Created
May 22, 2017 05:47
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public class NumMatrix { | |
private int[][] nums; | |
private int[][] BITree; | |
private int m; | |
private int n; | |
public NumMatrix(int[][] matrix) { | |
//if (matrix==null||matrix.length == 0 || matrix[0].length == 0) return;//["NumMatrix"] [[[]]] | |
if (matrix==null||matrix.length == 0) return; | |
this.m = matrix.length;// row num | |
this.n = matrix[0].length; | |
this.nums = new int[this.m][this.n]; | |
this.BITree = new int[this.m + 1][this.n + 1]; | |
for (int i = 0; i < this.m; i++){ | |
for (int j = 0; j < this.n; j++){ | |
update(i, j, matrix[i][j]); | |
} | |
} | |
} | |
public void update(int row, int col, int val) { | |
if (m == 0 || n == 0) return; | |
//if (this.m == 0 || this.n == 0) return; //["NumMatrix"] [[[]]] | |
int diff = val - nums[row][col]; | |
nums[row][col] = val; | |
for(int i = row + 1; i <= this.m; i += i & (-i)){ | |
for(int j = col + 1; j <= this.n; j += j & (-j)){ | |
BITree[i][j] += diff; | |
} | |
} | |
} | |
public int getSum(int row, int col){ | |
if (m == 0 || n == 0) return 0; | |
int sum = 0; | |
for(int i = row + 1; i > 0; i -= i & (-i)){ | |
for(int j = col + 1; j > 0; j -= j & (-j)){ | |
sum += BITree[i][j]; | |
} | |
} | |
return sum; | |
} | |
public int sumRegion(int row1, int col1, int row2, int col2) { | |
return getSum(row2,col2) - getSum(row1 - 1, col2) - getSum(row2, col1 - 1) + getSum(row1 - 1 ,col1 - 1); | |
} | |
} | |
/** | |
* Your NumMatrix object will be instantiated and called as such: | |
* NumMatrix obj = new NumMatrix(matrix); | |
* obj.update(row,col,val); | |
* int param_2 = obj.sumRegion(row1,col1,row2,col2); | |
*/ |
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