The sources of the project follows this structure:
/src
/app
/{domain}
/actions.ts
/actions.spec.ts
/* | |
PUT THIS FILE IN ~/Library/KeyBindings/DefaultKeyBinding.dict | |
This file remaps the key bindings of a single user on Mac OS X 10.5 to more closely | |
match default behavior on Windows systems. This particular mapping assumes | |
that you have also switched the Control and Command keys already. | |
This key mapping is more appropriate after switching Ctrl for Command in this menu: | |
Apple->System Preferences->Keyboard & Mouse->Keyboard->Modifier Keys...-> | |
Change Control Key to Command | |
Change Command key to Control |
Add-Type -AssemblyName System.IO.Compression.FileSystem | |
Write-Host "Location: $PSScriptRoot" | |
Write-Host "Username: $env:UserName" | |
Set-Location $PSScriptRoot | |
$dataDir = "./mouse_manager_data" | |
# Get the ID and security principal of the current user account | |
$myWindowsID=[System.Security.Principal.WindowsIdentity]::GetCurrent() |
welcome messages: "https://gist.github.com/fourjr/0f47ce8a000c29cd4e24f8aeb7edd8e0" | |
Somewhere in 2020, they changed their loading lines to be more (professional?). | |
Ctrl+Shift+I > Application > Frames > top > Scripts > a3762dfb973e0a7a21ba.js > ctrl+f "LOADING_LINE" or https://canary.discordapp.com/assets/a3762dfb973e0a7a21ba.js | |
LOADING_LINE_1: "Discord was almost called Bonfire before we picked our name. It was meant to be nice and cozy.", | |
LOADING_LINE_2: "Discord was almost called Wyvern before we picked our name. Not too proud of that one.", | |
LOADING_LINE_3: "Our logo's name is Clyde.", | |
LOADING_LINE_4: 'There are a bunch of hidden "Easter Eggs" in the app that happen when you click certain things...', LOADING_LINE_5: "Discord started as a game company making a mobile game called Fates Forever.", | |
LOADING_LINE_6: "Discord’s official birthday is May 13, 2015.", |
loading lines: "https://gist.github.com/fourjr/f94fc112cef6da07fc274216d5755420" | |
Somewhere in 2020, they reduced the messages from 38 to 13.. This is the updated list on 5 December 2020. | |
Ctrl+Shift+I > Application > Frames > top > Scripts > a3762dfb973e0a7a21ba.js > ctrl+f "GUILD_MEMBER_JOIN" or https://canary.discordapp.com/assets/a3762dfb973e0a7a21ba.js | |
SYSTEM_MESSAGE_GUILD_MEMBER_JOIN_001: "[!!{username}!!](usernameOnClick) joined the party.", | |
SYSTEM_MESSAGE_GUILD_MEMBER_JOIN_002: "[!!{username}!!](usernameOnClick) is here.", | |
SYSTEM_MESSAGE_GUILD_MEMBER_JOIN_003: "Welcome, [!!{username}!!](usernameOnClick). We hope you brought pizza.", | |
SYSTEM_MESSAGE_GUILD_MEMBER_JOIN_004: "A wild [!!{username}!!](usernameOnClick) appeared.", | |
SYSTEM_MESSAGE_GUILD_MEMBER_JOIN_005: "[!!{username}!!](usernameOnClick) just landed.", |
Recently more and more chatbots appear, the overall chatbot market grows and the platform for it grows as well. Today we are taking a close look at what benefits creating a microservice chatbot on Discord - (a communication platform mainly targeted at gamers) would provide.
The concepts and ideas explained in this whitepaper are geared towards bots with a bigger userbase where the limits of a usual bot style appear with a greater effect
(If you are already proficient with the Discord API and the way a normal bot works, you may skip ahead to The Concept)