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// |
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// UIView+RectHelpers.m |
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// |
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#import "UIView+RectHelpers.h" |
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@implementation UIView (RectHelpers) |
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// For frames |
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- (CGPoint)$origin { return self.frame.origin; } |
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- (void)set$origin:(CGPoint)origin { self.frame = (CGRect){ .origin=origin, .size=self.frame.size }; } |
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- (CGFloat)$x { return self.frame.origin.x; } |
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- (void)set$x:(CGFloat)x { self.frame = (CGRect){ .origin.x=x, .origin.y=self.frame.origin.y, .size=self.frame.size }; } |
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- (CGFloat)$y { return self.frame.origin.y; } |
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- (void)set$y:(CGFloat)y { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=y, .size=self.frame.size }; } |
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- (CGSize)$size { return self.frame.size; } |
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- (void)set$size:(CGSize)size { self.frame = (CGRect){ .origin=self.frame.origin, .size=size }; } |
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- (CGFloat)$width { return self.frame.size.width; } |
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- (void)set$width:(CGFloat)width { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=width, .size.height=self.frame.size.height }; } |
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- (CGFloat)$height { return self.frame.size.height; } |
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- (void)set$height:(CGFloat)height { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=height }; } |
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- (CGFloat)$left { return self.frame.origin.x; } |
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- (void)set$left:(CGFloat)left { self.frame = (CGRect){ .origin.x=left, .origin.y=self.frame.origin.y, .size.width=fmaxf(self.frame.origin.x+self.frame.size.width-left,0), .size.height=self.frame.size.height }; } |
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- (CGFloat)$top { return self.frame.origin.y; } |
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- (void)set$top:(CGFloat)top { self.frame = (CGRect){ .origin.x=self.frame.origin.x, .origin.y=top, .size.width=self.frame.size.width, .size.height=fmaxf(self.frame.origin.y+self.frame.size.height-top,0) }; } |
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- (CGFloat)$right { return self.frame.origin.x + self.frame.size.width; } |
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- (void)set$right:(CGFloat)right { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=fmaxf(right-self.frame.origin.x,0), .size.height=self.frame.size.height }; } |
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- (CGFloat)$bottom { return self.frame.origin.y + self.frame.size.height; } |
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- (void)set$bottom:(CGFloat)bottom { self.frame = (CGRect){ .origin=self.frame.origin, .size.width=self.frame.size.width, .size.height=fmaxf(bottom-self.frame.origin.y,0) }; } |
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// For bounds |
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- (CGPoint)$borigin { return self.bounds.origin; } |
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- (void)set$borigin:(CGPoint)origin { self.bounds = (CGRect){ .origin=origin, .size=self.bounds.size }; } |
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- (CGFloat)$bx { return self.bounds.origin.x; } |
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- (void)set$bx:(CGFloat)x { self.bounds = (CGRect){ .origin.x=x, .origin.y=self.bounds.origin.y, .size=self.bounds.size }; } |
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- (CGFloat)$by { return self.bounds.origin.y; } |
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- (void)set$by:(CGFloat)y { self.bounds = (CGRect){ .origin.x=self.bounds.origin.x, .origin.y=y, .size=self.bounds.size }; } |
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- (CGSize)$bsize { return self.bounds.size; } |
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- (void)set$bsize:(CGSize)size { self.bounds = (CGRect){ .origin=self.bounds.origin, .size=size }; } |
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- (CGFloat)$bwidth { return self.bounds.size.width; } |
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- (void)set$bwidth:(CGFloat)width { self.bounds = (CGRect){ .origin=self.bounds.origin, .size.width=width, .size.height=self.bounds.size.height }; } |
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- (CGFloat)$bheight { return self.bounds.size.height; } |
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- (void)set$bheight:(CGFloat)height { self.bounds = (CGRect){ .origin=self.bounds.origin, .size.width=self.bounds.size.width, .size.height=height }; } |
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- (CGFloat)$bleft { return self.bounds.origin.x; } |
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- (void)set$bleft:(CGFloat)left { self.bounds = (CGRect){ .origin.x=left, .origin.y=self.bounds.origin.y, .size.width=fmaxf(self.bounds.origin.x+self.bounds.size.width-left,0), .size.height=self.bounds.size.height }; } |
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- (CGFloat)$btop { return self.bounds.origin.y; } |
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- (void)set$btop:(CGFloat)top { self.bounds = (CGRect){ .origin.x=self.bounds.origin.x, .origin.y=top, .size.width=self.bounds.size.width, .size.height=fmaxf(self.bounds.origin.y+self.bounds.size.height-top,0) }; } |
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- (CGFloat)$bright { return self.bounds.origin.x + self.bounds.size.width; } |
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- (void)set$bright:(CGFloat)right { self.bounds = (CGRect){ .origin=self.bounds.origin, .size.width=fmaxf(right-self.bounds.origin.x,0), .size.height=self.bounds.size.height }; } |
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- (CGFloat)$bbottom { return self.bounds.origin.y + self.bounds.size.height; } |
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- (void)set$bbottom:(CGFloat)bottom { self.bounds = (CGRect){ .origin=self.bounds.origin, .size.width=self.bounds.size.width, .size.height=fmaxf(bottom-self.bounds.origin.y,0) }; } |
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@end |