Skip to content

Instantly share code, notes, and snippets.

@Badgerdox
Created November 18, 2019 22:35
Show Gist options
  • Save Badgerdox/719176022b2ab9688f438f5d51893da3 to your computer and use it in GitHub Desktop.
Save Badgerdox/719176022b2ab9688f438f5d51893da3 to your computer and use it in GitHub Desktop.
CreatedAssets #4
public class CreatedAssets : MonoBehaviour
{
[SerializeField] private List<string> _labels = new List<string>();
[SerializeField] private List<GameObject> Assets { get; } = new List<GameObject>();
private void Start()
{
CreateAndWaitUntilCompleted();
}
private async Task CreateAndWaitUntilCompleted()
{
await CreateAddressablesLoader.SearchByLabels(_labels, true, Assets);
foreach (var asset in Assets)
{
//Asset is now loaded perform additional operations
Debug.Log(asset.name);
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment