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December 18, 2015 23:09
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WIP list of f/e dev quirks that designers sometimes don't know
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Font availability | |
Text kerning | |
Fonts sized in sensible units (not pt) | |
Including extra fonts/variants for very small amounts of content | |
Shadows that need to be programmatic being added to non-square things | |
Underlines being thicker than one pixel (on things that for whatever reason can't be given borders) | |
Spacing of underlines (as above) | |
Impossible z-orders | |
Gradient masks on things that can't be faked with image overlays | |
Matching heights of dynamically sized elements | |
Vertically centering stuff (argh) | |
Arbitrary line breaks in paragraph text that change between desktop/mobile | |
When designing mobile elements, using different images / different crops in content instead of scaled versions of desktop content (arrrrrrrgh) | |
If the design implies a certain amount of content, what happens when we don't have that much content? (often an issue in progressive campaigns) | |
Custom like buttons | |
Like buttons being arranged in odd ways (constraints of iframes), variable widths etc | |
Arbitrary re-ordering/nesting/truncating of content between desktop and mobile | |
2GB PSDs, nuff said | |
What do designs that go right to the edges of a canvas imply? What happens at other sizes? (various responsive possibilities) | |
Backgrounds on arbitrary-length multi-line text content |
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