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August 29, 2015 13:57
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Test for bug
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#include <SFML/Audio.hpp> | |
#include <SFML/Graphics.hpp> | |
// Here is a small helper for you ! Have a look. | |
#include "ResourcePath.hpp" | |
int main(int, char const**) | |
{ | |
// Create the main window | |
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window"); | |
// Load a sprite to display | |
sf::Texture texture; | |
if (!texture.loadFromFile(resourcePath() + "cute_image.jpg")) { | |
return EXIT_FAILURE; | |
} | |
sf::Sprite sprite(texture); | |
sf::RenderTexture tex; | |
texture.create(window.getSize().x, window.getSize().y); | |
// Start the game loop | |
while (window.isOpen()) | |
{ | |
// Process events | |
sf::Event event; | |
while (window.pollEvent(event)) | |
{ | |
// Close window : exit | |
if (event.type == sf::Event::Closed) { | |
window.close(); | |
} | |
// Escape pressed : exit | |
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) { | |
window.close(); | |
} | |
} | |
tex.clear(); | |
tex.draw(sprite); | |
tex.display(); | |
sf::Sprite render(tex.getTexture()); | |
// Clear screen | |
window.clear(); | |
// Draw the sprite | |
window.draw(render); | |
// Update the window | |
window.display(); | |
} | |
return EXIT_SUCCESS; | |
} |
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