam" name="Familiar" value="0" />
<unitstat id="Front" name="FA" value="0" />
<unitstat id="Group" name="Grp" value="{bmp Elite}" />
<unitstat id="HP" name="HP" value="0" />
<unitstat id="In" name="In" value="4/1" />
<unitstat id="Ld" name="Ld" value="9" />
<unitstat id="Rear" name="RA" value="0" />
<unitstat id="Save" name="Save" value="2+/3(i)" />
<unitstat id="Side" name="SA" value="0" />
<unitstat id="St" name="St" value="4/8" />
<unitstat id="To" name="To" value="4" />
<tag group="statAdj" tag="save2" />
<tag group="statAdj" tag="specialWpn" />
<tag group="statAdj" tag="specialWpn" />
<tag group="statAdj" tag="specialWpn" />
<tag group="statAdj" tag="specialWpn" />
<tag group="statAdj" tag="xStr2" />
<tag group="UnitTags" tag="infantry" />
<tag group="smTags" tag="CaestusTpt" />
<tag group="smTags" tag="TermiAsSqd" />
<tag group="smTags" tag="VTF_TermSq" />
<tag group="smTags" tag="sm5E_IESqd" />
<tag group="statAdj" tag="gnSkill" />
<tag group="statAdj" tag="gn6_spcwpn" />
<tag group="statAdj" tag="gn6_spcwpn" />
<tag group="statAdj" tag="gn6_spcwpn" />
<tag group="statAdj" tag="gn6_spcwpn" />
<tag group="statAdj" tag="init1" />
<tag group="statAdj" tag="inv3" />
<tag group="statAdj" tag="inv5" />
<accrued group="smTags" tag="TermiAsSqd" />
<accrued group="smTags" tag="VTF_TermSq" />
<accrued group="smTags" tag="sm5E_IESqd" />
<accrued group="smTags" tag="CaestusTpt" />
<imagetype type="1" useimageid="-1" />
<imagetype type="0" useimageid="-1" />
</entity>
</squad>
<validation />
<profile name="{bmp Heavy}" heading="Heavy" used="0" minimum="0" maximum="3" barvalue="0" minbar="0" maxbar="6" />
<profile name="{bmp Fort}" heading="Fortification" used="0" minimum="0" maximum="1" barvalue="0" minbar="0" maxbar="1" />
<profile name="{bmp Fast}" heading="Fast" used="1" minimum="0" maximum="3" barvalue="1" minbar="0" maxbar="6" />
<profile name="{bmp HQ}" heading="HQ" used="1" minimum="1" maximum="2" barvalue="1" minbar="0" maxbar="6" />
<profile name="{bmp Elite}" heading="Elite" used="1" minimum="0" maximum="3" barvalue="1" minbar="0" maxbar="6" />
<profile name="{bmp Troops}" heading="Troops" used="2" minimum="2" maximum="6" barvalue="2" minbar="0" maxbar="6" />
<statcalc name=" % Fast" value="8.2" />
<statcalc name=" % Heavy" value="0" />
<statcalc name=" % Fortification" value="0" />
<statcalc name=" % Wargear" value="0" />
<statcalc name="Model Count" value="23" />
<statcalc name="Files version" value="1.02" />
<statcalc name=" % HQ" value="28.9" />
<statcalc name="Faith Points" value="0" />
<statcalc name=" % Elite" value="25.2" />
<statcalc name=" % Troops" value="37.7" />
<extension>
<terms rosterterm="roster" raceterm="army" unitterm="unit" itemterm="item" squadterm="squad" modelterm="model" ptsplural="points" ptssingle="point" ptsabbrev="pts" ldrname="leader" ldrabbrev="Ldr" usesquads="yes" />
<group id="At" name="Stat - Attacks" />
<group id="BS" name="Stat - BS" />
<group id="Group" name="RST - Group" />
<group id="In" name="Stat - Initiative" />
<group id="Ld" name="Stat - Leadership" />
<group id="Save" name="Stat - Armour Save" />
<group id="St" name="Stat - Strength" />
<group id="To" name="Stat - Toughness" />
<group id="Transport" name="Stat - Transport cap" />
<group id="WS" name="Stat - Weapons Skill" />
<group id="Wo" name="Stat - Wounds" />
<statset id="Nuahadu">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="St" name="St" />
<stat id="WS" name="WS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="In" name="In" />
<stat id="At" name="At" />
</statset>
<statset id="ccvehicle">
<stat id="Group" name="Grp" />
<stat id="WS" name="WS" />
<stat id="BS" name="BS" />
<stat id="St" name="St" />
<stat id="In" name="In" />
<stat id="At" name="At" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="HP" name="HP" />
</statset>
<statset id="container">
<stat id="Group" name="Grp" />
</statset>
<statset id="deAsdrubae">
<stat id="Group" name="Grp" />
<stat id="WS" name="WS" />
<stat id="BS" name="BS" />
<stat id="St" name="St" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="In" name="In" />
<stat id="At" name="At" />
</statset>
<statset id="iaFlyer">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Rear" name="RA" />
<stat id="Side" name="SA" />
<stat id="HP" name="HP" />
</statset>
<statset id="iaHvyFlyer">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="iaStruPnt" name="Structure" />
<stat id="iaVdShld" name="Void Shld" />
<stat id="iaCrew" name="Crew" />
<stat id="HP" name="HP" />
</statset>
<statset id="iaSHFlyNV">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="iaStruPnt" name="Structure" />
<stat id="HP" name="HP" />
</statset>
<statset id="iaSprHvy">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="iaStruPnt" name="Structure" />
<stat id="iaVdShld" name="Void Shld" />
<stat id="iaCrew" name="Crew" />
<stat id="iaAmmo" name="Ammo Load" />
</statset>
<statset id="iaSprHvyNV">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="iaStruPnt" name="Structure" />
<stat id="HP" name="HP" />
</statset>
<statset id="iaStompa">
<stat id="Group" name="Grp" />
<stat id="WS" name="WS" />
<stat id="BS" name="BS" />
<stat id="St" name="St" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="In" name="In" />
<stat id="At" name="At" />
<stat id="iaStruPnt" name="Structure" />
<stat id="iaPowField" name="PowerField" />
<stat id="HP" name="HP" />
</statset>
<statset id="iaTitan">
<stat id="Group" name="Grp" />
<stat id="WS" name="WS" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="iaVdShld" name="Void Shld" />
<stat id="iaStruPnt" name="Structure" />
<stat id="HP" name="HP" />
</statset>
<statset id="none">
<stat id="Group" name="Grp" />
</statset>
<statset id="unit">
<stat id="Group" name="Grp" />
<stat id="WS" name="WS" />
<stat id="BS" name="BS" />
<stat id="St" name="St" />
<stat id="To" name="To" />
<stat id="Wo" name="Wo" />
<stat id="In" name="In" />
<stat id="At" name="At" />
<stat id="Ld" name="Ld" />
<stat id="Save" name="Save" />
</statset>
<statset id="vehicle">
<stat id="Group" name="Grp" />
<stat id="BS" name="BS" />
<stat id="Front" name="FA" />
<stat id="Side" name="SA" />
<stat id="Rear" name="RA" />
<stat id="HP" name="HP" />
</statset>
<category id="Biomorph" name="Weapons &amp; Biomorphs" />
<category id="DGifts" name="Daemonic Gifts" />
<category id="Saga" name="Saga" />
<category id="add" name="Add Units" />
<category id="assets" name="Assets" />
<category id="btVows" name="Vows" />
<category id="chRoster" name="Roster Change" />
<category id="chUpgrade" name="Add On" />
<category id="child" name="Characters" />
<category id="close" name="Close Combat Weapons" />
<category id="gnUnitUpg" name="Unit Upgrades" />
<category id="gn6_Basic" name="Basic" />
<category id="gn6_traits" name="Warlord Traits" />
<category id="honoursNV" name="Honours Non-Vehicles" />
<category id="honoursV" name="Honours Vehicle" />
<category id="igdoctrine" name="Doctrines" />
<category id="igorders" name="Orders" />
<category id="klRules" name="Rules" />
<category id="leader" name="leader" />
<category id="ne5e_pwrs" name="Manifestations of Power" />
<category id="ohActs" name="Acts of Faith" />
<category id="psychic" name="Psychic Powers" />
<category id="ranged" name="Ranged Weapons" />
<category id="reference" name="Reference" />
<category id="skill" name="Skills" />
<category id="skills" name="Special Rules" />
<category id="special" name="Special Equipment" />
<category id="stats" name="Stats" />
<category id="taUpgrade" name="Upgrades" />
<category id="terrain" name="Terrain Type" />
<category id="transport" name="Transport" />
<category id="tyBiomorph" name="Biomorphs" />
<category id="tyMutant" name="Mutations" />
<category id="unittype" name="Unit Type" />
<category id="vehicle" name="Vehicle Upgrades" />
<category id="wargear" name="Wargear" />
<category id="weapons" name="Weapons" />
<race id="sm" name="Codex: Space Marines" abbrev="SM" output="Codex: Space Marines" />
</extension>
</document>
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