Add this code to your plugin module's startup if you want GameplayTag .ini files to be searched for and found in your plugin.
This isn't nessessary for Modular GameFeature
Plugins.
#include "Interfaces/IPluginManager.h"
#include "GameplayTagsManager.h"
void FSupraCoreModule::StartupModule()
{
TSharedPtr<IPlugin> ThisPlugin = IPluginManager::Get().FindPlugin(TEXT("SupraCore"));
check(ThisPlugin.IsValid());
UGameplayTagsManager::Get().AddTagIniSearchPath(ThisPlugin->GetBaseDir() / TEXT("Config") / TEXT("Tags"));
}