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@BaldarSilveraxe BaldarSilveraxe/Geomorphic
Last active Aug 29, 2015

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What would you like to do?
Roll20 API
//Standard API command detection...
on("ready", function() {
on("chat:message", function(msg) {
if(msg.type == "api"){processMessage(msg)};
});
});
//Your command processes prefrence
processMessage = function(msg) {
if(msg.type !== "api"){return};
//!geo is the command once everything is set up...
//!page is a utlilty script to get the page id
//and !url is a utlity script to get the image partial image URLs
if(msg.content == "!geo"){geomorph();};
if(msg.content == "!page"){pageId();};
if(msg.content == "!urls"){getUrls();};
};
pageId = function() {
sendChat("API", "Set pageID = "" + Campaign().get("playerpageid") + """);
log(Campaign().get("playerpageid"));
};
getUrls = function() {
var currentPageGraphics = findObjs({
_pageid: Campaign().get("playerpageid"),
_type: "graphic",
});
_.each(currentPageGraphics, function(obj) {
var tempURL = obj.get("imgsrc");
tempURL = tempURL.replace("https://s3.amazonaws.com/files.d20.io/images/","");
sendChat("API", tempURL);
});
};
//Things you must edit (you could use the current player page to save looking for this.)
var pageID = "-JFJ8BiDwfwmrlBWLKQy";
/*The geomorphic tiles you plan to use for the dungeon frame
I choose:
Geo_Type_A_0025 for the corners
Geo_Type_A_0027 for the entrance(s)
Geo_Type_A_0026 for just part of the side
*/
var frameCornerSrc = "2909450/HYFOTgFf7moHhliEgdYsLg/thumb.jpg?1390956561";
var frameEntranceSrc = "2909454/hhmhCCRsiAmiKyaCGVR4BQ/thumb.jpg?1390956565";
var frameSideSrc = "2909452/fSkmduITZLlluRkQivHdAQ/thumb.jpg?1390956564";
/*Add as many geomorphs as you like
I choose:
Geo_Type_A_0001 to Geo_Type_A_0003, Geo_Type_A_0008 to Geo_Type_A_0024 and Geo_Type_A_0045
*/
var roomArray = [
{room: "2909424/94athDw17E98DvIP70twJQ/thumb.jpg?1390956530"},
{room: "2909425/neY089vrU4sQ2oVWWYmQDw/thumb.jpg?1390956531"},
{room: "2909426/hfOfbRq9JH6Jom2sh6dtoQ/thumb.jpg?1390956532"},
{room: "2909432/KNge9nok4gswRXNbb-PfCw/thumb.jpg?1390956538"},
{room: "2909431/hakv67o79QUX2pHiUGNVkA/thumb.jpg?1390956538"},
{room: "2909433/9fsGQm7CNCGa6iLv1cl9oQ/thumb.jpg?1390956540"},
{room: "2909434/c_2VflN6axUPLLtOWXFctg/thumb.jpg?1390956541"},
{room: "2909435/589f_kmTWIElc97v7Ag07g/thumb.jpg?1390956543"},
{room: "2909436/4-7lLkqvFrjgkTJqlBGtbQ/thumb.jpg?1390956543"},
{room: "2909440/ZE3cEdnJnHXmI_RjiPS90w/thumb.jpg?1390956548"},
{room: "2909439/ZOf0HSRSj-TNTXU5lbyT8A/thumb.jpg?1390956547"},
{room: "2909441/oLH5A08xTn81lhNweIpwzA/thumb.jpg?1390956550"},
{room: "2909442/xKeEyHm0WpAnyB2jt3GaRw/thumb.jpg?1390956553"},
{room: "2909443/W9Ajn7H03-X-UrNVUeQebg/thumb.jpg?1390956553"},
{room: "2909444/aSRD2F_osoXf4EtVEgYV0g/thumb.jpg?1390956554"},
{room: "2909445/uU6JnLZoQ7kf8oeTLwWKOA/thumb.jpg?1390956556"},
{room: "2909446/qoNHY3u9akdgmd3MSFMBiw/thumb.jpg?1390956557"},
{room: "2909447/Y2B8aD4U7gSZ1q5fPayIwA/thumb.jpg?1390956557"},
{room: "2909448/s3aMFhYy97wKl_v_oALHwg/thumb.jpg?1390956559"},
{room: "2909449/06bso6wo0QlfG1PBa5VzHg/thumb.jpg?1390956560"},
{room: "2909457/xhwHm48cQ7prLFv4ldPTcA/thumb.jpg?1390956569"},
{room: "2933326/JGnMquqDHbBf79zP92yYYQ/thumb.jpg?1391133999"}
];
/*You can design one or several dungeon frames
I kept it simple
*/
var frameArray = [
{srcImg: frameCornerSrc, rotation: 0, hFlip: true, vFlip: true, column: 0, row: 0 },
{srcImg: frameEntranceSrc, rotation: 270, hFlip: false, vFlip: false, column: 1, row: 0 },
{srcImg: frameSideSrc, rotation: 270, hFlip: false, vFlip: false, column: 2, row: 0 },
{srcImg: frameSideSrc, rotation: 270, hFlip: false, vFlip: false, column: 3, row: 0 },
{srcImg: frameSideSrc, rotation: 270, hFlip: false, vFlip: false, column: 4, row: 0 },
{srcImg: frameCornerSrc, rotation: 270, hFlip: false, vFlip: false, column: 5, row: 0 },
{srcImg: frameSideSrc, rotation: 0, hFlip: true, vFlip: false, column: 0, row: 1 },
{srcImg: frameSideSrc, rotation: 0, hFlip: true, vFlip: false, column: 0, row: 2 },
{srcImg: frameSideSrc, rotation: 0, hFlip: true, vFlip: false, column: 0, row: 3 },
{srcImg: frameSideSrc, rotation: 0, hFlip: true, vFlip: false, column: 0, row: 4 },
{srcImg: frameSideSrc, rotation: 0, hFlip: false, vFlip: false, column: 5, row: 1 },
{srcImg: frameSideSrc, rotation: 0, hFlip: false, vFlip: false, column: 5, row: 2 },
{srcImg: frameSideSrc, rotation: 0, hFlip: false, vFlip: false, column: 5, row: 3 },
{srcImg: frameSideSrc, rotation: 0, hFlip: false, vFlip: false, column: 5, row: 4 },
{srcImg: frameCornerSrc, rotation: 0, hFlip: true, vFlip: false, column: 0, row: 5 },
{srcImg: frameSideSrc, rotation: 90, hFlip: false, vFlip: false, column: 1, row: 5 },
{srcImg: frameSideSrc, rotation: 90, hFlip: false, vFlip: false, column: 2, row: 5 },
{srcImg: frameSideSrc, rotation: 90, hFlip: false, vFlip: false, column: 3, row: 5 },
{srcImg: frameEntranceSrc, rotation: 90, hFlip: false, vFlip: false, column: 4, row: 5 },
{srcImg: frameCornerSrc, rotation: 0, hFlip: false, vFlip: false, column: 5, row: 5 },
];
/*That is it...
...the rest is below:*/
geomorph = function() {
_.each(frameArray, function(indexRooms) {
createObj("graphic", {_type: "graphic",_subtype: "token", _pageid: pageID, layer: "map", width: 840, height: 840,
left: (indexRooms.column * 840) + 420,
top: (indexRooms.row * 840) + 420,
imgsrc: "https://s3.amazonaws.com/files.d20.io/images/" + indexRooms.srcImg,
flipv: indexRooms.vFlip,
fliph: indexRooms.hFlip,
rotation: indexRooms.rotation,
});
});
for (var i=1;i<5;i++){
var randomRoom = roomArray[Math.floor(Math.random() * roomArray.length)].room;
for (var j=1;j<5;j++){
var randomRoom = roomArray[Math.floor(Math.random() * roomArray.length)].room;
createObj("graphic", {_type: "graphic",_subtype: "token", _pageid: pageID, layer: "map", width: 840, height: 840,
left: (i * 840) + 420,
top: (j * 840) + 420,
imgsrc: "https://s3.amazonaws.com/files.d20.io/images/" + randomRoom,
flipv: [true,false][Math.round(Math.random())],
fliph: [true,false][Math.round(Math.random())],
rotation: [0,90][Math.round(Math.random())],
});
};
};
};
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