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Bustabit script wrapper for use on bustadice. (proof of concept / demo! extremely minimal bustabit script API functionality)
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var config = { | |
baseBet: { type: 'balance', label: 'Base Bet', value: 100 }, | |
payout: { type: 'multiplier', label: 'Payout', value: 2 } | |
}; | |
const dcheck = () => { try{ engine.getState() }catch(e){ return true } return false } | |
const emitter = { | |
on(name, func){this._s[name] = this._s[name] || []; this._s[name].push(func)},_s:{}, | |
emit(name, ...args){if(!this._s[name]){return; } this._s[name].forEach(f=>f(...args))} | |
} | |
const dice = dcheck(); | |
if(dice){ | |
var engine = emitter; | |
} | |
//---------BEGIN BUSTABIT SCRIPT ---------- | |
let baseBet = config.baseBet.value, currentBet = baseBet, payout = config.payout.value; | |
engine.on('GAME_STARTING', () => { | |
engine.bet(currentBet, payout); | |
}); | |
engine.on('GAME_ENDED', () => { | |
let lastGame = engine.history.first(); | |
if(!lastGame.wager) return; | |
if(lastGame.cashedAt){ | |
console.log(`We won! ${(lastGame.wager*lastGame.cashedAt-lastGame.wager)/100} bits`); | |
currentBet = baseBet; | |
}else{ | |
console.log(`We lost ${lastGame.wager/100} bits`); | |
currentBet *= (payout / (payout - 1)); | |
} | |
}); | |
//----------END BUSTABIT SCRIPT ----------- | |
if(dice){ | |
function sleep(ms) {return new Promise(resolve => setTimeout(resolve, ms));} | |
engine.bet = function(value, target){ this.wager = {v: value, t: target}; }; | |
engine.history = {first(){ return this.lastGame; }}, engine.wager = null; | |
for(;;){ | |
engine.lastGame = null, engine.wager = null; | |
await engine.emit('GAME_STARTING'); | |
const result = engine.wager ? await this.bet(engine.wager.v, engine.wager.t) : await this.skip(); | |
engine.history.lastGame = { bust: result.multiplier, wager: result.value || 0, | |
cashedAt: (result.target && result.target <= result.multiplier ? result.target : 0) | |
} | |
await engine.emit('GAME_ENDED'); | |
await sleep(100); | |
} | |
} |
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