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Created March 26, 2019 06:52
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ARKit-Video-Tutorial-2
//
// ViewController.swift
// Harry Pokker
//
// Created by Bilguun Batbold on 26/3/19.
// Copyright © 2019 Bilguun. All rights reserved.
//
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARImageTrackingConfiguration()
// first see if there is a folder called "ARImages" Resource Group in our Assets Folder
if let trackedImages = ARReferenceImage.referenceImages(inGroupNamed: "ARImages", bundle: Bundle.main) {
// if there is, set the images to track
configuration.trackingImages = trackedImages
// at any point in time, only 1 image will be tracked
configuration.maximumNumberOfTrackedImages = 1
}
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
// MARK: - ARSCNViewDelegate
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// if the anchor is not of type ARImageAnchor (which means image is not detected), just return
guard let imageAnchor = anchor as? ARImageAnchor, let fileUrlString = Bundle.main.path(forResource: "black", ofType: "mp4") else {return}
//find our video file
let videoItem = AVPlayerItem(url: URL(fileURLWithPath: fileUrlString))
let player = AVPlayer(playerItem: videoItem)
//initialize video node with avplayer
let videoNode = SKVideoNode(avPlayer: player)
player.play()
// add observer when our player.currentItem finishes player, then start playing from the beginning
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime, object: player.currentItem, queue: nil) { (notification) in
player.seek(to: CMTime.zero)
player.play()
print("Looping Video")
}
// set the size (just a rough one will do)
let videoScene = SKScene(size: CGSize(width: 480, height: 360))
// center our video to the size of our video scene
videoNode.position = CGPoint(x: videoScene.size.width / 2, y: videoScene.size.height / 2)
// invert our video so it does not look upside down
videoNode.yScale = -1.0
// add the video to our scene
videoScene.addChild(videoNode)
// create a plan that has the same real world height and width as our detected image
let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height)
// set the first materials content to be our video scene
plane.firstMaterial?.diffuse.contents = videoScene
// create a node out of the plane
let planeNode = SCNNode(geometry: plane)
// since the created node will be vertical, rotate it along the x axis to have it be horizontal or parallel to our detected image
planeNode.eulerAngles.x = -Float.pi / 2
// finally add the plane node (which contains the video node) to the added node
node.addChildNode(planeNode)
}
}
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