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# Unity | |
*.cginc text | |
*.cs diff=csharp text | |
*.shader text | |
# Unity YAML | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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[lib] | |
name = "SFML" | |
filename ="SFML-2.5.1-windows-vc15-64-bit.zip" | |
url ="https://github.com/SFML/SFML/releases/download/2.5.1/SFML-2.5.1-windows-vc15-64-bit.zip" |
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use curl::easy::Easy; | |
use std::fs::File; | |
use std::io::prelude::*; | |
fn main() -> std::io::Result<()> { | |
let mut dst = Vec::new(); | |
let mut easy = Easy::new(); | |
easy.url("https://github.com/SFML/SFML/releases/download/2.5.1/SFML-2.5.1-windows-vc15-64-bit.zip").unwrap(); | |
let _redirect = easy.follow_location(true); |
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sudo kill `ps -ax | grep 'coreaudiod' | grep 'sbin' |awk '{print $1}'` |
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__attribute__((optnone)) functionName() | |
{ | |
... | |
} |