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@Balletie
Last active August 29, 2015 13:57
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Test for bug
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
// Here is a small helper for you ! Have a look.
#include "ResourcePath.hpp"
int main(int, char const**)
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) {
return EXIT_FAILURE;
}
sf::Sprite sprite(texture);
sf::RenderTexture tex;
texture.create(window.getSize().x, window.getSize().y);
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
// Escape pressed : exit
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
window.close();
}
}
tex.clear();
tex.draw(sprite);
tex.display();
sf::Sprite render(tex.getTexture());
// Clear screen
window.clear();
// Draw the sprite
window.draw(render);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}
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