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Inventory Testbench
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#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
; #Warn ; Enable warnings to assist with detecting common errors. | |
SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
; Create Executable group for gameHotkey, IfWinActive | |
global POEGameArr := ["PathOfExile.exe", "PathOfExile_x64.exe", "PathOfExileSteam.exe", "PathOfExile_x64Steam.exe", "PathOfExile_KG.exe", "PathOfExile_x64_KG.exe"] | |
for n, exe in POEGameArr | |
GroupAdd, POEGameGroup, ahk_exe %exe% | |
Global GameStr := "ahk_group POEGameGroup" | |
; Build array framework | |
StashGrid:={"Stash":{"X":{},"Y":{}} | |
,"StashQuad":{"X":{},"Y":{}}} | |
; Stash grid area | |
vX_StashTopL:=16, vY_StashTopL:=160 | |
vX_StashBotR:=650, vY_StashBotR:=795 | |
; Calculate space for the grid | |
totalX:=vX_StashBotR - vX_StashTopL, totalY:=vY_StashBotR - vY_StashTopL | |
; Give pixels for lines between slots | |
SlotSpacing:=2 | |
; Fill in array with grid locations for 12x12 stash | |
Cnum:=Rnum:=12 | |
Cwidth:=((totalX-((Cnum-1)*SlotSpacing))/Cnum) | |
, Rwidth:=((totalY-((Rnum-1)*SlotSpacing))/Rnum) | |
Loop, %Cnum% | |
{ | |
If (A_Index = 1) | |
{ | |
PointX:=vX_StashTopL+Cwidth//2 | |
PointY:=vY_StashTopL+Rwidth//2 | |
} Else { | |
PointX+=Cwidth+SlotSpacing | |
PointY+=Rwidth+SlotSpacing | |
} | |
StashGrid.Stash.X.Push(Round(PointX)) | |
StashGrid.Stash.Y.Push(Round(PointY)) | |
} | |
; Fill in array with grid locations for 24x24 stash | |
Cnum:=Rnum:=24 | |
Cwidth:=((totalX-((Cnum-1)*SlotSpacing))/Cnum), Rwidth:=((totalY-((Rnum-1)*SlotSpacing))/Rnum) | |
Loop, %Cnum% | |
{ | |
If (A_Index = 1) | |
{ | |
PointX:=vX_StashTopL+Cwidth//2 | |
PointY:=vY_StashTopL+Rwidth//2 | |
} Else { | |
PointX+=Cwidth+SlotSpacing | |
PointY+=Rwidth+SlotSpacing | |
} | |
StashGrid.StashQuad.X.Push(Round(PointX)) | |
StashGrid.StashQuad.Y.Push(Round(PointY)) | |
} | |
WinActivate, %GameStr% | |
For C, Cval in StashGrid.Stash.X | |
{ | |
For R, Rval in StashGrid.Stash.Y | |
{ | |
If (C=R) | |
{ | |
MouseMove Cval, Rval | |
Sleep, 30 | |
} | |
} | |
} | |
For C, Cval in StashGrid.StashQuad.X | |
{ | |
For R, Rval in StashGrid.StashQuad.Y | |
{ | |
If (C=R) | |
{ | |
MouseMove Cval, Rval | |
Sleep, 30 | |
} | |
} | |
} |
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this just takes the mouse and goes diagonally across the inventory grid. This is a scaled version of inventory system, which can allow for easier custom locations.