- Import your desired .EXE and open it
- Don't analyze the project just yet
- Go File -> Add To Program...
- Add the .map file, then click Ok. This will add the symbols.
- To demangle the symbols, go to Script Manager, search for DemangleAllScript.java and run it. This script also analyzes the project.
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#Include "MathLib" as MathLib | |
#Struct SBlockInfo { | |
Text Name; | |
Int3 Coord; | |
} | |
#Struct STriggerBlock { | |
Vec3 Position; // Centered | |
Vec3 Size; |
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Rally: | |
- [10, 18, 150] | |
- [20, 18, 60] | |
- [30, 18, 30] | |
- [32, 12, 32] | |
- [45, 18, 45] | |
Island: | |
- [36, 36, 36] | |
- [45, 36, 45] | |
Speed: |
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Rally: | |
- ForestToHills1 | |
- ForestToLake | |
- Hills1ToHills2 | |
- Hills2ToHills3 | |
- HillsToHills | |
- Lake | |
- RallyAdvertising | |
- RallyBridgeHigh | |
- RallyBridgeHighPillar |
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{ | |
"DecoHillDeadendSlope2Curve1OutLeft": { | |
"Air": [ | |
{ | |
"Coord": { "X": 0, "Y": 0, "Z": 0 }, | |
"NorthClip": 1, | |
"EastClip": 1, | |
"SouthClip": 1, | |
"WestClip": 1, | |
"BottomClip": 1 |
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#RequireContext CMapEditorPlugin | |
#Include "TextLib" as TextLib | |
#Include "MathLib" as MathLib | |
#Include "TimeLib" as TimeLib | |
#Const C_Plugin_Name "Universe Map Plugin Set" | |
#Const C_Plugin_Name_Short "UMPS" | |
#Const C_Plugin_Version "1.0.5" | |
#Const C_Plugin_Author "BigBang1112" |
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@echo off | |
SET login=[your_maniaplanet_login] | |
SET password=[your_maniaplanet_password] | |
SET maniaplanet_exe_location=C:\Program Files\ManiaPlanet | |
SET title=TMStadium@nadeo | |
SET loop=true | |
SET /A loop_interval=60 | |
SET /A close_interval=60 |
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?> | |
<manialink version="3"> | |
<!-- | |
LEADERBOARDS 2020-05-10a | |
- Added a zone button | |
- Shows a window where you can select any zone of your wish to see the leaderboards of | |
- Collapse button collapses all of the zones and autoselects World | |
- Locate button find your exact zone and opens every zone section it goes through | |
- Behaviour is still really buggy but should be crashless | |
- Added a new "PB" mode |