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May 10, 2020 15:27
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A javascript version of SRL-6's _humanWindMouse from /lib/core/mouse.simba with modifications.
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// Example: | |
// var mouseCalc = new MouseMovementCalculator(7, 5, 20, 200); | |
// var coordsAndDelay = mouseCalc.calcCoordsAndDelay([cursor.x, cursor.y], [destX, destY]); | |
function MouseMovementCalculator(gravity, wind, mouseSpeed, targetError){ | |
this.gravity = gravity; | |
this.wind = wind; | |
this.mouseSpeed = mouseSpeed; | |
this.targetError = targetError; | |
} | |
MouseMovementCalculator.prototype.gravity = null; | |
MouseMovementCalculator.prototype.wind = null; | |
MouseMovementCalculator.prototype.mouseSpeed = null; | |
MouseMovementCalculator.prototype.targetError = null; | |
MouseMovementCalculator.prototype._windX = null; | |
MouseMovementCalculator.prototype._windY = null; | |
MouseMovementCalculator.prototype.calcCoordsAndDelay = function(startCoords, endCoords){ | |
var veloXY = [0, 0]; | |
var coordsAndDelay = []; | |
var xs = startCoords[0]; | |
var ys = startCoords[1]; | |
var xe = endCoords[0]; | |
var ye = endCoords[1]; | |
var totalDist = Math.hypot(xs - xe, ys - ye); | |
this._windX = 0; | |
this._windY = 0; | |
do{ | |
veloXY = this._calcVelocity([xs, ys], [xe, ye], veloXY, totalDist); | |
xs += veloXY[0]; | |
ys += veloXY[1]; | |
var w = Math.round(Math.max(Math.floor(Math.random()*Math.round(100/this.mouseSpeed))*6, 5)*0.9); | |
coordsAndDelay.push({ coords: [xs, ys], delay: w }); | |
}while(Math.hypot(xs - xe, ys - ye) >= 1); | |
if (Math.round(xe) !== Math.round(xs) || Math.round(ye) !== Math.round(ys)) | |
coordsAndDelay.push({ coords: [Math.round(xe), Math.round(ye)], delay: 0 }); | |
return coordsAndDelay; | |
}; | |
MouseMovementCalculator.prototype._calcVelocity = function(curCoords, endCoords, veloXY, totalDist){ | |
var veloX = veloXY[0]; | |
var veloY = veloXY[1]; | |
var xs = curCoords[0]; | |
var ys = curCoords[1]; | |
var xe = endCoords[0]; | |
var ye = endCoords[1]; | |
var dist = Math.hypot(xs - xe, ys - ye); | |
this.wind = Math.max(Math.min(this.wind, dist), 1); // minE replaced with Math.min | |
var maxStep; | |
var D = Math.max(Math.min(Math.round(Math.round(totalDist)*0.3)/7, 25), 5); | |
var rCnc = Math.floor(Math.random() * 6); | |
if (rCnc === 1) | |
D = 2; | |
if (D <= Math.round(dist)) | |
maxStep = D; | |
else | |
maxStep = Math.round(dist); | |
if (dist >= this.targetError) { | |
this._windX = this._windX / Math.sqrt(3) + (Math.floor(Math.random() * Math.round(this.wind) * 2 + 1) - this.wind) / Math.sqrt(5); | |
this._windY = this._windY / Math.sqrt(3) + (Math.floor(Math.random() * Math.round(this.wind) * 2 + 1) - this.wind) / Math.sqrt(5); | |
}else{ | |
this._windX = this._windX / Math.sqrt(2); | |
this._windY = this._windY / Math.sqrt(2); | |
} | |
veloX = veloX + this._windX; | |
veloY = veloY + this._windY; | |
if(dist !== 0){ | |
veloX = veloX + this.gravity * (xe - xs) / dist; | |
veloY = veloY + this.gravity * (ye - ys) / dist; | |
} | |
if (Math.hypot(veloX, veloY) > maxStep) { | |
var randomDist = maxStep / 2.0 + Math.floor(Math.random() * Math.floor(Math.round(maxStep) / 2)); | |
var veloMag = Math.sqrt(veloX * veloX + veloY * veloY); | |
veloX = (veloX / veloMag) * randomDist; | |
veloY = (veloY / veloMag) * randomDist; | |
} | |
return [veloX, veloY]; | |
}; |
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