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# I did not make this script, a user named "Shaz" did, on this | |
# thread: http://forums.rpgmakerweb.com/index.php?/topic/9139-simple-slopes/ | |
# I made trivial modifications, and fixed an issue where characters | |
# would sometimes face in weird directions when moving on stairs. | |
# terrain tag for stairs sloping from the bottom-left to upper-right | |
SLOPE_UP_TAG = 4 | |
# terrain for stairs sloping from the top-left to bottom-right | |
SLOPE_DOWN_TAG = 6 | |
class Game_CharacterBase | |
alias original_move_straight move_straight | |
def diagonal_override(d) | |
this_override = $game_map.terrain_tag(@x, @y) | |
new_x = $game_map.round_x_with_direction(@x, d) | |
new_y = $game_map.round_y_with_direction(@y, d) | |
new_override = $game_map.terrain_tag(new_x, new_y) | |
if(new_override == SLOPE_UP_TAG && d == 6) | |
return 6, 8 | |
elsif(new_override == SLOPE_DOWN_TAG && d == 4) | |
return 4, 8 | |
elsif(this_override == SLOPE_UP_TAG && (d == 4 || d == 2)) | |
return 4, 2 | |
elsif(this_override == SLOPE_DOWN_TAG && (d == 6 || d == 2)) | |
return 6, 2 | |
else | |
return 0, 0 | |
end | |
end | |
def move_straight(d, turn_ok = true) | |
x_direction, y_direction = diagonal_override(d) | |
if x_direction != 0 && y_direction != 0 | |
set_direction(x_direction) | |
move_diagonal(x_direction, y_direction) | |
else | |
original_move_straight(d, turn_ok) | |
end | |
end | |
end |
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