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A python 3 version of SRL-6's _humanWindMouse from /lib/core/mouse.simba with modifications. PyMouse installed through PyUserinput: "pip3 install pyuserinput".
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#!/usr/bin/env python3 | |
import math | |
from pymouse import PyMouse | |
from random import randint | |
from time import sleep | |
class MouseMovementCalculator: | |
def __init__(self, gravity, wind, mouseSpeed, targetError): | |
self.gravity = gravity | |
self.wind = wind | |
self.mouseSpeed = mouseSpeed | |
self.targetError = targetError | |
def calcCoordsAndDelay(self, startCoords, endCoords): | |
veloX, veloY = (0, 0) | |
coordsAndDelay = [] | |
xs, ys = startCoords | |
xe, ye = endCoords | |
totalDist = math.hypot(xs - xe, ys - ye) | |
self._windX = 0 | |
self._windY = 0 | |
while True: | |
veloX, veloY = self._calcVelocity((xs, ys), (xe, ye), veloX, veloY, totalDist) | |
xs += veloX | |
ys += veloY | |
w = round(max(randint(0, max(0, round(100/self.mouseSpeed)-1))*6, 5)*0.9) | |
coordsAndDelay.append(( xs, ys, w )) | |
if math.hypot(xs - xe, ys - ye) < 1: | |
break | |
if round(xe) != round(xs) or round(ye) != round(ys): | |
coordsAndDelay.append(( round(xe), round(ye), 0 )) | |
return coordsAndDelay | |
def _calcVelocity(self, curCoords, endCoords, veloX, veloY, totalDist): | |
xs, ys = curCoords | |
xe, ye = endCoords | |
dist = math.hypot(xs - xe, ys - ye) | |
self.wind = max(min(self.wind, dist), 1) | |
maxStep = None | |
D = max(min(round(round(totalDist)*0.3)/7, 25), 5) | |
rCnc = randint(0, 5) | |
if rCnc == 1: | |
D = 2 | |
if D <= round(dist): | |
maxStep = D | |
else: | |
maxStep = round(dist) | |
if dist >= self.targetError: | |
self._windX = self._windX / math.sqrt(3) + (randint(0, round(self.wind) * 2) - self.wind) / math.sqrt(5) | |
self._windY = self._windY / math.sqrt(3) + (randint(0, round(self.wind) * 2) - self.wind) / math.sqrt(5) | |
else: | |
self._windX = self._windX / math.sqrt(2) | |
self._windY = self._windY / math.sqrt(2) | |
veloX = veloX + self._windX | |
veloY = veloY + self._windY | |
if(dist != 0): | |
veloX = veloX + self.gravity * (xe - xs) / dist | |
veloY = veloY + self.gravity * (ye - ys) / dist | |
if math.hypot(veloX, veloY) > maxStep: | |
randomDist = maxStep / 2.0 + randint(0, math.floor(round(maxStep) / 2)) | |
veloMag = math.sqrt(veloX * veloX + veloY * veloY) | |
veloX = (veloX / veloMag) * randomDist | |
veloY = (veloY / veloMag) * randomDist | |
return (veloX, veloY) | |
if __name__ == '__main__': | |
mouse = PyMouse() | |
width, height = mouse.screen_size() | |
mouseSpeed = 30 | |
center = (width/2, height/2) | |
topLeft = (0, 0) | |
topRight = (width, 0) | |
bottomLeft = (0, height) | |
bottomRight = (width, height) | |
mouseCalc = MouseMovementCalculator(7, 5, mouseSpeed, 10*mouseSpeed) | |
coordsAndDelay = mouseCalc.calcCoordsAndDelay(center, topLeft) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(topLeft, center) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(center, topRight) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(topRight, center) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(center, bottomRight) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(bottomRight, center) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(center, bottomLeft) | |
coordsAndDelay += mouseCalc.calcCoordsAndDelay(bottomLeft, center) | |
mouse.move(round(center[0]), round(center[1])); | |
for x, y, delay in coordsAndDelay: | |
mouse.move(round(x), round(y)) | |
sleep(delay/1000) |
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Great stuff. Thanks for doing the work so I don't have to!