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December 24, 2018 22:53
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#include <Gamebuino-Meta.h> | |
int positionX = 32; | |
int speedX = 1; | |
int changeSpeedX = 1; | |
int dirX = 1; | |
int positionY = 32; | |
int speedY = 1; | |
int changeSpeedY = 1; | |
int dirY = 1; | |
void setup() { | |
gb.begin(); | |
} | |
void loop() { | |
while (!gb.update()); | |
gb.display.clear(); | |
gb.lights.clear(); | |
positionX = positionX + speedX; | |
positionY = positionY + speedY; | |
if (gb.buttons.pressed(BUTTON_RIGHT)) { | |
changeSpeedX = changeSpeedX + 1; | |
if (changeSpeedX > 5) { | |
changeSpeedX = 5; | |
} | |
speedX = dirX * changeSpeedX; | |
} | |
if (gb.buttons.pressed(BUTTON_LEFT)) { | |
changeSpeedX = changeSpeedX - 1; | |
if (changeSpeedX < 1) { | |
changeSpeedX = 1; | |
} | |
speedX = dirX * changeSpeedX; | |
} | |
if (gb.buttons.pressed(BUTTON_UP)) { | |
changeSpeedY = changeSpeedY + 1; | |
if (changeSpeedY > 5) { | |
changeSpeedY = 5; | |
} | |
speedY = dirY * changeSpeedY; | |
} | |
if (gb.buttons.pressed(BUTTON_DOWN)) { | |
changeSpeedY = changeSpeedY -1; | |
if (changeSpeedY < 1) { | |
changeSpeedY = 1; | |
} | |
speedY = dirY * changeSpeedY; | |
} | |
if (positionX > gb.display.width()-4) { | |
speedX = -changeSpeedX; | |
dirX = -1; | |
gb.lights.fillRect(1, 0, 1, 4); | |
} | |
if (positionX < 0) { | |
speedX = changeSpeedX; | |
dirX = 1; | |
gb.lights.fillRect(0, 0, 1, 4); | |
} | |
if (positionY > gb.display.height()-4) { | |
speedY = -changeSpeedY; | |
dirY = -1; | |
gb.lights.fillRect(0, 3, 2, 1); | |
} | |
if (positionY < 0) { | |
speedY = changeSpeedY; | |
dirY = 1; | |
gb.lights.fillRect(0, 0, 2, 1); | |
} | |
gb.display.print("speedX: "); | |
gb.display.print(speedX); | |
gb.display.print("\nchangeSpeedX :"); | |
gb.display.print(changeSpeedX); | |
gb.display.print("\nspeedY: "); | |
gb.display.print(speedY); | |
gb.display.print("\nchangeSpeedY :"); | |
gb.display.print(changeSpeedY); | |
gb.display.fillRect(positionX, positionY, 4, 4); | |
} |
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