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@Blandyoung
Created August 27, 2023 05:14
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[AC][Crash] another crash in GetNextBGTravelNode()
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Revision: AzerothCore rev. 73e289ad95c5+ 2023-03-02 01:21:27 +0000 (master branch) (Win64, RelWithDebInfo, Static)
Date 27:8:2023. Time 12:34
//=====================================================
*** Hardware ***
Processor: Intel(R) Xeon(R) Silver 4310 CPU @ 2.10GHz
Number Of Processors: 48
Physical Memory: 66416184 KB (Available: 48329740 KB)
Commit Charge Limit: 334851640 KB
*** Operation System ***
Windows Server 2016 Datacenter (Version 10.0, Build 17763)
//=====================================================
Exception code: C0000420
Assertion message: #----------------------------------------------------------------------#
>> ASSERTION FAILED
# Location 'D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.h:81'
# Function 'ASSERT_NOTNULL_IMPL'
# Condition 'pointer'
# Message 'WanderNode::FindInAreaWPs(mboss->GetAreaId(), mine_pred)'
#----------------------------------------------------------------------#
Fault address: 00007FF71EB8BD83 01:000000000016AD83 C:\build\bin\RelWithDebInfo\worldserver.exe
Registers:
RAX:0000000000000000
RBX:000000B7972FE6F0
RCX:000000004417279A
RDX:0000000000000000
RSI:000000B7972FE7A0
RDI:000000B7972FE7B0
R8: 0000000045F63F38
R9: 0000000000000000
R10:0000000045F6F96D
R11:0000000000000000
R12:0000000000000000
R13:0000000000000051
R14:000001BBDC2F89B0
R15:0000000000000001
CS:RIP:0033:00007FFCF1F95299
SS:RSP:002B:00000000972FE390 RBP:972FE509
DS:002B ES:002B FS:0053 GS:002B
Flags:00000206
Call stack:
Address Frame Function SourceFile
00007FFCF1F95299 000000B7972FE460 RaiseException+69
00007FF71FAFB14D 000000B7972FE550 Acore::Assert+15D D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.cpp line 112
00007FF71EB8BD83 000000B7972FE640 Acore::Assert<std::basic_string_view<char,std::char_traits<char> > &>+C3 D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.h line 34
00007FF71F884C51 000000B7972FEAC0 bot_ai::GetNextBGTravelNode+28B1 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 18284
00007FF71F8860C5 000000B7972FEBF0 bot_ai::GetNextTravelNode+85 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17978
00007FF71F87DE9E 000000B7972FEF60 bot_ai::Evade+109E D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17677
00007FF71F88834E 000000B7972FF2A0 bot_ai::GlobalUpdate+1B8E D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17270
00007FF71F98E8F1 000000B7972FF2F0 priest_bot::priest_botAI::UpdateAI+11 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_priest_ai.cpp line 401
00007FF71F20B1D1 000000B7972FF4D0 Creature::Update+1191 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Entities\Creature\Creature.cpp line 868
00007FF71F66971D 000000B7972FF500 Acore::ObjectUpdater::Visit<Creature>+7D D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 350
00007FF71F42C935 000000B7972FF530 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 D:\YUANMA\azerothcore-wotlk-v11\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF71F42C7AC 000000B7972FF580 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.h line 877
00007FF71F444D04 000000B7972FF5F0 Map::VisitNearbyCellsOf+144 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.cpp line 733
00007FF71F4440D4 000000B7972FF870 Map::Update+234 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.cpp line 801
00007FF71F7E2E82 000000B7972FF8B0 MapUpdateRequest::call+32 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 45
00007FF71F7E297C 000000B7972FF8E0 MapUpdater::WorkerThread+DC D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 158
00007FF71F7E237F 000000B7972FF910 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7972FF940 _o_exp+5A
00007FFCF4AB7E94 000000B7972FF970 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7972FF9F0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5051EA4 000000B796F0EE40 NtWaitForAlertByThreadId+14
00007FFCF4FCB389 000000B796F0EEB0 RtlSleepConditionVariableSRW+109
00007FFCF1F703FD 000000B796F0EEF0 SleepConditionVariableSRW+2D
00007FFCE29E2A09 000000B796F0EF20 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFCE29E2C4A 000000B796F0EF50 _Cnd_wait+3A
00007FF71F7E31BF 000000B796F0EF90 MapUpdater::wait+4F D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 104
00007FF71F0808E8 000000B796F0EFD0 MapMgr::Update+1A8 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapMgr.cpp line 290
00007FF71F067C2D 000000B796F0F180 World::Update+62D D:\YUANMA\azerothcore-wotlk-v11\src\server\game\World\World.cpp line 2414
00007FF71EA5AD6A 000000B796F0F1D0 WorldUpdateLoop+10A D:\YUANMA\azerothcore-wotlk-v11\src\server\apps\worldserver\Main.cpp line 549
00007FF71EA692DC 000000B796F0FBA0 main+27AC D:\YUANMA\azerothcore-wotlk-v11\src\server\apps\worldserver\Main.cpp line 374
00007FF71FC0FD70 000000B796F0FBE0 __scrt_common_main_seh+10C D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl line 288
00007FFCF4AB7E94 000000B796F0FC10 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B796F0FC90 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504E6B4 000000B7975FF420 ZwRemoveIoCompletion+14
00007FFCF1F6CB93 000000B7975FF480 GetQueuedCompletionStatus+53
00007FF71EA5F5F0 000000B7975FF5D0 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF71EA64E74 000000B7975FF6B0 boost::asio::detail::win_iocp_io_context::run+104 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF71EA64D03 000000B7975FF710 Acore::Asio::IoContext::run+23 D:\YUANMA\azerothcore-wotlk-v11\src\common\Asio\IoContext.h line 45
00007FF71EA455FA 000000B7975FF740 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+1A D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7975FF770 _o_exp+5A
00007FFCF4AB7E94 000000B7975FF7A0 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7975FF820 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504E6B4 000000B7976FF910 ZwRemoveIoCompletion+14
00007FFCF1F6CB93 000000B7976FF970 GetQueuedCompletionStatus+53
00007FF71EA5F5F0 000000B7976FFAC0 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF71EA64E42 000000B7976FFBA0 boost::asio::detail::win_iocp_io_context::run+D2 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF71EA64D03 000000B7976FFC00 Acore::Asio::IoContext::run+23 D:\YUANMA\azerothcore-wotlk-v11\src\common\Asio\IoContext.h line 45
00007FF71EA455FA 000000B7976FFC30 std::thread::_Invoke<std::tuple<`main'::`40'::<lambda_5> >,0>+1A D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7976FFC60 _o_exp+5A
00007FFCF4AB7E94 000000B7976FFC90 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7976FFD10 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5051EA4 000000B7977FFCB0 NtWaitForAlertByThreadId+14
00007FFCF4FCB389 000000B7977FFD20 RtlSleepConditionVariableSRW+109
00007FFCF1F703FD 000000B7977FFD60 SleepConditionVariableSRW+2D
00007FFCE29E2A09 000000B7977FFD90 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFCE29E2C4A 000000B7977FFDC0 _Cnd_wait+3A
00007FF71FAE7B64 000000B7977FFDF0 DatabaseWorker::WorkerThread+74 D:\YUANMA\azerothcore-wotlk-v11\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF71FAE789F 000000B7977FFE20 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7977FFE50 _o_exp+5A
00007FFCF4AB7E94 000000B7977FFE80 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7977FFF00 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5051EA4 000000B7978FF9E0 NtWaitForAlertByThreadId+14
00007FFCF4FCB389 000000B7978FFA50 RtlSleepConditionVariableSRW+109
00007FFCF1F703FD 000000B7978FFA90 SleepConditionVariableSRW+2D
00007FFCE29E2A09 000000B7978FFAC0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFCE29E2C4A 000000B7978FFAF0 _Cnd_wait+3A
00007FF71FAE7B64 000000B7978FFB20 DatabaseWorker::WorkerThread+74 D:\YUANMA\azerothcore-wotlk-v11\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF71FAE789F 000000B7978FFB50 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7978FFB80 _o_exp+5A
00007FFCF4AB7E94 000000B7978FFBB0 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7978FFC30 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5051EA4 000000B7979FFA90 NtWaitForAlertByThreadId+14
00007FFCF4FCB389 000000B7979FFB00 RtlSleepConditionVariableSRW+109
00007FFCF1F703FD 000000B7979FFB40 SleepConditionVariableSRW+2D
00007FFCE29E2A09 000000B7979FFB70 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFCE29E2C4A 000000B7979FFBA0 _Cnd_wait+3A
00007FF71FAE7B64 000000B7979FFBD0 DatabaseWorker::WorkerThread+74 D:\YUANMA\azerothcore-wotlk-v11\src\server\database\Database\DatabaseWorker.cpp line 48
00007FF71FAE789F 000000B7979FFC00 std::thread::_Invoke<std::tuple<void (__cdecl DatabaseWorker::*)(void),DatabaseWorker *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7979FFC30 _o_exp+5A
00007FFCF4AB7E94 000000B7979FFC60 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7979FFCE0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504E614 000000B797AFFD20 ZwWaitForSingleObject+14
00007FFCF1F94313 000000B797AFFDC0 WaitForSingleObjectEx+93
00007FF71EA64CA3 000000B797AFFDF0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
00007FF71EA66A05 000000B797AFFE20 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFCF1C703BA 000000B797AFFE50 _o_exp+5A
00007FFCF4AB7E94 000000B797AFFE80 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B797AFFF00 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5051EA4 000000B797BFF410 NtWaitForAlertByThreadId+14
00007FFCF4FCB389 000000B797BFF480 RtlSleepConditionVariableSRW+109
00007FFCF1F703FD 000000B797BFF4C0 SleepConditionVariableSRW+2D
00007FFCE29E2A09 000000B797BFF4F0 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFCE29E2C4A 000000B797BFF520 _Cnd_wait+3A
00007FF71EB04908 000000B797BFFC30 HttpManager::HttpWorkerThread+A8 D:\YUANMA\azerothcore-wotlk-v11\modules\mod-eluna\src\LuaEngine\HttpManager.cpp line 110
00007FF71EAF72DF 000000B797BFFC60 std::thread::_Invoke<std::tuple<void (__cdecl HttpManager::*)(void),HttpManager *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B797BFFC90 _o_exp+5A
00007FFCF4AB7E94 000000B797BFFCC0 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B797BFFD40 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5050304 000000B7972FBD30 NtGetContextThread+14
00007FFCF1FBBAEB 000000B7972FBD60 GetThreadContext+B
00007FF71EA75D1D 000000B7972FC290 WheatyExceptionReport::printTracesForAllThreads+BD D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\WheatyExceptionReport.cpp line 582
00007FF71EA73BFF 000000B7972FC920 WheatyExceptionReport::GenerateExceptionReport+30F D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\WheatyExceptionReport.cpp line 688
00007FF71EA74F54 000000B7972FCC20 WheatyExceptionReport::WheatyUnhandledExceptionFilter+324 D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\WheatyExceptionReport.cpp line 209
00007FFCF1FC53AC 000000B7972FCD30 UnhandledExceptionFilter+1BC
00007FFCF5057100 000000B7972FCD70 memset+1D80
00007FFCF503F306 000000B7972FCDE0 __C_specific_handler+96
00007FFCF50535AF 000000B7972FCE10 __chkstk+11F
00007FFCF4FB4AAF 000000B7972FD540 RtlWalkFrameChain+14BF
00007FFCF4FB88A6 000000B7972FE380 RtlRaiseException+316
00007FFCF1F95299 000000B7972FE460 RaiseException+69
00007FF71FAFB14D 000000B7972FE550 Acore::Assert+15D D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.cpp line 112
00007FF71EB8BD83 000000B7972FE640 Acore::Assert<std::basic_string_view<char,std::char_traits<char> > &>+C3 D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.h line 34
00007FF71F884C51 000000B7972FEAC0 bot_ai::GetNextBGTravelNode+28B1 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 18284
00007FF71F8860C5 000000B7972FEBF0 bot_ai::GetNextTravelNode+85 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17978
00007FF71F87DE9E 000000B7972FEF60 bot_ai::Evade+109E D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17677
00007FF71F88834E 000000B7972FF2A0 bot_ai::GlobalUpdate+1B8E D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17270
00007FF71F98E8F1 000000B7972FF2F0 priest_bot::priest_botAI::UpdateAI+11 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_priest_ai.cpp line 401
00007FF71F20B1D1 000000B7972FF4D0 Creature::Update+1191 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Entities\Creature\Creature.cpp line 868
00007FF71F66971D 000000B7972FF500 Acore::ObjectUpdater::Visit<Creature>+7D D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 350
00007FF71F42C935 000000B7972FF530 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 D:\YUANMA\azerothcore-wotlk-v11\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF71F42C7AC 000000B7972FF580 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.h line 877
00007FF71F444D04 000000B7972FF5F0 Map::VisitNearbyCellsOf+144 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.cpp line 733
00007FF71F4440D4 000000B7972FF870 Map::Update+234 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.cpp line 801
00007FF71F7E2E82 000000B7972FF8B0 MapUpdateRequest::call+32 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 45
00007FF71F7E297C 000000B7972FF8E0 MapUpdater::WorkerThread+DC D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 158
00007FF71F7E237F 000000B7972FF910 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7972FF940 _o_exp+5A
00007FFCF4AB7E94 000000B7972FF970 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7972FF9F0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504E614 000000B7974FFDE0 ZwWaitForSingleObject+14
00007FFCF1F94313 000000B7974FFE80 WaitForSingleObjectEx+93
00007FF71EA64CA3 000000B7974FFEB0 boost::asio::detail::win_thread::func<boost::asio::detail::win_iocp_io_context::timer_thread_function>::run+33 C:\local\boost_1_81_0\boost\asio\detail\win_thread.hpp line 122
00007FF71EA66A05 000000B7974FFEE0 boost::asio::detail::win_thread_function+25 C:\local\boost_1_81_0\boost\asio\detail\impl\win_thread.ipp line 127
00007FFCF1C703BA 000000B7974FFF10 _o_exp+5A
00007FFCF4AB7E94 000000B7974FFF40 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7974FFFC0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504E6B4 000000B797CFF780 ZwRemoveIoCompletion+14
00007FFCF1F6CB93 000000B797CFF7E0 GetQueuedCompletionStatus+53
00007FF71EA5F5F0 000000B797CFF930 boost::asio::detail::win_iocp_io_context::do_one+2C0 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 434
00007FF71EA64E74 000000B797CFFA10 boost::asio::detail::win_iocp_io_context::run+104 C:\local\boost_1_81_0\boost\asio\detail\impl\win_iocp_io_context.ipp line 204
00007FF71F0D4417 000000B797CFFB20 NetworkThread<WorldSocket>::Run+357 D:\YUANMA\azerothcore-wotlk-v11\src\server\shared\Network\NetworkThread.h line 126
00007FF71F0D131F 000000B797CFFB50 std::thread::_Invoke<std::tuple<void (__cdecl NetworkThread<WorldSocket>::*)(void),NetworkThread<WorldSocket> *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B797CFFB80 _o_exp+5A
00007FFCF4AB7E94 000000B797CFFBB0 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B797CFFC30 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504E654 000000B7973FF200 ZwReadFile+14
00007FFCF1F706A7 000000B7973FF280 ReadFile+77
00007FFCF1C669F1 000000B7973FF320 _fileno+1A1
00007FFCF1C66B32 000000B7973FF360 _read+A2
00007FFCF1C6677C 000000B7973FF390 _isatty+CC
00007FFCF1CC1BCE 000000B7973FF3D0 _fgetwc_nolock+FE
00007FFCF1CC1A40 000000B7973FF430 getc+1A0
00007FF71EA6C2F8 000000B7973FF890 CliThread+218 D:\YUANMA\azerothcore-wotlk-v11\src\server\apps\worldserver\CommandLine\CliRunnable.cpp line 149
00007FF71EA455BB 000000B7973FF8C0 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7973FF8F0 _o_exp+5A
00007FFCF4AB7E94 000000B7973FF920 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7973FF9A0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF504EC14 000000B797DFF8F0 NtDelayExecution+14
00007FFCF1F95381 000000B797DFF990 SleepEx+A1
00007FFCE29E2EEC 000000B797DFF9E0 _Thrd_sleep+3C
00007FF71EA49895 000000B797DFFA30 std::this_thread::sleep_until<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >+85 D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 199
00007FF71EA49809 000000B797DFFA60 std::this_thread::sleep_for<__int64,std::ratio<1,1000> >+19 D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 205
00007FF71EA55696 000000B797DFFC50 AuctionListingRunnable+586 D:\YUANMA\azerothcore-wotlk-v11\src\server\apps\worldserver\Main.cpp line 673
00007FF71EA455BB 000000B797DFFC80 std::thread::_Invoke<std::tuple<void (__cdecl*)(void)>,0>+B D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B797DFFCB0 _o_exp+5A
00007FFCF4AB7E94 000000B797DFFCE0 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B797DFFD60 RtlUserThreadStart+21
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00007FFCF1F95299 000000B7972FE460 RaiseException+69
00007FF71FAFB14D 000000B7972FE550 Acore::Assert+15D D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.cpp line 112
Parameter std::basic_string_view<char,std::char_traits<char> > file
char* _Mydata = <Unable to read memory>
unsigned int _Mysize = 0x8 <Unable to read memory>
Parameter unsigned int line = 0x0 <Unable to read memory>
Parameter std::basic_string_view<char,std::char_traits<char> > function
char* _Mydata = <Unable to read memory>
unsigned int _Mysize = 0x8 <Unable to read memory>
Parameter std::basic_string_view<char,std::char_traits<char> > debugInfo
char* _Mydata = <Unable to read memory>
unsigned int _Mysize = 0x8 <Unable to read memory>
Parameter std::basic_string_view<char,std::char_traits<char> > message
char* _Mydata = "����"
unsigned int _Mysize = 0xB7972FE590
Parameter std::basic_string_view<char,std::char_traits<char> > fmtMessage
char* _Mydata = "�H L�"
unsigned int _Mysize = 0x1BB4C0C48E0
Local unsigned int[2] execeptionArgs
[0] = 0x1BBE532F7C0
[1] = 0x7FF71EB8BD83
Local std::string formattedMessage = "#-------------------------------------------..."
00007FF71EB8BD83 000000B7972FE640 Acore::Assert<std::basic_string_view<char,std::char_traits<char> > &>+C3 D:\YUANMA\azerothcore-wotlk-v11\src\common\Debugging\Errors.h line 34
Parameter std::basic_string_view<char,std::char_traits<char> > message
char* _Mydata = "����"
unsigned int _Mysize = 0xB7972FE6A0
Parameter std::basic_string_view<char,std::char_traits<char> > fmt
char* _Mydata = "����"
unsigned int _Mysize = 0xB7972FE770
Parameter std::basic_string_view<char,std::char_traits<char> >& <args_0> = 0xB7972FE770
char* _Mydata = "WanderNode::FindInAreaWPs(mboss->GetAreaId()..."
unsigned int _Mysize = 0x38
00007FF71F884C51 000000B7972FEAC0 bot_ai::GetNextBGTravelNode+28B1 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 18284
Local bot_ai* this = 0x1BBD7EFE300
CreatureAI
UnitAI
Unit* me = 0x1BB5C888720
Creature* me = 0x1BB5C888720
Unit
WorldObject
Object
DataMap CustomData = 0x1BB5C888728
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x8B000220
unsigned int* m_uint32Values = 0x8B000220
float* m_floatValues = -0.000000
UpdateMask _changesMask = 0x1BB5C888780
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x1BB5C888798
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.691994
float m_orientation = -1.360914
unsigned int m_mapId = 0x1E
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BB5C8887DC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BB5C8887E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BB5C8887F4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BB5C888828
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BB5C88885C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BB5C888868
unsigned int LastUsedScriptID = 0x5FF
MovementInfo m_movementInfo = 0x1BB5C888878
ElunaEventProcessor* elunaEvents = 0x1BBE51733C0
std::string m_name = "Theodrus"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
float _floorZ = 60.691994
bool _outdoors = 0x1
LiquidData _liquidData = 0x1BB5C888938
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x1BBE853F010
unsigned int m_InstanceId = 0x35
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BB5C888970
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x1BB5C8889C0
SafeUnitPointer m_movedByPlayer = 0x1BB5C8889D0
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.925926
[1] = 0.925926
[2] = 0.925926
EventProcessor m_Events = 0x1BB5C888A70
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BB5C888A90
[1] = 0x1BB5C888AA8
[2] = 0x1BB5C888AC0
[3] = 0x1BB5C888AD8
[4] = 0x1BB5C888AF0
[5] = 0x1BB5C888B08
[6] = 0x1BB5C888B20
[7] = 0x1BB5C888B38
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1BB5C888B58
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x1BB5C888B70
Position m_last_notify_position = 0x1BB5C888B80
unsigned int m_last_notify_mstime = 0x19FD26A
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x1BBE54783F0
bool m_cannotReachTarget = 0x0
UnitAI* i_AI = 0x1BBD7EFE300
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x1
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 37.000000
[1] = 32.000000
[2] = 45.000000
[3] = 101.000000
[4] = 105.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x1BB5C888BE8
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x1BB5C888C38
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x1BB5C888C48
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1BB5C888C80
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1BB5C888C90
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1BB5C888CA0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x1BBC1F2A970
unsigned int m_removedAurasCount = 0x50
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BB5C888CC0
[1] = 0x1BB5C888CD0
[2] = 0x1BB5C888CE0
[3] = 0x1BB5C888CF0
[4] = 0x1BB5C888D00
[5] = 0x1BB5C888D10
[6] = 0x1BB5C888D20
[7] = 0x1BB5C888D30
[8] = 0x1BB5C888D40
[9] = 0x1BB5C888D50
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x1BB5C88A090
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x1BB5C88A0A0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x1BB5C88A0B0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x1BB5C88A0C4
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 1705.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 3170.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 47.000000
[1] = 0.000000
[0] = 0x423C0000
float[2]
[0] = 89.000000
[1] = 0.000000
[0] = 0x1BB5C88A254
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 1.000000
[1] = 0.000000
float[2]
[0] = 56.000000
[1] = 0.000000
[0] = 0x42600000
float[2]
[0] = 104.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x1BB5C88A288
float[9] m_speed_rate
[0] = 1.000000
[1] = 2.200000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x1BB5C88A2C8
MotionMaster* i_motionMaster = 0x1BBC1F2AAB0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x7D0
ThreatMgr m_ThreatMgr = 0x1BB5C88A2F8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x1BB5C88A340
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x19ED286
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x1BB5C88A388
HostileRefMgr m_HostileRefMgr = 0x1BB5C88A398
FollowerRefMgr m_FollowingRefMgr = 0x1BB5C88A3D0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x1BB5C88A410
RedirectThreatInfo _redirectThreatInfo = 0x1BB5C88A450
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x1BB5C88A470
ObjectGuid _lastDamagedTargetGuid = 0x0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x1BB5C88A4B8
MovableMapObject
Cell _currentCell = 0x867DE
int _moveState = 0x0
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x7FF7200C45C0
unsigned int Delay = 0x3F800000
ObjectGuid Target = 0x1BBC1F2AE30
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo = 0x1BB5C88A4E8
Loot loot = 0x1BB5C88A508
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns = 0x1BB5C88A600
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x19E8644
[6] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
unsigned int m_moveCircleMovementTime = 0x481
unsigned int m_moveBackwardsMovementTime = 0x7EE
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts = 0x1BB5C88A648
ObjectGuid m_lootRecipient = 0x0
unsigned int m_lootRecipientGroup = 0x0
int m_corpseRemoveTime = 0x64EAD1F6
int m_respawnTime = 0x64EAD1F6
int m_respawnedTime = 0x0
unsigned int m_respawnDelay = 0x0
unsigned int m_corpseDelay = 0x0
float m_wanderDistance = 0.000000
unsigned int m_boundaryCheckTime = 0x7B6
unsigned int m_transportCheckTimer = 0x3E8
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
unsigned int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x0
bool m_regenPower = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x13E8B
bool m_moveInLineOfSightDisabled = 0x0
bool m_moveInLineOfSightStrictlyDisabled = 0x0
Position m_homePosition = 0x1BB5C88A6C0
Position m_transportHomePosition = 0x1BB5C88A6D0
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x1BB7DD43708
CreatureData* m_creatureData = NULL
float m_detectionDistance = 20.000000
unsigned int m_LootMode = 0x1
bot_ai* bot_AI = 0x1BBD7EFE300
bot_pet_ai* bot_pet_AI = NULL
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool TriggerJustRespawned = 0x0
std::shared_ptr<__int64> _lastDamagedTime = 0x1BB5C88A728
ObjectGuid m_cannotReachTarget = 0x0
unsigned int m_cannotReachTimer = 0x0
Spell* _focusSpell = NULL
bool _isMissingSwimmingFlagOutOfCombat = 0x1
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x0
bool _damagedByPlayer = 0x0
EventMap events
unsigned int _time = 0x0
unsigned int _phase = 0x0
unsigned int _lastEvent = 0x0
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _eventMap = 0x1BBD7EFE328
std::vector<AreaBoundary const *,std::allocator<AreaBoundary const *> >* _boundary = NULL
bool _negateBoundary = 0x0
bool m_MoveInLineOfSight_locked = 0x0
bool canUpdate = 0x1
Player* master = 0x1BB5C888720
Unit
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
<user defined> m_creator = 0x0
<user defined> m_Controlled = 0x1BB5C8889C0
<user defined> m_movedByPlayer = 0x1BB5C8889D0
<user defined> m_SummonSlot = 0x1BB5C8889E0
<user defined> m_ObjectSlot = 0x1BB5C888A18
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
<user defined> m_threatModifier = 0x1BB5C888A48
<user defined> m_modAttackSpeedPct = 0x1BB5C888A64
<user defined> m_Events = 0x1BB5C888A70
<user defined> m_spellImmune = 0x1BB5C888A90
unsigned int m_lastSanctuaryTime = 0x0
<user defined> m_petAuras = 0x1BB5C888B58
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
<user defined> SafeUnitPointerSet = 0x1BB5C888B70
<user defined> m_last_notify_position = 0x1BB5C888B80
unsigned int m_last_notify_mstime = 0x19FD26A
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
<user defined> movespline = 0x1BBE54783F0
bool m_cannotReachTarget = 0x0
<user defined> i_AI = 0x1BBD7EFE300
<user defined> i_disabledAI = 0x0
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x1
<user defined> m_attackTimer = 0x1BB5C888BC4
<user defined> m_createStats = 0x1BB5C888BD0
<user defined> m_attackers = 0x1BB5C888BE8
<user defined> m_attacking = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
<user defined> m_dynObj = 0x1BB5C888C38
<user defined> m_gameObj = 0x1BB5C888C48
unsigned int m_transform = 0x0
<user defined> m_currentSpells = 0x1BB5C888C60
<user defined> m_ownedAuras = 0x1BB5C888C80
<user defined> m_appliedAuras = 0x1BB5C888C90
<user defined> m_removedAuras = 0x1BB5C888CA0
<user defined> m_auraUpdateIterator = 0x1BBC1F2A970
unsigned int m_removedAurasCount = 0x50
<user defined> m_modAuras = 0x1BB5C888CC0
<user defined> m_scAuras = 0x1BB5C88A090
<user defined> m_interruptableAuras = 0x1BB5C88A0A0
<user defined> m_auraStateAuras = 0x1BB5C88A0B0
unsigned int m_interruptMask = 0x0
<user defined> m_auraModifiersGroup = 0x1BB5C88A0C4
<user defined> m_weaponDamage = 0x1BB5C88A254
bool m_canModifyStats = 0x1
<user defined> m_visibleAuras = 0x1BB5C88A288
<user defined> m_speed_rate = 0x1BB5C88A298
<user defined> m_charmInfo = 0x0
<user defined> m_sharedVision = 0x1BB5C88A2C8
<user defined> i_motionMaster = 0x1BBC1F2AAB0
<user defined> m_reactiveTimer = 0x1BB5C88A2E0
int m_regenTimer = 0x7D0
<user defined> m_ThreatMgr = 0x1BB5C88A2F8
<user defined> _charmThreatInfo = 0x1BB5C88A340
<user defined> m_vehicle = 0x0
<user defined> m_vehicleKit = 0x0
unsigned int m_unitTypeMask = 0x0
<user defined> _lastLiquid = 0x0
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x19ED286
<user defined> m_Diminishing = 0x1BB5C88A388
<user defined> m_HostileRefMgr = 0x1BB5C88A398
<user defined> m_FollowingRefMgr = 0x1BB5C88A3D0
<user defined> m_comboTarget = 0x0
int m_comboPoints = 0x0
<user defined> m_ComboPointHolders = 0x1BB5C88A410
<user defined> _redirectThreatInfo = 0x1BB5C88A450
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
<user defined> extraAttacksTargets = 0x1BB5C88A470
<user defined> _lastDamagedTargetGuid = 0x0
GridObject<Player>
GridReference<Player> _gridRef = 0x1BB5C88A4B8
std::string autoReplyMsg = "�g"
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask = 0x1BB5C88A500
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations = 0x1BB5C88A538
unsigned int m_flightMasterFactionId = 0x8B000220
int m_logintime = 0x0
int m_Last_tick = 0x1BB9FB639C0
unsigned int[2] m_Played_time
[0] = 0x0
[1] = 0x0
bool m_mailsUpdated = 0x30
unsigned int unReadMails = 0xAB
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xC1F2ACF0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0x1BBC1F2ACF0
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0x1BBC1F2ACF0
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = 0x1BBC1F2A1B0
<user defined> _Equal_range_result = 0xC1F2ACF0
<user defined> _Multi_equal_check_result = 0xC1F2ACF0
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0xC1F2ACF0
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x1BB5C88A598
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x1BB5C88A5A8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
PvPInfo pvpInfo
bool IsHostile = 0xB8
bool IsInHostileArea = 0xA5
bool IsInNoPvPArea = 0x88
bool IsInFFAPvPArea = 0x5C
int EndTimer = 0x0
int FFAPvPEndTimer = 0x0
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair = 0x0
PlayerMenu* PlayerTalkClass = NULL
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair = 0x1BB5C88A5F8
ChatFloodThrottle
int Time = 0x7FF7200C45C0
unsigned int Count = 0x3F800000
SafeUnitPointer m_mover
Unit* ptr = NULL
Unit* defaultValue = NULL
WorldObject* m_seer = 0x19E864400000000
Object
DataMap CustomData = 0x19E864400000008
unsigned int m_objectType = 0x19E864400000048 <Unable to read memory>
int m_objectTypeId = 0x19E86440000004C <Unable to read memory>
unsigned int m_updateFlag = 0x19E864400000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x19E864400000060
unsigned int m_valuesCount = 0x19E864400000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x19E864400000072 <Unable to read memory>
bool m_objectUpdated = 0x19E864400000074 <Unable to read memory>
bool m_inWorld = 0x19E864400000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x19E864400000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x19E8644000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x19E8644000000A8 <Unable to read memory>
float m_positionX = 0x19E8644000000A8 <Unable to read memory>
float m_positionY = 0x19E8644000000AC <Unable to read memory>
float m_positionZ = 0x19E8644000000B0 <Unable to read memory>
float m_orientation = 0x19E8644000000B4 <Unable to read memory>
unsigned int m_mapId = 0x19E8644000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x19E8644000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x19E8644000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x19E8644000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x19E864400000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x19E86440000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x19E864400000148
unsigned int LastUsedScriptID = 0x19E864400000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x19E864400000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x19E8644000001D0 <Unable to read memory>
bool m_isActive = 0x19E8644000001F0 <Unable to read memory>
bool m_isFarVisible = 0x19E8644000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x19E8644000001F4 <Unable to read memory>
bool m_isWorldObject = 0x19E8644000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x19E864400000208 <Unable to read memory>
unsigned int _areaId = 0x19E86440000020C <Unable to read memory>
float _floorZ = 0x19E864400000210 <Unable to read memory>
bool _outdoors = 0x19E864400000214 <Unable to read memory>
LiquidData _liquidData = 0x19E864400000218
bool _updatePositionData = 0x19E86440000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x19E864400000240 <Unable to read memory>
unsigned int m_phaseMask = 0x19E864400000244 <Unable to read memory>
bool m_useCombinedPhases = 0x19E864400000248 <Unable to read memory>
unsigned int m_notifyflags = 0x19E86440000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x19E86440000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x19E864400000250
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1BB5C88A628
unsigned int m_recallMap = 0x0
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = -0.000000
unsigned int m_homebindMapId = 0x1BB
unsigned int m_homebindAreaId = 0x0
float m_homebindX = 0.000000
float m_homebindY = 0.000000
float m_homebindZ = 0.000000
float m_homebindO = 0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88A668
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x64EAD1F6
<user defined> _Range_eraser = 0x1BB5C88A668
<user defined> _Equal_range_result = 0x1BB5C88A668
<user defined> _Multi_equal_check_result = 0x1BB5C88A668
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x64EAD1F6
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x1BB5C88A670
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x1BB5C88A680
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x2
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair = 0x1BB5C88A6A8
unsigned int[9] m_forced_speed_changes
[0] = 0xBA
[1] = 0x41
[2] = 0x48
[3] = 0x44
[4] = 0x6
[5] = 0xF1
[6] = 0xF6
[7] = 0xC3
[8] = 0x27
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A6D0
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x0
Spell* m_spellModTakingSpell = 0x1BB7DD43708
SpellInfo* m_spellInfo = 0x13E8B
Item* m_CastItem = NULL
Item* m_weaponItem = 0x1124C
ObjectGuid m_castItemGUID = 0xC0E
unsigned int m_cast_count = 0x0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x6F656854
SpellCastTargets m_targets = 0x1BB7DD43738
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x1BB7DD43840
Unit* m_caster = NULL
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID = 0x0
Unit* m_originalCaster = NULL
Spell** m_selfContainer = NULL
int m_spellSchoolMask = 0xF
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x1
int m_channeledDuration = 0x1
bool m_canReflect = 0x20
unsigned int m_spellFlags = 0xBF
bool m_autoRepeat = 0x2
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x3F8000003F800000
unsigned int m_delayMoment = 0x3F800000
unsigned int m_delayTrajectory = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = NULL
Item* itemTarget = 0x47
GameObject* gameObjTarget = 0x1BBD754B5E0
WorldLocation* destTarget = 0x1BBD754B627
int damage = 0xD754B631
int effectHandleMode = 0x1BB
Aura* m_spellAura = 0x61
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = 0x8C289EE439F96F00
int m_damage = 0x7431A15A
int m_healing = 0x90009300
unsigned int m_procAttacker = 0xA3FCB2E0
unsigned int m_procVictim = 0x1BA
unsigned int m_procEx = 0xA3FCB720
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x1BB7DD43920
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID = 0x13E8B
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x4C
bool processed = 0x12
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x1BB7DD43938
ItemTargetInfo
Item* item = 0x13E8B
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x1BB7DD43948
SpellDestination[3] m_destTargets
[0] = 0x1BB7DD43958
[1] = 0x1BB7DD43988
[2] = 0x1BB7DD439B8
bool _scriptsLoaded = 0x10
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x1BB7DD439F0
HitTriggerSpell
SpellInfo* triggeredSpell = 0x13E8B
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x4C
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x1BB7DD43A00
unsigned int m_spellState = 0x0
int m_timer = 0x0
SpellEvent* _spellEvent = 0x700000000
int _triggeredCastFlags = 0x1000
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x1BB7DD43A28
bool m_skipCheck = 0x0
unsigned int m_auraScaleMask = 0x0
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x0
bool _spellTargetsSelected = 0x0
ByteBuffer*[3] m_effectExecuteData
[0] = NULL
[1] = NULL
[2] = NULL
bool isDebugAreaTriggers = 0x0
unsigned int m_pendingSpectatorForBG = 0x0
unsigned int m_pendingSpectatorInviteInstanceId = 0x41A00000
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BB5C88A700
ObjectGuid m_drwGUID
unsigned int _guid = 0x0
unsigned int m_charmUpdateTimer = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1BB5C88A720
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 0.000000
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x1
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_AreaID = 0x9
unsigned int m_regenTimerCount = 0x12
unsigned int m_foodEmoteTimerCount = 0x493E0
float[7] m_powerFraction
[0] = 0.000000
[1] = 2149659648.000000
[2] = -871516285633188142160797499392.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0xC0
unsigned int invitedToInstance = 0x7FF7
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x0
[1] = 0x0
BGData m_bgData
unsigned int bgInstanceID = 0x0
unsigned int bgTypeID = 0x0
int bgTeamId = 0x0
unsigned int bgQueueSlot = 0x0
bool isInvited = 0x0
bool bgIsRandom = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter = 0x1BB5C88A7C0
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x0
bool m_IsBGRandomWinner = 0x0
EntryPointData m_entryPointData
unsigned int mountSpell = 0x0
std::array<unsigned int,2> taxiPath = 0x0
WorldLocation joinPos = 0x1BB5C88A7F0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A808
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A818
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A828
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88A838
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88A838
<user defined> _Multi_equal_check_result = 0x1BB5C88A838
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x1BB5C88A840
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x1BB5C88A850
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
ObjectGuid m_divider
unsigned int _guid = 0x0
unsigned int m_ingametime = 0x0
int m_lastHonorUpdateTime = 0x0
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
int m_team = 0x0
unsigned int m_nextSave = 0x0
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x0
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x0
unsigned int Count = 0x0
Player::ChatFloodThrottle[2] _Elems
[0] = 0x1BB5C88A8A8
[1] = 0x1BB5C88A8B8
int m_dungeonDifficulty = 0x0
int m_raidDifficulty = 0x0
int m_raidMapDifficulty = 0x0
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = 0x1D0
unsigned int m_currentBuybackSlot = 0x0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair = 0x1BB5C88AD90
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0x0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x5D24E360
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x1BB5C88ADB0
<user defined> value_compare = 0x1BB5C88ADB0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x1BB5C88ADC0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x1BB5C88ADC0
<user defined> value_compare = 0x1BB5C88ADC0
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88ADD0
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = NULL
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = NULL
std::_List_node<unsigned int,void *>* _Predecessor = NULL
std::_List_node<unsigned int,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88ADD0
<user defined> _Multi_equal_check_result = 0x1BB5C88ADD0
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x0
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1BB5C88ADD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1BB5C88ADE8
unsigned int _Mask = 0x1BB57705A30
unsigned int _Maxidx = 0x0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x1BB4FCFB710
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x1BB5C88AE10
<user defined> value_compare = 0x1BB5C88AE10
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88AE20
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x1BB4FCFB790
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x1BB4FCFB790
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x7
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x8
<user defined> _Equal_range_result = 0x1BB5C88AE20
<user defined> _Multi_equal_check_result = 0x1BB5C88AE20
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x4FCFB790
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x1BB5C88AE28
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x1BB5C88AE38
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1BB577060B0
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair = 0x1BB5C88AE68
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5A62A620
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x1BB5A62A620
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x1BB5A62A620
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = 0x1BB5A62A6A0
<user defined> _Equal_range_result = 0x1BB5A62A620
<user defined> _Multi_equal_check_result = 0x1BB5A62A620
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x5A62A620
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x1BB5C88AE98
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x1BB5C88AEA8
unsigned int _Mask = 0x1BB5A62A620
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB57705C70
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x1BB57705C70
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x1BB57705C70
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x1BB577060D0
<user defined> _Equal_range_result = 0x1BB57705C70
<user defined> _Multi_equal_check_result = 0x1BB57705C70
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x57705C70
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x1BB5C88AED8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x1BB5C88AEE8
unsigned int _Mask = 0x1BB57706110
unsigned int _Maxidx = 0x0
unsigned int m_lastPotionId = 0x57706130
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns = 0x1BB5C88AF18
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x0
unsigned int[6] m_Glyphs
[0] = 0x0
[1] = 0x57705AB0
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x57705BB0
[0] = 0x1BB5C88AF5C
unsigned int[6]
[0] = 0x1BB
[1] = 0x0
[2] = 0x0
[3] = 0x57706830
[4] = 0x1BB
[5] = 0x0
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x57706250
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x1BB5C88AF90
<user defined> value_compare = 0x1BB5C88AF90
float[2] m_auraBaseMod
[0] = 264329198829568.000000
[1] = 0.000000
[0] = 0x1BB577067F0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 264312018960384.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
int[25] m_baseRatingValue
[0] = 0x57706650
[1] = 0x1BB
[2] = 0x0
[3] = 0x0
[4] = 0x57706790
[5] = 0x1BB
[6] = 0x0
[7] = 0x0
[8] = 0x57706410
[9] = 0x1BB
unsigned int m_baseSpellPower = 0x1BB
unsigned int m_baseFeralAP = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x577068B0
int m_spellPenetrationItemMod = 0x1BB
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x1BB5C88B038
[1] = 0x1BB5C88B048
[2] = 0x1BB5C88B058
[3] = 0x1BB5C88B068
[4] = 0x1BB5C88B078
[5] = 0x1BB5C88B088
[6] = 0x1BB5C88B098
[7] = 0x1BB5C88B0A8
[8] = 0x1BB5C88B0B8
[9] = 0x1BB5C88B0C8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x1BB5C88B238
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair = 0x1BB5C88B238
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = 0x1BB57706510
std::_List_node<Item *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x1BB5C88B248
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = 0x1BB577065F0
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x1BB5C88B258
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1BB5C88B268
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x0
unsigned int m_resurrectMap = 0x57706CB0
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x57706CD0
unsigned int m_resurrectMana = 0x1BB
WorldSession* m_session = NULL
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = 0x1BB57706CF0
std::_List_node<Channel *,void *>* _Head = NULL
std::_List_node<Channel *,void *>** _Tail = 0x1BB57706D10
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair = 0x1BB5C88B2E0
unsigned int m_cinematic = 0x10
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0xD0
bool m_WeeklyQuestChanged = 0x70
bool m_MonthlyQuestChanged = 0x70
bool m_SeasonalQuestChanged = 0x57
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x57706A50
unsigned int m_weaponChangeTimer = 0x1BB
unsigned int m_zoneUpdateId = 0x0
unsigned int m_zoneUpdateTimer = 0x0
unsigned int m_areaUpdateId = 0x57706A70
unsigned int m_deathTimer = 0x1BB
int m_deathExpireTime = 0x0
unsigned int m_WeaponProficiency = 0x57706AD0
unsigned int m_ArmorProficiency = 0x1BB
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x1BB57707710
unsigned int _innTriggerId = 0x0
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x57707450
unsigned int m_resetTalentsCost = 0x1BB
int m_resetTalentsTime = 0x0
unsigned int m_usedTalentCount = 0x57707310
unsigned int m_questRewardTalentCount = 0x1BB
unsigned int m_extraBonusTalentCount = 0x0
PlayerSocial* m_social = 0x1BB577073F0
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap = 0x1BB577073F0
ObjectGuid m_playerGUID = 0x1BAB690C790
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x1BB57707690
LinkedListElement* iPrev = NULL
Group* iRefTo = 0x1BB577072D0
Player* iRefFrom = NULL
unsigned int iSubGroup = 0xD0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x1BB57707890
LinkedListElement* iPrev = NULL
Group* iRefTo = 0x1BB577075D0
Player* iRefFrom = NULL
unsigned int iSubGroup = 0xF0
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x57707810
unsigned int m_auraRaidUpdateMask = 0x0
bool m_bPassOnGroupLoot = 0x70
unsigned int m_lastpetnumber = 0x1BB
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x577078D0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x90
DeclinedName* m_declinedname = NULL
Runes* m_runes = 0x1BB57707510
RuneInfo[6] runes
[0] = 0x1BB57707510
[1] = 0x1BB57707528
[2] = 0x1BB57707540
[3] = 0x1BB57707558
[4] = 0x1BB57707570
[5] = 0x1BB57707588
unsigned int runeState = 0x50
int lastUsedRune = 0x1BB
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x1BB5C88B428
<user defined> value_compare = 0x0
unsigned int m_grantableLevels = 0x0
bool m_needZoneUpdate = 0x0
BotMgr* _botMgr = 0x1BB57707370
Player* _owner = 0x1BB57707370
std::unordered_map<ObjectGuid,Creature *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Creature *> > > _bots = 0x1BB57707378
std::list<ObjectGuid,std::allocator<ObjectGuid> > _removeList = 0x1BB577073B8
DPSTracker* _dpstracker = 0x88069300682FE5F6
unsigned int _followdist = 0xD0
unsigned int _exactAttackRange = 0x73
unsigned int _attackRangeMode = 0x70
unsigned int _attackAngleMode = 0x57
bool _allowCombatPositioning = 0xBB
unsigned int _npcBotEngageDelayDPS = 0x577073D0
unsigned int _npcBotEngageDelayHeal = 0x1BB
bool _botsHidden = 0xF0
bool _quickrecall = 0xF2
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoespots = 0x1BB577073E8
std::array<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,8> _targetIconNamesCache = 0x1BB57707400
CinematicMgr* _cinematicMgr = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BB5C88B450
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = 0x1BB57707770
Map* iRefTo = NULL
Player* iRefFrom = 0x1BB57707550
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x577071B0
[1] = 0x1BB
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = 0x1BB57707570
PositionXYZStreamer
<user defined> m_pos = 0x1BB57707570
PositionXYZOStreamer
<user defined> m_pos = 0x1BB57707570
float m_positionX = 264387180888064.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x57707950
unsigned int teleportStore_options = 0x1BB
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0x1BB57707290
unsigned int m_DelayedOperations = 0x0
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x0
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair = 0x1BB577075B0
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0x1BB577073D0
Player* _player = 0x1BB577073D0
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress = 0x1BB577073D8
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements = 0x1BB57707418
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements = 0x1BB57707458
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0x1BB5C88B4F0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x1BB5C88B4F0
<user defined> value_compare = 0x1BB57707170
unsigned int m_ChampioningFaction = 0x57707830
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88B508
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1BB577072B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88B508
<user defined> _Multi_equal_check_result = 0x1BB5C88B508
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1BB5C88B510
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1BB5C88B520
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1BB577075F0
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x57707250
unsigned int healthBeforeDuel = 0x1BB
unsigned int manaBeforeDuel = 0x0
bool m_isInstantFlightOn = 0x0
unsigned int m_flightSpellActivated = 0x57707610
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = 0x1BB
PositionXYZStreamer
<user defined> m_pos = 0x1BB
PositionXYZOStreamer
<user defined> m_pos = 0x1BB
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 264376443469824.000000
unsigned int m_mapId = 0x1BB
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x70
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x1BB5C88B588
<user defined> value_compare = 0x0
Player* _prevRRobin = NULL
Unit* opponent = NULL
Unit* disttarget = NULL
Creature* botPet = NULL
EventProcessor Events
unsigned int m_time = 0x6020D
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0xC1F2B130
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0x1BBD7EFE380
<user defined> value_compare = 0xC1F2B130
bool m_aborting = 0x0
ObjectGuid aftercastTargetGuid
unsigned int _guid = 0x0
unsigned int GC_Timer = 0x9
unsigned int _botclass = 0x5
unsigned int _spec = 0xD
unsigned int _newspec = 0x0
int _primaryIconTank = 0xFF
int _primaryIconDamage = 0xFF
int curVehStrat = 0x0
unsigned int vehcomboPoints = 0x0
bool shouldEnterVehicle = 0x0
PlayerClassLevelInfo* _classinfo = 0x1BBD947A6C0
unsigned int basehealth = 0x41D
unsigned int basemana = 0x4BE
SpellInfo* m_botSpellInfo = 0x1BA7C676480
unsigned int Id = 0x5AC7
SpellCategoryEntry* CategoryEntry = NULL
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x15
unsigned int Attributes = 0x10158110
unsigned int AttributesEx = 0x0
unsigned int AttributesEx2 = 0x0
unsigned int AttributesEx3 = 0x20000000
unsigned int AttributesEx4 = 0x0
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x20000
unsigned int AttributesEx7 = 0x0
unsigned int AttributesCu = 0x100000
unsigned int Stances = 0x0
unsigned int StancesNot = 0x0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x0
unsigned int CasterAuraStateNot = 0x0
unsigned int TargetAuraStateNot = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x1BA72D17938
unsigned int ID = 0x10
int CastTime = 0x5DC
unsigned int RecoveryTime = 0x0
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x14A
unsigned int StartRecoveryTime = 0x0
unsigned int InterruptFlags = 0x1F
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x0
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0x65
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x0
unsigned int BaseLevel = 0x0
unsigned int SpellLevel = 0x1
SpellDurationEntry* DurationEntry = 0x1BA793AA440
unsigned int ID = 0x15
int[3] Duration
[0] = 0xFFFFFFFF
[1] = 0x0
[2] = 0xFFFFFFFF
unsigned int PowerType = 0x0
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x0
unsigned int ManaPerSecond = 0x0
unsigned int ManaPerSecondPerLevel = 0x0
unsigned int ManaCostPercentage = 0x0
unsigned int RuneCostID = 0x0
SpellRangeEntry* RangeEntry = 0x1BA7931E3D0
unsigned int ID = 0x1
float[2] RangeMin
[0] = 0.000000
[1] = 0.000000
float[2] RangeMax
[0] = 0.000000
[1] = 0.000000
unsigned int Flags = 0x0
float Speed = 0.000000
unsigned int StackAmount = 0x0
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
int EquippedItemClass = 0xFFFFFFFF
int EquippedItemSubClassMask = 0x0
int EquippedItemInventoryTypeMask = 0x0
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0x6A8
[1] = 0x0
unsigned int SpellIconID = 0x499
unsigned int ActiveIconID = 0x0
unsigned int SpellPriority = 0x0
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "Swift Gray Ram"
[1] = ""
[2] = ""
[3] = ""
[4] = "Swift Gray Ram"
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
std::array<char const *,16> Rank
char*[16] _Elems
[0] = ""
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int MaxTargetLevel = 0x0
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x0
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int DmgClass = 0x0
unsigned int PreventionType = 0x0
int AreaGroupId = 0x0
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x1BA7C676708
[1] = 0x1BA7C676778
[2] = 0x1BA7C6767E8
unsigned int ExplicitTargetMask = 0x0
SpellChainNode* ChainEntry = NULL
int _auraState = 0x0
int _spellSpecific = 0x0
bool _isStackableWithRanks = 0x1
bool _isSpellValid = 0x1
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
Position homepos
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
Position movepos
PositionXYStreamer
Position* Pos = 0xC3A074FEC4165DE3
PositionXYZStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
float m_positionX = -601.466980
float m_positionY = -320.914001
float m_positionZ = 51.716599
float m_orientation = 2.383947
Position attackpos
PositionXYStreamer
Position* Pos = 0xC3BF41BDC40A4B34
PositionXYZStreamer
<user defined> m_pos = 0xC3BF41BDC40A4B34
PositionXYZOStreamer
<user defined> m_pos = 0xC3BF41BDC40A4B34
float m_positionX = -553.175049
float m_positionY = -382.513580
float m_positionZ = 50.446499
float m_orientation = 1.617974
Position sendlastpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position[5] sendpos
[0] = 0x1BBD7EFE408
[1] = 0x1BBD7EFE418
[2] = 0x1BBD7EFE428
[3] = 0x1BBD7EFE438
[4] = 0x1BBD7EFE448
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoeSpots
std::_Compressed_pair<std::allocator<std::pair<Position,float> >,std::_Vector_val<std::_Simple_types<std::pair<Position,float> > >,1> _Mypair
std::_Vector_val<std::_Simple_types<std::pair<Position,float> > > _Myval2 = 0x1BBD7EFE458
unsigned int _botCommandState = 0xC
unsigned int _botAwaitState = 0x0
float hit = 12.545455
float parry = 0.000000
float dodge = 12.622400
float block = 0.000000
float crit = 23.948374
float dmg_taken_phy = 1.000000
float dmg_taken_mag = 0.900000
float armor_pen = 18.000000
float resilience = 0.000000
unsigned int expertise = 0x1A
unsigned int spellpower = 0xC
unsigned int spellpen = 0x34
unsigned int defense = 0x104
unsigned int blockvalue = 0x1
int haste = 0x8
int[6] resistbonus
[0] = 0x0
[1] = 0x24
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x11
unsigned int _reviveTimer = 0x10C9D
unsigned int _powersTimer = 0x38C
unsigned int _chaseTimer = 0xB
unsigned int _engageTimer = 0x0
unsigned int _potionTimer = 0x2C
unsigned int lastdiff = 0x6C
unsigned int checkAurasTimer = 0x429
unsigned int checkMasterTimer = 0x2
unsigned int roleTimer = 0x0
unsigned int ordersTimer = 0x0
unsigned int regenTimer = 0x37B
unsigned int _updateTimerMedium = 0x188
unsigned int _updateTimerEx1 = 0x75F
unsigned int _wmoAreaUpdateTimer = 0x15DB
unsigned int waitTimer = 0x188
unsigned int itemsAutouseTimer = 0x1
unsigned int evadeDelayTimer = 0x0
unsigned int indoorsTimer = 0x0
unsigned int outdoorsTimer = 0x10092
unsigned int _contestedPvPTimer = 0x0
unsigned int _groupUpdateTimer = 0x5C1
unsigned int _saveDisabledSpellsTimer = 0x0
unsigned int _lastZoneId = 0xA25
unsigned int _lastAreaId = 0xA25
unsigned int _lastWMOAreaId = 0x8871
unsigned int _unreachableCount = 0x0
unsigned int _jumpCount = 0x0
unsigned int _evadeCount = 0x2
unsigned int _roleMask = 0x14
unsigned int _usableItemSlotsMask = 0x10002
unsigned int _ownerGuid = 0x0
ObjectGuid _lastTargetGuid
unsigned int _guid = 0xF130013EA900023E
bool doHealth = 0x0
bool doMana = 0x0
bool shouldUpdateStats = 0x0
bool feast_health = 0x0
bool feast_mana = 0x0
bool spawned = 0x0
bool firstspawn = 0x0
bool _evadeMode = 0x1
bool _atHome = 0x0
bool _duringTeleport = 0x0
bool _wanderer = 0x1
unsigned int _baseLevel = 0x34
WanderNode* _travel_node_last = 0x1BAA3E337E0
Position
PositionXYStreamer
Position* Pos = 0xC3A074FEC4165DE3
PositionXYZStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
float m_positionX = -601.466980
float m_positionY = -320.914001
float m_positionZ = 51.716702
float m_orientation = 6.086640
unsigned int _wpId = 0x13BF
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyCS4"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x0
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BAA3E1E730
std::_List_node<WanderNode *,void *>* _Head = 0x2
std::_List_node<WanderNode *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x1BAA3E33828
Creature* _creature = NULL
WanderNode* _travel_node_cur = 0x1BAA3E33150
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
unsigned int _wpId = 0x13C0
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyGYH1"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x80
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BAA3E1E1B0
std::_List_node<WanderNode *,void *>* _Head = 0x4
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x1BAA3E33198
Creature* _creature = NULL
unsigned int _groupUpdateMask = 0x126
unsigned int _auraRaidUpdateMask = 0x0
GroupBotReference _group
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = 0x1BBD7EFBB60
LinkedListElement* iPrev = 0x1BBD7EFFA90
Group* iRefTo = 0x1BB511FFE80
Creature* iRefFrom = 0x1BB5C888720
unsigned int iSubGroup = 0x0
GroupBotReference _originalGroup
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Creature* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Battleground* _bg = 0x1BBD15F4070
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > readyMarkerClickedSet
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BBD15F4078
std::unordered_map<ObjectGuid,ArenaLogEntryData,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > ArenaLogEntries
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBD15F4088
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >* _Target = 0x13F800000
<user defined> _Range_eraser = 0x1BBD15F4088
<user defined> _Equal_range_result = 0x1BBD15F4088
<user defined> _Multi_equal_check_result = 0x1BBD15F4088
std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,ArenaLogEntryData>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > _List = 0x1BBD15F4090
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,ArenaLogEntryData> > > > > > _Vec = 0x1BBD15F40A0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgObjects
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F40C8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgCreatures
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F40E0
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > PlayerScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = 0x1BB9D1A5010
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x1BBD15F4100
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x1BBD15F4110
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > BotScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = 0x1BB9D1A5460
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = 0x3B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x1BBD15F4140
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x1BBD15F4150
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> > > m_Bots
std::_Tree<std::_Tmap_traits<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> >,0> >
<user defined> value_compare = 0x1BBE83CCFB0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,BattlegroundBot>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,BattlegroundBot> > >,1>,1> _Mypair = 0x1BBD15F4178
<user defined> value_compare = 0x1BBD15F4178
std::map<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> > > m_Players
std::_Tree<std::_Tmap_traits<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> >,0> >
<user defined> value_compare = 0x1BBD15F4188
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,Player *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,Player *> > >,1>,1> _Mypair = 0x1BBD15F4188
<user defined> value_compare = 0x1BBD15F4188
std::map<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > > m_ReviveQueue
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > >,0> >
<user defined> value_compare = 0x1BBD15F4198
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > >,1>,1> _Mypair = 0x1BBD15F4198
<user defined> value_compare = 0x1BBD15F4198
unsigned int m_Events = 0xF
BattlegroundStartTimeIntervals[4] StartDelayTimes
[0] = 0x1D4C0
[1] = 0xEA60
[2] = 0x7530
[3] = 0x0
unsigned int[4] StartMessageIds
[0] = 0x4711
[1] = 0x298E
[2] = 0x298F
[3] = 0x2990
bool m_BuffChange = 0x0
bool m_IsRandom = 0x0
int m_HonorMode = 0x0
int[2] m_TeamScores
[0] = 0x0
[1] = 0x0
ArenaTeamScore[2] _arenaTeamScores
[0] = 0x1BBD15F41E0
[1] = 0x1BBD15F4210
unsigned int m_UpdateTimer = 0x261
EventProcessor _reviveEvents
unsigned int m_time = 0x43620
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1BBD15F4250
bool m_aborting = 0x0
unsigned int m_RealTypeID = 0x1
unsigned int m_RandomTypeID = 0x1
unsigned int m_InstanceID = 0x35
int m_Status = 0x3
unsigned int m_ClientInstanceID = 0x1
unsigned int m_StartTime = 0x60EC8
unsigned int m_ResetStatTimer = 0x43A08
unsigned int m_ValidStartPositionTimer = 0xFA0
int m_EndTime = 0x0
unsigned int m_LastResurrectTime = 0x1770
int m_BracketId = 0x0
unsigned int m_ArenaType = 0x0
bool _InBGFreeSlotQueue = 0x1
bool m_SetDeleteThis = 0x0
bool m_IsArena = 0x0
int m_WinnerId = 0x2
int m_StartDelayTime = 0x0
bool m_IsRated = 0x0
bool m_PrematureCountDown = 0x0
unsigned int m_PrematureCountDownTimer = 0x0
std::string m_Name = "奥特兰克山谷"
std::vector<ObjectGuid,std::allocator<ObjectGuid> > m_ResurrectQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F42C8
std::deque<ObjectGuid,std::allocator<ObjectGuid> > m_OfflineQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Deque_val<std::_Deque_simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F42E0
unsigned int[2] m_BgInvitedPlayers
[0] = 0x1E
[1] = 0x1E
Group*[2] m_BgRaids
[0] = 0x1BB511FFE80
[1] = 0x1BB51204660
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_Spectators
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0x1BBD15F4320
std::map<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> > > m_ToBeTeleported
std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >
<user defined> value_compare = 0x1BBD15F4330
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,ObjectGuid> > >,1>,1> _Mypair = 0x1BBD15F4330
<user defined> value_compare = 0x1BBE83CC8F0
unsigned int[2] m_PlayersCount
[0] = 0x1E
[1] = 0x1E
unsigned int[2] m_ArenaTeamIds
[0] = 0x0
[1] = 0x0
unsigned int[2] m_ArenaTeamMMR
[0] = 0x0
[1] = 0x0
unsigned int m_LevelMin = 0x33
unsigned int m_LevelMax = 0x3C
unsigned int m_MaxPlayersPerTeam = 0x28
unsigned int m_MinPlayersPerTeam = 0x1
unsigned int m_MapId = 0x1E
BattlegroundMap* m_Map = 0x1BBE853F010
Map
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1BBE853F018
LinkedListElement iLast = 0x1BBE853F028
unsigned int iSize = 0xE
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x1BBE92A7020
iterator
<user defined> _Ptr = 0x1BBE92A7020
<user defined> iterator = 0x7FF7200E3A80
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7200E3A80
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x1BBE853F040
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x1BBE853F080
DataMap CustomData = 0x1BBE853F090
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x1BBE853F0D0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x1BBE853F0E8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x1BBE853F100
std::mutex Lock = 0x1BBE853F118
std::mutex GridLock = 0x1BBE853F168
std::shared_mutex MMapLock = 0x0
MapEntry* i_mapEntry = 0x1BA72C3EF08
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x35
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 180.000000
DynamicMapTree _dynamicTree = 0x1BBE855F6B0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr = 0x1BBE853F1E8
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x1BBE853F220
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x1BBE8D18960
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x1BBE853F238
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x1BB9D19F8E0
Map* m_parentMap = 0x1BB7D3CF040
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1BBE853F258
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1BBE8547258
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells = 0x1BBE854F258
std::bitset<262144> marked_cells_large = 0x1BBE8557258
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x1BBE855F260
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x1BBE855F2A0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x1BBE855F2B0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x1BBE855F2F0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x1BBE855F300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x1BBE855F340
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x1BBE855F380
unsigned int _defaultLight = 0x141
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x1BBE855F3C8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x1BBE855F3D8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x1BBE855F520
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x1BBE855F560
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x1BBE855F5A0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x1BBE855F5E0
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x1BBE855F620
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x1BBE855F660
Battleground* m_bg = 0x1BBD15F4070
float m_StartMaxDist = 10000.000000
std::array<Position,2> _startPosition
Position[2] _Elems
[0] = 0x1BBD15F437C
[1] = 0x1BBD15F438C
unsigned int ScriptId = 0x0
float _energyFraction = 0.000000
unsigned int _deathsCount = 0x1
unsigned int _killsCount = 0x0
unsigned int _pvpKillsCount = 0x0
unsigned int _playerKillsCount = 0x0
bool _saveDisabledSpells = 0x0
TeleportHomeEvent* teleHomeEvent = NULL
TeleportFinishEvent* teleFinishEvent = NULL
AwaitStateRemovalEvent* awaitStateRemEvent = NULL
BotSpell
unsigned int spellId = 0x20136D68
unsigned int cooldown = 0x7FF7
bool enabled = 0x20
int[59] _stats
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x6
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x1BBD7EFE608
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xA
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x7
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x10
[6] = 0x10
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x11
[6] = 0xC
[7] = 0x9
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xC
[6] = 0x0
[7] = 0x9
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xC
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x10
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x9
[6] = 0x0
[7] = 0x6
[8] = 0x0
[9] = 0x0
Item*[18] _equips
[0] = 0x1BBBAA91900
[1] = 0x1BBBAA8DD00
[2] = 0x1BBBAA93100
[3] = 0x1BBBAA8E700
[4] = 0x1BBBAA93500
[5] = 0x1BBBAA8F100
[6] = 0x1BBBAA8BD00
[7] = 0x1BBBAA8E100
[8] = 0x1BBBAA8E300
[9] = 0x1BBBAA8F300
std::unordered_map<unsigned int,bot_ai::BotSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _spells
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Predecessor = 0x1BB9FB63900
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Next = 0x32
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _List = 0x1BBD7EFF738
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,bot_ai::BotSpell *> > > > > > _Vec = 0x1BBD7EFF748
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
BotOrder
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x7FF720136D68
unsigned int baseSpell = 0x5C888720
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BBD7EFE300
bot_ai::BotOrder::<unnamed-type-params> params
<user defined> <unnamed-type-spellCastParams> = 0x20136D68
<user defined> spellCastParams = 0x1BBD7EFE300
int _type = 0x5C888720
std::queue<bot_ai::BotOrder,std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > > _orders
value_type
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x1BBE82B8970
unsigned int baseSpell = 0x0
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BBD7EFF770
bot_ai::BotOrder::<unnamed-type-params> params = 0x1BBD7EFF770
int _type = 0x0
std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > c
value_type
<user defined> <unnamed-type-params> = 0xE82B8970
<user defined> params = 0x1BBD7EFF770
int _type = 0x0
std::_Compressed_pair<std::allocator<bot_ai::BotOrder>,std::_Deque_val<std::_Deque_simple_types<bot_ai::BotOrder> >,1> _Mypair = 0x1BBD7EFF770
Local bot_ai* this = 0x1
CreatureAI
UnitAI
Unit* me = <Unable to read memory>
Creature* me = <Unable to read memory>
EventMap events
unsigned int _time = 0x19 <Unable to read memory>
unsigned int _phase = 0x1D <Unable to read memory>
unsigned int _lastEvent = 0x21 <Unable to read memory>
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _eventMap = 0x29
std::vector<AreaBoundary const *,std::allocator<AreaBoundary const *> >* _boundary = <Unable to read memory>
bool _negateBoundary = 0x41 <Unable to read memory>
bool m_MoveInLineOfSight_locked = 0x42 <Unable to read memory>
bool canUpdate = 0x49 <Unable to read memory>
Player* master = <Unable to read memory>
Player* _prevRRobin = <Unable to read memory>
Unit* opponent = <Unable to read memory>
Unit* disttarget = <Unable to read memory>
Creature* botPet = <Unable to read memory>
EventProcessor Events
unsigned int m_time = 0x79 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0x81 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0x81
<user defined> value_compare = 0x81
bool m_aborting = 0x91 <Unable to read memory>
ObjectGuid aftercastTargetGuid
unsigned int _guid = 0x99 <Unable to read memory>
unsigned int GC_Timer = 0xA1 <Unable to read memory>
unsigned int _botclass = 0xA5 <Unable to read memory>
unsigned int _spec = 0xA6 <Unable to read memory>
unsigned int _newspec = 0xA7 <Unable to read memory>
int _primaryIconTank = 0xA8 <Unable to read memory>
int _primaryIconDamage = 0xA9 <Unable to read memory>
int curVehStrat = 0xAD <Unable to read memory>
unsigned int vehcomboPoints = 0xB1 <Unable to read memory>
bool shouldEnterVehicle = 0xB2 <Unable to read memory>
PlayerClassLevelInfo* _classinfo = <Unable to read memory>
SpellInfo* m_botSpellInfo = <Unable to read memory>
Position homepos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xC9 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xC9 <Unable to read memory>
float m_positionX = 0xC9 <Unable to read memory>
float m_positionY = 0xCD <Unable to read memory>
float m_positionZ = 0xD1 <Unable to read memory>
float m_orientation = 0xD5 <Unable to read memory>
Position movepos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xD9 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xD9 <Unable to read memory>
float m_positionX = 0xD9 <Unable to read memory>
float m_positionY = 0xDD <Unable to read memory>
float m_positionZ = 0xE1 <Unable to read memory>
float m_orientation = 0xE5 <Unable to read memory>
Position attackpos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xE9 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xE9 <Unable to read memory>
float m_positionX = 0xE9 <Unable to read memory>
float m_positionY = 0xED <Unable to read memory>
float m_positionZ = 0xF1 <Unable to read memory>
float m_orientation = 0xF5 <Unable to read memory>
Position sendlastpos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xF9 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xF9 <Unable to read memory>
float m_positionX = 0xF9 <Unable to read memory>
float m_positionY = 0xFD <Unable to read memory>
float m_positionZ = 0x101 <Unable to read memory>
float m_orientation = 0x105 <Unable to read memory>
Position[5] sendpos
[0] = 0x109
[1] = 0x119
[2] = 0x129
[3] = 0x139
[4] = 0x149
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoeSpots
std::_Compressed_pair<std::allocator<std::pair<Position,float> >,std::_Vector_val<std::_Simple_types<std::pair<Position,float> > >,1> _Mypair
std::_Vector_val<std::_Simple_types<std::pair<Position,float> > > _Myval2 = 0x159
unsigned int _botCommandState = 0x171 <Unable to read memory>
unsigned int _botAwaitState = 0x175 <Unable to read memory>
float hit = 0x179 <Unable to read memory>
float parry = 0x17D <Unable to read memory>
float dodge = 0x181 <Unable to read memory>
float block = 0x185 <Unable to read memory>
float crit = 0x189 <Unable to read memory>
float dmg_taken_phy = 0x18D <Unable to read memory>
float dmg_taken_mag = 0x191 <Unable to read memory>
float armor_pen = 0x195 <Unable to read memory>
float resilience = 0x199 <Unable to read memory>
unsigned int expertise = 0x19D <Unable to read memory>
unsigned int spellpower = 0x1A1 <Unable to read memory>
unsigned int spellpen = 0x1A5 <Unable to read memory>
unsigned int defense = 0x1A9 <Unable to read memory>
unsigned int blockvalue = 0x1AD <Unable to read memory>
int haste = 0x1B1 <Unable to read memory>
int[6] resistbonus
[0] = 0x1B5 <Unable to read memory>
[1] = 0x1B9 <Unable to read memory>
[2] = 0x1BD <Unable to read memory>
[3] = 0x1C1 <Unable to read memory>
[4] = 0x1C5 <Unable to read memory>
[5] = 0x1C9 <Unable to read memory>
unsigned int _reviveTimer = 0x1CD <Unable to read memory>
unsigned int _powersTimer = 0x1D1 <Unable to read memory>
unsigned int _chaseTimer = 0x1D5 <Unable to read memory>
unsigned int _engageTimer = 0x1D9 <Unable to read memory>
unsigned int _potionTimer = 0x1DD <Unable to read memory>
unsigned int lastdiff = 0x1E1 <Unable to read memory>
unsigned int checkAurasTimer = 0x1E5 <Unable to read memory>
unsigned int checkMasterTimer = 0x1E9 <Unable to read memory>
unsigned int roleTimer = 0x1ED <Unable to read memory>
unsigned int ordersTimer = 0x1F1 <Unable to read memory>
unsigned int regenTimer = 0x1F5 <Unable to read memory>
unsigned int _updateTimerMedium = 0x1F9 <Unable to read memory>
unsigned int _updateTimerEx1 = 0x1FD <Unable to read memory>
unsigned int _wmoAreaUpdateTimer = 0x201 <Unable to read memory>
unsigned int waitTimer = 0x205 <Unable to read memory>
unsigned int itemsAutouseTimer = 0x209 <Unable to read memory>
unsigned int evadeDelayTimer = 0x20D <Unable to read memory>
unsigned int indoorsTimer = 0x211 <Unable to read memory>
unsigned int outdoorsTimer = 0x215 <Unable to read memory>
unsigned int _contestedPvPTimer = 0x219 <Unable to read memory>
unsigned int _groupUpdateTimer = 0x21D <Unable to read memory>
unsigned int _saveDisabledSpellsTimer = 0x221 <Unable to read memory>
unsigned int _lastZoneId = 0x225 <Unable to read memory>
unsigned int _lastAreaId = 0x229 <Unable to read memory>
unsigned int _lastWMOAreaId = 0x22D <Unable to read memory>
unsigned int _unreachableCount = 0x231 <Unable to read memory>
unsigned int _jumpCount = 0x232 <Unable to read memory>
unsigned int _evadeCount = 0x233 <Unable to read memory>
unsigned int _roleMask = 0x235 <Unable to read memory>
unsigned int _usableItemSlotsMask = 0x239 <Unable to read memory>
unsigned int _ownerGuid = 0x23D <Unable to read memory>
ObjectGuid _lastTargetGuid
unsigned int _guid = 0x241 <Unable to read memory>
bool doHealth = 0x249 <Unable to read memory>
bool doMana = 0x24A <Unable to read memory>
bool shouldUpdateStats = 0x24B <Unable to read memory>
bool feast_health = 0x24C <Unable to read memory>
bool feast_mana = 0x24D <Unable to read memory>
bool spawned = 0x24E <Unable to read memory>
bool firstspawn = 0x24F <Unable to read memory>
bool _evadeMode = 0x250 <Unable to read memory>
bool _atHome = 0x251 <Unable to read memory>
bool _duringTeleport = 0x252 <Unable to read memory>
bool _wanderer = 0x253 <Unable to read memory>
unsigned int _baseLevel = 0x254 <Unable to read memory>
WanderNode* _travel_node_last = <Unable to read memory>
WanderNode* _travel_node_cur = <Unable to read memory>
unsigned int _groupUpdateMask = 0x269 <Unable to read memory>
unsigned int _auraRaidUpdateMask = 0x271 <Unable to read memory>
GroupBotReference _group
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Group* iRefTo = <Unable to read memory>
Creature* iRefFrom = <Unable to read memory>
unsigned int iSubGroup = 0x2A1 <Unable to read memory>
GroupBotReference _originalGroup
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Group* iRefTo = <Unable to read memory>
Creature* iRefFrom = <Unable to read memory>
unsigned int iSubGroup = 0x2D1 <Unable to read memory>
Battleground* _bg = <Unable to read memory>
float _energyFraction = 0x2E1 <Unable to read memory>
unsigned int _deathsCount = 0x2E5 <Unable to read memory>
unsigned int _killsCount = 0x2E7 <Unable to read memory>
unsigned int _pvpKillsCount = 0x2E9 <Unable to read memory>
unsigned int _playerKillsCount = 0x2EB <Unable to read memory>
bool _saveDisabledSpells = 0x2ED <Unable to read memory>
TeleportHomeEvent* teleHomeEvent = <Unable to read memory>
TeleportFinishEvent* teleFinishEvent = <Unable to read memory>
AwaitStateRemovalEvent* awaitStateRemEvent = <Unable to read memory>
BotSpell
unsigned int spellId = 0x1 <Unable to read memory>
unsigned int cooldown = 0x5 <Unable to read memory>
bool enabled = 0x9 <Unable to read memory>
int[59] _stats
[0] = 0x309 <Unable to read memory>
[1] = 0x30D <Unable to read memory>
[2] = 0x311 <Unable to read memory>
[3] = 0x315 <Unable to read memory>
[4] = 0x319 <Unable to read memory>
[5] = 0x31D <Unable to read memory>
[6] = 0x321 <Unable to read memory>
[7] = 0x325 <Unable to read memory>
[8] = 0x329 <Unable to read memory>
[9] = 0x32D <Unable to read memory>
[0] = 0x309
int[59]
[0] = 0x3F5 <Unable to read memory>
[1] = 0x3F9 <Unable to read memory>
[2] = 0x3FD <Unable to read memory>
[3] = 0x401 <Unable to read memory>
[4] = 0x405 <Unable to read memory>
[5] = 0x409 <Unable to read memory>
[6] = 0x40D <Unable to read memory>
[7] = 0x411 <Unable to read memory>
[8] = 0x415 <Unable to read memory>
[9] = 0x419 <Unable to read memory>
int[59]
[0] = 0x4E1 <Unable to read memory>
[1] = 0x4E5 <Unable to read memory>
[2] = 0x4E9 <Unable to read memory>
[3] = 0x4ED <Unable to read memory>
[4] = 0x4F1 <Unable to read memory>
[5] = 0x4F5 <Unable to read memory>
[6] = 0x4F9 <Unable to read memory>
[7] = 0x4FD <Unable to read memory>
[8] = 0x501 <Unable to read memory>
[9] = 0x505 <Unable to read memory>
int[59]
[0] = 0x5CD <Unable to read memory>
[1] = 0x5D1 <Unable to read memory>
[2] = 0x5D5 <Unable to read memory>
[3] = 0x5D9 <Unable to read memory>
[4] = 0x5DD <Unable to read memory>
[5] = 0x5E1 <Unable to read memory>
[6] = 0x5E5 <Unable to read memory>
[7] = 0x5E9 <Unable to read memory>
[8] = 0x5ED <Unable to read memory>
[9] = 0x5F1 <Unable to read memory>
int[59]
[0] = 0x6B9 <Unable to read memory>
[1] = 0x6BD <Unable to read memory>
[2] = 0x6C1 <Unable to read memory>
[3] = 0x6C5 <Unable to read memory>
[4] = 0x6C9 <Unable to read memory>
[5] = 0x6CD <Unable to read memory>
[6] = 0x6D1 <Unable to read memory>
[7] = 0x6D5 <Unable to read memory>
[8] = 0x6D9 <Unable to read memory>
[9] = 0x6DD <Unable to read memory>
int[59]
[0] = 0x7A5 <Unable to read memory>
[1] = 0x7A9 <Unable to read memory>
[2] = 0x7AD <Unable to read memory>
[3] = 0x7B1 <Unable to read memory>
[4] = 0x7B5 <Unable to read memory>
[5] = 0x7B9 <Unable to read memory>
[6] = 0x7BD <Unable to read memory>
[7] = 0x7C1 <Unable to read memory>
[8] = 0x7C5 <Unable to read memory>
[9] = 0x7C9 <Unable to read memory>
int[59]
[0] = 0x891 <Unable to read memory>
[1] = 0x895 <Unable to read memory>
[2] = 0x899 <Unable to read memory>
[3] = 0x89D <Unable to read memory>
[4] = 0x8A1 <Unable to read memory>
[5] = 0x8A5 <Unable to read memory>
[6] = 0x8A9 <Unable to read memory>
[7] = 0x8AD <Unable to read memory>
[8] = 0x8B1 <Unable to read memory>
[9] = 0x8B5 <Unable to read memory>
int[59]
[0] = 0x97D <Unable to read memory>
[1] = 0x981 <Unable to read memory>
[2] = 0x985 <Unable to read memory>
[3] = 0x989 <Unable to read memory>
[4] = 0x98D <Unable to read memory>
[5] = 0x991 <Unable to read memory>
[6] = 0x995 <Unable to read memory>
[7] = 0x999 <Unable to read memory>
[8] = 0x99D <Unable to read memory>
[9] = 0x9A1 <Unable to read memory>
int[59]
[0] = 0xA69 <Unable to read memory>
[1] = 0xA6D <Unable to read memory>
[2] = 0xA71 <Unable to read memory>
[3] = 0xA75 <Unable to read memory>
[4] = 0xA79 <Unable to read memory>
[5] = 0xA7D <Unable to read memory>
[6] = 0xA81 <Unable to read memory>
[7] = 0xA85 <Unable to read memory>
[8] = 0xA89 <Unable to read memory>
[9] = 0xA8D <Unable to read memory>
int[59]
[0] = 0xB55 <Unable to read memory>
[1] = 0xB59 <Unable to read memory>
[2] = 0xB5D <Unable to read memory>
[3] = 0xB61 <Unable to read memory>
[4] = 0xB65 <Unable to read memory>
[5] = 0xB69 <Unable to read memory>
[6] = 0xB6D <Unable to read memory>
[7] = 0xB71 <Unable to read memory>
[8] = 0xB75 <Unable to read memory>
[9] = 0xB79 <Unable to read memory>
Item*[18] _equips
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
std::unordered_map<unsigned int,bot_ai::BotSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _spells
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1431 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x1431 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1431 <Unable to read memory>
std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> _Traitsobj = 0x1431 <Unable to read memory>
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _List = 0x1439
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,bot_ai::BotSpell *> > > > > > _Vec = 0x1449
unsigned int _Mask = 0x1461 <Unable to read memory>
unsigned int _Maxidx = 0x1469 <Unable to read memory>
BotOrder
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x1 <Unable to read memory>
unsigned int baseSpell = 0x9 <Unable to read memory>
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1
bot_ai::BotOrder::<unnamed-type-params> params
<user defined> <unnamed-type-spellCastParams> = 0x1 <Unable to read memory>
<user defined> spellCastParams = 0x1
int _type = 0x11 <Unable to read memory>
std::queue<bot_ai::BotOrder,std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > > _orders
value_type
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x1471 <Unable to read memory>
unsigned int baseSpell = 0x1479 <Unable to read memory>
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1471
bot_ai::BotOrder::<unnamed-type-params> params = 0x1471
int _type = 0x1481 <Unable to read memory>
std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > c
value_type
<user defined> <unnamed-type-params> = 0x1471 <Unable to read memory>
<user defined> params = 0x1471
int _type = 0x1481 <Unable to read memory>
std::_Compressed_pair<std::allocator<bot_ai::BotOrder>,std::_Deque_val<std::_Deque_simple_types<bot_ai::BotOrder> >,1> _Mypair = 0x1471
Local Battleground* bg = <Unable to read memory>
Local TeamId myTeamId = 0xB7972FE694
Local BattlegroundAV* av = 0x1BBD15F4070
Battleground
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > readyMarkerClickedSet
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BBD15F4078
std::unordered_map<ObjectGuid,ArenaLogEntryData,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > ArenaLogEntries
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBD15F4088
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >* _Target = 0x13F800000
<user defined> _Range_eraser = 0x1BBD15F4088
<user defined> _Equal_range_result = 0x1BBD15F4088
<user defined> _Multi_equal_check_result = 0x1BBD15F4088
std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,ArenaLogEntryData>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > _List = 0x1BBD15F4090
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,ArenaLogEntryData> > > > > > _Vec = 0x1BBD15F40A0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgObjects
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F40C8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgCreatures
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F40E0
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > PlayerScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = 0x1BB9D1A5010
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x1BBD15F4100
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x1BBD15F4110
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > BotScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = 0x1BB9D1A5460
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = 0x3B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x1BBD15F4140
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x1BBD15F4150
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> > > m_Bots
std::_Tree<std::_Tmap_traits<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> >,0> >
<user defined> value_compare = 0x1BBE83CCFB0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,BattlegroundBot>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,BattlegroundBot> > >,1>,1> _Mypair = 0x1BBD15F4178
<user defined> value_compare = 0x1BBD15F4178
std::map<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> > > m_Players
std::_Tree<std::_Tmap_traits<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> >,0> >
<user defined> value_compare = 0x1BBD15F4188
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,Player *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,Player *> > >,1>,1> _Mypair = 0x1BBD15F4188
<user defined> value_compare = 0x1BBD15F4188
std::map<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > > m_ReviveQueue
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > >,0> >
<user defined> value_compare = 0x1BBD15F4198
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > >,1>,1> _Mypair = 0x1BBD15F4198
<user defined> value_compare = 0x1BBD15F4198
unsigned int m_Events = 0xF
BattlegroundStartTimeIntervals[4] StartDelayTimes
[0] = 0x1D4C0
[1] = 0xEA60
[2] = 0x7530
[3] = 0x0
unsigned int[4] StartMessageIds
[0] = 0x4711
[1] = 0x298E
[2] = 0x298F
[3] = 0x2990
bool m_BuffChange = 0x0
bool m_IsRandom = 0x0
int m_HonorMode = 0x0
int[2] m_TeamScores
[0] = 0x0
[1] = 0x0
ArenaTeamScore[2] _arenaTeamScores
[0] = 0x1BBD15F41E0
[1] = 0x1BBD15F4210
unsigned int m_UpdateTimer = 0x261
EventProcessor _reviveEvents
unsigned int m_time = 0x43620
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1BBD15F4250
bool m_aborting = 0x0
unsigned int m_RealTypeID = 0x1
unsigned int m_RandomTypeID = 0x1
unsigned int m_InstanceID = 0x35
int m_Status = 0x3
unsigned int m_ClientInstanceID = 0x1
unsigned int m_StartTime = 0x60EC8
unsigned int m_ResetStatTimer = 0x43A08
unsigned int m_ValidStartPositionTimer = 0xFA0
int m_EndTime = 0x0
unsigned int m_LastResurrectTime = 0x1770
int m_BracketId = 0x0
unsigned int m_ArenaType = 0x0
bool _InBGFreeSlotQueue = 0x1
bool m_SetDeleteThis = 0x0
bool m_IsArena = 0x0
int m_WinnerId = 0x2
int m_StartDelayTime = 0x0
bool m_IsRated = 0x0
bool m_PrematureCountDown = 0x0
unsigned int m_PrematureCountDownTimer = 0x0
std::string m_Name = "奥特兰克山谷"
std::vector<ObjectGuid,std::allocator<ObjectGuid> > m_ResurrectQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F42C8
std::deque<ObjectGuid,std::allocator<ObjectGuid> > m_OfflineQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Deque_val<std::_Deque_simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F42E0
unsigned int[2] m_BgInvitedPlayers
[0] = 0x1E
[1] = 0x1E
Group*[2] m_BgRaids
[0] = 0x1BB511FFE80
[1] = 0x1BB51204660
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_Spectators
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0x1BBD15F4320
std::map<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> > > m_ToBeTeleported
std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >
<user defined> value_compare = 0x1BBD15F4330
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,ObjectGuid> > >,1>,1> _Mypair = 0x1BBD15F4330
<user defined> value_compare = 0x1BBE83CC8F0
unsigned int[2] m_PlayersCount
[0] = 0x1E
[1] = 0x1E
unsigned int[2] m_ArenaTeamIds
[0] = 0x0
[1] = 0x0
unsigned int[2] m_ArenaTeamMMR
[0] = 0x0
[1] = 0x0
unsigned int m_LevelMin = 0x33
unsigned int m_LevelMax = 0x3C
unsigned int m_MaxPlayersPerTeam = 0x28
unsigned int m_MinPlayersPerTeam = 0x1
unsigned int m_MapId = 0x1E
BattlegroundMap* m_Map = 0x1BBE853F010
Map
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1BBE853F018
LinkedListElement iLast = 0x1BBE853F028
unsigned int iSize = 0xE
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x1BBE92A7020
iterator
<user defined> _Ptr = 0x1BBE92A7020
<user defined> iterator = 0x1BBE853F010
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7200E3A80
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x1BBE853F040
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x1BBE853F080
DataMap CustomData = 0x1BBE853F090
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x1BBE853F0D0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x1BBE853F0E8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x1BBE853F100
std::mutex Lock = 0x1BBE853F118
std::mutex GridLock = 0x1BBE853F168
std::shared_mutex MMapLock = 0x0
MapEntry* i_mapEntry = 0x1BA72C3EF08
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x35
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 180.000000
DynamicMapTree _dynamicTree = 0x1BBE855F6B0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr = 0x1BBE853F1E8
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x1BBE853F220
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x1BBE8D18960
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x1BBE853F238
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x1BB9D19F8E0
Map* m_parentMap = 0x1BB7D3CF040
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1BBE853F258
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1BBE8547258
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells = 0x1BBE854F258
std::bitset<262144> marked_cells_large = 0x1BBE8557258
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x1BBE855F260
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x1BBE855F2A0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x1BBE855F2B0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x1BBE855F2F0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x1BBE855F300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x1BBE855F340
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x1BBE855F380
unsigned int _defaultLight = 0x141
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x1BBE855F3C8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x1BBE855F3D8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x1BBE855F520
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x1BBE855F560
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x1BBE855F5A0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x1BBE855F5E0
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x1BBE855F620
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x1BBE855F660
Battleground* m_bg = 0x1BBD15F4070
float m_StartMaxDist = 10000.000000
std::array<Position,2> _startPosition
Position[2] _Elems
[0] = 0x1BBD15F437C
[1] = 0x1BBD15F438C
unsigned int ScriptId = 0x0
int[2] m_Team_Scores
[0] = 0x252
[1] = 0x1F2
unsigned int[9] m_Team_QuestStatus
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[0] = 0x1BBD15F43A8
unsigned int[9]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
BG_AV_NodeInfo[15] m_Nodes
[0] = 0x1BBD15F43F0
[1] = 0x1BBD15F440C
[2] = 0x1BBD15F4428
[3] = 0x1BBD15F4444
[4] = 0x1BBD15F4460
[5] = 0x1BBD15F447C
[6] = 0x1BBD15F4498
[7] = 0x1BBD15F44B4
[8] = 0x1BBD15F44D0
[9] = 0x1BBD15F44EC
TeamId[2] m_Mine_Owner
[0] = 0x0
[1] = 0x2
int m_Mine_Timer = 0x9470
unsigned int[2] m_Mine_Reclaim_Timer
[0] = 0xF3E58
[1] = 0x0
unsigned int[2] m_CaptainBuffTimer
[0] = 0x22E98
[1] = 0x5DC0
bool[2] m_CaptainAlive
[0] = 0x1
[1] = 0x1
bool[2] m_IsInformedNearVictory
[0] = 0x0
[1] = 0x0
Local unsigned int faction = 0xB7972FE750
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > links
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE54F4510
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE54F43D0
std::_List_node<WanderNode const *,void *>* _Head = 0x1BBE54F43F0
std::_List_node<WanderNode const *,void *>** _Tail = 0x7FF7200C45C0
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair = 0x1BBE54F4510
std::_List_node<WanderNode const *,void *>* _Head = 0x3
std::_List_node<WanderNode const *,void *>* _Next = <Unable to read memory>
std::_List_node<WanderNode const *,void *>* _Prev = <Unable to read memory>
WanderNode* _Myval = <Unable to read memory>
std::_List_node<WanderNode const *,void *>** _Tail = 0x1BB9B53BE30
std::_List_node<WanderNode const *,void *>* _Next = 0x7FF7200C0210
std::_List_node<WanderNode const *,void *>* _Prev = 0x3F800000
WanderNode* _Myval = 0x1BBBE9EA720
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = 0x1BBE54F4510
unsigned int _Mysize = 0x3
Local std::vector<Unit *,std::allocator<Unit *> > team_members
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Unit *> > _Myval2
Unit** _Myfirst = 0x1BB9B53BE30
Unit** _Mylast = 0xF100000000000000
<user defined>* _Myend = 0xF100000000000000
Local WanderNode* curNode = 0x1BAA3E33150
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
unsigned int _wpId = 0x13C0
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyGYH1"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x80
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BAA3E1E1B0
std::_List_node<WanderNode *,void *>* _Head = 0x4
std::_List_node<WanderNode *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode *> > _Myval2 = 0x1BAA3E33198
Creature* _creature = NULL
Local std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WanderNode *> >,std::_Iterator_base0> <begin>$L2
std::_List_node<WanderNode *,void *>* _Ptr = <Unable to read memory>
Local WanderNode* wp = <Unable to read memory>
Local TeamId* <begin>$L3 = <Unable to read memory>
Local TeamId teamId = 0x0 <Unable to read memory>
Local bool all_tb_down = 0x0 <Unable to read memory>
Local Creature* boss = <Unable to read memory>
Local std::function<bool __cdecl(WanderNode const *)>& pred = <Unable to read memory>
Local WanderNode* bossWP = <Unable to read memory>
Local bool team_ready = 0x0 <Unable to read memory>
Local unsigned int ready_count = 0x0 <Unable to read memory>
Local Unit** <begin>$L4 = <Unable to read memory>
Local Unit* member = <Unable to read memory>
Local std::pair<enum TeamId,unsigned int>* <begin>$L5 = <Unable to read memory>
Local Creature* boss = <Unable to read memory>
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > vlinks
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE90C3BB0
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x62005C003A0043
std::_List_node<WanderNode const *,void *>* _Head = 0x64006C00690075
std::_List_node<WanderNode const *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair = 0x1BBE90C3BB0
std::_List_node<WanderNode const *,void *>* _Head = 0x1BBE90C3C10
std::_List_node<WanderNode const *,void *>* _Next = 0x6C
std::_List_node<WanderNode const *,void *>* _Prev = 0x92048700714C210B
WanderNode* _Myval = 0x62005C003A0043
std::_List_node<WanderNode const *,void *>** _Tail = 0x4D4E4155595C3A44
std::_List_node<WanderNode const *,void *>* _Next = <Unable to read memory>
std::_List_node<WanderNode const *,void *>* _Prev = <Unable to read memory>
WanderNode* _Myval = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = 0x1BBE90C3BB0
unsigned int _Mysize = 0x1BBE90C3C10
Local std::function<bool __cdecl(WanderNode const *)>& pred = <Unable to read memory>
Local WanderNode* bossWP = <Unable to read memory>
Local std::pair<enum TeamId,unsigned int>* <begin>$L6 = <Unable to read memory>
Local Creature* captain = <Unable to read memory>
Local WanderNode* cap_node = <Unable to read memory>
Local float mindist = 0x0 <Unable to read memory>
Local TeamId* <begin>$L7 = 0x972FF700
Local TeamId teamId = 0x0 <Unable to read memory>
Local std::array<unsigned char,15> defend_priority_h
unsigned int[15] _Elems
[0] = 0x1
[1] = 0x2
[2] = 0x4
[3] = 0x3
[4] = 0x6
[5] = 0x7
[6] = 0x9
[7] = 0x0
[8] = 0x0
[9] = 0x0
Local std::function<bool __cdecl(WanderNode const *)>& defe_pred = 0x7FF720697290
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C818
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF720697290
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF720697290
<user defined> _Ptrs = 0x7FF720697290
Local std::set<std::pair<unsigned int,BG_AV_NodeInfo const *>,std::less<std::pair<unsigned int,BG_AV_NodeInfo const *> >,std::allocator<std::pair<unsigned int,BG_AV_NodeInfo const *> > > assaulted_nodes
std::_Tree<std::_Tset_traits<std::pair<unsigned int,BG_AV_NodeInfo const *>,std::less<std::pair<unsigned int,BG_AV_NodeInfo const *> >,std::allocator<std::pair<unsigned int,BG_AV_NodeInfo const *> >,0> >
std::_Compressed_pair<std::less<std::pair<unsigned int,BG_AV_NodeInfo const *> >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int,BG_AV_NodeInfo const *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int,BG_AV_NodeInfo const *> > >,1>,1> _Mypair
std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int,BG_AV_NodeInfo const *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int,BG_AV_NodeInfo const *> > >,1> _Myval2 = 0xB7972FE7D0
Local std::set<std::pair<unsigned char,BG_AV_NodeInfo const *>,std::less<std::pair<unsigned char,BG_AV_NodeInfo const *> >,std::allocator<std::pair<unsigned char,BG_AV_NodeInfo const *> > > defendable_nodes
std::_Tree<std::_Tset_traits<std::pair<unsigned char,BG_AV_NodeInfo const *>,std::less<std::pair<unsigned char,BG_AV_NodeInfo const *> >,std::allocator<std::pair<unsigned char,BG_AV_NodeInfo const *> >,0> >
std::_Compressed_pair<std::less<std::pair<unsigned char,BG_AV_NodeInfo const *> >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char,BG_AV_NodeInfo const *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char,BG_AV_NodeInfo const *> > >,1>,1> _Mypair
std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char,BG_AV_NodeInfo const *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char,BG_AV_NodeInfo const *> > >,1> _Myval2 = 0x0
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > assalist
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE54F48D0
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0xE8200000E81
std::_List_node<WanderNode const *,void *>* _Head = 0xE8400000E83
std::_List_node<WanderNode const *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair = 0x1BBE54F48D0
std::_List_node<WanderNode const *,void *>* _Head = NULL
std::_List_node<WanderNode const *,void *>** _Tail = 0xDEA00000DE9
std::_List_node<WanderNode const *,void *>* _Next = <Unable to read memory>
std::_List_node<WanderNode const *,void *>* _Prev = <Unable to read memory>
WanderNode* _Myval = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = 0x1BBE54F48D0
unsigned int _Mysize = 0x0
Local std::array<unsigned char,15> defend_priority_a
unsigned int[15] _Elems
[0] = 0x9
[1] = 0x7
[2] = 0x6
[3] = 0x3
[4] = 0x4
[5] = 0x2
[6] = 0x1
[7] = 0x8
[8] = 0x8
[9] = 0x5
Local std::pair<unsigned char,WanderNode const *> defNode
unsigned int first = 0x0
WanderNode* second = NULL
Local std::function<bool __cdecl(WanderNode const *)>& assa_pred = 0x7FF7206972E0
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "P� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C850
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF7206972E0
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF7206972E0
<user defined> _Ptrs = 0x7FF7206972E0
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > assdlist
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE54F4810
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0xDD700000DD6
std::_List_node<WanderNode const *,void *>* _Head = 0x1BB00000DD8
std::_List_node<WanderNode const *,void *>** _Tail = 0x7FF7200C45C0
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair = 0x1BBE54F4810
std::_List_node<WanderNode const *,void *>* _Head = NULL
std::_List_node<WanderNode const *,void *>** _Tail = 0x1BBE54F43D0
std::_List_node<WanderNode const *,void *>* _Next = 0x1BBE54F4730
std::_List_node<WanderNode const *,void *>* _Prev = 0x1BBE54F4510
WanderNode* _Myval = 0x1BAA3E32120
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = 0x1BBE54F4810
unsigned int _Mysize = 0x0
Local std::array<unsigned char,15>& def_prio = <Unable to read memory>
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > accessible_nodes
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = <Unable to read memory>
std::_List_node<WanderNode const *,void *>* _Head = <Unable to read memory>
std::_List_node<WanderNode const *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x8 <Unable to read memory>
Local std::set<std::pair<unsigned int,BG_AV_NodeInfo const *>,std::less<std::pair<unsigned int,BG_AV_NodeInfo const *> >,std::allocator<std::pair<unsigned int,BG_AV_NodeInfo const *> > > assaultable_nodes
std::_Tree<std::_Tset_traits<std::pair<unsigned int,BG_AV_NodeInfo const *>,std::less<std::pair<unsigned int,BG_AV_NodeInfo const *> >,std::allocator<std::pair<unsigned int,BG_AV_NodeInfo const *> >,0> >
std::_Compressed_pair<std::less<std::pair<unsigned int,BG_AV_NodeInfo const *> >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int,BG_AV_NodeInfo const *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int,BG_AV_NodeInfo const *> > >,1>,1> _Mypair
std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int,BG_AV_NodeInfo const *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int,BG_AV_NodeInfo const *> > >,1> _Myval2 = 0xB7972FE7C0
Local BG_AV_Nodes counter = 0x0 <Unable to read memory>
Local BG_AV_NodeInfo& c = <Unable to read memory>
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > defLinks
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE90C3BB0
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x62005C003A0043
std::_List_node<WanderNode const *,void *>* _Head = 0x64006C00690075
std::_List_node<WanderNode const *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair = 0x1BBE90C3BB0
std::_List_node<WanderNode const *,void *>* _Head = 0x1BBE90C3C10
std::_List_node<WanderNode const *,void *>* _Next = 0x6C
std::_List_node<WanderNode const *,void *>* _Prev = 0x92048700714C210B
WanderNode* _Myval = 0x62005C003A0043
std::_List_node<WanderNode const *,void *>** _Tail = 0x4D4E4155595C3A44
std::_List_node<WanderNode const *,void *>* _Next = <Unable to read memory>
std::_List_node<WanderNode const *,void *>* _Prev = <Unable to read memory>
WanderNode* _Myval = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = 0x1BBE90C3BB0
unsigned int _Mysize = 0x1BBE90C3C10
Local std::pair<enum TeamId,std::array<enum BG_AV_CreaturePlace,2> >* <begin>$L11 = 0xB7972FEA50
int first = 0x0
std::array<enum BG_AV_CreaturePlace,2> second
BG_AV_CreaturePlace[2] _Elems
[0] = 0xC1
[1] = 0x12C
Local BG_AV_CreaturePlace* <end>$L13 = 0x1
Local BG_AV_CreaturePlace* <begin>$L13 = 0x12C
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > mlinks
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BBE961DD50
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = 0x1BB77D9B000
std::_List_node<WanderNode const *,void *>* _Head = 0x1BAD0AA87A0
std::_List_node<WanderNode const *,void *>** _Tail = 0x7FFCE2936BB8
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair = 0x1BBE961DD50
std::_List_node<WanderNode const *,void *>* _Head = NULL
std::_List_node<WanderNode const *,void *>** _Tail = 0x7FF720136D68
std::_List_node<WanderNode const *,void *>* _Next = 0x7FF71F9887D0
std::_List_node<WanderNode const *,void *>* _Prev = 0x7FF71EAC3330
WanderNode* _Myval = 0x7FF71F86DE00
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = 0x1BBE961DD50
unsigned int _Mysize = 0x0
Local WanderNode* mineLink = 0x1BBE54F4810
Position
PositionXYStreamer
Position* Pos = 0xDD700000DD6
PositionXYZStreamer
<user defined> m_pos = 0xDD700000DD6
PositionXYZOStreamer
<user defined> m_pos = 0xDD700000DD6
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int _wpId = 0x5C893170
unsigned int _mapId = 0x1BB
unsigned int _zoneId = 0x65491648
unsigned int _areaId = 0x9405B500
std::string _name = 0x1BBE54F4830 <Unable to read memory>
unsigned int _minLevel = 0xE9
unsigned int _maxLevel = 0xD
unsigned int _flags = 0xDEA
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0xDEC00000DEB
std::_List_node<WanderNode *,void *>* _Head = 0x1BB00000DED
std::_List_node<WanderNode *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode *> > _Myval2 = 0x1BBE54F4858
Creature* _creature = 0x9005B70065B5164C
Unit
WorldObject
Object
DataMap CustomData = 0x9005B70065B51654
unsigned int m_objectType = 0x9005B70065B51694 <Unable to read memory>
int m_objectTypeId = 0x9005B70065B51698 <Unable to read memory>
unsigned int m_updateFlag = 0x9005B70065B5169C <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x9005B70065B516AC
unsigned int m_valuesCount = 0x9005B70065B516BC <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x9005B70065B516BE <Unable to read memory>
bool m_objectUpdated = 0x9005B70065B516C0 <Unable to read memory>
bool m_inWorld = 0x9005B70065B516C1 <Unable to read memory>
PackedGuid m_PackGUID = 0x9005B70065B516C4
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x9005B70065B516F4 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x9005B70065B516F4 <Unable to read memory>
float m_positionX = 0x9005B70065B516F4 <Unable to read memory>
float m_positionY = 0x9005B70065B516F8 <Unable to read memory>
float m_positionZ = 0x9005B70065B516FC <Unable to read memory>
float m_orientation = 0x9005B70065B51700 <Unable to read memory>
unsigned int m_mapId = 0x9005B70065B51704 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x9005B70065B51708
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x9005B70065B51714
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x9005B70065B51720
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x9005B70065B51754
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x9005B70065B51788
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x9005B70065B51794
unsigned int LastUsedScriptID = 0x9005B70065B517A0 <Unable to read memory>
MovementInfo m_movementInfo = 0x9005B70065B517A4
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x9005B70065B5181C <Unable to read memory>
bool m_isActive = 0x9005B70065B5183C <Unable to read memory>
bool m_isFarVisible = 0x9005B70065B5183D <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x9005B70065B51840 <Unable to read memory>
bool m_isWorldObject = 0x9005B70065B51848 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x9005B70065B51854 <Unable to read memory>
unsigned int _areaId = 0x9005B70065B51858 <Unable to read memory>
float _floorZ = 0x9005B70065B5185C <Unable to read memory>
bool _outdoors = 0x9005B70065B51860 <Unable to read memory>
LiquidData _liquidData = 0x9005B70065B51864
bool _updatePositionData = 0x9005B70065B51878 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x9005B70065B5188C <Unable to read memory>
unsigned int m_phaseMask = 0x9005B70065B51890 <Unable to read memory>
bool m_useCombinedPhases = 0x9005B70065B51894 <Unable to read memory>
unsigned int m_notifyflags = 0x9005B70065B51896 <Unable to read memory>
unsigned int m_executed_notifies = 0x9005B70065B51898 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x9005B70065B5189C
unsigned int m_extraAttacks = 0x9005B70065B518DC <Unable to read memory>
bool m_canDualWield = 0x9005B70065B518E0 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x9005B70065B518EC
SafeUnitPointer m_movedByPlayer = 0x9005B70065B518FC
ObjectGuid[7] m_SummonSlot
[0] = 0x9005B70065B5190C <Unable to read memory>
[1] = 0x9005B70065B51914 <Unable to read memory>
[2] = 0x9005B70065B5191C <Unable to read memory>
[3] = 0x9005B70065B51924 <Unable to read memory>
[4] = 0x9005B70065B5192C <Unable to read memory>
[5] = 0x9005B70065B51934 <Unable to read memory>
[6] = 0x9005B70065B5193C <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x9005B70065B51944 <Unable to read memory>
[1] = 0x9005B70065B5194C <Unable to read memory>
[2] = 0x9005B70065B51954 <Unable to read memory>
[3] = 0x9005B70065B5195C <Unable to read memory>
float m_modMeleeHitChance = 0x9005B70065B51964 <Unable to read memory>
float m_modRangedHitChance = 0x9005B70065B51968 <Unable to read memory>
float m_modSpellHitChance = 0x9005B70065B5196C <Unable to read memory>
int m_baseSpellCritChance = 0x9005B70065B51970 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x9005B70065B51974 <Unable to read memory>
[1] = 0x9005B70065B51978 <Unable to read memory>
[2] = 0x9005B70065B5197C <Unable to read memory>
[3] = 0x9005B70065B51980 <Unable to read memory>
[4] = 0x9005B70065B51984 <Unable to read memory>
[5] = 0x9005B70065B51988 <Unable to read memory>
[6] = 0x9005B70065B5198C <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x9005B70065B51990 <Unable to read memory>
[1] = 0x9005B70065B51994 <Unable to read memory>
[2] = 0x9005B70065B51998 <Unable to read memory>
EventProcessor m_Events = 0x9005B70065B5199C
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x9005B70065B519BC
[1] = 0x9005B70065B519D4
[2] = 0x9005B70065B519EC
[3] = 0x9005B70065B51A04
[4] = 0x9005B70065B51A1C
[5] = 0x9005B70065B51A34
[6] = 0x9005B70065B51A4C
[7] = 0x9005B70065B51A64
unsigned int m_lastSanctuaryTime = 0x9005B70065B51A7C <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x9005B70065B51A84
bool IsAIEnabled = 0x9005B70065B51A94 <Unable to read memory>
bool NeedChangeAI = 0x9005B70065B51A95 <Unable to read memory>
bool m_ControlledByPlayer = 0x9005B70065B51A96 <Unable to read memory>
bool m_CreatedByPlayer = 0x9005B70065B51A97 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x9005B70065B51A9C
Position m_last_notify_position = 0x9005B70065B51AAC
unsigned int m_last_notify_mstime = 0x9005B70065B51ABC <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x9005B70065B51AC0 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x9005B70065B51AC2 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x9005B70065B51AC4 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x9005B70065B51AD4 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x9005B70065B51AEC <Unable to read memory>
unsigned int m_race = 0x9005B70065B51AED <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x9005B70065B51AEE <Unable to read memory>
int[3] m_attackTimer
[0] = 0x9005B70065B51AF0 <Unable to read memory>
[1] = 0x9005B70065B51AF4 <Unable to read memory>
[2] = 0x9005B70065B51AF8 <Unable to read memory>
float[5] m_createStats
[0] = 0x9005B70065B51AFC <Unable to read memory>
[1] = 0x9005B70065B51B00 <Unable to read memory>
[2] = 0x9005B70065B51B04 <Unable to read memory>
[3] = 0x9005B70065B51B08 <Unable to read memory>
[4] = 0x9005B70065B51B0C <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x9005B70065B51B14
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x9005B70065B51B5C <Unable to read memory>
int m_procDeep = 0x9005B70065B51B60 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x9005B70065B51B64
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x9005B70065B51B74
unsigned int m_transform = 0x9005B70065B51B84 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x9005B70065B51BAC
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x9005B70065B51BBC
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x9005B70065B51BCC
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x9005B70065B51BDC <Unable to read memory>
unsigned int m_removedAurasCount = 0x9005B70065B51BE4 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x9005B70065B51BEC
[1] = 0x9005B70065B51BFC
[2] = 0x9005B70065B51C0C
[3] = 0x9005B70065B51C1C
[4] = 0x9005B70065B51C2C
[5] = 0x9005B70065B51C3C
[6] = 0x9005B70065B51C4C
[7] = 0x9005B70065B51C5C
[8] = 0x9005B70065B51C6C
[9] = 0x9005B70065B51C7C
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x9005B70065B52FBC
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x9005B70065B52FCC
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x9005B70065B52FDC
unsigned int m_interruptMask = 0x9005B70065B52FEC <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x9005B70065B52FF0 <Unable to read memory>
[1] = 0x9005B70065B52FF4 <Unable to read memory>
[2] = 0x9005B70065B52FF8 <Unable to read memory>
[3] = 0x9005B70065B52FFC <Unable to read memory>
[0] = 0x9005B70065B52FF0
float[4]
[0] = 0x9005B70065B53000 <Unable to read memory>
[1] = 0x9005B70065B53004 <Unable to read memory>
[2] = 0x9005B70065B53008 <Unable to read memory>
[3] = 0x9005B70065B5300C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53010 <Unable to read memory>
[1] = 0x9005B70065B53014 <Unable to read memory>
[2] = 0x9005B70065B53018 <Unable to read memory>
[3] = 0x9005B70065B5301C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53020 <Unable to read memory>
[1] = 0x9005B70065B53024 <Unable to read memory>
[2] = 0x9005B70065B53028 <Unable to read memory>
[3] = 0x9005B70065B5302C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53030 <Unable to read memory>
[1] = 0x9005B70065B53034 <Unable to read memory>
[2] = 0x9005B70065B53038 <Unable to read memory>
[3] = 0x9005B70065B5303C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53040 <Unable to read memory>
[1] = 0x9005B70065B53044 <Unable to read memory>
[2] = 0x9005B70065B53048 <Unable to read memory>
[3] = 0x9005B70065B5304C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53050 <Unable to read memory>
[1] = 0x9005B70065B53054 <Unable to read memory>
[2] = 0x9005B70065B53058 <Unable to read memory>
[3] = 0x9005B70065B5305C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53060 <Unable to read memory>
[1] = 0x9005B70065B53064 <Unable to read memory>
[2] = 0x9005B70065B53068 <Unable to read memory>
[3] = 0x9005B70065B5306C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53070 <Unable to read memory>
[1] = 0x9005B70065B53074 <Unable to read memory>
[2] = 0x9005B70065B53078 <Unable to read memory>
[3] = 0x9005B70065B5307C <Unable to read memory>
float[4]
[0] = 0x9005B70065B53080 <Unable to read memory>
[1] = 0x9005B70065B53084 <Unable to read memory>
[2] = 0x9005B70065B53088 <Unable to read memory>
[3] = 0x9005B70065B5308C <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x9005B70065B53180 <Unable to read memory>
[1] = 0x9005B70065B53184 <Unable to read memory>
[0] = 0x9005B70065B53180 <Unable to read memory>
float[2]
[0] = 0x9005B70065B53188 <Unable to read memory>
[1] = 0x9005B70065B5318C <Unable to read memory>
[0] = 0x9005B70065B53180
float[2]
[0] = 0x9005B70065B53190 <Unable to read memory>
[1] = 0x9005B70065B53194 <Unable to read memory>
[0] = 0x9005B70065B53190 <Unable to read memory>
float[2]
[0] = 0x9005B70065B53198 <Unable to read memory>
[1] = 0x9005B70065B5319C <Unable to read memory>
float[2]
[0] = 0x9005B70065B531A0 <Unable to read memory>
[1] = 0x9005B70065B531A4 <Unable to read memory>
[0] = 0x9005B70065B531A0 <Unable to read memory>
float[2]
[0] = 0x9005B70065B531A8 <Unable to read memory>
[1] = 0x9005B70065B531AC <Unable to read memory>
bool m_canModifyStats = 0x9005B70065B531B0 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x9005B70065B531B4
float[9] m_speed_rate
[0] = 0x9005B70065B531C4 <Unable to read memory>
[1] = 0x9005B70065B531C8 <Unable to read memory>
[2] = 0x9005B70065B531CC <Unable to read memory>
[3] = 0x9005B70065B531D0 <Unable to read memory>
[4] = 0x9005B70065B531D4 <Unable to read memory>
[5] = 0x9005B70065B531D8 <Unable to read memory>
[6] = 0x9005B70065B531DC <Unable to read memory>
[7] = 0x9005B70065B531E0 <Unable to read memory>
[8] = 0x9005B70065B531E4 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x9005B70065B531F4
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x9005B70065B5320C <Unable to read memory>
[1] = 0x9005B70065B53210 <Unable to read memory>
[2] = 0x9005B70065B53214 <Unable to read memory>
[3] = 0x9005B70065B53218 <Unable to read memory>
int m_regenTimer = 0x9005B70065B5321C <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x9005B70065B53224
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x9005B70065B5326C
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x9005B70065B5328C <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x9005B70065B5329C <Unable to read memory>
bool _instantCast = 0x9005B70065B5329D <Unable to read memory>
unsigned int m_rootTimes = 0x9005B70065B532A0 <Unable to read memory>
unsigned int m_state = 0x9005B70065B532A4 <Unable to read memory>
unsigned int m_CombatTimer = 0x9005B70065B532A8 <Unable to read memory>
unsigned int m_lastManaUse = 0x9005B70065B532AC <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x9005B70065B532B4
HostileRefMgr m_HostileRefMgr = 0x9005B70065B532C4
FollowerRefMgr m_FollowingRefMgr = 0x9005B70065B532FC
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x9005B70065B53334 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x9005B70065B5333C
RedirectThreatInfo _redirectThreatInfo = 0x9005B70065B5337C
bool m_cleanupDone = 0x9005B70065B5338C <Unable to read memory>
bool m_duringRemoveFromWorld = 0x9005B70065B5338D <Unable to read memory>
unsigned int _oldFactionId = 0x9005B70065B53390 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x9005B70065B53394 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x9005B70065B53398 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x9005B70065B5339C
ObjectGuid _lastDamagedTargetGuid = 0x9005B70065B533DC <Unable to read memory>
GridObject<Creature>
GridReference<Creature> _gridRef = 0x9005B70065B533E4
MovableMapObject
Cell _currentCell = 0x9005B70065B5340C <Unable to read memory>
int _moveState = 0x9005B70065B53410 <Unable to read memory>
<unnamed-type-_spellFocusInfo>
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x9005B70065B51654 <Unable to read memory>
ObjectGuid Target = 0x9005B70065B5165C <Unable to read memory>
float Orientation = 0x9005B70065B51664 <Unable to read memory>
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x9005B70065B5341C <Unable to read memory>
ObjectGuid Target = 0x9005B70065B53424 <Unable to read memory>
float Orientation = 0x9005B70065B5342C <Unable to read memory>
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x9005B70065B53434
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x9005B70065B5344C
unsigned int gold = 0x9005B70065B53464 <Unable to read memory>
unsigned int unlootedCount = 0x9005B70065B53468 <Unable to read memory>
ObjectGuid roundRobinPlayer = 0x9005B70065B5346C <Unable to read memory>
ObjectGuid lootOwnerGUID = 0x9005B70065B53474 <Unable to read memory>
int loot_type = 0x9005B70065B5347C <Unable to read memory>
ObjectGuid containerGUID = 0x9005B70065B53484 <Unable to read memory>
ObjectGuid sourceWorldObjectGUID = 0x9005B70065B5348C <Unable to read memory>
GameObject* sourceGameObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x9005B70065B5349C
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x9005B70065B534AC
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x9005B70065B534BC
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x9005B70065B534CC
LootValidatorRefMgr i_LootValidatorRefMgr = 0x9005B70065B534DC
unsigned int[8] m_spells
[0] = 0x9005B70065B5350C <Unable to read memory>
[1] = 0x9005B70065B53510 <Unable to read memory>
[2] = 0x9005B70065B53514 <Unable to read memory>
[3] = 0x9005B70065B53518 <Unable to read memory>
[4] = 0x9005B70065B5351C <Unable to read memory>
[5] = 0x9005B70065B53520 <Unable to read memory>
[6] = 0x9005B70065B53524 <Unable to read memory>
[7] = 0x9005B70065B53528 <Unable to read memory>
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x9005B70065B5352C <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x9005B70065B5352C
<user defined> value_compare = 0x9005B70065B5352C <Unable to read memory>
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x9005B70065B5353C <Unable to read memory>
[1] = 0x9005B70065B53540 <Unable to read memory>
[2] = 0x9005B70065B53544 <Unable to read memory>
[3] = 0x9005B70065B53548 <Unable to read memory>
[4] = 0x9005B70065B5354C <Unable to read memory>
[5] = 0x9005B70065B53550 <Unable to read memory>
[6] = 0x9005B70065B53554 <Unable to read memory>
unsigned int m_groupLootTimer = 0x9005B70065B53558 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0x9005B70065B5355C <Unable to read memory>
float m_SightDistance = 0x9005B70065B53560 <Unable to read memory>
float m_CombatDistance = 0x9005B70065B53564 <Unable to read memory>
bool m_isTempWorldObject = 0x9005B70065B53568 <Unable to read memory>
unsigned int m_moveCircleMovementTime = 0x9005B70065B5356C <Unable to read memory>
unsigned int m_moveBackwardsMovementTime = 0x9005B70065B53570 <Unable to read memory>
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x9005B70065B53574 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair = 0x9005B70065B53574
ObjectGuid m_lootRecipient
unsigned int _guid = 0x9005B70065B53584 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0x9005B70065B5358C <Unable to read memory>
int m_corpseRemoveTime = 0x9005B70065B53594 <Unable to read memory>
int m_respawnTime = 0x9005B70065B5359C <Unable to read memory>
int m_respawnedTime = 0x9005B70065B535A4 <Unable to read memory>
unsigned int m_respawnDelay = 0x9005B70065B535AC <Unable to read memory>
unsigned int m_corpseDelay = 0x9005B70065B535B0 <Unable to read memory>
float m_wanderDistance = 0x9005B70065B535B4 <Unable to read memory>
unsigned int m_boundaryCheckTime = 0x9005B70065B535B8 <Unable to read memory>
unsigned int m_transportCheckTimer = 0x9005B70065B535BC <Unable to read memory>
unsigned int lootPickPocketRestoreTime = 0x9005B70065B535C0 <Unable to read memory>
unsigned int m_combatPulseTime = 0x9005B70065B535C4 <Unable to read memory>
unsigned int m_combatPulseDelay = 0x9005B70065B535C8 <Unable to read memory>
unsigned int m_reactState = 0x9005B70065B535CC <Unable to read memory>
int m_defaultMovementType = 0x9005B70065B535D0 <Unable to read memory>
unsigned int m_spawnId = 0x9005B70065B535D4 <Unable to read memory>
unsigned int m_equipmentId = 0x9005B70065B535D8 <Unable to read memory>
int m_originalEquipmentId = 0x9005B70065B535D9 <Unable to read memory>
bool m_AlreadyCallAssistance = 0x9005B70065B535DA <Unable to read memory>
bool m_AlreadySearchedAssistance = 0x9005B70065B535DB <Unable to read memory>
bool m_regenHealth = 0x9005B70065B535DC <Unable to read memory>
bool m_regenPower = 0x9005B70065B535DD <Unable to read memory>
bool m_AI_locked = 0x9005B70065B535DE <Unable to read memory>
int m_meleeDamageSchoolMask = 0x9005B70065B535E0 <Unable to read memory>
unsigned int m_originalEntry = 0x9005B70065B535E4 <Unable to read memory>
bool m_moveInLineOfSightDisabled = 0x9005B70065B535E8 <Unable to read memory>
bool m_moveInLineOfSightStrictlyDisabled = 0x9005B70065B535E9 <Unable to read memory>
Position m_homePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x9005B70065B535EC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x9005B70065B535EC <Unable to read memory>
float m_positionX = 0x9005B70065B535EC <Unable to read memory>
float m_positionY = 0x9005B70065B535F0 <Unable to read memory>
float m_positionZ = 0x9005B70065B535F4 <Unable to read memory>
float m_orientation = 0x9005B70065B535F8 <Unable to read memory>
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x9005B70065B535FC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x9005B70065B535FC <Unable to read memory>
float m_positionX = 0x9005B70065B535FC <Unable to read memory>
float m_positionY = 0x9005B70065B53600 <Unable to read memory>
float m_positionZ = 0x9005B70065B53604 <Unable to read memory>
float m_orientation = 0x9005B70065B53608 <Unable to read memory>
bool DisableReputationGain = 0x9005B70065B5360C <Unable to read memory>
CreatureTemplate* m_creatureInfo = <Unable to read memory>
CreatureData* m_creatureData = <Unable to read memory>
float m_detectionDistance = 0x9005B70065B53624 <Unable to read memory>
unsigned int m_LootMode = 0x9005B70065B53628 <Unable to read memory>
bot_ai* bot_AI = <Unable to read memory>
bot_pet_ai* bot_pet_AI = <Unable to read memory>
unsigned int m_waypointID = 0x9005B70065B5363C <Unable to read memory>
unsigned int m_path_id = 0x9005B70065B53640 <Unable to read memory>
CreatureGroup* m_formation = <Unable to read memory>
bool TriggerJustRespawned = 0x9005B70065B5364C <Unable to read memory>
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x9005B70065B53664 <Unable to read memory>
unsigned int m_cannotReachTimer = 0x9005B70065B5366C <Unable to read memory>
Spell* _focusSpell = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0x9005B70065B5367C <Unable to read memory>
unsigned int m_assistanceTimer = 0x9005B70065B53680 <Unable to read memory>
unsigned int _playerDamageReq = 0x9005B70065B53684 <Unable to read memory>
bool _damagedByPlayer = 0x9005B70065B53688 <Unable to read memory>
Local WanderNode* mineLink = 0x7FF7206972E0
Position
PositionXYStreamer
Position* Pos = 0x7FF72012C850
PositionXYZStreamer
<user defined> m_pos = 0x7FF72012C850
PositionXYZOStreamer
<user defined> m_pos = 0x7FF72012C850
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int _wpId = 0x0
unsigned int _mapId = 0x0
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
std::string _name = "(null)"
unsigned int _minLevel = 0xDB
unsigned int _maxLevel = 0x0
unsigned int _flags = 0x0
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = NULL
std::_List_node<WanderNode *,void *>* _Head = 0x7FF72012C8C0
std::_List_node<WanderNode *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode *> > _Myval2 = 0x7FF720697328
Creature* _creature = NULL
Local unsigned int attackers_count = 0x0 <Unable to read memory>
Local Unit** <begin>$L14 = <Unable to read memory>
Local Unit** <end>$L14 = 0xB7972FF700
WorldObject
Object
DataMap CustomData = 0xB7972FF708
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x6510
int* m_int32Values = 0x245C8B48
unsigned int* m_uint32Values = 0x245C8B48
float* m_floatValues = 0.000000
UpdateMask _changesMask = 0xB7972FF760
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0xB7972FF778
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x1BBD6392010
PositionXYZStreamer
<user defined> m_pos = 0x1BBD6392010
PositionXYZOStreamer
<user defined> m_pos = 0x1BBD6392010
float m_positionX = -50886839631872.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0xF4FBE93D
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x7FFC
[1] = 0x20666510
unsigned int m_flags = 0x7FF7
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0xE29E336F
[1] = 0x7FFC
unsigned int m_flags = 0x206665F8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x7FF7
[1] = 0x35
[2] = 0x0
[3] = 0x20666510
[4] = 0x7FF7
[5] = 0xE29E2FF5
[6] = 0x7FFC
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x0
[1] = 0x0
[2] = 0x2D17310B
[3] = 0x536B
[4] = 0xE29E2A51
[5] = 0x7FFC
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x0
[1] = 0x0
unsigned int m_flags = 0x0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x206665F0
[1] = 0x7FF7
unsigned int m_flags = 0x0
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo
ObjectGuid guid = 0x0
unsigned int flags = 0xB6F00740
unsigned int flags2 = 0x1BB
Position pos = 0xB7972FF868
unsigned int time = 0x1F7E2E82
TransportInfo
ObjectGuid guid = 0x0
Position pos = 0xB7972FF860
int seat = 0x0
unsigned int time = 0x0
unsigned int time2 = 0x1F7E2E82
MovementInfo::TransportInfo transport = 0xB7972FF880
float pitch = 0.000000
unsigned int fallTime = 0x0
JumpInfo
float zspeed = 0.000000
float sinAngle = 0.000000
float cosAngle = -0.000007
float xyspeed = 0.000000
MovementInfo::JumpInfo jump = 0xB7972FF8B0
float splineElevation = -0.000007
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = ""
bool m_isActive = 0x10
bool m_isFarVisible = 0x14
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
float _floorZ = -0.000000
bool _outdoors = 0xBA
LiquidData _liquidData
unsigned int Entry = 0xF1C703BA
unsigned int Flags = 0x7FFC
float Level = 0.000000
float DepthLevel = 0.000000
int Status = 0x8E4556A0
bool _updatePositionData = 0xBA
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x94
unsigned int m_notifyflags = 0xF4AB
unsigned int m_executed_notifies = 0x7FFC
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = NULL
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0xB7972FF958
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0xB7972FF968
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0xB7972FF9A0
SafeUnitPointer m_movedByPlayer
Unit* ptr = 0xCD31504100000000
WorldObject
Object
DataMap CustomData = 0xCD31504100000008
unsigned int m_objectType = 0xCD31504100000048 <Unable to read memory>
int m_objectTypeId = 0xCD3150410000004C <Unable to read memory>
unsigned int m_updateFlag = 0xCD31504100000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xCD31504100000060
unsigned int m_valuesCount = 0xCD31504100000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xCD31504100000072 <Unable to read memory>
bool m_objectUpdated = 0xCD31504100000074 <Unable to read memory>
bool m_inWorld = 0xCD31504100000075 <Unable to read memory>
PackedGuid m_PackGUID = 0xCD31504100000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xCD315041000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xCD315041000000A8 <Unable to read memory>
float m_positionX = 0xCD315041000000A8 <Unable to read memory>
float m_positionY = 0xCD315041000000AC <Unable to read memory>
float m_positionZ = 0xCD315041000000B0 <Unable to read memory>
float m_orientation = 0xCD315041000000B4 <Unable to read memory>
unsigned int m_mapId = 0xCD315041000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xCD315041000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xCD315041000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xCD315041000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xCD31504100000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xCD3150410000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xCD31504100000148
unsigned int LastUsedScriptID = 0xCD31504100000154 <Unable to read memory>
MovementInfo m_movementInfo = 0xCD31504100000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xCD315041000001D0 <Unable to read memory>
bool m_isActive = 0xCD315041000001F0 <Unable to read memory>
bool m_isFarVisible = 0xCD315041000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0xCD315041000001F4 <Unable to read memory>
bool m_isWorldObject = 0xCD315041000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xCD31504100000208 <Unable to read memory>
unsigned int _areaId = 0xCD3150410000020C <Unable to read memory>
float _floorZ = 0xCD31504100000210 <Unable to read memory>
bool _outdoors = 0xCD31504100000214 <Unable to read memory>
LiquidData _liquidData = 0xCD31504100000218
bool _updatePositionData = 0xCD3150410000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xCD31504100000240 <Unable to read memory>
unsigned int m_phaseMask = 0xCD31504100000244 <Unable to read memory>
bool m_useCombinedPhases = 0xCD31504100000248 <Unable to read memory>
unsigned int m_notifyflags = 0xCD3150410000024A <Unable to read memory>
unsigned int m_executed_notifies = 0xCD3150410000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xCD31504100000250
unsigned int m_extraAttacks = 0xCD31504100000290 <Unable to read memory>
bool m_canDualWield = 0xCD31504100000294 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0xCD315041000002A0
SafeUnitPointer m_movedByPlayer = 0xCD315041000002B0
ObjectGuid[7] m_SummonSlot
[0] = 0xCD315041000002C0 <Unable to read memory>
[1] = 0xCD315041000002C8 <Unable to read memory>
[2] = 0xCD315041000002D0 <Unable to read memory>
[3] = 0xCD315041000002D8 <Unable to read memory>
[4] = 0xCD315041000002E0 <Unable to read memory>
[5] = 0xCD315041000002E8 <Unable to read memory>
[6] = 0xCD315041000002F0 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xCD315041000002F8 <Unable to read memory>
[1] = 0xCD31504100000300 <Unable to read memory>
[2] = 0xCD31504100000308 <Unable to read memory>
[3] = 0xCD31504100000310 <Unable to read memory>
float m_modMeleeHitChance = 0xCD31504100000318 <Unable to read memory>
float m_modRangedHitChance = 0xCD3150410000031C <Unable to read memory>
float m_modSpellHitChance = 0xCD31504100000320 <Unable to read memory>
int m_baseSpellCritChance = 0xCD31504100000324 <Unable to read memory>
float[7] m_threatModifier
[0] = 0xCD31504100000328 <Unable to read memory>
[1] = 0xCD3150410000032C <Unable to read memory>
[2] = 0xCD31504100000330 <Unable to read memory>
[3] = 0xCD31504100000334 <Unable to read memory>
[4] = 0xCD31504100000338 <Unable to read memory>
[5] = 0xCD3150410000033C <Unable to read memory>
[6] = 0xCD31504100000340 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xCD31504100000344 <Unable to read memory>
[1] = 0xCD31504100000348 <Unable to read memory>
[2] = 0xCD3150410000034C <Unable to read memory>
EventProcessor m_Events = 0xCD31504100000350
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0xCD31504100000370
[1] = 0xCD31504100000388
[2] = 0xCD315041000003A0
[3] = 0xCD315041000003B8
[4] = 0xCD315041000003D0
[5] = 0xCD315041000003E8
[6] = 0xCD31504100000400
[7] = 0xCD31504100000418
unsigned int m_lastSanctuaryTime = 0xCD31504100000430 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0xCD31504100000438
bool IsAIEnabled = 0xCD31504100000448 <Unable to read memory>
bool NeedChangeAI = 0xCD31504100000449 <Unable to read memory>
bool m_ControlledByPlayer = 0xCD3150410000044A <Unable to read memory>
bool m_CreatedByPlayer = 0xCD3150410000044B <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0xCD31504100000450
Position m_last_notify_position = 0xCD31504100000460
unsigned int m_last_notify_mstime = 0xCD31504100000470 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0xCD31504100000474 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0xCD31504100000476 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0xCD31504100000478 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0xCD31504100000488 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0xCD315041000004A0 <Unable to read memory>
unsigned int m_race = 0xCD315041000004A1 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xCD315041000004A2 <Unable to read memory>
int[3] m_attackTimer
[0] = 0xCD315041000004A4 <Unable to read memory>
[1] = 0xCD315041000004A8 <Unable to read memory>
[2] = 0xCD315041000004AC <Unable to read memory>
float[5] m_createStats
[0] = 0xCD315041000004B0 <Unable to read memory>
[1] = 0xCD315041000004B4 <Unable to read memory>
[2] = 0xCD315041000004B8 <Unable to read memory>
[3] = 0xCD315041000004BC <Unable to read memory>
[4] = 0xCD315041000004C0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0xCD315041000004C8
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0xCD31504100000510 <Unable to read memory>
int m_procDeep = 0xCD31504100000514 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0xCD31504100000518
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0xCD31504100000528
unsigned int m_transform = 0xCD31504100000538 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0xCD31504100000560
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0xCD31504100000570
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0xCD31504100000580
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xCD31504100000590 <Unable to read memory>
unsigned int m_removedAurasCount = 0xCD31504100000598 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xCD315041000005A0
[1] = 0xCD315041000005B0
[2] = 0xCD315041000005C0
[3] = 0xCD315041000005D0
[4] = 0xCD315041000005E0
[5] = 0xCD315041000005F0
[6] = 0xCD31504100000600
[7] = 0xCD31504100000610
[8] = 0xCD31504100000620
[9] = 0xCD31504100000630
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0xCD31504100001970
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0xCD31504100001980
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0xCD31504100001990
unsigned int m_interruptMask = 0xCD315041000019A0 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xCD315041000019A4 <Unable to read memory>
[1] = 0xCD315041000019A8 <Unable to read memory>
[2] = 0xCD315041000019AC <Unable to read memory>
[3] = 0xCD315041000019B0 <Unable to read memory>
[0] = 0xCD315041000019A4
float[4]
[0] = 0xCD315041000019B4 <Unable to read memory>
[1] = 0xCD315041000019B8 <Unable to read memory>
[2] = 0xCD315041000019BC <Unable to read memory>
[3] = 0xCD315041000019C0 <Unable to read memory>
float[4]
[0] = 0xCD315041000019C4 <Unable to read memory>
[1] = 0xCD315041000019C8 <Unable to read memory>
[2] = 0xCD315041000019CC <Unable to read memory>
[3] = 0xCD315041000019D0 <Unable to read memory>
float[4]
[0] = 0xCD315041000019D4 <Unable to read memory>
[1] = 0xCD315041000019D8 <Unable to read memory>
[2] = 0xCD315041000019DC <Unable to read memory>
[3] = 0xCD315041000019E0 <Unable to read memory>
float[4]
[0] = 0xCD315041000019E4 <Unable to read memory>
[1] = 0xCD315041000019E8 <Unable to read memory>
[2] = 0xCD315041000019EC <Unable to read memory>
[3] = 0xCD315041000019F0 <Unable to read memory>
float[4]
[0] = 0xCD315041000019F4 <Unable to read memory>
[1] = 0xCD315041000019F8 <Unable to read memory>
[2] = 0xCD315041000019FC <Unable to read memory>
[3] = 0xCD31504100001A00 <Unable to read memory>
float[4]
[0] = 0xCD31504100001A04 <Unable to read memory>
[1] = 0xCD31504100001A08 <Unable to read memory>
[2] = 0xCD31504100001A0C <Unable to read memory>
[3] = 0xCD31504100001A10 <Unable to read memory>
float[4]
[0] = 0xCD31504100001A14 <Unable to read memory>
[1] = 0xCD31504100001A18 <Unable to read memory>
[2] = 0xCD31504100001A1C <Unable to read memory>
[3] = 0xCD31504100001A20 <Unable to read memory>
float[4]
[0] = 0xCD31504100001A24 <Unable to read memory>
[1] = 0xCD31504100001A28 <Unable to read memory>
[2] = 0xCD31504100001A2C <Unable to read memory>
[3] = 0xCD31504100001A30 <Unable to read memory>
float[4]
[0] = 0xCD31504100001A34 <Unable to read memory>
[1] = 0xCD31504100001A38 <Unable to read memory>
[2] = 0xCD31504100001A3C <Unable to read memory>
[3] = 0xCD31504100001A40 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0xCD31504100001B34 <Unable to read memory>
[1] = 0xCD31504100001B38 <Unable to read memory>
[0] = 0xCD31504100001B34 <Unable to read memory>
float[2]
[0] = 0xCD31504100001B3C <Unable to read memory>
[1] = 0xCD31504100001B40 <Unable to read memory>
[0] = 0xCD31504100001B34
float[2]
[0] = 0xCD31504100001B44 <Unable to read memory>
[1] = 0xCD31504100001B48 <Unable to read memory>
[0] = 0xCD31504100001B44 <Unable to read memory>
float[2]
[0] = 0xCD31504100001B4C <Unable to read memory>
[1] = 0xCD31504100001B50 <Unable to read memory>
float[2]
[0] = 0xCD31504100001B54 <Unable to read memory>
[1] = 0xCD31504100001B58 <Unable to read memory>
[0] = 0xCD31504100001B54 <Unable to read memory>
float[2]
[0] = 0xCD31504100001B5C <Unable to read memory>
[1] = 0xCD31504100001B60 <Unable to read memory>
bool m_canModifyStats = 0xCD31504100001B64 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0xCD31504100001B68
float[9] m_speed_rate
[0] = 0xCD31504100001B78 <Unable to read memory>
[1] = 0xCD31504100001B7C <Unable to read memory>
[2] = 0xCD31504100001B80 <Unable to read memory>
[3] = 0xCD31504100001B84 <Unable to read memory>
[4] = 0xCD31504100001B88 <Unable to read memory>
[5] = 0xCD31504100001B8C <Unable to read memory>
[6] = 0xCD31504100001B90 <Unable to read memory>
[7] = 0xCD31504100001B94 <Unable to read memory>
[8] = 0xCD31504100001B98 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0xCD31504100001BA8
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0xCD31504100001BC0 <Unable to read memory>
[1] = 0xCD31504100001BC4 <Unable to read memory>
[2] = 0xCD31504100001BC8 <Unable to read memory>
[3] = 0xCD31504100001BCC <Unable to read memory>
int m_regenTimer = 0xCD31504100001BD0 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0xCD31504100001BD8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0xCD31504100001C20
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xCD31504100001C40 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0xCD31504100001C50 <Unable to read memory>
bool _instantCast = 0xCD31504100001C51 <Unable to read memory>
unsigned int m_rootTimes = 0xCD31504100001C54 <Unable to read memory>
unsigned int m_state = 0xCD31504100001C58 <Unable to read memory>
unsigned int m_CombatTimer = 0xCD31504100001C5C <Unable to read memory>
unsigned int m_lastManaUse = 0xCD31504100001C60 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0xCD31504100001C68
HostileRefMgr m_HostileRefMgr = 0xCD31504100001C78
FollowerRefMgr m_FollowingRefMgr = 0xCD31504100001CB0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0xCD31504100001CE8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0xCD31504100001CF0
RedirectThreatInfo _redirectThreatInfo = 0xCD31504100001D30
bool m_cleanupDone = 0xCD31504100001D40 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xCD31504100001D41 <Unable to read memory>
unsigned int _oldFactionId = 0xCD31504100001D44 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xCD31504100001D48 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0xCD31504100001D4C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0xCD31504100001D50
ObjectGuid _lastDamagedTargetGuid = 0xCD31504100001D90 <Unable to read memory>
Unit* defaultValue = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x7FFCF1FC51F0
[1] = 0xB7972FCDB0
[2] = 0x80003FFE1E6680D8
[3] = 0x7FFC3CCD01B1
[4] = 0x7FFCF1FC51F0
[5] = 0xB7972FCDB0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0xB7972FFA58
<user defined> value_compare = 0x0
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0xB7972FFA70
[1] = 0xB7972FFA88
[2] = 0xB7972FFAA0
[3] = 0xB7972FFAB8
[4] = 0xB7972FFAD0
[5] = 0xB7972FFAE8
[6] = 0xB7972FFB00
[7] = 0xB7972FFB18
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0xB7972FFB38
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0xB7972FFB50
Position m_last_notify_position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = NULL
bool m_cannotReachTarget = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0xB7972FFBD0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0xB7972FFBE0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = NULL
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair
std::_List_val<std::_List_simple_types<DynamicObject *> > _Myval2 = 0xB7972FFC18
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair
std::_List_val<std::_List_simple_types<ObjectGuid> > _Myval2 = 0xB7972FFC28
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0xB7972FFC60
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0xB7972FFC70
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0xB7972FFC70
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Aura *> > _Myval2 = 0xB7972FFC80
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xB7972FFCA0
[1] = 0xB7972FFCB0
[2] = 0xB7972FFCC0
[3] = 0xB7972FFCD0
[4] = 0xB7972FFCE0
[5] = 0xB7972FFCF0
[6] = 0xB7972FFD00
[7] = 0xB7972FFD10
[8] = 0xB7972FFD20
[9] = 0xB7972FFD30
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Aura *> > _Myval2 = 0xB797301070
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair
std::_List_val<std::_List_simple_types<AuraApplication *> > _Myval2 = 0xB797301080
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0xB797301090
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0xB797301090
<user defined> value_compare = 0xB797301090
unsigned int m_interruptMask = 0xB7973010A0 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xB7973010A4 <Unable to read memory>
[1] = 0xB7973010A8 <Unable to read memory>
[2] = 0xB7973010AC <Unable to read memory>
[3] = 0xB7973010B0 <Unable to read memory>
[0] = 0xB7973010A4
float[4]
[0] = 0xB7973010B4 <Unable to read memory>
[1] = 0xB7973010B8 <Unable to read memory>
[2] = 0xB7973010BC <Unable to read memory>
[3] = 0xB7973010C0 <Unable to read memory>
float[4]
[0] = 0xB7973010C4 <Unable to read memory>
[1] = 0xB7973010C8 <Unable to read memory>
[2] = 0xB7973010CC <Unable to read memory>
[3] = 0xB7973010D0 <Unable to read memory>
float[4]
[0] = 0xB7973010D4 <Unable to read memory>
[1] = 0xB7973010D8 <Unable to read memory>
[2] = 0xB7973010DC <Unable to read memory>
[3] = 0xB7973010E0 <Unable to read memory>
float[4]
[0] = 0xB7973010E4 <Unable to read memory>
[1] = 0xB7973010E8 <Unable to read memory>
[2] = 0xB7973010EC <Unable to read memory>
[3] = 0xB7973010F0 <Unable to read memory>
float[4]
[0] = 0xB7973010F4 <Unable to read memory>
[1] = 0xB7973010F8 <Unable to read memory>
[2] = 0xB7973010FC <Unable to read memory>
[3] = 0xB797301100 <Unable to read memory>
float[4]
[0] = 0xB797301104 <Unable to read memory>
[1] = 0xB797301108 <Unable to read memory>
[2] = 0xB79730110C <Unable to read memory>
[3] = 0xB797301110 <Unable to read memory>
float[4]
[0] = 0xB797301114 <Unable to read memory>
[1] = 0xB797301118 <Unable to read memory>
[2] = 0xB79730111C <Unable to read memory>
[3] = 0xB797301120 <Unable to read memory>
float[4]
[0] = 0xB797301124 <Unable to read memory>
[1] = 0xB797301128 <Unable to read memory>
[2] = 0xB79730112C <Unable to read memory>
[3] = 0xB797301130 <Unable to read memory>
float[4]
[0] = 0xB797301134 <Unable to read memory>
[1] = 0xB797301138 <Unable to read memory>
[2] = 0xB79730113C <Unable to read memory>
[3] = 0xB797301140 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0xB797301234 <Unable to read memory>
[1] = 0xB797301238 <Unable to read memory>
[0] = 0xB797301234 <Unable to read memory>
float[2]
[0] = 0xB79730123C <Unable to read memory>
[1] = 0xB797301240 <Unable to read memory>
[0] = 0xB797301234
float[2]
[0] = 0xB797301244 <Unable to read memory>
[1] = 0xB797301248 <Unable to read memory>
[0] = 0xB797301244 <Unable to read memory>
float[2]
[0] = 0xB79730124C <Unable to read memory>
[1] = 0xB797301250 <Unable to read memory>
float[2]
[0] = 0xB797301254 <Unable to read memory>
[1] = 0xB797301258 <Unable to read memory>
[0] = 0xB797301254 <Unable to read memory>
float[2]
[0] = 0xB79730125C <Unable to read memory>
[1] = 0xB797301260 <Unable to read memory>
bool m_canModifyStats = 0xB797301264 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0xB797301268 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0xB797301268
<user defined> value_compare = 0xB797301268
float[9] m_speed_rate
[0] = 0xB797301278 <Unable to read memory>
[1] = 0xB79730127C <Unable to read memory>
[2] = 0xB797301280 <Unable to read memory>
[3] = 0xB797301284 <Unable to read memory>
[4] = 0xB797301288 <Unable to read memory>
[5] = 0xB79730128C <Unable to read memory>
[6] = 0xB797301290 <Unable to read memory>
[7] = 0xB797301294 <Unable to read memory>
[8] = 0xB797301298 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Player *> > _Myval2 = 0xB7973012A8
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0xB7973012C0 <Unable to read memory>
[1] = 0xB7973012C4 <Unable to read memory>
[2] = 0xB7973012C8 <Unable to read memory>
[3] = 0xB7973012CC <Unable to read memory>
int m_regenTimer = 0xB7973012D0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0xB7973012E8 <Unable to read memory>
ThreatContainer iThreatContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xB7973012F0
bool iDirty = 0xB797301300 <Unable to read memory>
ThreatContainer iThreatOfflineContainer
std::list<HostileReference *,std::allocator<HostileReference *> > iThreatList = 0xB797301308
bool iDirty = 0xB797301318 <Unable to read memory>
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0xB797301320
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0xB797301320
<user defined> value_compare = 0xB797301320 <Unable to read memory>
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xB797301340 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0xB797301350 <Unable to read memory>
bool _instantCast = 0xB797301351 <Unable to read memory>
unsigned int m_rootTimes = 0xB797301354 <Unable to read memory>
unsigned int m_state = 0xB797301358 <Unable to read memory>
unsigned int m_CombatTimer = 0xB79730135C <Unable to read memory>
unsigned int m_lastManaUse = 0xB797301360 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0xB797301368 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair
std::_List_val<std::_List_simple_types<DiminishingReturn> > _Myval2 = 0xB797301368
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0xB797301380
LinkedListElement iLast = 0xB797301390
unsigned int iSize = 0xB7973013A0 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0xB797301380 <Unable to read memory>
<user defined> iterator = 0xB797301378
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0xB7973013B8
LinkedListElement iLast = 0xB7973013C8
unsigned int iSize = 0xB7973013D8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0xB7973013B8 <Unable to read memory>
<user defined> iterator = 0xB7973013B0
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0xB7973013E8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0xB7973013F0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0xB7973013F0
<user defined> _Multi_equal_check_result = 0xB7973013F0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0xB7973013F0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0xB7973013F8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0xB797301408
unsigned int _Mask = 0xB797301420 <Unable to read memory>
unsigned int _Maxidx = 0xB797301428 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID
unsigned int _guid = 0xB797301430 <Unable to read memory>
unsigned int _threatPct = 0xB797301438 <Unable to read memory>
bool m_cleanupDone = 0xB797301440 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xB797301441 <Unable to read memory>
unsigned int _oldFactionId = 0xB797301444 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xB797301448 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0xB79730144C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xB797301450 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0xB797301450 <Unable to read memory>
<user defined> _Equal_range_result = 0xB797301450 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0xB797301450 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0xB797301450 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0xB797301458
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0xB797301468
unsigned int _Mask = 0xB797301480 <Unable to read memory>
unsigned int _Maxidx = 0xB797301488 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0xB797301490 <Unable to read memory>
Local WanderNode* mwp = 0x7FF720697290
Position
PositionXYStreamer
Position* Pos = 0x7FF72012C818
PositionXYZStreamer
<user defined> m_pos = 0x7FF72012C818
PositionXYZOStreamer
<user defined> m_pos = 0x7FF72012C818
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int _wpId = 0x0
unsigned int _mapId = 0x0
unsigned int _zoneId = 0x0
unsigned int _areaId = 0x0
std::string _name = "(null)"
unsigned int _minLevel = 0xDA
unsigned int _maxLevel = 0x0
unsigned int _flags = 0x0
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = NULL
std::_List_node<WanderNode *,void *>* _Head = 0x7FF72012C850
std::_List_node<WanderNode *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode *> > _Myval2 = 0x7FF7206972D8
Creature* _creature = NULL
Local std::exception& e = 0xB7972FED50
__std_exception_data _Data
char* _What = "H��$ "
bool _DoFree = 0x68
Local TeamId* <begin>$L15 = <Unable to read memory>
Local TeamId teamId = 0x0 <Unable to read memory>
Local Creature* captain = <Unable to read memory>
Local WanderNode* cap_node = <Unable to read memory>
Local float mindist = 0x0 <Unable to read memory>
Local TeamId* <begin>$L16 = <Unable to read memory>
Local TeamId teamId = 0x0 <Unable to read memory>
Local Creature* boss = <Unable to read memory>
Local std::list<WanderNode const *,std::allocator<WanderNode const *> > vlinks
_List_node_remove_op
std::list<WanderNode const *,std::allocator<WanderNode const *> >& _List = <Unable to read memory>
std::_List_node<WanderNode const *,void *>* _Head = <Unable to read memory>
std::_List_node<WanderNode const *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode const *,void *> >,std::_List_val<std::_List_simple_types<WanderNode const *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WanderNode const *> > _Myval2
std::_List_node<WanderNode const *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x8 <Unable to read memory>
Local std::function<bool __cdecl(WanderNode const *)>& pred = <Unable to read memory>
Local WanderNode* bossWP = <Unable to read memory>
Local std::exception& e = 0x2E6B726F4273DD6B
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0x2E6B726F4273DD7B <Unable to read memory>
Local std::function<bool __cdecl(WanderNode const *)> boss_room_wp_pred_a
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "8� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C738
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF7206971A0
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF7206971A0
<user defined> _Ptrs = 0x7FF7206971A0
Local std::function<bool __cdecl(WanderNode const *)> boss_room_wp_pred_h
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "p� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C770
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF7206971F0
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF7206971F0
<user defined> _Ptrs = 0x7FF7206971F0
Local int $TSS1 = 0x800000D8
Local int $TSS0 = 0x800000D7
Local int $TSS9 = 0x800000DA
Local std::function<bool __cdecl(WanderNode const *)> tower_wp_pred
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "P� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C850
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF7206972E0
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF7206972E0
<user defined> _Ptrs = 0x7FF7206972E0
Local int $TSS8 = 0x800000D9
Local std::function<bool __cdecl(WanderNode const *)> flag_wp_pred
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "�� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C7E0
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF720697240
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF720697240
<user defined> _Ptrs = 0x7FF720697240
Local int $TSS10 = 0x800000DB
Local std::function<bool __cdecl(WanderNode const *)> bunker_wp_pred
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C818
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF720697290
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF720697290
<user defined> _Ptrs = 0x7FF720697290
Local int $TSS12 = 0x800000DC
Local std::function<bool __cdecl(WanderNode const *)> mine_pred
std::_Func_class<bool,WanderNode const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "�� �..."
std::_Func_base<bool,WanderNode const *>*[8] _Ptrs
[0] = 0x7FF72012C8C0
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF720697330
std::_Func_class<bool,WanderNode const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF720697330
<user defined> _Ptrs = 0x7FF720697330
00007FF71F8860C5 000000B7972FEBF0 bot_ai::GetNextTravelNode+85 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17978
Local int mylevelbonus = 0x0 <Unable to read memory>
00007FF71F87DE9E 000000B7972FEF60 bot_ai::Evade+109E D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17677
Local bot_ai* this = 0x1BBD7EFE300
CreatureAI
UnitAI
Unit* me = 0x1BB5C888720
Creature* me = 0x1BB5C888720
Unit
WorldObject
Object
DataMap CustomData = 0x1BB5C888728
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x8B000220
unsigned int* m_uint32Values = 0x8B000220
float* m_floatValues = -0.000000
UpdateMask _changesMask = 0x1BB5C888780
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x1BB5C888798
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.691994
float m_orientation = -1.360914
unsigned int m_mapId = 0x1E
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BB5C8887DC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BB5C8887E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BB5C8887F4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BB5C888828
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BB5C88885C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BB5C888868
unsigned int LastUsedScriptID = 0x5FF
MovementInfo m_movementInfo = 0x1BB5C888878
ElunaEventProcessor* elunaEvents = 0x1BBE51733C0
std::string m_name = "Theodrus"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
float _floorZ = 60.691994
bool _outdoors = 0x1
LiquidData _liquidData = 0x1BB5C888938
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x1BBE853F010
unsigned int m_InstanceId = 0x35
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BB5C888970
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x1BB5C8889C0
SafeUnitPointer m_movedByPlayer = 0x1BB5C8889D0
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.925926
[1] = 0.925926
[2] = 0.925926
EventProcessor m_Events = 0x1BB5C888A70
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BB5C888A90
[1] = 0x1BB5C888AA8
[2] = 0x1BB5C888AC0
[3] = 0x1BB5C888AD8
[4] = 0x1BB5C888AF0
[5] = 0x1BB5C888B08
[6] = 0x1BB5C888B20
[7] = 0x1BB5C888B38
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1BB5C888B58
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x1BB5C888B70
Position m_last_notify_position = 0x1BB5C888B80
unsigned int m_last_notify_mstime = 0x19FD26A
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x1BBE54783F0
bool m_cannotReachTarget = 0x0
UnitAI* i_AI = 0x1BBD7EFE300
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x1
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 37.000000
[1] = 32.000000
[2] = 45.000000
[3] = 101.000000
[4] = 105.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x1BB5C888BE8
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x1BB5C888C38
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x1BB5C888C48
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1BB5C888C80
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1BB5C888C90
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1BB5C888CA0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x1BBC1F2A970
unsigned int m_removedAurasCount = 0x50
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BB5C888CC0
[1] = 0x1BB5C888CD0
[2] = 0x1BB5C888CE0
[3] = 0x1BB5C888CF0
[4] = 0x1BB5C888D00
[5] = 0x1BB5C888D10
[6] = 0x1BB5C888D20
[7] = 0x1BB5C888D30
[8] = 0x1BB5C888D40
[9] = 0x1BB5C888D50
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x1BB5C88A090
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x1BB5C88A0A0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x1BB5C88A0B0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x1BB5C88A0C4
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 1705.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 3170.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 47.000000
[1] = 0.000000
[0] = 0x423C0000
float[2]
[0] = 89.000000
[1] = 0.000000
[0] = 0x1BB5C88A254
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 1.000000
[1] = 0.000000
float[2]
[0] = 56.000000
[1] = 0.000000
[0] = 0x42600000
float[2]
[0] = 104.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x1BB5C88A288
float[9] m_speed_rate
[0] = 1.000000
[1] = 2.200000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x1BB5C88A2C8
MotionMaster* i_motionMaster = 0x1BBC1F2AAB0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x7D0
ThreatMgr m_ThreatMgr = 0x1BB5C88A2F8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x1BB5C88A340
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x19ED286
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x1BB5C88A388
HostileRefMgr m_HostileRefMgr = 0x1BB5C88A398
FollowerRefMgr m_FollowingRefMgr = 0x1BB5C88A3D0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x1BB5C88A410
RedirectThreatInfo _redirectThreatInfo = 0x1BB5C88A450
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x1BB5C88A470
ObjectGuid _lastDamagedTargetGuid = 0x0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x1BB5C88A4B8
MovableMapObject
Cell _currentCell = 0x867DE
int _moveState = 0x0
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x7FF7200C45C0
unsigned int Delay = 0x3F800000
ObjectGuid Target = 0x1BBC1F2AE30
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo = 0x1BB5C88A4E8
Loot loot = 0x1BB5C88A508
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns = 0x1BB5C88A600
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x19E8644
[6] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
unsigned int m_moveCircleMovementTime = 0x481
unsigned int m_moveBackwardsMovementTime = 0x7EE
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts = 0x1BB5C88A648
ObjectGuid m_lootRecipient = 0x0
unsigned int m_lootRecipientGroup = 0x0
int m_corpseRemoveTime = 0x64EAD1F6
int m_respawnTime = 0x64EAD1F6
int m_respawnedTime = 0x0
unsigned int m_respawnDelay = 0x0
unsigned int m_corpseDelay = 0x0
float m_wanderDistance = 0.000000
unsigned int m_boundaryCheckTime = 0x7B6
unsigned int m_transportCheckTimer = 0x3E8
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
unsigned int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x0
bool m_regenPower = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x13E8B
bool m_moveInLineOfSightDisabled = 0x0
bool m_moveInLineOfSightStrictlyDisabled = 0x0
Position m_homePosition = 0x1BB5C88A6C0
Position m_transportHomePosition = 0x1BB5C88A6D0
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x1BB7DD43708
CreatureData* m_creatureData = NULL
float m_detectionDistance = 20.000000
unsigned int m_LootMode = 0x1
bot_ai* bot_AI = 0x1BBD7EFE300
bot_pet_ai* bot_pet_AI = NULL
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool TriggerJustRespawned = 0x0
std::shared_ptr<__int64> _lastDamagedTime = 0x1BB5C88A728
ObjectGuid m_cannotReachTarget = 0x0
unsigned int m_cannotReachTimer = 0x0
Spell* _focusSpell = NULL
bool _isMissingSwimmingFlagOutOfCombat = 0x1
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x0
bool _damagedByPlayer = 0x0
EventMap events
unsigned int _time = 0x0
unsigned int _phase = 0x0
unsigned int _lastEvent = 0x0
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _eventMap = 0x1BBD7EFE328
std::vector<AreaBoundary const *,std::allocator<AreaBoundary const *> >* _boundary = NULL
bool _negateBoundary = 0x0
bool m_MoveInLineOfSight_locked = 0x0
bool canUpdate = 0x1
Player* master = 0x1BB5C888720
Unit
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
<user defined> m_creator = 0x0
<user defined> m_Controlled = 0x1BB5C8889C0
<user defined> m_movedByPlayer = 0x1BB5C8889D0
<user defined> m_SummonSlot = 0x1BB5C8889E0
<user defined> m_ObjectSlot = 0x1BB5C888A18
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
<user defined> m_threatModifier = 0x1BB5C888A48
<user defined> m_modAttackSpeedPct = 0x1BB5C888A64
<user defined> m_Events = 0x1BB5C888A70
<user defined> m_spellImmune = 0x1BB5C888A90
unsigned int m_lastSanctuaryTime = 0x0
<user defined> m_petAuras = 0x1BB5C888B58
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
<user defined> SafeUnitPointerSet = 0x1BB5C888B70
<user defined> m_last_notify_position = 0x1BB5C888B80
unsigned int m_last_notify_mstime = 0x19FD26A
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
<user defined> movespline = 0x1BBE54783F0
bool m_cannotReachTarget = 0x0
<user defined> i_AI = 0x1BBD7EFE300
<user defined> i_disabledAI = 0x0
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x1
<user defined> m_attackTimer = 0x1BB5C888BC4
<user defined> m_createStats = 0x1BB5C888BD0
<user defined> m_attackers = 0x1BB5C888BE8
<user defined> m_attacking = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
<user defined> m_dynObj = 0x1BB5C888C38
<user defined> m_gameObj = 0x1BB5C888C48
unsigned int m_transform = 0x0
<user defined> m_currentSpells = 0x1BB5C888C60
<user defined> m_ownedAuras = 0x1BB5C888C80
<user defined> m_appliedAuras = 0x1BB5C888C90
<user defined> m_removedAuras = 0x1BB5C888CA0
<user defined> m_auraUpdateIterator = 0x1BBC1F2A970
unsigned int m_removedAurasCount = 0x50
<user defined> m_modAuras = 0x1BB5C888CC0
<user defined> m_scAuras = 0x1BB5C88A090
<user defined> m_interruptableAuras = 0x1BB5C88A0A0
<user defined> m_auraStateAuras = 0x1BB5C88A0B0
unsigned int m_interruptMask = 0x0
<user defined> m_auraModifiersGroup = 0x1BB5C88A0C4
<user defined> m_weaponDamage = 0x1BB5C88A254
bool m_canModifyStats = 0x1
<user defined> m_visibleAuras = 0x1BB5C88A288
<user defined> m_speed_rate = 0x1BB5C88A298
<user defined> m_charmInfo = 0x0
<user defined> m_sharedVision = 0x1BB5C88A2C8
<user defined> i_motionMaster = 0x1BBC1F2AAB0
<user defined> m_reactiveTimer = 0x1BB5C88A2E0
int m_regenTimer = 0x7D0
<user defined> m_ThreatMgr = 0x1BB5C88A2F8
<user defined> _charmThreatInfo = 0x1BB5C88A340
<user defined> m_vehicle = 0x0
<user defined> m_vehicleKit = 0x0
unsigned int m_unitTypeMask = 0x0
<user defined> _lastLiquid = 0x0
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x19ED286
<user defined> m_Diminishing = 0x1BB5C88A388
<user defined> m_HostileRefMgr = 0x1BB5C88A398
<user defined> m_FollowingRefMgr = 0x1BB5C88A3D0
<user defined> m_comboTarget = 0x0
int m_comboPoints = 0x0
<user defined> m_ComboPointHolders = 0x1BB5C88A410
<user defined> _redirectThreatInfo = 0x1BB5C88A450
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
<user defined> extraAttacksTargets = 0x1BB5C88A470
<user defined> _lastDamagedTargetGuid = 0x0
GridObject<Player>
GridReference<Player> _gridRef = 0x1BB5C88A4B8
std::string autoReplyMsg = "�g"
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask = 0x1BB5C88A500
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations = 0x1BB5C88A538
unsigned int m_flightMasterFactionId = 0x8B000220
int m_logintime = 0x0
int m_Last_tick = 0x1BB9FB639C0
unsigned int[2] m_Played_time
[0] = 0x0
[1] = 0x0
bool m_mailsUpdated = 0x30
unsigned int unReadMails = 0xAB
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xC1F2ACF0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = 0x1BBC1F2ACF0
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = 0x1BBC1F2ACF0
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = 0x1BBC1F2A1B0
<user defined> _Equal_range_result = 0xC1F2ACF0
<user defined> _Multi_equal_check_result = 0xC1F2ACF0
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0xC1F2ACF0
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x1BB5C88A598
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x1BB5C88A5A8
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
PvPInfo pvpInfo
bool IsHostile = 0xB8
bool IsInHostileArea = 0xA5
bool IsInNoPvPArea = 0x88
bool IsInFFAPvPArea = 0x5C
int EndTimer = 0x0
int FFAPvPEndTimer = 0x0
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair = 0x0
PlayerMenu* PlayerTalkClass = NULL
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair = 0x1BB5C88A5F8
ChatFloodThrottle
int Time = 0x7FF7200C45C0
unsigned int Count = 0x3F800000
SafeUnitPointer m_mover
Unit* ptr = NULL
Unit* defaultValue = NULL
WorldObject* m_seer = 0x19E864400000000
Object
DataMap CustomData = 0x19E864400000008
unsigned int m_objectType = 0x19E864400000048 <Unable to read memory>
int m_objectTypeId = 0x19E86440000004C <Unable to read memory>
unsigned int m_updateFlag = 0x19E864400000050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x19E864400000060
unsigned int m_valuesCount = 0x19E864400000070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x19E864400000072 <Unable to read memory>
bool m_objectUpdated = 0x19E864400000074 <Unable to read memory>
bool m_inWorld = 0x19E864400000075 <Unable to read memory>
PackedGuid m_PackGUID = 0x19E864400000078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x19E8644000000A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x19E8644000000A8 <Unable to read memory>
float m_positionX = 0x19E8644000000A8 <Unable to read memory>
float m_positionY = 0x19E8644000000AC <Unable to read memory>
float m_positionZ = 0x19E8644000000B0 <Unable to read memory>
float m_orientation = 0x19E8644000000B4 <Unable to read memory>
unsigned int m_mapId = 0x19E8644000000B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x19E8644000000BC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x19E8644000000C8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x19E8644000000D4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x19E864400000108
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x19E86440000013C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x19E864400000148
unsigned int LastUsedScriptID = 0x19E864400000154 <Unable to read memory>
MovementInfo m_movementInfo = 0x19E864400000158
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x19E8644000001D0 <Unable to read memory>
bool m_isActive = 0x19E8644000001F0 <Unable to read memory>
bool m_isFarVisible = 0x19E8644000001F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x19E8644000001F4 <Unable to read memory>
bool m_isWorldObject = 0x19E8644000001FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x19E864400000208 <Unable to read memory>
unsigned int _areaId = 0x19E86440000020C <Unable to read memory>
float _floorZ = 0x19E864400000210 <Unable to read memory>
bool _outdoors = 0x19E864400000214 <Unable to read memory>
LiquidData _liquidData = 0x19E864400000218
bool _updatePositionData = 0x19E86440000022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x19E864400000240 <Unable to read memory>
unsigned int m_phaseMask = 0x19E864400000244 <Unable to read memory>
bool m_useCombinedPhases = 0x19E864400000248 <Unable to read memory>
unsigned int m_notifyflags = 0x19E86440000024A <Unable to read memory>
unsigned int m_executed_notifies = 0x19E86440000024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x19E864400000250
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1BB5C88A628
unsigned int m_recallMap = 0x0
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = -0.000000
unsigned int m_homebindMapId = 0x1BB
unsigned int m_homebindAreaId = 0x0
float m_homebindX = 0.000000
float m_homebindY = 0.000000
float m_homebindZ = 0.000000
float m_homebindO = 0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88A668
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = 0x64EAD1F6
<user defined> _Range_eraser = 0x1BB5C88A668
<user defined> _Equal_range_result = 0x1BB5C88A668
<user defined> _Multi_equal_check_result = 0x1BB5C88A668
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x64EAD1F6
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x1BB5C88A670
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x1BB5C88A680
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x2
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair = 0x1BB5C88A6A8
unsigned int[9] m_forced_speed_changes
[0] = 0xBA
[1] = 0x41
[2] = 0x48
[3] = 0x44
[4] = 0x6
[5] = 0xF1
[6] = 0xF6
[7] = 0xC3
[8] = 0x27
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A6D0
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x0
Spell* m_spellModTakingSpell = 0x1BB7DD43708
SpellInfo* m_spellInfo = 0x13E8B
Item* m_CastItem = NULL
Item* m_weaponItem = 0x1124C
ObjectGuid m_castItemGUID = 0xC0E
unsigned int m_cast_count = 0x0
unsigned int m_glyphIndex = 0x0
unsigned int m_preCastSpell = 0x6F656854
SpellCastTargets m_targets = 0x1BB7DD43738
int m_customError = 0x0
Unit* m_comboTarget = NULL
int m_comboPointGain = 0x0
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x1BB7DD43840
Unit* m_caster = NULL
SpellValue* m_spellValue = NULL
ObjectGuid m_originalCasterGUID = 0x0
Unit* m_originalCaster = NULL
Spell** m_selfContainer = NULL
int m_spellSchoolMask = 0xF
int m_attackType = 0x0
int m_powerCost = 0x0
int m_casttime = 0x1
int m_channeledDuration = 0x1
bool m_canReflect = 0x20
unsigned int m_spellFlags = 0xBF
bool m_autoRepeat = 0x2
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0x0
unsigned int m_delayStart = 0x3F8000003F800000
unsigned int m_delayMoment = 0x3F800000
unsigned int m_delayTrajectory = 0x0
bool m_immediateHandled = 0x0
bool m_referencedFromCurrentSpell = 0x0
bool m_executedCurrently = 0x0
bool m_needComboPoints = 0x0
unsigned int m_applyMultiplierMask = 0x0
float[3] m_damageMultipliers
[0] = -0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = NULL
Item* itemTarget = 0x47
GameObject* gameObjTarget = 0x1BBD754B5E0
WorldLocation* destTarget = 0x1BBD754B627
int damage = 0xD754B631
int effectHandleMode = 0x1BB
Aura* m_spellAura = 0x61
int m_diminishLevel = 0x0
int m_diminishGroup = 0x0
GameObject* focusObject = 0x8C289EE439F96F00
int m_damage = 0x7431A15A
int m_healing = 0x90009300
unsigned int m_procAttacker = 0xA3FCB2E0
unsigned int m_procVictim = 0x1BA
unsigned int m_procEx = 0xA3FCB720
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x1BB7DD43920
unsigned int m_channelTargetEffectMask = 0x0
GOTargetInfo
ObjectGuid targetGUID = 0x13E8B
unsigned int timeDelay = 0x0
unsigned int effectMask = 0x4C
bool processed = 0x12
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x1BB7DD43938
ItemTargetInfo
Item* item = 0x13E8B
unsigned int effectMask = 0x0
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x1BB7DD43948
SpellDestination[3] m_destTargets
[0] = 0x1BB7DD43958
[1] = 0x1BB7DD43988
[2] = 0x1BB7DD439B8
bool _scriptsLoaded = 0x10
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x1BB7DD439F0
HitTriggerSpell
SpellInfo* triggeredSpell = 0x13E8B
SpellInfo* triggeredByAura = NULL
unsigned int triggeredByEffIdx = 0x4C
int chance = 0x0
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x1BB7DD43A00
unsigned int m_spellState = 0x0
int m_timer = 0x0
SpellEvent* _spellEvent = 0x700000000
int _triggeredCastFlags = 0x1000
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x1BB7DD43A28
bool m_skipCheck = 0x0
unsigned int m_auraScaleMask = 0x0
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x0
bool _spellTargetsSelected = 0x0
ByteBuffer*[3] m_effectExecuteData
[0] = NULL
[1] = NULL
[2] = NULL
bool isDebugAreaTriggers = 0x0
unsigned int m_pendingSpectatorForBG = 0x0
unsigned int m_pendingSpectatorInviteInstanceId = 0x41A00000
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BB5C88A700
ObjectGuid m_drwGUID
unsigned int _guid = 0x0
unsigned int m_charmUpdateTimer = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1BB5C88A720
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 0.000000
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x1
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_AreaID = 0x9
unsigned int m_regenTimerCount = 0x12
unsigned int m_foodEmoteTimerCount = 0x493E0
float[7] m_powerFraction
[0] = 0.000000
[1] = 2149659648.000000
[2] = -871516285633188142160797499392.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0xC0
unsigned int invitedToInstance = 0x7FF7
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x0
[1] = 0x0
BGData m_bgData
unsigned int bgInstanceID = 0x0
unsigned int bgTypeID = 0x0
int bgTeamId = 0x0
unsigned int bgQueueSlot = 0x0
bool isInvited = 0x0
bool bgIsRandom = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter = 0x1BB5C88A7C0
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x0
bool m_IsBGRandomWinner = 0x0
EntryPointData m_entryPointData
unsigned int mountSpell = 0x0
std::array<unsigned int,2> taxiPath = 0x0
WorldLocation joinPos = 0x1BB5C88A7F0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A808
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A818
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BB5C88A828
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88A838
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88A838
<user defined> _Multi_equal_check_result = 0x1BB5C88A838
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x1BB5C88A840
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x1BB5C88A850
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
ObjectGuid m_divider
unsigned int _guid = 0x0
unsigned int m_ingametime = 0x0
int m_lastHonorUpdateTime = 0x0
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
int m_team = 0x0
unsigned int m_nextSave = 0x0
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x0
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x0
unsigned int Count = 0x0
Player::ChatFloodThrottle[2] _Elems
[0] = 0x1BB5C88A8A8
[1] = 0x1BB5C88A8B8
int m_dungeonDifficulty = 0x0
int m_raidDifficulty = 0x0
int m_raidMapDifficulty = 0x0
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = 0x1D0
unsigned int m_currentBuybackSlot = 0x0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair = 0x1BB5C88AD90
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0x0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x5D24E360
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x1BB5C88ADB0
<user defined> value_compare = 0x1BB5C88ADB0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x1BB5C88ADC0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x1BB5C88ADC0
<user defined> value_compare = 0x1BB5C88ADC0
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88ADD0
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = NULL
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = NULL
std::_List_node<unsigned int,void *>* _Predecessor = NULL
std::_List_node<unsigned int,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88ADD0
<user defined> _Multi_equal_check_result = 0x1BB5C88ADD0
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x0
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1BB5C88ADD8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1BB5C88ADE8
unsigned int _Mask = 0x1BB57705A30
unsigned int _Maxidx = 0x0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x1BB4FCFB710
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x1BB5C88AE10
<user defined> value_compare = 0x1BB5C88AE10
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88AE20
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x1BB4FCFB790
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x1BB4FCFB790
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x7
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x8
<user defined> _Equal_range_result = 0x1BB5C88AE20
<user defined> _Multi_equal_check_result = 0x1BB5C88AE20
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x4FCFB790
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x1BB5C88AE28
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x1BB5C88AE38
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1BB577060B0
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair = 0x1BB5C88AE68
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5A62A620
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = 0x1BB5A62A620
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = 0x1BB5A62A620
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = 0x1BB5A62A6A0
<user defined> _Equal_range_result = 0x1BB5A62A620
<user defined> _Multi_equal_check_result = 0x1BB5A62A620
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x5A62A620
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x1BB5C88AE98
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x1BB5C88AEA8
unsigned int _Mask = 0x1BB5A62A620
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB57705C70
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = 0x1BB57705C70
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = 0x1BB57705C70
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = 0x1BB577060D0
<user defined> _Equal_range_result = 0x1BB57705C70
<user defined> _Multi_equal_check_result = 0x1BB57705C70
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x57705C70
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x1BB5C88AED8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x1BB5C88AEE8
unsigned int _Mask = 0x1BB57706110
unsigned int _Maxidx = 0x0
unsigned int m_lastPotionId = 0x57706130
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns = 0x1BB5C88AF18
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x0
unsigned int[6] m_Glyphs
[0] = 0x0
[1] = 0x57705AB0
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x57705BB0
[0] = 0x1BB5C88AF5C
unsigned int[6]
[0] = 0x1BB
[1] = 0x0
[2] = 0x0
[3] = 0x57706830
[4] = 0x1BB
[5] = 0x0
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x57706250
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x1BB5C88AF90
<user defined> value_compare = 0x1BB5C88AF90
float[2] m_auraBaseMod
[0] = 264329198829568.000000
[1] = 0.000000
[0] = 0x1BB577067F0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 264312018960384.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
int[25] m_baseRatingValue
[0] = 0x57706650
[1] = 0x1BB
[2] = 0x0
[3] = 0x0
[4] = 0x57706790
[5] = 0x1BB
[6] = 0x0
[7] = 0x0
[8] = 0x57706410
[9] = 0x1BB
unsigned int m_baseSpellPower = 0x1BB
unsigned int m_baseFeralAP = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x577068B0
int m_spellPenetrationItemMod = 0x1BB
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x1BB5C88B038
[1] = 0x1BB5C88B048
[2] = 0x1BB5C88B058
[3] = 0x1BB5C88B068
[4] = 0x1BB5C88B078
[5] = 0x1BB5C88B088
[6] = 0x1BB5C88B098
[7] = 0x1BB5C88B0A8
[8] = 0x1BB5C88B0B8
[9] = 0x1BB5C88B0C8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x1BB5C88B238
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair = 0x1BB5C88B238
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = 0x1BB57706510
std::_List_node<Item *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x1BB5C88B248
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = 0x1BB577065F0
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x1BB5C88B258
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1BB5C88B268
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x0
unsigned int m_resurrectMap = 0x57706CB0
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x57706CD0
unsigned int m_resurrectMana = 0x1BB
WorldSession* m_session = NULL
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = 0x1BB57706CF0
std::_List_node<Channel *,void *>* _Head = NULL
std::_List_node<Channel *,void *>** _Tail = 0x1BB57706D10
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair = 0x1BB5C88B2E0
unsigned int m_cinematic = 0x10
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0xD0
bool m_WeeklyQuestChanged = 0x70
bool m_MonthlyQuestChanged = 0x70
bool m_SeasonalQuestChanged = 0x57
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x57706A50
unsigned int m_weaponChangeTimer = 0x1BB
unsigned int m_zoneUpdateId = 0x0
unsigned int m_zoneUpdateTimer = 0x0
unsigned int m_areaUpdateId = 0x57706A70
unsigned int m_deathTimer = 0x1BB
int m_deathExpireTime = 0x0
unsigned int m_WeaponProficiency = 0x57706AD0
unsigned int m_ArmorProficiency = 0x1BB
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x1BB57707710
unsigned int _innTriggerId = 0x0
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x57707450
unsigned int m_resetTalentsCost = 0x1BB
int m_resetTalentsTime = 0x0
unsigned int m_usedTalentCount = 0x57707310
unsigned int m_questRewardTalentCount = 0x1BB
unsigned int m_extraBonusTalentCount = 0x0
PlayerSocial* m_social = 0x1BB577073F0
std::map<ObjectGuid,FriendInfo,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,FriendInfo> > > m_playerSocialMap = 0x1BB577073F0
ObjectGuid m_playerGUID = 0x1BAB690C790
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x1BB57707690
LinkedListElement* iPrev = NULL
Group* iRefTo = 0x1BB577072D0
Player* iRefFrom = NULL
unsigned int iSubGroup = 0xD0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = 0x1BB57707890
LinkedListElement* iPrev = NULL
Group* iRefTo = 0x1BB577075D0
Player* iRefFrom = NULL
unsigned int iSubGroup = 0xF0
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x57707810
unsigned int m_auraRaidUpdateMask = 0x0
bool m_bPassOnGroupLoot = 0x70
unsigned int m_lastpetnumber = 0x1BB
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x577078D0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x90
DeclinedName* m_declinedname = NULL
Runes* m_runes = 0x1BB57707510
RuneInfo[6] runes
[0] = 0x1BB57707510
[1] = 0x1BB57707528
[2] = 0x1BB57707540
[3] = 0x1BB57707558
[4] = 0x1BB57707570
[5] = 0x1BB57707588
unsigned int runeState = 0x50
int lastUsedRune = 0x1BB
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x1BB5C88B428
<user defined> value_compare = 0x0
unsigned int m_grantableLevels = 0x0
bool m_needZoneUpdate = 0x0
BotMgr* _botMgr = 0x1BB57707370
Player* _owner = 0x1BB57707370
std::unordered_map<ObjectGuid,Creature *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Creature *> > > _bots = 0x1BB57707378
std::list<ObjectGuid,std::allocator<ObjectGuid> > _removeList = 0x1BB577073B8
DPSTracker* _dpstracker = 0x88069300682FE5F6
unsigned int _followdist = 0xD0
unsigned int _exactAttackRange = 0x73
unsigned int _attackRangeMode = 0x70
unsigned int _attackAngleMode = 0x57
bool _allowCombatPositioning = 0xBB
unsigned int _npcBotEngageDelayDPS = 0x577073D0
unsigned int _npcBotEngageDelayHeal = 0x1BB
bool _botsHidden = 0xF0
bool _quickrecall = 0xF2
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoespots = 0x1BB577073E8
std::array<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,8> _targetIconNamesCache = 0x1BB57707400
CinematicMgr* _cinematicMgr = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BB5C88B450
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = 0x1BB57707770
Map* iRefTo = NULL
Player* iRefFrom = 0x1BB57707550
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x577071B0
[1] = 0x1BB
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = 0x1BB57707570
PositionXYZStreamer
<user defined> m_pos = 0x1BB57707570
PositionXYZOStreamer
<user defined> m_pos = 0x1BB57707570
float m_positionX = 264387180888064.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x57707950
unsigned int teleportStore_options = 0x1BB
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0x1BB57707290
unsigned int m_DelayedOperations = 0x0
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x0
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair = 0x1BB577075B0
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0x1BB577073D0
Player* _player = 0x1BB577073D0
std::unordered_map<unsigned int,CriteriaProgress,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CriteriaProgress> > > _criteriaProgress = 0x1BB577073D8
std::unordered_map<unsigned int,CompletedAchievementData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,CompletedAchievementData> > > _completedAchievements = 0x1BB57707418
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _timedAchievements = 0x1BB57707458
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0x1BB5C88B4F0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x1BB5C88B4F0
<user defined> value_compare = 0x1BB57707170
unsigned int m_ChampioningFaction = 0x57707830
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88B508
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1BB577072B0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88B508
<user defined> _Multi_equal_check_result = 0x1BB5C88B508
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1BB5C88B510
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1BB5C88B520
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1BB577075F0
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x57707250
unsigned int healthBeforeDuel = 0x1BB
unsigned int manaBeforeDuel = 0x0
bool m_isInstantFlightOn = 0x0
unsigned int m_flightSpellActivated = 0x57707610
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = 0x1BB
PositionXYZStreamer
<user defined> m_pos = 0x1BB
PositionXYZOStreamer
<user defined> m_pos = 0x1BB
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 264376443469824.000000
unsigned int m_mapId = 0x1BB
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x70
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x1BB5C88B588
<user defined> value_compare = 0x0
Player* _prevRRobin = NULL
Unit* opponent = NULL
Unit* disttarget = NULL
Creature* botPet = NULL
EventProcessor Events
unsigned int m_time = 0x6020D
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0xC1F2B130
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0x1BBD7EFE380
<user defined> value_compare = 0xC1F2B130
bool m_aborting = 0x0
ObjectGuid aftercastTargetGuid
unsigned int _guid = 0x0
unsigned int GC_Timer = 0x9
unsigned int _botclass = 0x5
unsigned int _spec = 0xD
unsigned int _newspec = 0x0
int _primaryIconTank = 0xFF
int _primaryIconDamage = 0xFF
int curVehStrat = 0x0
unsigned int vehcomboPoints = 0x0
bool shouldEnterVehicle = 0x0
PlayerClassLevelInfo* _classinfo = 0x1BBD947A6C0
unsigned int basehealth = 0x41D
unsigned int basemana = 0x4BE
SpellInfo* m_botSpellInfo = 0x1BA7C676480
unsigned int Id = 0x5AC7
SpellCategoryEntry* CategoryEntry = NULL
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x15
unsigned int Attributes = 0x10158110
unsigned int AttributesEx = 0x0
unsigned int AttributesEx2 = 0x0
unsigned int AttributesEx3 = 0x20000000
unsigned int AttributesEx4 = 0x0
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x20000
unsigned int AttributesEx7 = 0x0
unsigned int AttributesCu = 0x100000
unsigned int Stances = 0x0
unsigned int StancesNot = 0x0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x0
unsigned int CasterAuraStateNot = 0x0
unsigned int TargetAuraStateNot = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x1BA72D17938
unsigned int ID = 0x10
int CastTime = 0x5DC
unsigned int RecoveryTime = 0x0
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x14A
unsigned int StartRecoveryTime = 0x0
unsigned int InterruptFlags = 0x1F
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x0
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0x65
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x0
unsigned int BaseLevel = 0x0
unsigned int SpellLevel = 0x1
SpellDurationEntry* DurationEntry = 0x1BA793AA440
unsigned int ID = 0x15
int[3] Duration
[0] = 0xFFFFFFFF
[1] = 0x0
[2] = 0xFFFFFFFF
unsigned int PowerType = 0x0
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x0
unsigned int ManaPerSecond = 0x0
unsigned int ManaPerSecondPerLevel = 0x0
unsigned int ManaCostPercentage = 0x0
unsigned int RuneCostID = 0x0
SpellRangeEntry* RangeEntry = 0x1BA7931E3D0
unsigned int ID = 0x1
float[2] RangeMin
[0] = 0.000000
[1] = 0.000000
float[2] RangeMax
[0] = 0.000000
[1] = 0.000000
unsigned int Flags = 0x0
float Speed = 0.000000
unsigned int StackAmount = 0x0
std::array<unsigned int,2> Totem
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<int,8> Reagent
int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::array<unsigned int,8> ReagentCount
unsigned int[8] _Elems
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
int EquippedItemClass = 0xFFFFFFFF
int EquippedItemSubClassMask = 0x0
int EquippedItemInventoryTypeMask = 0x0
std::array<unsigned int,2> TotemCategory
unsigned int[2] _Elems
[0] = 0x0
[1] = 0x0
std::array<unsigned int,2> SpellVisual
unsigned int[2] _Elems
[0] = 0x6A8
[1] = 0x0
unsigned int SpellIconID = 0x499
unsigned int ActiveIconID = 0x0
unsigned int SpellPriority = 0x0
std::array<char const *,16> SpellName
char*[16] _Elems
[0] = "Swift Gray Ram"
[1] = ""
[2] = ""
[3] = ""
[4] = "Swift Gray Ram"
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
std::array<char const *,16> Rank
char*[16] _Elems
[0] = ""
[1] = ""
[2] = ""
[3] = ""
[4] = ""
[5] = ""
[6] = ""
[7] = ""
[8] = ""
[9] = ""
unsigned int MaxTargetLevel = 0x0
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x0
flag96 SpellFamilyFlags
unsigned int[3] part
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int DmgClass = 0x0
unsigned int PreventionType = 0x0
int AreaGroupId = 0x0
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects
SpellEffectInfo[3] _Elems
[0] = 0x1BA7C676708
[1] = 0x1BA7C676778
[2] = 0x1BA7C6767E8
unsigned int ExplicitTargetMask = 0x0
SpellChainNode* ChainEntry = NULL
int _auraState = 0x0
int _spellSpecific = 0x0
bool _isStackableWithRanks = 0x1
bool _isSpellValid = 0x1
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
Position homepos
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
Position movepos
PositionXYStreamer
Position* Pos = 0xC3A074FEC4165DE3
PositionXYZStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
float m_positionX = -601.466980
float m_positionY = -320.914001
float m_positionZ = 51.716599
float m_orientation = 2.383947
Position attackpos
PositionXYStreamer
Position* Pos = 0xC3BF41BDC40A4B34
PositionXYZStreamer
<user defined> m_pos = 0xC3BF41BDC40A4B34
PositionXYZOStreamer
<user defined> m_pos = 0xC3BF41BDC40A4B34
float m_positionX = -553.175049
float m_positionY = -382.513580
float m_positionZ = 50.446499
float m_orientation = 1.617974
Position sendlastpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position[5] sendpos
[0] = 0x1BBD7EFE408
[1] = 0x1BBD7EFE418
[2] = 0x1BBD7EFE428
[3] = 0x1BBD7EFE438
[4] = 0x1BBD7EFE448
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoeSpots
std::_Compressed_pair<std::allocator<std::pair<Position,float> >,std::_Vector_val<std::_Simple_types<std::pair<Position,float> > >,1> _Mypair
std::_Vector_val<std::_Simple_types<std::pair<Position,float> > > _Myval2 = 0x1BBD7EFE458
unsigned int _botCommandState = 0xC
unsigned int _botAwaitState = 0x0
float hit = 12.545455
float parry = 0.000000
float dodge = 12.622400
float block = 0.000000
float crit = 23.948374
float dmg_taken_phy = 1.000000
float dmg_taken_mag = 0.900000
float armor_pen = 18.000000
float resilience = 0.000000
unsigned int expertise = 0x1A
unsigned int spellpower = 0xC
unsigned int spellpen = 0x34
unsigned int defense = 0x104
unsigned int blockvalue = 0x1
int haste = 0x8
int[6] resistbonus
[0] = 0x0
[1] = 0x24
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x11
unsigned int _reviveTimer = 0x10C9D
unsigned int _powersTimer = 0x38C
unsigned int _chaseTimer = 0xB
unsigned int _engageTimer = 0x0
unsigned int _potionTimer = 0x2C
unsigned int lastdiff = 0x6C
unsigned int checkAurasTimer = 0x429
unsigned int checkMasterTimer = 0x2
unsigned int roleTimer = 0x0
unsigned int ordersTimer = 0x0
unsigned int regenTimer = 0x37B
unsigned int _updateTimerMedium = 0x188
unsigned int _updateTimerEx1 = 0x75F
unsigned int _wmoAreaUpdateTimer = 0x15DB
unsigned int waitTimer = 0x188
unsigned int itemsAutouseTimer = 0x1
unsigned int evadeDelayTimer = 0x0
unsigned int indoorsTimer = 0x0
unsigned int outdoorsTimer = 0x10092
unsigned int _contestedPvPTimer = 0x0
unsigned int _groupUpdateTimer = 0x5C1
unsigned int _saveDisabledSpellsTimer = 0x0
unsigned int _lastZoneId = 0xA25
unsigned int _lastAreaId = 0xA25
unsigned int _lastWMOAreaId = 0x8871
unsigned int _unreachableCount = 0x0
unsigned int _jumpCount = 0x0
unsigned int _evadeCount = 0x2
unsigned int _roleMask = 0x14
unsigned int _usableItemSlotsMask = 0x10002
unsigned int _ownerGuid = 0x0
ObjectGuid _lastTargetGuid
unsigned int _guid = 0xF130013EA900023E
bool doHealth = 0x0
bool doMana = 0x0
bool shouldUpdateStats = 0x0
bool feast_health = 0x0
bool feast_mana = 0x0
bool spawned = 0x0
bool firstspawn = 0x0
bool _evadeMode = 0x1
bool _atHome = 0x0
bool _duringTeleport = 0x0
bool _wanderer = 0x1
unsigned int _baseLevel = 0x34
WanderNode* _travel_node_last = 0x1BAA3E337E0
Position
PositionXYStreamer
Position* Pos = 0xC3A074FEC4165DE3
PositionXYZStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
float m_positionX = -601.466980
float m_positionY = -320.914001
float m_positionZ = 51.716702
float m_orientation = 6.086640
unsigned int _wpId = 0x13BF
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyCS4"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x0
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BAA3E1E730
std::_List_node<WanderNode *,void *>* _Head = 0x2
std::_List_node<WanderNode *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x1BAA3E33828
Creature* _creature = NULL
WanderNode* _travel_node_cur = 0x1BAA3E33150
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
unsigned int _wpId = 0x13C0
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyGYH1"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x80
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BAA3E1E1B0
std::_List_node<WanderNode *,void *>* _Head = 0x4
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x1BAA3E33198
Creature* _creature = NULL
unsigned int _groupUpdateMask = 0x126
unsigned int _auraRaidUpdateMask = 0x0
GroupBotReference _group
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = 0x1BBD7EFBB60
LinkedListElement* iPrev = 0x1BBD7EFFA90
Group* iRefTo = 0x1BB511FFE80
Creature* iRefFrom = 0x1BB5C888720
unsigned int iSubGroup = 0x0
GroupBotReference _originalGroup
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Creature* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Battleground* _bg = 0x1BBD15F4070
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > readyMarkerClickedSet
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BBD15F4078
std::unordered_map<ObjectGuid,ArenaLogEntryData,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > ArenaLogEntries
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBD15F4088
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >* _Target = 0x13F800000
<user defined> _Range_eraser = 0x1BBD15F4088
<user defined> _Equal_range_result = 0x1BBD15F4088
<user defined> _Multi_equal_check_result = 0x1BBD15F4088
std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,ArenaLogEntryData>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > _List = 0x1BBD15F4090
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,ArenaLogEntryData> > > > > > _Vec = 0x1BBD15F40A0
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgObjects
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F40C8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgCreatures
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F40E0
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > PlayerScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = 0x1BB9D1A5010
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = 0x1
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x1BBD15F4100
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x1BBD15F4110
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > BotScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = 0x1BB9D1A5460
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = 0x3B
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x1BBD15F4140
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x1BBD15F4150
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::map<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> > > m_Bots
std::_Tree<std::_Tmap_traits<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> >,0> >
<user defined> value_compare = 0x1BBE83CCFB0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,BattlegroundBot>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,BattlegroundBot> > >,1>,1> _Mypair = 0x1BBD15F4178
<user defined> value_compare = 0x1BBD15F4178
std::map<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> > > m_Players
std::_Tree<std::_Tmap_traits<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> >,0> >
<user defined> value_compare = 0x1BBD15F4188
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,Player *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,Player *> > >,1>,1> _Mypair = 0x1BBD15F4188
<user defined> value_compare = 0x1BBD15F4188
std::map<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > > m_ReviveQueue
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > >,0> >
<user defined> value_compare = 0x1BBD15F4198
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > >,1>,1> _Mypair = 0x1BBD15F4198
<user defined> value_compare = 0x1BBD15F4198
unsigned int m_Events = 0xF
BattlegroundStartTimeIntervals[4] StartDelayTimes
[0] = 0x1D4C0
[1] = 0xEA60
[2] = 0x7530
[3] = 0x0
unsigned int[4] StartMessageIds
[0] = 0x4711
[1] = 0x298E
[2] = 0x298F
[3] = 0x2990
bool m_BuffChange = 0x0
bool m_IsRandom = 0x0
int m_HonorMode = 0x0
int[2] m_TeamScores
[0] = 0x0
[1] = 0x0
ArenaTeamScore[2] _arenaTeamScores
[0] = 0x1BBD15F41E0
[1] = 0x1BBD15F4210
unsigned int m_UpdateTimer = 0x261
EventProcessor _reviveEvents
unsigned int m_time = 0x43620
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1BBD15F4250
bool m_aborting = 0x0
unsigned int m_RealTypeID = 0x1
unsigned int m_RandomTypeID = 0x1
unsigned int m_InstanceID = 0x35
int m_Status = 0x3
unsigned int m_ClientInstanceID = 0x1
unsigned int m_StartTime = 0x60EC8
unsigned int m_ResetStatTimer = 0x43A08
unsigned int m_ValidStartPositionTimer = 0xFA0
int m_EndTime = 0x0
unsigned int m_LastResurrectTime = 0x1770
int m_BracketId = 0x0
unsigned int m_ArenaType = 0x0
bool _InBGFreeSlotQueue = 0x1
bool m_SetDeleteThis = 0x0
bool m_IsArena = 0x0
int m_WinnerId = 0x2
int m_StartDelayTime = 0x0
bool m_IsRated = 0x0
bool m_PrematureCountDown = 0x0
unsigned int m_PrematureCountDownTimer = 0x0
std::string m_Name = "奥特兰克山谷"
std::vector<ObjectGuid,std::allocator<ObjectGuid> > m_ResurrectQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F42C8
std::deque<ObjectGuid,std::allocator<ObjectGuid> > m_OfflineQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Deque_val<std::_Deque_simple_types<ObjectGuid> >,1> _Mypair = 0x1BBD15F42E0
unsigned int[2] m_BgInvitedPlayers
[0] = 0x1E
[1] = 0x1E
Group*[2] m_BgRaids
[0] = 0x1BB511FFE80
[1] = 0x1BB51204660
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_Spectators
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0x1BBD15F4320
std::map<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> > > m_ToBeTeleported
std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >
<user defined> value_compare = 0x1BBD15F4330
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,ObjectGuid> > >,1>,1> _Mypair = 0x1BBD15F4330
<user defined> value_compare = 0x1BBE83CC8F0
unsigned int[2] m_PlayersCount
[0] = 0x1E
[1] = 0x1E
unsigned int[2] m_ArenaTeamIds
[0] = 0x0
[1] = 0x0
unsigned int[2] m_ArenaTeamMMR
[0] = 0x0
[1] = 0x0
unsigned int m_LevelMin = 0x33
unsigned int m_LevelMax = 0x3C
unsigned int m_MaxPlayersPerTeam = 0x28
unsigned int m_MinPlayersPerTeam = 0x1
unsigned int m_MapId = 0x1E
BattlegroundMap* m_Map = 0x1BBE853F010
Map
GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
RefMgr<GridRefMgr<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >,NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >
LinkedListHead
LinkedListElement iFirst = 0x1BBE853F018
LinkedListElement iLast = 0x1BBE853F028
unsigned int iSize = 0xE
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x1BBE92A7020
iterator
<user defined> _Ptr = 0x1BBE92A7020
<user defined> iterator = 0x7FF7200E3A80
iterator
GridReference<NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >* _Ptr = 0x7FF7200E3A80
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > i_objectsForDelayedVisibility = 0x1BBE853F040
std::map<unsigned int,CreatureGroup *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureGroup *> > > CreatureGroupHolder = 0x1BBE853F080
DataMap CustomData = 0x1BBE853F090
std::vector<Creature *,std::allocator<Creature *> > _creaturesToMove = 0x1BBE853F0D0
std::vector<GameObject *,std::allocator<GameObject *> > _gameObjectsToMove = 0x1BBE853F0E8
std::vector<DynamicObject *,std::allocator<DynamicObject *> > _dynamicObjectsToMove = 0x1BBE853F100
std::mutex Lock = 0x1BBE853F118
std::mutex GridLock = 0x1BBE853F168
std::shared_mutex MMapLock = 0x0
MapEntry* i_mapEntry = 0x1BA72C3EF08
unsigned int i_spawnMode = 0x0
unsigned int i_InstanceId = 0x35
unsigned int m_unloadTimer = 0x0
float m_VisibleDistance = 180.000000
DynamicMapTree _dynamicTree = 0x1BBE855F6B0
int _instanceResetPeriod = 0x0
MapRefMgr m_mapRefMgr = 0x1BBE853F1E8
LinkedListHead::Iterator<MapReference> m_mapRefIter = 0x0
std::set<WorldObject *,std::less<WorldObject *>,std::allocator<WorldObject *> > m_activeNonPlayers = 0x1BBE853F220
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<WorldObject *> > > m_activeNonPlayersIter = 0x1BBE8D18960
std::set<MotionTransport *,std::less<MotionTransport *>,std::allocator<MotionTransport *> > _transports = 0x1BBE853F238
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<MotionTransport *> > > _transportsUpdateIter = 0x1BB9D19F8E0
Map* m_parentMap = 0x1BB7D3CF040
NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >*[64] i_grids
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1BBE853F258
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] NGrid<8,Player,TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > >,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
GridMap*[64] GridMaps
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
[0] = 0x1BBE8547258
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
<user defined>*[64] GridMap
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = NULL
std::bitset<262144> marked_cells = 0x1BBE854F258
std::bitset<262144> marked_cells_large = 0x1BBE8557258
bool i_scriptLock = 0x0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_objectsToRemove = 0x1BBE855F260
std::map<WorldObject *,bool,std::less<WorldObject *>,std::allocator<std::pair<WorldObject * const,bool> > > i_objectsToSwitch = 0x1BBE855F2A0
std::unordered_set<WorldObject *,std::hash<WorldObject *>,std::equal_to<WorldObject *>,std::allocator<WorldObject *> > i_worldObjects = 0x1BBE855F2B0
std::multimap<__int64,ScriptAction,std::less<__int64>,std::allocator<std::pair<__int64 const ,ScriptAction> > > m_scriptSchedule = 0x1BBE855F2F0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _creatureRespawnTimes = 0x1BBE855F300
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _goRespawnTimes = 0x1BBE855F340
std::unordered_map<unsigned int,ZoneDynamicInfo,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,ZoneDynamicInfo> > > _zoneDynamicInfo = 0x1BBE855F380
unsigned int _defaultLight = 0x141
std::map<enum HighGuid,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> >,std::less<enum HighGuid>,std::allocator<std::pair<enum HighGuid const ,std::unique_ptr<ObjectGuidGeneratorBase,std::default_delete<ObjectGuidGeneratorBase> > > > > _guidGenerators = 0x1BBE855F3C8
TypeUnorderedMapContainer<TypeList<Creature,TypeList<GameObject,TypeList<DynamicObject,TypeList<Pet,TypeList<Corpse,TypeNull> > > > >,ObjectGuid> _objectsStore = 0x1BBE855F3D8
std::unordered_multimap<unsigned int,Creature *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Creature *> > > _creatureBySpawnIdStore = 0x1BBE855F520
std::unordered_multimap<unsigned int,GameObject *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GameObject *> > > _gameobjectBySpawnIdStore = 0x1BBE855F560
std::unordered_map<unsigned int,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > > > > _corpsesByCell = 0x1BBE855F5A0
std::unordered_map<ObjectGuid,Corpse *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Corpse *> > > _corpsesByPlayer = 0x1BBE855F5E0
std::unordered_set<Corpse *,std::hash<Corpse *>,std::equal_to<Corpse *>,std::allocator<Corpse *> > _corpseBones = 0x1BBE855F620
std::unordered_set<Object *,std::hash<Object *>,std::equal_to<Object *>,std::allocator<Object *> > _updateObjects = 0x1BBE855F660
Battleground* m_bg = 0x1BBD15F4070
float m_StartMaxDist = 10000.000000
std::array<Position,2> _startPosition
Position[2] _Elems
[0] = 0x1BBD15F437C
[1] = 0x1BBD15F438C
unsigned int ScriptId = 0x0
float _energyFraction = 0.000000
unsigned int _deathsCount = 0x1
unsigned int _killsCount = 0x0
unsigned int _pvpKillsCount = 0x0
unsigned int _playerKillsCount = 0x0
bool _saveDisabledSpells = 0x0
TeleportHomeEvent* teleHomeEvent = NULL
TeleportFinishEvent* teleFinishEvent = NULL
AwaitStateRemovalEvent* awaitStateRemEvent = NULL
BotSpell
unsigned int spellId = 0x20136D68
unsigned int cooldown = 0x7FF7
bool enabled = 0x20
int[59] _stats
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x6
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x1BBD7EFE608
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xA
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x7
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x10
[6] = 0x10
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x11
[6] = 0xC
[7] = 0x9
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xC
[6] = 0x0
[7] = 0x9
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xC
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x10
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x9
[6] = 0x0
[7] = 0x6
[8] = 0x0
[9] = 0x0
Item*[18] _equips
[0] = 0x1BBBAA91900
[1] = 0x1BBBAA8DD00
[2] = 0x1BBBAA93100
[3] = 0x1BBBAA8E700
[4] = 0x1BBBAA93500
[5] = 0x1BBBAA8F100
[6] = 0x1BBBAA8BD00
[7] = 0x1BBBAA8E100
[8] = 0x1BBBAA8E300
[9] = 0x1BBBAA8F300
std::unordered_map<unsigned int,bot_ai::BotSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _spells
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Predecessor = 0x1BB9FB63900
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Next = 0x32
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _List = 0x1BBD7EFF738
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,bot_ai::BotSpell *> > > > > > _Vec = 0x1BBD7EFF748
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
BotOrder
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x7FF720136D68
unsigned int baseSpell = 0x5C888720
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BBD7EFE300
bot_ai::BotOrder::<unnamed-type-params> params
<user defined> <unnamed-type-spellCastParams> = 0x20136D68
<user defined> spellCastParams = 0x1BBD7EFE300
int _type = 0x5C888720
std::queue<bot_ai::BotOrder,std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > > _orders
value_type
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x1BBE82B8970
unsigned int baseSpell = 0x0
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BBD7EFF770
bot_ai::BotOrder::<unnamed-type-params> params = 0x1BBD7EFF770
int _type = 0x0
std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > c
value_type
<user defined> <unnamed-type-params> = 0xE82B8970
<user defined> params = 0x1BBD7EFF770
int _type = 0x0
std::_Compressed_pair<std::allocator<bot_ai::BotOrder>,std::_Deque_val<std::_Deque_simple_types<bot_ai::BotOrder> >,1> _Mypair = 0x1BBD7EFF770
Local bot_ai* this = 0x1BB5C88A708
CreatureAI
UnitAI
Unit* me = NULL
Creature* me = NULL
EventMap events
unsigned int _time = 0x0
unsigned int _phase = 0x0
unsigned int _lastEvent = 0x0
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _eventMap = 0x1BB5C88A730
std::vector<AreaBoundary const *,std::allocator<AreaBoundary const *> >* _boundary = NULL
bool _negateBoundary = 0x0
bool m_MoveInLineOfSight_locked = 0x0
bool canUpdate = 0x1
Player* master = NULL
Player* _prevRRobin = NULL
Unit* opponent = 0x1200000009
WorldObject
Object
DataMap CustomData = 0x1200000011
unsigned int m_objectType = 0x1200000051 <Unable to read memory>
int m_objectTypeId = 0x1200000055 <Unable to read memory>
unsigned int m_updateFlag = 0x1200000059 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x1200000069
unsigned int m_valuesCount = 0x1200000079 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x120000007B <Unable to read memory>
bool m_objectUpdated = 0x120000007D <Unable to read memory>
bool m_inWorld = 0x120000007E <Unable to read memory>
PackedGuid m_PackGUID = 0x1200000081
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x12000000B1 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x12000000B1 <Unable to read memory>
float m_positionX = 0x12000000B1 <Unable to read memory>
float m_positionY = 0x12000000B5 <Unable to read memory>
float m_positionZ = 0x12000000B9 <Unable to read memory>
float m_orientation = 0x12000000BD <Unable to read memory>
unsigned int m_mapId = 0x12000000C1 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x12000000C5
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x12000000D1
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x12000000DD
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1200000111
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1200000145
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1200000151
unsigned int LastUsedScriptID = 0x120000015D <Unable to read memory>
MovementInfo m_movementInfo = 0x1200000161
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x12000001D9 <Unable to read memory>
bool m_isActive = 0x12000001F9 <Unable to read memory>
bool m_isFarVisible = 0x12000001FA <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x12000001FD <Unable to read memory>
bool m_isWorldObject = 0x1200000205 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x1200000211 <Unable to read memory>
unsigned int _areaId = 0x1200000215 <Unable to read memory>
float _floorZ = 0x1200000219 <Unable to read memory>
bool _outdoors = 0x120000021D <Unable to read memory>
LiquidData _liquidData = 0x1200000221
bool _updatePositionData = 0x1200000235 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x1200000249 <Unable to read memory>
unsigned int m_phaseMask = 0x120000024D <Unable to read memory>
bool m_useCombinedPhases = 0x1200000251 <Unable to read memory>
unsigned int m_notifyflags = 0x1200000253 <Unable to read memory>
unsigned int m_executed_notifies = 0x1200000255 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1200000259
unsigned int m_extraAttacks = 0x1200000299 <Unable to read memory>
bool m_canDualWield = 0x120000029D <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x12000002A9
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x12000002C9 <Unable to read memory>
[1] = 0x12000002D1 <Unable to read memory>
[2] = 0x12000002D9 <Unable to read memory>
[3] = 0x12000002E1 <Unable to read memory>
[4] = 0x12000002E9 <Unable to read memory>
[5] = 0x12000002F1 <Unable to read memory>
[6] = 0x12000002F9 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x1200000301 <Unable to read memory>
[1] = 0x1200000309 <Unable to read memory>
[2] = 0x1200000311 <Unable to read memory>
[3] = 0x1200000319 <Unable to read memory>
float m_modMeleeHitChance = 0x1200000321 <Unable to read memory>
float m_modRangedHitChance = 0x1200000325 <Unable to read memory>
float m_modSpellHitChance = 0x1200000329 <Unable to read memory>
int m_baseSpellCritChance = 0x120000032D <Unable to read memory>
float[7] m_threatModifier
[0] = 0x1200000331 <Unable to read memory>
[1] = 0x1200000335 <Unable to read memory>
[2] = 0x1200000339 <Unable to read memory>
[3] = 0x120000033D <Unable to read memory>
[4] = 0x1200000341 <Unable to read memory>
[5] = 0x1200000345 <Unable to read memory>
[6] = 0x1200000349 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x120000034D <Unable to read memory>
[1] = 0x1200000351 <Unable to read memory>
[2] = 0x1200000355 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x1200000359 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1200000361
bool m_aborting = 0x1200000371 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1200000379
[1] = 0x1200000391
[2] = 0x12000003A9
[3] = 0x12000003C1
[4] = 0x12000003D9
[5] = 0x12000003F1
[6] = 0x1200000409
[7] = 0x1200000421
unsigned int m_lastSanctuaryTime = 0x1200000439 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1200000441
bool IsAIEnabled = 0x1200000451 <Unable to read memory>
bool NeedChangeAI = 0x1200000452 <Unable to read memory>
bool m_ControlledByPlayer = 0x1200000453 <Unable to read memory>
bool m_CreatedByPlayer = 0x1200000454 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1200000459
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x1200000469 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x1200000469 <Unable to read memory>
float m_positionX = 0x1200000469 <Unable to read memory>
float m_positionY = 0x120000046D <Unable to read memory>
float m_positionZ = 0x1200000471 <Unable to read memory>
float m_orientation = 0x1200000475 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x1200000479 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x120000047D <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x120000047F <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x1200000481 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x1200000491 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x12000004A9 <Unable to read memory>
unsigned int m_race = 0x12000004AA <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x12000004AB <Unable to read memory>
int[3] m_attackTimer
[0] = 0x12000004AD <Unable to read memory>
[1] = 0x12000004B1 <Unable to read memory>
[2] = 0x12000004B5 <Unable to read memory>
float[5] m_createStats
[0] = 0x12000004B9 <Unable to read memory>
[1] = 0x12000004BD <Unable to read memory>
[2] = 0x12000004C1 <Unable to read memory>
[3] = 0x12000004C5 <Unable to read memory>
[4] = 0x12000004C9 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x12000004D1 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x12000004D1 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x12000004D1 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x12000004D1 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x12000004D9
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x12000004E9
unsigned int _Mask = 0x1200000501 <Unable to read memory>
unsigned int _Maxidx = 0x1200000509 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x1200000519 <Unable to read memory>
int m_procDeep = 0x120000051D <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1200000521
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1200000531
unsigned int m_transform = 0x1200000541 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x1200000569 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1200000569
<user defined> value_compare = 0x1200000569 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1200000579
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1200000579
<user defined> value_compare = 0x1200000579 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1200000589
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x12000005A1 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x12000005A9
[1] = 0x12000005B9
[2] = 0x12000005C9
[3] = 0x12000005D9
[4] = 0x12000005E9
[5] = 0x12000005F9
[6] = 0x1200000609
[7] = 0x1200000619
[8] = 0x1200000629
[9] = 0x1200000639
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1200001979
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1200001989
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1200001999
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1200001999
<user defined> value_compare = 0x1200001999
unsigned int m_interruptMask = 0x12000019A9 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x12000019AD <Unable to read memory>
[1] = 0x12000019B1 <Unable to read memory>
[2] = 0x12000019B5 <Unable to read memory>
[3] = 0x12000019B9 <Unable to read memory>
[0] = 0x12000019AD
float[4]
[0] = 0x12000019BD <Unable to read memory>
[1] = 0x12000019C1 <Unable to read memory>
[2] = 0x12000019C5 <Unable to read memory>
[3] = 0x12000019C9 <Unable to read memory>
float[4]
[0] = 0x12000019CD <Unable to read memory>
[1] = 0x12000019D1 <Unable to read memory>
[2] = 0x12000019D5 <Unable to read memory>
[3] = 0x12000019D9 <Unable to read memory>
float[4]
[0] = 0x12000019DD <Unable to read memory>
[1] = 0x12000019E1 <Unable to read memory>
[2] = 0x12000019E5 <Unable to read memory>
[3] = 0x12000019E9 <Unable to read memory>
float[4]
[0] = 0x12000019ED <Unable to read memory>
[1] = 0x12000019F1 <Unable to read memory>
[2] = 0x12000019F5 <Unable to read memory>
[3] = 0x12000019F9 <Unable to read memory>
float[4]
[0] = 0x12000019FD <Unable to read memory>
[1] = 0x1200001A01 <Unable to read memory>
[2] = 0x1200001A05 <Unable to read memory>
[3] = 0x1200001A09 <Unable to read memory>
float[4]
[0] = 0x1200001A0D <Unable to read memory>
[1] = 0x1200001A11 <Unable to read memory>
[2] = 0x1200001A15 <Unable to read memory>
[3] = 0x1200001A19 <Unable to read memory>
float[4]
[0] = 0x1200001A1D <Unable to read memory>
[1] = 0x1200001A21 <Unable to read memory>
[2] = 0x1200001A25 <Unable to read memory>
[3] = 0x1200001A29 <Unable to read memory>
float[4]
[0] = 0x1200001A2D <Unable to read memory>
[1] = 0x1200001A31 <Unable to read memory>
[2] = 0x1200001A35 <Unable to read memory>
[3] = 0x1200001A39 <Unable to read memory>
float[4]
[0] = 0x1200001A3D <Unable to read memory>
[1] = 0x1200001A41 <Unable to read memory>
[2] = 0x1200001A45 <Unable to read memory>
[3] = 0x1200001A49 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x1200001B3D <Unable to read memory>
[1] = 0x1200001B41 <Unable to read memory>
[0] = 0x1200001B3D <Unable to read memory>
float[2]
[0] = 0x1200001B45 <Unable to read memory>
[1] = 0x1200001B49 <Unable to read memory>
[0] = 0x1200001B3D
float[2]
[0] = 0x1200001B4D <Unable to read memory>
[1] = 0x1200001B51 <Unable to read memory>
[0] = 0x1200001B4D <Unable to read memory>
float[2]
[0] = 0x1200001B55 <Unable to read memory>
[1] = 0x1200001B59 <Unable to read memory>
float[2]
[0] = 0x1200001B5D <Unable to read memory>
[1] = 0x1200001B61 <Unable to read memory>
[0] = 0x1200001B5D <Unable to read memory>
float[2]
[0] = 0x1200001B65 <Unable to read memory>
[1] = 0x1200001B69 <Unable to read memory>
bool m_canModifyStats = 0x1200001B6D <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x1200001B71 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1200001B71
<user defined> value_compare = 0x1200001B71
float[9] m_speed_rate
[0] = 0x1200001B81 <Unable to read memory>
[1] = 0x1200001B85 <Unable to read memory>
[2] = 0x1200001B89 <Unable to read memory>
[3] = 0x1200001B8D <Unable to read memory>
[4] = 0x1200001B91 <Unable to read memory>
[5] = 0x1200001B95 <Unable to read memory>
[6] = 0x1200001B99 <Unable to read memory>
[7] = 0x1200001B9D <Unable to read memory>
[8] = 0x1200001BA1 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1200001BB1
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x1200001BC9 <Unable to read memory>
[1] = 0x1200001BCD <Unable to read memory>
[2] = 0x1200001BD1 <Unable to read memory>
[3] = 0x1200001BD5 <Unable to read memory>
int m_regenTimer = 0x1200001BD9 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x1200001BF1 <Unable to read memory>
ThreatContainer iThreatContainer = 0x1200001BF9
ThreatContainer iThreatOfflineContainer = 0x1200001C11
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x1200001C29
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1200001C29
<user defined> value_compare = 0x1200001C29
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x1200001C49 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x1200001C59 <Unable to read memory>
bool _instantCast = 0x1200001C5A <Unable to read memory>
unsigned int m_rootTimes = 0x1200001C5D <Unable to read memory>
unsigned int m_state = 0x1200001C61 <Unable to read memory>
unsigned int m_CombatTimer = 0x1200001C65 <Unable to read memory>
unsigned int m_lastManaUse = 0x1200001C69 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x1200001C71
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1200001C71
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x1200001C89
LinkedListElement iLast = 0x1200001C99
unsigned int iSize = 0x1200001CA9 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x1200001C89 <Unable to read memory>
<user defined> iterator = 0x1200001C81
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x1200001CC1
LinkedListElement iLast = 0x1200001CD1
unsigned int iSize = 0x1200001CE1 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x1200001CC1 <Unable to read memory>
<user defined> iterator = 0x1200001CB9
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x1200001CF1 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1200001CF9
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x1200001CF9
<user defined> _Multi_equal_check_result = 0x1200001CF9
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x1200001CF9 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x1200001D01
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1200001D11
unsigned int _Mask = 0x1200001D29 <Unable to read memory>
unsigned int _Maxidx = 0x1200001D31 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x1200001D39 <Unable to read memory>
unsigned int _threatPct = 0x1200001D41 <Unable to read memory>
bool m_cleanupDone = 0x1200001D49 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x1200001D4A <Unable to read memory>
unsigned int _oldFactionId = 0x1200001D4D <Unable to read memory>
bool _isWalkingBeforeCharm = 0x1200001D51 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x1200001D55 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1200001D59 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x1200001D59 <Unable to read memory>
<user defined> _Equal_range_result = 0x1200001D59 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1200001D59 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x1200001D59 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1200001D61
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1200001D71
unsigned int _Mask = 0x1200001D89 <Unable to read memory>
unsigned int _Maxidx = 0x1200001D91 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x1200001D99 <Unable to read memory>
Unit* disttarget = 0x493E0
WorldObject
Object
DataMap CustomData = 0x493E8
unsigned int m_objectType = 0x49428 <Unable to read memory>
int m_objectTypeId = 0x4942C <Unable to read memory>
unsigned int m_updateFlag = 0x49430 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x49440
unsigned int m_valuesCount = 0x49450 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x49452 <Unable to read memory>
bool m_objectUpdated = 0x49454 <Unable to read memory>
bool m_inWorld = 0x49455 <Unable to read memory>
PackedGuid m_PackGUID = 0x49458
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x49488 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x49488 <Unable to read memory>
float m_positionX = 0x49488 <Unable to read memory>
float m_positionY = 0x4948C <Unable to read memory>
float m_positionZ = 0x49490 <Unable to read memory>
float m_orientation = 0x49494 <Unable to read memory>
unsigned int m_mapId = 0x49498 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x4949C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x494A8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x494B4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x494E8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x4951C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x49528
unsigned int LastUsedScriptID = 0x49534 <Unable to read memory>
MovementInfo m_movementInfo = 0x49538
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x495B0 <Unable to read memory>
bool m_isActive = 0x495D0 <Unable to read memory>
bool m_isFarVisible = 0x495D1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x495D4 <Unable to read memory>
bool m_isWorldObject = 0x495DC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x495E8 <Unable to read memory>
unsigned int _areaId = 0x495EC <Unable to read memory>
float _floorZ = 0x495F0 <Unable to read memory>
bool _outdoors = 0x495F4 <Unable to read memory>
LiquidData _liquidData = 0x495F8
bool _updatePositionData = 0x4960C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x49620 <Unable to read memory>
unsigned int m_phaseMask = 0x49624 <Unable to read memory>
bool m_useCombinedPhases = 0x49628 <Unable to read memory>
unsigned int m_notifyflags = 0x4962A <Unable to read memory>
unsigned int m_executed_notifies = 0x4962C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x49630
unsigned int m_extraAttacks = 0x49670 <Unable to read memory>
bool m_canDualWield = 0x49674 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x49680
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x496A0 <Unable to read memory>
[1] = 0x496A8 <Unable to read memory>
[2] = 0x496B0 <Unable to read memory>
[3] = 0x496B8 <Unable to read memory>
[4] = 0x496C0 <Unable to read memory>
[5] = 0x496C8 <Unable to read memory>
[6] = 0x496D0 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x496D8 <Unable to read memory>
[1] = 0x496E0 <Unable to read memory>
[2] = 0x496E8 <Unable to read memory>
[3] = 0x496F0 <Unable to read memory>
float m_modMeleeHitChance = 0x496F8 <Unable to read memory>
float m_modRangedHitChance = 0x496FC <Unable to read memory>
float m_modSpellHitChance = 0x49700 <Unable to read memory>
int m_baseSpellCritChance = 0x49704 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x49708 <Unable to read memory>
[1] = 0x4970C <Unable to read memory>
[2] = 0x49710 <Unable to read memory>
[3] = 0x49714 <Unable to read memory>
[4] = 0x49718 <Unable to read memory>
[5] = 0x4971C <Unable to read memory>
[6] = 0x49720 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x49724 <Unable to read memory>
[1] = 0x49728 <Unable to read memory>
[2] = 0x4972C <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x49730 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x49738
bool m_aborting = 0x49748 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x49750
[1] = 0x49768
[2] = 0x49780
[3] = 0x49798
[4] = 0x497B0
[5] = 0x497C8
[6] = 0x497E0
[7] = 0x497F8
unsigned int m_lastSanctuaryTime = 0x49810 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x49818
bool IsAIEnabled = 0x49828 <Unable to read memory>
bool NeedChangeAI = 0x49829 <Unable to read memory>
bool m_ControlledByPlayer = 0x4982A <Unable to read memory>
bool m_CreatedByPlayer = 0x4982B <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x49830
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x49840 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x49840 <Unable to read memory>
float m_positionX = 0x49840 <Unable to read memory>
float m_positionY = 0x49844 <Unable to read memory>
float m_positionZ = 0x49848 <Unable to read memory>
float m_orientation = 0x4984C <Unable to read memory>
unsigned int m_last_notify_mstime = 0x49850 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x49854 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x49856 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x49858 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x49868 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x49880 <Unable to read memory>
unsigned int m_race = 0x49881 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x49882 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x49884 <Unable to read memory>
[1] = 0x49888 <Unable to read memory>
[2] = 0x4988C <Unable to read memory>
float[5] m_createStats
[0] = 0x49890 <Unable to read memory>
[1] = 0x49894 <Unable to read memory>
[2] = 0x49898 <Unable to read memory>
[3] = 0x4989C <Unable to read memory>
[4] = 0x498A0 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x498A8 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x498A8 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x498A8 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x498A8 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x498B0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x498C0
unsigned int _Mask = 0x498D8 <Unable to read memory>
unsigned int _Maxidx = 0x498E0 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x498F0 <Unable to read memory>
int m_procDeep = 0x498F4 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x498F8
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x49908
unsigned int m_transform = 0x49918 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x49940 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x49940
<user defined> value_compare = 0x49940 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x49950
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x49950
<user defined> value_compare = 0x49950 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x49960
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x49978 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x49980
[1] = 0x49990
[2] = 0x499A0
[3] = 0x499B0
[4] = 0x499C0
[5] = 0x499D0
[6] = 0x499E0
[7] = 0x499F0
[8] = 0x49A00
[9] = 0x49A10
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x4AD50
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x4AD60
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x4AD70
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x4AD70
<user defined> value_compare = 0x4AD70
unsigned int m_interruptMask = 0x4AD80 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x4AD84 <Unable to read memory>
[1] = 0x4AD88 <Unable to read memory>
[2] = 0x4AD8C <Unable to read memory>
[3] = 0x4AD90 <Unable to read memory>
[0] = 0x4AD84
float[4]
[0] = 0x4AD94 <Unable to read memory>
[1] = 0x4AD98 <Unable to read memory>
[2] = 0x4AD9C <Unable to read memory>
[3] = 0x4ADA0 <Unable to read memory>
float[4]
[0] = 0x4ADA4 <Unable to read memory>
[1] = 0x4ADA8 <Unable to read memory>
[2] = 0x4ADAC <Unable to read memory>
[3] = 0x4ADB0 <Unable to read memory>
float[4]
[0] = 0x4ADB4 <Unable to read memory>
[1] = 0x4ADB8 <Unable to read memory>
[2] = 0x4ADBC <Unable to read memory>
[3] = 0x4ADC0 <Unable to read memory>
float[4]
[0] = 0x4ADC4 <Unable to read memory>
[1] = 0x4ADC8 <Unable to read memory>
[2] = 0x4ADCC <Unable to read memory>
[3] = 0x4ADD0 <Unable to read memory>
float[4]
[0] = 0x4ADD4 <Unable to read memory>
[1] = 0x4ADD8 <Unable to read memory>
[2] = 0x4ADDC <Unable to read memory>
[3] = 0x4ADE0 <Unable to read memory>
float[4]
[0] = 0x4ADE4 <Unable to read memory>
[1] = 0x4ADE8 <Unable to read memory>
[2] = 0x4ADEC <Unable to read memory>
[3] = 0x4ADF0 <Unable to read memory>
float[4]
[0] = 0x4ADF4 <Unable to read memory>
[1] = 0x4ADF8 <Unable to read memory>
[2] = 0x4ADFC <Unable to read memory>
[3] = 0x4AE00 <Unable to read memory>
float[4]
[0] = 0x4AE04 <Unable to read memory>
[1] = 0x4AE08 <Unable to read memory>
[2] = 0x4AE0C <Unable to read memory>
[3] = 0x4AE10 <Unable to read memory>
float[4]
[0] = 0x4AE14 <Unable to read memory>
[1] = 0x4AE18 <Unable to read memory>
[2] = 0x4AE1C <Unable to read memory>
[3] = 0x4AE20 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x4AF14 <Unable to read memory>
[1] = 0x4AF18 <Unable to read memory>
[0] = 0x4AF14 <Unable to read memory>
float[2]
[0] = 0x4AF1C <Unable to read memory>
[1] = 0x4AF20 <Unable to read memory>
[0] = 0x4AF14
float[2]
[0] = 0x4AF24 <Unable to read memory>
[1] = 0x4AF28 <Unable to read memory>
[0] = 0x4AF24 <Unable to read memory>
float[2]
[0] = 0x4AF2C <Unable to read memory>
[1] = 0x4AF30 <Unable to read memory>
float[2]
[0] = 0x4AF34 <Unable to read memory>
[1] = 0x4AF38 <Unable to read memory>
[0] = 0x4AF34 <Unable to read memory>
float[2]
[0] = 0x4AF3C <Unable to read memory>
[1] = 0x4AF40 <Unable to read memory>
bool m_canModifyStats = 0x4AF44 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x4AF48 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x4AF48
<user defined> value_compare = 0x4AF48
float[9] m_speed_rate
[0] = 0x4AF58 <Unable to read memory>
[1] = 0x4AF5C <Unable to read memory>
[2] = 0x4AF60 <Unable to read memory>
[3] = 0x4AF64 <Unable to read memory>
[4] = 0x4AF68 <Unable to read memory>
[5] = 0x4AF6C <Unable to read memory>
[6] = 0x4AF70 <Unable to read memory>
[7] = 0x4AF74 <Unable to read memory>
[8] = 0x4AF78 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x4AF88
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x4AFA0 <Unable to read memory>
[1] = 0x4AFA4 <Unable to read memory>
[2] = 0x4AFA8 <Unable to read memory>
[3] = 0x4AFAC <Unable to read memory>
int m_regenTimer = 0x4AFB0 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x4AFC8 <Unable to read memory>
ThreatContainer iThreatContainer = 0x4AFD0
ThreatContainer iThreatOfflineContainer = 0x4AFE8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x4B000
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x4B000
<user defined> value_compare = 0x4B000
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x4B020 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x4B030 <Unable to read memory>
bool _instantCast = 0x4B031 <Unable to read memory>
unsigned int m_rootTimes = 0x4B034 <Unable to read memory>
unsigned int m_state = 0x4B038 <Unable to read memory>
unsigned int m_CombatTimer = 0x4B03C <Unable to read memory>
unsigned int m_lastManaUse = 0x4B040 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x4B048
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x4B048
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x4B060
LinkedListElement iLast = 0x4B070
unsigned int iSize = 0x4B080 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x4B060 <Unable to read memory>
<user defined> iterator = 0x4B058
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x4B098
LinkedListElement iLast = 0x4B0A8
unsigned int iSize = 0x4B0B8 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x4B098 <Unable to read memory>
<user defined> iterator = 0x4B090
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x4B0C8 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x4B0D0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x4B0D0
<user defined> _Multi_equal_check_result = 0x4B0D0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x4B0D0 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x4B0D8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x4B0E8
unsigned int _Mask = 0x4B100 <Unable to read memory>
unsigned int _Maxidx = 0x4B108 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x4B110 <Unable to read memory>
unsigned int _threatPct = 0x4B118 <Unable to read memory>
bool m_cleanupDone = 0x4B120 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x4B121 <Unable to read memory>
unsigned int _oldFactionId = 0x4B124 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x4B128 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x4B12C <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x4B130 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x4B130 <Unable to read memory>
<user defined> _Equal_range_result = 0x4B130 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x4B130 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x4B130 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x4B138
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x4B148
unsigned int _Mask = 0x4B160 <Unable to read memory>
unsigned int _Maxidx = 0x4B168 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x4B170 <Unable to read memory>
Creature* botPet = 0xF13000564F002134
Unit
WorldObject
Object
DataMap CustomData = 0xF13000564F00213C
unsigned int m_objectType = 0xF13000564F00217C <Unable to read memory>
int m_objectTypeId = 0xF13000564F002180 <Unable to read memory>
unsigned int m_updateFlag = 0xF13000564F002184 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xF13000564F002194
unsigned int m_valuesCount = 0xF13000564F0021A4 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xF13000564F0021A6 <Unable to read memory>
bool m_objectUpdated = 0xF13000564F0021A8 <Unable to read memory>
bool m_inWorld = 0xF13000564F0021A9 <Unable to read memory>
PackedGuid m_PackGUID = 0xF13000564F0021AC
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xF13000564F0021DC <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xF13000564F0021DC <Unable to read memory>
float m_positionX = 0xF13000564F0021DC <Unable to read memory>
float m_positionY = 0xF13000564F0021E0 <Unable to read memory>
float m_positionZ = 0xF13000564F0021E4 <Unable to read memory>
float m_orientation = 0xF13000564F0021E8 <Unable to read memory>
unsigned int m_mapId = 0xF13000564F0021EC <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0xF13000564F0021F0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0xF13000564F0021FC
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0xF13000564F002208
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0xF13000564F00223C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0xF13000564F002270
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0xF13000564F00227C
unsigned int LastUsedScriptID = 0xF13000564F002288 <Unable to read memory>
MovementInfo m_movementInfo = 0xF13000564F00228C
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0xF13000564F002304 <Unable to read memory>
bool m_isActive = 0xF13000564F002324 <Unable to read memory>
bool m_isFarVisible = 0xF13000564F002325 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0xF13000564F002328 <Unable to read memory>
bool m_isWorldObject = 0xF13000564F002330 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0xF13000564F00233C <Unable to read memory>
unsigned int _areaId = 0xF13000564F002340 <Unable to read memory>
float _floorZ = 0xF13000564F002344 <Unable to read memory>
bool _outdoors = 0xF13000564F002348 <Unable to read memory>
LiquidData _liquidData = 0xF13000564F00234C
bool _updatePositionData = 0xF13000564F002360 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0xF13000564F002374 <Unable to read memory>
unsigned int m_phaseMask = 0xF13000564F002378 <Unable to read memory>
bool m_useCombinedPhases = 0xF13000564F00237C <Unable to read memory>
unsigned int m_notifyflags = 0xF13000564F00237E <Unable to read memory>
unsigned int m_executed_notifies = 0xF13000564F002380 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0xF13000564F002384
unsigned int m_extraAttacks = 0xF13000564F0023C4 <Unable to read memory>
bool m_canDualWield = 0xF13000564F0023C8 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0xF13000564F0023D4
SafeUnitPointer m_movedByPlayer = 0xF13000564F0023E4
ObjectGuid[7] m_SummonSlot
[0] = 0xF13000564F0023F4 <Unable to read memory>
[1] = 0xF13000564F0023FC <Unable to read memory>
[2] = 0xF13000564F002404 <Unable to read memory>
[3] = 0xF13000564F00240C <Unable to read memory>
[4] = 0xF13000564F002414 <Unable to read memory>
[5] = 0xF13000564F00241C <Unable to read memory>
[6] = 0xF13000564F002424 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0xF13000564F00242C <Unable to read memory>
[1] = 0xF13000564F002434 <Unable to read memory>
[2] = 0xF13000564F00243C <Unable to read memory>
[3] = 0xF13000564F002444 <Unable to read memory>
float m_modMeleeHitChance = 0xF13000564F00244C <Unable to read memory>
float m_modRangedHitChance = 0xF13000564F002450 <Unable to read memory>
float m_modSpellHitChance = 0xF13000564F002454 <Unable to read memory>
int m_baseSpellCritChance = 0xF13000564F002458 <Unable to read memory>
float[7] m_threatModifier
[0] = 0xF13000564F00245C <Unable to read memory>
[1] = 0xF13000564F002460 <Unable to read memory>
[2] = 0xF13000564F002464 <Unable to read memory>
[3] = 0xF13000564F002468 <Unable to read memory>
[4] = 0xF13000564F00246C <Unable to read memory>
[5] = 0xF13000564F002470 <Unable to read memory>
[6] = 0xF13000564F002474 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0xF13000564F002478 <Unable to read memory>
[1] = 0xF13000564F00247C <Unable to read memory>
[2] = 0xF13000564F002480 <Unable to read memory>
EventProcessor m_Events = 0xF13000564F002484
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0xF13000564F0024A4
[1] = 0xF13000564F0024BC
[2] = 0xF13000564F0024D4
[3] = 0xF13000564F0024EC
[4] = 0xF13000564F002504
[5] = 0xF13000564F00251C
[6] = 0xF13000564F002534
[7] = 0xF13000564F00254C
unsigned int m_lastSanctuaryTime = 0xF13000564F002564 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0xF13000564F00256C
bool IsAIEnabled = 0xF13000564F00257C <Unable to read memory>
bool NeedChangeAI = 0xF13000564F00257D <Unable to read memory>
bool m_ControlledByPlayer = 0xF13000564F00257E <Unable to read memory>
bool m_CreatedByPlayer = 0xF13000564F00257F <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0xF13000564F002584
Position m_last_notify_position = 0xF13000564F002594
unsigned int m_last_notify_mstime = 0xF13000564F0025A4 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0xF13000564F0025A8 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0xF13000564F0025AA <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0xF13000564F0025AC <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0xF13000564F0025BC <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0xF13000564F0025D4 <Unable to read memory>
unsigned int m_race = 0xF13000564F0025D5 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0xF13000564F0025D6 <Unable to read memory>
int[3] m_attackTimer
[0] = 0xF13000564F0025D8 <Unable to read memory>
[1] = 0xF13000564F0025DC <Unable to read memory>
[2] = 0xF13000564F0025E0 <Unable to read memory>
float[5] m_createStats
[0] = 0xF13000564F0025E4 <Unable to read memory>
[1] = 0xF13000564F0025E8 <Unable to read memory>
[2] = 0xF13000564F0025EC <Unable to read memory>
[3] = 0xF13000564F0025F0 <Unable to read memory>
[4] = 0xF13000564F0025F4 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0xF13000564F0025FC
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0xF13000564F002644 <Unable to read memory>
int m_procDeep = 0xF13000564F002648 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0xF13000564F00264C
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0xF13000564F00265C
unsigned int m_transform = 0xF13000564F00266C <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0xF13000564F002694
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0xF13000564F0026A4
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0xF13000564F0026B4
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0xF13000564F0026C4 <Unable to read memory>
unsigned int m_removedAurasCount = 0xF13000564F0026CC <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0xF13000564F0026D4
[1] = 0xF13000564F0026E4
[2] = 0xF13000564F0026F4
[3] = 0xF13000564F002704
[4] = 0xF13000564F002714
[5] = 0xF13000564F002724
[6] = 0xF13000564F002734
[7] = 0xF13000564F002744
[8] = 0xF13000564F002754
[9] = 0xF13000564F002764
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0xF13000564F003AA4
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0xF13000564F003AB4
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0xF13000564F003AC4
unsigned int m_interruptMask = 0xF13000564F003AD4 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0xF13000564F003AD8 <Unable to read memory>
[1] = 0xF13000564F003ADC <Unable to read memory>
[2] = 0xF13000564F003AE0 <Unable to read memory>
[3] = 0xF13000564F003AE4 <Unable to read memory>
[0] = 0xF13000564F003AD8
float[4]
[0] = 0xF13000564F003AE8 <Unable to read memory>
[1] = 0xF13000564F003AEC <Unable to read memory>
[2] = 0xF13000564F003AF0 <Unable to read memory>
[3] = 0xF13000564F003AF4 <Unable to read memory>
float[4]
[0] = 0xF13000564F003AF8 <Unable to read memory>
[1] = 0xF13000564F003AFC <Unable to read memory>
[2] = 0xF13000564F003B00 <Unable to read memory>
[3] = 0xF13000564F003B04 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B08 <Unable to read memory>
[1] = 0xF13000564F003B0C <Unable to read memory>
[2] = 0xF13000564F003B10 <Unable to read memory>
[3] = 0xF13000564F003B14 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B18 <Unable to read memory>
[1] = 0xF13000564F003B1C <Unable to read memory>
[2] = 0xF13000564F003B20 <Unable to read memory>
[3] = 0xF13000564F003B24 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B28 <Unable to read memory>
[1] = 0xF13000564F003B2C <Unable to read memory>
[2] = 0xF13000564F003B30 <Unable to read memory>
[3] = 0xF13000564F003B34 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B38 <Unable to read memory>
[1] = 0xF13000564F003B3C <Unable to read memory>
[2] = 0xF13000564F003B40 <Unable to read memory>
[3] = 0xF13000564F003B44 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B48 <Unable to read memory>
[1] = 0xF13000564F003B4C <Unable to read memory>
[2] = 0xF13000564F003B50 <Unable to read memory>
[3] = 0xF13000564F003B54 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B58 <Unable to read memory>
[1] = 0xF13000564F003B5C <Unable to read memory>
[2] = 0xF13000564F003B60 <Unable to read memory>
[3] = 0xF13000564F003B64 <Unable to read memory>
float[4]
[0] = 0xF13000564F003B68 <Unable to read memory>
[1] = 0xF13000564F003B6C <Unable to read memory>
[2] = 0xF13000564F003B70 <Unable to read memory>
[3] = 0xF13000564F003B74 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0xF13000564F003C68 <Unable to read memory>
[1] = 0xF13000564F003C6C <Unable to read memory>
[0] = 0xF13000564F003C68 <Unable to read memory>
float[2]
[0] = 0xF13000564F003C70 <Unable to read memory>
[1] = 0xF13000564F003C74 <Unable to read memory>
[0] = 0xF13000564F003C68
float[2]
[0] = 0xF13000564F003C78 <Unable to read memory>
[1] = 0xF13000564F003C7C <Unable to read memory>
[0] = 0xF13000564F003C78 <Unable to read memory>
float[2]
[0] = 0xF13000564F003C80 <Unable to read memory>
[1] = 0xF13000564F003C84 <Unable to read memory>
float[2]
[0] = 0xF13000564F003C88 <Unable to read memory>
[1] = 0xF13000564F003C8C <Unable to read memory>
[0] = 0xF13000564F003C88 <Unable to read memory>
float[2]
[0] = 0xF13000564F003C90 <Unable to read memory>
[1] = 0xF13000564F003C94 <Unable to read memory>
bool m_canModifyStats = 0xF13000564F003C98 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0xF13000564F003C9C
float[9] m_speed_rate
[0] = 0xF13000564F003CAC <Unable to read memory>
[1] = 0xF13000564F003CB0 <Unable to read memory>
[2] = 0xF13000564F003CB4 <Unable to read memory>
[3] = 0xF13000564F003CB8 <Unable to read memory>
[4] = 0xF13000564F003CBC <Unable to read memory>
[5] = 0xF13000564F003CC0 <Unable to read memory>
[6] = 0xF13000564F003CC4 <Unable to read memory>
[7] = 0xF13000564F003CC8 <Unable to read memory>
[8] = 0xF13000564F003CCC <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0xF13000564F003CDC
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0xF13000564F003CF4 <Unable to read memory>
[1] = 0xF13000564F003CF8 <Unable to read memory>
[2] = 0xF13000564F003CFC <Unable to read memory>
[3] = 0xF13000564F003D00 <Unable to read memory>
int m_regenTimer = 0xF13000564F003D04 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0xF13000564F003D0C
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0xF13000564F003D54
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0xF13000564F003D74 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0xF13000564F003D84 <Unable to read memory>
bool _instantCast = 0xF13000564F003D85 <Unable to read memory>
unsigned int m_rootTimes = 0xF13000564F003D88 <Unable to read memory>
unsigned int m_state = 0xF13000564F003D8C <Unable to read memory>
unsigned int m_CombatTimer = 0xF13000564F003D90 <Unable to read memory>
unsigned int m_lastManaUse = 0xF13000564F003D94 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0xF13000564F003D9C
HostileRefMgr m_HostileRefMgr = 0xF13000564F003DAC
FollowerRefMgr m_FollowingRefMgr = 0xF13000564F003DE4
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0xF13000564F003E1C <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0xF13000564F003E24
RedirectThreatInfo _redirectThreatInfo = 0xF13000564F003E64
bool m_cleanupDone = 0xF13000564F003E74 <Unable to read memory>
bool m_duringRemoveFromWorld = 0xF13000564F003E75 <Unable to read memory>
unsigned int _oldFactionId = 0xF13000564F003E78 <Unable to read memory>
bool _isWalkingBeforeCharm = 0xF13000564F003E7C <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0xF13000564F003E80 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0xF13000564F003E84
ObjectGuid _lastDamagedTargetGuid = 0xF13000564F003EC4 <Unable to read memory>
GridObject<Creature>
GridReference<Creature> _gridRef = 0xF13000564F003ECC
MovableMapObject
Cell _currentCell = 0xF13000564F003EF4 <Unable to read memory>
int _moveState = 0xF13000564F003EF8 <Unable to read memory>
<unnamed-type-_spellFocusInfo>
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0xF13000564F00213C <Unable to read memory>
ObjectGuid Target = 0xF13000564F002144 <Unable to read memory>
float Orientation = 0xF13000564F00214C <Unable to read memory>
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0xF13000564F003F04 <Unable to read memory>
ObjectGuid Target = 0xF13000564F003F0C <Unable to read memory>
float Orientation = 0xF13000564F003F14 <Unable to read memory>
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0xF13000564F003F1C
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0xF13000564F003F34
unsigned int gold = 0xF13000564F003F4C <Unable to read memory>
unsigned int unlootedCount = 0xF13000564F003F50 <Unable to read memory>
ObjectGuid roundRobinPlayer = 0xF13000564F003F54 <Unable to read memory>
ObjectGuid lootOwnerGUID = 0xF13000564F003F5C <Unable to read memory>
int loot_type = 0xF13000564F003F64 <Unable to read memory>
ObjectGuid containerGUID = 0xF13000564F003F6C <Unable to read memory>
ObjectGuid sourceWorldObjectGUID = 0xF13000564F003F74 <Unable to read memory>
GameObject* sourceGameObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0xF13000564F003F84
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0xF13000564F003F94
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0xF13000564F003FA4
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0xF13000564F003FB4
LootValidatorRefMgr i_LootValidatorRefMgr = 0xF13000564F003FC4
unsigned int[8] m_spells
[0] = 0xF13000564F003FF4 <Unable to read memory>
[1] = 0xF13000564F003FF8 <Unable to read memory>
[2] = 0xF13000564F003FFC <Unable to read memory>
[3] = 0xF13000564F004000 <Unable to read memory>
[4] = 0xF13000564F004004 <Unable to read memory>
[5] = 0xF13000564F004008 <Unable to read memory>
[6] = 0xF13000564F00400C <Unable to read memory>
[7] = 0xF13000564F004010 <Unable to read memory>
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0xF13000564F004014 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0xF13000564F004014
<user defined> value_compare = 0xF13000564F004014 <Unable to read memory>
unsigned int[7] m_ProhibitSchoolTime
[0] = 0xF13000564F004024 <Unable to read memory>
[1] = 0xF13000564F004028 <Unable to read memory>
[2] = 0xF13000564F00402C <Unable to read memory>
[3] = 0xF13000564F004030 <Unable to read memory>
[4] = 0xF13000564F004034 <Unable to read memory>
[5] = 0xF13000564F004038 <Unable to read memory>
[6] = 0xF13000564F00403C <Unable to read memory>
unsigned int m_groupLootTimer = 0xF13000564F004040 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0xF13000564F004044 <Unable to read memory>
float m_SightDistance = 0xF13000564F004048 <Unable to read memory>
float m_CombatDistance = 0xF13000564F00404C <Unable to read memory>
bool m_isTempWorldObject = 0xF13000564F004050 <Unable to read memory>
unsigned int m_moveCircleMovementTime = 0xF13000564F004054 <Unable to read memory>
unsigned int m_moveBackwardsMovementTime = 0xF13000564F004058 <Unable to read memory>
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0xF13000564F00405C <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair = 0xF13000564F00405C
ObjectGuid m_lootRecipient
unsigned int _guid = 0xF13000564F00406C <Unable to read memory>
unsigned int m_lootRecipientGroup = 0xF13000564F004074 <Unable to read memory>
int m_corpseRemoveTime = 0xF13000564F00407C <Unable to read memory>
int m_respawnTime = 0xF13000564F004084 <Unable to read memory>
int m_respawnedTime = 0xF13000564F00408C <Unable to read memory>
unsigned int m_respawnDelay = 0xF13000564F004094 <Unable to read memory>
unsigned int m_corpseDelay = 0xF13000564F004098 <Unable to read memory>
float m_wanderDistance = 0xF13000564F00409C <Unable to read memory>
unsigned int m_boundaryCheckTime = 0xF13000564F0040A0 <Unable to read memory>
unsigned int m_transportCheckTimer = 0xF13000564F0040A4 <Unable to read memory>
unsigned int lootPickPocketRestoreTime = 0xF13000564F0040A8 <Unable to read memory>
unsigned int m_combatPulseTime = 0xF13000564F0040AC <Unable to read memory>
unsigned int m_combatPulseDelay = 0xF13000564F0040B0 <Unable to read memory>
unsigned int m_reactState = 0xF13000564F0040B4 <Unable to read memory>
int m_defaultMovementType = 0xF13000564F0040B8 <Unable to read memory>
unsigned int m_spawnId = 0xF13000564F0040BC <Unable to read memory>
unsigned int m_equipmentId = 0xF13000564F0040C0 <Unable to read memory>
int m_originalEquipmentId = 0xF13000564F0040C1 <Unable to read memory>
bool m_AlreadyCallAssistance = 0xF13000564F0040C2 <Unable to read memory>
bool m_AlreadySearchedAssistance = 0xF13000564F0040C3 <Unable to read memory>
bool m_regenHealth = 0xF13000564F0040C4 <Unable to read memory>
bool m_regenPower = 0xF13000564F0040C5 <Unable to read memory>
bool m_AI_locked = 0xF13000564F0040C6 <Unable to read memory>
int m_meleeDamageSchoolMask = 0xF13000564F0040C8 <Unable to read memory>
unsigned int m_originalEntry = 0xF13000564F0040CC <Unable to read memory>
bool m_moveInLineOfSightDisabled = 0xF13000564F0040D0 <Unable to read memory>
bool m_moveInLineOfSightStrictlyDisabled = 0xF13000564F0040D1 <Unable to read memory>
Position m_homePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xF13000564F0040D4 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xF13000564F0040D4 <Unable to read memory>
float m_positionX = 0xF13000564F0040D4 <Unable to read memory>
float m_positionY = 0xF13000564F0040D8 <Unable to read memory>
float m_positionZ = 0xF13000564F0040DC <Unable to read memory>
float m_orientation = 0xF13000564F0040E0 <Unable to read memory>
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xF13000564F0040E4 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xF13000564F0040E4 <Unable to read memory>
float m_positionX = 0xF13000564F0040E4 <Unable to read memory>
float m_positionY = 0xF13000564F0040E8 <Unable to read memory>
float m_positionZ = 0xF13000564F0040EC <Unable to read memory>
float m_orientation = 0xF13000564F0040F0 <Unable to read memory>
bool DisableReputationGain = 0xF13000564F0040F4 <Unable to read memory>
CreatureTemplate* m_creatureInfo = <Unable to read memory>
CreatureData* m_creatureData = <Unable to read memory>
float m_detectionDistance = 0xF13000564F00410C <Unable to read memory>
unsigned int m_LootMode = 0xF13000564F004110 <Unable to read memory>
bot_ai* bot_AI = <Unable to read memory>
bot_pet_ai* bot_pet_AI = <Unable to read memory>
unsigned int m_waypointID = 0xF13000564F004124 <Unable to read memory>
unsigned int m_path_id = 0xF13000564F004128 <Unable to read memory>
CreatureGroup* m_formation = <Unable to read memory>
bool TriggerJustRespawned = 0xF13000564F004134 <Unable to read memory>
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0xF13000564F00414C <Unable to read memory>
unsigned int m_cannotReachTimer = 0xF13000564F004154 <Unable to read memory>
Spell* _focusSpell = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0xF13000564F004164 <Unable to read memory>
unsigned int m_assistanceTimer = 0xF13000564F004168 <Unable to read memory>
unsigned int _playerDamageReq = 0xF13000564F00416C <Unable to read memory>
bool _damagedByPlayer = 0xF13000564F004170 <Unable to read memory>
EventProcessor Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0x1BB5C88A788
<user defined> value_compare = 0x0
bool m_aborting = 0x0
ObjectGuid aftercastTargetGuid
unsigned int _guid = 0x0
unsigned int GC_Timer = 0x0
unsigned int _botclass = 0x0
unsigned int _spec = 0x0
unsigned int _newspec = 0x0
int _primaryIconTank = 0x0
int _primaryIconDamage = 0x0
int curVehStrat = 0x0
unsigned int vehcomboPoints = 0x0
bool shouldEnterVehicle = 0x0
PlayerClassLevelInfo* _classinfo = NULL
SpellInfo* m_botSpellInfo = NULL
Position homepos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position movepos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position attackpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position sendlastpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position[5] sendpos
[0] = 0x1BB5C88A810
[1] = 0x1BB5C88A820
[2] = 0x1BB5C88A830
[3] = 0x1BB5C88A840
[4] = 0x1BB5C88A850
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoeSpots
std::_Compressed_pair<std::allocator<std::pair<Position,float> >,std::_Vector_val<std::_Simple_types<std::pair<Position,float> > >,1> _Mypair
std::_Vector_val<std::_Simple_types<std::pair<Position,float> > > _Myval2 = 0x1BB5C88A860
unsigned int _botCommandState = 0x0
unsigned int _botAwaitState = 0x0
float hit = 0.000000
float parry = 0.000000
float dodge = 0.000000
float block = 0.000000
float crit = 0.000000
float dmg_taken_phy = 0.000000
float dmg_taken_mag = 0.000000
float armor_pen = 0.000000
float resilience = 0.000000
unsigned int expertise = 0x0
unsigned int spellpower = 0x0
unsigned int spellpen = 0x0
unsigned int defense = 0x0
unsigned int blockvalue = 0x0
int haste = 0x0
int[6] resistbonus
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
unsigned int _reviveTimer = 0x0
unsigned int _powersTimer = 0x0
unsigned int _chaseTimer = 0x0
unsigned int _engageTimer = 0x0
unsigned int _potionTimer = 0x0
unsigned int lastdiff = 0x0
unsigned int checkAurasTimer = 0x0
unsigned int checkMasterTimer = 0x0
unsigned int roleTimer = 0x0
unsigned int ordersTimer = 0x0
unsigned int regenTimer = 0x0
unsigned int _updateTimerMedium = 0x0
unsigned int _updateTimerEx1 = 0x0
unsigned int _wmoAreaUpdateTimer = 0x0
unsigned int waitTimer = 0x0
unsigned int itemsAutouseTimer = 0x0
unsigned int evadeDelayTimer = 0x0
unsigned int indoorsTimer = 0x0
unsigned int outdoorsTimer = 0x0
unsigned int _contestedPvPTimer = 0x1D0
unsigned int _groupUpdateTimer = 0x0
unsigned int _saveDisabledSpellsTimer = 0x7C3A6858
unsigned int _lastZoneId = 0xBF000C00
unsigned int _lastAreaId = 0x200C45C0
unsigned int _lastWMOAreaId = 0x7FF7
unsigned int _unreachableCount = 0x0
unsigned int _jumpCount = 0x0
unsigned int _evadeCount = 0x80
unsigned int _roleMask = 0x0
unsigned int _usableItemSlotsMask = 0x5A629260
unsigned int _ownerGuid = 0x1BB
ObjectGuid _lastTargetGuid
unsigned int _guid = 0x0
bool doHealth = 0x20
bool doMana = 0xA1
bool shouldUpdateStats = 0xCF
bool feast_health = 0x4F
bool feast_mana = 0xBB
bool spawned = 0x1
bool firstspawn = 0x0
bool _evadeMode = 0x0
bool _atHome = 0xA0
bool _duringTeleport = 0xA1
bool _wanderer = 0xCF
unsigned int _baseLevel = 0x4F
WanderNode* _travel_node_last = 0x1BB4FCFA1A0
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 348135518165978754647740349644013568.000000
float m_orientation = -0.000000
unsigned int _wpId = 0x5D3A4CF0
unsigned int _mapId = 0x1BB
unsigned int _zoneId = 0x5D3A4CF0
unsigned int _areaId = 0x1BB
std::string _name = "�L:]�..."
unsigned int _minLevel = 0xF0
unsigned int _maxLevel = 0x4C
unsigned int _flags = 0x1BB
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BB5D3A4CF0
std::_List_node<WanderNode *,void *>* _Head = 0x1BB5D3A4CF0
std::_List_node<WanderNode *,void *>** _Tail = 0x1BB5D3A4CF0
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x1BB4FCFA1E8
Creature* _creature = 0x1BB5D3A4CF0
Unit
WorldObject
Object
DataMap CustomData = 0x1BB5D3A4CF8
unsigned int m_objectType = 0x4D30
int m_objectTypeId = 0x1BB
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x88075F006B62461E <Unable to read memory>
unsigned int* m_uint32Values = 0x88075F006B62461E <Unable to read memory>
float* m_floatValues = 0x88075F006B62461E <Unable to read memory>
UpdateMask _changesMask = 0x1BB5D3A4D50
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1BB5D3A4D68
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x1BB5D3A4D90
PositionXYZStreamer
<user defined> m_pos = 0x1BB5D3A4D90
PositionXYZOStreamer
<user defined> m_pos = 0x1BB5D3A4D90
float m_positionX = 839034024620982272.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x6B684610
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BB5D3A4DAC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BB5D3A4DB8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BB5D3A4DC4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BB5D3A4DF8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BB5D3A4E2C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BB5D3A4E38
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x1BB5D3A4E48
ElunaEventProcessor* elunaEvents = 0x1BB5D3A4EB0
std::string m_name = "(null)..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x6B5C462400000000
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x1BB5D3A4EF0
unsigned int _zoneId = 0x5D3A4EF0
unsigned int _areaId = 0x1BB
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x1BB5D3A4F08
bool _updatePositionData = 0xBB
Transport* m_transport = NULL
Map* m_currMap = 0x88076E006B404638
unsigned int m_InstanceId = 0x5D3A4F30
unsigned int m_phaseMask = 0x1BB
bool m_useCombinedPhases = 0x30
unsigned int m_notifyflags = 0x5D3A
unsigned int m_executed_notifies = 0x1BB
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BB5D3A4F40
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = 0x880771006B464632
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x1BB5D3A4F90
SafeUnitPointer m_movedByPlayer = 0x1BB5D3A4FA0
ObjectGuid[7] m_SummonSlot
[0] = 0x1BB5D3A4FB0
[1] = 0x1BB5D3A4FB0
[2] = 0x0
[3] = 0x880773006B4A4636
[4] = 0x1BB5D3A4FD0
[5] = 0x1BB5D3A4FD0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x880774006B4C4634
[1] = 0x1BB5D3A4FF0
[2] = 0x1BB5D3A4FF0
[3] = 0x0
float m_modMeleeHitChance = 249377733103200244129071104.000000
float m_modRangedHitChance = -0.000000
float m_modSpellHitChance = 839078005086093312.000000
int m_baseSpellCritChance = 0x1BB
float[7] m_threatModifier
[0] = 839078005086093312.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 106554960810636610734391296.000000
[5] = -0.000000
[6] = 839080204109348864.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 839080204109348864.000000
[2] = 0.000000
EventProcessor m_Events = 0x1BB5D3A5040
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BB5D3A5060
[1] = 0x1BB5D3A5078
[2] = 0x1BB5D3A5090
[3] = 0x1BB5D3A50A8
[4] = 0x1BB5D3A50C0
[5] = 0x1BB5D3A50D8
[6] = 0x1BB5D3A50F0
[7] = 0x1BB5D3A5108
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1BB5D3A5128
bool IsAIEnabled = 0x30
bool NeedChangeAI = 0x51
bool m_ControlledByPlayer = 0x3A
bool m_CreatedByPlayer = 0x5D
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x1BB5D3A5140
Position m_last_notify_position = 0x1BB5D3A5150
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0xDC
Movement::MoveSpline* movespline = 0x1BB5D3A5170
bool m_cannotReachTarget = 0x70
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = 0x880781006AA647D2
unsigned int m_realRace = 0x90
unsigned int m_race = 0x51
bool m_AutoRepeatFirstCast = 0x3A
int[3] m_attackTimer
[0] = 0x1BB
[1] = 0x5D3A5190
[2] = 0x1BB
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 101719331319154388873773056.000000
[3] = -0.000000
[4] = 839106592388415488.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x1BB5D3A51B8
Unit* m_attacking = 0x1BB5D3A51F0
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x1BB5D3A5208
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x1BB5D3A5218
unsigned int m_transform = 0x6A9047E8
Spell*[4] m_currentSpells
[0] = 0x1BB5D3A5230
[1] = 0x1BB5D3A5230
[2] = NULL
[3] = 0x880787006A9247EE
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1BB5D3A5250
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1BB5D3A5260
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1BB5D3A5270
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x0
unsigned int m_removedAurasCount = 0x6A9647E2
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BB5D3A5290
[1] = 0x1BB5D3A52A0
[2] = 0x1BB5D3A52B0
[3] = 0x1BB5D3A52C0
[4] = 0x1BB5D3A52D0
[5] = 0x1BB5D3A52E0
[6] = 0x1BB5D3A52F0
[7] = 0x1BB5D3A5300
[8] = 0x1BB5D3A5310
[9] = 0x1BB5D3A5320
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x1BB5D3A6660
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x1BB5D3A6670
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x1BB5D3A6680
unsigned int m_interruptMask = 0x5D3A6690
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 839473829272092672.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x1BB5D3A6694
float[4]
[0] = 0.000000
[1] = 548304688380162775217495403921408.000000
[2] = -0.000000
[3] = 839476028295348224.000000
float[4]
[0] = 0.000000
[1] = 839476028295348224.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 553375522894833058832283760328704.000000
[2] = -0.000000
[3] = 839478227318603776.000000
float[4]
[0] = 0.000000
[1] = 839478227318603776.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 558446047924493521102003391954944.000000
[2] = -0.000000
[3] = 839480426341859328.000000
float[4]
[0] = 0.000000
[1] = 839480426341859328.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 563517501409183447406929197924352.000000
[2] = -0.000000
[3] = 839482625365114880.000000
float[4]
[0] = 0.000000
[1] = 839482625365114880.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 487458388024237227980859824406528.000000
[2] = -0.000000
[3] = 839484824388370432.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 223444618013398194151001587449856.000000
[0] = 0x7530444800000000
float[2]
[0] = -0.000000
[1] = 839502416574414848.000000
[0] = 0x1BB5D3A6824
float[2]
[0] = 0.000000
[1] = 839502416574414848.000000
[0] = 0x5D3A6830000001BB
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 225980035270733335958395765653504.000000
[0] = 0x7532444E00000000
float[2]
[0] = -0.000000
[1] = 839504615597670400.000000
bool m_canModifyStats = 0xBB
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x1BB5D3A6858
float[9] m_speed_rate
[0] = 228515297785563567093255581466624.000000
[1] = -0.000000
[2] = 839506814620925952.000000
[3] = 0.000000
[4] = 839506814620925952.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 231050405557888887555581034889216.000000
CharmInfo* m_charmInfo = 0x1BB5D3A6890
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x1BB5D3A6898
MotionMaster* i_motionMaster = 0x88083A0075384440
unsigned int[4] m_reactiveTimer
[0] = 0x5D3A68B0
[1] = 0x1BB
[2] = 0x5D3A68B0
[3] = 0x1BB
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr = 0x1BB5D3A68C8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x1BB5D3A6910
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = 0x88083E0075204458
unsigned int m_unitTypeMask = 0x5D3A6930
LiquidTypeEntry* _lastLiquid = 0x1BB5D3A6930
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x7522445E
unsigned int m_CombatTimer = 0x88083F00
unsigned int m_lastManaUse = 0x5D3A6950
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x1BB5D3A6958
HostileRefMgr m_HostileRefMgr = 0x1BB5D3A6968
FollowerRefMgr m_FollowingRefMgr = 0x1BB5D3A69A0
Unit* m_comboTarget = 0x1BB5D3A69D0
int m_comboPoints = 0xD0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x1BB5D3A69E0
RedirectThreatInfo _redirectThreatInfo = 0x1BB5D3A6A20
bool m_cleanupDone = 0x30
bool m_duringRemoveFromWorld = 0x6A
unsigned int _oldFactionId = 0x1BB
bool _isWalkingBeforeCharm = 0x30
unsigned int _lastExtraAttackSpell = 0x1BB
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x1BB5D3A6A40
ObjectGuid _lastDamagedTargetGuid = 0x0
GridObject<Creature>
GridReference<Creature> _gridRef = 0x1BB5D3A6A88
MovableMapObject
Cell _currentCell = 0x5D3A6AB0
int _moveState = 0x1BB
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x1BB5D3A4CF0
unsigned int Delay = 0x5D3A4CF0
ObjectGuid Target = 0x0
float Orientation = 307398203451262601988669440.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo = 0x1BB5D3A6AB8
Loot loot = 0x1BB5D3A6AD8
unsigned int[8] m_spells
[0] = 0x5D3A6BB0
[1] = 0x1BB
[2] = 0x5D3A6BB0
[3] = 0x1BB
[4] = 0x0
[5] = 0x0
[6] = 0x750A4476
[7] = 0x88085300
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns = 0x1BB5D3A6BD0
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x0
[1] = 0x0
[2] = 0x750C4474
[3] = 0x88085400
[4] = 0x5D3A6BF0
[5] = 0x1BB
[6] = 0x5D3A6BF0
unsigned int m_groupLootTimer = 0x1BB
unsigned int lootingGroupLowGUID = 0x0
float m_SightDistance = 0.000000
float m_CombatDistance = 180343298351225336787972369940480.000000
bool m_isTempWorldObject = 0x0
unsigned int m_moveCircleMovementTime = 0x5D3A6C10
unsigned int m_moveBackwardsMovementTime = 0x1BB
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts = 0x1BB5D3A6C18
ObjectGuid m_lootRecipient = 0x8808560075704408
unsigned int m_lootRecipientGroup = 0x5D3A6C30
int m_corpseRemoveTime = 0x1BB5D3A6C30
int m_respawnTime = 0x0
int m_respawnedTime = 0x880857007572440E
unsigned int m_respawnDelay = 0x5D3A6C50
unsigned int m_corpseDelay = 0x1BB
float m_wanderDistance = 839574984341848064.000000
unsigned int m_boundaryCheckTime = 0x1BB
unsigned int m_transportCheckTimer = 0x0
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x7574440C
unsigned int m_combatPulseDelay = 0x88085800
unsigned int m_reactState = 0x70
int m_defaultMovementType = 0x1BB
unsigned int m_spawnId = 0x5D3A6C70
unsigned int m_equipmentId = 0xBB
int m_originalEquipmentId = 0x1
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x0
bool m_regenPower = 0x0
bool m_AI_locked = 0x0
int m_meleeDamageSchoolMask = 0x0
unsigned int m_originalEntry = 0x75764402
bool m_moveInLineOfSightDisabled = 0x0
bool m_moveInLineOfSightStrictlyDisabled = 0x59
Position m_homePosition = 0x1BB5D3A6C90
Position m_transportHomePosition = 0x1BB5D3A6CA0
bool DisableReputationGain = 0xB0
CreatureTemplate* m_creatureInfo = 0x1BB5D3A6CB0
CreatureData* m_creatureData = NULL
float m_detectionDistance = 317249485804621656813349134925824.000000
unsigned int m_LootMode = 0x5B00
bot_ai* bot_AI = 0x1BB5D3A6CD0
bot_pet_ai* bot_pet_AI = 0x1BB5D3A6CD0
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = 0x88085C00757C4404
bool TriggerJustRespawned = 0xF0
std::shared_ptr<__int64> _lastDamagedTime = 0x1BB5D3A6CF8
ObjectGuid m_cannotReachTarget = 0x88085D00757E441A
unsigned int m_cannotReachTimer = 0x5D3A6D10
Spell* _focusSpell = 0x1BB5D3A6D10
bool _isMissingSwimmingFlagOutOfCombat = 0x0
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x75604418
bool _damagedByPlayer = 0x0
WanderNode* _travel_node_cur = 0x7
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x7 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x7 <Unable to read memory>
float m_positionX = 0x7 <Unable to read memory>
float m_positionY = 0xB <Unable to read memory>
float m_positionZ = 0xF <Unable to read memory>
float m_orientation = 0x13 <Unable to read memory>
unsigned int _wpId = 0x17 <Unable to read memory>
unsigned int _mapId = 0x1B <Unable to read memory>
unsigned int _zoneId = 0x1F <Unable to read memory>
unsigned int _areaId = 0x23 <Unable to read memory>
std::string _name = 0x27 <Unable to read memory>
unsigned int _minLevel = 0x47 <Unable to read memory>
unsigned int _maxLevel = 0x48 <Unable to read memory>
unsigned int _flags = 0x4B <Unable to read memory>
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = <Unable to read memory>
std::_List_node<WanderNode *,void *>* _Head = <Unable to read memory>
std::_List_node<WanderNode *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x4F
Creature* _creature = <Unable to read memory>
unsigned int _groupUpdateMask = 0x8
unsigned int _auraRaidUpdateMask = 0x300000009
GroupBotReference _group
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = 0x1BB5B7AD230
LinkedListElement* iPrev = 0x500000094
Group* iRefTo = 0x1BB5D07C910
Creature* iRefFrom = 0x10001000094
unsigned int iSubGroup = 0x38
GroupBotReference _originalGroup
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = 0x7
LinkedListElement* iPrev = 0x1BB57706050
Group* iRefTo = 0x1BB57706057
Creature* iRefFrom = 0x1BB57706059
unsigned int iSubGroup = 0x29
Battleground* _bg = 0x40BCC65442C4C88D
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > readyMarkerClickedSet
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x40BCC65442C4C895
std::unordered_map<ObjectGuid,ArenaLogEntryData,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > ArenaLogEntries
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x40BCC65442C4C8A5
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x40BCC65442C4C8A5
<user defined> _Equal_range_result = 0x40BCC65442C4C8A5
<user defined> _Multi_equal_check_result = 0x40BCC65442C4C8A5
std::_Umap_traits<ObjectGuid,ArenaLogEntryData,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> >,0> _Traitsobj = 0x40BCC65442C4C8A5 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,ArenaLogEntryData>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > _List = 0x40BCC65442C4C8AD
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,ArenaLogEntryData> > > > > > _Vec = 0x40BCC65442C4C8BD
unsigned int _Mask = 0x40BCC65442C4C8D5 <Unable to read memory>
unsigned int _Maxidx = 0x40BCC65442C4C8DD <Unable to read memory>
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgObjects
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x40BCC65442C4C8E5
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgCreatures
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x40BCC65442C4C8FD
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > PlayerScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x40BCC65442C4C915 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x40BCC65442C4C915 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x40BCC65442C4C915 <Unable to read memory>
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x40BCC65442C4C915 <Unable to read memory>
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x40BCC65442C4C91D
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x40BCC65442C4C92D
unsigned int _Mask = 0x40BCC65442C4C945 <Unable to read memory>
unsigned int _Maxidx = 0x40BCC65442C4C94D <Unable to read memory>
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > BotScores
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x40BCC65442C4C955 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,BattlegroundScore *>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x40BCC65442C4C955 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x40BCC65442C4C955 <Unable to read memory>
std::_Umap_traits<unsigned int,BattlegroundScore *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> >,0> _Traitsobj = 0x40BCC65442C4C955 <Unable to read memory>
std::list<std::pair<unsigned int const ,BattlegroundScore *>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > _List = 0x40BCC65442C4C95D
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,BattlegroundScore *> > > > > > _Vec = 0x40BCC65442C4C96D
unsigned int _Mask = 0x40BCC65442C4C985 <Unable to read memory>
unsigned int _Maxidx = 0x40BCC65442C4C98D <Unable to read memory>
std::map<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> > > m_Bots
std::_Tree<std::_Tmap_traits<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> >,0> >
<user defined> value_compare = 0x40BCC65442C4C995 <Unable to read memory>
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,BattlegroundBot>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,BattlegroundBot> > >,1>,1> _Mypair = 0x40BCC65442C4C995
<user defined> value_compare = 0x40BCC65442C4C995
std::map<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> > > m_Players
std::_Tree<std::_Tmap_traits<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> >,0> >
<user defined> value_compare = 0x40BCC65442C4C9A5
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,Player *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,Player *> > >,1>,1> _Mypair = 0x40BCC65442C4C9A5
<user defined> value_compare = 0x40BCC65442C4C9A5
std::map<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > > m_ReviveQueue
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > >,0> >
<user defined> value_compare = 0x40BCC65442C4C9B5
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > >,1>,1> _Mypair = 0x40BCC65442C4C9B5
<user defined> value_compare = 0x40BCC65442C4C9B5
unsigned int m_Events = 0x40BCC65442C4C9C5 <Unable to read memory>
BattlegroundStartTimeIntervals[4] StartDelayTimes
[0] = 0x40BCC65442C4C9C9 <Unable to read memory>
[1] = 0x40BCC65442C4C9CD <Unable to read memory>
[2] = 0x40BCC65442C4C9D1 <Unable to read memory>
[3] = 0x40BCC65442C4C9D5 <Unable to read memory>
unsigned int[4] StartMessageIds
[0] = 0x40BCC65442C4C9D9 <Unable to read memory>
[1] = 0x40BCC65442C4C9DD <Unable to read memory>
[2] = 0x40BCC65442C4C9E1 <Unable to read memory>
[3] = 0x40BCC65442C4C9E5 <Unable to read memory>
bool m_BuffChange = 0x40BCC65442C4C9E9 <Unable to read memory>
bool m_IsRandom = 0x40BCC65442C4C9EA <Unable to read memory>
int m_HonorMode = 0x40BCC65442C4C9ED <Unable to read memory>
int[2] m_TeamScores
[0] = 0x40BCC65442C4C9F1 <Unable to read memory>
[1] = 0x40BCC65442C4C9F5 <Unable to read memory>
ArenaTeamScore[2] _arenaTeamScores
[0] = 0x40BCC65442C4C9FD
[1] = 0x40BCC65442C4CA2D
unsigned int m_UpdateTimer = 0x40BCC65442C4CA5D <Unable to read memory>
EventProcessor _reviveEvents
unsigned int m_time = 0x40BCC65442C4CA65 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x40BCC65442C4CA6D
bool m_aborting = 0x40BCC65442C4CA7D <Unable to read memory>
unsigned int m_RealTypeID = 0x40BCC65442C4CA85 <Unable to read memory>
unsigned int m_RandomTypeID = 0x40BCC65442C4CA86 <Unable to read memory>
unsigned int m_InstanceID = 0x40BCC65442C4CA89 <Unable to read memory>
int m_Status = 0x40BCC65442C4CA8D <Unable to read memory>
unsigned int m_ClientInstanceID = 0x40BCC65442C4CA91 <Unable to read memory>
unsigned int m_StartTime = 0x40BCC65442C4CA95 <Unable to read memory>
unsigned int m_ResetStatTimer = 0x40BCC65442C4CA99 <Unable to read memory>
unsigned int m_ValidStartPositionTimer = 0x40BCC65442C4CA9D <Unable to read memory>
int m_EndTime = 0x40BCC65442C4CAA1 <Unable to read memory>
unsigned int m_LastResurrectTime = 0x40BCC65442C4CAA5 <Unable to read memory>
int m_BracketId = 0x40BCC65442C4CAA9 <Unable to read memory>
unsigned int m_ArenaType = 0x40BCC65442C4CAAD <Unable to read memory>
bool _InBGFreeSlotQueue = 0x40BCC65442C4CAAE <Unable to read memory>
bool m_SetDeleteThis = 0x40BCC65442C4CAAF <Unable to read memory>
bool m_IsArena = 0x40BCC65442C4CAB0 <Unable to read memory>
int m_WinnerId = 0x40BCC65442C4CAB1 <Unable to read memory>
int m_StartDelayTime = 0x40BCC65442C4CAB5 <Unable to read memory>
bool m_IsRated = 0x40BCC65442C4CAB9 <Unable to read memory>
bool m_PrematureCountDown = 0x40BCC65442C4CABA <Unable to read memory>
unsigned int m_PrematureCountDownTimer = 0x40BCC65442C4CABD <Unable to read memory>
std::string m_Name = 0x40BCC65442C4CAC5 <Unable to read memory>
std::vector<ObjectGuid,std::allocator<ObjectGuid> > m_ResurrectQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Vector_val<std::_Simple_types<ObjectGuid> >,1> _Mypair = 0x40BCC65442C4CAE5
std::deque<ObjectGuid,std::allocator<ObjectGuid> > m_OfflineQueue
std::_Compressed_pair<std::allocator<ObjectGuid>,std::_Deque_val<std::_Deque_simple_types<ObjectGuid> >,1> _Mypair = 0x40BCC65442C4CAFD
unsigned int[2] m_BgInvitedPlayers
[0] = 0x40BCC65442C4CB25 <Unable to read memory>
[1] = 0x40BCC65442C4CB29 <Unable to read memory>
Group*[2] m_BgRaids
[0] = <Unable to read memory>
[1] = <Unable to read memory>
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_Spectators
std::_Tree<std::_Tset_traits<Player *,std::less<Player *>,std::allocator<Player *>,0> >
std::_Compressed_pair<std::less<Player *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Player *,void *> >,std::_Tree_val<std::_Tree_simple_types<Player *> >,1>,1> _Mypair = 0x40BCC65442C4CB3D
std::map<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> > > m_ToBeTeleported
std::_Tree<std::_Tmap_traits<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> >,0> >
<user defined> value_compare = 0x40BCC65442C4CB4D
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,ObjectGuid>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,ObjectGuid> > >,1>,1> _Mypair = 0x40BCC65442C4CB4D
<user defined> value_compare = 0x40BCC65442C4CB4D <Unable to read memory>
unsigned int[2] m_PlayersCount
[0] = 0x40BCC65442C4CB5D <Unable to read memory>
[1] = 0x40BCC65442C4CB61 <Unable to read memory>
unsigned int[2] m_ArenaTeamIds
[0] = 0x40BCC65442C4CB65 <Unable to read memory>
[1] = 0x40BCC65442C4CB69 <Unable to read memory>
unsigned int[2] m_ArenaTeamMMR
[0] = 0x40BCC65442C4CB6D <Unable to read memory>
[1] = 0x40BCC65442C4CB71 <Unable to read memory>
unsigned int m_LevelMin = 0x40BCC65442C4CB75 <Unable to read memory>
unsigned int m_LevelMax = 0x40BCC65442C4CB79 <Unable to read memory>
unsigned int m_MaxPlayersPerTeam = 0x40BCC65442C4CB7D <Unable to read memory>
unsigned int m_MinPlayersPerTeam = 0x40BCC65442C4CB81 <Unable to read memory>
unsigned int m_MapId = 0x40BCC65442C4CB85 <Unable to read memory>
BattlegroundMap* m_Map = <Unable to read memory>
float m_StartMaxDist = 0x40BCC65442C4CB95 <Unable to read memory>
std::array<Position,2> _startPosition
Position[2] _Elems
[0] = 0x40BCC65442C4CB99
[1] = 0x40BCC65442C4CBA9
unsigned int ScriptId = 0x40BCC65442C4CBB9 <Unable to read memory>
float _energyFraction = 0.000000
unsigned int _deathsCount = 0x0
unsigned int _killsCount = 0x0
unsigned int _pvpKillsCount = 0x0
unsigned int _playerKillsCount = 0x0
bool _saveDisabledSpells = 0x0
TeleportHomeEvent* teleHomeEvent = NULL
TeleportFinishEvent* teleFinishEvent = NULL
AwaitStateRemovalEvent* awaitStateRemEvent = NULL
BotSpell
unsigned int spellId = 0x0
unsigned int cooldown = 0x0
bool enabled = 0x0
int[59] _stats
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x1BB5C88AA10
int[59]
[0] = 0x1BB
[1] = 0x5D7B6C70
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x11
[6] = 0x0
[7] = 0x1F
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x5D2ED100
[1] = 0x1BB
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x57705CD0
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x5A62A620
[6] = 0x1BB
[7] = 0x8
[8] = 0x0
[9] = 0x57705C70
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x577067F0
[3] = 0x1BB
[4] = 0x0
[5] = 0x0
[6] = 0x577063F0
[7] = 0x1BB
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x1BB
[1] = 0x0
[2] = 0x0
[3] = 0x57706910
[4] = 0x1BB
[5] = 0x0
[6] = 0x0
[7] = 0x57706610
[8] = 0x1BB
[9] = 0x0
int[59]
[0] = 0x57706690
[1] = 0x1BB
[2] = 0x0
[3] = 0x0
[4] = 0x57706170
[5] = 0x1BB
[6] = 0x0
[7] = 0x0
[8] = 0x577063D0
[9] = 0x1BB
int[59]
[0] = 0x0
[1] = 0x577065F0
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x57706E70
[6] = 0x1BB
[7] = 0x0
[8] = 0x0
[9] = 0x57706B70
Item*[18] _equips
[0] = NULL
[1] = 0x1BB5BC66140
[2] = NULL
[3] = 0x1BB5BC65EA0
[4] = NULL
[5] = 0x1BB5BC65DA0
[6] = NULL
[7] = 0x1BB5BC65B20
[8] = NULL
[9] = 0x1BB5BC65DC0
std::unordered_map<unsigned int,bot_ai::BotSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _spells
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Predecessor = 0x1BB5BC659A0
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _List = 0x1BB5C88BB40
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,bot_ai::BotSpell *> > > > > > _Vec = 0x1BB5C88BB50
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x1BB5BC659E0
BotOrder
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x0
unsigned int baseSpell = 0x0
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BB5C88A708
bot_ai::BotOrder::<unnamed-type-params> params
<user defined> <unnamed-type-spellCastParams> = 0x0
<user defined> spellCastParams = 0x1BB5C88A708
int _type = 0x0
std::queue<bot_ai::BotOrder,std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > > _orders
value_type
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x0
unsigned int baseSpell = 0x5BC65AC0
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BB5C88BB78
bot_ai::BotOrder::<unnamed-type-params> params = 0x1BB5C88BB78
int _type = 0x0
std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > c
value_type
<user defined> <unnamed-type-params> = 0x0
<user defined> params = 0x1BB5C88BB78
int _type = 0x0
std::_Compressed_pair<std::allocator<bot_ai::BotOrder>,std::_Deque_val<std::_Deque_simple_types<bot_ai::BotOrder> >,1> _Mypair = 0x1BB5C88BB78
Local unsigned int mapid = 0xB7972FEC40
Local float dist = 0x0 <Unable to read memory>
Local Position pos
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3 <Unable to read memory>
float m_positionX = 0xC3C6CBE7C419FDE3 <Unable to read memory>
float m_positionY = 0xC3C6CBE7C419FDE7 <Unable to read memory>
float m_positionZ = 0xC3C6CBE7C419FDEB <Unable to read memory>
float m_orientation = 0xC3C6CBE7C419FDEF <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
Local std::exception& e = 0xC3C6CBE7
__std_exception_data _Data
char* _What = <Unable to read memory>
bool _DoFree = 0xC3C6CBF7 <Unable to read memory>
Local bool use_path = 0x0 <Unable to read memory>
Local std::exception& e = 0x7FF71F137D10
__std_exception_data _Data
char* _What = 0x73280F41205B8B49 <Unable to read memory>
bool _DoFree = 0xF0
Local WanderNode* nextNode = <Unable to read memory>
Local std::exception& e = NULL
Local float angle = 0x0 <Unable to read memory>
Local Position cnpos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x0 <Unable to read memory>
float m_positionX = 0x0 <Unable to read memory>
float m_positionY = 0x4 <Unable to read memory>
float m_positionZ = 0x8 <Unable to read memory>
float m_orientation = 0xC <Unable to read memory>
Local std::exception& e = 0x7FF71F1313E0
__std_exception_data _Data
char* _What = 0x5F00000100C48148 <Unable to read memory>
bool _DoFree = 0xC3
00007FF71F88834E 000000B7972FF2A0 bot_ai::GlobalUpdate+1B8E D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_ai.cpp line 17270
Local bot_ai* this = 0x1BB5C888720
CreatureAI
UnitAI
Unit* me = 0x3F800000
Creature* me = 0x1BBC1F2AE30
Unit
WorldObject
Object
DataMap CustomData = 0x1BBC1F2AE38
unsigned int m_objectType = 0xAE70
int m_objectTypeId = 0x1BB
unsigned int m_updateFlag = 0xB320
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x1BBC1F2AE90
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1BBC1F2AEA8
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x1BBD7EEAF70
PositionXYZStreamer
<user defined> m_pos = 0x1BBD7EEAF70
PositionXYZOStreamer
<user defined> m_pos = 0x1BBD7EEAF70
float m_positionX = -524874531471360.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x6E91C824
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BBC1F2AEEC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BBC1F2AEF8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BBC1F2AF04
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BBC1F2AF38
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BBC1F2AF6C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BBC1F2AF78
unsigned int LastUsedScriptID = 0x1BB
MovementInfo m_movementInfo = 0x1BBC1F2AF88
ElunaEventProcessor* elunaEvents = 0x45E6A722420532F6
std::string m_name = 0x1BBC1F2B000 <Unable to read memory>
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x6F7DC9C800000000
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x1BBC1F2B030
unsigned int _zoneId = 0xC1F2B030
unsigned int _areaId = 0x1BB
float _floorZ = -30.336029
bool _outdoors = 0xBB
LiquidData _liquidData = 0x1BBC1F2B048
bool _updatePositionData = 0xBB
Transport* m_transport = 0x41B2F914C2
Map* m_currMap = 0x9000BC006F79C9CC
unsigned int m_InstanceId = 0xC4E96060
unsigned int m_phaseMask = 0x1BB
bool m_useCombinedPhases = 0xF0
unsigned int m_notifyflags = 0xE33C
unsigned int m_executed_notifies = 0x1BB
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BBC1F2B080
unsigned int m_extraAttacks = 0xC1F2A070
bool m_canDualWield = 0xBB
Unit* m_creator = 0x1
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x1BBC1F2B0D0
SafeUnitPointer m_movedByPlayer = 0x1BBC1F2B0E0
ObjectGuid[7] m_SummonSlot
[0] = 0x1BBC1F2B0F0
[1] = 0x1BBC1F2B0F0
[2] = 0x1BBC1F2B0F0
[3] = 0x101
[4] = 0x8
[5] = 0x1BBC0E55ED0
[6] = 0x42
ObjectGuid[4] m_ObjectSlot
[0] = 0x9000BF006F6DC9D8
[1] = 0x1BBC1F2B130
[2] = 0x1BBC1F2B130
[3] = 0x1BBC1F2B130
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x676F6C
float[7] m_threatModifier
[0] = -7.165810
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 72354040298742172798936940544.000000
[5] = -0.000000
[6] = -30.336639
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = -30.336639
[2] = 0.000000
EventProcessor m_Events = 0x1BBC1F2B180
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BBC1F2B1A0
[1] = 0x1BBC1F2B1B8
[2] = 0x1BBC1F2B1D0
[3] = 0x1BBC1F2B1E8
[4] = 0x1BBC1F2B200
[5] = 0x1BBC1F2B218
[6] = 0x1BBC1F2B230
[7] = 0x1BBC1F2B248
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1BBC1F2B268
bool IsAIEnabled = 0x70
bool NeedChangeAI = 0xB2
bool m_ControlledByPlayer = 0xF2
bool m_CreatedByPlayer = 0xC1
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x1BBC1F2B280
Position m_last_notify_position = 0x1BBC1F2B290
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0xE0
Movement::MoveSpline* movespline = 0x1BBC1F2B2B0
bool m_cannotReachTarget = 0xB0
UnitAI* i_AI = 0x1BA72539380
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x8
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0xC224D300
[2] = 0x1BB
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 64926437841961754106703904768.000000
[3] = -0.000000
[4] = -30.337372
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x1BBC1F2B2F8
Unit* m_attacking = 0x1BBC1F2B330
int m_deathState = 0x72539380
int m_procDeep = 0x1BA
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x1BBC1F2B348
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x1BBC1F2B358
unsigned int m_transform = 0x6F49C9FC
Spell*[4] m_currentSpells
[0] = 0x1BBC1F2B370
[1] = 0x1BBC1F2B370
[2] = 0x1BA72539380
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1BBC1F2B390
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1BBC1F2B3A0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1BBC1F2B3B0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x1BBC1F2B3B0
unsigned int m_removedAurasCount = 0x100101
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BBC1F2B3D0
[1] = 0x1BBC1F2B3E0
[2] = 0x1BBC1F2B3F0
[3] = 0x1BBC1F2B400
[4] = 0x1BBC1F2B410
[5] = 0x1BBC1F2B420
[6] = 0x1BBC1F2B430
[7] = 0x1BBC1F2B440
[8] = 0x1BBC1F2B450
[9] = 0x1BBC1F2B460
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x1BBC1F2C7A0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x1BBC1F2C7B0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x1BBC1F2C7C0
unsigned int m_interruptMask = 0x65A0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x1BBC1F2C7D4
float[4]
[0] = 0.000000
[1] = 2451993103745180908912640.000000
[2] = -0.000000
[3] = -0.000002
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = -0.000002
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 9588511500735801100075008.000000
[2] = -0.000000
[3] = -30.350677
float[4]
[0] = 0.000000
[1] = -30.350677
[2] = 0.000000
[3] = -712081025582151761920.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 64319014305792.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 9437398079126981666930688.000000
[2] = -0.000000
[3] = -30.347870
float[2] m_weaponDamage
[0] = 0.000000
[1] = 8832944392691703934353408.000000
[0] = 0x68E9CE5C00000000
float[2]
[0] = -0.000000
[1] = -30.352142
[0] = 0x1BBC1F2C964
float[2]
[0] = 0.000000
[1] = -30.347504
[0] = 0xC1F2C7B0000001BB
float[2]
[0] = 0.000000
[1] = -0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x1550001000001BB
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0xB7
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x1BBC1F2C998
float[9] m_speed_rate
[0] = 8681821747710847646433280.000000
[1] = -0.000000
[2] = -0.000002
[3] = 0.000000
[4] = -30.349457
[5] = 0.000000
[6] = -0.000002
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = 0x7FF7000065A7
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x1BBC1F2C9D8
MotionMaster* i_motionMaster = 0x9001220068E1CE54
unsigned int[4] m_reactiveTimer
[0] = 0x45E2448F
[1] = 0xC45F6FCF
[2] = 0x42109AC7
[3] = 0x45E228D9
int m_regenTimer = 0xC45FEFD0
ThreatMgr m_ThreatMgr = 0x1BBC1F2CA08
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x1BBC1F2CA50
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = 0x9001240068D9CE6C
unsigned int m_unitTypeMask = 0xB5D7CE70
LiquidTypeEntry* _lastLiquid = 0x1BBC1F2DF70
bool m_applyResilience = 0x70
bool _instantCast = 0xCE
unsigned int m_rootTimes = 0x1BB
unsigned int m_state = 0x1000001
unsigned int m_CombatTimer = 0x1FBE8
unsigned int m_lastManaUse = 0x7C7D
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x1BBC1F2CA98
HostileRefMgr m_HostileRefMgr = 0x1BBC1F2CAA8
FollowerRefMgr m_FollowingRefMgr = 0x1BBC1F2CAE0
Unit* m_comboTarget = 0x7FF700001993
int m_comboPoints = 0xE0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x1BBC1F2CB20
RedirectThreatInfo _redirectThreatInfo = 0x1BBC1F2CB60
bool m_cleanupDone = 0xB0
bool m_duringRemoveFromWorld = 0xC5
unsigned int _oldFactionId = 0x1BB
bool _isWalkingBeforeCharm = 0xF0
unsigned int _lastExtraAttackSpell = 0x1BB
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x1BBC1F2CB80
ObjectGuid _lastDamagedTargetGuid = 0x1BBC1F2DF70
GridObject<Creature>
GridReference<Creature> _gridRef = 0x1BBC1F2CBC8
MovableMapObject
Cell _currentCell = 0xC1F2C5B0
int _moveState = 0x1BB
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x1BBC1F2AE30
unsigned int Delay = 0xC1F2AE30
ObjectGuid Target = 0x1BA7253BA40
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo = 0x1BBC1F2CBF8
Loot loot = 0x1BBC1F2CC18
unsigned int[8] m_spells
[0] = 0xC1F2C1B0
[1] = 0x1BB
[2] = 0xC1F2C1B0
[3] = 0x1BB
[4] = 0xC1F2C1B0
[5] = 0x1BB
[6] = 0x8000101
[7] = 0x1FBF6
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns = 0x1BBC1F2CD10
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x80
[1] = 0x0
[2] = 0x68ADCE18
[3] = 0x90012F00
[4] = 0xC1F470F0
[5] = 0x1BB
[6] = 0xB0BE12B0
unsigned int m_groupLootTimer = 0x1BB
unsigned int lootingGroupLowGUID = 0xB0BE1070
float m_SightDistance = 0.000000
float m_CombatDistance = 96.000008
bool m_isTempWorldObject = 0xF8
unsigned int m_moveCircleMovementTime = 0xEFEA
unsigned int m_moveBackwardsMovementTime = 0xB7
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts = 0x1BBC1F2CD58
ObjectGuid m_lootRecipient = 0x9001300068A9CE1C
unsigned int m_lootRecipientGroup = 0xC1F2CD70
int m_corpseRemoveTime = 0x1BBC1F2CD70
int m_respawnTime = 0x1BBC1F2CD70
int m_respawnedTime = 0x974432122E70101
unsigned int m_respawnDelay = 0x12
unsigned int m_corpseDelay = 0x1BB
float m_wanderDistance = -37838329275492597760.000000
unsigned int m_boundaryCheckTime = 0x1BB
unsigned int m_transportCheckTimer = 0xC
unsigned int lootPickPocketRestoreTime = 0x2
unsigned int m_combatPulseTime = 0x68A5CE10
unsigned int m_combatPulseDelay = 0x90013100
unsigned int m_reactState = 0xB0
int m_defaultMovementType = 0x1BB
unsigned int m_spawnId = 0xC1F2CCB0
unsigned int m_equipmentId = 0xBB
int m_originalEquipmentId = 0x1
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0xB0
bool m_regenPower = 0xCC
bool m_AI_locked = 0xF2
int m_meleeDamageSchoolMask = 0x1BB
unsigned int m_originalEntry = 0x101
bool m_moveInLineOfSightDisabled = 0xEB
bool m_moveInLineOfSightStrictlyDisabled = 0xFB
Position m_homePosition = 0x1BBC1F2CDD0
Position m_transportHomePosition = 0x1BBC1F2CDE0
bool DisableReputationGain = 0xF0
CreatureTemplate* m_creatureInfo = 0x1BBC1F2CDF0
CreatureData* m_creatureData = 0x1BBC1F2CDF0
float m_detectionDistance = 0.000000
unsigned int m_LootMode = 0x0
bot_ai* bot_AI = NULL
bot_pet_ai* bot_pet_AI = NULL
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x2
CreatureGroup* m_formation = 0x90013300689DCE28
bool TriggerJustRespawned = 0x30
std::shared_ptr<__int64> _lastDamagedTime = 0x1BBC1F2CE38
ObjectGuid m_cannotReachTarget = 0x1BBBF93EE90
unsigned int m_cannotReachTimer = 0xBF93EE91
Spell* _focusSpell = 0x1BBBF93EE91
bool _isMissingSwimmingFlagOutOfCombat = 0x5B
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x6899CE2C
bool _damagedByPlayer = 0x0
EventMap events
unsigned int _time = 0x0
unsigned int _phase = 0x0
unsigned int _lastEvent = 0xC7535380
std::multimap<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _eventMap = 0x1BB5C888748
std::vector<AreaBoundary const *,std::allocator<AreaBoundary const *> >* _boundary = 0x7
std::_Compressed_pair<std::allocator<AreaBoundary const *>,std::_Vector_val<std::_Simple_types<AreaBoundary const *> >,1> _Mypair = 0x7
bool _negateBoundary = 0x8
bool m_MoveInLineOfSight_locked = 0x0
bool canUpdate = 0x9
Player* master = 0x60
Unit
WorldObject
Object
DataMap CustomData = 0x68
unsigned int m_objectType = 0xA8 <Unable to read memory>
int m_objectTypeId = 0xAC <Unable to read memory>
unsigned int m_updateFlag = 0xB0 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0xC0
unsigned int m_valuesCount = 0xD0 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0xD2 <Unable to read memory>
bool m_objectUpdated = 0xD4 <Unable to read memory>
bool m_inWorld = 0xD5 <Unable to read memory>
PackedGuid m_PackGUID = 0xD8
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x108 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x108 <Unable to read memory>
float m_positionX = 0x108 <Unable to read memory>
float m_positionY = 0x10C <Unable to read memory>
float m_positionZ = 0x110 <Unable to read memory>
float m_orientation = 0x114 <Unable to read memory>
unsigned int m_mapId = 0x118 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x11C
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x128
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x134
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x168
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x19C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1A8
unsigned int LastUsedScriptID = 0x1B4 <Unable to read memory>
MovementInfo m_movementInfo = 0x1B8
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x230 <Unable to read memory>
bool m_isActive = 0x250 <Unable to read memory>
bool m_isFarVisible = 0x251 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x254 <Unable to read memory>
bool m_isWorldObject = 0x25C <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x268 <Unable to read memory>
unsigned int _areaId = 0x26C <Unable to read memory>
float _floorZ = 0x270 <Unable to read memory>
bool _outdoors = 0x274 <Unable to read memory>
LiquidData _liquidData = 0x278
bool _updatePositionData = 0x28C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x2A0 <Unable to read memory>
unsigned int m_phaseMask = 0x2A4 <Unable to read memory>
bool m_useCombinedPhases = 0x2A8 <Unable to read memory>
unsigned int m_notifyflags = 0x2AA <Unable to read memory>
unsigned int m_executed_notifies = 0x2AC <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x2B0
unsigned int m_extraAttacks = 0x2F0 <Unable to read memory>
bool m_canDualWield = 0x2F4 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x300
SafeUnitPointer m_movedByPlayer = 0x310
ObjectGuid[7] m_SummonSlot
[0] = 0x320 <Unable to read memory>
[1] = 0x328 <Unable to read memory>
[2] = 0x330 <Unable to read memory>
[3] = 0x338 <Unable to read memory>
[4] = 0x340 <Unable to read memory>
[5] = 0x348 <Unable to read memory>
[6] = 0x350 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x358 <Unable to read memory>
[1] = 0x360 <Unable to read memory>
[2] = 0x368 <Unable to read memory>
[3] = 0x370 <Unable to read memory>
float m_modMeleeHitChance = 0x378 <Unable to read memory>
float m_modRangedHitChance = 0x37C <Unable to read memory>
float m_modSpellHitChance = 0x380 <Unable to read memory>
int m_baseSpellCritChance = 0x384 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x388 <Unable to read memory>
[1] = 0x38C <Unable to read memory>
[2] = 0x390 <Unable to read memory>
[3] = 0x394 <Unable to read memory>
[4] = 0x398 <Unable to read memory>
[5] = 0x39C <Unable to read memory>
[6] = 0x3A0 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x3A4 <Unable to read memory>
[1] = 0x3A8 <Unable to read memory>
[2] = 0x3AC <Unable to read memory>
EventProcessor m_Events = 0x3B0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x3D0
[1] = 0x3E8
[2] = 0x400
[3] = 0x418
[4] = 0x430
[5] = 0x448
[6] = 0x460
[7] = 0x478
unsigned int m_lastSanctuaryTime = 0x490 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x498
bool IsAIEnabled = 0x4A8 <Unable to read memory>
bool NeedChangeAI = 0x4A9 <Unable to read memory>
bool m_ControlledByPlayer = 0x4AA <Unable to read memory>
bool m_CreatedByPlayer = 0x4AB <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x4B0
Position m_last_notify_position = 0x4C0
unsigned int m_last_notify_mstime = 0x4D0 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x4D4 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x4D6 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x4D8 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x4E8 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x500 <Unable to read memory>
unsigned int m_race = 0x501 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x502 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x504 <Unable to read memory>
[1] = 0x508 <Unable to read memory>
[2] = 0x50C <Unable to read memory>
float[5] m_createStats
[0] = 0x510 <Unable to read memory>
[1] = 0x514 <Unable to read memory>
[2] = 0x518 <Unable to read memory>
[3] = 0x51C <Unable to read memory>
[4] = 0x520 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x528
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x570 <Unable to read memory>
int m_procDeep = 0x574 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x578
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x588
unsigned int m_transform = 0x598 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x5C0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x5D0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x5E0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x5F0 <Unable to read memory>
unsigned int m_removedAurasCount = 0x5F8 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x600
[1] = 0x610
[2] = 0x620
[3] = 0x630
[4] = 0x640
[5] = 0x650
[6] = 0x660
[7] = 0x670
[8] = 0x680
[9] = 0x690
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x19D0
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x19E0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x19F0
unsigned int m_interruptMask = 0x1A00 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x1A04 <Unable to read memory>
[1] = 0x1A08 <Unable to read memory>
[2] = 0x1A0C <Unable to read memory>
[3] = 0x1A10 <Unable to read memory>
[0] = 0x1A04
float[4]
[0] = 0x1A14 <Unable to read memory>
[1] = 0x1A18 <Unable to read memory>
[2] = 0x1A1C <Unable to read memory>
[3] = 0x1A20 <Unable to read memory>
float[4]
[0] = 0x1A24 <Unable to read memory>
[1] = 0x1A28 <Unable to read memory>
[2] = 0x1A2C <Unable to read memory>
[3] = 0x1A30 <Unable to read memory>
float[4]
[0] = 0x1A34 <Unable to read memory>
[1] = 0x1A38 <Unable to read memory>
[2] = 0x1A3C <Unable to read memory>
[3] = 0x1A40 <Unable to read memory>
float[4]
[0] = 0x1A44 <Unable to read memory>
[1] = 0x1A48 <Unable to read memory>
[2] = 0x1A4C <Unable to read memory>
[3] = 0x1A50 <Unable to read memory>
float[4]
[0] = 0x1A54 <Unable to read memory>
[1] = 0x1A58 <Unable to read memory>
[2] = 0x1A5C <Unable to read memory>
[3] = 0x1A60 <Unable to read memory>
float[4]
[0] = 0x1A64 <Unable to read memory>
[1] = 0x1A68 <Unable to read memory>
[2] = 0x1A6C <Unable to read memory>
[3] = 0x1A70 <Unable to read memory>
float[4]
[0] = 0x1A74 <Unable to read memory>
[1] = 0x1A78 <Unable to read memory>
[2] = 0x1A7C <Unable to read memory>
[3] = 0x1A80 <Unable to read memory>
float[4]
[0] = 0x1A84 <Unable to read memory>
[1] = 0x1A88 <Unable to read memory>
[2] = 0x1A8C <Unable to read memory>
[3] = 0x1A90 <Unable to read memory>
float[4]
[0] = 0x1A94 <Unable to read memory>
[1] = 0x1A98 <Unable to read memory>
[2] = 0x1A9C <Unable to read memory>
[3] = 0x1AA0 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x1B94 <Unable to read memory>
[1] = 0x1B98 <Unable to read memory>
[0] = 0x1B94 <Unable to read memory>
float[2]
[0] = 0x1B9C <Unable to read memory>
[1] = 0x1BA0 <Unable to read memory>
[0] = 0x1B94
float[2]
[0] = 0x1BA4 <Unable to read memory>
[1] = 0x1BA8 <Unable to read memory>
[0] = 0x1BA4 <Unable to read memory>
float[2]
[0] = 0x1BAC <Unable to read memory>
[1] = 0x1BB0 <Unable to read memory>
float[2]
[0] = 0x1BB4 <Unable to read memory>
[1] = 0x1BB8 <Unable to read memory>
[0] = 0x1BB4 <Unable to read memory>
float[2]
[0] = 0x1BBC <Unable to read memory>
[1] = 0x1BC0 <Unable to read memory>
bool m_canModifyStats = 0x1BC4 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x1BC8
float[9] m_speed_rate
[0] = 0x1BD8 <Unable to read memory>
[1] = 0x1BDC <Unable to read memory>
[2] = 0x1BE0 <Unable to read memory>
[3] = 0x1BE4 <Unable to read memory>
[4] = 0x1BE8 <Unable to read memory>
[5] = 0x1BEC <Unable to read memory>
[6] = 0x1BF0 <Unable to read memory>
[7] = 0x1BF4 <Unable to read memory>
[8] = 0x1BF8 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x1C08
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x1C20 <Unable to read memory>
[1] = 0x1C24 <Unable to read memory>
[2] = 0x1C28 <Unable to read memory>
[3] = 0x1C2C <Unable to read memory>
int m_regenTimer = 0x1C30 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x1C38
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x1C80
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x1CA0 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x1CB0 <Unable to read memory>
bool _instantCast = 0x1CB1 <Unable to read memory>
unsigned int m_rootTimes = 0x1CB4 <Unable to read memory>
unsigned int m_state = 0x1CB8 <Unable to read memory>
unsigned int m_CombatTimer = 0x1CBC <Unable to read memory>
unsigned int m_lastManaUse = 0x1CC0 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x1CC8
HostileRefMgr m_HostileRefMgr = 0x1CD8
FollowerRefMgr m_FollowingRefMgr = 0x1D10
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x1D48 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x1D50
RedirectThreatInfo _redirectThreatInfo = 0x1D90
bool m_cleanupDone = 0x1DA0 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x1DA1 <Unable to read memory>
unsigned int _oldFactionId = 0x1DA4 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x1DA8 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x1DAC <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x1DB0
ObjectGuid _lastDamagedTargetGuid = 0x1DF0 <Unable to read memory>
GridObject<Player>
GridReference<Player> _gridRef = 0x1DF8
std::string autoReplyMsg = 0x1E20 <Unable to read memory>
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask = 0x1E40
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations = 0x1E78
unsigned int m_flightMasterFactionId = 0x1EA0 <Unable to read memory>
int m_logintime = 0x1EA8 <Unable to read memory>
int m_Last_tick = 0x1EB0 <Unable to read memory>
unsigned int[2] m_Played_time
[0] = 0x1EB8 <Unable to read memory>
[1] = 0x1EBC <Unable to read memory>
bool m_mailsUpdated = 0x1EC0 <Unable to read memory>
unsigned int unReadMails = 0x1EC1 <Unable to read memory>
int m_nextMailDelivereTime = 0x1EC8 <Unable to read memory>
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1ED0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x1ED0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x1ED0 <Unable to read memory>
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x1ED0 <Unable to read memory>
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x1ED8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x1EE8
unsigned int _Mask = 0x1F00 <Unable to read memory>
unsigned int _Maxidx = 0x1F08 <Unable to read memory>
PvPInfo pvpInfo
bool IsHostile = 0x1F10 <Unable to read memory>
bool IsInHostileArea = 0x1F11 <Unable to read memory>
bool IsInNoPvPArea = 0x1F12 <Unable to read memory>
bool IsInFFAPvPArea = 0x1F13 <Unable to read memory>
int EndTimer = 0x1F18 <Unable to read memory>
int FFAPvPEndTimer = 0x1F20 <Unable to read memory>
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair = 0x1F28 <Unable to read memory>
PlayerMenu* PlayerTalkClass = <Unable to read memory>
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair = 0x1F38
ChatFloodThrottle
int Time = 0x60 <Unable to read memory>
unsigned int Count = 0x68 <Unable to read memory>
SafeUnitPointer m_mover
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
WorldObject* m_seer = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1F68
unsigned int m_recallMap = 0x1F78 <Unable to read memory>
float m_recallX = 0x1F7C <Unable to read memory>
float m_recallY = 0x1F80 <Unable to read memory>
float m_recallZ = 0x1F84 <Unable to read memory>
float m_recallO = 0x1F88 <Unable to read memory>
unsigned int m_homebindMapId = 0x1F8C <Unable to read memory>
unsigned int m_homebindAreaId = 0x1F90 <Unable to read memory>
float m_homebindX = 0x1F94 <Unable to read memory>
float m_homebindY = 0x1F98 <Unable to read memory>
float m_homebindZ = 0x1F9C <Unable to read memory>
float m_homebindO = 0x1FA0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1FA8
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x1FA8
<user defined> _Equal_range_result = 0x1FA8
<user defined> _Multi_equal_check_result = 0x1FA8
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x1FA8 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x1FB0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x1FC0
unsigned int _Mask = 0x1FD8 <Unable to read memory>
unsigned int _Maxidx = 0x1FE0 <Unable to read memory>
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair = 0x1FE8
unsigned int[9] m_forced_speed_changes
[0] = 0x2000 <Unable to read memory>
[1] = 0x2001 <Unable to read memory>
[2] = 0x2002 <Unable to read memory>
[3] = 0x2003 <Unable to read memory>
[4] = 0x2004 <Unable to read memory>
[5] = 0x2005 <Unable to read memory>
[6] = 0x2006 <Unable to read memory>
[7] = 0x2007 <Unable to read memory>
[8] = 0x2008 <Unable to read memory>
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2010
unsigned int m_HomebindTimer = 0x2020 <Unable to read memory>
bool m_InstanceValid = 0x2024 <Unable to read memory>
Spell* m_spellModTakingSpell = <Unable to read memory>
bool isDebugAreaTriggers = 0x2030 <Unable to read memory>
unsigned int m_pendingSpectatorForBG = 0x2034 <Unable to read memory>
unsigned int m_pendingSpectatorInviteInstanceId = 0x2038 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2040
ObjectGuid m_drwGUID
unsigned int _guid = 0x2050 <Unable to read memory>
unsigned int m_charmUpdateTimer = 0x2058 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x2060
bool m_NeedToSaveGlyphs = 0x2070 <Unable to read memory>
unsigned int m_MountBlockId = 0x2074 <Unable to read memory>
float m_realDodge = 0x2078 <Unable to read memory>
float m_realParry = 0x207C <Unable to read memory>
unsigned int[10] m_charmAISpells
[0] = 0x2080 <Unable to read memory>
[1] = 0x2084 <Unable to read memory>
[2] = 0x2088 <Unable to read memory>
[3] = 0x208C <Unable to read memory>
[4] = 0x2090 <Unable to read memory>
[5] = 0x2094 <Unable to read memory>
[6] = 0x2098 <Unable to read memory>
[7] = 0x209C <Unable to read memory>
[8] = 0x20A0 <Unable to read memory>
[9] = 0x20A4 <Unable to read memory>
unsigned int m_AreaID = 0x20A8 <Unable to read memory>
unsigned int m_regenTimerCount = 0x20AC <Unable to read memory>
unsigned int m_foodEmoteTimerCount = 0x20B0 <Unable to read memory>
float[7] m_powerFraction
[0] = 0x20B4 <Unable to read memory>
[1] = 0x20B8 <Unable to read memory>
[2] = 0x20BC <Unable to read memory>
[3] = 0x20C0 <Unable to read memory>
[4] = 0x20C4 <Unable to read memory>
[5] = 0x20C8 <Unable to read memory>
[6] = 0x20CC <Unable to read memory>
unsigned int m_contestedPvPTimer = 0x20D0 <Unable to read memory>
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0x60 <Unable to read memory>
unsigned int invitedToInstance = 0x64 <Unable to read memory>
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x20D4 <Unable to read memory>
unsigned int invitedToInstance = 0x20D8 <Unable to read memory>
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x20D4 <Unable to read memory>
[1] = 0x20DC <Unable to read memory>
BGData m_bgData
unsigned int bgInstanceID = 0x20E8 <Unable to read memory>
unsigned int bgTypeID = 0x20EC <Unable to read memory>
int bgTeamId = 0x20F0 <Unable to read memory>
unsigned int bgQueueSlot = 0x20F4 <Unable to read memory>
bool isInvited = 0x20F8 <Unable to read memory>
bool bgIsRandom = 0x20F9 <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter = 0x2100
unsigned int bgAfkReportedCount = 0x2110 <Unable to read memory>
int bgAfkReportedTimer = 0x2118 <Unable to read memory>
bool m_IsBGRandomWinner = 0x2120 <Unable to read memory>
EntryPointData m_entryPointData
unsigned int mountSpell = 0x2124 <Unable to read memory>
std::array<unsigned int,2> taxiPath = 0x2128 <Unable to read memory>
WorldLocation joinPos = 0x2130
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2148
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2158
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x2168
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2178
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x2178
<user defined> _Multi_equal_check_result = 0x2178
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x2178 <Unable to read memory>
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x2180
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x2190
unsigned int _Mask = 0x21A8 <Unable to read memory>
unsigned int _Maxidx = 0x21B0 <Unable to read memory>
ObjectGuid m_divider
unsigned int _guid = 0x21B8 <Unable to read memory>
unsigned int m_ingametime = 0x21C0 <Unable to read memory>
int m_lastHonorUpdateTime = 0x21C8 <Unable to read memory>
ObjectGuid m_lootGuid
unsigned int _guid = 0x21D0 <Unable to read memory>
int m_team = 0x21D8 <Unable to read memory>
unsigned int m_nextSave = 0x21DC <Unable to read memory>
unsigned int m_additionalSaveTimer = 0x21E0 <Unable to read memory>
unsigned int m_additionalSaveMask = 0x21E2 <Unable to read memory>
unsigned int m_hostileReferenceCheckTimer = 0x21E4 <Unable to read memory>
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x21E8 <Unable to read memory>
unsigned int Count = 0x21F0 <Unable to read memory>
Player::ChatFloodThrottle[2] _Elems
[0] = 0x21E8
[1] = 0x21F8
int m_dungeonDifficulty = 0x2208 <Unable to read memory>
int m_raidDifficulty = 0x220C <Unable to read memory>
int m_raidMapDifficulty = 0x2210 <Unable to read memory>
unsigned int m_atLoginFlags = 0x2214 <Unable to read memory>
Item*[150] m_items
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
[4] = <Unable to read memory>
[5] = <Unable to read memory>
[6] = <Unable to read memory>
[7] = <Unable to read memory>
[8] = <Unable to read memory>
[9] = <Unable to read memory>
unsigned int m_currentBuybackSlot = 0x26C8 <Unable to read memory>
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair = 0x26D0
bool m_itemUpdateQueueBlocked = 0x26E8 <Unable to read memory>
unsigned int m_ExtraFlags = 0x26EC <Unable to read memory>
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x26F0 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x26F0
<user defined> value_compare = 0x26F0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2700
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2700
<user defined> value_compare = 0x2700
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x2710
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = <Unable to read memory>
std::_List_node<unsigned int,void *>* _Predecessor = <Unable to read memory>
std::_List_node<unsigned int,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x2710
<user defined> _Multi_equal_check_result = 0x2710
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x2710 <Unable to read memory>
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x2718
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x2728
unsigned int _Mask = 0x2740 <Unable to read memory>
unsigned int _Maxidx = 0x2748 <Unable to read memory>
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x2750 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x2750
<user defined> value_compare = 0x2750
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2760
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x2760
<user defined> _Multi_equal_check_result = 0x2760
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x2760 <Unable to read memory>
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x2768
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x2778
unsigned int _Mask = 0x2790 <Unable to read memory>
unsigned int _Maxidx = 0x2798 <Unable to read memory>
unsigned int m_GuildIdInvited = 0x27A0 <Unable to read memory>
unsigned int m_ArenaTeamIdInvited = 0x27A4 <Unable to read memory>
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair = 0x27A8
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x27D0 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x27D0 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x27D0 <Unable to read memory>
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x27D0 <Unable to read memory>
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x27D8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x27E8
unsigned int _Mask = 0x2800 <Unable to read memory>
unsigned int _Maxidx = 0x2808 <Unable to read memory>
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2810 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x2810 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x2810 <Unable to read memory>
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x2810 <Unable to read memory>
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x2818
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x2828
unsigned int _Mask = 0x2840 <Unable to read memory>
unsigned int _Maxidx = 0x2848 <Unable to read memory>
unsigned int m_lastPotionId = 0x2850 <Unable to read memory>
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns = 0x2858
unsigned int m_activeSpec = 0x2898 <Unable to read memory>
unsigned int m_specsCount = 0x2899 <Unable to read memory>
unsigned int[6] m_Glyphs
[0] = 0x289C <Unable to read memory>
[1] = 0x28A0 <Unable to read memory>
[2] = 0x28A4 <Unable to read memory>
[3] = 0x28A8 <Unable to read memory>
[4] = 0x28AC <Unable to read memory>
[5] = 0x28B0 <Unable to read memory>
[0] = 0x289C
unsigned int[6]
[0] = 0x28B4 <Unable to read memory>
[1] = 0x28B8 <Unable to read memory>
[2] = 0x28BC <Unable to read memory>
[3] = 0x28C0 <Unable to read memory>
[4] = 0x28C4 <Unable to read memory>
[5] = 0x28C8 <Unable to read memory>
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x28D0 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x28D0
<user defined> value_compare = 0x28D0
float[2] m_auraBaseMod
[0] = 0x28E0 <Unable to read memory>
[1] = 0x28E4 <Unable to read memory>
[0] = 0x28E0 <Unable to read memory>
float[2]
[0] = 0x28E8 <Unable to read memory>
[1] = 0x28EC <Unable to read memory>
float[2]
[0] = 0x28F0 <Unable to read memory>
[1] = 0x28F4 <Unable to read memory>
float[2]
[0] = 0x28F8 <Unable to read memory>
[1] = 0x28FC <Unable to read memory>
int[25] m_baseRatingValue
[0] = 0x2900 <Unable to read memory>
[1] = 0x2904 <Unable to read memory>
[2] = 0x2908 <Unable to read memory>
[3] = 0x290C <Unable to read memory>
[4] = 0x2910 <Unable to read memory>
[5] = 0x2914 <Unable to read memory>
[6] = 0x2918 <Unable to read memory>
[7] = 0x291C <Unable to read memory>
[8] = 0x2920 <Unable to read memory>
[9] = 0x2924 <Unable to read memory>
unsigned int m_baseSpellPower = 0x2964 <Unable to read memory>
unsigned int m_baseFeralAP = 0x2968 <Unable to read memory>
unsigned int m_baseManaRegen = 0x296C <Unable to read memory>
unsigned int m_baseHealthRegen = 0x2970 <Unable to read memory>
int m_spellPenetrationItemMod = 0x2974 <Unable to read memory>
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x2978
[1] = 0x2988
[2] = 0x2998
[3] = 0x29A8
[4] = 0x29B8
[5] = 0x29C8
[6] = 0x29D8
[7] = 0x29E8
[8] = 0x29F8
[9] = 0x2A08
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x2B78
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair = 0x2B78
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = <Unable to read memory>
std::_List_node<Item *,void *>* _Head = <Unable to read memory>
std::_List_node<Item *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x2B88
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = <Unable to read memory>
std::_List_node<Item *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x2B98
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x2BA8
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x2BF8 <Unable to read memory>
unsigned int m_resurrectMap = 0x2C00 <Unable to read memory>
float m_resurrectX = 0x2C04 <Unable to read memory>
float m_resurrectY = 0x2C08 <Unable to read memory>
float m_resurrectZ = 0x2C0C <Unable to read memory>
unsigned int m_resurrectHealth = 0x2C10 <Unable to read memory>
unsigned int m_resurrectMana = 0x2C14 <Unable to read memory>
WorldSession* m_session = <Unable to read memory>
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = <Unable to read memory>
std::_List_node<Channel *,void *>* _Head = <Unable to read memory>
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair = 0x2C20
unsigned int m_cinematic = 0x2C30 <Unable to read memory>
TradeData* m_trade = <Unable to read memory>
bool m_DailyQuestChanged = 0x2C40 <Unable to read memory>
bool m_WeeklyQuestChanged = 0x2C41 <Unable to read memory>
bool m_MonthlyQuestChanged = 0x2C42 <Unable to read memory>
bool m_SeasonalQuestChanged = 0x2C43 <Unable to read memory>
int m_lastDailyQuestTime = 0x2C48 <Unable to read memory>
unsigned int m_drunkTimer = 0x2C50 <Unable to read memory>
unsigned int m_weaponChangeTimer = 0x2C54 <Unable to read memory>
unsigned int m_zoneUpdateId = 0x2C58 <Unable to read memory>
unsigned int m_zoneUpdateTimer = 0x2C5C <Unable to read memory>
unsigned int m_areaUpdateId = 0x2C60 <Unable to read memory>
unsigned int m_deathTimer = 0x2C64 <Unable to read memory>
int m_deathExpireTime = 0x2C68 <Unable to read memory>
unsigned int m_WeaponProficiency = 0x2C70 <Unable to read memory>
unsigned int m_ArmorProficiency = 0x2C74 <Unable to read memory>
bool m_canParry = 0x2C78 <Unable to read memory>
bool m_canBlock = 0x2C79 <Unable to read memory>
bool m_canTitanGrip = 0x2C7A <Unable to read memory>
unsigned int m_swingErrorMsg = 0x2C7B <Unable to read memory>
float m_ammoDPS = 0x2C7C <Unable to read memory>
int _restTime = 0x2C80 <Unable to read memory>
unsigned int _innTriggerId = 0x2C88 <Unable to read memory>
float _restBonus = 0x2C8C <Unable to read memory>
unsigned int _restFlagMask = 0x2C90 <Unable to read memory>
unsigned int m_resetTalentsCost = 0x2C94 <Unable to read memory>
int m_resetTalentsTime = 0x2C98 <Unable to read memory>
unsigned int m_usedTalentCount = 0x2CA0 <Unable to read memory>
unsigned int m_questRewardTalentCount = 0x2CA4 <Unable to read memory>
unsigned int m_extraBonusTalentCount = 0x2CA8 <Unable to read memory>
PlayerSocial* m_social = <Unable to read memory>
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Group* iRefTo = <Unable to read memory>
Player* iRefFrom = <Unable to read memory>
unsigned int iSubGroup = 0x2CE0 <Unable to read memory>
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Group* iRefTo = <Unable to read memory>
Player* iRefFrom = <Unable to read memory>
unsigned int iSubGroup = 0x2D10 <Unable to read memory>
Group* m_groupInvite = <Unable to read memory>
unsigned int m_groupUpdateMask = 0x2D20 <Unable to read memory>
unsigned int m_auraRaidUpdateMask = 0x2D28 <Unable to read memory>
bool m_bPassOnGroupLoot = 0x2D30 <Unable to read memory>
unsigned int m_lastpetnumber = 0x2D34 <Unable to read memory>
int m_summon_expire = 0x2D38 <Unable to read memory>
unsigned int m_summon_mapid = 0x2D40 <Unable to read memory>
float m_summon_x = 0x2D44 <Unable to read memory>
float m_summon_y = 0x2D48 <Unable to read memory>
float m_summon_z = 0x2D4C <Unable to read memory>
bool m_summon_asSpectator = 0x2D50 <Unable to read memory>
DeclinedName* m_declinedname = <Unable to read memory>
Runes* m_runes = <Unable to read memory>
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x2D68
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x2D68
<user defined> value_compare = 0x2D68 <Unable to read memory>
unsigned int m_grantableLevels = 0x2D78 <Unable to read memory>
bool m_needZoneUpdate = 0x2D79 <Unable to read memory>
BotMgr* _botMgr = <Unable to read memory>
CinematicMgr* _cinematicMgr = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x2D90
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
Map* iRefTo = <Unable to read memory>
Player* iRefFrom = <Unable to read memory>
unsigned int m_lastFallTime = 0x2DC8 <Unable to read memory>
float m_lastFallZ = 0x2DCC <Unable to read memory>
int[3] m_MirrorTimer
[0] = 0x2DD0 <Unable to read memory>
[1] = 0x2DD4 <Unable to read memory>
[2] = 0x2DD8 <Unable to read memory>
unsigned int m_MirrorTimerFlags = 0x2DDC <Unable to read memory>
unsigned int m_MirrorTimerFlagsLast = 0x2DDD <Unable to read memory>
bool m_isInWater = 0x2DDE <Unable to read memory>
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x2DE0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x2DE0 <Unable to read memory>
float m_positionX = 0x2DE0 <Unable to read memory>
float m_positionY = 0x2DE4 <Unable to read memory>
float m_positionZ = 0x2DE8 <Unable to read memory>
float m_orientation = 0x2DEC <Unable to read memory>
unsigned int m_mapId = 0x2DF0 <Unable to read memory>
unsigned int teleportStore_options = 0x2DF4 <Unable to read memory>
int mSemaphoreTeleport_Near = 0x2DF8 <Unable to read memory>
int mSemaphoreTeleport_Far = 0x2E00 <Unable to read memory>
unsigned int m_DelayedOperations = 0x2E08 <Unable to read memory>
bool m_bMustDelayTeleport = 0x2E0C <Unable to read memory>
bool m_bHasDelayedTeleport = 0x2E0D <Unable to read memory>
bool m_canTeleport = 0x2E0E <Unable to read memory>
bool m_canKnockback = 0x2E0F <Unable to read memory>
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair = 0x2E10 <Unable to read memory>
unsigned int m_temporaryUnsummonedPetNumber = 0x2E18 <Unable to read memory>
unsigned int m_oldpetspell = 0x2E1C <Unable to read memory>
AchievementMgr* m_achievementMgr = <Unable to read memory>
ReputationMgr* m_reputationMgr = <Unable to read memory>
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0x2E30 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x2E30
<user defined> value_compare = 0x2E30 <Unable to read memory>
unsigned int m_ChampioningFaction = 0x2E40 <Unable to read memory>
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x2E48
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = <Unable to read memory>
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x2E48
<user defined> _Multi_equal_check_result = 0x2E48
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x2E48 <Unable to read memory>
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x2E50
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x2E60
unsigned int _Mask = 0x2E78 <Unable to read memory>
unsigned int _Maxidx = 0x2E80 <Unable to read memory>
unsigned int _pendingBindId = 0x2E88 <Unable to read memory>
unsigned int _pendingBindTimer = 0x2E8C <Unable to read memory>
unsigned int _activeCheats = 0x2E90 <Unable to read memory>
unsigned int healthBeforeDuel = 0x2E94 <Unable to read memory>
unsigned int manaBeforeDuel = 0x2E98 <Unable to read memory>
bool m_isInstantFlightOn = 0x2E9C <Unable to read memory>
unsigned int m_flightSpellActivated = 0x2EA0 <Unable to read memory>
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x2EA4 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x2EA4 <Unable to read memory>
float m_positionX = 0x2EA4 <Unable to read memory>
float m_positionY = 0x2EA8 <Unable to read memory>
float m_positionZ = 0x2EAC <Unable to read memory>
float m_orientation = 0x2EB0 <Unable to read memory>
unsigned int m_mapId = 0x2EB4 <Unable to read memory>
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x2EB8 <Unable to read memory>
bool _Has_value = 0x2EBC <Unable to read memory>
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x2EC0 <Unable to read memory>
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x2EC8 <Unable to read memory>
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x2EC8
<user defined> value_compare = 0x2EC8 <Unable to read memory>
Player* _prevRRobin = 0x1BBE7DF47F0
Unit
WorldObject
Object
DataMap CustomData = 0x1BBE7DF47F8
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = 0x50300000000 <Unable to read memory>
unsigned int* m_uint32Values = 0x50300000000 <Unable to read memory>
float* m_floatValues = 0x50300000000 <Unable to read memory>
UpdateMask _changesMask = 0x1BBE7DF4850
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1BBE7DF4868
WorldLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BBE7DF48AC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BBE7DF48B8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BBE7DF48C4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BBE7DF48F8
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BBE7DF492C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BBE7DF4938
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x1BBE7DF4948
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = "(null)..."
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0xC700000000
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = 0x42E08B9100000000
unsigned int _zoneId = 0x433D0649
unsigned int _areaId = 0x0
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x1BBE7DF4A08
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x3F80
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BBE7DF4A40
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x1BBE7DF4A90
SafeUnitPointer m_movedByPlayer = 0x1BBE7DF4AA0
ObjectGuid[7] m_SummonSlot
[0] = 0x1C0C0000142A
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x1C0C0000142A
[5] = 0x3E8
[6] = 0x64
ObjectGuid[4] m_ObjectSlot
[0] = 0x3E800000000
[1] = 0x42A6F81A
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 47.742287
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events = 0x1BBE7DF4B40
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BBE7DF4B60
[1] = 0x1BBE7DF4B78
[2] = 0x1BBE7DF4B90
[3] = 0x1BBE7DF4BA8
[4] = 0x1BBE7DF4BC0
[5] = 0x1BBE7DF4BD8
[6] = 0x1BBE7DF4BF0
[7] = 0x1BBE7DF4C08
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x1BBE7DF4C28
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x1
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x1C
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x1BBE7DF4C40
Position m_last_notify_position = 0x1BBE7DF4C50
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = NULL
bool m_cannotReachTarget = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x3F800000
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 6.690186
[3] = -0.000000
[4] = -0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x1BBE7DF4CB8
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x1BBE7DF4D08
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x1BBE7DF4D18
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = 0xD8B
[1] = 0x3E8
[2] = 0x6E
[3] = 0x3E800000000
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x1BBE7DF4D50
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x1BBE7DF4D60
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x1BBE7DF4D70
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x0
unsigned int m_removedAurasCount = 0x39
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BBE7DF4D90
[1] = 0x1BBE7DF4DA0
[2] = 0x1BBE7DF4DB0
[3] = 0x1BBE7DF4DC0
[4] = 0x1BBE7DF4DD0
[5] = 0x1BBE7DF4DE0
[6] = 0x1BBE7DF4DF0
[7] = 0x1BBE7DF4E00
[8] = 0x1BBE7DF4E10
[9] = 0x1BBE7DF4E20
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x1BBE7DF6160
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x1BBE7DF6170
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x1BBE7DF6180
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x1BBE7DF6194
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 124.291138
[1] = 183.522430
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 2307314705527472128.000000
[2] = -0.000000
[3] = -0.000000
float[4]
[0] = -871533815057572554283830738944.000000
[1] = 0.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 516.852356
[0] = 0x4401368D00000000
float[2]
[0] = 716.295349
[1] = 0.000000
[0] = 0x1BBE7DF6324
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.724638
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x1BBE7DF6358
float[9] m_speed_rate
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x1BBE7DF6398
MotionMaster* i_motionMaster = NULL
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr = 0x1BBE7DF63C8
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x1BBE7DF6410
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x1BBE7DF6458
HostileRefMgr m_HostileRefMgr = 0x1BBE7DF6468
FollowerRefMgr m_FollowingRefMgr = 0x1BBE7DF64A0
Unit* m_comboTarget = 0xB91
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x1BBE7DF64E0
RedirectThreatInfo _redirectThreatInfo = 0x1BBE7DF6520
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x1BBE7DF6540
ObjectGuid _lastDamagedTargetGuid = 0x33D0
GridObject<Player>
GridReference<Player> _gridRef = 0x1BBE7DF6588
std::string autoReplyMsg = ""
PlayerTaxi m_taxi
std::array<unsigned int,14> m_taximask = 0x1BBE7DF65D0
std::deque<unsigned int,std::allocator<unsigned int> > m_TaxiDestinations = 0x1BBE7DF6608
unsigned int m_flightMasterFactionId = 0x0
int m_logintime = 0x0
int m_Last_tick = 0x0
unsigned int[2] m_Played_time
[0] = 0x0
[1] = 0x0
bool m_mailsUpdated = 0x0
unsigned int unReadMails = 0x0
int m_nextMailDelivereTime = 0xF800000001
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Predecessor = 0x19
std::_List_node<std::pair<unsigned int const ,Item *>,void *>* _Next = 0x430BF21600000000
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,Item *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,Item *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,Item *>,std::allocator<std::pair<unsigned int const ,Item *> > > _List = 0x1BBE7DF6668
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,Item *> > > > > > _Vec = 0x1BBE7DF6678
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
PvPInfo pvpInfo
bool IsHostile = 0x0
bool IsInHostileArea = 0x0
bool IsInNoPvPArea = 0x0
bool IsInFFAPvPArea = 0x0
int EndTimer = 0x0
int FFAPvPEndTimer = 0x0
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel
std::_Compressed_pair<std::default_delete<DuelInfo>,DuelInfo *,1> _Mypair = 0x3F800000
PlayerMenu* PlayerTalkClass = NULL
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff
std::_Compressed_pair<std::allocator<ItemSetEffect *>,std::_Vector_val<std::_Simple_types<ItemSetEffect *> >,1> _Mypair = 0x1BBE7DF66C8
ChatFloodThrottle
int Time = 0xF130013E8B000220
unsigned int Count = 0x9
SafeUnitPointer m_mover
Unit* ptr = 0x3F800000
Unit* defaultValue = NULL
WorldObject* m_seer = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1BBE7DF66F8
unsigned int m_recallMap = 0x0
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = 0.000000
unsigned int m_homebindMapId = 0x0
unsigned int m_homebindAreaId = 0x0
float m_homebindX = 0.000000
float m_homebindY = 0.000000
float m_homebindZ = 0.000000
float m_homebindO = 0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBE7DF6738
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = NULL
<user defined> _Range_eraser = 0x1BBE7DF6738
<user defined> _Equal_range_result = 0x1BBE7DF6738
<user defined> _Multi_equal_check_result = 0x1BBE7DF6738
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x1BBE7DF6740
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x1BBE7DF6750
unsigned int _Mask = 0x3E800000000
unsigned int _Maxidx = 0x423B3D8F
std::vector<Unit *,std::allocator<Unit *> > m_newVisible
std::_Compressed_pair<std::allocator<Unit *>,std::_Vector_val<std::_Simple_types<Unit *> >,1> _Mypair = 0x1BBE7DF6778
unsigned int[9] m_forced_speed_changes
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BBE7DF67A0
unsigned int m_HomebindTimer = 0x3BAA
bool m_InstanceValid = 0x0
Spell* m_spellModTakingSpell = 0x8800000004551
SpellInfo* m_spellInfo = <Unable to read memory>
Item* m_CastItem = <Unable to read memory>
Item* m_weaponItem = <Unable to read memory>
ObjectGuid m_castItemGUID = 0x8800000004569 <Unable to read memory>
unsigned int m_cast_count = 0x8800000004571 <Unable to read memory>
unsigned int m_glyphIndex = 0x8800000004575 <Unable to read memory>
unsigned int m_preCastSpell = 0x8800000004579 <Unable to read memory>
SpellCastTargets m_targets = 0x8800000004581
int m_customError = 0x8800000004671 <Unable to read memory>
Unit* m_comboTarget = <Unable to read memory>
int m_comboPointGain = 0x8800000004681 <Unable to read memory>
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x8800000004689
Unit* m_caster = <Unable to read memory>
SpellValue* m_spellValue = <Unable to read memory>
ObjectGuid m_originalCasterGUID = 0x88000000046A9 <Unable to read memory>
Unit* m_originalCaster = <Unable to read memory>
Spell** m_selfContainer = <Unable to read memory>
int m_spellSchoolMask = 0x88000000046C1 <Unable to read memory>
int m_attackType = 0x88000000046C5 <Unable to read memory>
int m_powerCost = 0x88000000046C9 <Unable to read memory>
int m_casttime = 0x88000000046CD <Unable to read memory>
int m_channeledDuration = 0x88000000046D1 <Unable to read memory>
bool m_canReflect = 0x88000000046D5 <Unable to read memory>
unsigned int m_spellFlags = 0x88000000046D6 <Unable to read memory>
bool m_autoRepeat = 0x88000000046D7 <Unable to read memory>
unsigned int m_runesState = 0x88000000046D8 <Unable to read memory>
unsigned int m_delayAtDamageCount = 0x88000000046D9 <Unable to read memory>
unsigned int m_delayStart = 0x88000000046E1 <Unable to read memory>
unsigned int m_delayMoment = 0x88000000046E9 <Unable to read memory>
unsigned int m_delayTrajectory = 0x88000000046F1 <Unable to read memory>
bool m_immediateHandled = 0x88000000046F9 <Unable to read memory>
bool m_referencedFromCurrentSpell = 0x88000000046FA <Unable to read memory>
bool m_executedCurrently = 0x88000000046FB <Unable to read memory>
bool m_needComboPoints = 0x88000000046FC <Unable to read memory>
unsigned int m_applyMultiplierMask = 0x88000000046FD <Unable to read memory>
float[3] m_damageMultipliers
[0] = 0x8800000004701 <Unable to read memory>
[1] = 0x8800000004705 <Unable to read memory>
[2] = 0x8800000004709 <Unable to read memory>
Unit* unitTarget = <Unable to read memory>
Item* itemTarget = <Unable to read memory>
GameObject* gameObjTarget = <Unable to read memory>
WorldLocation* destTarget = <Unable to read memory>
int damage = 0x8800000004731 <Unable to read memory>
int effectHandleMode = 0x8800000004735 <Unable to read memory>
Aura* m_spellAura = <Unable to read memory>
int m_diminishLevel = 0x8800000004741 <Unable to read memory>
int m_diminishGroup = 0x8800000004745 <Unable to read memory>
GameObject* focusObject = <Unable to read memory>
int m_damage = 0x8800000004751 <Unable to read memory>
int m_healing = 0x8800000004755 <Unable to read memory>
unsigned int m_procAttacker = 0x8800000004759 <Unable to read memory>
unsigned int m_procVictim = 0x880000000475D <Unable to read memory>
unsigned int m_procEx = 0x8800000004761 <Unable to read memory>
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x8800000004769
unsigned int m_channelTargetEffectMask = 0x8800000004779 <Unable to read memory>
GOTargetInfo
ObjectGuid targetGUID = 0x8800000004551 <Unable to read memory>
unsigned int timeDelay = 0x8800000004559 <Unable to read memory>
unsigned int effectMask = 0x8800000004561 <Unable to read memory>
bool processed = 0x8800000004562 <Unable to read memory>
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x8800000004781
ItemTargetInfo
Item* item = <Unable to read memory>
unsigned int effectMask = 0x8800000004559 <Unable to read memory>
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x8800000004791
SpellDestination[3] m_destTargets
[0] = 0x88000000047A1
[1] = 0x88000000047D1
[2] = 0x8800000004801
bool _scriptsLoaded = 0x8800000004831 <Unable to read memory>
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x8800000004839
HitTriggerSpell
SpellInfo* triggeredSpell = <Unable to read memory>
SpellInfo* triggeredByAura = <Unable to read memory>
unsigned int triggeredByEffIdx = 0x8800000004561 <Unable to read memory>
int chance = 0x8800000004565 <Unable to read memory>
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x8800000004849
unsigned int m_spellState = 0x8800000004859 <Unable to read memory>
int m_timer = 0x880000000485D <Unable to read memory>
SpellEvent* _spellEvent = <Unable to read memory>
int _triggeredCastFlags = 0x8800000004869 <Unable to read memory>
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x8800000004871
bool m_skipCheck = 0x8800000004881 <Unable to read memory>
unsigned int m_auraScaleMask = 0x8800000004882 <Unable to read memory>
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x8800000004889 <Unable to read memory>
bool _spellTargetsSelected = 0x8800000004891 <Unable to read memory>
ByteBuffer*[3] m_effectExecuteData
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
bool isDebugAreaTriggers = 0x30
unsigned int m_pendingSpectatorForBG = 0x400000
unsigned int m_pendingSpectatorInviteInstanceId = 0x44F87890
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BBE7DF67D0
ObjectGuid m_drwGUID
unsigned int _guid = 0x28E9
unsigned int m_charmUpdateTimer = 0x437FA155
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1BBE7DF67F0
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 0.000000
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x3F43B7F9
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_AreaID = 0x0
unsigned int m_regenTimerCount = 0x0
unsigned int m_foodEmoteTimerCount = 0x0
float[7] m_powerFraction
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0x20
unsigned int invitedToInstance = 0xF130013E
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID
value_type
unsigned int bgQueueTypeId = 0x0
unsigned int invitedToInstance = 0x0
Player::BgBattlegroundQueueID_Rec[2] _Elems
[0] = 0x0
[1] = 0x2D00000000
BGData m_bgData
unsigned int bgInstanceID = 0x0
unsigned int bgTypeID = 0x0
int bgTeamId = 0x0
unsigned int bgQueueSlot = 0x0
bool isInvited = 0x0
bool bgIsRandom = 0x0
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > bgAfkReporter = 0x1BBE7DF6890
unsigned int bgAfkReportedCount = 0x0
int bgAfkReportedTimer = 0x0
bool m_IsBGRandomWinner = 0xD6
EntryPointData m_entryPointData
unsigned int mountSpell = 0x442
std::array<unsigned int,2> taxiPath = 0xC900000100
WorldLocation joinPos = 0x1BBE7DF68C0
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BBE7DF68D8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BBE7DF68E8
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests
std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<unsigned int,void *> >,std::_Tree_val<std::_Tree_simple_types<unsigned int> >,1>,1> _Mypair = 0x1BBE7DF68F8
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBE7DF6908
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,void *>* _Next = 0x3F800000
<user defined> _Equal_range_result = 0x1BBE7DF6908
<user defined> _Multi_equal_check_result = 0x1BBE7DF6908
std::_Umap_traits<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > >,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > _List = 0x1BBE7DF6910
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > > > > _Vec = 0x1BBE7DF6920
unsigned int _Mask = 0x13EB600000009
unsigned int _Maxidx = 0x3F800000
ObjectGuid m_divider
unsigned int _guid = 0x0
unsigned int m_ingametime = 0x0
int m_lastHonorUpdateTime = 0x0
ObjectGuid m_lootGuid
unsigned int _guid = 0x0
int m_team = 0x0
unsigned int m_nextSave = 0x0
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x0
std::array<Player::ChatFloodThrottle,2> m_chatFloodData
value_type
int Time = 0x0
unsigned int Count = 0x0
Player::ChatFloodThrottle[2] _Elems
[0] = 0x1BBE7DF6978
[1] = 0x1BBE7DF6988
int m_dungeonDifficulty = 0x0
int m_raidDifficulty = 0x0
int m_raidMapDifficulty = 0x0
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = NULL
[1] = 0x144F000007BA
[2] = 0x3E8
[3] = 0x64
[4] = 0x3E800000000
[5] = 0x425802FB
[6] = NULL
[7] = NULL
[8] = 0x41E402FB00000000
[9] = NULL
unsigned int m_currentBuybackSlot = 0x0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue
std::_Compressed_pair<std::allocator<Item *>,std::_Vector_val<std::_Simple_types<Item *> >,1> _Mypair = 0x1BBE7DF6E60
bool m_itemUpdateQueueBlocked = 0xE8
unsigned int m_ExtraFlags = 0x0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus
std::_Tree<std::_Tmap_traits<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> >,0> >
<user defined> value_compare = 0x64
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,QuestStatusData>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,QuestStatusData> > >,1>,1> _Mypair = 0x1BBE7DF6E80
<user defined> value_compare = 0x1BBE7DF6E80
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x1BBE7DF6E90
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x1BBE7DF6E90
<user defined> value_compare = 0x1BBE7DF6E90
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBE7DF6EA0
_Clear_guard
std::_Hash<std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> >* _Target = NULL
_Range_eraser
std::list<unsigned int,std::allocator<unsigned int> >& _List = NULL
std::_List_node<unsigned int,void *>* _Predecessor = 0x3F80000000000000
std::_List_node<unsigned int,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BBE7DF6EA0
<user defined> _Multi_equal_check_result = 0x1BBE7DF6EA0
std::_Uset_traits<unsigned int,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<unsigned int>,0> _Traitsobj = 0x0
std::list<unsigned int,std::allocator<unsigned int> > _List = 0x1BBE7DF6EA8
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<unsigned int> >,std::_Iterator_base0> > > _Vec = 0x1BBE7DF6EB8
unsigned int _Mask = 0x2A2F
unsigned int _Maxidx = 0x8800000003BBF
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave
std::_Tree<std::_Tmap_traits<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> >,0> >
<user defined> value_compare = 0x40000000004030
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,bool>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,bool> > >,1>,1> _Mypair = 0x1BBE7DF6EE0
<user defined> value_compare = 0x1BBE7DF6EE0
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBE7DF6EF0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> >* _Target = 0x3EC72B0244F5B9F8
_Range_eraser
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > >& _List = 0x3EC72B0244F5B9F8
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Predecessor = 0x41B03FC00000
std::_List_node<std::pair<unsigned int const ,SkillStatusData>,void *>* _Next = 0x41B0
<user defined> _Equal_range_result = 0x1BBE7DF6EF0
<user defined> _Multi_equal_check_result = 0x1BBE7DF6EF0
std::_Umap_traits<unsigned int,SkillStatusData,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,SkillStatusData> >,0> _Traitsobj = 0x44F5B9F8
std::list<std::pair<unsigned int const ,SkillStatusData>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > _List = 0x1BBE7DF6EF8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,SkillStatusData> > > > > > _Vec = 0x1BBE7DF6F08
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
unsigned int m_GuildIdInvited = 0x3F5ACDAD
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail
std::_Compressed_pair<std::allocator<Mail *>,std::_Deque_val<std::_Deque_simple_types<Mail *> >,1> _Mypair = 0x1BBE7DF6F38
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerSpell *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PlayerSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerSpell *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PlayerSpell *>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > _List = 0x1BBE7DF6F68
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerSpell *> > > > > > _Vec = 0x1BBE7DF6F78
unsigned int _Mask = 0x1500000015
unsigned int _Maxidx = 0x0
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,PlayerTalent *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<unsigned int,PlayerTalent *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,PlayerTalent *> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,PlayerTalent *>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > _List = 0x1BBE7DF6FA8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,PlayerTalent *> > > > > > _Vec = 0x1BBE7DF6FB8
unsigned int _Mask = 0x459000005C8
unsigned int _Maxidx = 0x2C300000102
unsigned int m_lastPotionId = 0x14
GlobalCooldownMgr m_GlobalCooldownMgr
std::unordered_map<unsigned int,GlobalCooldown,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,GlobalCooldown> > > m_GlobalCooldowns = 0x1BBE7DF6FE8
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x0
unsigned int[6] m_Glyphs
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x3F800000
[4] = 0x0
[5] = 0x0
[0] = 0x1BBE7DF702C
unsigned int[6]
[0] = 0x0
[1] = 0x5F1C15CE
[2] = 0x90014A00
[3] = 0xAB000240
[4] = 0xF130013E
[5] = 0x9
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons
std::_Tree<std::_Tmap_traits<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> >,0> >
<user defined> value_compare = 0x3F800000
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,ActionButton>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,ActionButton> > >,1>,1> _Mypair = 0x1BBE7DF7060
<user defined> value_compare = 0x1BBE7DF7060
float[2] m_auraBaseMod
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
int[25] m_baseRatingValue
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x20A
[8] = 0x0
[9] = 0x0
unsigned int m_baseSpellPower = 0x0
unsigned int m_baseFeralAP = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x0
int m_spellPenetrationItemMod = 0x0
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x1BBE7DF7108
[1] = 0x1BBE7DF7118
[2] = 0x1BBE7DF7128
[3] = 0x1BBE7DF7138
[4] = 0x1BBE7DF7148
[5] = 0x1BBE7DF7158
[6] = 0x1BBE7DF7168
[7] = 0x1BBE7DF7178
[8] = 0x1BBE7DF7188
[9] = 0x1BBE7DF7198
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration
<user defined> _List_node_remove_op = 0x1BBE7DF7308
std::_Compressed_pair<std::allocator<std::_List_node<EnchantDuration,void *> >,std::_List_val<std::_List_simple_types<EnchantDuration> >,1> _Mypair = 0x1BBE7DF7308
std::list<Item *,std::allocator<Item *> > m_itemDuration
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = NULL
std::_List_node<Item *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x1BBE7DF7318
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable
_List_node_remove_op
std::list<Item *,std::allocator<Item *> >& _List = NULL
std::_List_node<Item *,void *>* _Head = 0xF3C0000080E
std::_List_node<Item *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Item *,void *> >,std::_List_val<std::_List_simple_types<Item *> >,1> _Mypair = 0x1BBE7DF7328
std::mutex m_soulboundTradableLock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1BBE7DF7338
ObjectGuid m_resurrectGUID
unsigned int _guid = 0x64A00000034
unsigned int m_resurrectMap = 0x4C73
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x4030
unsigned int m_resurrectMana = 0x400000
WorldSession* m_session = 0x4568D7DA4531B233
int m_muteTime = 0x4568D7DA4531B233 <Unable to read memory>
std::atomic<__int64> m_timeOutTime = 0x4568D7DA4531B23B <Unable to read memory>
unsigned int _lastAuctionListItemsMSTime = 0x4568D7DA4531B243 <Unable to read memory>
unsigned int _lastAuctionListOwnerItemsMSTime = 0x4568D7DA4531B247 <Unable to read memory>
AsyncCallbackProcessor<QueryCallback> _queryProcessor = 0x4568D7DA4531B24B
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks = 0x4568D7DA4531B263
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor = 0x4568D7DA4531B27B
DosProtection
WorldSession* Session = <Unable to read memory>
int _policy = 0x4568D7DA4531B23B <Unable to read memory>
std::unordered_map<unsigned short,PacketCounter,std::hash<unsigned short>,std::equal_to<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketCounter> > > _PacketThrottlingMap = 0x4568D7DA4531B243
WorldSession::DosProtection AntiDOS = 0x4568D7DA4531B293
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > _legitCharacters = 0x4568D7DA4531B2E3
unsigned int m_GUIDLow = 0x4568D7DA4531B2F3 <Unable to read memory>
Player* _player = <Unable to read memory>
std::shared_ptr<WorldSocket> m_Socket = 0x4568D7DA4531B303
std::string m_Address = 0x4568D7DA4531B313 <Unable to read memory>
int _security = 0x4568D7DA4531B333 <Unable to read memory>
bool _skipQueue = 0x4568D7DA4531B337 <Unable to read memory>
unsigned int _accountId = 0x4568D7DA4531B33B <Unable to read memory>
std::string _accountName = 0x4568D7DA4531B343 <Unable to read memory>
unsigned int m_expansion = 0x4568D7DA4531B363 <Unable to read memory>
unsigned int m_total_time = 0x4568D7DA4531B367 <Unable to read memory>
std::unique_ptr<Warden,std::default_delete<Warden> > _warden = 0x4568D7DA4531B36B <Unable to read memory>
int _logoutTime = 0x4568D7DA4531B373 <Unable to read memory>
bool m_inQueue = 0x4568D7DA4531B37B <Unable to read memory>
bool m_playerLoading = 0x4568D7DA4531B37C <Unable to read memory>
bool m_playerLogout = 0x4568D7DA4531B37D <Unable to read memory>
bool m_playerRecentlyLogout = 0x4568D7DA4531B37E <Unable to read memory>
bool m_playerSave = 0x4568D7DA4531B37F <Unable to read memory>
unsigned int m_sessionDbcLocale = 0x4568D7DA4531B380 <Unable to read memory>
unsigned int m_sessionDbLocaleIndex = 0x4568D7DA4531B381 <Unable to read memory>
std::atomic<unsigned int> m_latency = 0x4568D7DA4531B383 <Unable to read memory>
AccountData[8] m_accountData
[0] = 0x4568D7DA4531B38B
[1] = 0x4568D7DA4531B3B3
[2] = 0x4568D7DA4531B3DB
[3] = 0x4568D7DA4531B403
[4] = 0x4568D7DA4531B42B
[5] = 0x4568D7DA4531B453
[6] = 0x4568D7DA4531B47B
[7] = 0x4568D7DA4531B4A3
unsigned int[8] m_Tutorials
[0] = 0x4568D7DA4531B4CB <Unable to read memory>
[1] = 0x4568D7DA4531B4CF <Unable to read memory>
[2] = 0x4568D7DA4531B4D3 <Unable to read memory>
[3] = 0x4568D7DA4531B4D7 <Unable to read memory>
[4] = 0x4568D7DA4531B4DB <Unable to read memory>
[5] = 0x4568D7DA4531B4DF <Unable to read memory>
[6] = 0x4568D7DA4531B4E3 <Unable to read memory>
[7] = 0x4568D7DA4531B4E7 <Unable to read memory>
bool m_TutorialsChanged = 0x4568D7DA4531B4EB <Unable to read memory>
std::list<AddonInfo,std::allocator<AddonInfo> > m_addonsList = 0x4568D7DA4531B4F3
unsigned int recruiterId = 0x4568D7DA4531B503 <Unable to read memory>
bool isRecruiter = 0x4568D7DA4531B507 <Unable to read memory>
LockedQueue<WorldPacket *,std::deque<WorldPacket *,std::allocator<WorldPacket *> > > _recvQueue = 0x4568D7DA4531B50B
unsigned int m_currentVendorEntry = 0x4568D7DA4531B593 <Unable to read memory>
ObjectGuid m_currentBankerGUID = 0x4568D7DA4531B59B <Unable to read memory>
unsigned int _offlineTime = 0x4568D7DA4531B5A3 <Unable to read memory>
bool _kicked = 0x4568D7DA4531B5A7 <Unable to read memory>
int _calendarEventCreationCooldown = 0x4568D7DA4531B5AB <Unable to read memory>
std::atomic<unsigned int> _addonMessageReceiveCount = 0x4568D7DA4531B5B3 <Unable to read memory>
CircularBuffer<std::pair<__int64,unsigned int> > _timeSyncClockDeltaQueue = 0x4568D7DA4531B5BB
int _timeSyncClockDelta = 0x4568D7DA4531B633 <Unable to read memory>
std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > _pendingTimeSyncRequests = 0x4568D7DA4531B63B
unsigned int _timeSyncNextCounter = 0x4568D7DA4531B64B <Unable to read memory>
unsigned int _timeSyncTimer = 0x4568D7DA4531B64F <Unable to read memory>
bool _isBot = 0x4568D7DA4531B653 <Unable to read memory>
std::list<Channel *,std::allocator<Channel *> > m_channels
_List_node_remove_op
std::list<Channel *,std::allocator<Channel *> >& _List = 0x3EC72B02449F5048
std::_List_node<Channel *,void *>* _Head = 0x41283FC00000
std::_List_node<Channel *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Channel *,void *> >,std::_List_val<std::_List_simple_types<Channel *> >,1> _Mypair = 0x1BBE7DF73B0
unsigned int m_cinematic = 0x28
TradeData* m_trade = 0x43FB933443AD4667
Player* m_player = <Unable to read memory>
Player* m_trader = <Unable to read memory>
bool m_accepted = 0x43FB933443AD4677 <Unable to read memory>
bool m_acceptProccess = 0x43FB933443AD4678 <Unable to read memory>
unsigned int m_money = 0x43FB933443AD467B <Unable to read memory>
unsigned int m_spell = 0x43FB933443AD467F <Unable to read memory>
ObjectGuid m_spellCastItem = 0x43FB933443AD4687 <Unable to read memory>
ObjectGuid[7] m_items
[0] = 0x43FB933443AD468F <Unable to read memory>
[1] = 0x43FB933443AD4697 <Unable to read memory>
[2] = 0x43FB933443AD469F <Unable to read memory>
[3] = 0x43FB933443AD46A7 <Unable to read memory>
[4] = 0x43FB933443AD46AF <Unable to read memory>
[5] = 0x43FB933443AD46B7 <Unable to read memory>
[6] = 0x43FB933443AD46BF <Unable to read memory>
bool m_DailyQuestChanged = 0x0
bool m_WeeklyQuestChanged = 0x0
bool m_MonthlyQuestChanged = 0x0
bool m_SeasonalQuestChanged = 0x0
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x0
unsigned int m_weaponChangeTimer = 0x0
unsigned int m_zoneUpdateId = 0x0
unsigned int m_zoneUpdateTimer = 0x0
unsigned int m_areaUpdateId = 0x3F7AFAFB
unsigned int m_deathTimer = 0x0
int m_deathExpireTime = 0x1
unsigned int m_WeaponProficiency = 0x0
unsigned int m_ArmorProficiency = 0x0
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x0
unsigned int _innTriggerId = 0x0
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x0
unsigned int m_resetTalentsCost = 0x0
int m_resetTalentsTime = 0x0
unsigned int m_usedTalentCount = 0x0
unsigned int m_questRewardTalentCount = 0x0
unsigned int m_extraBonusTalentCount = 0x0
PlayerSocial* m_social = NULL
GroupReference m_group
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int iSubGroup = 0x0
GroupReference m_originalGroup
Reference<Group,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = 0x40800000442
Player* iRefFrom = 0xBD00000100
unsigned int iSubGroup = 0x0
Group* m_groupInvite = 0xBD
MemberSlot
ObjectGuid guid = 0xBD <Unable to read memory>
std::string name = 0xC5 <Unable to read memory>
unsigned int group = 0xE5 <Unable to read memory>
unsigned int flags = 0xE6 <Unable to read memory>
unsigned int roles = 0xE7 <Unable to read memory>
std::list<Group::MemberSlot,std::allocator<Group::MemberSlot> > m_memberSlots = 0xBD
GroupRefMgr m_memberMgr = 0xCD
GroupBotRefManager m_botMemberMgr = 0xFD
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_invitees = 0x12D
ObjectGuid m_leaderGuid = 0x13D <Unable to read memory>
std::string m_leaderName = 0x145 <Unable to read memory>
int m_groupType = 0x165 <Unable to read memory>
int m_dungeonDifficulty = 0x169 <Unable to read memory>
int m_raidDifficulty = 0x16D <Unable to read memory>
Battlefield* m_bfGroup = <Unable to read memory>
Battleground* m_bgGroup = <Unable to read memory>
ObjectGuid[8] m_targetIcons
[0] = 0x185 <Unable to read memory>
[1] = 0x18D <Unable to read memory>
[2] = 0x195 <Unable to read memory>
[3] = 0x19D <Unable to read memory>
[4] = 0x1A5 <Unable to read memory>
[5] = 0x1AD <Unable to read memory>
[6] = 0x1B5 <Unable to read memory>
[7] = 0x1BD <Unable to read memory>
int m_lootMethod = 0x1C5 <Unable to read memory>
int m_lootThreshold = 0x1C9 <Unable to read memory>
ObjectGuid m_looterGuid = 0x1CD <Unable to read memory>
ObjectGuid m_masterLooterGuid = 0x1D5 <Unable to read memory>
std::vector<Roll *,std::allocator<Roll *> > RollId = 0x1DD
unsigned int* m_subGroupsCounts = <Unable to read memory>
ObjectGuid m_guid = 0x1FD <Unable to read memory>
unsigned int m_counter = 0x205 <Unable to read memory>
unsigned int m_maxEnchantingLevel = 0x209 <Unable to read memory>
unsigned int m_lfgGroupFlags = 0x20D <Unable to read memory>
unsigned int _difficultyChangePreventionTime = 0x211 <Unable to read memory>
int _difficultyChangePreventionType = 0x215 <Unable to read memory>
unsigned int m_groupUpdateMask = 0x0
unsigned int m_auraRaidUpdateMask = 0x430A57F0
bool m_bPassOnGroupLoot = 0x0
unsigned int m_lastpetnumber = 0x0
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x0
DeclinedName* m_declinedname = NULL
Runes* m_runes = NULL
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets
std::_Tree<std::_Tmap_traits<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> >,0> >
<user defined> value_compare = 0x3F800000
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,EquipmentSet>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,EquipmentSet> > >,1>,1> _Mypair = 0x1BBE7DF74F8
<user defined> value_compare = 0x0
unsigned int m_grantableLevels = 0x9A
bool m_needZoneUpdate = 0x15
BotMgr* _botMgr = 0xF13000161200005D
Player* _owner = <Unable to read memory>
std::unordered_map<ObjectGuid,Creature *,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Creature *> > > _bots = 0xF130001612000065
std::list<ObjectGuid,std::allocator<ObjectGuid> > _removeList = 0xF1300016120000A5
DPSTracker* _dpstracker = <Unable to read memory>
unsigned int _followdist = 0xF1300016120000BD <Unable to read memory>
unsigned int _exactAttackRange = 0xF1300016120000BE <Unable to read memory>
unsigned int _attackRangeMode = 0xF1300016120000BF <Unable to read memory>
unsigned int _attackAngleMode = 0xF1300016120000C0 <Unable to read memory>
bool _allowCombatPositioning = 0xF1300016120000C1 <Unable to read memory>
unsigned int _npcBotEngageDelayDPS = 0xF1300016120000C5 <Unable to read memory>
unsigned int _npcBotEngageDelayHeal = 0xF1300016120000C9 <Unable to read memory>
bool _botsHidden = 0xF1300016120000CD <Unable to read memory>
bool _quickrecall = 0xF1300016120000CE <Unable to read memory>
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoespots = 0xF1300016120000D5
std::array<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,8> _targetIconNamesCache = 0xF1300016120000ED
CinematicMgr* _cinematicMgr = 0x161200000009
Player* player = <Unable to read memory>
unsigned int m_cinematicDiff = 0x161200000011 <Unable to read memory>
unsigned int m_lastCinematicCheck = 0x161200000015 <Unable to read memory>
unsigned int m_activeCinematicCameraId = 0x161200000019 <Unable to read memory>
unsigned int m_cinematicLength = 0x16120000001D <Unable to read memory>
std::vector<FlyByCamera,std::allocator<FlyByCamera> >* m_cinematicCamera = <Unable to read memory>
Position m_remoteSightPosition = 0x161200000029
TempSummon* m_CinematicObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BBE7DF7520
MapReference m_mapRef
Reference<Map,Player>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Map* iRefTo = NULL
Player* iRefFrom = NULL
unsigned int m_lastFallTime = 0xD1000114
float m_lastFallZ = -871548095493816752090956955648.000000
int[3] m_MirrorTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x2
bool m_isInWater = 0x1
WorldLocation teleportStore_dest
Position
PositionXYStreamer
Position* Pos = 0xBFC00001152
PositionXYZStreamer
<user defined> m_pos = 0xBFC00001152
PositionXYZOStreamer
<user defined> m_pos = 0xBFC00001152
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
unsigned int teleportStore_options = 0x0
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0xBFC00001152
unsigned int m_DelayedOperations = 0x0
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x0
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable
std::_Compressed_pair<std::default_delete<PetStable>,PetStable *,1> _Mypair = 0x0
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = NULL
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,SpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,SpellCooldown> > >,1>,1> _Mypair = 0x1BBE7DF75C0
<user defined> value_compare = 0x0
unsigned int m_ChampioningFaction = 0x0
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBE7DF75D8
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = NULL
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = 0x250000002D
<user defined> _Equal_range_result = 0x1BBE7DF75D8
<user defined> _Multi_equal_check_result = 0x1BBE7DF75D8
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x0
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1BBE7DF75E0
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1BBE7DF75F0
unsigned int _Mask = 0x44FA000044FA0000
unsigned int _Maxidx = 0x3E9CAC0844FA0000
unsigned int _pendingBindId = 0x3FC00000
unsigned int _pendingBindTimer = 0x1916
unsigned int _activeCheats = 0x1916
unsigned int healthBeforeDuel = 0x0
unsigned int manaBeforeDuel = 0x432110AE
bool m_isInstantFlightOn = 0xFF
unsigned int m_flightSpellActivated = 0x0
WorldLocation _corpseLocation
Position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
std::optional<float> _farSightDistance
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0.000000
bool _Has_value = 0x0
?$_AllowUnwrappingAssignment@M
bool _wasOutdoor = 0x0
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap
std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > >,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > >,1>,1> _Mypair = 0x1BBE7DF7658
<user defined> value_compare = 0x0
Unit* opponent = 0x500000094
WorldObject
Object
DataMap CustomData = 0x50000009C
unsigned int m_objectType = 0x5000000DC <Unable to read memory>
int m_objectTypeId = 0x5000000E0 <Unable to read memory>
unsigned int m_updateFlag = 0x5000000E4 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x5000000F4
unsigned int m_valuesCount = 0x500000104 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x500000106 <Unable to read memory>
bool m_objectUpdated = 0x500000108 <Unable to read memory>
bool m_inWorld = 0x500000109 <Unable to read memory>
PackedGuid m_PackGUID = 0x50000010C
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x50000013C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x50000013C <Unable to read memory>
float m_positionX = 0x50000013C <Unable to read memory>
float m_positionY = 0x500000140 <Unable to read memory>
float m_positionZ = 0x500000144 <Unable to read memory>
float m_orientation = 0x500000148 <Unable to read memory>
unsigned int m_mapId = 0x50000014C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x500000150
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x50000015C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x500000168
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x50000019C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5000001D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5000001DC
unsigned int LastUsedScriptID = 0x5000001E8 <Unable to read memory>
MovementInfo m_movementInfo = 0x5000001EC
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x500000264 <Unable to read memory>
bool m_isActive = 0x500000284 <Unable to read memory>
bool m_isFarVisible = 0x500000285 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x500000288 <Unable to read memory>
bool m_isWorldObject = 0x500000290 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x50000029C <Unable to read memory>
unsigned int _areaId = 0x5000002A0 <Unable to read memory>
float _floorZ = 0x5000002A4 <Unable to read memory>
bool _outdoors = 0x5000002A8 <Unable to read memory>
LiquidData _liquidData = 0x5000002AC
bool _updatePositionData = 0x5000002C0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x5000002D4 <Unable to read memory>
unsigned int m_phaseMask = 0x5000002D8 <Unable to read memory>
bool m_useCombinedPhases = 0x5000002DC <Unable to read memory>
unsigned int m_notifyflags = 0x5000002DE <Unable to read memory>
unsigned int m_executed_notifies = 0x5000002E0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x5000002E4
unsigned int m_extraAttacks = 0x500000324 <Unable to read memory>
bool m_canDualWield = 0x500000328 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x500000334
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x500000354 <Unable to read memory>
[1] = 0x50000035C <Unable to read memory>
[2] = 0x500000364 <Unable to read memory>
[3] = 0x50000036C <Unable to read memory>
[4] = 0x500000374 <Unable to read memory>
[5] = 0x50000037C <Unable to read memory>
[6] = 0x500000384 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x50000038C <Unable to read memory>
[1] = 0x500000394 <Unable to read memory>
[2] = 0x50000039C <Unable to read memory>
[3] = 0x5000003A4 <Unable to read memory>
float m_modMeleeHitChance = 0x5000003AC <Unable to read memory>
float m_modRangedHitChance = 0x5000003B0 <Unable to read memory>
float m_modSpellHitChance = 0x5000003B4 <Unable to read memory>
int m_baseSpellCritChance = 0x5000003B8 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x5000003BC <Unable to read memory>
[1] = 0x5000003C0 <Unable to read memory>
[2] = 0x5000003C4 <Unable to read memory>
[3] = 0x5000003C8 <Unable to read memory>
[4] = 0x5000003CC <Unable to read memory>
[5] = 0x5000003D0 <Unable to read memory>
[6] = 0x5000003D4 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x5000003D8 <Unable to read memory>
[1] = 0x5000003DC <Unable to read memory>
[2] = 0x5000003E0 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x5000003E4 <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x5000003EC
bool m_aborting = 0x5000003FC <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x500000404
[1] = 0x50000041C
[2] = 0x500000434
[3] = 0x50000044C
[4] = 0x500000464
[5] = 0x50000047C
[6] = 0x500000494
[7] = 0x5000004AC
unsigned int m_lastSanctuaryTime = 0x5000004C4 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x5000004CC
bool IsAIEnabled = 0x5000004DC <Unable to read memory>
bool NeedChangeAI = 0x5000004DD <Unable to read memory>
bool m_ControlledByPlayer = 0x5000004DE <Unable to read memory>
bool m_CreatedByPlayer = 0x5000004DF <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x5000004E4
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x5000004F4 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x5000004F4 <Unable to read memory>
float m_positionX = 0x5000004F4 <Unable to read memory>
float m_positionY = 0x5000004F8 <Unable to read memory>
float m_positionZ = 0x5000004FC <Unable to read memory>
float m_orientation = 0x500000500 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x500000504 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x500000508 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x50000050A <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x50000050C <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x50000051C <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x500000534 <Unable to read memory>
unsigned int m_race = 0x500000535 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x500000536 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x500000538 <Unable to read memory>
[1] = 0x50000053C <Unable to read memory>
[2] = 0x500000540 <Unable to read memory>
float[5] m_createStats
[0] = 0x500000544 <Unable to read memory>
[1] = 0x500000548 <Unable to read memory>
[2] = 0x50000054C <Unable to read memory>
[3] = 0x500000550 <Unable to read memory>
[4] = 0x500000554 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x50000055C <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x50000055C <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x50000055C <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x50000055C <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x500000564
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x500000574
unsigned int _Mask = 0x50000058C <Unable to read memory>
unsigned int _Maxidx = 0x500000594 <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x5000005A4 <Unable to read memory>
int m_procDeep = 0x5000005A8 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x5000005AC
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x5000005BC
unsigned int m_transform = 0x5000005CC <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x5000005F4 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x5000005F4
<user defined> value_compare = 0x5000005F4 <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x500000604
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x500000604
<user defined> value_compare = 0x500000604 <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x500000614
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x50000062C <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x500000634
[1] = 0x500000644
[2] = 0x500000654
[3] = 0x500000664
[4] = 0x500000674
[5] = 0x500000684
[6] = 0x500000694
[7] = 0x5000006A4
[8] = 0x5000006B4
[9] = 0x5000006C4
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x500001A04
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x500001A14
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x500001A24
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x500001A24
<user defined> value_compare = 0x500001A24
unsigned int m_interruptMask = 0x500001A34 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x500001A38 <Unable to read memory>
[1] = 0x500001A3C <Unable to read memory>
[2] = 0x500001A40 <Unable to read memory>
[3] = 0x500001A44 <Unable to read memory>
[0] = 0x500001A38
float[4]
[0] = 0x500001A48 <Unable to read memory>
[1] = 0x500001A4C <Unable to read memory>
[2] = 0x500001A50 <Unable to read memory>
[3] = 0x500001A54 <Unable to read memory>
float[4]
[0] = 0x500001A58 <Unable to read memory>
[1] = 0x500001A5C <Unable to read memory>
[2] = 0x500001A60 <Unable to read memory>
[3] = 0x500001A64 <Unable to read memory>
float[4]
[0] = 0x500001A68 <Unable to read memory>
[1] = 0x500001A6C <Unable to read memory>
[2] = 0x500001A70 <Unable to read memory>
[3] = 0x500001A74 <Unable to read memory>
float[4]
[0] = 0x500001A78 <Unable to read memory>
[1] = 0x500001A7C <Unable to read memory>
[2] = 0x500001A80 <Unable to read memory>
[3] = 0x500001A84 <Unable to read memory>
float[4]
[0] = 0x500001A88 <Unable to read memory>
[1] = 0x500001A8C <Unable to read memory>
[2] = 0x500001A90 <Unable to read memory>
[3] = 0x500001A94 <Unable to read memory>
float[4]
[0] = 0x500001A98 <Unable to read memory>
[1] = 0x500001A9C <Unable to read memory>
[2] = 0x500001AA0 <Unable to read memory>
[3] = 0x500001AA4 <Unable to read memory>
float[4]
[0] = 0x500001AA8 <Unable to read memory>
[1] = 0x500001AAC <Unable to read memory>
[2] = 0x500001AB0 <Unable to read memory>
[3] = 0x500001AB4 <Unable to read memory>
float[4]
[0] = 0x500001AB8 <Unable to read memory>
[1] = 0x500001ABC <Unable to read memory>
[2] = 0x500001AC0 <Unable to read memory>
[3] = 0x500001AC4 <Unable to read memory>
float[4]
[0] = 0x500001AC8 <Unable to read memory>
[1] = 0x500001ACC <Unable to read memory>
[2] = 0x500001AD0 <Unable to read memory>
[3] = 0x500001AD4 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x500001BC8 <Unable to read memory>
[1] = 0x500001BCC <Unable to read memory>
[0] = 0x500001BC8 <Unable to read memory>
float[2]
[0] = 0x500001BD0 <Unable to read memory>
[1] = 0x500001BD4 <Unable to read memory>
[0] = 0x500001BC8
float[2]
[0] = 0x500001BD8 <Unable to read memory>
[1] = 0x500001BDC <Unable to read memory>
[0] = 0x500001BD8 <Unable to read memory>
float[2]
[0] = 0x500001BE0 <Unable to read memory>
[1] = 0x500001BE4 <Unable to read memory>
float[2]
[0] = 0x500001BE8 <Unable to read memory>
[1] = 0x500001BEC <Unable to read memory>
[0] = 0x500001BE8 <Unable to read memory>
float[2]
[0] = 0x500001BF0 <Unable to read memory>
[1] = 0x500001BF4 <Unable to read memory>
bool m_canModifyStats = 0x500001BF8 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x500001BFC <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x500001BFC
<user defined> value_compare = 0x500001BFC
float[9] m_speed_rate
[0] = 0x500001C0C <Unable to read memory>
[1] = 0x500001C10 <Unable to read memory>
[2] = 0x500001C14 <Unable to read memory>
[3] = 0x500001C18 <Unable to read memory>
[4] = 0x500001C1C <Unable to read memory>
[5] = 0x500001C20 <Unable to read memory>
[6] = 0x500001C24 <Unable to read memory>
[7] = 0x500001C28 <Unable to read memory>
[8] = 0x500001C2C <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x500001C3C
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x500001C54 <Unable to read memory>
[1] = 0x500001C58 <Unable to read memory>
[2] = 0x500001C5C <Unable to read memory>
[3] = 0x500001C60 <Unable to read memory>
int m_regenTimer = 0x500001C64 <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x500001C7C <Unable to read memory>
ThreatContainer iThreatContainer = 0x500001C84
ThreatContainer iThreatOfflineContainer = 0x500001C9C
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x500001CB4
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x500001CB4
<user defined> value_compare = 0x500001CB4
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x500001CD4 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x500001CE4 <Unable to read memory>
bool _instantCast = 0x500001CE5 <Unable to read memory>
unsigned int m_rootTimes = 0x500001CE8 <Unable to read memory>
unsigned int m_state = 0x500001CEC <Unable to read memory>
unsigned int m_CombatTimer = 0x500001CF0 <Unable to read memory>
unsigned int m_lastManaUse = 0x500001CF4 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x500001CFC
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x500001CFC
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x500001D14
LinkedListElement iLast = 0x500001D24
unsigned int iSize = 0x500001D34 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x500001D14 <Unable to read memory>
<user defined> iterator = 0x500001D0C
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x500001D4C
LinkedListElement iLast = 0x500001D5C
unsigned int iSize = 0x500001D6C <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x500001D4C <Unable to read memory>
<user defined> iterator = 0x500001D44
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x500001D7C <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x500001D84
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x500001D84
<user defined> _Multi_equal_check_result = 0x500001D84
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x500001D84 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x500001D8C
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x500001D9C
unsigned int _Mask = 0x500001DB4 <Unable to read memory>
unsigned int _Maxidx = 0x500001DBC <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x500001DC4 <Unable to read memory>
unsigned int _threatPct = 0x500001DCC <Unable to read memory>
bool m_cleanupDone = 0x500001DD4 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x500001DD5 <Unable to read memory>
unsigned int _oldFactionId = 0x500001DD8 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x500001DDC <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x500001DE0 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x500001DE4 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x500001DE4 <Unable to read memory>
<user defined> _Equal_range_result = 0x500001DE4 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x500001DE4 <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x500001DE4 <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x500001DEC
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x500001DFC
unsigned int _Mask = 0x500001E14 <Unable to read memory>
unsigned int _Maxidx = 0x500001E1C <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x500001E24 <Unable to read memory>
Unit* disttarget = 0x1BBE2A7CA10
WorldObject
Object
DataMap CustomData = 0x1BBE2A7CA18
unsigned int m_objectType = 0x0
int m_objectTypeId = 0x0
unsigned int m_updateFlag = 0x0
int* m_int32Values = NULL
unsigned int* m_uint32Values = NULL
float* m_floatValues = NULL
UpdateMask _changesMask = 0x1BBE2A7CA70
unsigned int m_valuesCount = 0x0
unsigned int _fieldNotifyFlags = 0x0
bool m_objectUpdated = 0x0
bool m_inWorld = 0x0
PackedGuid m_PackGUID = 0x1BBE2A7CA88
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0x90020E0078E29E61
PositionXYZStreamer
<user defined> m_pos = 0x90020E0078E29E61
PositionXYZOStreamer
<user defined> m_pos = 0x90020E0078E29E61
float m_positionX = 36770981121187871612988200308441088.000000
float m_positionY = -0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_mapId = 0x0
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BBE2A7CACC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BBE2A7CAD8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BBE2A7CAE4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BBE2A7CB18
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BBE2A7CB4C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BBE2A7CB58
unsigned int LastUsedScriptID = 0x0
MovementInfo m_movementInfo = 0x1BBE2A7CB68
ElunaEventProcessor* elunaEvents = NULL
std::string m_name = ""
bool m_isActive = 0x0
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0x78889E0B
unsigned int _areaId = 0x90021000
float _floorZ = 0.000000
bool _outdoors = 0x0
LiquidData _liquidData = 0x1BBE2A7CC28
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = NULL
unsigned int m_InstanceId = 0x0
unsigned int m_phaseMask = 0x0
bool m_useCombinedPhases = 0x0
unsigned int m_notifyflags = 0x0
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BBE2A7CC60
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1BBE2A7CCB0
SafeUnitPointer m_movedByPlayer
Unit* ptr = NULL
Unit* defaultValue = 0x9002110078839E06
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x0
float[7] m_threatModifier
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
float[3] m_modAttackSpeedPct
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
EventProcessor m_Events
unsigned int m_time = 0x0
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1BBE2A7CD68
bool m_aborting = 0x1D
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BBE2A7CD80
[1] = 0x1BBE2A7CD98
[2] = 0x1BBE2A7CDB0
[3] = 0x1BBE2A7CDC8
[4] = 0x1BBE2A7CDE0
[5] = 0x1BBE2A7CDF8
[6] = 0x1BBE2A7CE10
[7] = 0x1BBE2A7CE28
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1BBE2A7CE48
bool IsAIEnabled = 0x0
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1BBE2A7CE60
Position m_last_notify_position
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x0
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = NULL
bool m_cannotReachTarget = 0x0
UnitAI* i_AI = NULL
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x0
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x9002140078A49E27
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x9002140078A49E27
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x9002140078A49E27
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x9002140078A49E27
<user defined> _Multi_equal_check_result = 0x9002140078A49E27
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x78A49E27
std::list<Unit *,std::allocator<Unit *> > _List = 0x1BBE2A7CEE0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1BBE2A7CEF0
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = NULL
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1BBE2A7CF28
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = NULL
std::_List_node<ObjectGuid,void *>* _Head = NULL
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1BBE2A7CF38
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1BBE2A7CF70
<user defined> value_compare = 0x0
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1BBE2A7CF80
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1BBE2A7CF80
<user defined> value_compare = 0x0
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1BBE2A7CF90
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = NULL
unsigned int m_removedAurasCount = 0x0
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BBE2A7CFB0
[1] = 0x1BBE2A7CFC0
[2] = 0x1BBE2A7CFD0
[3] = 0x1BBE2A7CFE0
[4] = 0x1BBE2A7CFF0
[5] = 0x1BBE2A7D000
[6] = 0x1BBE2A7D010
[7] = 0x1BBE2A7D020
[8] = 0x1BBE2A7D030
[9] = 0x1BBE2A7D040
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = NULL
std::_List_node<Aura *,void *>* _Head = NULL
<user defined>* _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1BBE2A7E380
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = NULL
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1BBE2A7E390
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1BBE2A7E3A0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1BBE2A7E3A0
<user defined> value_compare = 0x1BBE2A7E3A0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
[0] = 0x1BBE2A7E3B4
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 697772949753459946918678213165056.000000
[2] = -0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[4]
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
[3] = 0.000000
float[2] m_weaponDamage
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x1BBE2A7E544
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
[0] = 0x0
float[2]
[0] = 0.000000
[1] = 0.000000
bool m_canModifyStats = 0x0
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1BBE2A7E578
<user defined> value_compare = 0x1BBE2A7E578
float[9] m_speed_rate
[0] = 809326976286068687613059907190784.000000
[1] = -0.000000
[2] = 0.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
[7] = 0.000000
[8] = 0.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = NULL
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1BBE2A7E5B8
MotionMaster* i_motionMaster = NULL
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = NULL
unsigned int iUpdateTimer = 0x0
ThreatContainer iThreatContainer = 0x1BBE2A7E600
ThreatContainer iThreatOfflineContainer = 0x1BBE2A7E618
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x1BBE2A7E630
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1BBE2A7E630
<user defined> value_compare = 0x1BBE2A7E630
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x0
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x1BBE2A7E678
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1BBE2A7E678
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x1BBE2A7E690
LinkedListElement iLast = 0x1BBE2A7E6A0
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = NULL
iterator
<user defined> _Ptr = 0x0
<user defined> iterator = 0x1BBE2A7E688
Unit* iOwner = NULL
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x1BBE2A7E6C8
LinkedListElement iLast = 0x1BBE2A7E6D8
unsigned int iSize = 0x76259CA4
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = NULL
iterator
<user defined> _Ptr = 0x0
<user defined> iterator = 0x1BBE2A7E6C0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BBE2A7E700
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = NULL
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = NULL
std::_List_node<Unit *,void *>* _Predecessor = NULL
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BBE2A7E700
<user defined> _Multi_equal_check_result = 0x1BBE2A7E700
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x0
std::list<Unit *,std::allocator<Unit *> > _List = 0x1BBE2A7E708
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1BBE2A7E718
unsigned int _Mask = 0x0
unsigned int _Maxidx = 0x0
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = NULL
<user defined> _Range_eraser = 0x0
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x0
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1BBE2A7E768
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1BBE2A7E778
unsigned int _Mask = 0x300000000
unsigned int _Maxidx = 0x9002380076309CB3
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
Creature* botPet = 0x10001000094
Unit
WorldObject
Object
DataMap CustomData = 0x1000100009C
unsigned int m_objectType = 0x100010000DC <Unable to read memory>
int m_objectTypeId = 0x100010000E0 <Unable to read memory>
unsigned int m_updateFlag = 0x100010000E4 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x100010000F4
unsigned int m_valuesCount = 0x10001000104 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x10001000106 <Unable to read memory>
bool m_objectUpdated = 0x10001000108 <Unable to read memory>
bool m_inWorld = 0x10001000109 <Unable to read memory>
PackedGuid m_PackGUID = 0x1000100010C
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x1000100013C <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x1000100013C <Unable to read memory>
float m_positionX = 0x1000100013C <Unable to read memory>
float m_positionY = 0x10001000140 <Unable to read memory>
float m_positionZ = 0x10001000144 <Unable to read memory>
float m_orientation = 0x10001000148 <Unable to read memory>
unsigned int m_mapId = 0x1000100014C <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x10001000150
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1000100015C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x10001000168
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1000100019C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x100010001D0
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x100010001DC
unsigned int LastUsedScriptID = 0x100010001E8 <Unable to read memory>
MovementInfo m_movementInfo = 0x100010001EC
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x10001000264 <Unable to read memory>
bool m_isActive = 0x10001000284 <Unable to read memory>
bool m_isFarVisible = 0x10001000285 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x10001000288 <Unable to read memory>
bool m_isWorldObject = 0x10001000290 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x1000100029C <Unable to read memory>
unsigned int _areaId = 0x100010002A0 <Unable to read memory>
float _floorZ = 0x100010002A4 <Unable to read memory>
bool _outdoors = 0x100010002A8 <Unable to read memory>
LiquidData _liquidData = 0x100010002AC
bool _updatePositionData = 0x100010002C0 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x100010002D4 <Unable to read memory>
unsigned int m_phaseMask = 0x100010002D8 <Unable to read memory>
bool m_useCombinedPhases = 0x100010002DC <Unable to read memory>
unsigned int m_notifyflags = 0x100010002DE <Unable to read memory>
unsigned int m_executed_notifies = 0x100010002E0 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x100010002E4
unsigned int m_extraAttacks = 0x10001000324 <Unable to read memory>
bool m_canDualWield = 0x10001000328 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x10001000334
SafeUnitPointer m_movedByPlayer = 0x10001000344
ObjectGuid[7] m_SummonSlot
[0] = 0x10001000354 <Unable to read memory>
[1] = 0x1000100035C <Unable to read memory>
[2] = 0x10001000364 <Unable to read memory>
[3] = 0x1000100036C <Unable to read memory>
[4] = 0x10001000374 <Unable to read memory>
[5] = 0x1000100037C <Unable to read memory>
[6] = 0x10001000384 <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x1000100038C <Unable to read memory>
[1] = 0x10001000394 <Unable to read memory>
[2] = 0x1000100039C <Unable to read memory>
[3] = 0x100010003A4 <Unable to read memory>
float m_modMeleeHitChance = 0x100010003AC <Unable to read memory>
float m_modRangedHitChance = 0x100010003B0 <Unable to read memory>
float m_modSpellHitChance = 0x100010003B4 <Unable to read memory>
int m_baseSpellCritChance = 0x100010003B8 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x100010003BC <Unable to read memory>
[1] = 0x100010003C0 <Unable to read memory>
[2] = 0x100010003C4 <Unable to read memory>
[3] = 0x100010003C8 <Unable to read memory>
[4] = 0x100010003CC <Unable to read memory>
[5] = 0x100010003D0 <Unable to read memory>
[6] = 0x100010003D4 <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x100010003D8 <Unable to read memory>
[1] = 0x100010003DC <Unable to read memory>
[2] = 0x100010003E0 <Unable to read memory>
EventProcessor m_Events = 0x100010003E4
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x10001000404
[1] = 0x1000100041C
[2] = 0x10001000434
[3] = 0x1000100044C
[4] = 0x10001000464
[5] = 0x1000100047C
[6] = 0x10001000494
[7] = 0x100010004AC
unsigned int m_lastSanctuaryTime = 0x100010004C4 <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x100010004CC
bool IsAIEnabled = 0x100010004DC <Unable to read memory>
bool NeedChangeAI = 0x100010004DD <Unable to read memory>
bool m_ControlledByPlayer = 0x100010004DE <Unable to read memory>
bool m_CreatedByPlayer = 0x100010004DF <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x100010004E4
Position m_last_notify_position = 0x100010004F4
unsigned int m_last_notify_mstime = 0x10001000504 <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x10001000508 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x1000100050A <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x1000100050C <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x1000100051C <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x10001000534 <Unable to read memory>
unsigned int m_race = 0x10001000535 <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x10001000536 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x10001000538 <Unable to read memory>
[1] = 0x1000100053C <Unable to read memory>
[2] = 0x10001000540 <Unable to read memory>
float[5] m_createStats
[0] = 0x10001000544 <Unable to read memory>
[1] = 0x10001000548 <Unable to read memory>
[2] = 0x1000100054C <Unable to read memory>
[3] = 0x10001000550 <Unable to read memory>
[4] = 0x10001000554 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x1000100055C
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x100010005A4 <Unable to read memory>
int m_procDeep = 0x100010005A8 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x100010005AC
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x100010005BC
unsigned int m_transform = 0x100010005CC <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x100010005F4
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x10001000604
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x10001000614
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x10001000624 <Unable to read memory>
unsigned int m_removedAurasCount = 0x1000100062C <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x10001000634
[1] = 0x10001000644
[2] = 0x10001000654
[3] = 0x10001000664
[4] = 0x10001000674
[5] = 0x10001000684
[6] = 0x10001000694
[7] = 0x100010006A4
[8] = 0x100010006B4
[9] = 0x100010006C4
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x10001001A04
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x10001001A14
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x10001001A24
unsigned int m_interruptMask = 0x10001001A34 <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x10001001A38 <Unable to read memory>
[1] = 0x10001001A3C <Unable to read memory>
[2] = 0x10001001A40 <Unable to read memory>
[3] = 0x10001001A44 <Unable to read memory>
[0] = 0x10001001A38
float[4]
[0] = 0x10001001A48 <Unable to read memory>
[1] = 0x10001001A4C <Unable to read memory>
[2] = 0x10001001A50 <Unable to read memory>
[3] = 0x10001001A54 <Unable to read memory>
float[4]
[0] = 0x10001001A58 <Unable to read memory>
[1] = 0x10001001A5C <Unable to read memory>
[2] = 0x10001001A60 <Unable to read memory>
[3] = 0x10001001A64 <Unable to read memory>
float[4]
[0] = 0x10001001A68 <Unable to read memory>
[1] = 0x10001001A6C <Unable to read memory>
[2] = 0x10001001A70 <Unable to read memory>
[3] = 0x10001001A74 <Unable to read memory>
float[4]
[0] = 0x10001001A78 <Unable to read memory>
[1] = 0x10001001A7C <Unable to read memory>
[2] = 0x10001001A80 <Unable to read memory>
[3] = 0x10001001A84 <Unable to read memory>
float[4]
[0] = 0x10001001A88 <Unable to read memory>
[1] = 0x10001001A8C <Unable to read memory>
[2] = 0x10001001A90 <Unable to read memory>
[3] = 0x10001001A94 <Unable to read memory>
float[4]
[0] = 0x10001001A98 <Unable to read memory>
[1] = 0x10001001A9C <Unable to read memory>
[2] = 0x10001001AA0 <Unable to read memory>
[3] = 0x10001001AA4 <Unable to read memory>
float[4]
[0] = 0x10001001AA8 <Unable to read memory>
[1] = 0x10001001AAC <Unable to read memory>
[2] = 0x10001001AB0 <Unable to read memory>
[3] = 0x10001001AB4 <Unable to read memory>
float[4]
[0] = 0x10001001AB8 <Unable to read memory>
[1] = 0x10001001ABC <Unable to read memory>
[2] = 0x10001001AC0 <Unable to read memory>
[3] = 0x10001001AC4 <Unable to read memory>
float[4]
[0] = 0x10001001AC8 <Unable to read memory>
[1] = 0x10001001ACC <Unable to read memory>
[2] = 0x10001001AD0 <Unable to read memory>
[3] = 0x10001001AD4 <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x10001001BC8 <Unable to read memory>
[1] = 0x10001001BCC <Unable to read memory>
[0] = 0x10001001BC8 <Unable to read memory>
float[2]
[0] = 0x10001001BD0 <Unable to read memory>
[1] = 0x10001001BD4 <Unable to read memory>
[0] = 0x10001001BC8
float[2]
[0] = 0x10001001BD8 <Unable to read memory>
[1] = 0x10001001BDC <Unable to read memory>
[0] = 0x10001001BD8 <Unable to read memory>
float[2]
[0] = 0x10001001BE0 <Unable to read memory>
[1] = 0x10001001BE4 <Unable to read memory>
float[2]
[0] = 0x10001001BE8 <Unable to read memory>
[1] = 0x10001001BEC <Unable to read memory>
[0] = 0x10001001BE8 <Unable to read memory>
float[2]
[0] = 0x10001001BF0 <Unable to read memory>
[1] = 0x10001001BF4 <Unable to read memory>
bool m_canModifyStats = 0x10001001BF8 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x10001001BFC
float[9] m_speed_rate
[0] = 0x10001001C0C <Unable to read memory>
[1] = 0x10001001C10 <Unable to read memory>
[2] = 0x10001001C14 <Unable to read memory>
[3] = 0x10001001C18 <Unable to read memory>
[4] = 0x10001001C1C <Unable to read memory>
[5] = 0x10001001C20 <Unable to read memory>
[6] = 0x10001001C24 <Unable to read memory>
[7] = 0x10001001C28 <Unable to read memory>
[8] = 0x10001001C2C <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x10001001C3C
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x10001001C54 <Unable to read memory>
[1] = 0x10001001C58 <Unable to read memory>
[2] = 0x10001001C5C <Unable to read memory>
[3] = 0x10001001C60 <Unable to read memory>
int m_regenTimer = 0x10001001C64 <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x10001001C6C
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x10001001CB4
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x10001001CD4 <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x10001001CE4 <Unable to read memory>
bool _instantCast = 0x10001001CE5 <Unable to read memory>
unsigned int m_rootTimes = 0x10001001CE8 <Unable to read memory>
unsigned int m_state = 0x10001001CEC <Unable to read memory>
unsigned int m_CombatTimer = 0x10001001CF0 <Unable to read memory>
unsigned int m_lastManaUse = 0x10001001CF4 <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x10001001CFC
HostileRefMgr m_HostileRefMgr = 0x10001001D0C
FollowerRefMgr m_FollowingRefMgr = 0x10001001D44
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x10001001D7C <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x10001001D84
RedirectThreatInfo _redirectThreatInfo = 0x10001001DC4
bool m_cleanupDone = 0x10001001DD4 <Unable to read memory>
bool m_duringRemoveFromWorld = 0x10001001DD5 <Unable to read memory>
unsigned int _oldFactionId = 0x10001001DD8 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x10001001DDC <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x10001001DE0 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x10001001DE4
ObjectGuid _lastDamagedTargetGuid = 0x10001001E24 <Unable to read memory>
GridObject<Creature>
GridReference<Creature> _gridRef = 0x10001001E2C
MovableMapObject
Cell _currentCell = 0x10001001E54 <Unable to read memory>
int _moveState = 0x10001001E58 <Unable to read memory>
<unnamed-type-_spellFocusInfo>
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x1000100009C <Unable to read memory>
ObjectGuid Target = 0x100010000A4 <Unable to read memory>
float Orientation = 0x100010000AC <Unable to read memory>
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x10001001E64 <Unable to read memory>
ObjectGuid Target = 0x10001001E6C <Unable to read memory>
float Orientation = 0x10001001E74 <Unable to read memory>
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items = 0x10001001E7C
std::vector<LootItem,std::allocator<LootItem> > quest_items = 0x10001001E94
unsigned int gold = 0x10001001EAC <Unable to read memory>
unsigned int unlootedCount = 0x10001001EB0 <Unable to read memory>
ObjectGuid roundRobinPlayer = 0x10001001EB4 <Unable to read memory>
ObjectGuid lootOwnerGUID = 0x10001001EBC <Unable to read memory>
int loot_type = 0x10001001EC4 <Unable to read memory>
ObjectGuid containerGUID = 0x10001001ECC <Unable to read memory>
ObjectGuid sourceWorldObjectGUID = 0x10001001ED4 <Unable to read memory>
GameObject* sourceGameObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting = 0x10001001EE4
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems = 0x10001001EF4
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems = 0x10001001F04
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems = 0x10001001F14
LootValidatorRefMgr i_LootValidatorRefMgr = 0x10001001F24
unsigned int[8] m_spells
[0] = 0x10001001F54 <Unable to read memory>
[1] = 0x10001001F58 <Unable to read memory>
[2] = 0x10001001F5C <Unable to read memory>
[3] = 0x10001001F60 <Unable to read memory>
[4] = 0x10001001F64 <Unable to read memory>
[5] = 0x10001001F68 <Unable to read memory>
[6] = 0x10001001F6C <Unable to read memory>
[7] = 0x10001001F70 <Unable to read memory>
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x10001001F74 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x10001001F74
<user defined> value_compare = 0x10001001F74 <Unable to read memory>
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x10001001F84 <Unable to read memory>
[1] = 0x10001001F88 <Unable to read memory>
[2] = 0x10001001F8C <Unable to read memory>
[3] = 0x10001001F90 <Unable to read memory>
[4] = 0x10001001F94 <Unable to read memory>
[5] = 0x10001001F98 <Unable to read memory>
[6] = 0x10001001F9C <Unable to read memory>
unsigned int m_groupLootTimer = 0x10001001FA0 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0x10001001FA4 <Unable to read memory>
float m_SightDistance = 0x10001001FA8 <Unable to read memory>
float m_CombatDistance = 0x10001001FAC <Unable to read memory>
bool m_isTempWorldObject = 0x10001001FB0 <Unable to read memory>
unsigned int m_moveCircleMovementTime = 0x10001001FB4 <Unable to read memory>
unsigned int m_moveBackwardsMovementTime = 0x10001001FB8 <Unable to read memory>
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x10001001FBC <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair = 0x10001001FBC
ObjectGuid m_lootRecipient
unsigned int _guid = 0x10001001FCC <Unable to read memory>
unsigned int m_lootRecipientGroup = 0x10001001FD4 <Unable to read memory>
int m_corpseRemoveTime = 0x10001001FDC <Unable to read memory>
int m_respawnTime = 0x10001001FE4 <Unable to read memory>
int m_respawnedTime = 0x10001001FEC <Unable to read memory>
unsigned int m_respawnDelay = 0x10001001FF4 <Unable to read memory>
unsigned int m_corpseDelay = 0x10001001FF8 <Unable to read memory>
float m_wanderDistance = 0x10001001FFC <Unable to read memory>
unsigned int m_boundaryCheckTime = 0x10001002000 <Unable to read memory>
unsigned int m_transportCheckTimer = 0x10001002004 <Unable to read memory>
unsigned int lootPickPocketRestoreTime = 0x10001002008 <Unable to read memory>
unsigned int m_combatPulseTime = 0x1000100200C <Unable to read memory>
unsigned int m_combatPulseDelay = 0x10001002010 <Unable to read memory>
unsigned int m_reactState = 0x10001002014 <Unable to read memory>
int m_defaultMovementType = 0x10001002018 <Unable to read memory>
unsigned int m_spawnId = 0x1000100201C <Unable to read memory>
unsigned int m_equipmentId = 0x10001002020 <Unable to read memory>
int m_originalEquipmentId = 0x10001002021 <Unable to read memory>
bool m_AlreadyCallAssistance = 0x10001002022 <Unable to read memory>
bool m_AlreadySearchedAssistance = 0x10001002023 <Unable to read memory>
bool m_regenHealth = 0x10001002024 <Unable to read memory>
bool m_regenPower = 0x10001002025 <Unable to read memory>
bool m_AI_locked = 0x10001002026 <Unable to read memory>
int m_meleeDamageSchoolMask = 0x10001002028 <Unable to read memory>
unsigned int m_originalEntry = 0x1000100202C <Unable to read memory>
bool m_moveInLineOfSightDisabled = 0x10001002030 <Unable to read memory>
bool m_moveInLineOfSightStrictlyDisabled = 0x10001002031 <Unable to read memory>
Position m_homePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x10001002034 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x10001002034 <Unable to read memory>
float m_positionX = 0x10001002034 <Unable to read memory>
float m_positionY = 0x10001002038 <Unable to read memory>
float m_positionZ = 0x1000100203C <Unable to read memory>
float m_orientation = 0x10001002040 <Unable to read memory>
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x10001002044 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x10001002044 <Unable to read memory>
float m_positionX = 0x10001002044 <Unable to read memory>
float m_positionY = 0x10001002048 <Unable to read memory>
float m_positionZ = 0x1000100204C <Unable to read memory>
float m_orientation = 0x10001002050 <Unable to read memory>
bool DisableReputationGain = 0x10001002054 <Unable to read memory>
CreatureTemplate* m_creatureInfo = <Unable to read memory>
CreatureData* m_creatureData = <Unable to read memory>
float m_detectionDistance = 0x1000100206C <Unable to read memory>
unsigned int m_LootMode = 0x10001002070 <Unable to read memory>
bot_ai* bot_AI = <Unable to read memory>
bot_pet_ai* bot_pet_AI = <Unable to read memory>
unsigned int m_waypointID = 0x10001002084 <Unable to read memory>
unsigned int m_path_id = 0x10001002088 <Unable to read memory>
CreatureGroup* m_formation = <Unable to read memory>
bool TriggerJustRespawned = 0x10001002094 <Unable to read memory>
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x100010020AC <Unable to read memory>
unsigned int m_cannotReachTimer = 0x100010020B4 <Unable to read memory>
Spell* _focusSpell = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0x100010020C4 <Unable to read memory>
unsigned int m_assistanceTimer = 0x100010020C8 <Unable to read memory>
unsigned int _playerDamageReq = 0x100010020CC <Unable to read memory>
bool _damagedByPlayer = 0x100010020D0 <Unable to read memory>
EventProcessor Events
unsigned int m_time = 0x7FF71FF69F38
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events
std::_Tree<std::_Tmap_traits<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> >,1> >
<user defined> value_compare = 0x0
std::_Compressed_pair<std::less<unsigned __int64>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned __int64 const ,BasicEvent *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned __int64 const ,BasicEvent *> > >,1>,1> _Mypair = 0x1BB5C8887A0
<user defined> value_compare = 0x0
bool m_aborting = 0xF0
ObjectGuid aftercastTargetGuid
unsigned int _guid = 0x1BBE82B66F8
unsigned int GC_Timer = 0xE82B66F9
unsigned int _botclass = 0xBB
unsigned int _spec = 0x1
unsigned int _newspec = 0x0
int _primaryIconTank = 0x0
int _primaryIconDamage = 0xE3
int curVehStrat = 0xC3C6CBE7
unsigned int vehcomboPoints = 0x9A
bool shouldEnterVehicle = 0xC4
PlayerClassLevelInfo* _classinfo = 0x1E
unsigned int basehealth = 0x1E <Unable to read memory>
unsigned int basemana = 0x22 <Unable to read memory>
SpellInfo* m_botSpellInfo = NULL
Position homepos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position movepos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position attackpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position sendlastpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position[5] sendpos
[0] = 0x1BB5C888828
[1] = 0x1BB5C888838
[2] = 0x1BB5C888848
[3] = 0x1BB5C888858
[4] = 0x1BB5C888868
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoeSpots
std::_Compressed_pair<std::allocator<std::pair<Position,float> >,std::_Vector_val<std::_Simple_types<std::pair<Position,float> > >,1> _Mypair
std::_Vector_val<std::_Simple_types<std::pair<Position,float> > > _Myval2 = 0x1BB5C888878
unsigned int _botCommandState = 0x0
unsigned int _botAwaitState = 0x0
float hit = 0.000000
float parry = 0.000000
float dodge = 0.000000
float block = 0.000000
float crit = 0.000000
float dmg_taken_phy = 0.000000
float dmg_taken_mag = 0.000000
float armor_pen = 0.000000
float resilience = 0.000000
unsigned int expertise = 0x0
unsigned int spellpower = 0x0
unsigned int spellpen = 0x0
unsigned int defense = 0x0
unsigned int blockvalue = 0x0
int haste = 0x0
int[6] resistbonus
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xE51733C0
unsigned int _reviveTimer = 0x1BB
unsigned int _powersTimer = 0x6F656854
unsigned int _chaseTimer = 0x73757264
unsigned int _engageTimer = 0x0
unsigned int _potionTimer = 0x0
unsigned int lastdiff = 0x8
unsigned int checkAurasTimer = 0x0
unsigned int checkMasterTimer = 0xF
unsigned int roleTimer = 0x0
unsigned int ordersTimer = 0x1
unsigned int regenTimer = 0x0
unsigned int _updateTimerMedium = 0x0
unsigned int _updateTimerEx1 = 0x0
unsigned int _wmoAreaUpdateTimer = 0x0
unsigned int waitTimer = 0x0
unsigned int itemsAutouseTimer = 0xA25
unsigned int evadeDelayTimer = 0xA25
unsigned int indoorsTimer = 0x4272C49A
unsigned int outdoorsTimer = 0x1
unsigned int _contestedPvPTimer = 0x0
unsigned int _groupUpdateTimer = 0x0
unsigned int _saveDisabledSpellsTimer = 0xC7C35000
unsigned int _lastZoneId = 0xC7C35000
unsigned int _lastAreaId = 0x0
unsigned int _lastWMOAreaId = 0x0
unsigned int _unreachableCount = 0x0
unsigned int _jumpCount = 0x0
unsigned int _evadeCount = 0x0
unsigned int _roleMask = 0x0
unsigned int _usableItemSlotsMask = 0xE853F010
unsigned int _ownerGuid = 0x1BB
ObjectGuid _lastTargetGuid
unsigned int _guid = 0x100000035
bool doHealth = 0x1
bool doMana = 0x0
bool shouldUpdateStats = 0x2
bool feast_health = 0x0
bool feast_mana = 0x0
bool spawned = 0x0
bool firstspawn = 0x0
bool _evadeMode = 0x0
bool _atHome = 0x0
bool _duringTeleport = 0x0
bool _wanderer = 0x80
unsigned int _baseLevel = 0x3F
WanderNode* _travel_node_last = 0x1BBE82B62F0
Position
PositionXYStreamer
Position* Pos = 0x1BBE82B62F0
PositionXYZStreamer
<user defined> m_pos = 0x1BBE82B62F0
PositionXYZOStreamer
<user defined> m_pos = 0x1BBE82B62F0
float m_positionX = -3237398973250007881220096.000000
float m_positionY = 0.000000
float m_positionZ = -3237398973250007881220096.000000
float m_orientation = 0.000000
unsigned int _wpId = 0x0
unsigned int _mapId = 0x0
unsigned int _zoneId = 0x64CF54FA
unsigned int _areaId = 0x80050D00
std::string _name = "(null)"
unsigned int _minLevel = 0x90
unsigned int _maxLevel = 0x67
unsigned int _flags = 0x1BB
std::list<WanderNode *,std::allocator<WanderNode *> > _links
_List_node_remove_op
std::list<WanderNode *,std::allocator<WanderNode *> >& _List = 0x1BBE82B5B10
std::_List_node<WanderNode *,void *>* _Head = 0x1BBD754A980
std::_List_node<WanderNode *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WanderNode *,void *> >,std::_List_val<std::_List_simple_types<WanderNode *> >,1> _Mypair = 0x1BBE82B6338
Creature* _creature = 0x88050F0064D354FE
Unit
WorldObject
Object
DataMap CustomData = 0x88050F0064D35506
unsigned int m_objectType = 0x88050F0064D35546 <Unable to read memory>
int m_objectTypeId = 0x88050F0064D3554A <Unable to read memory>
unsigned int m_updateFlag = 0x88050F0064D3554E <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x88050F0064D3555E
unsigned int m_valuesCount = 0x88050F0064D3556E <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x88050F0064D35570 <Unable to read memory>
bool m_objectUpdated = 0x88050F0064D35572 <Unable to read memory>
bool m_inWorld = 0x88050F0064D35573 <Unable to read memory>
PackedGuid m_PackGUID = 0x88050F0064D35576
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x88050F0064D355A6 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x88050F0064D355A6 <Unable to read memory>
float m_positionX = 0x88050F0064D355A6 <Unable to read memory>
float m_positionY = 0x88050F0064D355AA <Unable to read memory>
float m_positionZ = 0x88050F0064D355AE <Unable to read memory>
float m_orientation = 0x88050F0064D355B2 <Unable to read memory>
unsigned int m_mapId = 0x88050F0064D355B6 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x88050F0064D355BA
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x88050F0064D355C6
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x88050F0064D355D2
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x88050F0064D35606
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x88050F0064D3563A
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x88050F0064D35646
unsigned int LastUsedScriptID = 0x88050F0064D35652 <Unable to read memory>
MovementInfo m_movementInfo = 0x88050F0064D35656
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x88050F0064D356CE <Unable to read memory>
bool m_isActive = 0x88050F0064D356EE <Unable to read memory>
bool m_isFarVisible = 0x88050F0064D356EF <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x88050F0064D356F2 <Unable to read memory>
bool m_isWorldObject = 0x88050F0064D356FA <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x88050F0064D35706 <Unable to read memory>
unsigned int _areaId = 0x88050F0064D3570A <Unable to read memory>
float _floorZ = 0x88050F0064D3570E <Unable to read memory>
bool _outdoors = 0x88050F0064D35712 <Unable to read memory>
LiquidData _liquidData = 0x88050F0064D35716
bool _updatePositionData = 0x88050F0064D3572A <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x88050F0064D3573E <Unable to read memory>
unsigned int m_phaseMask = 0x88050F0064D35742 <Unable to read memory>
bool m_useCombinedPhases = 0x88050F0064D35746 <Unable to read memory>
unsigned int m_notifyflags = 0x88050F0064D35748 <Unable to read memory>
unsigned int m_executed_notifies = 0x88050F0064D3574A <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x88050F0064D3574E
unsigned int m_extraAttacks = 0x88050F0064D3578E <Unable to read memory>
bool m_canDualWield = 0x88050F0064D35792 <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled = 0x88050F0064D3579E
SafeUnitPointer m_movedByPlayer = 0x88050F0064D357AE
ObjectGuid[7] m_SummonSlot
[0] = 0x88050F0064D357BE <Unable to read memory>
[1] = 0x88050F0064D357C6 <Unable to read memory>
[2] = 0x88050F0064D357CE <Unable to read memory>
[3] = 0x88050F0064D357D6 <Unable to read memory>
[4] = 0x88050F0064D357DE <Unable to read memory>
[5] = 0x88050F0064D357E6 <Unable to read memory>
[6] = 0x88050F0064D357EE <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x88050F0064D357F6 <Unable to read memory>
[1] = 0x88050F0064D357FE <Unable to read memory>
[2] = 0x88050F0064D35806 <Unable to read memory>
[3] = 0x88050F0064D3580E <Unable to read memory>
float m_modMeleeHitChance = 0x88050F0064D35816 <Unable to read memory>
float m_modRangedHitChance = 0x88050F0064D3581A <Unable to read memory>
float m_modSpellHitChance = 0x88050F0064D3581E <Unable to read memory>
int m_baseSpellCritChance = 0x88050F0064D35822 <Unable to read memory>
float[7] m_threatModifier
[0] = 0x88050F0064D35826 <Unable to read memory>
[1] = 0x88050F0064D3582A <Unable to read memory>
[2] = 0x88050F0064D3582E <Unable to read memory>
[3] = 0x88050F0064D35832 <Unable to read memory>
[4] = 0x88050F0064D35836 <Unable to read memory>
[5] = 0x88050F0064D3583A <Unable to read memory>
[6] = 0x88050F0064D3583E <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x88050F0064D35842 <Unable to read memory>
[1] = 0x88050F0064D35846 <Unable to read memory>
[2] = 0x88050F0064D3584A <Unable to read memory>
EventProcessor m_Events = 0x88050F0064D3584E
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x88050F0064D3586E
[1] = 0x88050F0064D35886
[2] = 0x88050F0064D3589E
[3] = 0x88050F0064D358B6
[4] = 0x88050F0064D358CE
[5] = 0x88050F0064D358E6
[6] = 0x88050F0064D358FE
[7] = 0x88050F0064D35916
unsigned int m_lastSanctuaryTime = 0x88050F0064D3592E <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras = 0x88050F0064D35936
bool IsAIEnabled = 0x88050F0064D35946 <Unable to read memory>
bool NeedChangeAI = 0x88050F0064D35947 <Unable to read memory>
bool m_ControlledByPlayer = 0x88050F0064D35948 <Unable to read memory>
bool m_CreatedByPlayer = 0x88050F0064D35949 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet = 0x88050F0064D3594E
Position m_last_notify_position = 0x88050F0064D3595E
unsigned int m_last_notify_mstime = 0x88050F0064D3596E <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x88050F0064D35972 <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x88050F0064D35974 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x88050F0064D35976 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x88050F0064D35986 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x88050F0064D3599E <Unable to read memory>
unsigned int m_race = 0x88050F0064D3599F <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x88050F0064D359A0 <Unable to read memory>
int[3] m_attackTimer
[0] = 0x88050F0064D359A2 <Unable to read memory>
[1] = 0x88050F0064D359A6 <Unable to read memory>
[2] = 0x88050F0064D359AA <Unable to read memory>
float[5] m_createStats
[0] = 0x88050F0064D359AE <Unable to read memory>
[1] = 0x88050F0064D359B2 <Unable to read memory>
[2] = 0x88050F0064D359B6 <Unable to read memory>
[3] = 0x88050F0064D359BA <Unable to read memory>
[4] = 0x88050F0064D359BE <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers = 0x88050F0064D359C6
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x88050F0064D35A0E <Unable to read memory>
int m_procDeep = 0x88050F0064D35A12 <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj = 0x88050F0064D35A16
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj = 0x88050F0064D35A26
unsigned int m_transform = 0x88050F0064D35A36 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras = 0x88050F0064D35A5E
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras = 0x88050F0064D35A6E
std::list<Aura *,std::allocator<Aura *> > m_removedAuras = 0x88050F0064D35A7E
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator = 0x88050F0064D35A8E <Unable to read memory>
unsigned int m_removedAurasCount = 0x88050F0064D35A96 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x88050F0064D35A9E
[1] = 0x88050F0064D35AAE
[2] = 0x88050F0064D35ABE
[3] = 0x88050F0064D35ACE
[4] = 0x88050F0064D35ADE
[5] = 0x88050F0064D35AEE
[6] = 0x88050F0064D35AFE
[7] = 0x88050F0064D35B0E
[8] = 0x88050F0064D35B1E
[9] = 0x88050F0064D35B2E
std::list<Aura *,std::allocator<Aura *> > m_scAuras = 0x88050F0064D36E6E
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras = 0x88050F0064D36E7E
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras = 0x88050F0064D36E8E
unsigned int m_interruptMask = 0x88050F0064D36E9E <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x88050F0064D36EA2 <Unable to read memory>
[1] = 0x88050F0064D36EA6 <Unable to read memory>
[2] = 0x88050F0064D36EAA <Unable to read memory>
[3] = 0x88050F0064D36EAE <Unable to read memory>
[0] = 0x88050F0064D36EA2
float[4]
[0] = 0x88050F0064D36EB2 <Unable to read memory>
[1] = 0x88050F0064D36EB6 <Unable to read memory>
[2] = 0x88050F0064D36EBA <Unable to read memory>
[3] = 0x88050F0064D36EBE <Unable to read memory>
float[4]
[0] = 0x88050F0064D36EC2 <Unable to read memory>
[1] = 0x88050F0064D36EC6 <Unable to read memory>
[2] = 0x88050F0064D36ECA <Unable to read memory>
[3] = 0x88050F0064D36ECE <Unable to read memory>
float[4]
[0] = 0x88050F0064D36ED2 <Unable to read memory>
[1] = 0x88050F0064D36ED6 <Unable to read memory>
[2] = 0x88050F0064D36EDA <Unable to read memory>
[3] = 0x88050F0064D36EDE <Unable to read memory>
float[4]
[0] = 0x88050F0064D36EE2 <Unable to read memory>
[1] = 0x88050F0064D36EE6 <Unable to read memory>
[2] = 0x88050F0064D36EEA <Unable to read memory>
[3] = 0x88050F0064D36EEE <Unable to read memory>
float[4]
[0] = 0x88050F0064D36EF2 <Unable to read memory>
[1] = 0x88050F0064D36EF6 <Unable to read memory>
[2] = 0x88050F0064D36EFA <Unable to read memory>
[3] = 0x88050F0064D36EFE <Unable to read memory>
float[4]
[0] = 0x88050F0064D36F02 <Unable to read memory>
[1] = 0x88050F0064D36F06 <Unable to read memory>
[2] = 0x88050F0064D36F0A <Unable to read memory>
[3] = 0x88050F0064D36F0E <Unable to read memory>
float[4]
[0] = 0x88050F0064D36F12 <Unable to read memory>
[1] = 0x88050F0064D36F16 <Unable to read memory>
[2] = 0x88050F0064D36F1A <Unable to read memory>
[3] = 0x88050F0064D36F1E <Unable to read memory>
float[4]
[0] = 0x88050F0064D36F22 <Unable to read memory>
[1] = 0x88050F0064D36F26 <Unable to read memory>
[2] = 0x88050F0064D36F2A <Unable to read memory>
[3] = 0x88050F0064D36F2E <Unable to read memory>
float[4]
[0] = 0x88050F0064D36F32 <Unable to read memory>
[1] = 0x88050F0064D36F36 <Unable to read memory>
[2] = 0x88050F0064D36F3A <Unable to read memory>
[3] = 0x88050F0064D36F3E <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x88050F0064D37032 <Unable to read memory>
[1] = 0x88050F0064D37036 <Unable to read memory>
[0] = 0x88050F0064D37032 <Unable to read memory>
float[2]
[0] = 0x88050F0064D3703A <Unable to read memory>
[1] = 0x88050F0064D3703E <Unable to read memory>
[0] = 0x88050F0064D37032
float[2]
[0] = 0x88050F0064D37042 <Unable to read memory>
[1] = 0x88050F0064D37046 <Unable to read memory>
[0] = 0x88050F0064D37042 <Unable to read memory>
float[2]
[0] = 0x88050F0064D3704A <Unable to read memory>
[1] = 0x88050F0064D3704E <Unable to read memory>
float[2]
[0] = 0x88050F0064D37052 <Unable to read memory>
[1] = 0x88050F0064D37056 <Unable to read memory>
[0] = 0x88050F0064D37052 <Unable to read memory>
float[2]
[0] = 0x88050F0064D3705A <Unable to read memory>
[1] = 0x88050F0064D3705E <Unable to read memory>
bool m_canModifyStats = 0x88050F0064D37062 <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras = 0x88050F0064D37066
float[9] m_speed_rate
[0] = 0x88050F0064D37076 <Unable to read memory>
[1] = 0x88050F0064D3707A <Unable to read memory>
[2] = 0x88050F0064D3707E <Unable to read memory>
[3] = 0x88050F0064D37082 <Unable to read memory>
[4] = 0x88050F0064D37086 <Unable to read memory>
[5] = 0x88050F0064D3708A <Unable to read memory>
[6] = 0x88050F0064D3708E <Unable to read memory>
[7] = 0x88050F0064D37092 <Unable to read memory>
[8] = 0x88050F0064D37096 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision = 0x88050F0064D370A6
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x88050F0064D370BE <Unable to read memory>
[1] = 0x88050F0064D370C2 <Unable to read memory>
[2] = 0x88050F0064D370C6 <Unable to read memory>
[3] = 0x88050F0064D370CA <Unable to read memory>
int m_regenTimer = 0x88050F0064D370CE <Unable to read memory>
ThreatMgr m_ThreatMgr = 0x88050F0064D370D6
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo = 0x88050F0064D3711E
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x88050F0064D3713E <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x88050F0064D3714E <Unable to read memory>
bool _instantCast = 0x88050F0064D3714F <Unable to read memory>
unsigned int m_rootTimes = 0x88050F0064D37152 <Unable to read memory>
unsigned int m_state = 0x88050F0064D37156 <Unable to read memory>
unsigned int m_CombatTimer = 0x88050F0064D3715A <Unable to read memory>
unsigned int m_lastManaUse = 0x88050F0064D3715E <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing = 0x88050F0064D37166
HostileRefMgr m_HostileRefMgr = 0x88050F0064D37176
FollowerRefMgr m_FollowingRefMgr = 0x88050F0064D371AE
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x88050F0064D371E6 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders = 0x88050F0064D371EE
RedirectThreatInfo _redirectThreatInfo = 0x88050F0064D3722E
bool m_cleanupDone = 0x88050F0064D3723E <Unable to read memory>
bool m_duringRemoveFromWorld = 0x88050F0064D3723F <Unable to read memory>
unsigned int _oldFactionId = 0x88050F0064D37242 <Unable to read memory>
bool _isWalkingBeforeCharm = 0x88050F0064D37246 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x88050F0064D3724A <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets = 0x88050F0064D3724E
ObjectGuid _lastDamagedTargetGuid = 0x88050F0064D3728E <Unable to read memory>
GridObject<Creature>
GridReference<Creature> _gridRef = 0x88050F0064D37296
MovableMapObject
Cell _currentCell = 0x88050F0064D372BE <Unable to read memory>
int _moveState = 0x88050F0064D372C2 <Unable to read memory>
<unnamed-type-_spellFocusInfo>
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x88050F0064D35506 <Unable to read memory>
ObjectGuid Target = 0x88050F0064D3550E <Unable to read memory>
float Orientation = 0x88050F0064D35516 <Unable to read memory>
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo = 0x88050F0064D372C6
Loot loot = 0x88050F0064D372E6
unsigned int[8] m_spells
[0] = 0x88050F0064D373BE <Unable to read memory>
[1] = 0x88050F0064D373C2 <Unable to read memory>
[2] = 0x88050F0064D373C6 <Unable to read memory>
[3] = 0x88050F0064D373CA <Unable to read memory>
[4] = 0x88050F0064D373CE <Unable to read memory>
[5] = 0x88050F0064D373D2 <Unable to read memory>
[6] = 0x88050F0064D373D6 <Unable to read memory>
[7] = 0x88050F0064D373DA <Unable to read memory>
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns = 0x88050F0064D373DE
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x88050F0064D373EE <Unable to read memory>
[1] = 0x88050F0064D373F2 <Unable to read memory>
[2] = 0x88050F0064D373F6 <Unable to read memory>
[3] = 0x88050F0064D373FA <Unable to read memory>
[4] = 0x88050F0064D373FE <Unable to read memory>
[5] = 0x88050F0064D37402 <Unable to read memory>
[6] = 0x88050F0064D37406 <Unable to read memory>
unsigned int m_groupLootTimer = 0x88050F0064D3740A <Unable to read memory>
unsigned int lootingGroupLowGUID = 0x88050F0064D3740E <Unable to read memory>
float m_SightDistance = 0x88050F0064D37412 <Unable to read memory>
float m_CombatDistance = 0x88050F0064D37416 <Unable to read memory>
bool m_isTempWorldObject = 0x88050F0064D3741A <Unable to read memory>
unsigned int m_moveCircleMovementTime = 0x88050F0064D3741E <Unable to read memory>
unsigned int m_moveBackwardsMovementTime = 0x88050F0064D37422 <Unable to read memory>
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts = 0x88050F0064D37426
ObjectGuid m_lootRecipient = 0x88050F0064D37436 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0x88050F0064D3743E <Unable to read memory>
int m_corpseRemoveTime = 0x88050F0064D37446 <Unable to read memory>
int m_respawnTime = 0x88050F0064D3744E <Unable to read memory>
int m_respawnedTime = 0x88050F0064D37456 <Unable to read memory>
unsigned int m_respawnDelay = 0x88050F0064D3745E <Unable to read memory>
unsigned int m_corpseDelay = 0x88050F0064D37462 <Unable to read memory>
float m_wanderDistance = 0x88050F0064D37466 <Unable to read memory>
unsigned int m_boundaryCheckTime = 0x88050F0064D3746A <Unable to read memory>
unsigned int m_transportCheckTimer = 0x88050F0064D3746E <Unable to read memory>
unsigned int lootPickPocketRestoreTime = 0x88050F0064D37472 <Unable to read memory>
unsigned int m_combatPulseTime = 0x88050F0064D37476 <Unable to read memory>
unsigned int m_combatPulseDelay = 0x88050F0064D3747A <Unable to read memory>
unsigned int m_reactState = 0x88050F0064D3747E <Unable to read memory>
int m_defaultMovementType = 0x88050F0064D37482 <Unable to read memory>
unsigned int m_spawnId = 0x88050F0064D37486 <Unable to read memory>
unsigned int m_equipmentId = 0x88050F0064D3748A <Unable to read memory>
int m_originalEquipmentId = 0x88050F0064D3748B <Unable to read memory>
bool m_AlreadyCallAssistance = 0x88050F0064D3748C <Unable to read memory>
bool m_AlreadySearchedAssistance = 0x88050F0064D3748D <Unable to read memory>
bool m_regenHealth = 0x88050F0064D3748E <Unable to read memory>
bool m_regenPower = 0x88050F0064D3748F <Unable to read memory>
bool m_AI_locked = 0x88050F0064D37490 <Unable to read memory>
int m_meleeDamageSchoolMask = 0x88050F0064D37492 <Unable to read memory>
unsigned int m_originalEntry = 0x88050F0064D37496 <Unable to read memory>
bool m_moveInLineOfSightDisabled = 0x88050F0064D3749A <Unable to read memory>
bool m_moveInLineOfSightStrictlyDisabled = 0x88050F0064D3749B <Unable to read memory>
Position m_homePosition = 0x88050F0064D3749E
Position m_transportHomePosition = 0x88050F0064D374AE
bool DisableReputationGain = 0x88050F0064D374BE <Unable to read memory>
CreatureTemplate* m_creatureInfo = <Unable to read memory>
CreatureData* m_creatureData = <Unable to read memory>
float m_detectionDistance = 0x88050F0064D374D6 <Unable to read memory>
unsigned int m_LootMode = 0x88050F0064D374DA <Unable to read memory>
bot_ai* bot_AI = <Unable to read memory>
bot_pet_ai* bot_pet_AI = <Unable to read memory>
unsigned int m_waypointID = 0x88050F0064D374EE <Unable to read memory>
unsigned int m_path_id = 0x88050F0064D374F2 <Unable to read memory>
CreatureGroup* m_formation = <Unable to read memory>
bool TriggerJustRespawned = 0x88050F0064D374FE <Unable to read memory>
std::shared_ptr<__int64> _lastDamagedTime = 0x88050F0064D37506
ObjectGuid m_cannotReachTarget = 0x88050F0064D37516 <Unable to read memory>
unsigned int m_cannotReachTimer = 0x88050F0064D3751E <Unable to read memory>
Spell* _focusSpell = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0x88050F0064D3752E <Unable to read memory>
unsigned int m_assistanceTimer = 0x88050F0064D37532 <Unable to read memory>
unsigned int _playerDamageReq = 0x88050F0064D37536 <Unable to read memory>
bool _damagedByPlayer = 0x88050F0064D3753A <Unable to read memory>
WanderNode* _travel_node_cur = NULL
unsigned int _groupUpdateMask = 0xC75366A0
unsigned int _auraRaidUpdateMask = 0x1BBC7536720
GroupBotReference _group
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = 0x7
LinkedListElement* iPrev = 0x8
Group* iRefTo = NULL
Creature* iRefFrom = NULL
unsigned int iSubGroup = 0x90
GroupBotReference _originalGroup
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Creature* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Battleground* _bg = NULL
float _energyFraction = 0.000000
unsigned int _deathsCount = 0x0
unsigned int _killsCount = 0x0
unsigned int _pvpKillsCount = 0x0
unsigned int _playerKillsCount = 0x0
bool _saveDisabledSpells = 0x0
TeleportHomeEvent* teleHomeEvent = NULL
TeleportFinishEvent* teleFinishEvent = NULL
AwaitStateRemovalEvent* awaitStateRemEvent = NULL
BotSpell
unsigned int spellId = 0x200C45C0
unsigned int cooldown = 0x7FF7
bool enabled = 0x0
int[59] _stats
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x5
[8] = 0x3F800000
[9] = 0x3F800000
[0] = 0x1BB5C888A28
int[59]
[0] = 0x1BB
[1] = 0xE8CE7698
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0xC7536FA0
[1] = 0x1BB
[2] = 0xC7537020
[3] = 0x1BB
[4] = 0xC7537020
[5] = 0x1BB
[6] = 0x7
[7] = 0x0
[8] = 0x8
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0xE82B6550
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0xE82B6390
[6] = 0x1BB
[7] = 0x6
[8] = 0x0
[9] = 0xE82B6710
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0xE82B6170
[3] = 0x1BB
[4] = 0x0
[5] = 0x0
[6] = 0xE82B6770
[7] = 0x1BB
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x1BB
[1] = 0x1
[2] = 0x0
[3] = 0xE82B6990
[4] = 0x1BB
[5] = 0x0
[6] = 0x0
[7] = 0xE82B6D10
[8] = 0x1BB
[9] = 0x0
int[59]
[0] = 0xE82B7150
[1] = 0x1BB
[2] = 0x0
[3] = 0x0
[4] = 0xE82B7070
[5] = 0x1BB
[6] = 0x0
[7] = 0x0
[8] = 0xE82B69D0
[9] = 0x1BB
int[59]
[0] = 0x0
[1] = 0xE82B6CD0
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0xE82B6EF0
[6] = 0x1BB
[7] = 0x0
[8] = 0x0
[9] = 0xE82B6B10
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0xE82B6B90
[3] = 0x1BB
[4] = 0x0
[5] = 0x0
[6] = 0xE82B7010
[7] = 0x1BB
[8] = 0x1
[9] = 0x0
int[59]
[0] = 0x1BB
[1] = 0x0
[2] = 0x0
[3] = 0xE82B7430
[4] = 0x1BB
[5] = 0x0
[6] = 0x0
[7] = 0xE82B7350
[8] = 0x1BB
[9] = 0x0
Item*[18] _equips
[0] = 0x1BBE82B8510
[1] = NULL
[2] = 0x1BBE82B8470
[3] = NULL
[4] = 0x1BBE82B86F0
[5] = NULL
[6] = 0x1BBE82B8570
[7] = NULL
[8] = 0x1BBE82B8950
[9] = NULL
std::unordered_map<unsigned int,bot_ai::BotSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _spells
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0xE82B8350
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >* _Target = 0x1BBE82B8350
_Range_eraser
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > >& _List = 0x1BBE82B8350
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Predecessor = NULL
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Next = 0x1BBE82B8330
<user defined> _Equal_range_result = 0xE82B8350
<user defined> _Multi_equal_check_result = 0xE82B8350
std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> _Traitsobj = 0xE82B8350
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _List = 0x1BB5C889B58
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,bot_ai::BotSpell *> > > > > > _Vec = 0x1BB5C889B68
unsigned int _Mask = 0x1BBE82B8710
unsigned int _Maxidx = 0x0
BotOrder
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x7FF7200C45C0
unsigned int baseSpell = 0x3F800000
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BB5C888720
bot_ai::BotOrder::<unnamed-type-params> params
<user defined> <unnamed-type-spellCastParams> = 0x200C45C0
<user defined> spellCastParams = 0x1BB5C888720
int _type = 0xC1F2AE30
std::queue<bot_ai::BotOrder,std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > > _orders
value_type
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x1BBE82B85D0
unsigned int baseSpell = 0x0
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BB5C889B90
bot_ai::BotOrder::<unnamed-type-params> params = 0x1BB5C889B90
int _type = 0xE82B8790
std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > c
value_type
<user defined> <unnamed-type-params> = 0xE82B85D0
<user defined> params = 0x1BB5C889B90
int _type = 0xE82B8790
std::_Compressed_pair<std::allocator<bot_ai::BotOrder>,std::_Deque_val<std::_Deque_simple_types<bot_ai::BotOrder> >,1> _Mypair = 0x1BB5C889B90
Parameter unsigned int diff = 0xB7972FEFE0
Parameter unsigned int diff = 0xB7972FF2B8
Local NpcBotData* npcBotData = <Unable to read memory>
Local std::exception& e = NULL
Local Unit* target = <Unable to read memory>
Local unsigned int i = 0x0 <Unable to read memory>
Local ChrRacesEntry* rEntry = <Unable to read memory>
Local unsigned int newarea = 0xB7972FF000
Local unsigned int newzone = 0xB7972FEFF0
Local std::list<WorldObject *,std::allocator<WorldObject *> > woList
_List_node_remove_op
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = 0xC7C3500000000000
_List_node_remove_op
std::list<WorldObject *,std::allocator<WorldObject *> >& _List = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Head = <Unable to read memory>
std::_List_node<WorldObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WorldObject *,void *> >,std::_List_val<std::_List_simple_types<WorldObject *> >,1> _Mypair = 0xC7C3500000000000
std::_List_node<WorldObject *,void *>* _Head = 0xC7C35000
std::_List_node<WorldObject *,void *>* _Next = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Prev = <Unable to read memory>
WorldObject* _Myval = <Unable to read memory>
std::_List_node<WorldObject *,void *>** _Tail = 0x7088067900
std::_List_node<WorldObject *,void *>* _Next = <Unable to read memory>
std::_List_node<WorldObject *,void *>* _Prev = <Unable to read memory>
WorldObject* _Myval = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<WorldObject *,void *> >,std::_List_val<std::_List_simple_types<WorldObject *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WorldObject *> > _Myval2
std::_List_node<WorldObject *,void *>* _Myhead = 0xC7C3500000000000
unsigned int _Mysize = 0xC7C35000
Local NearbyObjectBySkillCheck check
WorldObject* _checker = 0x5A0000
Object
DataMap CustomData = 0x5A0008
unsigned int m_objectType = 0x5A0048 <Unable to read memory>
int m_objectTypeId = 0x5A004C <Unable to read memory>
unsigned int m_updateFlag = 0x5A0050 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x5A0060
unsigned int m_valuesCount = 0x5A0070 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x5A0072 <Unable to read memory>
bool m_objectUpdated = 0x5A0074 <Unable to read memory>
bool m_inWorld = 0x5A0075 <Unable to read memory>
PackedGuid m_PackGUID = 0x5A0078
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x5A00A8 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x5A00A8 <Unable to read memory>
float m_positionX = 0x5A00A8 <Unable to read memory>
float m_positionY = 0x5A00AC <Unable to read memory>
float m_positionZ = 0x5A00B0 <Unable to read memory>
float m_orientation = 0x5A00B4 <Unable to read memory>
unsigned int m_mapId = 0x5A00B8 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x5A00BC <Unable to read memory>
[1] = 0x5A00C0 <Unable to read memory>
unsigned int m_flags = 0x5A00C4 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x5A00C8 <Unable to read memory>
[1] = 0x5A00CC <Unable to read memory>
unsigned int m_flags = 0x5A00D0 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x5A00D4 <Unable to read memory>
[1] = 0x5A00D8 <Unable to read memory>
[2] = 0x5A00DC <Unable to read memory>
[3] = 0x5A00E0 <Unable to read memory>
[4] = 0x5A00E4 <Unable to read memory>
[5] = 0x5A00E8 <Unable to read memory>
[6] = 0x5A00EC <Unable to read memory>
[7] = 0x5A00F0 <Unable to read memory>
[8] = 0x5A00F4 <Unable to read memory>
[9] = 0x5A00F8 <Unable to read memory>
unsigned int m_flags = 0x5A0104 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x5A0108 <Unable to read memory>
[1] = 0x5A010C <Unable to read memory>
[2] = 0x5A0110 <Unable to read memory>
[3] = 0x5A0114 <Unable to read memory>
[4] = 0x5A0118 <Unable to read memory>
[5] = 0x5A011C <Unable to read memory>
[6] = 0x5A0120 <Unable to read memory>
[7] = 0x5A0124 <Unable to read memory>
[8] = 0x5A0128 <Unable to read memory>
[9] = 0x5A012C <Unable to read memory>
unsigned int m_flags = 0x5A0138 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x5A013C <Unable to read memory>
[1] = 0x5A0140 <Unable to read memory>
unsigned int m_flags = 0x5A0144 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x5A0148 <Unable to read memory>
[1] = 0x5A014C <Unable to read memory>
unsigned int m_flags = 0x5A0150 <Unable to read memory>
unsigned int LastUsedScriptID = 0x5A0154 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0x5A0158 <Unable to read memory>
unsigned int flags = 0x5A0160 <Unable to read memory>
unsigned int flags2 = 0x5A0164 <Unable to read memory>
Position pos = 0x5A0168
unsigned int time = 0x5A0178 <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x5A0158 <Unable to read memory>
Position pos = 0x5A0160
int seat = 0x5A0170 <Unable to read memory>
unsigned int time = 0x5A0174 <Unable to read memory>
unsigned int time2 = 0x5A0178 <Unable to read memory>
MovementInfo::TransportInfo transport = 0x5A0180
float pitch = 0x5A01A8 <Unable to read memory>
unsigned int fallTime = 0x5A01AC <Unable to read memory>
JumpInfo
float zspeed = 0x5A0158 <Unable to read memory>
float sinAngle = 0x5A015C <Unable to read memory>
float cosAngle = 0x5A0160 <Unable to read memory>
float xyspeed = 0x5A0164 <Unable to read memory>
MovementInfo::JumpInfo jump = 0x5A01B0
float splineElevation = 0x5A01C0 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x5A01D0 <Unable to read memory>
bool m_isActive = 0x5A01F0 <Unable to read memory>
bool m_isFarVisible = 0x5A01F1 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x5A01F4 <Unable to read memory>
bool _Has_value = 0x5A01F8 <Unable to read memory>
?$_AllowUnwrappingAssignment@M
bool m_isWorldObject = 0x5A01FC <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x5A0208 <Unable to read memory>
unsigned int _areaId = 0x5A020C <Unable to read memory>
float _floorZ = 0x5A0210 <Unable to read memory>
bool _outdoors = 0x5A0214 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x5A0218 <Unable to read memory>
unsigned int Flags = 0x5A021C <Unable to read memory>
float Level = 0x5A0220 <Unable to read memory>
float DepthLevel = 0x5A0224 <Unable to read memory>
int Status = 0x5A0228 <Unable to read memory>
bool _updatePositionData = 0x5A022C <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x5A0240 <Unable to read memory>
unsigned int m_phaseMask = 0x5A0244 <Unable to read memory>
bool m_useCombinedPhases = 0x5A0248 <Unable to read memory>
unsigned int m_notifyflags = 0x5A024A <Unable to read memory>
unsigned int m_executed_notifies = 0x5A024C <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x5A0250 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x5A0250 <Unable to read memory>
<user defined> _Equal_range_result = 0x5A0250 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x5A0250 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x5A0250 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x5A0258
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x5A0268
unsigned int _Mask = 0x5A0280 <Unable to read memory>
unsigned int _Maxidx = 0x5A0288 <Unable to read memory>
float _range = 254117753022054400.000000
unsigned int _skillMask = 0x1BB
Local Acore::WorldObjectListSearcher<NearbyObjectBySkillCheck> searcher
Acore::ContainerInserter<WorldObject *>
void* ref = 0x1BBE850CE80
* inserter = 0x7FFCF1C59B56
<user defined> = 0x40957840FC08548
<user defined> = 0x40957840FC08548
unsigned int i_mapTypeMask = 0x0
unsigned int i_phaseMask = 0x0
NearbyObjectBySkillCheck& i_check = 0x7FF71F12FE01
WorldObject* _checker = 0x5F00000100C48148
Object
DataMap CustomData = 0x5F00000100C48150
unsigned int m_objectType = 0x5F00000100C48190 <Unable to read memory>
int m_objectTypeId = 0x5F00000100C48194 <Unable to read memory>
unsigned int m_updateFlag = 0x5F00000100C48198 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x5F00000100C481A8
unsigned int m_valuesCount = 0x5F00000100C481B8 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x5F00000100C481BA <Unable to read memory>
bool m_objectUpdated = 0x5F00000100C481BC <Unable to read memory>
bool m_inWorld = 0x5F00000100C481BD <Unable to read memory>
PackedGuid m_PackGUID = 0x5F00000100C481C0
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x5F00000100C481F0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x5F00000100C481F0 <Unable to read memory>
float m_positionX = 0x5F00000100C481F0 <Unable to read memory>
float m_positionY = 0x5F00000100C481F4 <Unable to read memory>
float m_positionZ = 0x5F00000100C481F8 <Unable to read memory>
float m_orientation = 0x5F00000100C481FC <Unable to read memory>
unsigned int m_mapId = 0x5F00000100C48200 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x5F00000100C48204
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x5F00000100C48210
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x5F00000100C4821C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x5F00000100C48250
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5F00000100C48284
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5F00000100C48290
unsigned int LastUsedScriptID = 0x5F00000100C4829C <Unable to read memory>
MovementInfo m_movementInfo = 0x5F00000100C482A0
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x5F00000100C48318 <Unable to read memory>
bool m_isActive = 0x5F00000100C48338 <Unable to read memory>
bool m_isFarVisible = 0x5F00000100C48339 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x5F00000100C4833C <Unable to read memory>
bool m_isWorldObject = 0x5F00000100C48344 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x5F00000100C48350 <Unable to read memory>
unsigned int _areaId = 0x5F00000100C48354 <Unable to read memory>
float _floorZ = 0x5F00000100C48358 <Unable to read memory>
bool _outdoors = 0x5F00000100C4835C <Unable to read memory>
LiquidData _liquidData = 0x5F00000100C48360
bool _updatePositionData = 0x5F00000100C48374 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x5F00000100C48388 <Unable to read memory>
unsigned int m_phaseMask = 0x5F00000100C4838C <Unable to read memory>
bool m_useCombinedPhases = 0x5F00000100C48390 <Unable to read memory>
unsigned int m_notifyflags = 0x5F00000100C48392 <Unable to read memory>
unsigned int m_executed_notifies = 0x5F00000100C48394 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x5F00000100C48398
float _range = 400090.937500
unsigned int _skillMask = 0x80248C8D
Local float minangle = 0x0 <Unable to read memory>
Local std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<WorldObject *> > > <begin>$L0
std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<WorldObject *> >,std::_Iterator_base0>
std::_List_node<WorldObject *,void *>* _Ptr = <Unable to read memory>
Local WorldObject* wob = <Unable to read memory>
Local std::string name = "pCO�..."
Local std::basic_ostringstream<char,std::char_traits<char>,std::allocator<char> > msg
std::basic_ostream<char,std::char_traits<char> >
std::basic_ios<char,std::char_traits<char> >
std::ios_base
failure
std::system_error
std::_System_error
std::runtime_error
std::exception
__std_exception_data _Data = 0xB7972FF098
std::error_code _Mycode = 0xB7972FF0A8
unsigned int _Stdstr = 0x7FFCF1C5DF7B
_Iosarray
<user defined> std::_Crt_new_delete = 0x6C
std::ios_base::_Iosarray* _Next = 0x6C
int _Index = 0xF1C5DF7B
long _Lo = 0x7FFC
void* _Vp = 0x1
_Fnarray
<user defined> std::_Crt_new_delete = 0x6C
std::ios_base::_Fnarray* _Next = 0x6C
int _Index = 0xF1C5DF7B
<user defined>* _Pfn = 0x1
int _Mystate = 0x1
int _Except = 0x0
int _Fmtfl = 0x0
int _Prec = 0x1BB5C888720
int _Wide = 0x0
std::ios_base::_Iosarray* _Arr = 0x1
std::ios_base::_Fnarray* _Calls = 0x7FF71F47F492
std::locale* _Ploc = 0x1BB5C888720
std::basic_streambuf<char,std::char_traits<char> >* _Mystrbuf = NULL
std::basic_ostream<char,std::char_traits<char> >* _Tiestr = 0x1BB5C888720
char _Fillch = "�(-kS"
_Sentry_base
std::basic_ostream<char,std::char_traits<char> >& _Myostr = 0x6C
sentry
std::basic_ostream<char,std::char_traits<char> >::_Sentry_base
<user defined> _Myostr = 0x6C
bool _Ok = 0x7B
std::basic_ios<char,std::char_traits<char> >
<user defined> _Mystrbuf = 0x0
<user defined> _Tiestr = 0x1BB5C888720
char _Fillch = "�(-kS"
std::basic_stringbuf<char,std::char_traits<char>,std::allocator<char> > _Stringbuffer
std::basic_streambuf<char,std::char_traits<char> >
char* _Gfirst = 0x1 <Unable to read memory>
char* _Pfirst = NULL
char** _IGfirst = "@��"
char** _IPfirst = NULL
char* _Gnext = 0x1 <Unable to read memory>
char* _Pnext = "H�\$0H��H�� _�H�\$WH�� H����H��(�����H���0�..."
<user defined>* _IGnext = 0x7FF7200C45C0
<user defined>* _IPnext = NULL
int _Gcount = 0x5C888720
int _Pcount = 0x1BB
int* _IGcount = 0x536B2D17289B <Unable to read memory>
int* _IPcount = 0x0
std::locale* _Plocale = 0x7FF71F480094
_Buffer_view
char* _Ptr = "���q�"
unsigned int _Size = 0x1
unsigned int _Res = 0x0
char* _Seekhigh = "�u �"
int _Mystate = 0x5BD19D40
Local Position pos
PositionXYStreamer
Position* Pos = 0x5A0000
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x5A0000 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x5A0000 <Unable to read memory>
float m_positionX = 0x5A0000 <Unable to read memory>
float m_positionY = 0x5A0004 <Unable to read memory>
float m_positionZ = 0x5A0008 <Unable to read memory>
float m_orientation = 0x5A000C <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x5A0000
PositionXYZOStreamer
<user defined> m_pos = 0x5A0000
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = -159667620342749749034976500776960.000000
float m_orientation = 0.000000
Local std::list<Unit *,std::allocator<Unit *> > crList
_List_node_remove_op
std::list<Unit *,std::allocator<Unit *> >& _List = 0xC7C3500000000000
_List_node_remove_op
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Head = <Unable to read memory>
std::_List_node<Unit *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Unit *,void *> >,std::_List_val<std::_List_simple_types<Unit *> >,1> _Mypair = 0xC7C3500000000000
std::_List_node<Unit *,void *>* _Head = 0xC7C35000
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
std::_List_node<Unit *,void *>* _Prev = <Unable to read memory>
Unit* _Myval = <Unable to read memory>
std::_List_node<Unit *,void *>** _Tail = 0x7088067900
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
std::_List_node<Unit *,void *>* _Prev = <Unable to read memory>
Unit* _Myval = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Unit *,void *> >,std::_List_val<std::_List_simple_types<Unit *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Unit *> > _Myval2
std::_List_node<Unit *,void *>* _Myhead = 0xC7C3500000000000
unsigned int _Mysize = 0xC7C35000
Local NearbyLootableCreatureCheck check
WorldObject* _checker = 0x46855455
Object
DataMap CustomData = 0x4685545D
unsigned int m_objectType = 0x4685549D <Unable to read memory>
int m_objectTypeId = 0x468554A1 <Unable to read memory>
unsigned int m_updateFlag = 0x468554A5 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x468554B5
unsigned int m_valuesCount = 0x468554C5 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x468554C7 <Unable to read memory>
bool m_objectUpdated = 0x468554C9 <Unable to read memory>
bool m_inWorld = 0x468554CA <Unable to read memory>
PackedGuid m_PackGUID = 0x468554CD
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x468554FD <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x468554FD <Unable to read memory>
float m_positionX = 0x468554FD <Unable to read memory>
float m_positionY = 0x46855501 <Unable to read memory>
float m_positionZ = 0x46855505 <Unable to read memory>
float m_orientation = 0x46855509 <Unable to read memory>
unsigned int m_mapId = 0x4685550D <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth
int[2] m_values
[0] = 0x46855511 <Unable to read memory>
[1] = 0x46855515 <Unable to read memory>
unsigned int m_flags = 0x46855519 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect
int[2] m_values
[0] = 0x4685551D <Unable to read memory>
[1] = 0x46855521 <Unable to read memory>
unsigned int m_flags = 0x46855525 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility
int[12] m_values
[0] = 0x46855529 <Unable to read memory>
[1] = 0x4685552D <Unable to read memory>
[2] = 0x46855531 <Unable to read memory>
[3] = 0x46855535 <Unable to read memory>
[4] = 0x46855539 <Unable to read memory>
[5] = 0x4685553D <Unable to read memory>
[6] = 0x46855541 <Unable to read memory>
[7] = 0x46855545 <Unable to read memory>
[8] = 0x46855549 <Unable to read memory>
[9] = 0x4685554D <Unable to read memory>
unsigned int m_flags = 0x46855559 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect
int[12] m_values
[0] = 0x4685555D <Unable to read memory>
[1] = 0x46855561 <Unable to read memory>
[2] = 0x46855565 <Unable to read memory>
[3] = 0x46855569 <Unable to read memory>
[4] = 0x4685556D <Unable to read memory>
[5] = 0x46855571 <Unable to read memory>
[6] = 0x46855575 <Unable to read memory>
[7] = 0x46855579 <Unable to read memory>
[8] = 0x4685557D <Unable to read memory>
[9] = 0x46855581 <Unable to read memory>
unsigned int m_flags = 0x4685558D <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility
int[2] m_values
[0] = 0x46855591 <Unable to read memory>
[1] = 0x46855595 <Unable to read memory>
unsigned int m_flags = 0x46855599 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect
int[2] m_values
[0] = 0x4685559D <Unable to read memory>
[1] = 0x468555A1 <Unable to read memory>
unsigned int m_flags = 0x468555A5 <Unable to read memory>
unsigned int LastUsedScriptID = 0x468555A9 <Unable to read memory>
MovementInfo m_movementInfo
ObjectGuid guid = 0x468555AD <Unable to read memory>
unsigned int flags = 0x468555B5 <Unable to read memory>
unsigned int flags2 = 0x468555B9 <Unable to read memory>
Position pos = 0x468555BD
unsigned int time = 0x468555CD <Unable to read memory>
TransportInfo
ObjectGuid guid = 0x468555AD <Unable to read memory>
Position pos = 0x468555B5
int seat = 0x468555C5 <Unable to read memory>
unsigned int time = 0x468555C9 <Unable to read memory>
unsigned int time2 = 0x468555CD <Unable to read memory>
MovementInfo::TransportInfo transport = 0x468555D5
float pitch = 0x468555FD <Unable to read memory>
unsigned int fallTime = 0x46855601 <Unable to read memory>
JumpInfo
float zspeed = 0x468555AD <Unable to read memory>
float sinAngle = 0x468555B1 <Unable to read memory>
float cosAngle = 0x468555B5 <Unable to read memory>
float xyspeed = 0x468555B9 <Unable to read memory>
MovementInfo::JumpInfo jump = 0x46855605
float splineElevation = 0x46855615 <Unable to read memory>
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x46855625 <Unable to read memory>
bool m_isActive = 0x46855645 <Unable to read memory>
bool m_isFarVisible = 0x46855646 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride
std::_Optional_construct_base<float>
std::_Optional_destruct_base<float,1>
float _Value = 0x46855649 <Unable to read memory>
bool _Has_value = 0x4685564D <Unable to read memory>
?$_AllowUnwrappingAssignment@M
bool m_isWorldObject = 0x46855651 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x4685565D <Unable to read memory>
unsigned int _areaId = 0x46855661 <Unable to read memory>
float _floorZ = 0x46855665 <Unable to read memory>
bool _outdoors = 0x46855669 <Unable to read memory>
LiquidData _liquidData
unsigned int Entry = 0x4685566D <Unable to read memory>
unsigned int Flags = 0x46855671 <Unable to read memory>
float Level = 0x46855675 <Unable to read memory>
float DepthLevel = 0x46855679 <Unable to read memory>
int Status = 0x4685567D <Unable to read memory>
bool _updatePositionData = 0x46855681 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x46855695 <Unable to read memory>
unsigned int m_phaseMask = 0x46855699 <Unable to read memory>
bool m_useCombinedPhases = 0x4685569D <Unable to read memory>
unsigned int m_notifyflags = 0x4685569F <Unable to read memory>
unsigned int m_executed_notifies = 0x468556A1 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >
<user defined> _Min_buckets_construct_ptr = 0x468556A5 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x468556A5 <Unable to read memory>
<user defined> _Equal_range_result = 0x468556A5 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x468556A5 <Unable to read memory>
std::_Uset_traits<ObjectGuid,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<ObjectGuid>,0> _Traitsobj = 0x468556A5 <Unable to read memory>
std::list<ObjectGuid,std::allocator<ObjectGuid> > _List = 0x468556AD
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<ObjectGuid> >,std::_Iterator_base0> > > _Vec = 0x468556BD
unsigned int _Mask = 0x468556D5 <Unable to read memory>
unsigned int _Maxidx = 0x468556DD <Unable to read memory>
float _range = 0.000000
Local Acore::UnitListSearcher<NearbyLootableCreatureCheck> searcher
Acore::ContainerInserter<Unit *>
void* ref = 0x1BBE850CE80
* inserter = 0x7FFCF1C59B56
<user defined> = 0x40957840FC08548
<user defined> = 0x40957840FC08548
unsigned int i_phaseMask = 0x0
NearbyLootableCreatureCheck& i_check = 0x7FF71F12FE01
WorldObject* _checker = 0x5F00000100C48148
Object
DataMap CustomData = 0x5F00000100C48150
unsigned int m_objectType = 0x5F00000100C48190 <Unable to read memory>
int m_objectTypeId = 0x5F00000100C48194 <Unable to read memory>
unsigned int m_updateFlag = 0x5F00000100C48198 <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x5F00000100C481A8
unsigned int m_valuesCount = 0x5F00000100C481B8 <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x5F00000100C481BA <Unable to read memory>
bool m_objectUpdated = 0x5F00000100C481BC <Unable to read memory>
bool m_inWorld = 0x5F00000100C481BD <Unable to read memory>
PackedGuid m_PackGUID = 0x5F00000100C481C0
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x5F00000100C481F0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x5F00000100C481F0 <Unable to read memory>
float m_positionX = 0x5F00000100C481F0 <Unable to read memory>
float m_positionY = 0x5F00000100C481F4 <Unable to read memory>
float m_positionZ = 0x5F00000100C481F8 <Unable to read memory>
float m_orientation = 0x5F00000100C481FC <Unable to read memory>
unsigned int m_mapId = 0x5F00000100C48200 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x5F00000100C48204
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x5F00000100C48210
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x5F00000100C4821C
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x5F00000100C48250
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x5F00000100C48284
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x5F00000100C48290
unsigned int LastUsedScriptID = 0x5F00000100C4829C <Unable to read memory>
MovementInfo m_movementInfo = 0x5F00000100C482A0
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x5F00000100C48318 <Unable to read memory>
bool m_isActive = 0x5F00000100C48338 <Unable to read memory>
bool m_isFarVisible = 0x5F00000100C48339 <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x5F00000100C4833C <Unable to read memory>
bool m_isWorldObject = 0x5F00000100C48344 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x5F00000100C48350 <Unable to read memory>
unsigned int _areaId = 0x5F00000100C48354 <Unable to read memory>
float _floorZ = 0x5F00000100C48358 <Unable to read memory>
bool _outdoors = 0x5F00000100C4835C <Unable to read memory>
LiquidData _liquidData = 0x5F00000100C48360
bool _updatePositionData = 0x5F00000100C48374 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x5F00000100C48388 <Unable to read memory>
unsigned int m_phaseMask = 0x5F00000100C4838C <Unable to read memory>
bool m_useCombinedPhases = 0x5F00000100C48390 <Unable to read memory>
unsigned int m_notifyflags = 0x5F00000100C48392 <Unable to read memory>
unsigned int m_executed_notifies = 0x5F00000100C48394 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x5F00000100C48398
float _range = 400090.937500
Local std::string name = "pCO�..."
Local std::basic_ostringstream<char,std::char_traits<char>,std::allocator<char> > msg
std::basic_ostream<char,std::char_traits<char> >
std::basic_ios<char,std::char_traits<char> >
std::ios_base
failure
std::system_error
std::_System_error
std::runtime_error
std::exception
__std_exception_data _Data = 0xB7972FF098
std::error_code _Mycode = 0xB7972FF0A8
unsigned int _Stdstr = 0x7FFCF1C5DF7B
_Iosarray
<user defined> std::_Crt_new_delete = 0x6C
std::ios_base::_Iosarray* _Next = 0x6C
int _Index = 0xF1C5DF7B
long _Lo = 0x7FFC
void* _Vp = 0x1
_Fnarray
<user defined> std::_Crt_new_delete = 0x6C
std::ios_base::_Fnarray* _Next = 0x6C
int _Index = 0xF1C5DF7B
<user defined>* _Pfn = 0x1
int _Mystate = 0x1
int _Except = 0x0
int _Fmtfl = 0x0
int _Prec = 0x1BB5C888720
int _Wide = 0x0
std::ios_base::_Iosarray* _Arr = 0x1
std::ios_base::_Fnarray* _Calls = 0x7FF71F47F492
std::locale* _Ploc = 0x1BB5C888720
std::basic_streambuf<char,std::char_traits<char> >* _Mystrbuf = NULL
std::basic_ostream<char,std::char_traits<char> >* _Tiestr = 0x1BB5C888720
char _Fillch = "�(-kS"
_Sentry_base
std::basic_ostream<char,std::char_traits<char> >& _Myostr = 0x6C
sentry
std::basic_ostream<char,std::char_traits<char> >::_Sentry_base
<user defined> _Myostr = 0x6C
bool _Ok = 0x7B
std::basic_ios<char,std::char_traits<char> >
<user defined> _Mystrbuf = 0x0
<user defined> _Tiestr = 0x1BB5C888720
char _Fillch = "�(-kS"
std::basic_stringbuf<char,std::char_traits<char>,std::allocator<char> > _Stringbuffer
std::basic_streambuf<char,std::char_traits<char> >
char* _Gfirst = 0x1 <Unable to read memory>
char* _Pfirst = NULL
char** _IGfirst = "@��"
char** _IPfirst = NULL
char* _Gnext = 0x1 <Unable to read memory>
char* _Pnext = "H�\$0H��H�� _�H�\$WH�� H����H��(�����H���0�..."
<user defined>* _IGnext = 0x7FF7200C45C0
<user defined>* _IPnext = NULL
int _Gcount = 0x5C888720
int _Pcount = 0x1BB
int* _IGcount = 0x536B2D17289B <Unable to read memory>
int* _IPcount = 0x0
std::locale* _Plocale = 0x7FF71F480094
_Buffer_view
char* _Ptr = "���q�"
unsigned int _Size = 0x1
unsigned int _Res = 0x0
char* _Seekhigh = "�u �"
int _Mystate = 0x5BD19D40
Local Unit* mover = <Unable to read memory>
Local Unit* victim = <Unable to read memory>
Local bool force = 0x0 <Unable to read memory>
Local Unit* mover = <Unable to read memory>
Local Corpse* corpse = <Unable to read memory>
Local Unit* mmover = <Unable to read memory>
Local Acore::UnitSearcher<std::function<bool __cdecl(Unit const *)> const > searcher
unsigned int i_phaseMask = 0x0 <Unable to read memory>
Unit&* i_object = <Unable to read memory>
std::function<bool __cdecl(Unit const *)>& i_check = <Unable to read memory>
Local Unit* nmover = <Unable to read memory>
Local float speed = 0x0 <Unable to read memory>
Local Position destPos
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x0 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x0 <Unable to read memory>
float m_positionX = 0x0 <Unable to read memory>
float m_positionY = 0x4 <Unable to read memory>
float m_positionZ = 0x8 <Unable to read memory>
float m_orientation = 0xC <Unable to read memory>
Local int $TSS1 = 0x800000D6
Local std::function<bool __cdecl(Unit const *)> flag_carrier_pred
std::_Func_class<bool,Unit const *>
_Storage
float _Dummy1 = 0.000000
char[56] _Dummy2 = "�� �..."
std::_Func_base<bool,Unit const *>*[8] _Ptrs
[0] = 0x7FF72012C6C8
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = 0x7FF720697150
std::_Func_class<bool,Unit const *>::_Storage _Mystorage
float _Dummy1 = 0.000000
<user defined> _Dummy2 = 0x7FF720697150
<user defined> _Ptrs = 0x7FF720697150
00007FF71F98E8F1 000000B7972FF2F0 priest_bot::priest_botAI::UpdateAI+11 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\AI\NpcBots\bot_priest_ai.cpp line 401
00007FF71F20B1D1 000000B7972FF4D0 Creature::Update+1191 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Entities\Creature\Creature.cpp line 868
Local Creature* this = 0x1BB5C888720
Unit
WorldObject
Object
DataMap CustomData = 0x1BB5C888728
unsigned int m_objectType = 0x9
int m_objectTypeId = 0x3
unsigned int m_updateFlag = 0x60
int* m_int32Values = 0x8B000220
unsigned int* m_uint32Values = 0x8B000220
float* m_floatValues = -0.000000
UpdateMask _changesMask = 0x1BB5C888780
unsigned int m_valuesCount = 0x94
unsigned int _fieldNotifyFlags = 0x100
bool m_objectUpdated = 0x0
bool m_inWorld = 0x1
PackedGuid m_PackGUID = 0x1BB5C888798
WorldLocation
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.691994
float m_orientation = -1.360914
unsigned int m_mapId = 0x1E
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x1BB5C8887DC
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x1BB5C8887E8
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x1BB5C8887F4
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x1BB5C888828
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x1BB5C88885C
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x1BB5C888868
unsigned int LastUsedScriptID = 0x5FF
MovementInfo m_movementInfo = 0x1BB5C888878
ElunaEventProcessor* elunaEvents = 0x1BBE51733C0
std::string m_name = "Theodrus"
bool m_isActive = 0x1
bool m_isFarVisible = 0x0
std::optional<float> m_visibilityDistanceOverride = 0x0
bool m_isWorldObject = 0x0
ZoneScript* m_zoneScript = NULL
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
float _floorZ = 60.691994
bool _outdoors = 0x1
LiquidData _liquidData = 0x1BB5C888938
bool _updatePositionData = 0x0
Transport* m_transport = NULL
Map* m_currMap = 0x1BBE853F010
unsigned int m_InstanceId = 0x35
unsigned int m_phaseMask = 0x1
bool m_useCombinedPhases = 0x1
unsigned int m_notifyflags = 0x2
unsigned int m_executed_notifies = 0x0
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x1BB5C888970
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
Unit* m_creator = NULL
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x1BB5C8889C0
SafeUnitPointer m_movedByPlayer
Unit* ptr = NULL
Unit* defaultValue = NULL
ObjectGuid[7] m_SummonSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
ObjectGuid[4] m_ObjectSlot
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
float[7] m_threatModifier
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
float[3] m_modAttackSpeedPct
[0] = 0.925926
[1] = 0.925926
[2] = 0.925926
EventProcessor m_Events
unsigned int m_time = 0x6020D
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1BB5C888A78
bool m_aborting = 0x0
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x1BB5C888A90
[1] = 0x1BB5C888AA8
[2] = 0x1BB5C888AC0
[3] = 0x1BB5C888AD8
[4] = 0x1BB5C888AF0
[5] = 0x1BB5C888B08
[6] = 0x1BB5C888B20
[7] = 0x1BB5C888B38
unsigned int m_lastSanctuaryTime = 0x0
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x1BB5C888B58
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x1BB5C888B70
Position m_last_notify_position
PositionXYStreamer
Position* Pos = 0xC3C4EFA1C41A309D
PositionXYZStreamer
<user defined> m_pos = 0xC3C4EFA1C41A309D
PositionXYZOStreamer
<user defined> m_pos = 0xC3C4EFA1C41A309D
float m_positionX = -616.759583
float m_positionY = -393.872101
float m_positionZ = 59.664631
float m_orientation = 0.000000
unsigned int m_last_notify_mstime = 0x19FD26A
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
Movement::MoveSpline* movespline = 0x1BBE54783F0
Movement::Spline<int> spline = 0x1BBE54783F0
Movement::FacingInfo facing = 0x1BBE5478430
unsigned int m_Id = 0x1628E1B
Movement::MoveSplineFlag splineflags = 0x100
int time_passed = 0x149F
float vertical_acceleration = 0.000000
float initialOrientation = 2.383947
int effect_start_time = 0x0
int point_Idx = 0x15
int point_Idx_offset = 0x0
bool onTransport = 0x0
bool m_cannotReachTarget = 0x0
UnitAI* i_AI = 0x1BBD7EFE300
Unit* me = 0x1BB5C888720
UnitAI* i_disabledAI = NULL
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x1
int[3] m_attackTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
float[5] m_createStats
[0] = 37.000000
[1] = 32.000000
[2] = 45.000000
[3] = 101.000000
[4] = 105.000000
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x0
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1BBE82B64D0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x0
<user defined> _Multi_equal_check_result = 0x0
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1BB5C888BF0
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1BB5C888C00
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
Unit* m_attacking = NULL
int m_deathState = 0x0
int m_procDeep = 0x0
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = 0x1BBE82B64F0
std::_List_node<DynamicObject *,void *>* _Head = NULL
std::_List_node<DynamicObject *,void *>** _Tail = 0x1BBE82B6590
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x1BB5C888C38
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = 0x1BBE82B6590
std::_List_node<ObjectGuid,void *>* _Head = NULL
std::_List_node<ObjectGuid,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x1BB5C888C48
unsigned int m_transform = 0x0
Spell*[4] m_currentSpells
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x1BBC1F2A970
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x1BB5C888C80
<user defined> value_compare = 0x1BBC1F2A970
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1BB5C888C90
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x1BB5C888C90
<user defined> value_compare = 0x1BBC1F2A630
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1BBE82B6510
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x1BBA1AD9170
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1BB5C888CA0
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = 0x1BBC1F2A970
unsigned int m_removedAurasCount = 0x50
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x1BB5C888CC0
[1] = 0x1BB5C888CD0
[2] = 0x1BB5C888CE0
[3] = 0x1BB5C888CF0
[4] = 0x1BB5C888D00
[5] = 0x1BB5C888D10
[6] = 0x1BB5C888D20
[7] = 0x1BB5C888D30
[8] = 0x1BB5C888D40
[9] = 0x1BB5C888D50
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = 0x1BBE82B8B10
std::_List_node<Aura *,void *>* _Head = NULL
std::_List_node<Aura *,void *>** _Tail = 0x1BBE82B8E50
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x1BB5C88A090
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = 0x1BBE82B8E50
std::_List_node<AuraApplication *,void *>* _Head = NULL
std::_List_node<AuraApplication *,void *>** _Tail = 0x1BBC1F2A9B0
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x1BB5C88A0A0
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x1BB5C88A0B0
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x1BB5C88A0B0
<user defined> value_compare = 0x1BB5C88A0B0
unsigned int m_interruptMask = 0x0
float[4] m_auraModifiersGroup
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
[0] = 0x1BB5C88A0C4
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 1705.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 3170.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[4]
[0] = 0.000000
[1] = 1.000000
[2] = 0.000000
[3] = 1.000000
float[2] m_weaponDamage
[0] = 47.000000
[1] = 0.000000
[0] = 0x423C0000
float[2]
[0] = 89.000000
[1] = 0.000000
[0] = 0x1BB5C88A254
float[2]
[0] = 1.000000
[1] = 0.000000
[0] = 0x3F800000
float[2]
[0] = 1.000000
[1] = 0.000000
float[2]
[0] = 56.000000
[1] = 0.000000
[0] = 0x42600000
float[2]
[0] = 104.000000
[1] = 0.000000
bool m_canModifyStats = 0x1
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x1BBC1F2B070
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x1BB5C88A288
<user defined> value_compare = 0x1BB5C88A288
float[9] m_speed_rate
[0] = 1.000000
[1] = 2.200000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
CharmInfo* m_charmInfo = NULL
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = 0x1BBE82B8CB0
std::_List_node<Player *,void *>* _Head = NULL
std::_List_node<Player *,void *>** _Tail = NULL
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x1BB5C88A2C8
MotionMaster* i_motionMaster = 0x1BBC1F2AAB0
std::vector<MovementGenerator *,std::allocator<MovementGenerator *> >* _expList = NULL
MovementGenerator*[3] Impl
[0] = 0x7FF7205707A0
[1] = NULL
[2] = NULL
int _top = 0x0
Unit* _owner = 0x1BB5C888720
bool[3] _needInit
[0] = 0x0
[1] = 0x0
[2] = 0x1
unsigned int _cleanFlag = 0x0
unsigned int[4] m_reactiveTimer
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
int m_regenTimer = 0x7D0
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = NULL
Unit* iOwner = 0x1BB5C888720
unsigned int iUpdateTimer = 0x7D0
ThreatContainer iThreatContainer = 0x1BB5C88A310
ThreatContainer iThreatOfflineContainer = 0x1BB5C88A328
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0xF0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x1BB5C88A340
<user defined> value_compare = 0x1BB5C88A340
Vehicle* m_vehicle = NULL
Vehicle* m_vehicleKit = NULL
unsigned int m_unitTypeMask = 0x0
LiquidTypeEntry* _lastLiquid = NULL
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x19ED286
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x1BB5C88A388
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x1BB5C88A388
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x1BB5C88A3A0
LinkedListElement iLast = 0x1BB5C88A3B0
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x1BB5C88A3B0
iterator
<user defined> _Ptr = 0x1BB5C88A3B0
<user defined> iterator = 0x1BB5C88A398
Unit* iOwner = 0x1BB5C888720
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x1BB5C88A3D8
LinkedListElement iLast = 0x1BB5C88A3E8
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x1BB5C88A3E8
iterator
<user defined> _Ptr = 0x1BB5C88A3E8
<user defined> iterator = 0x1BB5C88A3D0
Unit* m_comboTarget = NULL
int m_comboPoints = 0x0
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BB5C88A410
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = 0x3F800000
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = 0x3F800000
std::_List_node<Unit *,void *>* _Predecessor = 0x1BBE82B89F0
std::_List_node<Unit *,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x1BB5C88A410
<user defined> _Multi_equal_check_result = 0x1BB5C88A410
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x3F800000
std::list<Unit *,std::allocator<Unit *> > _List = 0x1BB5C88A418
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x1BB5C88A428
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x0
unsigned int _threatPct = 0x0
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = 0x3F800000
<user defined> _Range_eraser = 0x3F800000
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x1BB5C88A478
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x1BB5C88A488
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x0
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefMgr<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = 0x1BBE7EE6B60
LinkedListElement* iPrev = 0x1BB5C894F10
GridRefMgr<Creature>* iRefTo = 0x1BBE8599048
Creature* iRefFrom = 0x1BB5C888720
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x867DE
unsigned int grid_y = 0x867DE
unsigned int cell_x = 0x867DE
unsigned int cell_y = 0x867DE
unsigned int nocreate = 0x867DE
unsigned int reserved = 0x867DE
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x867DE
unsigned int All = 0x867DE
Cell::<unnamed-type-data> data = 0x867DE
int _moveState = 0x0
<unnamed-type-_spellFocusInfo>
Spell* Spell = 0x7FF7200C45C0
SpellInfo* m_spellInfo = 0x7FF71F1FC440
Item* m_CastItem = 0x7FF71F1FCC40
Item* m_weaponItem = 0x7FF71F206860
ObjectGuid m_castItemGUID = 0x7FF71F209650
unsigned int m_cast_count = 0xF0
unsigned int m_glyphIndex = 0x7FF7
unsigned int m_preCastSpell = 0x1F137AA0
SpellCastTargets m_targets = 0x7FF7200C45F0
int m_customError = 0x1F131040
Unit* m_comboTarget = 0x7FF71F131050
int m_comboPointGain = 0x20
std::set<Aura *,std::less<Aura *>,std::allocator<Aura *> > m_appliedMods = 0x7FF7200C46F8
Unit* m_caster = 0x7FF71F3327A0
SpellValue* m_spellValue = 0x7FF71F353A70
ObjectGuid m_originalCasterGUID = 0x7FF71F1323D0
Unit* m_originalCaster = 0x7FF71F346C20
Spell** m_selfContainer = 0xB98320EC83485340
int m_spellSchoolMask = 0x1F2024F0
int m_attackType = 0x7FF7
int m_powerCost = 0x1F13C490
int m_casttime = 0x7FF7
int m_channeledDuration = 0x1F1FD480
bool m_canReflect = 0xF7
unsigned int m_spellFlags = 0x7F
bool m_autoRepeat = 0x0
unsigned int m_runesState = 0x0
unsigned int m_delayAtDamageCount = 0xB0
unsigned int m_delayStart = 0x7FF71F2009E0
unsigned int m_delayMoment = 0x7FF71F209920
unsigned int m_delayTrajectory = 0x7FF71F200ED0
bool m_immediateHandled = 0x70
bool m_referencedFromCurrentSpell = 0x13
bool m_executedCurrently = 0x20
bool m_needComboPoints = 0x1F
unsigned int m_applyMultiplierMask = 0xF7
float[3] m_damageMultipliers
[0] = 0.000000
[1] = 0.000000
[2] = 0.000000
Unit* unitTarget = 0x7FF71F36FD60
Item* itemTarget = 0x7FF71F209A70
GameObject* gameObjTarget = 0x7FF71F208A90
WorldLocation* destTarget = 0x7FF71F209950
int damage = 0x1F2083D0
int effectHandleMode = 0x7FF7
Aura* m_spellAura = 0x7FF71F209B70
int m_diminishLevel = 0x1F208E70
int m_diminishGroup = 0x7FF7
GameObject* focusObject = 0x7FF71F2090B0
int m_damage = 0x1F20E760
int m_healing = 0x7FF7
unsigned int m_procAttacker = 0x1F206010
unsigned int m_procVictim = 0x7FF7
unsigned int m_procEx = 0x1F202900
std::list<TargetInfo,std::allocator<TargetInfo> > m_UniqueTargetInfo = 0x7FF7200C47D8
unsigned int m_channelTargetEffectMask = 0x50
GOTargetInfo
ObjectGuid targetGUID = 0x7FF71F1FC440
unsigned int timeDelay = 0x7FF71F1FCC40
unsigned int effectMask = 0x60
bool processed = 0x68
std::list<Spell::GOTargetInfo,std::allocator<Spell::GOTargetInfo> > m_UniqueGOTargetInfo = 0x7FF7200C47F0
ItemTargetInfo
Item* item = 0x7FF71F1FC440
unsigned int effectMask = 0x40
std::list<Spell::ItemTargetInfo,std::allocator<Spell::ItemTargetInfo> > m_UniqueItemInfo = 0x7FF7200C4800
SpellDestination[3] m_destTargets
[0] = 0x7FF7200C4810
[1] = 0x7FF7200C4840
[2] = 0x7FF7200C4870
bool _scriptsLoaded = 0x50
std::list<SpellScript *,std::allocator<SpellScript *> > m_loadedScripts = 0x7FF7200C48A8
HitTriggerSpell
SpellInfo* triggeredSpell = 0x7FF71F1FC440
SpellInfo* triggeredByAura = 0x7FF71F1FCC40
unsigned int triggeredByEffIdx = 0x60
int chance = 0x7FF7
std::list<Spell::HitTriggerSpell,std::allocator<Spell::HitTriggerSpell> > m_hitTriggerSpells = 0x7FF7200C48B8
unsigned int m_spellState = 0x1F3717C0
int m_timer = 0x7FF7
SpellEvent* _spellEvent = 0x7FF71F371830
int _triggeredCastFlags = 0x1F36DF70
TriggeredByAuraSpellData m_triggeredByAuraSpell = 0x7FF7200C48E0
bool m_skipCheck = 0x50
unsigned int m_auraScaleMask = 0x16
std::unique_ptr<PathGenerator,std::default_delete<PathGenerator> > m_preGeneratedPath = 0x7FF71F353A90
bool _spellTargetsSelected = 0xD0
ByteBuffer*[3] m_effectExecuteData
[0] = 0x7FF71F1FEDD0
[1] = 0x7FF71F200B90
[2] = 0x7FF71F200B60
unsigned int Delay = 0x3F800000
ObjectGuid Target
unsigned int _guid = 0x1BBC1F2AE30
float Orientation = 0.000000
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = NULL
unsigned int Delay = 0x0
ObjectGuid Target
unsigned int _guid = 0x0
float Orientation = 0.000000
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1BB5C88A508
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x1BB5C88A520
unsigned int gold = 0x0
unsigned int unlootedCount = 0x0
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x0
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x0
int loot_type = 0x0
ObjectGuid containerGUID
unsigned int _guid = 0x0
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0xF130013E8B000220
GameObject* sourceGameObject = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x1BB5C88A570
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1BB5C88A580
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1BB5C88A580
<user defined> value_compare = 0x1BBC1F2AB30
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1BB5C88A590
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1BB5C88A590
<user defined> value_compare = 0x1BBC1F2ACF0
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x1BB5C88A5A0
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x1BB5C88A5A0
<user defined> value_compare = 0x1BBC1F2A1B0
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x1BB5C88A5B8
LinkedListElement iLast = 0x1BB5C88A5C8
unsigned int iSize = 0x0
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = 0x1BB5C88A5C8
iterator
<user defined> _Ptr = 0x1BB5C88A5C8
<user defined> iterator = 0x1BB5C88A5B0
iterator
LootValidatorRef* _Ptr = 0x7FF7200C0070
unsigned int[8] m_spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x1BB9FB63B10
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x1BB5C88A600
<user defined> value_compare = 0x9FB63B10
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x19E8644
[6] = 0x0
unsigned int m_groupLootTimer = 0x0
unsigned int lootingGroupLowGUID = 0x0
float m_SightDistance = 50.000000
float m_CombatDistance = 0.000000
bool m_isTempWorldObject = 0x0
unsigned int m_moveCircleMovementTime = 0x481
unsigned int m_moveBackwardsMovementTime = 0x7EE
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x9FB63240
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x1BB5C88A648
ObjectGuid m_lootRecipient
unsigned int _guid = 0x0
unsigned int m_lootRecipientGroup = 0x0
int m_corpseRemoveTime = 0x64EAD1F6
int m_respawnTime = 0x64EAD1F6
int m_respawnedTime = 0x0
unsigned int m_respawnDelay = 0x0
unsigned int m_corpseDelay = 0x0
float m_wanderDistance = 0.000000
unsigned int m_boundaryCheckTime = 0x7B6
unsigned int m_transportCheckTimer = 0x3E8
unsigned int lootPickPocketRestoreTime = 0x0
unsigned int m_combatPulseTime = 0x0
unsigned int m_combatPulseDelay = 0x0
unsigned int m_reactState = 0x2
int m_defaultMovementType = 0x0
unsigned int m_spawnId = 0x0
unsigned int m_equipmentId = 0x0
int m_originalEquipmentId = 0x0
bool m_AlreadyCallAssistance = 0x0
bool m_AlreadySearchedAssistance = 0x0
bool m_regenHealth = 0x0
bool m_regenPower = 0x1
bool m_AI_locked = 0x1
int m_meleeDamageSchoolMask = 0x1
unsigned int m_originalEntry = 0x13E8B
bool m_moveInLineOfSightDisabled = 0x0
bool m_moveInLineOfSightStrictlyDisabled = 0x0
Position m_homePosition
PositionXYStreamer
Position* Pos = 0xC3F6F106444841BA
PositionXYZStreamer
<user defined> m_pos = 0xC3F6F106444841BA
PositionXYZOStreamer
<user defined> m_pos = 0xC3F6F106444841BA
float m_positionX = 801.026978
float m_positionY = -493.882996
float m_positionZ = 99.691704
float m_orientation = 3.080660
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
bool DisableReputationGain = 0x0
CreatureTemplate* m_creatureInfo = 0x1BB7DD43708
unsigned int Entry = 0x13E8B
unsigned int[3] DifficultyEntry
[0] = 0x0
[1] = 0x0
[2] = 0x0
unsigned int[2] KillCredit
[0] = 0x1124C
[1] = 0x0
unsigned int Modelid1 = 0xC0E
unsigned int Modelid2 = 0x0
unsigned int Modelid3 = 0x0
unsigned int Modelid4 = 0x0
std::string Name = "Theodrus"
std::string SubName = ""
std::string IconName = ""
unsigned int GossipMenuId = 0x0
unsigned int minlevel = 0x33
unsigned int maxlevel = 0x3C
unsigned int expansion = 0x2
unsigned int faction = 0x3
unsigned int npcflag = 0x1
float speed_walk = 1.000000
float speed_run = 1.000000
float speed_swim = 1.000000
float speed_flight = 1.000000
float detection_range = 20.000000
float scale = 1.000000
unsigned int rank = 0x0
unsigned int dmgschool = 0x0
float DamageModifier = 1.000000
unsigned int BaseAttackTime = 0xE10
unsigned int RangeAttackTime = 0x7D0
float BaseVariance = 1.000000
float RangeVariance = 1.000000
unsigned int unit_class = 0x5
unsigned int unit_flags = 0x0
unsigned int unit_flags2 = 0x4030
unsigned int dynamicflags = 0x0
unsigned int family = 0x0
unsigned int trainer_type = 0x0
unsigned int trainer_spell = 0x0
unsigned int trainer_class = 0x0
unsigned int trainer_race = 0x0
unsigned int type = 0x7
unsigned int type_flags = 0x1000
unsigned int lootid = 0x0
unsigned int pickpocketLootId = 0x0
unsigned int SkinLootId = 0x0
int[7] resistance
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
unsigned int[8] spells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
unsigned int PetSpellDataId = 0x0
unsigned int VehicleId = 0x0
unsigned int mingold = 0x0
unsigned int maxgold = 0x0
std::string AIName = ""
unsigned int MovementType = 0x0
CreatureMovementData Movement
unsigned int Ground = 0x1
unsigned int Flight = 0x0
bool Swim = 0x0
bool Rooted = 0x0
unsigned int Chase = 0x1
unsigned int Random = 0x0
unsigned int InteractionPauseTimer = 0x2BF20
float HoverHeight = 1.000000
float ModHealth = 1.000000
float ModMana = 1.000000
float ModArmor = 1.000000
float ModExperience = 1.000000
bool RacialLeader = 0x0
unsigned int movementId = 0x0
bool RegenHealth = 0x0
unsigned int MechanicImmuneMask = 0x0
unsigned int SpellSchoolImmuneMask = 0x0
unsigned int flags_extra = 0x8E100070
unsigned int ScriptID = 0x5FF
WorldPacket queryData
ByteBuffer
unsigned int _rpos = 0x0
unsigned int _wpos = 0x47
std::vector<unsigned char,std::allocator<unsigned char> > _storage = 0x1BB7DD438D8
unsigned int m_opcode = 0x61
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > m_receivedTime = 0x0
CreatureData* m_creatureData = NULL
float m_detectionDistance = 20.000000
unsigned int m_LootMode = 0x1
bot_ai* bot_AI = 0x1BBD7EFE300
CreatureAI
UnitAI
<user defined> me = 0x1BB5C888720
Creature* me = 0x1BB5C888720
EventMap events = 0x1BBD7EFE318
std::vector<AreaBoundary const *,std::allocator<AreaBoundary const *> >* _boundary = NULL
bool _negateBoundary = 0x0
bool m_MoveInLineOfSight_locked = 0x0
bool canUpdate = 0x1
Player* master = 0x1BB5C888720
Unit
unsigned int m_extraAttacks = 0x0
bool m_canDualWield = 0x0
<user defined> m_creator = 0x0
<user defined> m_Controlled = 0x1BB5C8889C0
<user defined> m_movedByPlayer = 0x1BB5C8889D0
<user defined> m_SummonSlot = 0x1BB5C8889E0
<user defined> m_ObjectSlot = 0x1BB5C888A18
float m_modMeleeHitChance = 0.000000
float m_modRangedHitChance = 0.000000
float m_modSpellHitChance = 0.000000
int m_baseSpellCritChance = 0x5
<user defined> m_threatModifier = 0x1BB5C888A48
<user defined> m_modAttackSpeedPct = 0x1BB5C888A64
<user defined> m_Events = 0x1BB5C888A70
<user defined> m_spellImmune = 0x1BB5C888A90
unsigned int m_lastSanctuaryTime = 0x0
<user defined> m_petAuras = 0x1BB5C888B58
bool IsAIEnabled = 0x1
bool NeedChangeAI = 0x0
bool m_ControlledByPlayer = 0x0
bool m_CreatedByPlayer = 0x0
<user defined> SafeUnitPointerSet = 0x1BB5C888B70
<user defined> m_last_notify_position = 0x1BB5C888B80
unsigned int m_last_notify_mstime = 0x19FD26A
unsigned int m_delayed_unit_relocation_timer = 0x0
unsigned int m_delayed_unit_ai_notify_timer = 0x0
bool bRequestForcedVisibilityUpdate = 0x0
<user defined> movespline = 0x1BBE54783F0
bool m_cannotReachTarget = 0x0
<user defined> i_AI = 0x1BBD7EFE300
<user defined> i_disabledAI = 0x0
unsigned int m_realRace = 0x0
unsigned int m_race = 0x0
bool m_AutoRepeatFirstCast = 0x1
<user defined> m_attackTimer = 0x1BB5C888BC4
<user defined> m_createStats = 0x1BB5C888BD0
<user defined> m_attackers = 0x1BB5C888BE8
<user defined> m_attacking = 0x0
int m_deathState = 0x0
int m_procDeep = 0x0
<user defined> m_dynObj = 0x1BB5C888C38
<user defined> m_gameObj = 0x1BB5C888C48
unsigned int m_transform = 0x0
<user defined> m_currentSpells = 0x1BB5C888C60
<user defined> m_ownedAuras = 0x1BB5C888C80
<user defined> m_appliedAuras = 0x1BB5C888C90
<user defined> m_removedAuras = 0x1BB5C888CA0
<user defined> m_auraUpdateIterator = 0x1BBC1F2A970
unsigned int m_removedAurasCount = 0x50
<user defined> m_modAuras = 0x1BB5C888CC0
<user defined> m_scAuras = 0x1BB5C88A090
<user defined> m_interruptableAuras = 0x1BB5C88A0A0
<user defined> m_auraStateAuras = 0x1BB5C88A0B0
unsigned int m_interruptMask = 0x0
<user defined> m_auraModifiersGroup = 0x1BB5C88A0C4
<user defined> m_weaponDamage = 0x1BB5C88A254
bool m_canModifyStats = 0x1
<user defined> m_visibleAuras = 0x1BB5C88A288
<user defined> m_speed_rate = 0x1BB5C88A298
<user defined> m_charmInfo = 0x0
<user defined> m_sharedVision = 0x1BB5C88A2C8
<user defined> i_motionMaster = 0x1BBC1F2AAB0
<user defined> m_reactiveTimer = 0x1BB5C88A2E0
int m_regenTimer = 0x7D0
<user defined> m_ThreatMgr = 0x1BB5C88A2F8
<user defined> _charmThreatInfo = 0x1BB5C88A340
<user defined> m_vehicle = 0x0
<user defined> m_vehicleKit = 0x0
unsigned int m_unitTypeMask = 0x0
<user defined> _lastLiquid = 0x0
bool m_applyResilience = 0x0
bool _instantCast = 0x0
unsigned int m_rootTimes = 0x0
unsigned int m_state = 0x0
unsigned int m_CombatTimer = 0x0
unsigned int m_lastManaUse = 0x19ED286
<user defined> m_Diminishing = 0x1BB5C88A388
<user defined> m_HostileRefMgr = 0x1BB5C88A398
<user defined> m_FollowingRefMgr = 0x1BB5C88A3D0
<user defined> m_comboTarget = 0x0
int m_comboPoints = 0x0
<user defined> m_ComboPointHolders = 0x1BB5C88A410
<user defined> _redirectThreatInfo = 0x1BB5C88A450
bool m_cleanupDone = 0x0
bool m_duringRemoveFromWorld = 0x0
unsigned int _oldFactionId = 0x0
bool _isWalkingBeforeCharm = 0x0
unsigned int _lastExtraAttackSpell = 0x0
<user defined> extraAttacksTargets = 0x1BB5C88A470
<user defined> _lastDamagedTargetGuid = 0x0
GridObject<Player>
GridReference<Player> _gridRef = 0x1BB5C88A4B8
std::string autoReplyMsg = "�g"
PlayerTaxi m_taxi = 0x1BB5C88A500
int m_logintime = 0x0
int m_Last_tick = 0x1BB9FB639C0
unsigned int[2] m_Played_time
[0] = 0x0
[1] = 0x0
bool m_mailsUpdated = 0x30
unsigned int unReadMails = 0xAB
int m_nextMailDelivereTime = 0x0
std::unordered_map<unsigned int,Item *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,Item *> > > mMitems = 0x1BB5C88A590
PvPInfo pvpInfo = 0x1BB5C88A5D0
std::unique_ptr<DuelInfo,std::default_delete<DuelInfo> > duel = 0x0
PlayerMenu* PlayerTalkClass = NULL
std::vector<ItemSetEffect *,std::allocator<ItemSetEffect *> > ItemSetEff = 0x1BB5C88A5F8
ChatFloodThrottle
int Time = 0x7FF7200C45C0
unsigned int Count = 0x3F800000
SafeUnitPointer m_mover = 0x1BB5C88A610
WorldObject* m_seer = 0x19E864400000000
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_isInSharedVisionOf = 0x1BB5C88A628
unsigned int m_recallMap = 0x0
float m_recallX = 0.000000
float m_recallY = 0.000000
float m_recallZ = 0.000000
float m_recallO = -0.000000
unsigned int m_homebindMapId = 0x1BB
unsigned int m_homebindAreaId = 0x0
float m_homebindX = 0.000000
float m_homebindY = 0.000000
float m_homebindZ = 0.000000
float m_homebindO = 0.000000
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > m_clientGUIDs = 0x1BB5C88A668
std::vector<Unit *,std::allocator<Unit *> > m_newVisible = 0x1BB5C88A6A8
unsigned int[9] m_forced_speed_changes
[0] = 0xBA
[1] = 0x41
[2] = 0x48
[3] = 0x44
[4] = 0x6
[5] = 0xF1
[6] = 0xF6
[7] = 0xC3
[8] = 0x27
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_DFQuests = 0x1BB5C88A6D0
unsigned int m_HomebindTimer = 0x0
bool m_InstanceValid = 0x0
Spell* m_spellModTakingSpell = 0x1BB7DD43708
bool isDebugAreaTriggers = 0x0
unsigned int m_pendingSpectatorForBG = 0x0
unsigned int m_pendingSpectatorInviteInstanceId = 0x41A00000
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_receivedSpectatorResetFor = 0x1BB5C88A700
ObjectGuid m_drwGUID = 0x0
unsigned int m_charmUpdateTimer = 0x0
std::list<ObjectGuid,std::allocator<ObjectGuid> > WhisperList = 0x1BB5C88A720
bool m_NeedToSaveGlyphs = 0x0
unsigned int m_MountBlockId = 0x0
float m_realDodge = 0.000000
float m_realParry = 0.000000
unsigned int[10] m_charmAISpells
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x1
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
unsigned int m_AreaID = 0x9
unsigned int m_regenTimerCount = 0x12
unsigned int m_foodEmoteTimerCount = 0x493E0
float[7] m_powerFraction
[0] = 0.000000
[1] = 2149659648.000000
[2] = -871516285633188142160797499392.000000
[3] = 0.000000
[4] = 0.000000
[5] = 0.000000
[6] = 0.000000
unsigned int m_contestedPvPTimer = 0x0
BgBattlegroundQueueID_Rec
unsigned int bgQueueTypeId = 0xC0
unsigned int invitedToInstance = 0x7FF7
std::array<Player::BgBattlegroundQueueID_Rec,2> _BgBattlegroundQueueID = 0x1BB5C88A794
BGData m_bgData = 0x1BB5C88A7A8
bool m_IsBGRandomWinner = 0x0
EntryPointData m_entryPointData = 0x1BB5C88A7E4
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_timedquests = 0x1BB5C88A808
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_weeklyquests = 0x1BB5C88A818
std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > m_monthlyquests = 0x1BB5C88A828
std::unordered_map<unsigned int,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> > > > > m_seasonalquests = 0x1BB5C88A838
ObjectGuid m_divider = 0x0
unsigned int m_ingametime = 0x0
int m_lastHonorUpdateTime = 0x0
ObjectGuid m_lootGuid = 0x0
int m_team = 0x0
unsigned int m_nextSave = 0x0
unsigned int m_additionalSaveTimer = 0x0
unsigned int m_additionalSaveMask = 0x0
unsigned int m_hostileReferenceCheckTimer = 0x0
std::array<Player::ChatFloodThrottle,2> m_chatFloodData = 0x1BB5C88A8A8
int m_dungeonDifficulty = 0x0
int m_raidDifficulty = 0x0
int m_raidMapDifficulty = 0x0
unsigned int m_atLoginFlags = 0x0
Item*[150] m_items
[0] = NULL
[1] = NULL
[2] = NULL
[3] = NULL
[4] = NULL
[5] = NULL
[6] = NULL
[7] = NULL
[8] = NULL
[9] = 0x1D0
unsigned int m_currentBuybackSlot = 0x0
std::vector<Item *,std::allocator<Item *> > m_itemUpdateQueue = 0x1BB5C88AD90
bool m_itemUpdateQueueBlocked = 0x0
unsigned int m_ExtraFlags = 0x0
std::map<unsigned int,QuestStatusData,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,QuestStatusData> > > m_QuestStatus = 0x1BB5C88ADB0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_QuestStatusSave = 0x1BB5C88ADC0
std::unordered_set<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<unsigned int> > m_RewardedQuests = 0x1BB5C88ADD0
std::map<unsigned int,bool,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,bool> > > m_RewardedQuestsSave = 0x1BB5C88AE10
std::unordered_map<unsigned int,SkillStatusData,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,SkillStatusData> > > mSkillStatus = 0x1BB5C88AE20
unsigned int m_GuildIdInvited = 0x0
unsigned int m_ArenaTeamIdInvited = 0x0
std::deque<Mail *,std::allocator<Mail *> > m_mail = 0x1BB5C88AE68
std::unordered_map<unsigned int,PlayerSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerSpell *> > > m_spells = 0x1BB5C88AE90
std::unordered_map<unsigned int,PlayerTalent *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,PlayerTalent *> > > m_talents = 0x1BB5C88AED0
unsigned int m_lastPotionId = 0x57706130
GlobalCooldownMgr m_GlobalCooldownMgr = 0x1BB5C88AF18
unsigned int m_activeSpec = 0x0
unsigned int m_specsCount = 0x0
unsigned int[6] m_Glyphs
[0] = 0x0
[1] = 0x57705AB0
[2] = 0x1BB
[3] = 0x0
[4] = 0x0
[5] = 0x57705BB0
[0] = 0x1BB5C88AF5C
unsigned int[6]
[0] = 0x1BB
[1] = 0x0
[2] = 0x0
[3] = 0x57706830
[4] = 0x1BB
[5] = 0x0
std::map<unsigned char,ActionButton,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,ActionButton> > > m_actionButtons = 0x1BB5C88AF90
float[2] m_auraBaseMod
[0] = 264329198829568.000000
[1] = 0.000000
[0] = 0x1BB577067F0
float[2]
[0] = 0.000000
[1] = 0.000000
float[2]
[0] = 264312018960384.000000
[1] = 0.000000
float[2]
[0] = 0.000000
[1] = 0.000000
int[25] m_baseRatingValue
[0] = 0x57706650
[1] = 0x1BB
[2] = 0x0
[3] = 0x0
[4] = 0x57706790
[5] = 0x1BB
[6] = 0x0
[7] = 0x0
[8] = 0x57706410
[9] = 0x1BB
unsigned int m_baseSpellPower = 0x1BB
unsigned int m_baseFeralAP = 0x0
unsigned int m_baseManaRegen = 0x0
unsigned int m_baseHealthRegen = 0x577068B0
int m_spellPenetrationItemMod = 0x1BB
std::list<SpellModifier *,std::allocator<SpellModifier *> >[32] m_spellMods
[0] = 0x1BB5C88B038
[1] = 0x1BB5C88B048
[2] = 0x1BB5C88B058
[3] = 0x1BB5C88B068
[4] = 0x1BB5C88B078
[5] = 0x1BB5C88B088
[6] = 0x1BB5C88B098
[7] = 0x1BB5C88B0A8
[8] = 0x1BB5C88B0B8
[9] = 0x1BB5C88B0C8
std::list<EnchantDuration,std::allocator<EnchantDuration> > m_enchantDuration = 0x1BB5C88B238
std::list<Item *,std::allocator<Item *> > m_itemDuration = 0x1BB5C88B248
std::list<Item *,std::allocator<Item *> > m_itemSoulboundTradeable = 0x1BB5C88B258
std::mutex m_soulboundTradableLock = 0x1BB5C88B268
ObjectGuid m_resurrectGUID = 0x0
unsigned int m_resurrectMap = 0x57706CB0
float m_resurrectX = 0.000000
float m_resurrectY = 0.000000
float m_resurrectZ = 0.000000
unsigned int m_resurrectHealth = 0x57706CD0
unsigned int m_resurrectMana = 0x1BB
WorldSession* m_session = NULL
std::list<Channel *,std::allocator<Channel *> > m_channels = 0x1BB5C88B2E0
unsigned int m_cinematic = 0x10
TradeData* m_trade = NULL
bool m_DailyQuestChanged = 0xD0
bool m_WeeklyQuestChanged = 0x70
bool m_MonthlyQuestChanged = 0x70
bool m_SeasonalQuestChanged = 0x57
int m_lastDailyQuestTime = 0x0
unsigned int m_drunkTimer = 0x57706A50
unsigned int m_weaponChangeTimer = 0x1BB
unsigned int m_zoneUpdateId = 0x0
unsigned int m_zoneUpdateTimer = 0x0
unsigned int m_areaUpdateId = 0x57706A70
unsigned int m_deathTimer = 0x1BB
int m_deathExpireTime = 0x0
unsigned int m_WeaponProficiency = 0x57706AD0
unsigned int m_ArmorProficiency = 0x1BB
bool m_canParry = 0x0
bool m_canBlock = 0x0
bool m_canTitanGrip = 0x0
unsigned int m_swingErrorMsg = 0x0
float m_ammoDPS = 0.000000
int _restTime = 0x1BB57707710
unsigned int _innTriggerId = 0x0
float _restBonus = 0.000000
unsigned int _restFlagMask = 0x57707450
unsigned int m_resetTalentsCost = 0x1BB
int m_resetTalentsTime = 0x0
unsigned int m_usedTalentCount = 0x57707310
unsigned int m_questRewardTalentCount = 0x1BB
unsigned int m_extraBonusTalentCount = 0x0
PlayerSocial* m_social = 0x1BB577073F0
GroupReference m_group = 0x1BB5C88B378
GroupReference m_originalGroup = 0x1BB5C88B3A8
Group* m_groupInvite = NULL
unsigned int m_groupUpdateMask = 0x57707810
unsigned int m_auraRaidUpdateMask = 0x0
bool m_bPassOnGroupLoot = 0x70
unsigned int m_lastpetnumber = 0x1BB
int m_summon_expire = 0x0
unsigned int m_summon_mapid = 0x577078D0
float m_summon_x = 0.000000
float m_summon_y = 0.000000
float m_summon_z = 0.000000
bool m_summon_asSpectator = 0x90
DeclinedName* m_declinedname = NULL
Runes* m_runes = 0x1BB57707510
std::map<unsigned int,EquipmentSet,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,EquipmentSet> > > m_EquipmentSets = 0x1BB5C88B428
unsigned int m_grantableLevels = 0x0
bool m_needZoneUpdate = 0x0
BotMgr* _botMgr = 0x1BB57707370
CinematicMgr* _cinematicMgr = NULL
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > m_refundableItems = 0x1BB5C88B450
MapReference m_mapRef = 0x1BB5C88B460
unsigned int m_lastFallTime = 0x0
float m_lastFallZ = 0.000000
int[3] m_MirrorTimer
[0] = 0x577071B0
[1] = 0x1BB
[2] = 0x0
unsigned int m_MirrorTimerFlags = 0x0
unsigned int m_MirrorTimerFlagsLast = 0x0
bool m_isInWater = 0x0
WorldLocation teleportStore_dest = 0x1BB5C88B4A0
unsigned int teleportStore_options = 0x1BB
int mSemaphoreTeleport_Near = 0x0
int mSemaphoreTeleport_Far = 0x1BB57707290
unsigned int m_DelayedOperations = 0x0
bool m_bMustDelayTeleport = 0x0
bool m_bHasDelayedTeleport = 0x0
bool m_canTeleport = 0x0
bool m_canKnockback = 0x0
std::unique_ptr<PetStable,std::default_delete<PetStable> > m_petStable = 0x1BB577075B0
unsigned int m_temporaryUnsummonedPetNumber = 0x0
unsigned int m_oldpetspell = 0x0
AchievementMgr* m_achievementMgr = 0x1BB577073D0
ReputationMgr* m_reputationMgr = NULL
std::map<unsigned int,SpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,SpellCooldown> > > m_spellCooldowns = 0x1BB5C88B4F0
unsigned int m_ChampioningFaction = 0x57707830
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _instanceResetTimes = 0x1BB5C88B508
unsigned int _pendingBindId = 0x0
unsigned int _pendingBindTimer = 0x0
unsigned int _activeCheats = 0x57707250
unsigned int healthBeforeDuel = 0x1BB
unsigned int manaBeforeDuel = 0x0
bool m_isInstantFlightOn = 0x0
unsigned int m_flightSpellActivated = 0x57707610
WorldLocation _corpseLocation = 0x1BB5C88B564
std::optional<float> _farSightDistance = 0x0
bool _wasOutdoor = 0x70
std::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::vector<PlayerSetting,std::allocator<PlayerSetting> >,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,std::vector<PlayerSetting,std::allocator<PlayerSetting> > > > > m_charSettingsMap = 0x1BB5C88B588
Player* _prevRRobin = NULL
Unit* opponent = NULL
Unit* disttarget = NULL
Creature* botPet = NULL
EventProcessor Events
unsigned int m_time = 0x6020D
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x1BBD7EFE380
bool m_aborting = 0x0
ObjectGuid aftercastTargetGuid
unsigned int _guid = 0x0
unsigned int GC_Timer = 0x9
unsigned int _botclass = 0x5
unsigned int _spec = 0xD
unsigned int _newspec = 0x0
int _primaryIconTank = 0xFF
int _primaryIconDamage = 0xFF
int curVehStrat = 0x0
unsigned int vehcomboPoints = 0x0
bool shouldEnterVehicle = 0x0
PlayerClassLevelInfo* _classinfo = 0x1BBD947A6C0
unsigned int basehealth = 0x41D
unsigned int basemana = 0x4BE
SpellInfo* m_botSpellInfo = 0x1BA7C676480
unsigned int Id = 0x5AC7
SpellCategoryEntry* CategoryEntry = NULL
unsigned int Dispel = 0x0
unsigned int Mechanic = 0x15
unsigned int Attributes = 0x10158110
unsigned int AttributesEx = 0x0
unsigned int AttributesEx2 = 0x0
unsigned int AttributesEx3 = 0x20000000
unsigned int AttributesEx4 = 0x0
unsigned int AttributesEx5 = 0x0
unsigned int AttributesEx6 = 0x20000
unsigned int AttributesEx7 = 0x0
unsigned int AttributesCu = 0x100000
unsigned int Stances = 0x0
unsigned int StancesNot = 0x0
unsigned int Targets = 0x0
unsigned int TargetCreatureType = 0x0
unsigned int RequiresSpellFocus = 0x0
unsigned int FacingCasterFlags = 0x0
unsigned int CasterAuraState = 0x0
unsigned int TargetAuraState = 0x0
unsigned int CasterAuraStateNot = 0x0
unsigned int TargetAuraStateNot = 0x0
unsigned int CasterAuraSpell = 0x0
unsigned int TargetAuraSpell = 0x0
unsigned int ExcludeCasterAuraSpell = 0x0
unsigned int ExcludeTargetAuraSpell = 0x0
SpellCastTimesEntry* CastTimeEntry = 0x5DC00000010
unsigned int RecoveryTime = 0x0
unsigned int CategoryRecoveryTime = 0x0
unsigned int StartRecoveryCategory = 0x14A
unsigned int StartRecoveryTime = 0x0
unsigned int InterruptFlags = 0x1F
unsigned int AuraInterruptFlags = 0x0
unsigned int ChannelInterruptFlags = 0x0
unsigned int ProcFlags = 0x0
unsigned int ProcChance = 0x65
unsigned int ProcCharges = 0x0
unsigned int MaxLevel = 0x0
unsigned int BaseLevel = 0x0
unsigned int SpellLevel = 0x1
SpellDurationEntry* DurationEntry = 0x1BA793AA440
unsigned int PowerType = 0x0
unsigned int ManaCost = 0x0
unsigned int ManaCostPerlevel = 0x0
unsigned int ManaPerSecond = 0x0
unsigned int ManaPerSecondPerLevel = 0x0
unsigned int ManaCostPercentage = 0x0
unsigned int RuneCostID = 0x0
SpellRangeEntry* RangeEntry = 0x1BA7931E3D0
float Speed = 0.000000
unsigned int StackAmount = 0x0
std::array<unsigned int,2> Totem = 0x0
std::array<int,8> Reagent = 0x1BA7C676578
std::array<unsigned int,8> ReagentCount = 0x1BA7C676598
int EquippedItemClass = 0xFFFFFFFF
int EquippedItemSubClassMask = 0x0
int EquippedItemInventoryTypeMask = 0x0
std::array<unsigned int,2> TotemCategory = 0x0
std::array<unsigned int,2> SpellVisual = 0x6A8
unsigned int SpellIconID = 0x499
unsigned int ActiveIconID = 0x0
unsigned int SpellPriority = 0x0
std::array<char const *,16> SpellName = 0x1BA7C6765E0
std::array<char const *,16> Rank = 0x1BA7C676660
unsigned int MaxTargetLevel = 0x0
unsigned int MaxAffectedTargets = 0x0
unsigned int SpellFamilyName = 0x0
flag96 SpellFamilyFlags = 0x1BA7C6766EC
unsigned int DmgClass = 0x0
unsigned int PreventionType = 0x0
int AreaGroupId = 0x0
unsigned int SchoolMask = 0x1
std::array<SpellEffectInfo,3> Effects = 0x1BA7C676708
unsigned int ExplicitTargetMask = 0x0
SpellChainNode* ChainEntry = NULL
int _auraState = 0x0
int _spellSpecific = 0x0
bool _isStackableWithRanks = 0x1
bool _isSpellValid = 0x1
bool _isCritCapable = 0x0
bool _requireCooldownInfo = 0x0
Position homepos
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
Position movepos
PositionXYStreamer
Position* Pos = 0xC3A074FEC4165DE3
PositionXYZStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
float m_positionX = -601.466980
float m_positionY = -320.914001
float m_positionZ = 51.716599
float m_orientation = 2.383947
Position attackpos
PositionXYStreamer
Position* Pos = 0xC3BF41BDC40A4B34
PositionXYZStreamer
<user defined> m_pos = 0xC3BF41BDC40A4B34
PositionXYZOStreamer
<user defined> m_pos = 0xC3BF41BDC40A4B34
float m_positionX = -553.175049
float m_positionY = -382.513580
float m_positionZ = 50.446499
float m_orientation = 1.617974
Position sendlastpos
PositionXYStreamer
Position* Pos = NULL
PositionXYZStreamer
<user defined> m_pos = 0x0
PositionXYZOStreamer
<user defined> m_pos = 0x0
float m_positionX = 0.000000
float m_positionY = 0.000000
float m_positionZ = 0.000000
float m_orientation = 0.000000
Position[5] sendpos
[0] = 0x1BBD7EFE408
[1] = 0x1BBD7EFE418
[2] = 0x1BBD7EFE428
[3] = 0x1BBD7EFE438
[4] = 0x1BBD7EFE448
std::vector<std::pair<Position,float>,std::allocator<std::pair<Position,float> > > _aoeSpots
std::_Compressed_pair<std::allocator<std::pair<Position,float> >,std::_Vector_val<std::_Simple_types<std::pair<Position,float> > >,1> _Mypair = 0x1BBD7EFE458
unsigned int _botCommandState = 0xC
unsigned int _botAwaitState = 0x0
float hit = 12.545455
float parry = 0.000000
float dodge = 12.622400
float block = 0.000000
float crit = 23.948374
float dmg_taken_phy = 1.000000
float dmg_taken_mag = 0.900000
float armor_pen = 18.000000
float resilience = 0.000000
unsigned int expertise = 0x1A
unsigned int spellpower = 0xC
unsigned int spellpen = 0x34
unsigned int defense = 0x104
unsigned int blockvalue = 0x1
int haste = 0x8
int[6] resistbonus
[0] = 0x0
[1] = 0x24
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x11
unsigned int _reviveTimer = 0x10C9D
unsigned int _powersTimer = 0x38C
unsigned int _chaseTimer = 0xB
unsigned int _engageTimer = 0x0
unsigned int _potionTimer = 0x2C
unsigned int lastdiff = 0x6C
unsigned int checkAurasTimer = 0x429
unsigned int checkMasterTimer = 0x2
unsigned int roleTimer = 0x0
unsigned int ordersTimer = 0x0
unsigned int regenTimer = 0x37B
unsigned int _updateTimerMedium = 0x188
unsigned int _updateTimerEx1 = 0x75F
unsigned int _wmoAreaUpdateTimer = 0x15DB
unsigned int waitTimer = 0x188
unsigned int itemsAutouseTimer = 0x1
unsigned int evadeDelayTimer = 0x0
unsigned int indoorsTimer = 0x0
unsigned int outdoorsTimer = 0x10092
unsigned int _contestedPvPTimer = 0x0
unsigned int _groupUpdateTimer = 0x5C1
unsigned int _saveDisabledSpellsTimer = 0x0
unsigned int _lastZoneId = 0xA25
unsigned int _lastAreaId = 0xA25
unsigned int _lastWMOAreaId = 0x8871
unsigned int _unreachableCount = 0x0
unsigned int _jumpCount = 0x0
unsigned int _evadeCount = 0x2
unsigned int _roleMask = 0x14
unsigned int _usableItemSlotsMask = 0x10002
unsigned int _ownerGuid = 0x0
ObjectGuid _lastTargetGuid
unsigned int _guid = 0xF130013EA900023E
bool doHealth = 0x0
bool doMana = 0x0
bool shouldUpdateStats = 0x0
bool feast_health = 0x0
bool feast_mana = 0x0
bool spawned = 0x0
bool firstspawn = 0x0
bool _evadeMode = 0x1
bool _atHome = 0x0
bool _duringTeleport = 0x0
bool _wanderer = 0x1
unsigned int _baseLevel = 0x34
WanderNode* _travel_node_last = 0x1BAA3E337E0
Position
PositionXYStreamer
Position* Pos = 0xC3A074FEC4165DE3
PositionXYZStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3A074FEC4165DE3
float m_positionX = -601.466980
float m_positionY = -320.914001
float m_positionZ = 51.716702
float m_orientation = 6.086640
unsigned int _wpId = 0x13BF
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyCS4"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x0
std::list<WanderNode *,std::allocator<WanderNode *> > _links = 0x1BAA3E33828
Creature* _creature = NULL
WanderNode* _travel_node_cur = 0x1BAA3E33150
Position
PositionXYStreamer
Position* Pos = 0xC3C6CBE7C419FDE3
PositionXYZStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
PositionXYZOStreamer
<user defined> m_pos = 0xC3C6CBE7C419FDE3
float m_positionX = -615.966980
float m_positionY = -397.592987
float m_positionZ = 60.692402
float m_orientation = 0.333583
unsigned int _wpId = 0x13C0
unsigned int _mapId = 0x1E
unsigned int _zoneId = 0xA25
unsigned int _areaId = 0xA25
std::string _name = "AlteracValleyGYH1"
unsigned int _minLevel = 0x32
unsigned int _maxLevel = 0x50
unsigned int _flags = 0x80
std::list<WanderNode *,std::allocator<WanderNode *> > _links = 0x1BAA3E33198
Creature* _creature = NULL
unsigned int _groupUpdateMask = 0x126
unsigned int _auraRaidUpdateMask = 0x0
GroupBotReference _group
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = 0x1BBD7EFBB60
LinkedListElement* iPrev = 0x1BBD7EFFA90
Group* iRefTo = 0x1BB511FFE80
Creature* iRefFrom = 0x1BB5C888720
unsigned int iSubGroup = 0x0
GroupBotReference _originalGroup
Reference<Group,Creature>
LinkedListElement
LinkedListElement* iNext = NULL
LinkedListElement* iPrev = NULL
Group* iRefTo = NULL
Creature* iRefFrom = NULL
unsigned int iSubGroup = 0x0
Battleground* _bg = 0x1BBD15F4070
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > readyMarkerClickedSet = 0x1BBD15F4078
std::unordered_map<ObjectGuid,ArenaLogEntryData,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ArenaLogEntryData> > > ArenaLogEntries = 0x1BBD15F4088
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgObjects = 0x1BBD15F40C8
std::vector<ObjectGuid,std::allocator<ObjectGuid> > BgCreatures = 0x1BBD15F40E0
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > PlayerScores = 0x1BBD15F40F8
std::unordered_map<unsigned int,BattlegroundScore *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,BattlegroundScore *> > > BotScores = 0x1BBD15F4138
std::map<ObjectGuid,BattlegroundBot,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,BattlegroundBot> > > m_Bots = 0x1BBD15F4178
std::map<ObjectGuid,Player *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,Player *> > > m_Players = 0x1BBD15F4188
std::map<ObjectGuid,std::vector<ObjectGuid,std::allocator<ObjectGuid> >,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<ObjectGuid,std::allocator<ObjectGuid> > > > > m_ReviveQueue = 0x1BBD15F4198
unsigned int m_Events = 0xF
BattlegroundStartTimeIntervals[4] StartDelayTimes
[0] = 0x1D4C0
[1] = 0xEA60
[2] = 0x7530
[3] = 0x0
unsigned int[4] StartMessageIds
[0] = 0x4711
[1] = 0x298E
[2] = 0x298F
[3] = 0x2990
bool m_BuffChange = 0x0
bool m_IsRandom = 0x0
int m_HonorMode = 0x0
int[2] m_TeamScores
[0] = 0x0
[1] = 0x0
ArenaTeamScore[2] _arenaTeamScores
[0] = 0x1BBD15F41E0
[1] = 0x1BBD15F4210
unsigned int m_UpdateTimer = 0x261
EventProcessor _reviveEvents = 0x1BBD15F4248
unsigned int m_RealTypeID = 0x1
unsigned int m_RandomTypeID = 0x1
unsigned int m_InstanceID = 0x35
int m_Status = 0x3
unsigned int m_ClientInstanceID = 0x1
unsigned int m_StartTime = 0x60EC8
unsigned int m_ResetStatTimer = 0x43A08
unsigned int m_ValidStartPositionTimer = 0xFA0
int m_EndTime = 0x0
unsigned int m_LastResurrectTime = 0x1770
int m_BracketId = 0x0
unsigned int m_ArenaType = 0x0
bool _InBGFreeSlotQueue = 0x1
bool m_SetDeleteThis = 0x0
bool m_IsArena = 0x0
int m_WinnerId = 0x2
int m_StartDelayTime = 0x0
bool m_IsRated = 0x0
bool m_PrematureCountDown = 0x0
unsigned int m_PrematureCountDownTimer = 0x0
std::string m_Name = "奥特兰克山谷"
std::vector<ObjectGuid,std::allocator<ObjectGuid> > m_ResurrectQueue = 0x1BBD15F42C8
std::deque<ObjectGuid,std::allocator<ObjectGuid> > m_OfflineQueue = 0x1BBD15F42E0
unsigned int[2] m_BgInvitedPlayers
[0] = 0x1E
[1] = 0x1E
Group*[2] m_BgRaids
[0] = 0x1BB511FFE80
[1] = 0x1BB51204660
std::set<Player *,std::less<Player *>,std::allocator<Player *> > m_Spectators = 0x1BBD15F4320
std::map<ObjectGuid,ObjectGuid,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,ObjectGuid> > > m_ToBeTeleported = 0x1BBD15F4330
unsigned int[2] m_PlayersCount
[0] = 0x1E
[1] = 0x1E
unsigned int[2] m_ArenaTeamIds
[0] = 0x0
[1] = 0x0
unsigned int[2] m_ArenaTeamMMR
[0] = 0x0
[1] = 0x0
unsigned int m_LevelMin = 0x33
unsigned int m_LevelMax = 0x3C
unsigned int m_MaxPlayersPerTeam = 0x28
unsigned int m_MinPlayersPerTeam = 0x1
unsigned int m_MapId = 0x1E
BattlegroundMap* m_Map = 0x1BBE853F010
float m_StartMaxDist = 10000.000000
std::array<Position,2> _startPosition = 0x1BBD15F437C
unsigned int ScriptId = 0x0
float _energyFraction = 0.000000
unsigned int _deathsCount = 0x1
unsigned int _killsCount = 0x0
unsigned int _pvpKillsCount = 0x0
unsigned int _playerKillsCount = 0x0
bool _saveDisabledSpells = 0x0
TeleportHomeEvent* teleHomeEvent = NULL
TeleportFinishEvent* teleFinishEvent = NULL
AwaitStateRemovalEvent* awaitStateRemEvent = NULL
BotSpell
unsigned int spellId = 0x20136D68
unsigned int cooldown = 0x7FF7
bool enabled = 0x20
int[59] _stats
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x6
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
[0] = 0x1BBD7EFE608
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xA
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x7
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x10
[6] = 0x10
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x11
[6] = 0xC
[7] = 0x9
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xC
[6] = 0x0
[7] = 0x9
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0xC
[6] = 0x0
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x0
[6] = 0x10
[7] = 0x0
[8] = 0x0
[9] = 0x0
int[59]
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x0
[4] = 0x0
[5] = 0x9
[6] = 0x0
[7] = 0x6
[8] = 0x0
[9] = 0x0
Item*[18] _equips
[0] = 0x1BBBAA91900
[1] = 0x1BBBAA8DD00
[2] = 0x1BBBAA93100
[3] = 0x1BBBAA8E700
[4] = 0x1BBBAA93500
[5] = 0x1BBBAA8F100
[6] = 0x1BBBAA8BD00
[7] = 0x1BBBAA8E100
[8] = 0x1BBBAA8E300
[9] = 0x1BBBAA8F300
std::unordered_map<unsigned int,bot_ai::BotSpell *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _spells
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Predecessor = 0x1BB9FB63900
std::_List_node<std::pair<unsigned int const ,bot_ai::BotSpell *>,void *>* _Next = 0x32
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,bot_ai::BotSpell *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,bot_ai::BotSpell *>,std::allocator<std::pair<unsigned int const ,bot_ai::BotSpell *> > > _List = 0x1BBD7EFF738
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,bot_ai::BotSpell *> > > > > > _Vec = 0x1BBD7EFF748
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
BotOrder
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x7FF720136D68
unsigned int baseSpell = 0x5C888720
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BBD7EFE300
bot_ai::BotOrder::<unnamed-type-params> params = 0x1BBD7EFE300
int _type = 0x5C888720
std::queue<bot_ai::BotOrder,std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > > _orders
value_type
<unnamed-type-params>
<unnamed-type-spellCastParams>
unsigned int targetGuid = 0x1BBE82B8970
unsigned int baseSpell = 0x0
bot_ai::BotOrder::<unnamed-type-params>::<unnamed-type-spellCastParams> spellCastParams = 0x1BBD7EFF770
bot_ai::BotOrder::<unnamed-type-params> params = 0x1BBD7EFF770
int _type = 0x0
std::deque<bot_ai::BotOrder,std::allocator<bot_ai::BotOrder> > c = 0x1BBD7EFF770
bot_pet_ai* bot_pet_AI = NULL
unsigned int m_waypointID = 0x0
unsigned int m_path_id = 0x0
CreatureGroup* m_formation = NULL
bool TriggerJustRespawned = 0x0
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = NULL
std::_Ref_count_base* _Rep = NULL
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x0
unsigned int m_cannotReachTimer = 0x0
Spell* _focusSpell = NULL
bool _isMissingSwimmingFlagOutOfCombat = 0x1
unsigned int m_assistanceTimer = 0x0
unsigned int _playerDamageReq = 0x0
bool _damagedByPlayer = 0x0
Local Creature* this = 0x536B2D17346B
Unit
WorldObject
Object
DataMap CustomData = 0x536B2D173473
unsigned int m_objectType = 0x536B2D1734B3 <Unable to read memory>
int m_objectTypeId = 0x536B2D1734B7 <Unable to read memory>
unsigned int m_updateFlag = 0x536B2D1734BB <Unable to read memory>
int* m_int32Values = <Unable to read memory>
unsigned int* m_uint32Values = <Unable to read memory>
float* m_floatValues = <Unable to read memory>
UpdateMask _changesMask = 0x536B2D1734CB
unsigned int m_valuesCount = 0x536B2D1734DB <Unable to read memory>
unsigned int _fieldNotifyFlags = 0x536B2D1734DD <Unable to read memory>
bool m_objectUpdated = 0x536B2D1734DF <Unable to read memory>
bool m_inWorld = 0x536B2D1734E0 <Unable to read memory>
PackedGuid m_PackGUID = 0x536B2D1734E3
WorldLocation
Position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x536B2D173513 <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x536B2D173513 <Unable to read memory>
float m_positionX = 0x536B2D173513 <Unable to read memory>
float m_positionY = 0x536B2D173517 <Unable to read memory>
float m_positionZ = 0x536B2D17351B <Unable to read memory>
float m_orientation = 0x536B2D17351F <Unable to read memory>
unsigned int m_mapId = 0x536B2D173523 <Unable to read memory>
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealth = 0x536B2D173527
FlaggedValuesArray32<int,unsigned int,enum StealthType,2> m_stealthDetect = 0x536B2D173533
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibility = 0x536B2D17353F
FlaggedValuesArray32<int,unsigned int,enum InvisibilityType,12> m_invisibilityDetect = 0x536B2D173573
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibility = 0x536B2D1735A7
FlaggedValuesArray32<int,unsigned int,enum ServerSideVisibilityType,2> m_serverSideVisibilityDetect = 0x536B2D1735B3
unsigned int LastUsedScriptID = 0x536B2D1735BF <Unable to read memory>
MovementInfo m_movementInfo = 0x536B2D1735C3
ElunaEventProcessor* elunaEvents = <Unable to read memory>
std::string m_name = 0x536B2D17363B <Unable to read memory>
bool m_isActive = 0x536B2D17365B <Unable to read memory>
bool m_isFarVisible = 0x536B2D17365C <Unable to read memory>
std::optional<float> m_visibilityDistanceOverride = 0x536B2D17365F <Unable to read memory>
bool m_isWorldObject = 0x536B2D173667 <Unable to read memory>
ZoneScript* m_zoneScript = <Unable to read memory>
unsigned int _zoneId = 0x536B2D173673 <Unable to read memory>
unsigned int _areaId = 0x536B2D173677 <Unable to read memory>
float _floorZ = 0x536B2D17367B <Unable to read memory>
bool _outdoors = 0x536B2D17367F <Unable to read memory>
LiquidData _liquidData = 0x536B2D173683
bool _updatePositionData = 0x536B2D173697 <Unable to read memory>
Transport* m_transport = <Unable to read memory>
Map* m_currMap = <Unable to read memory>
unsigned int m_InstanceId = 0x536B2D1736AB <Unable to read memory>
unsigned int m_phaseMask = 0x536B2D1736AF <Unable to read memory>
bool m_useCombinedPhases = 0x536B2D1736B3 <Unable to read memory>
unsigned int m_notifyflags = 0x536B2D1736B5 <Unable to read memory>
unsigned int m_executed_notifies = 0x536B2D1736B7 <Unable to read memory>
std::unordered_set<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<ObjectGuid> > _allowedLooters = 0x536B2D1736BB
unsigned int m_extraAttacks = 0x536B2D1736FB <Unable to read memory>
bool m_canDualWield = 0x536B2D1736FF <Unable to read memory>
Unit* m_creator = <Unable to read memory>
std::set<Unit *,std::less<Unit *>,std::allocator<Unit *> > m_Controlled
std::_Tree<std::_Tset_traits<Unit *,std::less<Unit *>,std::allocator<Unit *>,0> >
std::_Compressed_pair<std::less<Unit *>,std::_Compressed_pair<std::allocator<std::_Tree_node<Unit *,void *> >,std::_Tree_val<std::_Tree_simple_types<Unit *> >,1>,1> _Mypair = 0x536B2D17370B
SafeUnitPointer m_movedByPlayer
Unit* ptr = <Unable to read memory>
Unit* defaultValue = <Unable to read memory>
ObjectGuid[7] m_SummonSlot
[0] = 0x536B2D17372B <Unable to read memory>
[1] = 0x536B2D173733 <Unable to read memory>
[2] = 0x536B2D17373B <Unable to read memory>
[3] = 0x536B2D173743 <Unable to read memory>
[4] = 0x536B2D17374B <Unable to read memory>
[5] = 0x536B2D173753 <Unable to read memory>
[6] = 0x536B2D17375B <Unable to read memory>
ObjectGuid[4] m_ObjectSlot
[0] = 0x536B2D173763 <Unable to read memory>
[1] = 0x536B2D17376B <Unable to read memory>
[2] = 0x536B2D173773 <Unable to read memory>
[3] = 0x536B2D17377B <Unable to read memory>
float m_modMeleeHitChance = 0x536B2D173783 <Unable to read memory>
float m_modRangedHitChance = 0x536B2D173787 <Unable to read memory>
float m_modSpellHitChance = 0x536B2D17378B <Unable to read memory>
int m_baseSpellCritChance = 0x536B2D17378F <Unable to read memory>
float[7] m_threatModifier
[0] = 0x536B2D173793 <Unable to read memory>
[1] = 0x536B2D173797 <Unable to read memory>
[2] = 0x536B2D17379B <Unable to read memory>
[3] = 0x536B2D17379F <Unable to read memory>
[4] = 0x536B2D1737A3 <Unable to read memory>
[5] = 0x536B2D1737A7 <Unable to read memory>
[6] = 0x536B2D1737AB <Unable to read memory>
float[3] m_modAttackSpeedPct
[0] = 0x536B2D1737AF <Unable to read memory>
[1] = 0x536B2D1737B3 <Unable to read memory>
[2] = 0x536B2D1737B7 <Unable to read memory>
EventProcessor m_Events
unsigned int m_time = 0x536B2D1737BB <Unable to read memory>
std::multimap<unsigned __int64,BasicEvent *,std::less<unsigned __int64>,std::allocator<std::pair<unsigned __int64 const ,BasicEvent *> > > m_events = 0x536B2D1737C3
bool m_aborting = 0x536B2D1737D3 <Unable to read memory>
std::vector<SpellImmune,std::allocator<SpellImmune> >[8] m_spellImmune
[0] = 0x536B2D1737DB
[1] = 0x536B2D1737F3
[2] = 0x536B2D17380B
[3] = 0x536B2D173823
[4] = 0x536B2D17383B
[5] = 0x536B2D173853
[6] = 0x536B2D17386B
[7] = 0x536B2D173883
unsigned int m_lastSanctuaryTime = 0x536B2D17389B <Unable to read memory>
std::set<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *> > m_petAuras
std::_Tree<std::_Tset_traits<PetAura const *,std::less<PetAura const *>,std::allocator<PetAura const *>,0> >
std::_Compressed_pair<std::less<PetAura const *>,std::_Compressed_pair<std::allocator<std::_Tree_node<PetAura const *,void *> >,std::_Tree_val<std::_Tree_simple_types<PetAura const *> >,1>,1> _Mypair = 0x536B2D1738A3
bool IsAIEnabled = 0x536B2D1738B3 <Unable to read memory>
bool NeedChangeAI = 0x536B2D1738B4 <Unable to read memory>
bool m_ControlledByPlayer = 0x536B2D1738B5 <Unable to read memory>
bool m_CreatedByPlayer = 0x536B2D1738B6 <Unable to read memory>
std::set<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *> > SafeUnitPointerSet
std::_Tree<std::_Tset_traits<SafeUnitPointer *,std::less<SafeUnitPointer *>,std::allocator<SafeUnitPointer *>,0> >
std::_Compressed_pair<std::less<SafeUnitPointer *>,std::_Compressed_pair<std::allocator<std::_Tree_node<SafeUnitPointer *,void *> >,std::_Tree_val<std::_Tree_simple_types<SafeUnitPointer *> >,1>,1> _Mypair = 0x536B2D1738BB
Position m_last_notify_position
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x536B2D1738CB <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x536B2D1738CB <Unable to read memory>
float m_positionX = 0x536B2D1738CB <Unable to read memory>
float m_positionY = 0x536B2D1738CF <Unable to read memory>
float m_positionZ = 0x536B2D1738D3 <Unable to read memory>
float m_orientation = 0x536B2D1738D7 <Unable to read memory>
unsigned int m_last_notify_mstime = 0x536B2D1738DB <Unable to read memory>
unsigned int m_delayed_unit_relocation_timer = 0x536B2D1738DF <Unable to read memory>
unsigned int m_delayed_unit_ai_notify_timer = 0x536B2D1738E1 <Unable to read memory>
bool bRequestForcedVisibilityUpdate = 0x536B2D1738E3 <Unable to read memory>
Movement::MoveSpline* movespline = <Unable to read memory>
bool m_cannotReachTarget = 0x536B2D1738F3 <Unable to read memory>
UnitAI* i_AI = <Unable to read memory>
UnitAI* i_disabledAI = <Unable to read memory>
unsigned int m_realRace = 0x536B2D17390B <Unable to read memory>
unsigned int m_race = 0x536B2D17390C <Unable to read memory>
bool m_AutoRepeatFirstCast = 0x536B2D17390D <Unable to read memory>
int[3] m_attackTimer
[0] = 0x536B2D17390F <Unable to read memory>
[1] = 0x536B2D173913 <Unable to read memory>
[2] = 0x536B2D173917 <Unable to read memory>
float[5] m_createStats
[0] = 0x536B2D17391B <Unable to read memory>
[1] = 0x536B2D17391F <Unable to read memory>
[2] = 0x536B2D173923 <Unable to read memory>
[3] = 0x536B2D173927 <Unable to read memory>
[4] = 0x536B2D17392B <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_attackers
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x536B2D173933 <Unable to read memory>
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x536B2D173933 <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x536B2D173933 <Unable to read memory>
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x536B2D173933 <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x536B2D17393B
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x536B2D17394B
unsigned int _Mask = 0x536B2D173963 <Unable to read memory>
unsigned int _Maxidx = 0x536B2D17396B <Unable to read memory>
Unit* m_attacking = <Unable to read memory>
int m_deathState = 0x536B2D17397B <Unable to read memory>
int m_procDeep = 0x536B2D17397F <Unable to read memory>
std::list<DynamicObject *,std::allocator<DynamicObject *> > m_dynObj
_List_node_remove_op
std::list<DynamicObject *,std::allocator<DynamicObject *> >& _List = <Unable to read memory>
std::_List_node<DynamicObject *,void *>* _Head = <Unable to read memory>
std::_List_node<DynamicObject *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<DynamicObject *,void *> >,std::_List_val<std::_List_simple_types<DynamicObject *> >,1> _Mypair = 0x536B2D173983
std::list<ObjectGuid,std::allocator<ObjectGuid> > m_gameObj
_List_node_remove_op
std::list<ObjectGuid,std::allocator<ObjectGuid> >& _List = <Unable to read memory>
std::_List_node<ObjectGuid,void *>* _Head = <Unable to read memory>
std::_List_node<ObjectGuid,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<ObjectGuid,void *> >,std::_List_val<std::_List_simple_types<ObjectGuid> >,1> _Mypair = 0x536B2D173993
unsigned int m_transform = 0x536B2D1739A3 <Unable to read memory>
Spell*[4] m_currentSpells
[0] = <Unable to read memory>
[1] = <Unable to read memory>
[2] = <Unable to read memory>
[3] = <Unable to read memory>
std::multimap<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> > > m_ownedAuras
std::_Tree<std::_Tmap_traits<unsigned int,Aura *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,Aura *> >,1> >
<user defined> value_compare = 0x536B2D1739CB <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,1>,1> _Mypair = 0x536B2D1739CB
<user defined> value_compare = 0x536B2D1739CB <Unable to read memory>
std::multimap<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> > > m_appliedAuras
std::_Tree<std::_Tmap_traits<unsigned int,AuraApplication *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x536B2D1739DB
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,AuraApplication *> > >,1>,1> _Mypair = 0x536B2D1739DB
<user defined> value_compare = 0x536B2D1739DB <Unable to read memory>
std::list<Aura *,std::allocator<Aura *> > m_removedAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
std::_List_node<Aura *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x536B2D1739EB
std::_Tree_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > > m_auraUpdateIterator
std::_Tree_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > > >
std::_Tree_unchecked_const_iterator<std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,Aura *> > >,std::_Iterator_base0>
std::_Tree_node<std::pair<unsigned int const ,Aura *>,void *>* _Ptr = <Unable to read memory>
unsigned int m_removedAurasCount = 0x536B2D173A03 <Unable to read memory>
std::list<AuraEffect *,std::allocator<AuraEffect *> >[317] m_modAuras
[0] = 0x536B2D173A0B
[1] = 0x536B2D173A1B
[2] = 0x536B2D173A2B
[3] = 0x536B2D173A3B
[4] = 0x536B2D173A4B
[5] = 0x536B2D173A5B
[6] = 0x536B2D173A6B
[7] = 0x536B2D173A7B
[8] = 0x536B2D173A8B
[9] = 0x536B2D173A9B
std::list<Aura *,std::allocator<Aura *> > m_scAuras
_List_node_remove_op
std::list<Aura *,std::allocator<Aura *> >& _List = <Unable to read memory>
std::_List_node<Aura *,void *>* _Head = <Unable to read memory>
<user defined>* _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Aura *,void *> >,std::_List_val<std::_List_simple_types<Aura *> >,1> _Mypair = 0x536B2D174DDB
std::list<AuraApplication *,std::allocator<AuraApplication *> > m_interruptableAuras
_List_node_remove_op
std::list<AuraApplication *,std::allocator<AuraApplication *> >& _List = <Unable to read memory>
std::_List_node<AuraApplication *,void *>* _Head = <Unable to read memory>
std::_List_node<AuraApplication *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<AuraApplication *,void *> >,std::_List_val<std::_List_simple_types<AuraApplication *> >,1> _Mypair = 0x536B2D174DEB
std::multimap<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> > > m_auraStateAuras
std::_Tree<std::_Tmap_traits<enum AuraStateType,AuraApplication *,std::less<enum AuraStateType>,std::allocator<std::pair<enum AuraStateType const ,AuraApplication *> >,1> >
<user defined> value_compare = 0x536B2D174DFB
std::_Compressed_pair<std::less<enum AuraStateType>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<enum AuraStateType const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<enum AuraStateType const ,AuraApplication *> > >,1>,1> _Mypair = 0x536B2D174DFB
<user defined> value_compare = 0x536B2D174DFB
unsigned int m_interruptMask = 0x536B2D174E0B <Unable to read memory>
float[4] m_auraModifiersGroup
[0] = 0x536B2D174E0F <Unable to read memory>
[1] = 0x536B2D174E13 <Unable to read memory>
[2] = 0x536B2D174E17 <Unable to read memory>
[3] = 0x536B2D174E1B <Unable to read memory>
[0] = 0x536B2D174E0F
float[4]
[0] = 0x536B2D174E1F <Unable to read memory>
[1] = 0x536B2D174E23 <Unable to read memory>
[2] = 0x536B2D174E27 <Unable to read memory>
[3] = 0x536B2D174E2B <Unable to read memory>
float[4]
[0] = 0x536B2D174E2F <Unable to read memory>
[1] = 0x536B2D174E33 <Unable to read memory>
[2] = 0x536B2D174E37 <Unable to read memory>
[3] = 0x536B2D174E3B <Unable to read memory>
float[4]
[0] = 0x536B2D174E3F <Unable to read memory>
[1] = 0x536B2D174E43 <Unable to read memory>
[2] = 0x536B2D174E47 <Unable to read memory>
[3] = 0x536B2D174E4B <Unable to read memory>
float[4]
[0] = 0x536B2D174E4F <Unable to read memory>
[1] = 0x536B2D174E53 <Unable to read memory>
[2] = 0x536B2D174E57 <Unable to read memory>
[3] = 0x536B2D174E5B <Unable to read memory>
float[4]
[0] = 0x536B2D174E5F <Unable to read memory>
[1] = 0x536B2D174E63 <Unable to read memory>
[2] = 0x536B2D174E67 <Unable to read memory>
[3] = 0x536B2D174E6B <Unable to read memory>
float[4]
[0] = 0x536B2D174E6F <Unable to read memory>
[1] = 0x536B2D174E73 <Unable to read memory>
[2] = 0x536B2D174E77 <Unable to read memory>
[3] = 0x536B2D174E7B <Unable to read memory>
float[4]
[0] = 0x536B2D174E7F <Unable to read memory>
[1] = 0x536B2D174E83 <Unable to read memory>
[2] = 0x536B2D174E87 <Unable to read memory>
[3] = 0x536B2D174E8B <Unable to read memory>
float[4]
[0] = 0x536B2D174E8F <Unable to read memory>
[1] = 0x536B2D174E93 <Unable to read memory>
[2] = 0x536B2D174E97 <Unable to read memory>
[3] = 0x536B2D174E9B <Unable to read memory>
float[4]
[0] = 0x536B2D174E9F <Unable to read memory>
[1] = 0x536B2D174EA3 <Unable to read memory>
[2] = 0x536B2D174EA7 <Unable to read memory>
[3] = 0x536B2D174EAB <Unable to read memory>
float[2] m_weaponDamage
[0] = 0x536B2D174F9F <Unable to read memory>
[1] = 0x536B2D174FA3 <Unable to read memory>
[0] = 0x536B2D174F9F <Unable to read memory>
float[2]
[0] = 0x536B2D174FA7 <Unable to read memory>
[1] = 0x536B2D174FAB <Unable to read memory>
[0] = 0x536B2D174F9F
float[2]
[0] = 0x536B2D174FAF <Unable to read memory>
[1] = 0x536B2D174FB3 <Unable to read memory>
[0] = 0x536B2D174FAF <Unable to read memory>
float[2]
[0] = 0x536B2D174FB7 <Unable to read memory>
[1] = 0x536B2D174FBB <Unable to read memory>
float[2]
[0] = 0x536B2D174FBF <Unable to read memory>
[1] = 0x536B2D174FC3 <Unable to read memory>
[0] = 0x536B2D174FBF <Unable to read memory>
float[2]
[0] = 0x536B2D174FC7 <Unable to read memory>
[1] = 0x536B2D174FCB <Unable to read memory>
bool m_canModifyStats = 0x536B2D174FCF <Unable to read memory>
std::map<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> > > m_visibleAuras
std::_Tree<std::_Tmap_traits<unsigned char,AuraApplication *,std::less<unsigned char>,std::allocator<std::pair<unsigned char const ,AuraApplication *> >,0> >
<user defined> value_compare = 0x536B2D174FD3 <Unable to read memory>
std::_Compressed_pair<std::less<unsigned char>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned char const ,AuraApplication *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned char const ,AuraApplication *> > >,1>,1> _Mypair = 0x536B2D174FD3
<user defined> value_compare = 0x536B2D174FD3
float[9] m_speed_rate
[0] = 0x536B2D174FE3 <Unable to read memory>
[1] = 0x536B2D174FE7 <Unable to read memory>
[2] = 0x536B2D174FEB <Unable to read memory>
[3] = 0x536B2D174FEF <Unable to read memory>
[4] = 0x536B2D174FF3 <Unable to read memory>
[5] = 0x536B2D174FF7 <Unable to read memory>
[6] = 0x536B2D174FFB <Unable to read memory>
[7] = 0x536B2D174FFF <Unable to read memory>
[8] = 0x536B2D175003 <Unable to read memory>
CharmInfo* m_charmInfo = <Unable to read memory>
std::list<Player *,std::allocator<Player *> > m_sharedVision
_List_node_remove_op
std::list<Player *,std::allocator<Player *> >& _List = <Unable to read memory>
std::_List_node<Player *,void *>* _Head = <Unable to read memory>
std::_List_node<Player *,void *>** _Tail = <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Player *,void *> >,std::_List_val<std::_List_simple_types<Player *> >,1> _Mypair = 0x536B2D175013
MotionMaster* i_motionMaster = <Unable to read memory>
unsigned int[4] m_reactiveTimer
[0] = 0x536B2D17502B <Unable to read memory>
[1] = 0x536B2D17502F <Unable to read memory>
[2] = 0x536B2D175033 <Unable to read memory>
[3] = 0x536B2D175037 <Unable to read memory>
int m_regenTimer = 0x536B2D17503B <Unable to read memory>
ThreatMgr m_ThreatMgr
HostileReference* iCurrentVictim = <Unable to read memory>
Unit* iOwner = <Unable to read memory>
unsigned int iUpdateTimer = 0x536B2D175053 <Unable to read memory>
ThreatContainer iThreatContainer = 0x536B2D17505B
ThreatContainer iThreatOfflineContainer = 0x536B2D175073
std::map<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> > > _charmThreatInfo
std::_Tree<std::_Tmap_traits<ObjectGuid,float,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,float> >,0> >
<user defined> value_compare = 0x536B2D17508B
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,float>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,float> > >,1>,1> _Mypair = 0x536B2D17508B
<user defined> value_compare = 0x536B2D17508B
Vehicle* m_vehicle = <Unable to read memory>
Vehicle* m_vehicleKit = <Unable to read memory>
unsigned int m_unitTypeMask = 0x536B2D1750AB <Unable to read memory>
LiquidTypeEntry* _lastLiquid = <Unable to read memory>
bool m_applyResilience = 0x536B2D1750BB <Unable to read memory>
bool _instantCast = 0x536B2D1750BC <Unable to read memory>
unsigned int m_rootTimes = 0x536B2D1750BF <Unable to read memory>
unsigned int m_state = 0x536B2D1750C3 <Unable to read memory>
unsigned int m_CombatTimer = 0x536B2D1750C7 <Unable to read memory>
unsigned int m_lastManaUse = 0x536B2D1750CB <Unable to read memory>
std::list<DiminishingReturn,std::allocator<DiminishingReturn> > m_Diminishing
<user defined> _List_node_remove_op = 0x536B2D1750D3
std::_Compressed_pair<std::allocator<std::_List_node<DiminishingReturn,void *> >,std::_List_val<std::_List_simple_types<DiminishingReturn> >,1> _Mypair = 0x536B2D1750D3
HostileRefMgr m_HostileRefMgr
RefMgr<Unit,ThreatMgr>
LinkedListHead
LinkedListElement iFirst = 0x536B2D1750EB
LinkedListElement iLast = 0x536B2D1750FB
unsigned int iSize = 0x536B2D17510B <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x536B2D1750EB <Unable to read memory>
<user defined> iterator = 0x536B2D1750E3
Unit* iOwner = <Unable to read memory>
FollowerRefMgr m_FollowingRefMgr
RefMgr<Unit,TargetedMovementGeneratorBase>
LinkedListHead
LinkedListElement iFirst = 0x536B2D175123
LinkedListElement iLast = 0x536B2D175133
unsigned int iSize = 0x536B2D175143 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x536B2D175123 <Unable to read memory>
<user defined> iterator = 0x536B2D17511B
Unit* m_comboTarget = <Unable to read memory>
int m_comboPoints = 0x536B2D175153 <Unable to read memory>
std::unordered_set<Unit *,std::hash<Unit *>,std::equal_to<Unit *>,std::allocator<Unit *> > m_ComboPointHolders
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >
<user defined> _Min_buckets_construct_ptr = 0x536B2D17515B
_Clear_guard
std::_Hash<std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> >* _Target = <Unable to read memory>
_Range_eraser
std::list<Unit *,std::allocator<Unit *> >& _List = <Unable to read memory>
std::_List_node<Unit *,void *>* _Predecessor = <Unable to read memory>
std::_List_node<Unit *,void *>* _Next = <Unable to read memory>
<user defined> _Equal_range_result = 0x536B2D17515B
<user defined> _Multi_equal_check_result = 0x536B2D17515B
std::_Uset_traits<Unit *,std::_Uhash_compare<Unit *,std::hash<Unit *>,std::equal_to<Unit *> >,std::allocator<Unit *>,0> _Traitsobj = 0x536B2D17515B <Unable to read memory>
std::list<Unit *,std::allocator<Unit *> > _List = 0x536B2D175163
std::_Hash_vec<std::allocator<std::_List_unchecked_const_iterator<std::_List_val<std::_List_simple_types<Unit *> >,std::_Iterator_base0> > > _Vec = 0x536B2D175173
unsigned int _Mask = 0x536B2D17518B <Unable to read memory>
unsigned int _Maxidx = 0x536B2D175193 <Unable to read memory>
RedirectThreatInfo _redirectThreatInfo
ObjectGuid _targetGUID = 0x536B2D17519B <Unable to read memory>
unsigned int _threatPct = 0x536B2D1751A3 <Unable to read memory>
bool m_cleanupDone = 0x536B2D1751AB <Unable to read memory>
bool m_duringRemoveFromWorld = 0x536B2D1751AC <Unable to read memory>
unsigned int _oldFactionId = 0x536B2D1751AF <Unable to read memory>
bool _isWalkingBeforeCharm = 0x536B2D1751B3 <Unable to read memory>
unsigned int _lastExtraAttackSpell = 0x536B2D1751B7 <Unable to read memory>
std::unordered_map<ObjectGuid,unsigned int,std::hash<ObjectGuid>,std::equal_to<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > extraAttacksTargets
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x536B2D1751BB <Unable to read memory>
_Clear_guard
std::_Hash<std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> >* _Target = <Unable to read memory>
<user defined> _Range_eraser = 0x536B2D1751BB <Unable to read memory>
<user defined> _Equal_range_result = 0x536B2D1751BB <Unable to read memory>
<user defined> _Multi_equal_check_result = 0x536B2D1751BB <Unable to read memory>
std::_Umap_traits<ObjectGuid,unsigned int,std::_Uhash_compare<ObjectGuid,std::hash<ObjectGuid>,std::equal_to<ObjectGuid> >,std::allocator<std::pair<ObjectGuid const ,unsigned int> >,0> _Traitsobj = 0x536B2D1751BB <Unable to read memory>
std::list<std::pair<ObjectGuid const ,unsigned int>,std::allocator<std::pair<ObjectGuid const ,unsigned int> > > _List = 0x536B2D1751C3
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<ObjectGuid const ,unsigned int> > > > > > _Vec = 0x536B2D1751D3
unsigned int _Mask = 0x536B2D1751EB <Unable to read memory>
unsigned int _Maxidx = 0x536B2D1751F3 <Unable to read memory>
ObjectGuid _lastDamagedTargetGuid
unsigned int _guid = 0x536B2D1751FB <Unable to read memory>
GridObject<Creature>
GridReference<Creature> _gridRef
Reference<GridRefMgr<Creature>,Creature>
LinkedListElement
LinkedListElement* iNext = <Unable to read memory>
LinkedListElement* iPrev = <Unable to read memory>
GridRefMgr<Creature>* iRefTo = <Unable to read memory>
Creature* iRefFrom = <Unable to read memory>
MovableMapObject
Cell _currentCell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x536B2D17522B <Unable to read memory>
unsigned int grid_y = 0x536B2D17522B <Unable to read memory>
unsigned int cell_x = 0x536B2D17522B <Unable to read memory>
unsigned int cell_y = 0x536B2D17522B <Unable to read memory>
unsigned int nocreate = 0x536B2D17522B <Unable to read memory>
unsigned int reserved = 0x536B2D17522B <Unable to read memory>
Cell::<unnamed-type-data>::<unnamed-type-Part> Part = 0x536B2D17522B <Unable to read memory>
unsigned int All = 0x536B2D17522B <Unable to read memory>
Cell::<unnamed-type-data> data = 0x536B2D17522B <Unable to read memory>
int _moveState = 0x536B2D17522F <Unable to read memory>
<unnamed-type-_spellFocusInfo>
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x536B2D173473 <Unable to read memory>
ObjectGuid Target
unsigned int _guid = 0x536B2D17347B <Unable to read memory>
float Orientation = 0x536B2D173483 <Unable to read memory>
Creature::<unnamed-type-_spellFocusInfo> _spellFocusInfo
Spell* Spell = <Unable to read memory>
unsigned int Delay = 0x536B2D17523B <Unable to read memory>
ObjectGuid Target
unsigned int _guid = 0x536B2D175243 <Unable to read memory>
float Orientation = 0x536B2D17524B <Unable to read memory>
Loot loot
std::vector<LootItem,std::allocator<LootItem> > items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x536B2D175253
std::vector<LootItem,std::allocator<LootItem> > quest_items
std::_Compressed_pair<std::allocator<LootItem>,std::_Vector_val<std::_Simple_types<LootItem> >,1> _Mypair = 0x536B2D17526B
unsigned int gold = 0x536B2D175283 <Unable to read memory>
unsigned int unlootedCount = 0x536B2D175287 <Unable to read memory>
ObjectGuid roundRobinPlayer
unsigned int _guid = 0x536B2D17528B <Unable to read memory>
ObjectGuid lootOwnerGUID
unsigned int _guid = 0x536B2D175293 <Unable to read memory>
int loot_type = 0x536B2D17529B <Unable to read memory>
ObjectGuid containerGUID
unsigned int _guid = 0x536B2D1752A3 <Unable to read memory>
ObjectGuid sourceWorldObjectGUID
unsigned int _guid = 0x536B2D1752AB <Unable to read memory>
GameObject* sourceGameObject = <Unable to read memory>
std::set<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid> > PlayersLooting
std::_Tree<std::_Tset_traits<ObjectGuid,std::less<ObjectGuid>,std::allocator<ObjectGuid>,0> >
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<ObjectGuid,void *> >,std::_Tree_val<std::_Tree_simple_types<ObjectGuid> >,1>,1> _Mypair = 0x536B2D1752BB
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerQuestItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x536B2D1752CB
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x536B2D1752CB
<user defined> value_compare = 0x536B2D1752CB <Unable to read memory>
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerFFAItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x536B2D1752DB
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x536B2D1752DB
<user defined> value_compare = 0x536B2D1752DB <Unable to read memory>
std::map<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > > PlayerNonQuestNonFFAConditionalItems
std::_Tree<std::_Tmap_traits<ObjectGuid,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<ObjectGuid>,std::allocator<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >
<user defined> value_compare = 0x536B2D1752EB
std::_Compressed_pair<std::less<ObjectGuid>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<ObjectGuid const ,std::vector<QuestItem,std::allocator<QuestItem> > *> > >,1>,1> _Mypair = 0x536B2D1752EB
<user defined> value_compare = 0x536B2D1752EB <Unable to read memory>
LootValidatorRefMgr i_LootValidatorRefMgr
RefMgr<Loot,LootValidatorRef>
LinkedListHead
LinkedListElement iFirst = 0x536B2D175303
LinkedListElement iLast = 0x536B2D175313
unsigned int iSize = 0x536B2D175323 <Unable to read memory>
?$Iterator@VLinkedListElement@@
LinkedListElement* _Ptr = <Unable to read memory>
iterator
<user defined> _Ptr = 0x536B2D175303 <Unable to read memory>
<user defined> iterator = 0x536B2D1752FB
iterator
LootValidatorRef* _Ptr = <Unable to read memory>
unsigned int[8] m_spells
[0] = 0x536B2D17532B <Unable to read memory>
[1] = 0x536B2D17532F <Unable to read memory>
[2] = 0x536B2D175333 <Unable to read memory>
[3] = 0x536B2D175337 <Unable to read memory>
[4] = 0x536B2D17533B <Unable to read memory>
[5] = 0x536B2D17533F <Unable to read memory>
[6] = 0x536B2D175343 <Unable to read memory>
[7] = 0x536B2D175347 <Unable to read memory>
std::map<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> > > m_CreatureSpellCooldowns
std::_Tree<std::_Tmap_traits<unsigned int,CreatureSpellCooldown,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,CreatureSpellCooldown> >,0> >
<user defined> value_compare = 0x536B2D17534B <Unable to read memory>
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,CreatureSpellCooldown>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,CreatureSpellCooldown> > >,1>,1> _Mypair = 0x536B2D17534B
<user defined> value_compare = 0x536B2D17534B <Unable to read memory>
unsigned int[7] m_ProhibitSchoolTime
[0] = 0x536B2D17535B <Unable to read memory>
[1] = 0x536B2D17535F <Unable to read memory>
[2] = 0x536B2D175363 <Unable to read memory>
[3] = 0x536B2D175367 <Unable to read memory>
[4] = 0x536B2D17536B <Unable to read memory>
[5] = 0x536B2D17536F <Unable to read memory>
[6] = 0x536B2D175373 <Unable to read memory>
unsigned int m_groupLootTimer = 0x536B2D175377 <Unable to read memory>
unsigned int lootingGroupLowGUID = 0x536B2D17537B <Unable to read memory>
float m_SightDistance = 0x536B2D17537F <Unable to read memory>
float m_CombatDistance = 0x536B2D175383 <Unable to read memory>
bool m_isTempWorldObject = 0x536B2D175387 <Unable to read memory>
unsigned int m_moveCircleMovementTime = 0x536B2D17538B <Unable to read memory>
unsigned int m_moveBackwardsMovementTime = 0x536B2D17538F <Unable to read memory>
std::list<VendorItemCount,std::allocator<VendorItemCount> > m_vendorItemCounts
<user defined> _List_node_remove_op = 0x536B2D175393 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<VendorItemCount,void *> >,std::_List_val<std::_List_simple_types<VendorItemCount> >,1> _Mypair
std::_List_val<std::_List_simple_types<VendorItemCount> > _Myval2 = 0x536B2D175393
ObjectGuid m_lootRecipient
unsigned int _guid = 0x536B2D1753A3 <Unable to read memory>
unsigned int m_lootRecipientGroup = 0x536B2D1753AB <Unable to read memory>
int m_corpseRemoveTime = 0x536B2D1753B3 <Unable to read memory>
int m_respawnTime = 0x536B2D1753BB <Unable to read memory>
int m_respawnedTime = 0x536B2D1753C3 <Unable to read memory>
unsigned int m_respawnDelay = 0x536B2D1753CB <Unable to read memory>
unsigned int m_corpseDelay = 0x536B2D1753CF <Unable to read memory>
float m_wanderDistance = 0x536B2D1753D3 <Unable to read memory>
unsigned int m_boundaryCheckTime = 0x536B2D1753D7 <Unable to read memory>
unsigned int m_transportCheckTimer = 0x536B2D1753DB <Unable to read memory>
unsigned int lootPickPocketRestoreTime = 0x536B2D1753DF <Unable to read memory>
unsigned int m_combatPulseTime = 0x536B2D1753E3 <Unable to read memory>
unsigned int m_combatPulseDelay = 0x536B2D1753E7 <Unable to read memory>
unsigned int m_reactState = 0x536B2D1753EB <Unable to read memory>
int m_defaultMovementType = 0x536B2D1753EF <Unable to read memory>
unsigned int m_spawnId = 0x536B2D1753F3 <Unable to read memory>
unsigned int m_equipmentId = 0x536B2D1753F7 <Unable to read memory>
int m_originalEquipmentId = 0x536B2D1753F8 <Unable to read memory>
bool m_AlreadyCallAssistance = 0x536B2D1753F9 <Unable to read memory>
bool m_AlreadySearchedAssistance = 0x536B2D1753FA <Unable to read memory>
bool m_regenHealth = 0x536B2D1753FB <Unable to read memory>
bool m_regenPower = 0x536B2D1753FC <Unable to read memory>
bool m_AI_locked = 0x536B2D1753FD <Unable to read memory>
int m_meleeDamageSchoolMask = 0x536B2D1753FF <Unable to read memory>
unsigned int m_originalEntry = 0x536B2D175403 <Unable to read memory>
bool m_moveInLineOfSightDisabled = 0x536B2D175407 <Unable to read memory>
bool m_moveInLineOfSightStrictlyDisabled = 0x536B2D175408 <Unable to read memory>
Position m_homePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x536B2D17540B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x536B2D17540B <Unable to read memory>
float m_positionX = 0x536B2D17540B <Unable to read memory>
float m_positionY = 0x536B2D17540F <Unable to read memory>
float m_positionZ = 0x536B2D175413 <Unable to read memory>
float m_orientation = 0x536B2D175417 <Unable to read memory>
Position m_transportHomePosition
PositionXYStreamer
Position* Pos = <Unable to read memory>
PositionXYZStreamer
<user defined> m_pos = 0x536B2D17541B <Unable to read memory>
PositionXYZOStreamer
<user defined> m_pos = 0x536B2D17541B <Unable to read memory>
float m_positionX = 0x536B2D17541B <Unable to read memory>
float m_positionY = 0x536B2D17541F <Unable to read memory>
float m_positionZ = 0x536B2D175423 <Unable to read memory>
float m_orientation = 0x536B2D175427 <Unable to read memory>
bool DisableReputationGain = 0x536B2D17542B <Unable to read memory>
CreatureTemplate* m_creatureInfo = <Unable to read memory>
CreatureData* m_creatureData = <Unable to read memory>
float m_detectionDistance = 0x536B2D175443 <Unable to read memory>
unsigned int m_LootMode = 0x536B2D175447 <Unable to read memory>
bot_ai* bot_AI = <Unable to read memory>
bot_pet_ai* bot_pet_AI = <Unable to read memory>
unsigned int m_waypointID = 0x536B2D17545B <Unable to read memory>
unsigned int m_path_id = 0x536B2D17545F <Unable to read memory>
CreatureGroup* m_formation = <Unable to read memory>
bool TriggerJustRespawned = 0x536B2D17546B <Unable to read memory>
std::shared_ptr<__int64> _lastDamagedTime
std::_Ptr_base<__int64>
int* _Ptr = <Unable to read memory>
std::_Ref_count_base* _Rep = <Unable to read memory>
ObjectGuid m_cannotReachTarget
unsigned int _guid = 0x536B2D175483 <Unable to read memory>
unsigned int m_cannotReachTimer = 0x536B2D17548B <Unable to read memory>
Spell* _focusSpell = <Unable to read memory>
bool _isMissingSwimmingFlagOutOfCombat = 0x536B2D17549B <Unable to read memory>
unsigned int m_assistanceTimer = 0x536B2D17549F <Unable to read memory>
unsigned int _playerDamageReq = 0x536B2D1754A3 <Unable to read memory>
bool _damagedByPlayer = 0x536B2D1754A7 <Unable to read memory>
Parameter unsigned int diff = 0xB7972FF348
Parameter unsigned int diff = 0xB7972FF4E8
Local std::exception& e = 0x1BBE52EDB20
__std_exception_data _Data
char* _What = 0x7F80000045C5CC00 <Unable to read memory>
bool _DoFree = 0x0
Local std::exception& e = NULL
Local int now = 0x0 <Unable to read memory>
Local ObjectGuid dbtableHighGuid
unsigned int _guid = 0x0 <Unable to read memory>
Local int linkedRespawntime = 0x0 <Unable to read memory>
Local CreatureTemplate* cInfo = <Unable to read memory>
Local std::list<Condition *,std::allocator<Condition *> > conditions
<user defined> _List_node_remove_op = 0x0 <Unable to read memory>
std::_Compressed_pair<std::allocator<std::_List_node<Condition *,void *> >,std::_List_val<std::_List_simple_types<Condition *> >,1> _Mypair
std::_List_val<std::_List_simple_types<Condition *> > _Myval2
std::_List_node<Condition *,void *>* _Myhead = <Unable to read memory>
unsigned int _Mysize = 0x8 <Unable to read memory>
Local ObjectGuid targetGuid
unsigned int _guid = 0x0 <Unable to read memory>
Local Group* group = <Unable to read memory>
Local std::exception& e = 0x1BBE52ED650
__std_exception_data _Data
char* _What = 0x400000093F800000 <Unable to read memory>
bool _DoFree = 0xF0
Local Unit* owner = <Unable to read memory>
Local float MaxRange = 0x0 <Unable to read memory>
Local std::exception& e = 0x1BBE52ED650
__std_exception_data _Data
char* _What = 0x400000093F800000 <Unable to read memory>
bool _DoFree = 0xF0
Local std::exception& e = 0x7FF71F312E2C
__std_exception_data _Data
char* _What = 0x48738B49405B8B49 <Unable to read memory>
bool _DoFree = 0x41
Local Player* cannotReachPlayer = <Unable to read memory>
Local Creature::Update::__l198::<lambda_1> EnterEvade
Creature* __this = <Unable to read memory>
Local HostileReference* ref = <Unable to read memory>
Local Transport* newTransport = <Unable to read memory>
00007FF71F66971D 000000B7972FF500 Acore::ObjectUpdater::Visit<Creature>+7D D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Grids\Notifiers\GridNotifiers.cpp line 350
00007FF71F42C935 000000B7972FF530 VisitorHelper<Acore::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+15 D:\YUANMA\azerothcore-wotlk-v11\src\common\Dynamic\TypeContainerVisitor.h line 51
00007FF71F42C7AC 000000B7972FF580 Map::Visit<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+8C D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.h line 877
00007FF71F444D04 000000B7972FF5F0 Map::VisitNearbyCellsOf+144 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.cpp line 733
Parameter WorldObject* obj = <Unable to read memory>
Parameter TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >& gridVisitor = 0xB7972FF670
Acore::ObjectUpdater& i_visitor = 0xB7972FF698
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x0
Parameter TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > >& worldVisitor = 0xB7972FF668
Acore::ObjectUpdater& i_visitor = 0xB7972FF698
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x0
Parameter TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >& largeGridVisitor = 0xB7972FF660
Acore::ObjectUpdater& i_visitor = 0xB7972FF6A0
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x1
Parameter TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > >& largeWorldVisitor = 0xB7972FF658
Acore::ObjectUpdater& i_visitor = 0xB7972FF6A0
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x1
Local CellArea area
CoordPair<512> low_bound
unsigned int x_coord = 0xF6
unsigned int y_coord = 0xF9
CoordPair<512> high_bound
unsigned int x_coord = 0xF7
unsigned int y_coord = 0xFB
Local Cell cell
<unnamed-type-data>
<unnamed-type-Part>
unsigned int grid_x = 0x867DE
unsigned int grid_y = 0x867DE
unsigned int cell_x = 0x867DE
unsigned int cell_y = 0x867DE
unsigned int nocreate = 0x867DE
unsigned int reserved = 0x867DE
Cell::<unnamed-type-data>::<unnamed-type-Part> Part
unsigned int grid_x = 0x867DE
unsigned int grid_y = 0x867DE
unsigned int cell_x = 0x867DE
unsigned int cell_y = 0x867DE
unsigned int nocreate = 0x867DE
unsigned int reserved = 0x867DE
unsigned int All = 0x867DE
Cell::<unnamed-type-data> data
<user defined> <unnamed-type-Part> = 0x867DE
<user defined> Part = 0x867DE
unsigned int All = 0x867DE
Local unsigned int cell_id = 0x0 <Unable to read memory>
00007FF71F4440D4 000000B7972FF870 Map::Update+234 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\Map.cpp line 801
Parameter unsigned int t_diff = 0xB7972FF650
Parameter bool __formal = 0xB7972FF898
Local TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > > world_large_object_update
Acore::ObjectUpdater& i_visitor = 0xB7972FF6A0
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x1
Local std::vector<Creature *,std::allocator<Creature *> > updateList
std::_Compressed_pair<std::allocator<Creature *>,std::_Vector_val<std::_Simple_types<Creature *> >,1> _Mypair
std::_Vector_val<std::_Simple_types<Creature *> > _Myval2
Creature** _Myfirst = 0x1BBA0C3A170
<user defined>* _Mylast = 0x1BBA0C3A170
Creature** _Myend = 0xE
Local TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > grid_object_update
Acore::ObjectUpdater& i_visitor = 0xB7972FF698
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x0
Local Acore::ObjectUpdater updater
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x0
Local TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > > grid_large_object_update
Acore::ObjectUpdater& i_visitor = 0xB7972FF6A0
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x1
Local Acore::ObjectUpdater largeObjectUpdater
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x1
Local TypeContainerVisitor<Acore::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeList<DynamicObject,TypeNull> > > > > > > world_object_update
Acore::ObjectUpdater& i_visitor = 0xB7972FF698
unsigned int i_timeDiff = 0x6C
bool i_largeOnly = 0x0
Local Player* player = <Unable to read memory>
Local MapSessionFilter updater
PacketFilter
WorldSession* m_pSession = <Unable to read memory>
Local WorldSession* session = <Unable to read memory>
Local Player* player = <Unable to read memory>
Local Player* player = <Unable to read memory>
Local WorldObject* viewPoint = <Unable to read memory>
Local float rangeSq = 0x0 <Unable to read memory>
Local HostileReference* ref = <Unable to read memory>
Local Unit* unit = <Unable to read memory>
Local Creature* cre = <Unable to read memory>
Local std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<Creature *> > > itr
Creature** _Ptr = <Unable to read memory>
Local MotionTransport* transport = <Unable to read memory>
00007FF71F7E2E82 000000B7972FF8B0 MapUpdateRequest::call+32 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 45
Local MetricStopWatch<`MapUpdateRequest::call'::`2'::<lambda_1> > __ac_metric_stop_watch43
MapUpdateRequest::call::__l2::<lambda_1> _logger
MapUpdateRequest* __this = 0x1BBB6F00740
Map& m_map = 0x1BBE853F010
MapUpdater& m_updater = 0x7FF720666510
unsigned int m_diff = 0x6C
unsigned int s_diff = 0x35
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > _startTime
std::chrono::duration<__int64,std::ratio<1,1000000000> > _MyDur
int _MyRep = 0x0
00007FF71F7E297C 000000B7972FF8E0 MapUpdater::WorkerThread+DC D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 158
00007FF71F7E237F 000000B7972FF910 std::thread::_Invoke<std::tuple<void (__cdecl MapUpdater::*)(void),MapUpdater *>,0,1>+F D:\vs\ide\VC\Tools\MSVC\14.35.32215\include\thread line 56
00007FFCF1C703BA 000000B7972FF940 _o_exp+5A
00007FFCF4AB7E94 000000B7972FF970 BaseThreadInitThunk+14
00007FFCF5017AD1 000000B7972FF9F0 RtlUserThreadStart+21
Call stack:
Address Frame Function SourceFile
00007FFCF5051EA4 000000B796F0EE40 NtWaitForAlertByThreadId+14
00007FFCF4FCB389 000000B796F0EEB0 RtlSleepConditionVariableSRW+109
00007FFCF1F703FD 000000B796F0EEF0 SleepConditionVariableSRW+2D
00007FFCE29E2A09 000000B796F0EF20 ?_Winerror_message@std@@YAKKPEADK@Z+139
00007FFCE29E2C4A 000000B796F0EF50 _Cnd_wait+3A
00007FF71F7E31BF 000000B796F0EF90 MapUpdater::wait+4F D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapUpdater.cpp line 104
Local std::unique_lock<std::mutex> guard
std::mutex* _Pmtx = 0x7FF7206665F8
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x7FF7206665F8
bool _Owns = 0x1
00007FF71F0808E8 000000B796F0EFD0 MapMgr::Update+1A8 D:\YUANMA\azerothcore-wotlk-v11\src\server\game\Maps\MapMgr.cpp line 290
Local bool full = 0x0 <Unable to read memory>
00007FF71F067C2D 000000B796F0F180 World::Update+62D D:\YUANMA\azerothcore-wotlk-v11\src\server\game\World\World.cpp line 2414
Local World* this = 0x1BA724F4370
unsigned int _shutdownTimer = 0x0
unsigned int _shutdownMask = 0x0
unsigned int _cleaningFlags = 0x0
bool _isClosed = 0x0
IntervalTimer[11] _timers
[0] = 0x1BA724F4388
[1] = 0x1BA724F4398
[2] = 0x1BA724F43A8
[3] = 0x1BA724F43B8
[4] = 0x1BA724F43C8
[5] = 0x1BA724F43D8
[6] = 0x1BA724F43E8
[7] = 0x1BA724F43F8
[8] = 0x1BA724F4408
[9] = 0x1BA724F4418
std::chrono::duration<__int64,std::ratio<1,1> > _mail_expire_check_timer
int _MyRep = 0x64EB109A
std::unordered_map<unsigned int,WorldSession *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,WorldSession *> > > _sessions
std::_Hash<std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x1BA724F4440
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,WorldSession *>,std::allocator<std::pair<unsigned int const ,WorldSession *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,WorldSession *>,void *>* _Predecessor = 0x1BA721A65D0
std::_List_node<std::pair<unsigned int const ,WorldSession *>,void *>* _Next = 0x19
<user defined> _Equal_range_result = 0x1BA724F4440
<user defined> _Multi_equal_check_result = 0x1BA724F4440
std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,WorldSession *>,std::allocator<std::pair<unsigned int const ,WorldSession *> > > _List = 0x1BA724F4448
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,WorldSession *> > > > > > _Vec = 0x1BA724F4458
unsigned int _Mask = 0x3F
unsigned int _Maxidx = 0x40
std::unordered_map<unsigned int,WorldSession *,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,WorldSession *> > > _offlineSessions
std::_Hash<std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,WorldSession *>,std::allocator<std::pair<unsigned int const ,WorldSession *> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,WorldSession *>,void *>* _Predecessor = 0x1BA721A6690
std::_List_node<std::pair<unsigned int const ,WorldSession *>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,WorldSession *,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,WorldSession *> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,WorldSession *>,std::allocator<std::pair<unsigned int const ,WorldSession *> > > _List = 0x1BA724F4488
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,WorldSession *> > > > > > _Vec = 0x1BA724F4498
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
std::unordered_map<unsigned int,__int64,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,__int64> > > _disconnects
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >
<user defined> _Min_buckets_construct_ptr = 0x3F800000
_Clear_guard
std::_Hash<std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> >* _Target = 0x3F800000
_Range_eraser
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > >& _List = 0x3F800000
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Predecessor = 0x1BA721A66F0
std::_List_node<std::pair<unsigned int const ,__int64>,void *>* _Next = NULL
<user defined> _Equal_range_result = 0x3F800000
<user defined> _Multi_equal_check_result = 0x3F800000
std::_Umap_traits<unsigned int,__int64,std::_Uhash_compare<unsigned int,std::hash<unsigned int>,std::equal_to<unsigned int> >,std::allocator<std::pair<unsigned int const ,__int64> >,0> _Traitsobj = 0x3F800000
std::list<std::pair<unsigned int const ,__int64>,std::allocator<std::pair<unsigned int const ,__int64> > > _List = 0x1BA724F44C8
std::_Hash_vec<std::allocator<std::_List_unchecked_iterator<std::_List_val<std::_List_simple_types<std::pair<unsigned int const ,__int64> > > > > > _Vec = 0x1BA724F44D8
unsigned int _Mask = 0x7
unsigned int _Maxidx = 0x8
unsigned int _maxActiveSessionCount = 0x19
unsigned int _maxQueuedSessionCount = 0x0
unsigned int _playerCount = 0x19
unsigned int _maxPlayerCount = 0x1A
std::string _newCharString = ""
float[90] _rate_values
[0] = 1.000000
[1] = 1.000000
[2] = 1.000000
[3] = 1.000000
[4] = 1.000000
[5] = 1.000000
[6] = 1.000000
[7] = 1.000000
[8] = 1.000000
[9] = 1.000000
unsigned int[207] _int_configs
[0] = 0x1
[1] = 0x64
[2] = 0x927C0
[3] = 0x0
[4] = 0x4E20
[5] = 0x1F95
[6] = 0xDBBA0
[7] = 0x2710
[8] = 0x8
[9] = 0x1
bool[114] _bool_configs
[0] = 0x0
[1] = 0x0
[2] = 0x0
[3] = 0x1
[4] = 0x1
[5] = 0x1
[6] = 0x1
[7] = 0x1
[8] = 0x1
[9] = 0x1
float[13] _float_configs
[0] = 74.000000
[1] = 100.000000
[2] = 50.000000
[3] = 40.000000
[4] = 40.000000
[5] = 300.000000
[6] = 30.000000
[7] = 10.000000
[8] = 50.000000
[9] = 48.000000
std::map<unsigned int,unsigned __int64,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned __int64> > > _worldstates
std::_Tree<std::_Tmap_traits<unsigned int,unsigned __int64,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned __int64> >,0> >
<user defined> value_compare = 0x1BA7236AAB0
std::_Compressed_pair<std::less<unsigned int>,std::_Compressed_pair<std::allocator<std::_Tree_node<std::pair<unsigned int const ,unsigned __int64>,void *> >,std::_Tree_val<std::_Tree_simple_types<std::pair<unsigned int const ,unsigned __int64> > >,1>,1> _Mypair = 0x1BA724F4A80
<user defined> value_compare = 0x7236AAB0
unsigned int _playerLimit = 0x5DC
int _allowedSecurityLevel = 0x0
unsigned int _defaultDbcLocale = 0x4
unsigned int _availableDbcLocaleMask = 0x10
bool _allowMovement = 0x1
std::string _dataPath = "C:\data/"
std::string _realmName = ""
LockedQueue<CliCommandHolder *,std::deque<CliCommandHolder *,std::allocator<CliCommandHolder *> > > _cliCmdQueue
std::mutex _lock
std::_Mutex_base
std::_Align_type<double,80> _Mtx_storage = 0x1BA724F4AF0
std::deque<CliCommandHolder *,std::allocator<CliCommandHolder *> > _queue
std::_Compressed_pair<std::allocator<CliCommandHolder *>,std::_Deque_val<std::_Deque_simple_types<CliCommandHolder *> >,1> _Mypair = 0x1BA724F4B40
bool _canceled = 0x0
std::chrono::duration<__int64,std::ratio<1,1> > _nextDailyQuestReset
int _MyRep = 0x64EBC760
std::chrono::duration<__int64,std::ratio<1,1> > _nextWeeklyQuestReset
int _MyRep = 0x64EFBBE0
std::chrono::duration<__int64,std::ratio<1,1> > _nextMonthlyQuestReset
int _MyRep = 0x64F10D60
std::chrono::duration<__int64,std::ratio<1,1> > _nextRandomBGReset
int _MyRep = 0x64EBC760
std::chrono::duration<__int64,std::ratio<1,1> > _nextCalendarOldEventsDeletionTime
int _MyRep = 0x64EBC760
std::chrono::duration<__int64,std::ratio<1,1> > _nextGuildReset
int _MyRep = 0x64EBC760
std::list<WorldSession *,std::allocator<WorldSession *> > _queuedPlayer
<user defined> _List_node_remove_op = 0x1BA7012ABE0
std::_Compressed_pair<std::allocator<std::_List_node<WorldSession *,void *> >,std::_List_val<std::_List_simple_types<WorldSession *> >,1> _Mypair
std::_List_val<std::_List_simple_types<WorldSession *> > _Myval2 = 0x1BA724F4BA0
LockedQueue<WorldSession *,std::deque<WorldSession *,std::allocator<WorldSession *> > > _addSessQueue
std::mutex _lock
std::_Mutex_base
std::_Align_type<do
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