PyTorch implementation of spherical linear interpolation
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from torch import FloatTensor, LongTensor, Tensor, Size, lerp, zeros_like | |
from torch.linalg import norm | |
# adapted to PyTorch from: | |
# https://gist.github.com/dvschultz/3af50c40df002da3b751efab1daddf2c | |
# most of the extra complexity is to support: | |
# - many-dimensional vectors | |
# - v0 or v1 with last dim all zeroes, or v0 ~colinear with v1 | |
# - falls back to lerp() | |
# - conditional logic implemented with parallelism rather than Python loops | |
# - many-dimensional tensor for t | |
# - you can ask for batches of slerp outputs by making t more-dimensional than the vectors | |
# - slerp( | |
# v0: torch.Size([2,3]), | |
# v1: torch.Size([2,3]), | |
# t: torch.Size([4,1,1]), | |
# ) | |
# - this makes it interface-compatible with lerp() | |
def slerp(v0: FloatTensor, v1: FloatTensor, t: float|FloatTensor, DOT_THRESHOLD=0.9995): | |
''' | |
Spherical linear interpolation | |
Args: | |
v0: Starting vector | |
v1: Final vector | |
t: Float value between 0.0 and 1.0 | |
DOT_THRESHOLD: Threshold for considering the two vectors as | |
colinear. Not recommended to alter this. | |
Returns: | |
Interpolation vector between v0 and v1 | |
''' | |
assert v0.shape == v1.shape, "shapes of v0 and v1 must match" | |
# Normalize the vectors to get the directions and angles | |
v0_norm: FloatTensor = norm(v0, dim=-1) | |
v1_norm: FloatTensor = norm(v1, dim=-1) | |
v0_normed: FloatTensor = v0 / v0_norm.unsqueeze(-1) | |
v1_normed: FloatTensor = v1 / v1_norm.unsqueeze(-1) | |
# Dot product with the normalized vectors | |
dot: FloatTensor = (v0_normed * v1_normed).sum(-1) | |
dot_mag: FloatTensor = dot.abs() | |
# if dp is NaN, it's because the v0 or v1 row was filled with 0s | |
# If absolute value of dot product is almost 1, vectors are ~colinear, so use lerp | |
gotta_lerp: LongTensor = dot_mag.isnan() | (dot_mag > DOT_THRESHOLD) | |
can_slerp: LongTensor = ~gotta_lerp | |
t_batch_dim_count: int = max(0, t.dim()-v0.dim()) if isinstance(t, Tensor) else 0 | |
t_batch_dims: Size = t.shape[:t_batch_dim_count] if isinstance(t, Tensor) else Size([]) | |
out: FloatTensor = zeros_like(v0.expand(*t_batch_dims, *[-1]*v0.dim())) | |
# if no elements are lerpable, our vectors become 0-dimensional, preventing broadcasting | |
if gotta_lerp.any(): | |
lerped: FloatTensor = lerp(v0, v1, t) | |
out: FloatTensor = lerped.where(gotta_lerp.unsqueeze(-1), out) | |
# if no elements are slerpable, our vectors become 0-dimensional, preventing broadcasting | |
if can_slerp.any(): | |
# Calculate initial angle between v0 and v1 | |
theta_0: FloatTensor = dot.arccos().unsqueeze(-1) | |
sin_theta_0: FloatTensor = theta_0.sin() | |
# Angle at timestep t | |
theta_t: FloatTensor = theta_0 * t | |
sin_theta_t: FloatTensor = theta_t.sin() | |
# Finish the slerp algorithm | |
s0: FloatTensor = (theta_0 - theta_t).sin() / sin_theta_0 | |
s1: FloatTensor = sin_theta_t / sin_theta_0 | |
slerped: FloatTensor = s0 * v0 + s1 * v1 | |
out: FloatTensor = slerped.where(can_slerp.unsqueeze(-1), out) | |
return out |
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Example invocation: