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using System.Collections; | |
using UnityEngine; | |
public class BulletSpawner : MonoBehaviour | |
{ | |
[SerializeField] private GameObject _prefab; | |
[SerializeField] private float _spawnCircumferenceRadius = 1f; | |
[SerializeField] private float _delay; | |
[SerializeField] private Transform _targetToShoot; | |
[SerializeField] private float _speed; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ | |
int partCountBoundary = 5; |
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using System; | |
using System.Collections.Generic; | |
namespace CSharp | |
{ | |
public class Program | |
{ | |
private static void Main(string[] args) | |
{ | |
int enclosureCapacityBoundary = 10; |
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