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William Wenge-Murphy BillyWM

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@Pathoschild
Pathoschild / stardew-mod-recommendations.md
Last active May 4, 2024 23:59
Stardew Valley mod recommendations

Here are the mods I recommend. These are all compatible with the latest versions of SMAPI and Stardew Valley on Linux/macOS/Windows. See the player's guide to using mods if you're interested.

Quality of life

I think the best mods are those which improve the game while maintaining its balance, lore, and style.

  • AutoGate
    Gates open automatically when you approach and close behind you.

  • Better Sprinklers Plus
    Customise the sprinkler radius, with a proportional change to their cost. If you're willing to mine all the ores you'll need, that makes the basic sprinklers useful early in the game and lets you do more than just watering crops every day.

@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@banaslee
banaslee / XGH - en.txt
Last active May 3, 2024 14:47
eXtreme Go-Horse Process
eXtreme Go Horse (XGH) Process
Source: http://gohorseprocess.wordpress.com
1. I think therefore it's not XGH.
In XGH you don't think, you do the first thing that comes to your mind. There's not a second option as the first one is faster.
2. There are 3 ways of solving a problem: the right way, the wrong way and the XGH way which is exactly like the wrong one but faster.
XGH is faster than any development process you know (see Axiom 14).
@Schemetrical
Schemetrical / The_Jaunt.md
Last active May 2, 2024 01:30
The Jaunt by Stephen King

Chapter 1

"This is the last call for Jaunt-701," the pleasant female voice echoed through the Blue Concourse of New York's Port Authority Terminal. The PAT had not changed much in the last three hundred years or so - it was still gungy and a little frightening. The automated female voice was probably the most plesant thing about it. "This is Jaunt Service to Whitehead City, Mars," the voice continued. "All ticketed passengers should now be in the Blue Concourse sleep lounge. Make sure your validation papers are in order. Thank you."The upstairs lounge was not at all grungy. It was wall-to-wall carpeted in oyster gray. The walls were an eggshell white and hung with plesant nonrepresentational prints. A steady, soothing progression of colors met and swirled on the ceiling. There were one hundred couches in the large room, neatly spaced in rows of ten. Five Jaunt attendants circulate, speakingin low, cherry voices and offering glasses of milk. At one side of the room was the entranceway, flanked by armed guar

@branneman
branneman / better-nodejs-require-paths.md
Last active April 27, 2024 04:16
Better local require() paths for Node.js

Better local require() paths for Node.js

Problem

When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:

const Article = require('../../../../app/models/article');

Those suck for maintenance and they're ugly.

Possible solutions

@also
also / mozilla-readasarraybuffer.js
Created April 10, 2011 05:47
readAsArrayBuffer polyfill for Firefox 4
if (!FileReader.prototype.readAsArrayBuffer) {
FileReader.prototype.readAsArrayBuffer = function readAsArrayBuffer () {
this.readAsBinaryString.apply(this, arguments);
this.__defineGetter__('resultString', this.__lookupGetter__('result'));
this.__defineGetter__('result', function () {
var string = this.resultString;
var result = new Uint8Array(string.length);
for (var i = 0; i < string.length; i++) {
result[i] = string.charCodeAt(i);
}
@jindrichmynarz
jindrichmynarz / dub_techno_in_sonic_pi.rb
Created December 8, 2015 19:11
Dub techno in Sonic Pi
use_debug false
use_bpm 130
# Our mixer!
master = (ramp *range(0, 1, 0.01))
kick_volume = 1
bass_volume = 1
revbass_volume = 1
snare_volume = 0.5
hats_volume = 0.5
@twokul
twokul / hidden-classes-in-js-and-inline-caching.md
Last active April 23, 2024 22:02
Hidden classes in JavaScript and Inline Caching

Hidden classes in JavaScript and Inline Caching

Knowing how internals work is always a good. Pretty much for everything. Cars, trains, computers, you name it. It gives you an insight on what happens under the hood. You also act/react differently based on this knowledge.

As you might have guessed, it’s also true for web development. Knowledge of CSS transitions allows you to achieve better performance and not to use JavaScript in most cases. Knowledge of V8 internals allows you to write more performant JavaScript code. So let’s talk about V8 a little.

A little about V8

V8 is a JavaScript engine built by Google. Firefox built SpiderMonkey, Opera built Carakan and Microsoft built Chakra. One very important difference between V8 and other JavaScript engines is that V8 doesn’t generate any intermediate code. It compiles JavaScr

@dale3h
dale3h / jail.local
Created June 29, 2018 15:47
[fail2ban] Improved nginx-badbots
# Add to file: /etc/fail2ban/jail.local
[nginx-badbots]
enabled = true
port = http,https
filter = nginx-badbots
logpath = %(nginx_access_log)s
maxretry = 1
findtime = 604800
bantime = 604800
anonymous
anonymous / GAME_MASTER_POKEMON_v0_2.tsv
Created July 16, 2016 19:26
Pokemon from GAME_MASTER protobuf file v0.2 in a .tsv
We can make this file beautiful and searchable if this error is corrected: It looks like row 3 should actually have 27 columns, instead of 12. in line 2.
PkMn BaseStamina BaseAttack BaseDefense Type1 Type2 BaseCaptureRate BaseFleeRate CollisionRadiusM CollisionHeightM CollisionHeadRadiusM MovementType MovementTimerS JumpTimeS AttackTimerS QuickMoves CinematicMoves AnimTime Evolution EvolutionPips PokemonClass PokedexHeightM PokedexWeightKg HeightStdDev WeightStdDev FamilyId CandyToEvolve
1 90 126 126 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.1599999964237213 0.10000000149011612 0.3815000057220459 0.6539999842643738 0.27250000834465027 HoloPokemonMovementType.POKEMON_ENC_MOVEMENT_JUMP 10.0 1.149999976158142 29.0 d601dd01 5a3b76 6d56d53fdaac2a3f6d56d53f93a9ea3f0000000036ab0a403333b33fbfbbbb3f 02 HoloPokemonClass.POKEMON_CLASS_NORMAL 1 0.699999988079071 6.900000095367432 0.08749999850988388 0.862500011920929 HoloPokemonFamilyId.V0001_FAMILY_BULBASAUR 25
2 120 156 158 HoloPokemonType.POKEMON_TYPE_GRASS HoloPokemonType.POKEMON_TYPE_POISON 0.07999999821186066 0.07000000029802322 0.3187499940395355 0.637499988079071 0.2549999952316284 H