Created
November 21, 2015 11:45
-
-
Save Bigcheese/ecd46dea01ccc5711729 to your computer and use it in GitHub Desktop.
MLPCCG rules diff
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--- rules3.0.txt 2015-11-21 03:40:40.250947700 -0800 | |
+++ rules3.1.txt 2015-11-21 03:40:43.409056500 -0800 | |
@@ -60,0 +61 @@ | |
+521. Tokens | |
@@ -147 +148 @@ | |
- (104.2a) If an occurrence can’t happen, any cost involving that | |
+ (104.2a) If an occurrence can’t happen, any cost requiring that | |
@@ -150 +150,0 @@ | |
- (104.2b) Players can’t choose to do something that can’t be done. | |
@@ -158,2 +158,2 @@ | |
-character’s power or a cost. When comparing numeric values, undefined | |
-values are treated as zero. | |
+character’s power or a cost. When comparing numeric values between two or | |
+more cards, undefined values are treated as zero. | |
@@ -354,0 +355,3 @@ | |
+o (409.7) To cancel a card is to put it from the queue zone into its owner’s | |
+discard pile. A card that is canceled before resolving does not resolve, and has | |
+no effect. | |
@@ -418,2 +421,3 @@ | |
-o (506.2) Characters can’t be moved or sent to their current area. Characters | |
-can’t be moved or sent to the home of a player other than their controller. | |
+o (506.2) Cards can’t be moved or sent to their current area. Cards can’t be | |
+moved or sent to the home of a player other than their controller. | |
+ (506.2a)Troublemakers can’t be moved to the home of any player. | |
@@ -423,4 +427,4 @@ | |
-o (506.4) Characters can also be moved by modifiers from cards or effects, | |
-which will meet conditions that check for a card to be moved. | |
-o (506.5) Some text can state that characters are “sent” to an area. Sending a | |
-character to an area is not the same as moving it. | |
+o (506.4) Cards can also be moved by modifiers from cards or effects, which will | |
+meet conditions that check for a card to be moved. | |
+o (506.5) Some text can state that cards are “sent” to an area. Sending a card to | |
+an area is not the same as moving it. | |
@@ -441 +445 @@ | |
- (508.1c) If an action can’t be taken, costs involving that action can’t be | |
+ (508.1c) If an action can’t be taken, costs requiring that action can’t be | |
@@ -683,0 +688,19 @@ | |
+o (520.2) Some modifiers allow a player to put a token copy of a card into play. | |
+That copy is a token, and its printed information is the same as the printed | |
+information of the card it is copying, with the exception of its cost, which is | |
+zero for all tokens. Only the card’s printed information is copied; modifiers | |
+affecting the card are not copied. | |
+• (521) Tokens | |
+o (521.1) A token is an object representing a card created by a modifier. The | |
+modifier which creates a token will specify the token’s power, type, and traits. | |
+It may also specify a token’s colors, powers, and/or name. A token’s cost is | |
+always zero. All of the specified information is considered to be printed | |
+information. | |
+ (521.1a) If no name is specified, a token’s name is its traits. | |
+o (521.2) A token entering, leaving, or in play behaves like any other card of its | |
+type, with the exception that it can be distinguished by text which references | |
+‘token’ or ‘non-token’ cards. | |
+o (521.3) A token may not exist in a non-play zone. A token which enters any | |
+non-play zone immediately ceases to exist. | |
+o (521.4) A token which becomes frightened or is otherwise turned face-down | |
+immediately ceases to exist. | |
@@ -807 +829,0 @@ | |
- (616.1a) Triggers that occur during this step are resolved during PrePriority Processing at the start of the next turn | |
@@ -816,0 +839,4 @@ | |
+ (616.4a) If any triggers have occurred during this step, a priority | |
+window opens before the turn ends, and those triggers are processed. | |
+As that priority window closes, another Wrap Up Step begins. This is | |
+an exception to (616.1). | |
@@ -898 +924,5 @@ | |
- (706.1a) Any modifiers that affect the state in which the card enters | |
+ (706.1a) Any abilities that occur ‘as [something] enters play’ are | |
+applied. This is a one-time check; if one such ability causes a card to | |
+gain another ability with the same timing, the gained ability will not be | |
+processed. | |
+ (706.1b) Any modifiers that affect the state in which the card enters | |
@@ -900 +930 @@ | |
- (706.1b) The card’s continuous powers begin generating continuous | |
+ (706.1c) The card’s continuous powers begin generating continuous | |
@@ -903 +933 @@ | |
- (705.1c) Abilities that trigger “when [something] enters play” trigger. | |
+ (705.1d) Abilities that trigger “when [something] enters play” trigger. | |
@@ -1053,0 +1084,2 @@ | |
+Hasty: A keyword ability cards can have. It means “You may play this card as an Immediate | |
+action.” | |
@@ -1065,0 +1098,4 @@ | |
+Persistent: A keyword ability cards can have. It means “If this card would leave play, you may | |
+frighten it instead.” | |
+Prepared: A keyword ability cards can have. It means “When an opponent starts a faceoff | |
+here, gain [1]” |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment