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January 25, 2024 09:23
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#define _CRT_SECURE_NO_WARNINGS | |
#include <math.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#include <windows.h> | |
#include "winbgi2.h" | |
#define speed 4 | |
#define player_speed 8 | |
bool DEBUG = false; | |
int N = 800; | |
int score = 0; | |
int counter = 0; | |
void generatePillar(int N, int **board){ | |
int posY = rand() % (N/2)+N/4; | |
int width = N/50; | |
int height = N/5; | |
for(int i=0;i<posY;i++){ | |
for(int j=N-width;j<N;j++){ | |
board[i][j] = 1; | |
} | |
} | |
for(int i=posY+height;i<N;i++){ | |
for(int j=N-width;j<N;j++){ | |
board[i][j] = 1; | |
} | |
} | |
} | |
void generatePlayer(int N, int **board, int x, int y){ | |
for(int i=y-10;i<y+10;i++){ | |
for(int j=x-20;j<x+20;j++){ | |
board[i][j] = 2; | |
} | |
} | |
} | |
void init(int N, int **board){ | |
for(int i=0;i<N;i++){ | |
for(int j =0;j<N;j++){ | |
board[i][j] = 0; | |
} | |
} | |
generatePillar(N, board); | |
generatePlayer(N, board, 100, N/2); | |
} | |
void update(int N, int **board, char c){ | |
int **boardTemp; | |
bool edge = false; | |
boardTemp = (int**)malloc(N*sizeof(int*)); | |
for(int i=0;i<N;i++){ | |
boardTemp[i] = (int*)malloc(N*sizeof(int)); | |
} | |
for (int i = 0; i < N; i++) { | |
for (int j = 0; j < N; j++) { | |
boardTemp[i][j] = 0; | |
} | |
} | |
for(int i=0;i<N;i++){ | |
for(int j=0;j<N;j++){ | |
if(board[i][j] == 1){ | |
if(j-speed >= 0){ | |
boardTemp[i][j- speed] += 1; | |
} | |
else { | |
score++; | |
} | |
} | |
else if(board[i][j] == 2 && !edge){ | |
if(c =='w'){ | |
if(i - player_speed >= 0){ | |
boardTemp[i- player_speed][j] += 2; | |
} | |
else{ | |
boardTemp[i][j] += 2; | |
edge = true; | |
} | |
} | |
else if(c == 's'){ | |
if(i+ player_speed < N){ | |
boardTemp[i+ player_speed][j] += 2; | |
} | |
else{ | |
boardTemp[i][j] += 2; | |
edge = true; | |
} | |
} | |
else{ | |
if(i+ player_speed < N){ | |
boardTemp[i+ player_speed][j] += 2; | |
} | |
else{ | |
boardTemp[i][j] += 2; | |
edge = true; | |
} | |
} | |
} | |
else if(board[i][j] == 2 && edge){ | |
boardTemp[i][j] += 2; | |
} | |
} | |
} | |
for(int i=0;i<N;i++){ | |
for(int j =0;j<N;j++){ | |
board[i][j] = boardTemp[i][j]; | |
} | |
} | |
for(int i=0;i<N;i++){ | |
free(boardTemp[i]); | |
} | |
free(boardTemp); | |
} | |
void draw(int N, int **board){ | |
for(int i=0;i<N;i++){ | |
for(int j =0;j<N;j++){ | |
if(board[i][j] == 1){ | |
putpixel(j, i, 2); //green | |
} | |
else if(board[i][j] == 2){ | |
putpixel(j, i, 14); //yellow | |
} | |
else if(board[i][j] == 3){ | |
putpixel(j, i, 1); //blue | |
} | |
} | |
} | |
} | |
bool detectCollision(int N, int **board){ | |
for(int i=0;i<N;i++){ | |
for(int j =0;j<N;j++){ | |
if(board[i][j] == 3){ | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
void drawStart(){ | |
cleardevice(); | |
setbkcolor(9); | |
settextjustify(CENTER_TEXT, CENTER_TEXT); | |
settextstyle(0, HORIZ_DIR, 3); | |
setcolor(6); | |
outtextxy(N / 2, N/2-200, "Floppy birb"); | |
outtextxy(N / 2, N / 2, "Press any key to start"); | |
outtextxy(N / 2, N / 2 + 200, "Bartosz Dabrowski 2k24"); | |
wait(); | |
cleardevice(); | |
setbkcolor(9); | |
settextjustify(CENTER_TEXT, CENTER_TEXT); | |
settextstyle(0, HORIZ_DIR, 3); | |
setcolor(6); | |
outtextxy(N / 2, N / 2 - 200, "Controls"); | |
outtextxy(N / 2, N / 2, "Press W to fly"); | |
outtextxy(N / 2, N / 2 + 200, "Hitting a pillar WILL KILL YOU,"); | |
outtextxy(N / 2, N / 2 + 240, "get 20 points to win!"); | |
return; | |
} | |
void drawWin(){ | |
return; | |
} | |
void drawEnd(){ | |
cleardevice(); | |
setbkcolor(9); | |
settextjustify(CENTER_TEXT, CENTER_TEXT); | |
settextstyle(0, HORIZ_DIR, 3); | |
setcolor(6); | |
outtextxy(N / 2, N / 2 - 200, "YOU DIED"); | |
outtextxy(N / 2, N / 2, "Press any key to END"); | |
outtextxy(N / 2, N / 2 + 200, "ADIOS"); | |
wait(); | |
return; | |
} | |
void drawCredits(){ | |
cleardevice(); | |
setbkcolor(9); | |
settextjustify(CENTER_TEXT, CENTER_TEXT); | |
settextstyle(0, HORIZ_DIR, 3); | |
setcolor(6); | |
outtextxy(N / 2, N / 2 - 200, "Floppy birb"); | |
outtextxy(N / 2, N / 2 + 200, "Bartosz Dabrowski 2k24"); | |
wait(); | |
cleardevice(); | |
return; | |
} | |
void debug(int N, int **board){ | |
for(int i=0;i<N;i++){ | |
for(int j =0;j<N;j++){ | |
printf("%d ",board[i][j]); | |
} | |
printf("\n"); | |
} | |
} | |
int main(){ | |
srand(time(NULL)); | |
int **board; | |
board = (int**)malloc(N*sizeof(int*)); | |
for(int i=0;i<N;i++){ | |
board[i] = (int*)malloc(N*sizeof(int)); | |
} | |
graphics(N+20,N+20); | |
setbkcolor(9); | |
init(N, board); | |
drawStart(); | |
wait(); | |
cleardevice(); | |
draw(N, board); | |
while(1){ | |
//debug(N, board); | |
printf("\n\n\n"); | |
char temp = ' '; | |
clearviewport(); | |
if (kbhit()) { | |
temp = getch(); | |
if (temp == 'w' || temp == 's') { | |
update(N, board, temp); | |
} | |
} | |
else { | |
update(N, board, 's'); | |
} | |
counter++; | |
draw(N, board); | |
if(detectCollision(N, board)){ | |
drawEnd(); | |
break; | |
} | |
if(score == 1011970){ | |
drawWin(); | |
break; | |
} | |
if(counter >= N/(speed) ){ | |
counter = 0; | |
generatePillar(N, board); | |
} | |
if (DEBUG) { wait(); }; | |
} | |
drawCredits(); | |
wait(); | |
return 0; | |
} | |
//Floppy birb |
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