Don't report bugs in the comments here as I will not be monitoring it. Instead, post a topic in the Bug Reports / Feedback forum.
Checked means a fix has been written, not necessarily released yet.
- When another player disconnects during the Mission Failed screen. [released 2017-01-24]
- When opening the achievements panel after opening a flyout menu.
- Shamans do not glow. [released 2017-01-24]
- Antlion guards don't attack doors.
- Antlion guard damage is incorrectly categorized as physics damage (crush) instead of alien damage (slash).
- Carrier drones immediately infest marines that kill them within melee range. [released 2017-01-24]
- Fixed flinching behavior on drones not clearing conditions correctly.
- Added the ability for mappers to mark spawners as spawning at a random point within a volume and with a random offset to the alien's yaw.
- Fixed an out of bounds exploit in Landing Bay
- Fixed shieldbugs being able to push players out of Cargo Elevator
- Fixed several textures clipping through brushes on Cargo Elevator in the room with the pit
- Fixed players being able to walk along the edge of the physics puzzle in Cargo Elevator
- Applied Landing Bay and Cargo Elevator fixes to Landing Bay Practice
- Fixed the rightmost segment of the Deima draw bridge being opened prematurely
- Fixed several props in Rydberg Reactor having no collision
- Fixed the elevator in Residential being accessible from above
- Fixed an unintended ledge in Sewer Junction B5
- Fixed uneven terrain in Timor Station causing players to get stuck when backtracking
- Fixed parasites being able to walk over a large gap on the north edge of the rotating bridge in Timor Station
- Fixed dedicated game servers not performing anonymous Steam login. [released 2017-01-27]
- Increased MAX_RATE from 30000 to 786432. [released 2017-01-27]
- Set default sv_maxrate to 30000. [released 2017-01-27]
- Hooked up sv_allow_wait_command. [released 2017-01-27]
- Updated steamclient.dll, tier0_s.dll, and vstdlib_s.dll. [released 2017-01-28]
- Fixed lobbies created by joining hibernating dedicated servers always having Jacob's Rest set as the current campaign regardless of map.
- Fixed bots ignoring knockdown and stumble.
- Bots will now use melee attacks if they can't shoot a nearby enemy.
- Bots will now attack enemies if they are surrounded and far from the squad.
- Bots run away in Communication Center / SynTek Hospital.
- Bots are easily interrupted while welding.
- Tears for Tarnor lacks marine hints.
- Lana's Escape lacks marine hints.
- Fixed the IAF Advanced Sentry Gun not recording shots that hit.
- Fixed combat rifle stats being attributed to the devastator. [released 2017-01-24]
- Fixed deathmatch mode not tracking weapon stats.
- Added marine and weapon selection data for other squad members to the leaderboard.
- The leaderboard now tracks which marines died during the mission.
- Added tracking for best speedrun time per-difficulty.
- Shotguns record every pellet as a shot fired, which skews accuracy.
- Promoting doesn't update other clients cache of level and promotion.
- When a user's level is unknown, it displays as level 1.
- Lobby interface doesn't make it clear that if you ready without selecting a character you're in spectator mode.
- Added map cycle support. After the last mission in a deathmatch campaign is completed, it restarts from the first mission.
- Consider nerfing certain weapons (explosives) in PvP.
- Fixed not being able to place ammo under ceilings.
- Fixed weapons on the ground not being affected by melee attacks.
- Fixed director considering disabled escape triggers when choosing a location to spawn aliens.
- Added the ability for mappers to mark spawners as usable by the director.
- alien_selection now supports disabling NPCs or spawn definitions based on env_global, objective, and asw_spawner states.
- Added vscript functions: Director.GetIntensity(marine), Director.GetMaxIntensity(), Director.ResetIntensity(marine), Director.ResetIntensityForAllMarines(), Director.StartFinale().
- Energy Weapons: reduced the maximum ammo capacity of guns with 4 or fewer clips.
- Fixed challenges set in the Create Singleplayer Lobby menu not carrying over into the lobby.
- Added a full-screen challenge selection UI in lobbies.
- Added a workshop button to the main menu.
- Fixed workshop addons not being detected in the lobby search. [released 2017-01-24]
- Fixed workshop missions not being visible without a restart. [released 2017-01-24]
- Fixed installing workshop addons not updating the audio cache. [released 2017-01-24]
- Addons are no longer installed or uninstalled while connected to a server.
- Deathcam defaults should be reconsidered, current implementation kills game pacing.
- Added support for medic and ammo warnings to the HUD.
- "Reloading" text when your weapon is out of ammo is too small, hard to notice. Should be at least twice as big.
- Fixed minimap not rotating with the camera.
- Fixed chat not being scrollable during briefing and debriefing.
- Made links in chat clickable.
- Lobbies with non-workshop addons are no longer joinable if the addons are not installed.
- Fixed "0 games" being displayed instead of a player count on the public games browser.
- Fixed chat layout if the player hasn't entered a briefing lobby this session.
- Fixed chat messages starting and ending with quotes having their quotes removed.
- Game opens at 640x480 instead of native resolution/aspect ratio. [released 2017-01-27]
- Resolution switcher requires user to know their aspect ratio.
- "Friends Playing" readout keeps scrolling the same username over and over if only one friend is playing.
- Default video mode should be "Windowed (Fullscreen)". [released 2017-01-27]
- Find a way to store video.txt in the Steam Cloud while keeping it per-machine.
- Improved menu navigation with a controller.
- Added a game options menu under Options -> Multiplayer.
- Fixed dedicated servers not appearing in the server browser. [released 2017-01-28]
- "Play Online" label used for spectating also, consider renaming to "Find Online Game" or something similar.
- Inconsistent spelling on video settings. "Widescreen" vs. "Full screen". Use of "Windowed (No Border)" when industry has now standardized on "Windowed (Fullscreen)".
- Unicode characters in player name shows up as "missing character" rectangle.
- Fixed many spelling and grammar errors in Paranoia. [released 2017-01-27]
- Challenge name in leaderboard title not translated.
- Game weapon and alien squeals too loud, overshadow player dialog.
- Game weapon and alien squeals too constant while on harder difficulty, game has no silent moments at all.
- Voice volume is no longer affected by master volume.
- Rydberg Reactor Speed Run is unobtainable.
- Consider making some achievements unobtainable in unofficial challenges / in unofficial campaigns / when the player does not play most of the mission.
- Missing speedrun times:
- RD_SPEEDRUN_AREA9800_LZ
- RD_SPEEDRUN_AREA9800_PP1
- RD_SPEEDRUN_AREA9800_PP2
- RD_SPEEDRUN_AREA9800_WL
- RD_SPEEDRUN_REDUCTION_1
- RD_SPEEDRUN_REDUCTION_2
- RD_SPEEDRUN_REDUCTION_3
- RD_SPEEDRUN_REDUCTION_4
- RD_SPEEDRUN_REDUCTION_5
- RD_SPEEDRUN_REDUCTION_6
- RD_SPEEDRUN_PAR_UNEXPECTED_ENCOUNTER
- RD_SPEEDRUN_PAR_HOSTILE_PLACES
- RD_SPEEDRUN_PAR_CLOSE_CONTACT
- RD_SPEEDRUN_PAR_HIGH_TENSION
- RD_SPEEDRUN_PAR_CRUCIAL_POINT
- Missing icons:
- ASW_COMBAT_RIFLE_KILLS
- ASW_DEAGLE_KILLS
- ASW_DEVASTATOR_KILLS
wait, only drones attack doors. Ant. guards and Shieldbugs and all other aliens don't do this. So that's not a priority