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Tencent il RECONCILIATIONS OF IFRS TO NON-GAAP RESULTS Adjustments RMB in mi/”?fi, repoftid Share-based Net (gains)/losses from Amortisation of Impa.lir.ment Non-GAAP unless specified compensation (a) investee companies (b) intangible assets (c) provision (d) Unaudited three months ended March 31, 2018 Operating profit 30,692 1,632 (7,788) 100 636 25,272 Profit for the period 23,973 1,682 (7,765) 531 709 19,130 Profit attributable to equity holders 23,290 1,585 (7,766) 495 709 18,313 Operating margin 42% 34% Net margin 33% 26% Unaudited three months ended December 31, 2017 Operating profit 25,724 1,874 (6,281) 112 424 21,853 Profit for the period 21,622 2,146 (6,229) 474 358 18,371 Profit attributable to equity holders 20,797 2,084 (6,189) 442 320 17,454 Operating margin 39% 33% Net margin 33% 28% Unaudited three months ended March 31, 2017 Operating profit 19,272 1,339 (2,747) 153 503 18,520 Profit for the period 14,548 1,530 (2,717) 500 511 14,372 Profit attributable to equity holders 14,476 1,483 (2,717) 458 511 14,211 Operating margin 39% 37% Net margin 29% 29% Note: (a) Including put options granted to employees of investee companies on their shares and shares to be issued under investee companies’ share-based incentive plans which can be acquired by the Group, and other incentives (b) Including net (gains)/losses on deemed disposals, disposals of investee companies and businesses, and fair value changes arising from investments (c) Amortisation of intangible assets resulting from acquisitions, net of related deferred tax (d) Impairment provision for associates, joint ventures, AFS and intangible assets arising from acquisitions
Tencent &t For Immediate Release TENCENT ANNOUNCES 2018 FIRST QUARTER RESULTS Hong Kong, May 16, 2018 — Tencent Holdings Limited (“Tencent” or the “Company”, 00700.HK), a leading provider of Internet value added services in China, today announced the unaudited consolidated results for the first quarter of 2018 (“1Q2018”). 1Q2018 Key Highlights Revenues: +48% YoY, non-GAAP Profit attributable to equity holders of the Company: +29% YoY * Total revenues were RMB73,528 million (USD11,693 million'), an increase of 48% over the first quarter of 2017 (“YoY”). = Operating profit was RMB30,692 million (USD4,881 million), an increase of 59% YoY. Operating margin increased to 42% from 39% last year. = Profit for the period was RMB23,973 million (USD3,812 million), an increase of 65% YoY. Net margin increased to 33% from 29% last year. = Profit attributable to equity holders of the Company for the quarter was RMB23,290 million (USD3,704 million), an increase of 61% YoY. = Basic earnings per share were RMB2.470. Diluted earnings per share were RMB2.435. = Onanon-GAAP? basis, which excludes certain non-cash items and certain impact of M&A transactions: - Operating profit was RMB25,272 million (USD4,019 million), an increase of 36% YoY. Operating margin decreased to 34% from 37% last year. - Profit for the period was RMB19,130 million (USD3,042 million), an increase of 33% YoY. Net margin decreased to 26% from 29% last year. - Profit attributable to equity holders of the Company for the quarter was RMB18,313 million (USD2,912 million), an increase of 29% YoY. - Basic earnings per share were RMB1.942. Diluted earnings per share were RMB1.915. Mr. Ma Huateng, Chairman and CEO of Tencent, said, “In the first quarter of 2018, we launched the popular tactical tournament mobile games and enhanced the capabilities of widely-used services such as our Weixin Mini Programs, deepening engagement across our social, games and media platforms. We drove adoption of our infrastructure services, seeing notable progress in areas such as mobile payment, cloud services, online financial services, and smart retail. We will continue to invest in improving our own products as well as enabling services for our partners, in order to fulfill our mission of enhancing the quality of life through Internet services.” 1Q2018 Financial Review Revenues from our VAS business increased by 34% to RMB46,877 million for the first quarter of 2018 on a year- on-year basis. Online games revenues grew by 26% to RMB28,778 million. The increase was mainly driven by ! Figures stated in USD are based on USD1 to RMB6.2881 2 Non-GAAP adjustments excludes share-based compensation and M&A related impact such as net (gains)/losses from investee companies, amortisation of intangible assets and impairment provision Page 1 of 11
Tencent &t CONSOLIDATED INCOME STATEMENT RMB in million, unless specified 1Q2018 1Q2017 1Q2018 4Q2017 Revenues 66,392 VAS 39,947 Online advertising 12,361 Others 14,084 Cost of revenues (36,486) | (24,100) (36,486) | (34,897) Gross profit 37,042 25443 | 37,042 31,95 | Gross margin 50% 51% 50% 47% Interest income 1,065 808 1,065 1,156 Other gains, net 7,585 3,191 7,585 7,906 Selling and marketing expenses (5,570) (3,158) (5,570) (6,022) General and administrative expenses (9,430) (7,012) (9,430) (8,811) 30,692 19,272 30,692 25,724 Finance costs, net (654) (691) (654) (859) Share of profit/(loss) of associates and joint ventures Profit before income tax 29,719 18,206 29,719 24,745 Profit for the period m Attributable to: Equity holders of the Company 23,290 14,476 23,290 20,797 Non-controlling interests 683 72 683 825 Non-GAAP profit attributable to equity holders of the Operating profit Company Earnings per share for profit attributable to equity holders of the Company (in RMB per share) - basic - diluted Page 7 of 11
CONSOLIDATED STATEMENT OF FINANCIAL POSITION RMB in million, unless specified ASSETS Non-current assets Property, plant and equipment Construction in progress Investment properties Land use rights Intangible assets Investments in associates Investments in redeemable instruments of associates Investments in joint ventures Financial assets at fair value through profit or loss Financial assets at fair value through other comprehensive income Available-for-sale financial assets Prepayments, deposits and other assets Other financial assets Deferred income tax assets Term deposits Current assets Inventories Accounts receivable Prepayments, deposits and other assets Other financial assets Financial assets at fair value through profit or loss Term deposits Restricted cash Cash and cash equivalents Total assets 614,182 Unaudited Audited 31-Mar-18 31-Dec-17 25,884 23,597 3,325 3,163 771 800 6,883 5,111 41,239 40,266 135,118 113,779 - 22,976 5,598 7,826 111,471 - 70,622 - - 127,218 12,977 11,173 2,118 5,159 10,369 9,793 5 5,365 426,380 376,226 285 295 20,627 16,549 22,349 17,110 466 465 5,022 - 20,287 36,724 1,694 1,606 117,072 105,697 187,802 178,446 554,672 Tencent &t Page 9 of 11
Tencent &t CONSOLIDATED STATEMENT OF FINANCIAL POSITION (continued) RMB in million, unless specified Unaudited Audited 31-Mar-18 31-Dec-17 EQUITY Equity attributable to equity holders of the Company Share capital - - Share premium 23,551 22,204 Shares held for share award schemes (4,095) (3,970) Other reserves 15,937 35,158 Retained earnings 242,150 202,682 277,543 256,074 Non-controlling interests 23,512 21,019 Total equity 301,055 277,093 LIABILITIES Non-current liabilities Borrowings 78,695 82,094 Notes payable 59,528 29,363 Long-term payables 4,939 3,862 Other financial liabilities 1,898 2,154 Deferred income tax liabilities 8,808 5,975 Deferred revenue 3,592 2,391 157,460 125,839 Current liabilities Accounts payable 53,890 50,085 Other payables and accruals 27,433 29,433 Borrowings 18,037 15,696 Notes payable 799 4,752 Current income tax liabilities 8,748 8,708 Other tax liabilities 1,552 934 Deferred revenue 45,208 42,132 155,667 151,740 Total liabilities 313,127 277,579 Total equity and liabilities 614,182 554,672 Page 10 of 11
Tencent &t revenue growth from our smart phone games, including existing titles such as Honour of Kings, and newly launched tittes such as MU Awakening and QQ Speed Mobile. Revenues from our PC client games were broadly stable. Social networks revenues increased by 47% to RMB18,099 million. The increase primarily reflected growth in revenues from digital content services such as live broadcast, video streaming subscriptions and our music service namely WeSing, as well as from in-game virtual item sales. Revenues from our online advertising business increased by 55% to RMB10,689 million for the first quarter of 2018 on a year-on-year basis. Social and others advertising revenues grew by 69% to RMB7,390 million, mainly benefiting from an expanded advertiser base boosting advertising fill rates in Weixin Moments, and higher CPC for our mobile advertising network. Media advertising revenues increased by 31% to RMB3,299 million, primarily driven by revenue growth from Tencent Video due to an increase in video views, and new advertising formats within original productions. Revenues from our other businesses increased by 111% to RMB15,962 million for the first quarter of 2018 on a year-on-year basis. The increase primarily reflected contributions from our payment related and cloud services as a result of the expansion of our business scale. Other Key Financial Information for 1Q2018 Share-based compensation was RMB1,632 million, up 22% YoY. EBITDA was RMB29,247 million, up 46% YoY. Adjusted EBITDA was RMB30,856 million, up 45% YoY. Capital expenditure was RMB6,318 million, up 200% YoY. Free cash flow was RMB13,000 million, down 46% YoY. As at March 31, 2018, net debt position totalled RMB14,533 million. Fair value of our stakes in listed investee companies (excluding subsidiaries) totalled RMB212.6 billion as at 31 March 2018. Business Review and Outlook Operating Information — Monthly active user accounts (“MAU”) of QQ was 805.5 million, a decrease of 6.4% YOoY. — Smart device MAU of QQ was 694.1 million, an increase of 2.4% YoY. — Combined MAU of Weixin and WeChat were 1,040.0 million, an increase of 10.9% YoY. — MAU of Qzone was 562.3 million, a decrease of 11.0% YOoY. — Smart device MAU of Qzone was 550.0 million, a decrease of 9.0% YoY. — Fee-based VAS registered subscriptions were 147.1 million, an increase of 23.6% YoY Communications and Social - QQ: Smart device MAU was up by 2.4% year-on-year to 694.1 million and smart device MAU for users aged 21 years or below also increased year-on-year as we enriched chat features and entertainment-driven content appealing for young users. QQ KanDian, our news feed service within QQ, achieved over 80 million DAU. It Page 2 of 11
Tencent &t enhanced recommendation for short videos, driving video views to increase by 300% year-on-year. - Weixin and WeChat. Combined MAU was 1,040.0 million, representing year-on-year growth of 10.9%. The launch of Mini Games has achieved significant success, benefiting the overall Mini Program ecosystem as a whole. We opened up the platform to third-party game developers in late March and over 500 Mini Games are now available. The increased popularity of Mini Programs has encouraged more retailers and other developers to embrace Mini Programs. For merchants, we introduced a Scan-to-Buy solution, as one of our smart retail initiatives. This solution integrates Mini Programs with Weixin Pay, allowing customers to skip the check-out queue, boosting transaction efficiency during peak hours. Supermarkets are among the early adopters of this innovative solution which enables them to achieve higher transactional efficiency. Online Games Together with our investee companies, we have established global leadership in the tactical tournament genre. We developed 2 mobile titles leveraging the licensed IP of PUBG game of which the initial PC and Xbox version have been launched by its licensor. The two games achieved breakout popularity in China but have yet to be monetized and we have just started to monetize in overseas markets. Fortnite, a tactical tournament game developed by our investee company Epic Games, is a global phenomenon with over 40 million MAU across PC and console. After the launch of its mobile version on the iOS platform in March, it soon jumped to be the highest grossing game in the iOS App Store in the U.S. In China, we have started the pre-registration of Fortnite’s local PC version. We are cooperating with the PUBG'’s licensor in preparing to publish a localized PC version in China, which is currently pending government approval. Smart phone games achieved approximately RMB21.7 billion revenues (including smart phone games revenues attributable to our social networks business), up 68% year-on-year, driven by in-house mobile titles such as Honour of Kings and QQ Speed Mobile. Revenues increased 28% sequentially due to seasonal promotional activities and new games. Honour of Kings remained as the highest grossing smart phone game in China’s iOS Top Grossing Chart. Its metrics were healthy with double-digit growth in DAU and strong growth in revenues on year-on-year basis. Our new title QQ Speed Mobile became the second-highest smart phone game in China’s iOS Top Grossing Chart during the first quarter. QQ Speed Mobile appealed to the existing players of the PC version, and also pulled in a substantial number of users new to the franchise, demonstrating our ability to extend successful game franchises from PC to mobile, and to expand their user base in that process. In the most recent months, our platform has been focused on growing the user bases for our non-monetized tactical tournament games. The delay in China monetization and heavy marketing expenses is expected to impact our mobile games revenues in short term. PC client games achieved approximately RMB14.1 billion revenues, flat compared with the prior year period. Active users declined due to the continued time shift to mobile devices while core user engagement remained largely stable. Revenues grew 10% sequentially, driven by seasonal content updates and marketing activities held during the Chinese New Year. DnF, which will celebrate the 10th anniversary of its China launch in June, delivered record quarterly revenues in the first quarter, demonstrating our capability to manage game franchises for the long term. Page 3 of 11
Tencent &t CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME RMB in million, unless specified Unaudited 1Q2018 1Q2017 Profit for the period 23,973 14,548 Other comprehensive income, net of tax: Items that may be subsequently reclassified to profit or loss Share of other comprehensive income of associates and joint ventures Net gains from changes in fair value of available-for-sale financial assets Transfer to profit or loss upon disposal of available-for-sale financial assets Currency translation differences Other fair value gains Items that may not be subsequently reclassified to profit or loss Net gains from changes in fair value of financial assets at fair value through comprehensive income Other fair value losses (3,394) 4,236 Total comprehensive income for the period 20,579 18,784 Attributable to: Equity holders of the Company 20,144 18,717 Non-controlling interests 435 67 OTHER FINANCIAL INFORMATION RMB in million, unless specified Unaudited 1Q2018 EBITDA (a) 29,247 Adjusted EBITDA (a) 30,856 Adjusted EBITDA margin (b) 42% Interest expense 1,067 Net (debt)/ cash (c) (14,533) Capital expenditures (d) 6,318 Note: (a) EBITDA consists of operating profit less interest income and other gains/losses, net, and plus depreciation of property, plant and equipment as well as investment properties, and amortisation of intangible assets. Adjusted EBITDA consists of EBITDA plus equity-settled share-based compensation expenses. (b) Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues. (c) Net (debt)/ cash represents period end balance and is calculated as cash and cash equivalents, plus term deposits and others, minus borrowings and notes payable. (d) Capital expenditures consist of additions (excluding business combinations) to property, plant and equipment, construction in progress, investment properties, land use rights and intangible assets (excluding media contents, game licenses and other contents). Page 8 of 11
Tencent &t contributed by the rapidly increasing offline commercial transaction volumes and consumer cash withdrawal fees. Our cloud services revenues more than doubled on a year-on-year basis, which was driven by the growth in games video, eCommerce and O20 industries. We rolled out new customized cloud products targeting financial, municipal and retail clients. Utilizing our advanced data analytics and Al technologies, we offered customized cloud solutions to large financial institutions, supermarkets, chain stores and leading fashion retailers, enabling them to achieve rapid sales growth and enhanced security. We will strengthen our core competencies in game and video cloud services, and our presence in categories such as financial, municipal and retail services. We will expand our global cloud infrastructure to support the overseas expansion of our external clients and internal businesses such as games. For other detailed disclosure, please refer to our website www.tencent.convir, or follow us via Weixin Official Account (Weixin ID: Tencent_IR): Page 5 of 11
Tencent &t About Tencent Tencent uses technology to enrich the lives of Internet users. Our social products Weixin and QQ link our users to a rich digital content catalogue including games, video, music and books. Our proprietary targeting technology helps advertisers reach out to hundreds of millions of consumers in China. Our infrastructure services including payment, security, cloud and artificial intelligence create differentiated offerings and support our partners’ business growth. Tencent invests heavily in people and innovation, enabling us to evolve with the Internet. Tencent was founded in Shenzhen, China, in 1998. Shares of Tencent (00700.HK) are traded on the Main Board of the Stock Exchange of Hong Kong. For investor and media enquiries, please contact: Catherine Chan Tel: (86) 755 86013388 ext. 88369/ (852) 3148 5100 Email: cchan#tencent.com (852) Jane Yip Tel: (86) 755 86013388 ext. 68961/ (852) 3148 5100 Email: janeyip#tencent.com Stella Lui Tel: (86) 755 86013388 ext. 68870/ (852) 3148 5100 Email: stellalui#tencent.com PH Cheung Tel: (86) 755 86013388 ext. 68919/ (852) 3148 5100 Email: phcheung#tencent.com Non-GAAP Financial Measures To supplement the consolidated results of the Group prepared in accordance with IFRS, certain additional non- GAARP financial measures (in terms of, operating profit, operating margin, profit for the period, net margin, profit attributable to equity holders of the Company, basic EPS and diluted EPS), have been presented in this press release. These unaudited non-GAAP financial measures should be considered in addition to, not as a substitute for, measures of the Group’s financial performance prepared in accordance with IFRS. In addition, these non-GAAP financial measures may be defined differently from similar terms used by other companies. The Company’s management believes that the non-GAAP financial measures provide investors with useful supplementary information to assess the performance of the Group’s core operations by excluding certain non- cash items and certain impacts of M&A transactions. In addition, non-GAAP adjustments include relevant non- GAAP adjustments for the Group’s material associates based on available published financials of the relevant material associates, or estimates made by the Company’s management based on available information, certain expectations, assumptions and premises. Forward-Looking Statements This press release contains forward-looking statements relating to the business outlook, forecast business plans and growth strategies of the Company. These forward-looking statements are based on information currently available to the Company and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. These forward-looking statements may prove to be incorrect and may not be realised in future. Underlying the forward-looking statements is a large number of risks and uncertainties. Further information regarding these risks and uncertainties is included in our other public disclosure documents on our corporate website. Page 6 of 11
Tencent &t We will seek to expand our PC game franchises through the launch of new titles including the China PC versions tactical tournament games plus several sandbox games. We also have upgraded versions for soccer and basketball games in our pipeline. To further enhance our user engagement, we are deepening game promotions with live broadcast platforms, such as Douyu and Huya. Digital Content Total fee-based VAS subscriptions grew by 24% year-on-year to 147 million, primarily driven by video and music streaming services. Tencent Video reinforced its industry leadership in China by mobile DAU and subscriptions. We strengthened user engagement of our video platform, where the number of DAU and per user time spent on mobile grew rapidly year-on-year. Mobile daily video views increased by over 60% year-on-year, driven by the premium quality content from our self-commissioned and licensed productions. Total video revenues were up 75% year-on-year. Our investment in self-commissioned content successfully enhanced Tencent Video's user engagement, contributing to increased conversion to subscription rates and subscriber retention rates. We grew our video subscription revenues by 85% year-on-year. We offered a mini video sharing app, WeiShi, to serve our users’ short-session entertainment needs. WeiShi offers users a wide range of high quality PUGC (professional user generated content) from the market as well as our licensed digital content libraries covering music, games, sports and variety shows. It also distributes the content across our feed verticals, such as QQ KanDian and Mobile QQ Browser. Online Advertising Our online advertising business achieved 55% year-on-year growth in revenues. For media advertising, revenues grew by 31% year-on-year. Within which, video ad revenues increased 64% year-on-year due to more pre-roll ads benefiting from the growth in video views, and our enhanced capability to develop creative ad formats within original productions. Video and news revenues decreased quarter-to-quarter due to the low seasonality for advertising activity in the first quarter. For social and others advertising, the 69% year-on-year increase in revenues was driven by an expanded advertiser base boosting ad fill rates in Weixin Moments, and higher CPC for our Mobile Ad Network. The sequential decrease in revenues was mainly due to the low seasonality in the first quarter. Amid the low seasonality, QQ KanDian revenues increased due to fast growth in traffic. To cater to the strong demand for social advertising on our platforms, Weixin Moments increased its maximum ad load to two advertisements per user day in late March. Given our ad loads for social and feeds products are only small fractions of those of industry peers, we believe there is a long runway for continued growth of our social and others advertising. Others Our other businesses grew revenues by 111% year-on-year, driven by our payment solution business and related financial services, as well as our cloud services business. The growth in our payment solution business was mainly Page 4 of 11
from PIL import Image
import pytesseract
import subprocess
import pathlib
import glob
import os
pathlib.Path("pages").mkdir(parents=False, exist_ok=True)
params = ['convert', "-density", "300", 'test.pdf', '-depth', '8', 'pages/test_%02d.tiff']
subprocess.check_call(params)
images = glob.glob("pages/*.tiff")
for image in images:
image = Image.open(image)
ROOT_DIR = os.path.dirname(os.path.abspath(__file__))
os.environ["TESSDATA_PREFIX"] = ROOT_DIR + "/tessdata"
text = pytesseract.image_to_string(image, lang='eng', nice=0, output_type=pytesseract.Output.STRING).replace("\n", " ")
print(text)
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