/prefabs.cpp Secret
Created
November 19, 2018 11:06
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void Node::SetPrefab(const ResourceRef& value) | |
{ | |
UnsubscribeFromEvent(prefab_, E_RELOADFINISHED); | |
if (value.name_.Empty()) | |
{ | |
prefab_ = NULL; | |
} | |
else { | |
ResourceCache* cache = GetSubsystem<ResourceCache>(); | |
XMLFile* file = cache->GetResource<XMLFile>(value.name_); | |
if (file != NULL) | |
{ | |
URHO3D_LOGINFO("Loading node prefab: " + value.name_); | |
SceneResolver resolver; | |
Vector3 opos = position_; | |
Quaternion orot = rotation_; | |
Vector3 oscale = scale_; | |
LoadXML(file->GetRoot(), resolver, true, true, LOCAL); | |
SetTransform(opos, orot, oscale); | |
prefab_ = file; | |
} else { | |
URHO3D_LOGWARNING("Prefab loading error, no such file: " + value.name_); | |
} | |
SubscribeToEvent(prefab_, E_RELOADFINISHED, URHO3D_HANDLER(Node, HandlePrefabReload)); | |
} | |
} | |
void Node::HandlePrefabReload(StringHash eventType, VariantMap& eventData) | |
{ | |
ResourceRef ref = ResourceRef(XMLFile::GetTypeStatic(),prefab_->GetName()); | |
prefab_.Reset(); | |
SetPrefab(ref); | |
} | |
ResourceRef Node::GetPrefab() const | |
{ | |
return GetResourceRef(prefab_, XMLFile::GetTypeStatic()); | |
} | |
void Node::SavePrefab(bool b) | |
{ | |
if (prefab_ != NULL && b) | |
{ | |
SharedPtr<XMLFile> xmlFile = prefab_; | |
XMLElement nodeEl = xmlFile->CreateRoot("Node"); | |
//UBERHACK ENGAGE!!!!!11111 | |
prefab_ = NULL; | |
bool saveResult = SaveXML(nodeEl); | |
prefab_ = xmlFile; | |
if (saveResult) | |
{ | |
//prefab_->GetRoot() = nodeEl; | |
ResourceCache* cache = GetSubsystem<ResourceCache>(); | |
File file(context_, cache->GetResourceFileName(prefab_->GetName()), FILE_WRITE); | |
prefab_->Save(file); | |
URHO3D_LOGINFO("Prefab saved"); | |
} | |
else { | |
URHO3D_LOGINFO("Unable to save xml element"); | |
} | |
} | |
} |
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