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^1Dossssssisssssss^7 [LR300] ^5>Manhunt1^7^7.
^5You killed a teammate: you will be kicked if you continue to do so.
^1Biddle`^7 [HE] ^1Dossssssisssssss^7^7.
^1JeyDroO^7 captured the ^5Dr Blue^7 flag!
Capture time: ^311.360^7 secs
^7server:^3 JeyDroO^3 captured ^51^3 flag in ^511.36 s^3
^4>^5NICEONE++^3: ^3jey aim
^1nubbins^7 has taken the ^5Dr Blue^7 flag!
^5Buddage^7 has taken the ^1Red^7 flag!
^7server:^3 ^2NICEONE++^7: 25 headshots! ^7(54 percent)
To make it work, start a server using the map i linked in the PR and g_gametype 0 (FFA) There are several cvars to control how everything works:
sv_skeetshoot // enable/disable skeetshooting mod
sv_skeethitreport // report every skeet hit as server message
sv_skeethitsound // sound to play upon skeet hit (keep default for no troubles)
sv_skeetpoints // how many points for each skeet hit: if 0 will use a distance based point system
sv_skeetpointsnotify // visually notify each point scored to the client who performed the shot
sv_skeetprotect // protect hit/kill of non-skeet entities (i.e. players)
sv_skeetspeed // speed of each skeet (default to 2800)```
@BidyBiddle
BidyBiddle / tarq.c
Created November 3, 2021 22:36
cl_main.c
/*
=======================================================================
CLIENT RELIABLE COMMAND COMMUNICATION
=======================================================================
*/
char *replaceStr(char *string, char *find, char *replace) {
int numFound = 0, front;
int findLen = strlen(find);
int repLen = strlen(replace);