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Apply presets to scriptable objects
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEditor.Presets; | |
using System; | |
[CreateAssetMenu(fileName = "PreBuild", menuName = "Data/CI/PreBuild")] | |
public class PreBuild : ScriptableObject | |
{ | |
[Serializable] | |
private struct DefaultData | |
{ | |
public Preset preset; | |
public ScriptableObject scriptableObject; | |
} | |
[SerializeField] private DefaultData[] presetsToApplyBeforeBuild; | |
public void ApplyPresets() | |
{ | |
foreach (var item in presetsToApplyBeforeBuild) | |
{ | |
if (item.preset != null && item.scriptableObject != null) | |
{ | |
if (item.preset.CanBeAppliedTo(item.scriptableObject)) | |
{ | |
item.preset.ApplyTo(item.scriptableObject); | |
EditorUtility.SetDirty(item.scriptableObject); | |
} | |
else | |
{ | |
Debug.LogError("Cannot apply " + item.preset.name + " to " + item.scriptableObject.name); | |
} | |
} | |
else | |
{ | |
Debug.LogError("PreBuild preset or scriptable object is null, skipping."); | |
} | |
} | |
AssetDatabase.SaveAssets(); | |
AssetDatabase.Refresh(); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using System; | |
[CustomEditor(typeof(PreBuild))] | |
public class PreBuildInspector : Editor | |
{ | |
private bool showDefaultInspector; | |
private SerializedProperty presetsToApplyBeforeBuild; | |
private ReorderableList list; | |
private void OnEnable() | |
{ | |
presetsToApplyBeforeBuild = serializedObject.FindProperty("presetsToApplyBeforeBuild"); | |
SetupReorderableList(); | |
} | |
private void SetupReorderableList() | |
{ | |
list = new ReorderableList(serializedObject, presetsToApplyBeforeBuild); | |
list.headerHeight = EditorGUIUtility.singleLineHeight * 2; | |
list.drawHeaderCallback = (Rect rect) => | |
{ | |
rect.height = EditorGUIUtility.singleLineHeight; | |
GUI.Label(rect, presetsToApplyBeforeBuild.displayName); | |
rect.y += EditorGUIUtility.singleLineHeight; | |
GUI.Box(rect, GUIContent.none); | |
rect.x += 20; | |
GUI.Label(rect, "Presets Apply to -> ScriptableObject"); | |
}; | |
list.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => | |
{ | |
var element = presetsToApplyBeforeBuild.GetArrayElementAtIndex(index); | |
var preset = element.FindPropertyRelative("preset"); | |
var scriptableObject = element.FindPropertyRelative("scriptableObject"); | |
rect.width /= 2; | |
EditorGUI.PropertyField(rect, preset, GUIContent.none); | |
rect.x += rect.width; | |
EditorGUI.PropertyField(rect, scriptableObject, GUIContent.none); | |
}; | |
} | |
public override void OnInspectorGUI() | |
{ | |
showDefaultInspector = GUILayout.Toggle(showDefaultInspector, "Show default inspector"); | |
if (showDefaultInspector) | |
base.OnInspectorGUI(); | |
serializedObject.Update(); | |
if (list != null) | |
list.DoLayoutList(); | |
if (GUILayout.Button("Execute this.ApplyPresets")) | |
((PreBuild)target).ApplyPresets(); | |
serializedObject.ApplyModifiedProperties(); | |
} | |
} |
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public static void ApplyPreBuild() | |
{ | |
var guid = AssetDatabase.FindAssets("PreBuild t:PreBuild", null); | |
if (guid.Length == 1) | |
{ | |
var prebuild = AssetDatabase.LoadAssetAtPath<PreBuild>(AssetDatabase.GUIDToAssetPath(guid[0])); | |
if (prebuild != null) | |
{ | |
prebuild.ApplyPresets(); | |
} | |
} | |
} |
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