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using System; | |
using System.Collections.Specialized; | |
using System.IO; | |
using System.Numerics; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.Intrinsics; | |
using System.Runtime.Intrinsics.X86; | |
using System.Text; | |
using System.Threading.Tasks; | |
using BenchmarkDotNet.Attributes; |
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using System; | |
using DryIoc; | |
namespace ConsoleApp8 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var c = new Container(); |
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using System.Diagnostics; | |
using System.IO; | |
using System.Net.Http; | |
using System.Net.NetworkInformation; | |
using System.Threading.Tasks; | |
using CodeReview; | |
namespace MyBestApp | |
{ | |
using System; |
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#!/usr/bin/python | |
import re | |
import struct | |
import sys | |
import json | |
import datetime | |
def transform_records(): | |
while True: | |
byte_len = sys.stdin.buffer.read(8) |
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{ | |
"__comment": [ | |
"// Data types: string, long, int, float, double, bool", | |
"// # - values are passed by called", | |
"// $ - evaluated via delegate", | |
"// @ - field reference" | |
], | |
"ambient_context": { | |
"user_id": "#string", | |
"platform_type": "#string", |
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BB.Controllers.ControllerBuilder`1[BB.App.Load.InitializeController].<BuildAsync>b__6_0 | |
BB.App.Load.InitializeController.<InitializeAsync>b__13_0 | |
BB.App.DynamicConfig.DynamicConfigLoader+<>c__DisplayClass6_0.<Load>b__0 | |
System.Net.Http.HttpClientHandler.StartRequest | |
System.Threading.Tasks.TaskSchedulerAwaitTaskContinuation+<>c.<Run>b__2_0 | |
BB.App.DynamicConfig.DynamicConfigLoader+<>c__DisplayClass6_0.<Load>b__1 | |
BB.App.Dev.RemoteResource.RemoteResourceConfigurationProviderDecorator.<GetRemoteResourceMap>b__4_0 | |
BB.Features.Resources.Remote.RemoteResourceConfigurationCommand+<>c__DisplayClass5_0.<Execute>b__1 | |
BB.Controllers.ControllerBuilder`1[BB.App.Load.LoadingController].<BuildAsync>b__6_0 | |
BB.Features.StaticDataCache.StaticDataFacade.UpdateInternal |
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Тестовое задание на позицию Unity Developer в Playtika. | |
На выбор есть 2 задания. Выполнить достаточно только одно из них. | |
1. | |
Необходимо написать 2D UI приложение на Unity которое будет запускаться на Android и iOS, | |
в котором будет отображаться список facebook друзей пользователя с возможностью послать им invite. | |
В списке необходимо отображать полное имя, аватарку друга и кнопку для отсылки приглашения. | |
На открытии приложения пользователь должен авторизоваться с необходимыми пермишнами. |
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Package MachineIcons was updated to version 1.0.18 | |
[Mon, 14 Mar 2016] (by leonidt): add icon 360 | |
[Fri, 18 Mar 2016] (by pavelp): jp local: | |
Package Popups/GiftsFriends was updated to version 1.0.19 | |
[Wed, 09 Mar 2016] (by iblazhiievska): change by review | |
[Wed, 09 Mar 2016] (by iblazhiievska): | |
[Wed, 09 Mar 2016] (by iblazhiievska): script on txt | |
[Wed, 09 Mar 2016] (by leonidt): add "CONFIG::OPTIMIZE_NODES" | |
[Fri, 11 Mar 2016] (by pavelp): jp locale: | |
[Fri, 11 Mar 2016] (by iblazhiievska): localization |
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> JetBrains.Platform.ComponentModel.dll!JetBrains.Application.Table.TablePartCatalogCollectionSourceOwner.JetBrains.Util.dataStructures.Sources.ICollectionSourceOwner<JetBrains.Application.Catalogs.PartCatalogType>.ToEnumerable(ref JetBrains.Util.dataStructures.Sources.CollectionSource<JetBrains.Application.Catalogs.PartCatalogType> instance) Unknown | |
JetBrains.Platform.Util.dll!JetBrains.Util.dataStructures.Sources.CollectionSource<JetBrains.Application.Catalogs.PartCatalogType>.ToEnumerable() Unknown | |
JetBrains.Platform.ComponentModel.dll!JetBrains.Application.Extensibility.CatalogComponentSource.JetBrains.DataFlow.IViewable<System.Collections.Generic.IEnumerable<JetBrains.Application.Components.IComponentDescriptor>>.View.AnonymousMethod__0(JetBrains.DataFlow.Lifetime catalogLifetime, JetBrains.Application.Catalogs.PartCatalog catalogUnfiltered) Unknown | |
JetBrains.Platform.Util.dll!JetBrains.DataFlow.ICollectionEventsEx.ForEachItemCore<JetBrains.Application.Catalogs.PartCatalog>.AnonymousMethod__13() Un |
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Microsoft (R) Build Engine version 14.0.24720.0 | |
Copyright (C) Microsoft Corporation. All rights reserved. | |
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. | |
Build started 2/22/2016 9:33:49 PM. | |
Project "D:\Temp\App1\App1.sln" on node 1 (default targets). | |
ValidateSolutionConfiguration: | |
Building solution configuration "Release|Any CPU". | |
The target "BeforeGenerateProjectPriFile" listed in a BeforeTargets attribute at "C:\Program Files (x86)\MSBuild\Microsoft\NuGet\Microsoft.NuGet.targets (186,61)" does not exist in the project, and will be ignored. | |
Project "D:\Temp\App1\App1.sln" (1) is building "D:\Temp\App1\App1\App1.csproj" (2) on node 1 (default targets). |
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