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@Barttje
Last active January 16, 2023 11:02
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Rotating arcs with a GestureDetector and CustomPainter
import 'package:flutter/material.dart';
import 'dart:math' as math;
void main() {
runApp(const ExampleApp());
}
class ExampleApp extends StatelessWidget {
const ExampleApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Rotating arc example',
theme: ThemeData(
primarySwatch: Colors.green,
),
home: Scaffold(
appBar: AppBar(
title: const Text('Rotating arc example'),
),
body: const Center(
child: ArcWidget(),
),
),
);
}
}
class ArcWidget extends StatefulWidget {
const ArcWidget({Key? key}) : super(key: key);
@override
_ArcWidgetState createState() => _ArcWidgetState();
}
class _ArcWidgetState extends State<ArcWidget> {
final double width = 200;
final double height = 200;
double baseAngle = 0;
Offset? lastPosition;
double lastBaseAngle = 0;
@override
Widget build(BuildContext context) {
return SizedBox(
width: width,
height: height,
child: CustomPaint(
painter: ArcPainter(100, baseAngle),
child: GestureDetector(
onVerticalDragStart: (value) {
setInitialState(value);
},
onHorizontalDragUpdate: (value) {
updateAngle(value);
},
onVerticalDragUpdate: (value) {
updateAngle(value);
},
onHorizontalDragStart: (value) {
setInitialState(value);
},
),
),
);
}
void updateAngle(DragUpdateDetails value) {
double result = math.atan2(value.localPosition.dy - height/2, value.localPosition.dx - width/2) -
math.atan2(lastPosition!.dy - height/2, lastPosition!.dx - width/2);
setState(() {
baseAngle = lastBaseAngle + result;
});
}
void setInitialState(DragStartDetails value) {
lastPosition = value.localPosition;
lastBaseAngle = baseAngle;
}
}
class ArcPainter extends CustomPainter {
final double radius;
double baseAngle;
final Paint red = createPaintForColor(Colors.red);
final Paint blue = createPaintForColor(Colors.blue);
final Paint green = createPaintForColor(Colors.green);
ArcPainter(this.radius, this.baseAngle);
@override
void paint(Canvas canvas, Size size) {
Rect rect = Rect.fromCircle(center: Offset(size.width / 2, size.height / 2), radius: radius);
canvas.drawArc(rect, baseAngle, sweepAngle(), false, blue);
canvas.drawArc(rect, baseAngle + 2 / 3 * math.pi, sweepAngle(), false, red);
canvas.drawArc(rect, baseAngle + 4 / 3 * math.pi, sweepAngle(), false, green);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => true;
double sweepAngle() => 0.8 * 2 / 3 * math.pi;
}
Paint createPaintForColor(Color color) {
return Paint()
..color = color
..strokeCap = StrokeCap.round
..style = PaintingStyle.stroke
..strokeWidth = 15;
}
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