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@BidyBiddle
Created January 31, 2019 18:03
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SKEETSHOOT URT
To make it work, start a server using the map i linked in the PR and g_gametype 0 (FFA) There are several cvars to control how everything works:
sv_skeetshoot // enable/disable skeetshooting mod
sv_skeethitreport // report every skeet hit as server message
sv_skeethitsound // sound to play upon skeet hit (keep default for no troubles)
sv_skeetpoints // how many points for each skeet hit: if 0 will use a distance based point system
sv_skeetpointsnotify // visually notify each point scored to the client who performed the shot
sv_skeetprotect // protect hit/kill of non-skeet entities (i.e. players)
sv_skeetspeed // speed of each skeet (default to 2800)```
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