Created
August 18, 2014 06:30
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rotate image to specified orientation
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- (UIImage *)imageRotatedByDegrees:(UIImage*)oldImage deg:(CGFloat)degrees{ | |
//Calculate the size of the rotated view's containing box for our drawing space | |
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,oldImage.size.width, oldImage.size.height)]; | |
CGAffineTransform t = CGAffineTransformMakeRotation(degrees * M_PI / 180); | |
rotatedViewBox.transform = t; | |
CGSize rotatedSize = rotatedViewBox.frame.size; | |
//Create the bitmap context | |
UIGraphicsBeginImageContext(rotatedSize); | |
CGContextRef bitmap = UIGraphicsGetCurrentContext(); | |
//Move the origin to the middle of the image so we will rotate and scale around the center. | |
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2); | |
//Rotate the image context | |
CGContextRotateCTM(bitmap, (degrees * M_PI / 180)); | |
//Now, draw the rotated/scaled image into the context | |
CGContextScaleCTM(bitmap, 1.0, -1.0); | |
CGContextDrawImage(bitmap, CGRectMake(-oldImage.size.width / 2, -oldImage.size.height / 2, oldImage.size.width, oldImage.size.height), [oldImage CGImage]); | |
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); | |
UIGraphicsEndImageContext(); | |
return newImage; | |
} |
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