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Circle animation
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import 'package:flutter/material.dart'; | |
void main() { | |
runApp(MyApp()); | |
} | |
class MyApp extends StatelessWidget { | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
home: CircleAnimation(), | |
); | |
} | |
} | |
class CircleAnimation extends StatefulWidget { | |
@override | |
_CircleAnimationState createState() => _CircleAnimationState(); | |
} | |
class _CircleAnimationState extends State<CircleAnimation> | |
with SingleTickerProviderStateMixin { | |
Animation<double> animation; | |
AnimationController controller; | |
bool isLeft = true; | |
bool runOnce = false; | |
@override | |
void initState() { | |
super.initState(); | |
controller = | |
AnimationController(duration: const Duration(seconds: 2), vsync: this); | |
animation = Tween<double>(begin: 0, end: 100).animate(controller) | |
..addListener(() { | |
setState(() {}); | |
}); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return Scaffold( | |
appBar: AppBar( | |
title: RaisedButton( | |
child: Text("Press me"), | |
onPressed: (() { | |
if (!controller.isAnimating) { | |
if (runOnce) { | |
isLeft = !isLeft; | |
} else { | |
runOnce = true; | |
} | |
controller.reset(); | |
controller.forward(); | |
} | |
}), | |
)), | |
body: CustomPaint( | |
painter: | |
CirclePainter(isLeft ? animation.value : 100 - animation.value), | |
child: Container( | |
width: double.infinity, | |
), | |
), | |
); | |
} | |
} | |
class CirclePainter extends CustomPainter { | |
double x; | |
CirclePainter(this.x); | |
@override | |
void paint(Canvas canvas, Size size) { | |
Offset center = Offset(size.width * x / 100, 20); | |
canvas.drawCircle(center, 30, Paint()..color = Colors.green); | |
} | |
@override | |
bool shouldRepaint(CirclePainter oldDelegate) => this.x != oldDelegate.x; | |
} |
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