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@Blackbird88
Created March 19, 2017 19:02
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//injector::MakeCALL(0x44DC50 + 0x19D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x19E, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1DE, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1DF, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1E0, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1E7, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1E8, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1E8, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1ED, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1EE, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1EF, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1F2, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1F3, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1F7, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1F8, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1F9, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1FD, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1FE, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x1FF, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x203, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x204, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x205, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x208, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x212, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x213, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x214, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x215, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x216, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x217, sub_401B10, true); // Nothing
//injector::MakeCALL(0x44DC50 + 0x21A, sub_401B10, true); // Nothing
//injector::MakeCALL(0x461400 + 0x9D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x461400 + 0xA9, sub_401B10, true); // Nothing
//injector::MakeCALL(0x461400 + 0xB5, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46BBF0 + 0x33, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46BBF0 + 0x55, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46BBF0 + 0x64, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BC70 + 0x29, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BC70 + 0x44, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BC70 + 0x63, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BC70 + 0x6E, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BC70 + 0x99, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BC70 + 0xA4, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BD40 + 0x2E, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BD40 + 0x3C, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BD40 + 0x61, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BD40 + 0x6F, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BD40 + 0x97, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BDF0 + 0x2E, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BDF0 + 0x3C, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BDF0 + 0x61, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BDF0 + 0x6F, sub_401B10, true); // Breaks models heavily
//injector::MakeCALL(0x46BDF0 + 0x97, sub_401B10, true); // Breaks certain models
//injector::MakeCALL(0x46C0C0 + 0x49, sub_401B10, true); // Breaks certain models
//injector::MakeCALL(0x46C0C0 + 0x5D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46C2C0 + 0x1B1, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46C2C0 + 0x27F, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46C2C0 + 0x37D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46C2C0 + 0x46E, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46C7F0 + 0x239, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46C7F0 + 0x32A, sub_401B10, true); // Nothing1
//injector::MakeCALL(0x46C7F0 + 0x45D, sub_401B10, true); // Nothing1
//injector::MakeCALL(0x46C7F0 + 0x57D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46CE30 + 0x18C, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46CE30 + 0x280, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46CE30 + 0x37E, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46CE30 + 0x46F, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46D9A0 + 0x236, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46D9A0 + 0x327, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46D9A0 + 0x455, sub_401B10, true); // Nothing
//injector::MakeCALL(0x46D9A0 + 0x575, sub_401B10, true); // Nothing
//injector::MakeCALL(0x472110 + 0x19, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4BA4D0 + 0xF, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4BA4D0 + 0x1A, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4BA4D0 + 0x25, sub_401B10, true); // Makes everything invisible
//injector::MakeCALL(0x4BA4D0 + 0x37, sub_401B10, true); // Makes everything invisible
//injector::MakeCALL(0x4BA4D0 + 0x52, sub_401B10, true); // Makes everything invisible
//injector::MakeCALL(0x4BA4D0 + 0x6A, sub_401B10, true); // Makes everything invisible
//injector::MakeCALL(0x4BA4D0 + 0x7F, sub_401B10, true); // Makes everything invisible
//injector::MakeCALL(0x4BA4D0 + 0x8F, sub_401B10, true); // Makes everything invisible
//injector::MakeCALL(0x4BA4D0 + 0xB5, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4BA4D0 + 0xCA, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4BA4D0 + 0xDA, sub_401B10, true); // Moves shadows
//injector::MakeCALL(0x4BE060 + 0x33B, sub_401B10, true); // Moves shadows
//injector::MakeCALL(0x4CBA50 + 0x12E, sub_401B10, true); // Breaks game UI
//injector::MakeCALL(0x4CBA50 + 0x14D, sub_401B10, true); // Breaks game UI
//injector::MakeCALL(0x4CBA50 + 0x1A0, sub_401B10, true); // Stretches objective arrows
//injector::MakeCALL(0x4CBA50 + 0x1BF, sub_401B10, true); // Stretches objective arrows
//injector::MakeCALL(0x4CBA50 + 0x208, sub_401B10, true); // Stretches objective arrows
//injector::MakeCALL(0x4CBA50 + 0x227, sub_401B10, true); // Stretches objective arrows
//injector::MakeCALL(0x4CBA50 + 0x27A, sub_401B10, true); // Stretches objective arrows
//injector::MakeCALL(0x4CBA50 + 0x299, sub_401B10, true); // Stretches objective arrows
//injector::MakeCALL(0x4CBDB0 + 0xF4, sub_401B10, true); // Moves money and X numbers
//injector::MakeCALL(0x4CBDB0 + 0x113, sub_401B10, true); // Moves money and X numbers
//injector::MakeCALL(0x4CBDB0 + 0x166, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CBDB0 + 0x185, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CBDB0 + 0x1CE, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CBDB0 + 0x1ED, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CBDB0 + 0x240, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CBDB0 + 0x25F, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x29C, sub_401B10, true); // Breaks game UI
//injector::MakeCALL(0x4CC100 + 0x2AB, sub_401B10, true); // Breaks game UI
//injector::MakeCALL(0x4CC100 + 0x2D8, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x2E7, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x314, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x334, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x34D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x36D, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x3EA, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x403, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x412, sub_401B10, true); // Nothing
//injector::MakeCALL(0x4CC100 + 0x42B, sub_401B10, true); // Nothing
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